sjsharp2010
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Post by sjsharp2010 on Oct 26, 2021 15:40:51 GMT
Also to be fair to them there ae rbugs in all games not just in Bioware's There are batches on roads and just because there are likely holes on other nations roads doesn't mean we won't expect the agencies to fix public roads.
It's probably because they feel because modders tend to do things their own way regardless of wha ta company does so maybe they just feel why not just let them do it. modders have been involved in all PC games, but it is irresponsible to just excuse less than stellar job. Much like ME3 they overpromised and it shows, again, the only one game that can be considered Legendary considering all the job they did is ME1LE. That analog ydoesn't really work with games though as there comes a time when a company must stop working on a game and mov eon Roads constantly get worn every time they're used so therfore need maintenasnce for that games don't. They may age badly depending on your point of view but that' s another issue entirely. Also tbh ME2 and 3 didn't reall yneed any changes it's moer that ME1 needed bringing up to ME 2 and 3's level which the LE achieved I think. I still prefer 2 and 3 but I will say ME1 is a lot closer to them now than it was originally.
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Post by lordmoral on Oct 26, 2021 15:41:02 GMT
My first experience with ME3:
I was in AIT on Fort Lee Virginia while all the BS was going on, and after doing CQ duties (mopping and things like that) as well in the afternoon after training I saw YouTube videos of the game and while I avoided the majority of the game I couldn't wait to get home and experience it for myself.
I got home, saluted my family in my ASU at 0200 ish and went to play the game on the 360 until I got tired (then I got up to news that the Reserve Unit called my mother and told her that I needed to report that same weekend for Battle Assembly for the record, I graduated Wednesday if I am not mistake, so I got home on Thursday and was nearly 10:00 am, and I had only one day to enjoy my games and visit family before going to work), I managed to beat the game and my brother was watching attentively, because even though he doesn't like the games now he enjoyed watching it but since he was less than 18 he asked me to create a Shepard for him, so I replayed the last section and he just stood there when I asked him to spot the difference, and while I chose Control and Synt and then Destroy) he told me that they were the same piss poor endings which were mostly the same and then never asked me about the Shepard I made for him.
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Post by lordmoral on Oct 26, 2021 15:45:31 GMT
there comes a time when a company must stop working on a game and mov eon Agree 100% on this point, but if they are going to do so be honest with your consumer base like how 343 Industries just did announcing they will be now shutting down service for the Halo MCC games from December to January, that is what Bioware lacked in Anthem until months post release and that is what they seem to have done with the incredible MELE. Not even a: "sorry, we know we messed up again and we realize our way of making games without being more transparent with the games issues is not how we foster a healthy relationship with our fans" message.
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AngryFrozenWater
N5
Sir Nose D'VoidOfFunk
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Dragon Age The Veilguard
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Post by AngryFrozenWater on Oct 26, 2021 16:22:40 GMT
I did read somewher ethat jus tbecause a problem exists anddoesn't get fixed doesn't mean developers are ignoring it it means that sometimes that trying t ofix that bug might create 1 or several other problems that potentially could be game breaking s otherfoer chose not to touch it. The fact is we won't ever know which is which. Writing software involving many artists and developers involves content management systems and source code management systems with revision revision. If it is discovered that fixing a bug is too hard to fix, because it may lead to cascading other bugs then it is relatively easy to track down, who were responsible for writing that crappy code and when they submitted that code. Most likely the developers involved will be removed from the team, because it is hard and expensive to repair software in that state. Of course there will be systems and procedures in place to prevent escalation in an early stage. EA/BW are cutting costs, but they are not that stupid and not that incompetent.
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sjsharp2010
N7
Go Team!
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Post by sjsharp2010 on Oct 26, 2021 16:52:39 GMT
I did read somewher ethat jus tbecause a problem exists anddoesn't get fixed doesn't mean developers are ignoring it it means that sometimes that trying t ofix that bug might create 1 or several other problems that potentially could be game breaking s otherfoer chose not to touch it. The fact is we won't ever know which is which. Writing software involving many artists and developers involves content management systems and source code management systems with revision revision. If it is discovered that fixing a bug is too hard to fix, because it may lead to cascading other bugs then it is relatively easy to track down, who were responsible for writing that crappy code and when they submitted that code. Most likely the developers involved will be removed from the team, because it is hard and expensive to repair software in that state. Of course there will be systems and procedures in place to prevent escalation in an early stage. EA/BW are cutting costs, but they are not that stupid and not that incompetent. Maybe but there will always b ebugs no matter whomis doing the programming especially given how complicated and sophisticated games aer now. You ma yb eable t oge trid of the wors toffending ones but you'll nevr be able t oget rid of all o fthem and this was the point I was trying to make
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AngryFrozenWater
N5
Sir Nose D'VoidOfFunk
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Dragon Age The Veilguard
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Post by AngryFrozenWater on Oct 26, 2021 17:01:18 GMT
Writing software involving many artists and developers involves content management systems and source code management systems with revision revision. If it is discovered that fixing a bug is too hard to fix, because it may lead to cascading other bugs then it is relatively easy to track down, who were responsible for writing that crappy code and when they submitted that code. Most likely the developers involved will be removed from the team, because it is hard and expensive to repair software in that state. Of course there will be systems and procedures in place to prevent escalation in an early stage. EA/BW are cutting costs, but they are not that stupid and not that incompetent. Maybe but there will always b ebugs no matter whomis doing the programming especially given how complicated and sophisticated games aer now. You ma yb eable t oge trid of the wors toffending ones but you'll nevr be able t oget rid of all o fthem and this was the point I was trying to make You can try to bring doubt to what I said, but these people are not hobbyists. They are professionals and well educated software engineers, with many years of expertise. No code is perfect, but you suggested a level of incompetence that, given what I wrote earlier, most likely does not exist in an enterprise like EA/BW.
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Post by SirSourpuss on Oct 26, 2021 17:07:50 GMT
You can try to bring doubt to what I said, but these people are not hobbyists. They are professionals and well educated software engineers, with many years of expertise. No code is perfect, but you suggested a level of incompetence that, given what I wrote earlier, most likely does not exist in an enterprise like EA/BW. Exactly. If this is the level of competence your employees are currently at, they have no business doing this job for a living. No game ships 100% perfect, but this level of incompetence is juvenile. If you are at a level that you are too scared to try and fix anything, from fear that you will fuck up worse, then this job is not for you.
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sjsharp2010
N7
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Post by sjsharp2010 on Oct 26, 2021 17:09:11 GMT
Maybe but there will always b ebugs no matter whomis doing the programming especially given how complicated and sophisticated games aer now. You ma yb eable t oge trid of the wors toffending ones but you'll nevr be able t oget rid of all o fthem and this was the point I was trying to make You can try to bring doubt to what I said, but these people are not hobbyists. They are professionals and well educated software engineers, with many years of expertise. No code is perfect, but you suggested a level of incompetence that, given what I wrote earlier, most likely does not exist in an enterprise like EA/BW. I texists everywher ther is no such thing as a perfec tsolution when it comes to programming.
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Post by SirSourpuss on Oct 26, 2021 17:15:27 GMT
I texists everywher ther is no such thing as a perfec tsolution when it comes to programming. Again, you should not have a studio full of people too scared to touch code. That is not their job. Their job is to write and fix code. If you can't handle the stress or are too scared to do it, leave. I did that with the military. I couldn't do it any longer. So I left. It's the best thing you can do for yourself. Find some other work. God knows, with COVID-19, now there are more jobs open, than there are people available. If there ever was a time to jump to a new job/profession/listing, now is it.
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AngryFrozenWater
N5
Sir Nose D'VoidOfFunk
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Post by AngryFrozenWater on Oct 26, 2021 17:32:18 GMT
You can try to bring doubt to what I said, but these people are not hobbyists. They are professionals and well educated software engineers, with many years of expertise. No code is perfect, but you suggested a level of incompetence that, given what I wrote earlier, most likely does not exist in an enterprise like EA/BW. I texists everywher ther is no such thing as a perfec tsolution when it comes to programming. Of course no code is ever perfect. And that is not what I wrote about. I have been a developer for about 35 years myself, so I know about the realities of software engineering. You were trying to defend EA/BW with an unreasonable argument, which suggested incompetence. If you want to defend EA/BW then come up with something that makes sense. Hey... You can see me writing about all the crap EA/BW put us through, but there are limits. I have serious doubts about how the developers are managed, but that does not include the incompetence of those developers. I have a lot of respect for those on the work floor.
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sjsharp2010
N7
Go Team!
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Post by sjsharp2010 on Oct 26, 2021 18:34:25 GMT
I texists everywher ther is no such thing as a perfec tsolution when it comes to programming. Of course no code is ever perfect. And that is not what I wrote about. I have been a developer for about 35 years myself, so I know about the realities of software engineering. You were trying to defend EA/BW with an unreasonable argument, which suggested incompetence. If you want to defend EA/BW then come up with something that makes sense. Hey... You can see me writing about all the crap EA/BW put us through, but there are limits. I have serious doubts about how the developers are managed, but that does not include the incompetence of those developers. I have a lot of respect for those on the work floor. N oI wasn' trying t odefend them I was trying t osay that no one is prefect and the yshouldn't jus tbe singled out for not being perfect themselves because nobody is.
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Post by SirSourpuss on Oct 26, 2021 18:39:15 GMT
N oI wasn' trying t odefend them I was trying t osay that no one is prefect and the yshouldn't jus tbe singled out for not being perfect themselves because nobody is. This is beyond being imperfect. It's worse than what it was 15 years ago.
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Post by Hanako Ikezawa on Oct 26, 2021 18:40:22 GMT
Of course no code is ever perfect. And that is not what I wrote about. I have been a developer for about 35 years myself, so I know about the realities of software engineering. You were trying to defend EA/BW with an unreasonable argument, which suggested incompetence. If you want to defend EA/BW then come up with something that makes sense. Hey... You can see me writing about all the crap EA/BW put us through, but there are limits. I have serious doubts about how the developers are managed, but that does not include the incompetence of those developers. I have a lot of respect for those on the work floor. N oI wasn' trying t odefend them I was trying t osay that no one is prefect and the yshouldn't jus tbe singled out for not being perfect themselves because nobody is. Don’t feed them.
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Post by lordmoral on Oct 26, 2021 18:58:46 GMT
Let us keep a cool head in our discussions, we do not need a repeat of what happened in 2012 where our valid criticism was co opted by two extremes. Expecting that there will be bugs because gaming is complicated is something I told to defend Bethesda but eventually Fallout 76 came out. Witcher 3, as perfect as it was, had its own fair share of bugs that the patches created more bugs and had some weak story elements (like how rushed that last act felt compared to the wonderful masterpieces of the paid DLC endings) Cyberpunk 2077 well we don't talk about that one but it is a cautionary tale of how our own hype prevented us from seeing the signs that something was wrong (the insane amount of cross promotion merchandise for a game that hadn't even come out first for example).
Everything has its faults and that is ok, we have made bugs and glitches into obligatory in game memes but there was a fault at communication in this delivery and post launch support that should concern us when DA4 and ME: Next are concerned.
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Post by lordmoral on Oct 27, 2021 4:17:01 GMT
So, should I go to Virmire before Noveria this time or continue doing Noveria and then Virmire to have more conversations in the Normandy? I really want to get again the reaction from Udina if we kill one of the crew (still you Kaidan, nothing personal and I like how Bioware showed some care to you in ME3) because that is what Shepard does, we kill one of the crews.
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sjsharp2010
N7
Go Team!
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Post by sjsharp2010 on Oct 27, 2021 17:15:56 GMT
So, should I go to Virmire before Noveria this time or continue doing Noveria and then Virmire to have more conversations in the Normandy? I really want to get again the reaction from Udina if we kill one of the crew (still you Kaidan, nothing personal and I like how Bioware showed some care to you in ME3) because that is what Shepard does, we kill one of the crews. One of the great things about ME especially wher the LE is concerned is "Why not both?" Whilst I'm planning to have everybody survive my next trilogy run I do plan to d oquests in a different order this time. Mostly to mix it up admittedly but still. I'lll admit I do feel moer incflined wit htrying different ideas now that I don't have to worry about the galactic readiness and keeping that up
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Post by lordmoral on Oct 27, 2021 17:50:43 GMT
So, should I go to Virmire before Noveria this time or continue doing Noveria and then Virmire to have more conversations in the Normandy? I really want to get again the reaction from Udina if we kill one of the crew (still you Kaidan, nothing personal and I like how Bioware showed some care to you in ME3) because that is what Shepard does, we kill one of the crews. One of the great things about ME especially wher the LE is concerned is "Why not both?" Whilst I'm planning to have everybody survive my next trilogy run I do plan to d oquests in a different order this time. Mostly to mix it up admittedly but still. I'lll admit I do feel moer incflined wit htrying different ideas now that I don't have to worry about the galactic readiness and keeping that up That is true, ok, I will do Virmire and then reload after I recorded the interaction of Udina and Anderson then I will hit Noveria as usual, appreciate the help.
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Post by NotN7 on Oct 27, 2021 21:40:09 GMT
K not to change the subject its been awhile since I posted (medical) but I just played ME2 romancing Jack and It was quite not As I remembered, In the original ME2 when it came to the love scene at the start of the suicide mission I remember she just got in bed laid down on her back then it went to black. Am I wrong?
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Post by Hanako Ikezawa on Oct 27, 2021 21:47:05 GMT
K not to change the subject its been awhile since I posted (medical) but I just played ME2 romancing Jack and It was quite not As I remembered, In the original ME2 when it came to the love scene at the start of the suicide mission I remember she just got in bed laid down on her back then it went to black. Am I wrong? What happened in MELE2? If you're referring to the grinding, kissing, then cuddling that's always been in there.
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Post by Phantom on Oct 27, 2021 21:51:13 GMT
N oI wasn' trying t odefend them I was trying t osay that no one is prefect and the yshouldn't jus tbe singled out for not being perfect themselves because nobody is. Don’t feed them. Hanako, then why in hell did I brought all of this food for the trolls? they are hungry, you know. They have the right to eat
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Post by lordmoral on Oct 27, 2021 22:07:10 GMT
K not to change the subject its been awhile since I posted (medical) but I just played ME2 romancing Jack and It was quite not As I remembered, In the original ME2 when it came to the love scene at the start of the suicide mission I remember she just got in bed laid down on her back then it went to black. Am I wrong? Did you got the Paramour Trophy at least? Because I also remember on the original 360 release that you could earn that trophy AFTER the Suicide Mission and just reload as it never happened but now, we can't. Apparently people still have that very serious issue but you might have a guess by now what Bioware attention is, none. There are multiple threads about this issue on ME2 to this day and the response seems to be do not expect anymore patches, this from Answers HQ but we have no way to know so far what is causing this issue as we don't have PC and when I ask in the ME modding discords I get zero answers: answers.ea.com/t5/Mass-Effect-Legendary-Edition/Insanity-Paramour-2-amp-3-still-haven-t-unlocked-after-recent/td-p/10410676/page/12
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sjsharp2010
N7
Go Team!
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Post by sjsharp2010 on Oct 27, 2021 22:07:43 GMT
Hanako, then why in hell did I brought all of this food for the trolls? they are hungry, you know. They have the right to eat I'll feed myself thank you very much.
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Post by Fredward on Nov 4, 2021 7:38:25 GMT
Bit late to the party but I'm replaying the LE now and man we had low standards in 2007. DA2 is like, what's that about recycled dungeons? Also ME1 came out half my lifetime ago, bit uncomfortable that.
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Post by lordmoral on Nov 4, 2021 12:28:25 GMT
So I posted a link on the Mass Effect Facebook page about how can the LE be considered for Ultimate Game when it is a Remaster and if anything it is Ultimate on abandonment, one user decided to be smart and say if I hate it so much then to stop playing the ME games oh well, that should tell you all about fanatics.
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sjsharp2010
N7
Go Team!
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Post by sjsharp2010 on Nov 4, 2021 13:45:13 GMT
Bit late to the party but I'm replaying the LE now and man we had low standards in 2007. DA2 is like, what's that about recycled dungeons? Also ME1 came out half my lifetime ago, bit uncomfortable that. Yeah I willsa ythough that graphicall yME1 is much better now i nthe LE though as it is a lot closer to 2 and 3.When I first played the original and then tried ME2 I fel ttha tME2 felt far more lik eI was playing an interactive movie in how it presented itself whereas I felt ME1 felt a bi tcartoonis graphics wise. I wouldn't say i twas all bad as explosions and stufflook grea tin ME1 maybe not ME2 and 3 levels but there wasn't a significant difference but then given the 3 games all use the same engine there probably wouldn' t be. I started a nwe playthrough a couple of days ago myself as an Infiltrator and i t still surprises me just how big a jump ME1 looks compared with it's original. Granted the samey same ybuildings don't help but w ehav et oremember that this was a remaster not a remake s otha twas never going t ochange. Also considering most if not all of that is skippable given it's all side content it's not really that big a problem. But yeah ME1 felt at times like I was watching an episode of the original Star Trek with allthe reusable sets. Game handled a little bit like that too in that it felt a little bit clunky. It still feels a bit like that in the remaster but it's nowhere near as bad as it was but I don't think the ywere giong t obe able t ocopmpletely remove that without going into remake territory. Thankfull ythe game and story are fun enough anyway that I don't think it really matters too much at least to me.
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