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Post by Son of Dorn on Nov 9, 2020 0:47:14 GMT
??? Not sure how the web based import would be a "remake" … it's simply how the game imports the results of the previous installment … when they added the comics based DLC to create world states ME2, did that constitute a remake of ME1? Same for the comics based DLC they created for ME3 that allowed you to create a world state from ME2. Not sure changing how you do imports in the game changes a major component of the game … if the end result is the same, key decisions and outcomes of the previous installment are registered and it creates a world state starting point for the next installment. If nothing like that existed in the MET and this was a new idea of decisions from one game carrying over to the next … I could see your point. But since a key part of ME was the carrying over of decisions from one game to the next, it seems not to be a remake at all, simply standardizing the mechanics of game import. Is improving the appearance of the game graphics or sounds to a common standard a remake, since display is such a key part of a video game? A remaster updates how a game looks (like most old gen games that were updated to current gen consoles). A remake changes how a game plays out, like RE2 and 3 remake. By striping out MET's import system and replacing it with it's own Keep system, you're effectively making it a remake. And this is what I funny about all of this is that those who are hyped about this remaster but who complained about ME1's combat will be getting it again in the remaster.
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Post by pessimistpanda on Nov 9, 2020 0:48:29 GMT
Pass. ME was never as good as people keep claiming it was, and I already got the exact playthrough I wanted the first time.
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Post by Son of Dorn on Nov 9, 2020 0:49:39 GMT
Pass. ME was never as good as people keep claiming it was, and I already got the exact playthrough I wanted the first time. 👆This. +1 like.
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Post by General Mahad on Nov 9, 2020 0:53:26 GMT
Pass. ME was never as good as people keep claiming it was, and I already got the exact playthrough I wanted the first time. I guess it’s because it’s because it was the first game in the franchise and had teething issues. But despite that, we fell in love with the story, world, characters and music. The gameplay was....serviceable.
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Post by Deleted on Nov 9, 2020 0:57:08 GMT
??? Not sure how the web based import would be a "remake" … it's simply how the game imports the results of the previous installment … when they added the comics based DLC to create world states ME2, did that constitute a remake of ME1? Same for the comics based DLC they created for ME3 that allowed you to create a world state from ME2.
Not sure changing how you do imports in the game changes a major component of the game … if the end result is the same, key decisions and outcomes of the previous installment are registered and it creates a world state starting point for the next installment.
If nothing like that existed in the MET and this was a new idea of decisions from one game carrying over to the next … I could see your point.
But since a key part of ME was the carrying over of decisions from one game to the next, it seems not to be a remake at all, simply standardizing the mechanics of game import. Is improving the appearance of the game graphics or sounds to a common standard a remake, since display is such a key part of a video game? A remaster updates how a game looks (like most old gen games that were updated to current gen consoles). A remake changes how a game plays out, like RE2 and 3 remake. By striping out MET's import system and replacing it with it's own Keep system, you're effectively making it a remake.
And this is what I funny about all of this is that those who are hyped about this remaster but who complained about ME1's combat will be getting it again in the remaster. Nah, not really.
If they change the combat system in ME1 … yeah, that would move into remake territory.
The interface with MP … if they cut that out, kinda borderline … we'll have to see how they play that, but if it's just an extension of what they did in the original to allow you to get a high ending, without playing MP … then it's a distinction without much difference.
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Post by Son of Dorn on Nov 9, 2020 1:02:31 GMT
A remaster updates how a game looks (like most old gen games that were updated to current gen consoles). A remake changes how a game plays out, like RE2 and 3 remake. By striping out MET's import system and replacing it with it's own Keep system, you're effectively making it a remake.
And this is what I funny about all of this is that those who are hyped about this remaster but who complained about ME1's combat will be getting it again in the remaster. Nah, not really.
If they change the combat system in ME1 … yeah, that would move into remake territory.
The interface with MP … if they cut that out, kinda borderline … we'll have to see how they play that, but if it's just an extension of what they did in the original to allow you to get a high ending, without playing MP … then it's a distinction without much difference.
If the import system does become a Keep system then that's another reason why I am glad I am not getting this game as I use my phone to connect my Xbox One online, and it eats at my credit quickly.
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Post by masseffectfanforlife on Nov 9, 2020 1:28:23 GMT
I wonder if they'll allow controller support for the PC port...
That would be neat.
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Post by Heimdall on Nov 9, 2020 1:36:46 GMT
Well in my attempt to play ME1 early this year for the first time in half a decade, I was a bit shocked by how bad the game looked, my memory had really massaged it. So that’s actually what I’m most interested in seeing in terms of this update, plus any gameplay updates. I am curious if “all dlc” includes Pinnacle Station, my understanding was that source code was lost at some point. I know this will likely be an unpopular opinion, but I prefer the visual and art direction of ME1 compared to the sequels. It felt very utilitarian and boxy(?) like the old Star Trek and Star Wars series and movies, respectfully. The sequels began to feel like an overcluttered mess of bright colors, lights, and shapes. Anyone else know what I’m getting at? Somewhat The aesthetic definitely got a bit more generic in ME2 and ME3. I did like that they introduced a bit more color, but there was also a lot more generic.
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Post by RedCaesar97 on Nov 9, 2020 1:44:03 GMT
Probably the same way the originals did. My big question is more with no MP how will the remaster handle the whole Galactic readiness and EMS systems in ME3? Yep. It's something I've mentioned when it was rumored there would be no multiplayer. If they decide to have readiness at 100%, it would take away a low-ems playthrough since having 100% readiness will not get ems below 1750. Options: 1. Tie it to the app (does that still exist?) 2. Keep EMS at 50%, but do not display the EMS value in the interface. Have the war terminal just display assets. You will lose some minor Hackett dialogue changes, but who really cares at that point?
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Post by Son of Dorn on Nov 9, 2020 1:48:20 GMT
Yep. It's something I've mentioned when it was rumored there would be no multiplayer. If they decide to have readiness at 100%, it would take away a low-ems playthrough since having 100% readiness will not get ems below 1750. Options: 1. Tie it to the app (does that still exist?) 2. Keep EMS at 50%, but do not display the EMS value in the interface. Have the war terminal just display assets. You will lose some minor Hackett dialogue changes, but who really cares at that point? What about the war asset points? If the points remain the same but the end score is halfed, won't players who are new to the MET ask what's going on?
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Post by Deleted on Nov 9, 2020 2:03:02 GMT
Not really.
They patched the game to reduce reliance on MP, plus with all DLC included in the package, your EMS is higher than the base game.
Unless you are going for a min EMS run … no DLC, avoid as many assets as possible … it's largely irrelevant.
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Post by Son of Dorn on Nov 9, 2020 2:07:11 GMT
Not really. They patched the game to reduce reliance on MP, plus with all DLC included in the package, your EMS is higher than the base game. Unless you are going for a min EMS run … no DLC, avoid as many assets as possible … it's largely irrelevant. I don't remember that. When did that happen?
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Post by themikefest on Nov 9, 2020 2:34:48 GMT
Yep. It's something I've mentioned when it was rumored there would be no multiplayer. If they decide to have readiness at 100%, it would take away a low-ems playthrough since having 100% readiness will not get ems below 1750. Options: 1. Tie it to the app (does that still exist?) 2. Keep EMS at 50%, but do not display the EMS value in the interface. Have the war terminal just display assets. You will lose some minor Hackett dialogue changes, but who really cares at that point? Not sure about the app. I never used it or know of anyone that did. Keeping readiness at 50% might be the way to go though having it at a higher percentage would add replay value for the player to see how little he/she has to do to get the breath scene. One thing to note. Even though the cut reduced the required ems(3100) to get the breath scene, a player who chooses to play a default ME3 playthrough, without playing any dlc, would not be able to reach that number. The most assets is about 2900, if readiness remains at 50%. That is where Anderson comes into play. He provides 200 war assets, if TIM doesn't shoot him. Why is that significant? That 200 war assets is not effected by a 50% readiness. Now if a player were to let TIM shoot Anderson, the player will lose 100 war assets. Just a fyi in case someone wanted to do a ME3 default playthrough
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Post by masseffectfanforlife on Nov 9, 2020 2:50:46 GMT
I hope they don't remove the Paragon glitch on Eletania in ME1. It really helps.
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Post by pessimistpanda on Nov 9, 2020 3:31:08 GMT
Pass. ME was never as good as people keep claiming it was, and I already got the exact playthrough I wanted the first time. I guess it’s because it’s because it was the first game in the franchise and had teething issues. But despite that, we fell in love with the story, world, characters and music. The gameplay was....serviceable. I mean the entire trilogy isn't as good as people said. In the wider context of the genre of science fiction, it's pretty generic and derivative.
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Post by jamierose95 on Nov 9, 2020 3:52:59 GMT
I guess mr spaghetti monster was wrong i know you hate mass effect/bioware because you can't get over a fucking ending what happened 8 years ago. It's time to move away from it. Every time you hear mass effect are you going to think of that ending fucking hell fire!!! Sick of this fandom you're getting worse then call of duty and halo!.
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Post by Deleted on Nov 9, 2020 5:48:34 GMT
The ME Archives (note they are not called the MEA Archives) are the equivalent to DA Keep: masseffectarchives.com/en_US/heroes/mea
Seems like it would be the simplest path to import end game world state of one game into the starting point for the next game in a series.
If the next ME is in Andromeda, MEA is already set up for it.
If the next ME is in the MW, the end state of the MET remaster could be set up for it, if it used the ME Archives.
And if there was a crossover … including both MW and Andromeda, it could incorporate both world states … irrespective of game engine.
Originally, you could only see a max of 10 runs that were editable. You could load others to edit, but not all could be displayed at once.
Now you can see all your runs (I have 14), but only 10 loaded as editable, that can be selected for a world state. Not perfect, but better.
Since they've continued to tweak/improve ME Archives, despite MEA support ending, I think this is the path for future ME game imports.
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Post by Upggrade on Nov 9, 2020 7:21:36 GMT
I'm highly looking forward to it but I have no qualms with OG if they fuck it up.
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Post by sjsharp2010 on Nov 9, 2020 7:42:20 GMT
Probably the same way the originals did. My big question is more with no MP how will the remaster handle the whole Galactic readiness and EMS systems in ME3? Yeah, that's another problem. You can't change it, otherwise it'll become a remake. But I guess you could fix it so it'll update as you progress through the story. But that'll borderline it into remake territory. I was thinking the ycoul dtweak i tso it's a bi tl;ike DAI and by that I mean i tchanges based on how man yside quests you do. The moer side content yo udo like close a rift kill a dragon th emoer opwer point syou earn that allow you to unlock and earn moer stuf so instead of power point syo uearn percentage points. The more you do the higher the percentage goes. A tleas tthat's the thought I had Some things I think are going to have to be rebuilt from the ground up I think regardless because as I said the Galactic readiness that is tied to the singleplayer requires MP to work as things stand
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Post by Son of Dorn on Nov 9, 2020 7:46:35 GMT
Yeah, that's another problem. You can't change it, otherwise it'll become a remake. But I guess you could fix it so it'll update as you progress through the story. But that'll borderline it into remake territory. I was thinking the ycoul dtweak i tso it's a bi tl;ike DAI and by that I mean i tchanges based on how man yside quests you do. The moer side content yo udo like close a rift kill a dragon th emoer opwer point syou earn that allow you to unlock and earn moer stuf so instead of power point syo uearn percentage points. The more you do the higher the percentage goes. A tleas tthat's the thought I had Some things I think are going to have to be rebuilt from the ground up I think regardless because as I said the Galactic readiness that is tied to the singleplayer requires MP to work as things stand That's actually a good idea. And maybe throw in the MP maps as extra side missions with the different enemy factions that are in ME3 for each map.
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Post by sjsharp2010 on Nov 9, 2020 7:58:55 GMT
??? Not sure how the web based import would be a "remake" … it's simply how the game imports the results of the previous installment … when they added the comics based DLC to create world states ME2, did that constitute a remake of ME1? Same for the comics based DLC they created for ME3 that allowed you to create a world state from ME2. Not sure changing how you do imports in the game changes a major component of the game … if the end result is the same, key decisions and outcomes of the previous installment are registered and it creates a world state starting point for the next installment. If nothing like that existed in the MET and this was a new idea of decisions from one game carrying over to the next … I could see your point. But since a key part of ME was the carrying over of decisions from one game to the next, it seems not to be a remake at all, simply standardizing the mechanics of game import. Is improving the appearance of the game graphics or sounds to a common standard a remake, since display is such a key part of a video game? A remaster updates how a game looks (like most old gen games that were updated to current gen consoles). A remake changes how a game plays out, like RE2 and 3 remake. By striping out MET's import system and replacing it with it's own Keep system, you're effectively making it a remake. And this is what I funny about all of this is that those who are hyped about this remaster but who complained about ME1's combat will be getting it again in the remaster. RE2 an dRE3 had to be rebuilt from the ground up though because the ywere built for older systems originally. ME on the othe rhand was built for more modern systems so in general it's not so much of a problem. Basically a remaster is mainl ygiving it a fres hcoat of paint but there is no reason why they can't change or tweak things without messing up the story. For exxample they coul ddo small things like tweak how the Mako works so it's not such a pain in the ass to drive or as I stated change the Galactic readiness to coun tthe amount of side content you do rather than MP things like that. It really depends on how they choose to go about it. I did actually ask on twitter about the Galactic readiness but I don't think I got a response but it certainly will be interesting to see how they handle it.
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Post by colfoley on Nov 9, 2020 8:00:20 GMT
So a concern and a question.
With the upgrade to Frostbite I wonder if this will mess with the character creator/ position of the sliders. I would certainly prefer to play with *my* Shepard and just have her look like her rather then close to her, suppose its not big deal but I just wonder if there is anyone wo has any technical knowledge that can give input.
Number 2. From the blog I got the impression from Casey's statements that the game will not be releasing on next gen, merely taking advantage of the backward compatibility, yet multiple sources say it is releasing on next gen.
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Post by sjsharp2010 on Nov 9, 2020 8:04:35 GMT
Options: 1. Tie it to the app (does that still exist?) 2. Keep EMS at 50%, but do not display the EMS value in the interface. Have the war terminal just display assets. You will lose some minor Hackett dialogue changes, but who really cares at that point? Not sure about the app. I never used it or know of anyone that did. Keeping readiness at 50% might be the way to go though having it at a higher percentage would add replay value for the player to see how little he/she has to do to get the breath scene. One thing to note. Even though the cut reduced the required ems(3100) to get the breath scene, a player who chooses to play a default ME3 playthrough, without playing any dlc, would not be able to reach that number. The most assets is about 2900, if readiness remains at 50%. That is where Anderson comes into play. He provides 200 war assets, if TIM doesn't shoot him. Why is that significant? That 200 war assets is not effected by a 50% readiness. Now if a player were to let TIM shoot Anderson, the player will lose 100 war assets. Just a fyi in case someone wanted to do a ME3 default playthrough I used the App but then that was becaus eI couldn' treally play MP I hav etried bu tthen I've never been able to survive anything more than a couple of waves tbh.
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Post by sjsharp2010 on Nov 9, 2020 8:08:38 GMT
So a concern and a question. With the upgrade to Frostbite I wonder if this will mess with the character creator/ position of the sliders. I would certainly prefer to play with *my* Shepard and just have her look like her rather then close to her, suppose its not big deal but I just wonder if there is anyone wo has any technical knowledge that can give input. Number 2. From the blog I got the impression from Casey's statements that the game will not be releasing on next gen, merely taking advantage of the backward compatibility, yet multiple sources say it is releasing on next gen. I don' tthink it's been upgraded t oFrostbite I think it's being kep ton the Unreal engine. I think it's being released on PS4/XB1 and taking advantage of the Series X and PS5 backwards compatibility. Rather than being a big change
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Post by sjsharp2010 on Nov 9, 2020 8:19:08 GMT
I was thinking the ycoul dtweak i tso it's a bi tl;ike DAI and by that I mean i tchanges based on how man yside quests you do. The moer side content yo udo like close a rift kill a dragon th emoer opwer point syou earn that allow you to unlock and earn moer stuf so instead of power point syo uearn percentage points. The more you do the higher the percentage goes. A tleas tthat's the thought I had Some things I think are going to have to be rebuilt from the ground up I think regardless because as I said the Galactic readiness that is tied to the singleplayer requires MP to work as things stand That's actually a good idea. And maybe throw in the MP maps as extra side missions with the different enemy factions that are in ME3 for each map. I believe the MP maps for the most part are alerady used for side missions already in the game. Some of the extra DLC one's weren' t I don' tthink bu tI think the ones that came with the game at launch were. Because I know the Tuchanka one was used in a side quest as was the Noveria one. I believe the Satellite one that comes up at the end of the game was one as well.
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