inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 24, 2021 8:35:17 GMT
To be fair there are people even complaining about the existence of a remaster. It wouldn't take much excuse for this type of people to cry over anything. I think it's a bad idea, a botched idea and a wasted opportunity. I understand it won't spur the same reaction as 2012, because we all know it already, but it's just bringing us back to 2012 to serve no purpose whatsoever. At this point, it would be beneficial for Bioware to forget the trilogy altogether, since they're not going to bring anyone back from it, except Liara of course. So I don't really understand the use this remaster has. Zoomers won't care for it and all there is, is old fans that played these games 10 years ago. All the old games really needed was Smart Delivery on the XSEX/PS5 and that would have been it. But it's free money for EA, I guess. I think that ultimately, the sales results will really determine how good or bad an idea this really turns out to be. Bringing the games forward through smart delivery would still need a “remaster” of sorts regardless, because the old XBox One/PS3 graphics just don’t cut it anymore. This would be even more painful a downgrade to experience if we’re talking about the XBox SX and PS5.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 24, 2021 9:22:28 GMT
If no one will buy it then how can it be free money? People will buy it. It's just not going to be a big hit. It's not going to sell 8 million copies in 6 weeks, like Fallen Order. It's a low effort job, with good RoI. Even at 500k copies sold, this is going to generate ~$35m US, of which ~$20m US goes back into EA and I doubt the LE cost them more than $5m US. It's basically free money. You are starting from the flawed presumption that all people interested in the Mass Effect Legendary Edition are the same people who were playing them a decade ago. I don't think it's flawed. New people know Bioware from Andromeda and Anthem. The Trilogy, at this point is a dumb old boomer game from 10 years ago that doesn't play like their Fortnites or whatever. It's old looking and they have newer, better looking games to play for their PS5s and their XSEXs. This is a title they will buy, when it's $20, they will start ME1, play it for 20 minutes and quit. The people that will push through, already know about the endings. They won't feel the same empty feeling, as when players felt back in 2012, but you will expect the dissatisfaction to satisfaction ratio toward the endings to be the same as it were, nothing has made it better in the meantime and it still fucks the setting, irreparably. Why would Bioware want people to forget the trilogy when they already announced to the world they are making a new Mass Effect that for everything showed until now will takes place after said trilogy? On the contrary i bet they are intend on bringing back the attention of old players and also new players who never were exposed to ME1-3 before. Because the trilogy fucked the setting irreparably. They're also not going to use any of the trilogy characters, except Liara, and basically all you really need is some exposition in the game to explain the events that happened and how Reapers > War > Shepard > Crucible happened and you're good. Nothing else needs to be explained. It's not like we played through the nuking of the world for Fallout to make sense. Just pretend the trilogy never happened and it's little more than a codex entry. It's not like they're going to use anything else from it. So fuck it.
Also the games were dated, specially ME1. They needed the upgrade to look more presentable. The games look fine. All you needed was Smart Delivery on new consoles. Regarding exposing new fans to the ME3 endings, we need to keep in mind that the majority of the players who buy the LE will likely not even reach the trilogy's conclusion. Mass Effect's strength lies in characters, lore, and atmosphere, which lots of players will experience when they play each of the games. The odds of the rest of the trilogy making a positive impact for new fans outweighs the potential negatives of the ending. That's the point. The new people that buy this, will not play it. Most people won't even start it, some will play ME1 for twenty minutes and close it and a 20% of new players, and that's being generous, that will actually play all the way through will reach the same ending and even with the extended cut, the ratio is very much the same. Every person I've talked to since, has pretty much had the same reaction. I spoke to a coworker of mine in August, whose brother had just finished the games and he didn't react any better. New people keep talking about how stupid the ending was, but they also say "you'd be dumb to expect Bioware to do better". That's not a positive. This isn't a vote of confidence for Bioware in the future. They're basically saying "look at these fucking losers, they were always shit". Which is why I say it's best to pretend the trilogy never happened. Like the Star Wars sequel trilogy. It's best to get into the sequels, without watching the OT, because they break the sequels' continuity.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 24, 2021 9:29:13 GMT
A question on the wasted opportunity, though. Do you mean you’d have preferred a full remake? I'd preferred we left sleeping dogs lie. Otherwise, the only game that really needed a remake, would be ME3. Because it's the most egregious title in the trilogy. Frankly, I wouldn't even make it about the Reaper War. I'd use ME3 to set it up and make an RTS about the Reaper War. I'm sorry, but the scale of it doesn't fit the genre of a Hybrid TPS/RPG. Not only that, but a RTS would do away with a lot of the complexities of a RPG and the need for many of the choices that make ME3 the franchise bottleneck that it is.
|
|
inherit
8553
0
Apr 14, 2024 10:15:43 GMT
2,591
N7Pathfinder
1,481
May 2017
n3pathfinder
|
Post by N7Pathfinder on Apr 24, 2021 10:00:20 GMT
Tali and the second book ME:Ascension shows the suits became a cultural thing for the Quarians. So i expect in the future some of them to keep using the suits but now with a removeable helmet. Will they still carry around their poop in them tho? i.imgur.com/myo1PrN.pngDon't stand near Tali when she's taking fire. A puncture could be....problematic, for anyone nearby What? Lol. Didn't know that, ew. How the heck do they flash them?
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 24, 2021 12:36:19 GMT
I haven’t seen comments on this, but I just remembered the mistake asset usage for Elanos Haliat. I sure hope they fixed that shit.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,869 Likes: 3,486
inherit
9886
0
3,486
ahglock
2,869
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Apr 24, 2021 15:03:49 GMT
I still think it takes a certain amount of audacity to rerelease the game that tore apart Bioware's fandom with little more than a graphics upgrade. I agree with you, but I’m not sure if EA/BioWare are really seeing that way. They might really think the reaction to the endings now, from new players, will be different. It’ll be interesting to see the result, in any case. I wouldn’t have minded a full remake, to be honest, but I get why they didn’t go in that direction. It’d have required outsourcing the project to another team, and a lot of resources in terms of time and budget, as remaking three full games is going to take a lot. And while (as I said), I wouldn’t have minded it, I’m pretty sure the changes to plot/a and gameplay, characters appearance and more, would’ve split the fanbase once more. They didn't need a full remake, they did need to change the last 10 minutes. The last 10 minutes almost entirely destroyed their franchise. There are flaws with the rest of it, but people were willing to look past those. It was the ending that broke them. People may have toned down reactions this time, because going into it they know its a shit ending. But they aren't going to suddenly get and appreciate the artists vision, because it was a shit vision, it still is a shit vision, will always be a shit vision.
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 24, 2021 15:38:47 GMT
I agree with you, but I’m not sure if EA/BioWare are really seeing that way. They might really think the reaction to the endings now, from new players, will be different. It’ll be interesting to see the result, in any case. I wouldn’t have minded a full remake, to be honest, but I get why they didn’t go in that direction. It’d have required outsourcing the project to another team, and a lot of resources in terms of time and budget, as remaking three full games is going to take a lot. And while (as I said), I wouldn’t have minded it, I’m pretty sure the changes to plot/a and gameplay, characters appearance and more, would’ve split the fanbase once more. They didn't need a full remake, they did need to change the last 10 minutes. The last 10 minutes almost entirely destroyed their franchise. There are flaws with the rest of it, but people were willing to look past those. It was the ending that broke them. People may have toned down reactions this time, because going into it they know its a shit ending. But they aren't going to suddenly get and appreciate the artists vision, because it was a shit vision, it still is a shit vision, will always be a shit vision. This is my thinking on this as well. Regardless of the narrative people might want to spin on the game several years later, for the most part, fans seem to generally look back on the bulk of Mass Effect 3 prior to Priority: Earth rather fondly. Mass Effect 2 has numerous narrative failings throughout that I feel are just as bad, and in some cases I feel a smidge worse, but the Suicide Mission is so beloved that this game is heralded as being gaming perfection by some. If the ending was on par with the impressions people got of ME2’s conclusion, or even ME1, I’m sure the collective tune people are singing would be very different.
|
|
inherit
104
0
May 10, 2024 15:17:09 GMT
6,877
The Elder King
5,751
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
19631
|
Post by The Elder King on Apr 24, 2021 15:41:00 GMT
I agree with you, but I’m not sure if EA/BioWare are really seeing that way. They might really think the reaction to the endings now, from new players, will be different. It’ll be interesting to see the result, in any case. I wouldn’t have minded a full remake, to be honest, but I get why they didn’t go in that direction. It’d have required outsourcing the project to another team, and a lot of resources in terms of time and budget, as remaking three full games is going to take a lot. And while (as I said), I wouldn’t have minded it, I’m pretty sure the changes to plot/a and gameplay, characters appearance and more, would’ve split the fanbase once more. They didn't need a full remake, they did need to change the last 10 minutes. The last 10 minutes almost entirely destroyed their franchise. There are flaws with the rest of it, but people were willing to look past those. It was the ending that broke them. People may have toned down reactions this time, because going into it they know its a shit ending. But they aren't going to suddenly get and appreciate the artists vision, because it was a shit vision, it still is a shit vision, will always be a shit vision. I didn’t mean that they needed to make a full remake (although there’s no way they’d have redone just the last 10 minutes of the game). The reasoning behind a remake isn’t to fix the endings or the parts of the game/s that didn’t work, in any case. I agree with you that, despite the flaws in the game, the endings are the main problems for most people criticizing ME3 (and I personally think this logic is flawed, because it leads to overlooks several major problems that the game had), but the thing is that EA/BioWare might not share your view of the endings being ‘a shit vision’. Or, at least, they don’t think they’re so flawed that they would cause another huge negative outburst as they did in 2012, with the EC being included. SirSourpuss: Got it. I sort of agree with you on how complex the Reaper War is to portray it decently, and ME3 certainly failed, to me, in that regard. I disagree that it’s not possibly to do it, however, in a ME-kind of game. It certainly needed more development time then what was allocated for ME3...and possibly splitting the plot and its resolution in two games. As much as I loved ME2, the fact that its plot basically serves no purpose for the Reaper War, didn’t help.
|
|
inherit
104
0
May 10, 2024 15:17:09 GMT
6,877
The Elder King
5,751
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
19631
|
Post by The Elder King on Apr 24, 2021 15:44:01 GMT
They didn't need a full remake, they did need to change the last 10 minutes. The last 10 minutes almost entirely destroyed their franchise. There are flaws with the rest of it, but people were willing to look past those. It was the ending that broke them. People may have toned down reactions this time, because going into it they know its a shit ending. But they aren't going to suddenly get and appreciate the artists vision, because it was a shit vision, it still is a shit vision, will always be a shit vision. This is my thinking on this as well. Regardless of the narrative people might want to spin on the game several years later, for the most part, fans seem to generally look back on the bulk of Mass Effect 3 prior to Priority: Earth rather fondly. Mass Effect 2 has numerous narrative failings throughout that I feel are just as bad, and in some cases I feel a smidge worse, but the Suicide Mission is so beloved that this game is heralded as being gaming perfection by some. If the ending was on par with the impressions people got of ME2’s conclusion, or even ME1, I’m sure the collective tune people are singing would be very different. That’s true, a great final mission would’ve countered well the problems ME3 had. It doesn’t mean, to me at least, that the other problems the game (or games, since you’re quite right about ME2), should be overlooked.
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 24, 2021 15:47:17 GMT
This is my thinking on this as well. Regardless of the narrative people might want to spin on the game several years later, for the most part, fans seem to generally look back on the bulk of Mass Effect 3 prior to Priority: Earth rather fondly. Mass Effect 2 has numerous narrative failings throughout that I feel are just as bad, and in some cases I feel a smidge worse, but the Suicide Mission is so beloved that this game is heralded as being gaming perfection by some. If the ending was on par with the impressions people got of ME2’s conclusion, or even ME1, I’m sure the collective tune people are singing would be very different. That’s true, a great final mission would’ve countered well the problems ME3 had. It doesn’t mean, to me at least, that the other problems the game (or games, since you’re quite right about ME2), should be overlooked. Not that any shortcomings should be overlooked, but it does make them considerably easier to forgive. I find this to be the case with most movies and TV. Everyone maligns the final season of Game of Thrones, but the slump in quality was happening well before that. Had the show stuck the landing in its finale, people would have been able to look past all that weak writing that led up to that point.
|
|
inherit
104
0
May 10, 2024 15:17:09 GMT
6,877
The Elder King
5,751
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
19631
|
Post by The Elder King on Apr 24, 2021 15:53:49 GMT
That’s true, a great final mission would’ve countered well the problems ME3 had. It doesn’t mean, to me at least, that the other problems the game (or games, since you’re quite right about ME2), should be overlooked. Not that any shortcomings should be overlooked, but it does make them considerably easier to forgive. I find this to be the case with most movies and TV. Everyone maligns the final season of Game of Thrones, but the slump in quality was happening well before that. Had the show stuck the landing in its finale, people would have been able to look past all that weak writing that led up to that point. Indeed. That goes for other series as well. Endings have a massive influence on how a product is received. As I said, I do agree that better, or less contoversial, endings would’ve avoided the scenario that happened in 2012. My post/s about overlooking are just based on what I often read about ME3, and how for many the endings seem to be the only negative part of the game.
|
|
inherit
♨ Retired
24
0
Member is Online
May 10, 2024 16:02:38 GMT
24,285
themikefest
14,820
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 24, 2021 18:00:45 GMT
They didn't need a full remake, they did need to change the last 10 minutes. The last 10 minutes almost entirely destroyed their franchise. There are flaws with the rest of it, but people were willing to look past those. It was the ending that broke them. People may have toned down reactions this time, because going into it they know its a shit ending. But they aren't going to suddenly get and appreciate the artists vision, because it was a shit vision, it still is a shit vision, will always be a shit vision. This is my thinking on this as well. Regardless of the narrative people might want to spin on the game several years later, for the most part, fans seem to generally look back on the bulk of Mass Effect 3 prior to Priority: Earth rather fondly. Mass Effect 2 has numerous narrative failings throughout that I feel are just as bad, and in some cases I feel a smidge worse, but the Suicide Mission is so beloved that this game is heralded as being gaming perfection by some. If the ending was on par with the impressions people got of ME2’s conclusion, or even ME1, I’m sure the collective tune people are singing would be very different. If Bioware went with Hackett's ending, it would have received a lot less negative feedback than what it got with the current endings.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 24, 2021 18:03:04 GMT
Got it. I sort of agree with you on how complex the Reaper War is to portray it decently, and ME3 certainly failed, to me, in that regard. I disagree that it’s not possibly to do it, however, in a ME-kind of game. It certainly needed more development time then what was allocated for ME3...and possibly splitting the plot and its resolution in two games. As much as I loved ME2, the fact that its plot basically serves no purpose for the Reaper War, didn’t help. I wouldn't say it's not possible to do it, but it will never be quite satisfying. You simply cannot 1v1 a Reaper and even if you did, how many would you, before it got awfully repetitive? It's not like they were that much different from one another. If it were a different franchise, like Bayonetta, or Gundam, or Asura's Wrath, or even Shadow of the Colossus, sure. But none of those were Mass Effect. So I really would not try to do it. And if I did, I would definitely not do it the way we got it. As for Mass Effect 2, I can't fault it. I would, realistically, keep the Reapers in dark space and have the Milky Way deal with their destabilization plots, trying to create unrest and weaken the galaxy, as the Reapers are stuck too far away to do any real damage themselves. Instead of trying to change ME2 to fix something that ME3 shouldn't even have tried, I would just change ME3 into a different game entirely. It's a lot less painful.
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 24, 2021 18:08:02 GMT
Got it. I sort of agree with you on how complex the Reaper War is to portray it decently, and ME3 certainly failed, to me, in that regard. I disagree that it’s not possibly to do it, however, in a ME-kind of game. It certainly needed more development time then what was allocated for ME3...and possibly splitting the plot and its resolution in two games. As much as I loved ME2, the fact that its plot basically serves no purpose for the Reaper War, didn’t help. I wouldn't say it's not possible to do it, but it will never be quite satisfying. You simply cannot 1v1 a Reaper and even if you did, how many would you, before it got awfully repetitive? It's not like they were that much different from one another. If it were a different franchise, like Bayonetta, or Gundam, or Asura's Wrath, or even Shadow of the Colossus, sure. But none of those were Mass Effect. So I really would not try to do it. And if I did, I would definitely not do it the way we got it. As for Mass Effect 2, I can't fault it. I would, realistically, keep the Reapers in dark space and have the Milky Way deal with their destabilization plots, trying to create unrest and weaken the galaxy, as the Reapers are stuck too far away to do any real damage themselves. Instead of trying to change ME2 to fix something that ME3 shouldn't even have tried, I would just change ME3 into a different game entirely. It's a lot less painful. Maybe I’m in the minority here, but I actually like the idea of using the reapers’ own technology against them through the relay network, at least conceptually. The real problem is that the game doesn’t sufficiently give us a gradual build-up leading into its execution, and of course the execution itself. The most people have to work with is some vague reference to something the Shadow Broker might have known in the LotSB DLC. With regards to the reapers being in dark space to resolve this plot, that ship sailed with the Arrival DLC. ME2’s plot decisions essentially made it impossible to retcon the timetable.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 24, 2021 18:16:35 GMT
With regards to the reapers being in dark space to resolve this plot, that ship sailed with the Arrival DLC. ME2’s plot decisions essentially made it impossible to retcon the timetable. How about -It was symbolism -Unreliable narrator and -Perspective actually still puts the Reapers at thousands of light years away from the Milky Way, so they really don't have to show up in the very next game They really didn't have to follow through with the war, especially to the people that didn't even play Arrival.
|
|
inherit
104
0
May 10, 2024 15:17:09 GMT
6,877
The Elder King
5,751
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
19631
|
Post by The Elder King on Apr 24, 2021 18:40:16 GMT
Got it. I sort of agree with you on how complex the Reaper War is to portray it decently, and ME3 certainly failed, to me, in that regard. I disagree that it’s not possibly to do it, however, in a ME-kind of game. It certainly needed more development time then what was allocated for ME3...and possibly splitting the plot and its resolution in two games. As much as I loved ME2, the fact that its plot basically serves no purpose for the Reaper War, didn’t help. I wouldn't say it's not possible to do it, but it will never be quite satisfying. You simply cannot 1v1 a Reaper and even if you did, how many would you, before it got awfully repetitive? It's not like they were that much different from one another. If it were a different franchise, like Bayonetta, or Gundam, or Asura's Wrath, or even Shadow of the Colossus, sure. But none of those were Mass Effect. So I really would not try to do it. And if I did, I would definitely not do it the way we got it. As for Mass Effect 2, I can't fault it. I would, realistically, keep the Reapers in dark space and have the Milky Way deal with their destabilization plots, trying to create unrest and weaken the galaxy, as the Reapers are stuck too far away to do any real damage themselves. Instead of trying to change ME2 to fix something that ME3 shouldn't even have tried, I would just change ME3 into a different game entirely. It's a lot less painful. Either way would’ve worked for me. Either scrapping the Reaper plot, or focusing deeply on it for two games. My point is that they never thought of scrapping it, so with that idea in mind, it’d have been better to have introduced the Reaper Wars in ME2 directly and split the plot in two games.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 24, 2021 18:46:34 GMT
Either way would’ve worked for me. Either scrapping the Reaper plot, or focusing deeply on it for two games. My point is that they never thought of scrapping it, so with that idea in mind, it’d have been better to have introduced the Reaper Wars in ME2 directly and split the plot in two games. Maybe. But that's not what they did. So they should have realized at some point during ME3 development that something wasn't working. If they needed another game, they should have made another game. They didn't, so the fault rests entirely on what ME3 did achieve; fucking up the franchise.
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 24, 2021 18:46:42 GMT
With regards to the reapers being in dark space to resolve this plot, that ship sailed with the Arrival DLC. ME2’s plot decisions essentially made it impossible to retcon the timetable. How about -It was symbolism -Unreliable narrator and -Perspective actually still puts the Reapers at thousands of light years away from the Milky Way, so they really don't have to show up in the very next game They really didn't have to follow through with the war, especially to the people that didn't even play Arrival. It’s much too late for that. The entire premise of the DLC predicates on the threat of the reapers’ early arrival, and there’s no take backsies on this narrative. Once you establish that they’re coming soon, there’s no way you can just drop it in the next game and go “Sike, Shepard was just a gullible asshole all along.” It doesn’t make a difference if some people played the DLC or not, because the destruction of the Alpha relay is still canon.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 24, 2021 18:50:15 GMT
It’s much too late for that. The entire premise of the DLC predicates on the threat of the reapers’ early arrival, and there’s no take backsies on this narrative. Once you establish that they’re coming soon, there’s no way you can just drop it in the next game and go “Sike, Shepard was just a gullible asshole all along.” I disagree. "Soon" doesn't have to mean "right now". It just means they're getting closer. It might have been one game or three games in between, doesn't really matter. And besides, are you going to tell me that is the only narrative plot Bioware would have dropped in ME? They could have done anything else, if they wanted.
|
|
inherit
104
0
May 10, 2024 15:17:09 GMT
6,877
The Elder King
5,751
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
19631
|
Post by The Elder King on Apr 24, 2021 18:50:28 GMT
Either way would’ve worked for me. Either scrapping the Reaper plot, or focusing deeply on it for two games. My point is that they never thought of scrapping it, so with that idea in mind, it’d have been better to have introduced the Reaper Wars in ME2 directly and split the plot in two games. Maybe. But that's not what they did. So they should have realized at some point during ME3 development that something wasn't working. If they needed another game, they should have made another game. They didn't, so the fault rests entirely on what ME3 did achieve; fucking up the franchise. I don’t think they’d have had the time to shift plot and everything mid development, though. They’d have needed to get more time from EA, which I doubt would’ve happened.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 24, 2021 18:51:51 GMT
I don’t they’d have had the time to shift plot and everything mid development, though They did after the leaks we got in mid August. They’d have needed to get more time from EA, which I doubt would’ve happened. They got it for DA:I. I think they just wanted to impress their corporate overlords.
|
|
inherit
104
0
May 10, 2024 15:17:09 GMT
6,877
The Elder King
5,751
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
19631
|
Post by The Elder King on Apr 24, 2021 18:56:54 GMT
I don’t they’d have had the time to shift plot and everything mid development, though They did after the leaks we got in mid August. They’d have needed to get more time from EA, which I doubt would’ve happened. They got it for DA:I. I think they just wanted to impress their corporate overlords. What changed during ME3 development isn’t nearly as much as it’d have needed to change by scrapping the Reaper Wars from the game. DAI followed two games affected by short time development, expecially its prequel, and was developed under a new engine that wasn’t really built for RPGs, as well being developed for 5 platforms. It’s an entirely set of circumstances from ME3, that made it easier to ask for more time. I personally blame more EA in regards of the short development times for DA2 and ME3, but it’s fine if you disagree.
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 24, 2021 19:01:11 GMT
It’s much too late for that. The entire premise of the DLC predicates on the threat of the reapers’ early arrival, and there’s no take backsies on this narrative. Once you establish that they’re coming soon, there’s no way you can just drop it in the next game and go “Sike, Shepard was just a gullible asshole all along.” I disagree. "Soon" doesn't have to mean "right now". It just means they're getting closer. It might have been one game or three games in between, doesn't really matter. And besides, are you going to tell me that is the only narrative plot Bioware would have dropped in ME? They could have done anything else, if they wanted. I’m saying “soon”, but the Arrival DLC is much more specific than that. BioWare decided on a trilogy from the start, so there’s no “three games in between” as an option to stretch this out. No matter how you slice it, they decided that the reaper invasion was going to happen at some point in this overarching narrative thanks specifically to ME2’s story choices. It really just comes down to whether or not the reapers arrive right away in ME3, or somewhere around the game’s midpoint. Either way, we were always going to see more reapers in-person. There was no way BioWare was going to drop this particular point in the narrative. Name anything else they dropped if you want, but none of them are as important to the overall story as the reapers. They could have done anything else, but it was clear what they wanted to do as of ME2.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 24, 2021 19:02:04 GMT
I personally blame more EA in regards of the short development times for DA2 and ME3, but it’s fine if you disagree. I do to. But I had spoken to a ME3 dev at the time, who told me that 18 months was plenty of time to develop ME3. Which was a flat out lie.
|
|
inherit
104
0
May 10, 2024 15:17:09 GMT
6,877
The Elder King
5,751
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
19631
|
Post by The Elder King on Apr 24, 2021 19:03:26 GMT
I personally blame more EA in regards of the short development times for DA2 and ME3, but it’s fine if you disagree. I do to. But I had spoken to a ME3 dev at the time, who told me that 18 months was plenty of time to develop ME3. Which was a flat out lie. Got it. I’m not sure if he lied to you, or was arrogant enough to believe what he said, but he was clearly wrong.
|
|