sjsharp2010
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Post by sjsharp2010 on Nov 17, 2020 8:09:37 GMT
hmm....even after all this time I feel like I'm one of the only people that actually liked the ending 🤔 😂 You're not the only one but there aren't many of us. At least around here I admi tthat theending was a little weak but for me it fitted the story so I kind of accepted it tbh. It's why I think I feel I can still pla yME3 an denjo yit in face tplaying i tagain now as I'm going through the trilogy again. Personall yI don' tthink I'm goin t obother in getting the remaster but in my case it's because I' m happy enough with the copy of the trilogy I do own. I don' t feel like it needs remastering. If it does wow me then I may be persuaded but it's got a pretty high bar to climb to achieve that.
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sjsharp2010
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Post by sjsharp2010 on Nov 17, 2020 8:21:14 GMT
hmm....even after all this time I feel like I'm one of the only people that actually liked the ending 🤔 😂 I liked it a lot more after the EC came out that's for sure Yeah tbh the Extended cut was all it needed really
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Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Nov 17, 2020 9:34:42 GMT
same size same quality paper, only difference is no shiny gold mass effect logo.
That shit is pricey. Nope. Buuuuut tempting. And the Tali canvasy thing.
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Post by keiji on Nov 17, 2020 9:47:42 GMT
I'm so happy with this news.
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Post by Sanunes on Nov 17, 2020 14:36:52 GMT
They could also be realistic and know that no matter what they do its not going to be accepted by the vocal online community. What they change might please some, but overall there wouldn't be anything but complaining for eight years and nobody willing to accept they did improve it. Here's a thought; Crucible fires, Reaper die, everyone is safe, we won. No need to colour filter it. It's not like the original endings were that diverse, to begin with. Or even the EC is. I don't think anyone would complain with that, compared to what we originally got. It's simple, straightforward and what we all set out to do. That sounds like BioWare just removing the Blue and Green endings, so I don't see how that would really change anything. Still leaves Shepard dead and doesn't have them banging their love interest until the moon they are on cracks in half. Even going that basic of a ending I doubt wouldn't cause a controversy just as loud as the originals because it is then too basic for what people have been claiming they want to see.
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Post by SirSourpuss on Nov 17, 2020 15:22:56 GMT
That sounds like BioWare just removing the Blue and Green endings, so I don't see how that would really change anything. Of course it does. Removes Shepard Reaper and Green Circuitry from everyone. Still leaves Shepard dead He just passed out next to Anderson. I mean, with that ending, the entire Starkid sequence doesn't happen. It was just a delirious fever dream of a troubled mind, as Shepard drifted in and out of consciousness. and doesn't have them banging their love interest until the moon they are on cracks in half. First of all, ew. Secondly, that's not the point of having Shepard survive. Even going that basic of a ending I doubt wouldn't cause a controversy just as loud as the originals because it is then too basic for what people have been claiming they want to see. I'd argue that anything, that isn't intentionally insulting to the player, would be better than what we got. I don't know anyone that wouldn't prefer a cookie cutter ending over it. I mean, I do, but considering where Bioware and ME is today, they've proven to be a non viable fanbase. They'll whine, the normies won't care about it, the press will call them entitled manbabies, the franchise will be mended and it will have a future, from which it can continue. It is a "sacrifice" that allows the franchise a better tomorrow than the one it currently has, compared to the no tomorrow it had, after ME3.
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Post by themikefest on Nov 17, 2020 15:23:15 GMT
I liked it a lot more after the EC came out that's for sure Yeah tbh the Extended cut was all it needed really Unfortunately it left some questions unanswered. It did give a few funny moments.
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sjsharp2010
N7
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Post by sjsharp2010 on Nov 17, 2020 17:17:08 GMT
Yeah tbh the Extended cut was all it needed really Unfortunately it left some questions unanswered. It did give a few funny moments. It answere al th equestions I had so as fa ra sI was concerned it did enough
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Post by cloud9 on Nov 17, 2020 17:55:00 GMT
I mean what can you do about it at this point? Continue to whine? The ending is done, I personally made my peace with it and the EC makes it...at least tolerable. The rest of the trilogy is pretty great warts and all and I do have good incentives to getting it and experiencing it again. I mean does ME 1s crappy combat taints BioWare's legacy? I think that answer is no. And even if it were yes, then don't get the dang thing. My best advice is to move on already. If the ending is a big enough deal for you to not get it then that is well within your perrogotive but many people are looking forward to this, no matter what our feelings on the ending are. Damn right. I'm not gettin gthis remastered trilogy because of the ending, I will treat any and all further installments in the franchise with deep suspicion and hostility because of the endings (and the way they treated fans who didn't like the endings) and I WILL continue to speak my mind about it, to make sure history doesn't get rewritten. And I'll say the same thing I said when people on BSN Prime said when they told me "I'm happy, so stfu" I'll say what I like. At least until the mods here decide that any opinions that don't align with their is completely verboten. That day's probably coming, but it's not here yet. Couldn't said it better myself. It's like people get mad at those who don't go along with the hype.
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Post by The Elder King on Nov 17, 2020 18:39:18 GMT
I think that a lot of the anger and irritation towards the ME3 is still here not (only) because of the endings themselves, the lore behind the Reapers’ existence and goal, and how they operate in a simple A,B,C choice, but for what Iakus pointed out, (some)devs’ reactions to the fans’ criticism. Which Refuse ending didn’t help, at all. It’d have been somehow fine if it was included in the original game, but presenting it in the EC, even if they intention wasn’t to go at the critical fans, was obvious going to enrage some people. I think it’s completely fine if some people don’t want to buy the remaster or are suspicious for next games due to the endings are all that it’s related to it. Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role.
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Post by AnDromedary on Nov 17, 2020 18:45:36 GMT
Here is my completely rational breakdown of the situation. - Hated the ending. - Loved the other 97.83% of the trilogy. - Still the best games ever. - Playing on PC with mods, have fast load times, high screen resolution and high res textures and great frame rates already + heaps of cool content mods. - Don't need a remaster. - Will get it anyway.
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Post by SirSourpuss on Nov 17, 2020 18:53:43 GMT
Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role. Absolutely. And I had a talk, back in the day with some devs on the forum. They told me lied to my face, by saying 18 months was plenty of time and that ME3 had been in (pre)production before ME2 was even released. In spite of that, though, now we see that even with time, Bioware still can't produce anything worth shit. Anthem is a prime example of it. Now, we are going into year 3 of Anthem and there's still nothing to show for it. But it keeps selling ... Bioware's best selling game ever, soon to be.
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Post by biggydx on Nov 17, 2020 19:50:47 GMT
Here's a thought; Crucible fires, Reaper die, everyone is safe, we won. No need to colour filter it. It's not like the original endings were that diverse, to begin with. Or even the EC is. I don't think anyone would complain with that, compared to what we originally got. It's simple, straightforward and what we all set out to do. Hell, even Dragon Age Origins have done better endings, and outcomes that are well written. And how choices and actions affected the ending with the main character. Even though "what's done, is done," I do think the ending battle should have just been the culmination of all your choices; leading to whether or not you fire the Crucible. For example, did you keep the Collecter Base in ME2? If yes, the base now appears in low Earth Abort, and fights break out against the ships fighting the Reapers. Did you do the loyality quests for your ME2 companions in the aforementioned game? Yes? Then those companions will be able to hold back some of the Reaper forces attempting to chase Shepard through the Crucible portal. On the flip side, not doing them could cause them to die. Samara comes across a Reaperfied Morinth, and because of the guilt and Morinth having stronger biotics, she ends up losing the fight; killing Samara. If the Crucible is fired, how effective it is at destroying the Reaper forces will largely depend on how high your EMS score was. I know the game wasnt looked very favorably by many here, but I think this is one area where ME:A kinda showed ME3 how it's done. You knew you were there to destroy the Archon, and your choices determined who showed up to help you during the skirmish on Meridian.
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Post by The Elder King on Nov 17, 2020 19:59:07 GMT
Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role. Absolutely. And I had a talk, back in the day with some devs on the forum. They told me lied to my face, by saying 18 months was plenty of time and that ME3 had been in (pre)production before ME2 was even released. In spite of that, though, now we see that even with time, Bioware still can't produce anything worth shit. Anthem is a prime example of it. Now, we are going into year 3 of Anthem and there's still nothing to show for it. But it keeps selling ... Bioware's best selling game ever, soon to be. I have a different opinion from yours on Inquisition. Even if I wouldn’t consider it a masterpiece, it wouldn’t say it’s shit. It is however their best game (in my opinion), of the recent three they developed, and regardless of what people think of theme, it’s clear that all three development cycles were afflicted by enourmous problems, from old Gen to working open world games, from Frostbite to sudden change of direction in Andromeda, that lead to a final rush and crunch to release them....with Anthem being a game that shouldn’t have been released. I guess we can only wait and see if they fixed or mitigated the problems that lead to long but complicated dev cycles with the next DA game. And that EA learnt a lesson from TFO’s success and other big single player hits to not make DA and ME GaaS.
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Iakus
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Post by Iakus on Nov 17, 2020 20:55:57 GMT
I think that a lot of the anger and irritation towards the ME3 is still here not (only) because of the endings themselves, the lore behind the Reapers’ existence and goal, and how they operate in a simple A,B,C choice, but for what Iakus pointed out, (some)devs’ reactions to the fans’ criticism. Which Refuse ending didn’t help, at all. It’d have been somehow fine if it was included in the original game, but presenting it in the EC, even if they intention wasn’t to go at the critical fans, was obvious going to enrage some people. I think it’s completely fine if some people don’t want to buy the remaster or are suspicious for next games due to the endings are all that it’s related to it. Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role. Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. But yeah, the endings weren't the only problem, but it was the clearest manifestation that in the end, Bioware didn't have a clue what they were doing with the trilogy, and decided to declare it "art" to avoid criticism.
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Post by Son of Dorn on Nov 17, 2020 21:00:44 GMT
I think that a lot of the anger and irritation towards the ME3 is still here not (only) because of the endings themselves, the lore behind the Reapers’ existence and goal, and how they operate in a simple A,B,C choice, but for what Iakus pointed out, (some)devs’ reactions to the fans’ criticism. Which Refuse ending didn’t help, at all. It’d have been somehow fine if it was included in the original game, but presenting it in the EC, even if they intention wasn’t to go at the critical fans, was obvious going to enrage some people. I think it’s completely fine if some people don’t want to buy the remaster or are suspicious for next games due to the endings are all that it’s related to it. Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role. Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. But yeah, the endings weren't the only problem, but it was the clearest manifestation that in the end, Bioware didn't have a clue what they were doing with the trilogy, and decided to declare it "art" to avoid criticism. 👆 Pretty much this.
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Post by KaiserShep on Nov 17, 2020 21:16:35 GMT
I think that a lot of the anger and irritation towards the ME3 is still here not (only) because of the endings themselves, the lore behind the Reapers’ existence and goal, and how they operate in a simple A,B,C choice, but for what Iakus pointed out, (some)devs’ reactions to the fans’ criticism. Which Refuse ending didn’t help, at all. It’d have been somehow fine if it was included in the original game, but presenting it in the EC, even if they intention wasn’t to go at the critical fans, was obvious going to enrage some people. I think it’s completely fine if some people don’t want to buy the remaster or are suspicious for next games due to the endings are all that it’s related to it. Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role. Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. But yeah, the endings weren't the only problem, but it was the clearest manifestation that in the end, Bioware didn't have a clue what they were doing with the trilogy, and decided to declare it "art" to avoid criticism. I dunno. The fact that they even added the ability to trigger refuse by shooting the hologram is actually kind of hilarious. I had a good time tricking people into thinking that they get a major secret ending if they did it. Doubtful anyone would play the art angle to avoid criticism, especially since art tends to be something we criticize the most.
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Post by The Elder King on Nov 17, 2020 21:16:53 GMT
I think that a lot of the anger and irritation towards the ME3 is still here not (only) because of the endings themselves, the lore behind the Reapers’ existence and goal, and how they operate in a simple A,B,C choice, but for what Iakus pointed out, (some)devs’ reactions to the fans’ criticism. Which Refuse ending didn’t help, at all. It’d have been somehow fine if it was included in the original game, but presenting it in the EC, even if they intention wasn’t to go at the critical fans, was obvious going to enrage some people. I think it’s completely fine if some people don’t want to buy the remaster or are suspicious for next games due to the endings are all that it’s related to it. Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role. Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. But yeah, the endings weren't the only problem, but it was the clearest manifestation that in the end, Bioware didn't have a clue what they were doing with the trilogy, and decided to declare it "art" to avoid criticism. What comments? I did read some of this tweets, although not the deleted ones on the recent discussion about ME3 and DA2. I can judge only on what I read, and I do agree with his stance that the harassment wasn’t justified .Now, I don’t think normal criticism is the same as harassment, but based on one of his tweets, he seems to have problems with harassment but not criticism, but I don’t know what else he said recently on this, and I don’t remember if he ever said anything on the endings themselves. I was on BSN Prime back in the day, even if sparingly after ME3’s release, and there were both criticism, and harassments, insults to the developers. Same goes for twitter, I guess. I think we can criticize, even harshly, without insulting and harassing, but not everyone follow this mindset, even more on Twitter, nowadays.
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Post by KaiserShep on Nov 17, 2020 21:25:26 GMT
Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. But yeah, the endings weren't the only problem, but it was the clearest manifestation that in the end, Bioware didn't have a clue what they were doing with the trilogy, and decided to declare it "art" to avoid criticism. What comments? I did read some of this tweets, although not the deleted ones on the recent discussion about ME3 and DA2. I can judge only on what I read, and I do agree with his stance that the harassment wasn’t justified .Now, I don’t think normal criticism is the same as harassment, but based on one of his tweets, he seems to have problems with harassment but not criticism, but I don’t know what else he said recently on this, and I don’t remember if he ever said anything on the endings themselves. I was on BSN Prime back in the day, even if sparingly after ME3’s release, and there were both criticism, and harassments, insults to the developers. Same goes for twitter, I guess. I think we can criticize, even harshly, without insulting and harassing, but not everyone follow this mindset, even more on Twitter, nowadays. And even then, Twitter was a steaming cesspool. The character count restrictions of the day did nothing to keep it back either. But I do remember the comments on Ye Olde BSN. There was enough salt to rid the earth of all its mollusks, and made for some pretty good reading.
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Post by Iakus on Nov 17, 2020 21:27:47 GMT
Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. But yeah, the endings weren't the only problem, but it was the clearest manifestation that in the end, Bioware didn't have a clue what they were doing with the trilogy, and decided to declare it "art" to avoid criticism. What comments? I did read some of this tweets, although not the deleted ones on the recent discussion about ME3 and DA2. I can judge only on what I read, and I do agree with his stance that the harassment wasn’t justified .Now, I don’t think normal criticism is the same as harassment, but based on one of his tweets, he seems to have problems with harassment but not criticism, but I don’t know what else he said recently on this, and I don’t remember if he ever said anything on the endings themselves. I was on BSN Prime back in the day, even if sparingly after ME3’s release, and there were both criticism, and harassments, insults to the developers. Same goes for twitter, I guess. I think we can criticize, even harshly, without insulting and harassing, but not everyone follow this mindset, even more on Twitter, nowadays. He outright called people who disliked ME3 and DA2 "proto-Gamergate".
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Nov 17, 2020 21:28:37 GMT
Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. But yeah, the endings weren't the only problem, but it was the clearest manifestation that in the end, Bioware didn't have a clue what they were doing with the trilogy, and decided to declare it "art" to avoid criticism. I dunno. The fact that they even added the ability to trigger refuse by shooting the hologram is actually kind of hilarious. I had a good time tricking people into thinking that they get a major secret ending if they did it. Doubtful anyone would play the art angle to avoid criticism, especially since art tends to be something we criticize the most. That was pure trolling, since people were shooting at Starbrat to vent their frustration.
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Post by KaiserShep on Nov 17, 2020 21:30:53 GMT
I dunno. The fact that they even added the ability to trigger refuse by shooting the hologram is actually kind of hilarious. I had a good time tricking people into thinking that they get a major secret ending if they did it. Doubtful anyone would play the art angle to avoid criticism, especially since art tends to be something we criticize the most. That was pure trolling, since people were shooting at Starbrat to vent their frustration. Oh I know. I had to tip my hat to the level of troll it achieved. 10/10 would trick a million more people.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 17, 2020 21:37:51 GMT
What comments? I did read some of this tweets, although not the deleted ones on the recent discussion about ME3 and DA2. I can judge only on what I read, and I do agree with his stance that the harassment wasn’t justified .Now, I don’t think normal criticism is the same as harassment, but based on one of his tweets, he seems to have problems with harassment but not criticism, but I don’t know what else he said recently on this, and I don’t remember if he ever said anything on the endings themselves. I was on BSN Prime back in the day, even if sparingly after ME3’s release, and there were both criticism, and harassments, insults to the developers. Same goes for twitter, I guess. I think we can criticize, even harshly, without insulting and harassing, but not everyone follow this mindset, even more on Twitter, nowadays. He outright called people who disliked ME3 and DA2 "proto-Gamergate". I’ll take your word for it, as I haven’t read the deleted post, and the ones that remain seem to indicate that he’s fine with criticism, but again, I haven’t read the deleted ones. I wouldn’t agree with that stance. Even if I didn’t dislike DA2 and ME3 (in the sense that I wouldn’t give either a negative review), I think it’s completely fine if people disliked or hated them. I mean, Every game, including some of their most successful, critic-wise and players-wise, have their fair share of critics that didn’t like them.
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Post by SirSourpuss on Nov 17, 2020 22:01:23 GMT
I have a different opinion from yours on Inquisition. Even if I wouldn’t consider it a masterpiece, it wouldn’t say it’s shit. It is however their best game (in my opinion), of the recent three they developed, and regardless of what people think of theme, it’s clear that all three development cycles were afflicted by enourmous problems, from old Gen to working open world games, from Frostbite to sudden change of direction in Andromeda, that lead to a final rush and crunch to release them....with Anthem being a game that shouldn’t have been released. I guess we can only wait and see if they fixed or mitigated the problems that lead to long but complicated dev cycles with the next DA game. And that EA learnt a lesson from TFO’s success and other big single player hits to not make DA and ME GaaS. Don't make me go on a tangent. I've done enough of those, about how shit DA:I is. They're not going to change their writing style, so I hope everyone loves the new Bioware writing style, the closest to which I can describe it is Joss Whedon's sloppy seconds, for the rest of the studio's lifespan.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by chris2365 on Nov 17, 2020 23:03:47 GMT
I think it’s completely fine if some people don’t want to buy the remaster or are suspicious for next games due to the endings are all that it’s related to it. Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role. I absolutely agree with time restraints being a big factor which caused ME3 to falter in some parts, especially the ending. This can be seen just by developer comments. I remember a thread on BSN Prime which highlighted all the misleading quotes that BioWare staff had stated prior to release. Here are a few I remember off the top of my head: - [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers. Statement by lead writer Mac Walters, February 2012 - At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.” Statement by Casey Hudson, January 2012 - We wanted to give Tali a real face model. The online image was the best way to do it. This is paraphrased from an interview at a panel in April 2012, from Mike Gamble I believe. These quotes, along with the statement made by Patrick Weekes on his Reddit account about the rushed development of ME3's ending, basically just confirms that BioWare needed more time. I always believed ME3 should have been delayed until Fall 2012, to give the end of the trilogy the level of polish it deserved. I know a lot of hate goes towards the last five minutes with the Catalyst, but Priority Earth is also a disappointment for me. Coming from the Suicide Mission in ME2, which ranks as one of the best missions I have ever played, it's a disappointingly average level, where we do the same thing we have done all game: kill a Reaper Destroyer, with no variations or special music to elevate the stakes. That being said, I still love ME3 as a game. I feel that the development team did about as well as they could have given the time constraints. I just hope that the team at BioWare takes the time to make other improvements besides graphics for the Legendary Edition. Otherwise, it's not worth it for some fans, especially those on PC.
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