The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 17, 2020 23:18:00 GMT
I think it’s completely fine if some people don’t want to buy the remaster or are suspicious for next games due to the endings are all that it’s related to it. Although I’d say, even if it might be controversial, that the endings are just the most glaring sign of the bigger problem BioWare had when developing DA2 (to a much bigger degree) and ME3: the time restraints. I think ME3, for what it was supposed to be, the final showdown of the Reapers saga, did deserve to have more development time, to flesh out the game and the plots more, as well as Cerberus’ role. I absolutely agree with time restraints being a big factor which caused ME3 to falter in some parts, especially the ending. This can be seen just by developer comments. I remember a thread on BSN Prime which highlighted all the misleading quotes that BioWare staff had stated prior to release. Here are a few I remember off the top of my head: - [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers. Statement by lead writer Mac Walters, February 2012 - At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.” Statement by Casey Hudson, January 2012 - We wanted to give Tali a real face model. The online image was the best way to do it. This is paraphrased from an interview at a panel in April 2012, from Mike Gamble I believe. These quotes, along with the statement made by Patrick Weekes on his Reddit account about the rushed development of ME3's ending, basically just confirms that BioWare needed more time. I always believed ME3 should have been delayed until Fall 2012, to give the end of the trilogy the level of polish it deserved. I know a lot of hate goes towards the last five minutes with the Catalyst, but Priority Earth is also a disappointment for me. Coming from the Suicide Mission in ME2, which ranks as one of the best missions I have ever played, it's a disappointingly average level, where we do the same thing we have done all game: kill a Reaper Destroyer, with no variations or special music to elevate the stakes. That being said, I still love ME3 as a game. I feel that the development team did about as well as they could have given the time constraints. I just hope that the team at BioWare takes the time to make other improvements besides graphics for the Legendary Edition. Otherwise, it's not worth it for some fans, especially those on PC. I do agree with your points, more or less. Tuchanka/The Genophage arc alone makes it a good game for me. They did mention something about some other things other then graphic enhancement for the remaster, but given what they also said on not being a remake, I'm not sure what they'll be. A I think that expecially for new players, passing from ME to ME2 would be a bit problematic, and there seem to be reports that ME is indeed being difficult to handle for the remaster.
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Post by themikefest on Nov 17, 2020 23:40:16 GMT
Even though "what's done, is done," I do think the ending battle should have just been the culmination of all your choices; leading to whether or not you fire the Crucible. For example, did you keep the Collecter Base in ME2? If yes, the base now appears in low Earth Abort, and fights break out against the ships fighting the Reapers. Did you do the loyality quests for your ME2 companions in the aforementioned game? Yes? Then those companions will be able to hold back some of the Reaper forces attempting to chase Shepard through the Crucible portal. On the flip side, not doing them could cause them to die. Samara comes across a Reaperfied Morinth, and because of the guilt and Morinth having stronger biotics, she ends up losing the fight; killing Samara. If the Crucible is fired, how effective it is at destroying the Reaper forces will largely depend on how high your EMS score was. A lot of people have come up with ways to deal with the reapers than what is in ME3. For me it was the lead up to the ending choice which, for me, started after Vendetta said the Citadel has been moved to Earth. I would have left the Citadel where it was. What would Shepard do? Simple. Go to Ilos to try and use the mini-me relay. Because of some blah, blah reason, the relay is powered up. Shepard, along with squad, and the squadmates from ME2, use it. Once on the Citadel they see the uglies and Cerberus fighting with C-sec in the middle. This is where the player gets to see those Citadel assets in action. Bailey informs Shepard he say a guy in a fancy suit head that way. The rest plays out the same. You want to know why it would not work? Anderson. He's the problem. Bioware wanted to have a touchy-feely scene between him and Shepard. That is why ME3 has the crap called the beam run. Of course the cut made it even funnier by introducing the what-the-the crap evac scene. Another way is have a boss battle with Harbinger. The only hard part is figuring out a way to get on the reaper. The fight would include all squadmates including ME2 squadmates, plus maybe a couple of other characters. Maybe Victus could join. Anyways, they're broken down into teams. The goal is to get to the core to destroy it. To do that, they have to fight through endless amounts of uglies. EMS, as well as loyalty missions, play a role in who might survive or not. One thing that would help them navigate the interior of the reaper is if Shepard had the SR2 and edi scan the derelict reaper in ME2 for the teams to use to get to the core. Ah yes, choices in MEA. You know that choice having to choose the pathfinder vs a few krogan? That was crap. Why? When one of the squadmates says that could be the missing krogan scouts, my thought was what missing scouts. When talking with Drack, he never mentioned anything about missing scouts. I look up on youtube to find out what I may have missed. It turns out it's a random comment mentioned by Drack while riding around in the car. I tried that in the next playthrough with no luck. So that choice was crap if the player learns about something through random dialogue. I have a different opinion from yours on Inquisition. Even if I wouldn’t consider it a masterpiece, it wouldn’t say it’s shit. It is however their best game (in my opinion), of the recent three they developed, and regardless of what people think of theme, it’s clear that all three development cycles were afflicted by enourmous problems, from old Gen to working open world games, from Frostbite to sudden change of direction in Andromeda, that lead to a final rush and crunch to release them....with Anthem being a game that shouldn’t have been released. I like DAI. I also agree it's better than MEA. Can't say anything about Anthem since I never played it. Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. Could say that about folks who got the bird because they liked ME2 characters. Those characters got demoted to cameos. But it makes sense since ME3 is the best place to start playing a trilogy, right?
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Post by themikefest on Nov 17, 2020 23:47:51 GMT
I absolutely agree with time restraints being a big factor which caused ME3 to falter in some parts, especially the ending. It also caused Javik to be removed from the main story to being a dlc. The coup was suppose to happen after Thessia. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/ I would have preferred the above over what was shipped. If Bioware had more time, I would guess the ME2 characters might have had bigger roles than what is currently in the game. The endings might be different. With the amount of content they put in the game, I would have made it into two games. Maybe have ME3 building alliances with the other species and dealing with Cerberus, and then have the reapers show up late in the game. ME4 would be about fighting the reapers. ME2 squadmates would be on the roster.
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N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Nov 17, 2020 23:53:54 GMT
I absolutely agree with time restraints being a big factor which caused ME3 to falter in some parts, especially the ending. It also caused Javik to be removed from the main story to being a dlc. The coup was suppose to happen after Thessia. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/ I would have preferred the above over what was shipped. If Bioware had more time, I would guess the ME2 characters might have had bigger roles than what is currently in the game. The endings might be different. With the amount of content they put in the game, I would have made it into two games. Maybe have ME3 building alliances with the other species and dealing with Cerberus, and then have the reapers show up late in the game. ME4 would be about fighting the reapers. ME2 squadmates would be on the roster. I don't think ME4 would've been about fighting the Reapers, as the showdown was clearly meant to happen in the third. Given that the endings were thought by Hudson and Walters in the few months before release, I can see them being different with more time. Agreed on a bigger role for ME2 squadmates...and despite him not being a favourite, with a different content for Jacob if romanced by femShep.
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Post by Iakus on Nov 18, 2020 0:46:13 GMT
Refuse was a gigantic "F*CK YOU!" to everyone who didn't like the endings. And given John Epler's recent comments, that perspective still persists in Bioware. Could say that about folks who got the bird because they liked ME2 characters. Those characters got demoted to cameos. But it makes sense since ME3 is the best place to start playing a trilogy, right? Most of the ME2 companions were just glorified cameos. However, I would say that this should have been anticipated, given the ME1 companions largely got the same treatment in ME2. SO the same happening in ME3 was a foregone conclusion. Especially given the sheer number of companions to be accounted for. But yeah, further evidence that they had no freaking idea what they were doing.
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Post by Iakus on Nov 18, 2020 0:50:31 GMT
He outright called people who disliked ME3 and DA2 "proto-Gamergate". I’ll take your word for it, as I haven’t read the deleted post, and the ones that remain seem to indicate that he’s fine with criticism, but again, I haven’t read the deleted ones. I wouldn’t agree with that stance. Even if I didn’t dislike DA2 and ME3 (in the sense that I wouldn’t give either a negative review), I think it’s completely fine if people disliked or hated them. I mean, Every game, including some of their most successful, critic-wise and players-wise, have their fair share of critics that didn’t like them. He deleted the post, but the Internet is forever. boundingintocomics.com/2020/11/16/bioware-narrative-director-john-epler-claims-fan-disappointment-with-mass-effect-3-and-dragon-age-2-was-the-proto-gamergate/
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Post by cloud9 on Nov 18, 2020 1:11:34 GMT
I absolutely agree with time restraints being a big factor which caused ME3 to falter in some parts, especially the ending. It also caused Javik to be removed from the main story to being a dlc. The coup was suppose to happen after Thessia. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/ I would have preferred the above over what was shipped. If Bioware had more time, I would guess the ME2 characters might have had bigger roles than what is currently in the game. The endings might be different. With the amount of content they put in the game, I would have made it into two games. Maybe have ME3 building alliances with the other species and dealing with Cerberus, and then have the reapers show up late in the game. ME4 would be about fighting the reapers. ME2 squadmates would be on the roster. And they still want to remaster instead of a remake to fix and improve the story. God, BioWare is so dumb.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 18, 2020 1:17:08 GMT
I’ll take your word for it, as I haven’t read the deleted post, and the ones that remain seem to indicate that he’s fine with criticism, but again, I haven’t read the deleted ones. I wouldn’t agree with that stance. Even if I didn’t dislike DA2 and ME3 (in the sense that I wouldn’t give either a negative review), I think it’s completely fine if people disliked or hated them. I mean, Every game, including some of their most successful, critic-wise and players-wise, have their fair share of critics that didn’t like them. He deleted the post, but the Internet is forever. boundingintocomics.com/2020/11/16/bioware-narrative-director-john-epler-claims-fan-disappointment-with-mass-effect-3-and-dragon-age-2-was-the-proto-gamergate/ Thanks. By reading those, though, it’s not clear that he meant that those who disliked DA2 and ME3 were ‘Proto-Gamergate’. He doesn’t outright state that, and he mentioned ‘most of the situation’, so he could very well refer to the harassment that the devs got about those games. I mean, given the discussion he was continuing about, those tweets being about the harassing posts and tweets about those games is reasonable, to me. While they were vague, they didn’t give me that impression, but I could be wrong. By checking the timeline of the deleted posts with the current ones, they match, in the sense that this one where he says that the fact that the harassments around DA2 and ME3 didn’t meant were perfect, it was posted later, probably to clarify his previous posts, I guess, probably in response to some people that tweeted back.
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Post by SirSourpuss on Nov 18, 2020 1:31:51 GMT
Thanks. By reading those, though, it’s not clear that he meant that those who disliked DA2 and ME3 were ‘Proto-Gamergate’. He doesn’t outright state that, and he mentioned ‘most of the situation’ And most of the situation was criticism toward DA2, ME3 and the games journalists. Right? so he could very well refer to the harassment that the devs got about those games. That depends. Do you consider "most of the situation" to have been about death threats toward the devs, which John later calls on, after the fact? I admit, if that it so, I have been lacking in my death threats department. I made none. So no, I don't think "most of the situation" was harassment toward devs. Unless harassment toward devs counts the arguing in their own forums, but John specifically mentions death threats in his twitter and facebook. I mean, given the discussion he was continuing about, those tweets being about the harassing posts and tweets about those games is reasonable, to me. While they were vague, they didn’t give me that impression, but I could be wrong. It's hard to know what the conversation is about, when the point John waw trying to make, didn't start as the point John was trying to make, but only concluded so and only after those original "vague" statements provoked a response from the community, to which he dismissively replied in a condescending manner. It looks to me like John put his foot in his mouth and then tried to salvage it, but it was a little too late. He can dislike the people that pay EA to keep the lights on, over at Edmonton. He doesn't even have to respect them. But I would like it, if he was honest about it. None of this back pedaling. Because it does look like backpedaling. A hell of a lot of back pedaling.
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Post by regack on Nov 18, 2020 1:38:19 GMT
It's hard to know what the conversation is about, when the point John waw trying to make, didn't start as the point John was trying to make, but only concluded so and only after those original "vague" statements provoked a response from the community, to which he dismissively replied in a condescending manner. It looks to me like John put his foot in his mouth and then tried to salvage it, but it was a little too late. One of the problems with twitter... it's not a platform for discussions, it's for spouting a quick couple of words which generally have no nuance.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 18, 2020 1:57:03 GMT
Thanks. By reading those, though, it’s not clear that he meant that those who disliked DA2 and ME3 were ‘Proto-Gamergate’. He doesn’t outright state that, and he mentioned ‘most of the situation’ And most of the situation was criticism toward DA2, ME3 and the games journalists. Right? so he could very well refer to the harassment that the devs got about those games. That depends. Do you consider "most of the situation" to have been about death threats toward the devs, which John later calls on, after the fact? I admit, if that it so, I have been lacking in my death threats department. I made none. So no, I don't think "most of the situation" was harassment toward devs. Unless harassment toward devs counts the arguing in their own forums, but John specifically mentions death threats in his twitter and facebook. I mean, given the discussion he was continuing about, those tweets being about the harassing posts and tweets about those games is reasonable, to me. While they were vague, they didn’t give me that impression, but I could be wrong. It's hard to know what the conversation is about, when the point John waw trying to make, didn't start as the point John was trying to make, but only concluded so and only after those original "vague" statements provoked a response from the community, to which he dismissively replied in a condescending manner. It looks to me like John put his foot in his mouth and then tried to salvage it, but it was a little too late. He can dislike the people that pay EA to keep the lights on, over at Edmonton. He doesn't even have to respect them. But I would like it, if he was honest about it. None of this back pedaling. Because it does look like backpedaling. A hell of a lot of back pedaling. I think he referred To the harassment with ‘situation’, not the full scope of criticism of the games. Tweets aren’t the best way to express a statement, and given he later made another tweet to make the distinction between the the harassment campaign and the game being perfect, it seems to me that he was referring to the harassment, not the overall criticism of the games. M While I believe that most fans weren’t harassing the devs, it’s also true that Twitter and Facebook have a much bigger audience then BSN Prime, so it could also be that the harassing tweets and posts on those social media were more then normal posts. I certainly didn’t look around much on either. I do agree that it was a mistake to tweet only that without a thread to clarify his stance. I don’t think it was backpedaling, though, but it’s fine if you think otherwise. The tweet could be interpreted in different ways.
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Post by Iakus on Nov 18, 2020 2:21:59 GMT
Thanks. By reading those, though, it’s not clear that he meant that those who disliked DA2 and ME3 were ‘Proto-Gamergate’. He doesn’t outright state that, and he mentioned ‘most of the situation’, so he could very well refer to the harassment that the devs got about those games. I mean, given the discussion he was continuing about, those tweets being about the harassing posts and tweets about those games is reasonable, to me. While they were vague, they didn’t give me that impression, but I could be wrong. By checking the timeline of the deleted posts with the current ones, they match, in the sense that this one where he says that the fact that the harassments around DA2 and ME3 didn’t meant were perfect, it was posted later, probably to clarify his previous posts, I guess, probably in response to some people that tweeted back. Except he did not say "The harassments campaigns around ME3 and DA2 were bad" He said "The situation around ME3 and DA2 were proto-GG" I was there too. I don't doubt that harassment and perhaps even death threats were done by a few crazies. But there were far FAR more payers who were simply disappointed and p*ssed off. And they seem to want to lump ALL of us in with the crazies. This shows me that the people running Bioware are either hopelessly tone-deaf about what exactly went wrong, or so arrogant that they believe anyone who dares not appreciate their art is...GamerGate?
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Post by gothpunkboy89 on Nov 18, 2020 2:58:21 GMT
Could say that about folks who got the bird because they liked ME2 characters. Those characters got demoted to cameos. But it makes sense since ME3 is the best place to start playing a trilogy, right? Most of the ME2 companions were just glorified cameos. However, I would say that this should have been anticipated, given the ME1 companions largely got the same treatment in ME2. SO the same happening in ME3 was a foregone conclusion. Especially given the sheer number of companions to be accounted for. But yeah, further evidence that they had no freaking idea what they were doing. The fact they can die in ME2 limits their potential usage in ME3.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 18, 2020 3:07:09 GMT
Thanks. By reading those, though, it’s not clear that he meant that those who disliked DA2 and ME3 were ‘Proto-Gamergate’. He doesn’t outright state that, and he mentioned ‘most of the situation’, so he could very well refer to the harassment that the devs got about those games. I mean, given the discussion he was continuing about, those tweets being about the harassing posts and tweets about those games is reasonable, to me. While they were vague, they didn’t give me that impression, but I could be wrong. By checking the timeline of the deleted posts with the current ones, they match, in the sense that this one where he says that the fact that the harassments around DA2 and ME3 didn’t meant were perfect, it was posted later, probably to clarify his previous posts, I guess, probably in response to some people that tweeted back. Except he did not say "The harassments campaigns around ME3 and DA2 were bad" He said "The situation around ME3 and DA2 were proto-GG" I was there too. I don't doubt that harassment and perhaps even death threats were done by a few crazies. But there were far FAR more payers who were simply disappointed and p*ssed off. And they seem to want to lump ALL of us in with the crazies. This shows me that the people running Bioware are either hopelessly tone-deaf about what exactly went wrong, or so arrogant that they believe anyone who dares not appreciate their art is...GamerGate? Putting aside the fact that the situation back then wasn’t only about the forum, with Twitter and Facebook being more prone to have more harassing content, so maybe the full extent of posts, between the three, could’ve been more harassing then simply negative, he did seem to clarify later in a tweet that it’s still present, that the harassment campaign during those games’ release, don’t mean that the game were perfect, that he was referring to the harassments and not the criticism as a whole. He also posted a follow up that the devs themselves are angry with the problems in the game/s they worked on, so it doesn’t seem, to me, that it’s stance is that their game are perfect. As I said before in another post, I don’t think he’s backpedaling or that he meant to refer to all the people that criticized the games, and the later posts seem to me clarify that. Again, it’s fine f you have a different interpretation of those tweets. You’re right that he didn’t mentioned the harassment campaign directly, but the same goes for dumping outright all the criticism in the same box. He made a vague tweet that lead to a clarification and a delete, and it’d have been between if he made a thread of tweets to explain want he meant, regardless of what he actually meant.
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Post by keiji on Nov 18, 2020 3:31:38 GMT
I still like the destroy ending with Extended Cut. And Shepard lives in this one.
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Post by KaiserShep on Nov 18, 2020 3:51:49 GMT
I still like the destroy ending with Extended Cut. And Shepard lives in this one. Honestly, so do I....sort of. Granted, the only reason I give it enough of a pass to escape hatred is because I love the rest of the games so much. Whatever they do with the ending doesn't really change what they do going forward, because the pre-ending decisions are still too big to just gloss over anyway. I'm just resigned to accept any new Mass Effect so long as I can kill/woo people with a custom character in decent fashion.
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Post by SofaJockey on Nov 18, 2020 7:59:41 GMT
It remains interesting to see whether all of the MET's 'quirks' will faithfully continue into the remaster.
Will it be only visual changes?
With no multiplayer believed to be present, Galactic Readiness will be potentially reduced (when I replay the MET I have so much readiness from the multiplayer that I could go up against the reapers after leaving Earth)
Will the 'look' of Shepard connect a little more seamlessly between the three games or will Shepard have a makeover between each game?
Will some long standing glitches between the games be preserved?
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Nov 18, 2020 8:59:55 GMT
Will the 'look' of Shepard connect a little more seamlessly between the three games or will Shepard have a makeover between each game? Uuugh, that... First game - hours in the CC, decent Shep. Moving to the second game - the transition is ok, looks a bit more rugged. Third game transition - bloody abomination from hell!
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Post by KaiserShep on Nov 18, 2020 9:26:31 GMT
It remains interesting to see whether all of the MET's 'quirks' will faithfully continue into the remaster. Will it be only visual changes? With no multiplayer believed to be present, Galactic Readiness will be potentially reduced (when I replay the MET I have so much readiness from the multiplayer that I could go up against the reapers after leaving Earth) Will the 'look' of Shepard connect a little more seamlessly between the three games or will Shepard have a makeover between each game? Will some long standing glitches between the games be preserved? I was wondering about the exploits, like the forcing the Mako through the “impenetrable” wall, which glitched the enemies at the site entrance to not acknowledge your existence, or the Lorik Qui’in dialogue exploit that allowed you to maximize both Renegade and Paragon, unlocking both alignment missions. The latter is the one I’m most concerned with, because I love exploiting that loophole. The Negotiation is a really amusing quest, but I can’t do a serious playthrough and do what’s required to reach that threshold. I would love if they unified the character model across the entire trilogy so none of the look is lost whatsoever.
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Post by SirSourpuss on Nov 18, 2020 9:54:03 GMT
One of the problems with twitter... it's not a platform for discussions, it's for spouting a quick couple of words which generally have no nuance. People should stop using twitter, then. I think he referred To the harassment with ‘situation’, not the full scope of criticism of the games. He did use " most of the situation", which would largely imply, in his latter clarification, that there was no real criticism of the games, but rather direct attacks and death threats to the developers. Unless "most" doesn't mean "most", but rather an incredibly small subset of the situation. In either case, poor wording from John. Tweets aren’t the best way to express a statement, and given he later made another tweet to make the distinction between the the harassment campaign and the game being perfect, it seems to me that he was referring to the harassment, not the overall criticism of the games. M While I believe that most fans weren’t harassing the devs, it’s also true that Twitter and Facebook have a much bigger audience then BSN Prime, so it could also be that the harassing tweets and posts on those social media were more then normal posts. I certainly didn’t look around much on either. I do agree that it was a mistake to tweet only that without a thread to clarify his stance. I don’t think it was backpedaling, though, but it’s fine if you think otherwise. The tweet could be interpreted in different ways. I don't think, back in 2011-2012, that many people knew who John Epler was and to what degree he was engaged in the development of DA2/ME3 to issue direct life threats to him, in twitter and facebook. And certainly not to the point of it being "most" of the situation. What does John mean with "most of the situation"? Because I don't remember the community engaging any of the devs on a personal level, other than Stan "The Man" Woo and "Evil" Chris Priestley with their awful community moderation skills and hard stance to silence any and all criticism. Is John referring to that as "most of the situation"? Did people really pile so much on Stan and Chris, to outshine any complaint hurled at the games? I don't remember it being the case. I guess I could be mistaken. I really doubt that it was like that, though. You’re right that he didn’t mentioned the harassment campaign directly, but the same goes for dumping outright all the criticism in the same box. He made a vague tweet that lead to a clarification and a delete, and it’d have been between if he made a thread of tweets to explain want he meant, regardless of what he actually meant. We don't have the complete conversation and I don't think anyone would claim perfection for any game. But John clearly puts all DA2/ME3 detractors and game journalist arguers in the group of extreme right wing political activists. So it's not the fact that the game wasn't perfect, but the fact that if you pointed it out, you were a fascist. It's not that you can't have criticisms toward the games, it's that you can't voice it. And if it's not backpedaling, how does John talking about DA2/ME3 detractors directly mean that people were hurling death threats at him? How am I supposed to come to that conclusion? To the extent of it even being "most of the situation"? How could I make that correlation? Why would my mind go to death threats? When the argument is about people criticizing DA2/ME3? Especially when, to my experience, people weren't hurling death threats to each other and all conversation was about the games? Yes, people were angry, yes, I do suppose some may even have hurled death threats at the devs, which the community denounced outright at the time. Are the people that also denounced those death threats fascists? Did every single member of the community need to come up and say "I denounce anyone making death threats"? Nobody supports death threats. Ever. If you ever find yourself in a group of people that supports any form of violence towards any particular person, at least a non-criminal person, we can make an exception for Osama, I guess, then you are in the wrong group of people. I didn't see any evidence that the loose affiliation of people that criticized DA2/ME3 were largely people hurling death threats at the devs.
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Post by ArcadiaGrey on Nov 18, 2020 10:59:20 GMT
MODERATOR ANNOUNCEMENT
Let's move back to the Legendary Edition announcement please folks
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Nov 18, 2020 11:19:24 GMT
It remains interesting to see whether all of the MET's 'quirks' will faithfully continue into the remaster. Will it be only visual changes? With no multiplayer believed to be present, Galactic Readiness will be potentially reduced (when I replay the MET I have so much readiness from the multiplayer that I could go up against the reapers after leaving Earth) Will the 'look' of Shepard connect a little more seamlessly between the three games or will Shepard have a makeover between each game? Will some long standing glitches between the games be preserved? I'd imaginethe Shepard look will probably be a little moer seemless but yeah I'm interested to see just how they handle the galactic readiness. Threy could simply just get rind of it or he ycoul ddo wha I suggested in that they tie it int o the side quests in that the moer side missions you d othroughout the trilogy the higher the readiness goes. Or alternatively and this takes the most work so I don' t expect this they add a fwe extra missions which build up galactic readiness simila rto MP but allo wyou to play them solo with AI companions kind of like how MP is currentl ybut done in a similar way to the Armax arena in the Citadel DLC. Basicall ykind of you fac ewaves of enemies doin gkind of MP objectives across a series of missions to build it up bu tdiong as owit hAI companion srather than with friends similar to how the Avengers game works.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 18, 2020 13:43:48 GMT
It remains interesting to see whether all of the MET's 'quirks' will faithfully continue into the remaster. Will it be only visual changes? With no multiplayer believed to be present, Galactic Readiness will be potentially reduced (when I replay the MET I have so much readiness from the multiplayer that I could go up against the reapers after leaving Earth) Will the 'look' of Shepard connect a little more seamlessly between the three games or will Shepard have a makeover between each game? Will some long standing glitches between the games be preserved? I think a lot of those types of answers has a lot of variables and depending on how you read the announcement could have different answers. I don't think it will be only visual changes, I could see some behind the scenes tweaks and alterations that can alter how the game plays such as reducing the weapon sway for untrained weapons in Mass Effect 1 or fixing some bugs if possible. The bug fixing will depend on what might break while fixing that issue or how deep they have to go into the code to fix it. With the announcement they mentioned they were adding all single player DLC and promotional materials leaving a very interesting MP DLC shaped hole which makes me think that there won't be multiplayer. With the EC I think it is possible without any MP to get all the different variants to the endings so they might add a little more, but since its possible without MP already I doubt there would be much change there. I doubt there will be a consistent look between ME1 and ME2, but between ME2 and ME3 might be evened out a little, but going back to ME1 and making any real changes at a fundamental level I doubt would happen. I think with the glitches it would fall into the same category as bug fixes, it depends on the glitch and what is needed to fix them. Of course that is all idle speculation based on a short statement that was probably vetted by multiple people within BioWare and EA. The one interesting thing I took away from it was that Casey Hudson talked about the artists working on the game, but when he moved to talk about Dragon Age he said "back at BioWare". That has caused me to wonder if BioWare won't be doing any of the technical aspects of the game so any of the programming or modifications will be done elsewhere while the graphical artists might be working on the remaster. With a comment like that I am not expecting a lot outside of what is found with a standard remaster and won't expect anything that requires a lot of alteration to the original code to do. So the addition of cut content that might need alterations to make it work in the game I cannot see happening. The other thing that might not get removed is the clipping issues in Mass Effect 2, I think an issue like that is at a very fundamental level of the hit collision and might not be fixable without people with good knowledge of the game's code.
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correctamundo
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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They never liked me! No one likes me!
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Post by correctamundo on Nov 18, 2020 15:25:11 GMT
It remains interesting to see whether all of the MET's 'quirks' will faithfully continue into the remaster. Will it be only visual changes? With no multiplayer believed to be present, Galactic Readiness will be potentially reduced (when I replay the MET I have so much readiness from the multiplayer that I could go up against the reapers after leaving Earth) Will the 'look' of Shepard connect a little more seamlessly between the three games or will Shepard have a makeover between each game? Will some long standing glitches between the games be preserved? Hopefully Shep will have brows an lashes in the ME2 prologue.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Nov 18, 2020 16:25:49 GMT
Hell, even Dragon Age Origins have done better endings, and outcomes that are well written. And how choices and actions affected the ending with the main character. Even though "what's done, is done," I do think the ending battle should have just been the culmination of all your choices; leading to whether or not you fire the Crucible. For example, did you keep the Collecter Base in ME2? If yes, the base now appears in low Earth Abort, and fights break out against the ships fighting the Reapers. Did you do the loyality quests for your ME2 companions in the aforementioned game? Yes? Then those companions will be able to hold back some of the Reaper forces attempting to chase Shepard through the Crucible portal. On the flip side, not doing them could cause them to die. Samara comes across a Reaperfied Morinth, and because of the guilt and Morinth having stronger biotics, she ends up losing the fight; killing Samara. If the Crucible is fired, how effective it is at destroying the Reaper forces will largely depend on how high your EMS score was. I know the game wasnt looked very favorably by many here, but I think this is one area where ME:A kinda showed ME3 how it's done. You knew you were there to destroy the Archon, and your choices determined who showed up to help you during the skirmish on Meridian. There were some nice cut scenes in the MEA ending but it never felt like it made a difference outside I think one point Sarrissa saving the captain, who was a sort of named character saved. But one you wont miss either way in a direct sequel.
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