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Games: Mass Effect Trilogy
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Post by twalicious on Feb 2, 2021 18:15:01 GMT
Okay so I just want to write stuff that they should have added but won't: - Improved animations - Adjustments to endings - Andromeda nod - Restored content where it fits - Pinnacle Station (??????????) - Equipped guns appearing in cut-scenes Am I missing something? -Yes, for restored content: Romancable Kaidan in ME1 for MaleShep. Glad there's no Andromeda nod at least. I really do think BioWare is trying so hard to minimize it as much as possible. Pinnacle Station is a shame to be sure.
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Mresa
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Mresa on Feb 2, 2021 18:33:15 GMT
So from what I've understood the CC will be mostly the same as in ME3 with some new hair and makeup stuff, which is awesome, but can you rotate the entire character or will it still be the same old look to the sides. Because I'm super nitpicky when it comes to things like cheekbones and brows and lips, when looking to the sides I can't see the whole picture so to speak.
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Post by Hanako Ikezawa on Feb 2, 2021 19:03:09 GMT
Glad there's no Andromeda nod at least. I really do think BioWare is trying so hard to minimize it as much as possible. Yet they constantly talk about it on social media and even drop hints that seem to connect MEA to ME5.
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Post by RedCaesar97 on Feb 2, 2021 20:15:04 GMT
Genuine question: would you actually use all powers if you had enough points to max everything out? Do you even use all the powers you have enough points for now? I wonder if it would be better if you had fewer talent points. Related: Give Armax Arsenal Arena-only squadmates the one extra point they are missing so you can properly max the powers you would actually use. Either that, or do not automatically start with all their powers at rank 3. I do use all my powers, so that's a big part of why I want it. But I'd be okay with settling for the one extra point for Armax squadmates. I have done low-level runs, and it's interesting to limit yourself to 2 or 3 powers. Maybe it is because I play on console, but I mostly play with only three Active powers on Shepard to avoid pausing a lot. But even then, the most powers I will use on Shepard at any given time is 5 (out of 7), and that is with the Infiltrator but two of those powers are 'set and forget' with Disruptor Ammo and Cryo Ammo. Generally I will have three 'active' powers, and then maybe one or two passive (set and forget) powers. On squadmates, I will generally use only one or two powers. I prefer not having a maxed-out Shepard, making it so that you have to choose a build and build a playstyle around it. It adds more replay-ability to each class, at least in my opinion. But to each their own. Having the ability to max out all powers would allow you to switch playstyles on the fly, and I can see the appeal in that.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Feb 2, 2021 21:45:20 GMT
Exactly. The type of stuff that gets you banned on twitter. Yes, the competition to respond the fastest...usually with the first thing that pops into your head...generally never a sound practice. It's mainly why I've never participated...that and I have limited free time...and it doesn't seem like the best use to be perpetually aggravated by people unwilling or incapable of having a logical and constructive discussion (if only there was such a place on the internet for that).
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Croatsky
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Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
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Old BSN veteran, I guess.
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Post by Croatsky on Feb 2, 2021 22:16:00 GMT
Glad there's no Andromeda nod at least. I really do think BioWare is trying so hard to minimize it as much as possible. Yet they constantly talk about it on social media and even drop hints that seem to connect MEA to ME5. Almost as if fans of MEA exist, game itself wasn't a failure and has a lot of promising things to work with while trying to distant themselves from MET's branching endings.
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Quickpaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Quickpaw on Feb 3, 2021 4:48:22 GMT
1: General Bug fixes (ME3's full-helm bug-eyes, Conrad's memory problems, the lack of music for Morinth's scene and the invasion of Palavan, disappearing/out of sync character models, etc.) 2: A reintroduction of the console command only weapons and armor for the first game 3: ME1 scars carrying over underneath the resurrection scars 4: There are certain cutscenes with far more dynamic character expressions in the 360 version than the PC version, which I found rather odd. (Like the very first conversation you ever have, where you look over at Kaiden and back out instead of just looking forward like a dum dum) 5: Better sidequest tracker for ME3 6: Companion recruitment order freedom for ME2 7: Maybe weapon unlock carryover between 2 and 3? Or perhaps shared upgrade system (scopes, barrels, etc) 8: A bit out there... better Tali reveal PUHLEASE
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michaeln7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
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Post by michaeln7 on Feb 3, 2021 6:47:00 GMT
I do use all my powers, so that's a big part of why I want it. But I'd be okay with settling for the one extra point for Armax squadmates. I have done low-level runs, and it's interesting to limit yourself to 2 or 3 powers. Maybe it is because I play on console, but I mostly play with only three Active powers on Shepard to avoid pausing a lot. But even then, the most powers I will use on Shepard at any given time is 5 (out of 7), and that is with the Infiltrator but two of those powers are 'set and forget' with Disruptor Ammo and Cryo Ammo. Generally I will have three 'active' powers, and then maybe one or two passive (set and forget) powers. On squadmates, I will generally use only one or two powers. I prefer not having a maxed-out Shepard, making it so that you have to choose a build and build a playstyle around it. It adds more replay-ability to each class, at least in my opinion. But to each their own. Having the ability to max out all powers would allow you to switch playstyles on the fly, and I can see the appeal in that. You nailed it. That right there. Vanguard: I switch between biotic-Superman; Charge-Nova-punch... and full-frontal assault; Incendiary shotgun, using Pull to stagger enemies so I can blast them... and using Shockwave and Flare to clear a room. Sentinel: I spam Cryo-Blast and Overload to slow/stun everybody... or I'm a biotic bomber with the Warp-Throw combo... and a Warp-Ammo'ed SMG and I just walk into the biggest group and wreck face.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 3, 2021 16:00:14 GMT
Maybe it is because I play on console, but I mostly play with only three Active powers on Shepard to avoid pausing a lot. But even then, the most powers I will use on Shepard at any given time is 5 (out of 7), and that is with the Infiltrator but two of those powers are 'set and forget' with Disruptor Ammo and Cryo Ammo. Generally I will have three 'active' powers, and then maybe one or two passive (set and forget) powers. On squadmates, I will generally use only one or two powers. I prefer not having a maxed-out Shepard, making it so that you have to choose a build and build a playstyle around it. It adds more replay-ability to each class, at least in my opinion. But to each their own. Having the ability to max out all powers would allow you to switch playstyles on the fly, and I can see the appeal in that. You nailed it. That right there. Vanguard: I switch between biotic-Superman; Charge-Nova-punch... and full-frontal assault; Incendiary shotgun, using Pull to stagger enemies so I can blast them... and using Shockwave and Flare to clear a room. Sentinel: I spam Cryo-Blast and Overload to slow/stun everybody... or I'm a biotic bomber with the Warp-Throw combo... and a Warp-Ammo'ed SMG and I just walk into the biggest group and wreck face. Learn to play..
I mean sure on the soldier or something where 1/2 my powers are ammo powers I don't use many. But I routinely use all of the active powers on a adept, sentinel and engineer. Me3 I reduced my use of singularity a lot since it sucked but still used it enough to put it as number 5 on my hotkeys.
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Post by garrusfan1 on Feb 3, 2021 19:15:37 GMT
I hope they fix the ending. Sorry I had to do it. It wouldn't be hard to have that happen. As I've mentioned many times, the player learns the crucible has enough energy to destroy the reapers. After Shepard passes out on the Citadel, and the arms to the Citadel are fully opened, the crucible fires the red wave destroying the reapers. I call it Hackett's ending. What it does is setup a possible sequel for Shepard to find this intelligence that Leviathan mentions and destroy it. The ending also gets rid of everything after Shepard passes out. No magic carpet ride up to lala land. No encountering thing. No pull this, shoot that, and jump in here endings. That sounds good in my opinion.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 3, 2021 20:33:53 GMT
So from what I've understood the CC will be mostly the same as in ME3 with some new hair and makeup stuff, which is awesome, but can you rotate the entire character or will it still be the same old look to the sides. Because I'm super nitpicky when it comes to things like cheekbones and brows and lips, when looking to the sides I can't see the whole picture so to speak. Yeah I can't count the number of times in a mass effect char gen I think it looks okay but when I get into play and cut scenes I look like a mutant to my eyes.
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cribbian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cribbian on Feb 5, 2021 20:26:53 GMT
It would be nice if ME3 Kelly looked more like she does in ME2
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Post by Trilobite Derby on Feb 6, 2021 2:27:42 GMT
So from what I've understood the CC will be mostly the same as in ME3 with some new hair and makeup stuff, which is awesome, but can you rotate the entire character or will it still be the same old look to the sides. Because I'm super nitpicky when it comes to things like cheekbones and brows and lips, when looking to the sides I can't see the whole picture so to speak. Yeah I can't count the number of times in a mass effect char gen I think it looks okay but when I get into play and cut scenes I look like a mutant to my eyes. Neither of them are happening, but bisexual Kaiden from 1 on and Black Emporium feature for Mass Effect (maybe the mirror in Shepard's quarters or Med Bay like in Andromeda) would have been my top picks for wee additions. The problem with Kaiden would be his dialogue in 3... and with the Emporium, that if I didn't keep having opening shots where the first time my carefully sculpted protagonist moves, they're revealed as a disaster, Bioware would have less delicious tears.
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Post by Zemgus on Feb 6, 2021 16:04:17 GMT
- pet aquatic turtle for Shepard's fish tank - larger cage for space hamster - being able to change Shepard's casual outfit in ME1
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Post by RedCaesar97 on Feb 6, 2021 19:53:18 GMT
Aquatic VI (purchasable from stores) for feeding the fish in ME2.
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Post by Trilobite Derby on Feb 6, 2021 21:44:25 GMT
Aquatic VI (purchasable from stores) for feeding the fish in ME2. But then the new generation might never experience having their hard earned romance scene "ruined" by a bunch of belly up fish in the background!
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michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
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Post by michaeln7 on Feb 7, 2021 10:43:53 GMT
You nailed it. That right there. Vanguard: I switch between biotic-Superman; Charge-Nova-punch... and full-frontal assault; Incendiary shotgun, using Pull to stagger enemies so I can blast them... and using Shockwave and Flare to clear a room. Sentinel: I spam Cryo-Blast and Overload to slow/stun everybody... or I'm a biotic bomber with the Warp-Throw combo... and a Warp-Ammo'ed SMG and I just walk into the biggest group and wreck face. Learn to play..
I mean sure on the soldier or something where 1/2 my powers are ammo powers I don't use many. But I routinely use all of the active powers on a adept, sentinel and engineer. Me3 I reduced my use of singularity a lot since it sucked but still used it enough to put it as number 5 on my hotkeys.
Boy howdy have I! Have you seen the class guides on the wiki? I had a hand in all of them. I'm not saying that to brag... (I really couldn't care less if someone else wants to take the credit, be my guest.) But it's more that I teach.
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Post by traks on Feb 7, 2021 12:10:05 GMT
I would really like to know if they consider(ed) to implement the shoulder swap in combat. Being able to switch situationally from RHA to LHA would be such a plus for future playthroughs.
Just imagine for example being able to tackle the most annoying bloodpack pyro in ME2 with left-hand-advantage.
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michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
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Post by michaeln7 on Feb 7, 2021 12:23:21 GMT
I would really like to know if they consider(ed) to implement the shoulder swap in combat. Being able to switch situationally from RHA to LHA would be such a plus for future playthroughs. Just imagine for example being able to tackle the most annoying bloodpack pyro in ME2 with left-hand-advantage. I think that would be easy to implement. In "Andromeda" using a gamepad, you click the stick.
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Post by traks on Feb 7, 2021 12:27:46 GMT
I would really like to know if they consider(ed) to implement the shoulder swap in combat. Being able to switch situationally from RHA to LHA would be such a plus for future playthroughs. Just imagine for example being able to tackle the most annoying bloodpack pyro in ME2 with left-hand-advantage. I think that would be easy to implement. In "Andromeda" using a gamepad, you click the stick. Yup, it's a feature I loved in MEA. Not sure if it's that easy, because the camera angle has to change on the fly. Might not hurt to ask them though. Anyone active on twitter?
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cptdata
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 60 Likes: 92
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Post by cptdata on Feb 7, 2021 14:33:07 GMT
> Bug fixes mostly (missions & quests)
> Also less stiff animations for some of the characters. Stock animation replaced by variations.
> Cut dialogues restored, especially in ME3 for some characters including Ashley, Miranda, Kaidan etc.
> Beautiful planets to explore in ME1 via MAKO.
> Expanded New Horizon dialogue with Kaidan/Ashley to explain why working for Cerberus better. No stupid recruiting attempt.
> Thermal clips in ME1 OR passive cooler depending on installed mod
> Upgrade system for weapons and armor in ME1 (like in ME2 and ME3)
> Conrad Verner fixed in ME2
> No underwear in final romance scene
> Proper bun for Ashley in ME3 instead of "open hair". Also better armor instead of catsuit.
> No "final three stupid decisions". Seriously. But that won't happen. > May add more stuff later.
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jrpN7
N3
Pro vobis omne periculum.
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by jrpN7 on Feb 8, 2021 14:59:56 GMT
> Bug fixes mostly (missions & quests)
> Also less stiff animations for some of the characters. Stock animation replaced by variations.
> Cut dialogues restored, especially in ME3 for some characters including Ashley, Miranda, Kaidan etc.
> Beautiful planets to explore in ME1 via MAKO.
> Expanded New Horizon dialogue with Kaidan/Ashley to explain why working for Cerberus better. No stupid recruiting attempt.
> Thermal clips in ME1 OR passive cooler depending on installed mod
> Upgrade system for weapons and armor in ME1 (like in ME2 and ME3)
> Conrad Verner fixed in ME2
> No underwear in final romance scene
> Proper bun for Ashley in ME3 instead of "open hair". Also better armor instead of catsuit.
> No "final three stupid decisions". Seriously. But that won't happen. > May add more stuff later. If all these were granted, MELE would be a dream of orgasmic proportions
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Post by General Mahad on Feb 8, 2021 17:23:36 GMT
You guys know how the Avenger rifle in ME1 was suppose to have an intergrated grenade launcher?
It would be neat to have that back or at least change the equipment tab.
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nannerb
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by nannerb on Feb 9, 2021 20:56:39 GMT
Aquatic VI (purchasable from stores) for feeding the fish in ME2. I actually lean the other way - remove the aquatic VI from ME3. Maybe it's the role-player in me, but if you are not feeding your fish, you're not enjoying your fish. The feeding mechanism and the tank are literally in the same room, so to perform either activity, you're occupying the same space. i would want to see a similar element in MELE added for the hamster too - like a mini tamagotchi game in Mass Effect (you feed it, it flourishes; you don't, it dies). It would fit in nicely with the overall narrative of the game regarding choices and consequences.
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Post by KaiserShep on Feb 10, 2021 0:48:49 GMT
There’s no escape from the guilt simulators!
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