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Post by Radec on Feb 10, 2021 16:07:33 GMT
I would really like to know if they consider(ed) to implement the shoulder swap in combat. Being able to switch situationally from RHA to LHA would be such a plus for future playthroughs. Just imagine for example being able to tackle the most annoying bloodpack pyro in ME2 with left-hand-advantage. Great feature but they'd have to animate left handed firing positions, so it won't happen. Unfortunately, Jacob will continue being sacrificed to that pyro lmao.
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fredvdp
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by fredvdp on Feb 11, 2021 9:54:44 GMT
I've posted in this thread before, but I thought of another one:
Mass Effect 1 has a bunch of dialog wheels were no matter which option you pick, it will be the same line of dialog. I think they should just change those to auto-dialog like they did in the other games.
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Post by KaiserShep on Feb 11, 2021 10:07:19 GMT
I've posted in this thread before, but I thought of another one: Mass Effect 1 has a bunch of dialog wheels were no matter which option you pick, it will be the same line of dialog. I think they should just change those to auto-dialog like they did in the other games. Yeah, I agree with this. The funny thing though is that if they did this, people would complain about the autodialogue even when this is exactly the same thing but without a useless prompt.
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Post by RedCaesar97 on Feb 11, 2021 15:02:09 GMT
In Mass Effect 3, add the ability to reload-cancel using melee.
You could reload-cancel using melee in Mass Effect 2, but not in 3. You had to find other ways to reload-cancel in Mass Effect 3 and the alternative methods had drawbacks. Being able to reload-cancel using melee would solve a lot of problems.
Mass Effect 3 light melee (not the heavy melee) tended to move Shepard forward, sometimes more so towards an enemy. Not sure if that should be removed; It could screw up reload-canceling with melee.
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ahglock
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Post by ahglock on Feb 11, 2021 23:40:29 GMT
In Mass Effect 3, add the ability to reload-cancel using melee. You could reload-cancel using melee in Mass Effect 2, but not in 3. You had to find other ways to reload-cancel in Mass Effect 3 and the alternative methods had drawbacks. Being able to reload-cancel using melee would solve a lot of problems. Mass Effect 3 light melee (not the heavy melee) tended to move Shepard forward, sometimes more so towards an enemy. Not sure if that should be removed; It could screw up reload-canceling with melee. Yes, the elbow of doom is the true reload cancel method. Lord High Claymore needs this.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 11, 2021 23:42:22 GMT
I've posted in this thread before, but I thought of another one: Mass Effect 1 has a bunch of dialog wheels were no matter which option you pick, it will be the same line of dialog. I think they should just change those to auto-dialog like they did in the other games. Yeah, I agree with this. The funny thing though is that if they did this, people would complain about the autodialogue even when this is exactly the same thing but without a useless prompt. I disagree, the choices show the intent and meaning behind the lines coming. I think of it more as like DA2s sarcastic etc options/
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Post by themikefest on Feb 19, 2021 19:05:18 GMT
I like to see the memorial wall fixed. If doing a playthrough like the one in my signature, the wall doesn't have enough room to fit all names. It's short 4 names. Instead of each column be 24, make it 26. If Zaeed dies in ME2 or ME3, his name never shows up on the wall. I like to have that fixed.
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Post by KaiserShep on Feb 19, 2021 20:18:21 GMT
Yeah, I agree with this. The funny thing though is that if they did this, people would complain about the autodialogue even when this is exactly the same thing but without a useless prompt. I disagree, the choices show the intent and meaning behind the lines coming. I think of it more as like DA2s sarcastic etc options/ Except that doesn’t really work when it’s the exact same recording under a different paraphrase. If this was a silent PC, it wouldn’t be an issue, but a voiced protagonist needs to have lines more reflective of intent than just selling the same spoken line under a different heading. It shares no similarities to DA2 since Hawke’s sarcastic lines are unique to the personality type.
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Post by themikefest on Feb 21, 2021 14:45:30 GMT
When talking with hackett, at the end of Arrival, he will say, it took a number of Alliance ships plus the destiny to take down Sovereign. He says that even if the destiny is destroyed. I like to have that fixed so he doesn't mention the destiny.
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Post by KaiserShep on Feb 21, 2021 21:32:22 GMT
When talking with hackett, at the end of Arrival, he will say, it took a number of Alliance ships plus the destiny to take down Sovereign. He says that even if the destiny is destroyed. I like to have that fixed so he doesn't mention the destiny. So I’m assuming that he mentions the Destiny Ascension even when it’s destroyed? I guess this is one of those oversights where they didn’t bother to apply a story check to his dialogue.
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Post by Radec on Feb 21, 2021 21:49:47 GMT
When talking with hackett, at the end of Arrival, he will say, it took a number of Alliance ships plus the destiny to take down Sovereign. He says that even if the destiny is destroyed. I like to have that fixed so he doesn't mention the destiny. The destiny served a purpose in the battle though. It distracted the Reaper and geth for a moment with a pretty explosion.
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Post by RedCaesar97 on Feb 21, 2021 22:31:27 GMT
When talking with hackett, at the end of Arrival, he will say, it took a number of Alliance ships plus the destiny to take down Sovereign. He says that even if the destiny is destroyed. I like to have that fixed so he doesn't mention the destiny. The Destiny Ascension is a dreadnaught. I assume it was taking part in the battle before it was destroyed/saved. So I assume that it was taking down Geth ships, just not Sovereign specifically. But yes, that line does not quite line up with a Destiny Ascension/council destroyed before Shepard opened the Citadel's arms so the fleet could take on Sovereign specifically. Not sure if there is alternate dialog or not recorded for it though. Probably hard (or impossible?) to edit the existing audio to remove the Destiny Ascension part and still have the line sound natural.
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Post by themikefest on Feb 21, 2021 22:38:03 GMT
When talking with hackett, at the end of Arrival, he will say, it took a number of Alliance ships plus the destiny to take down Sovereign. He says that even if the destiny is destroyed. I like to have that fixed so he doesn't mention the destiny. So I’m assuming that he mentions the Destiny Ascension even when it’s destroyed? I guess this is one of those oversights where they didn’t bother to apply a story check to his dialogue. He does. I've never saved the destiny, but have seen it saved a couple of times watching on youtube. Never saw the destiny at all when fighting Sovereign. I wonder what answer Bioware would give if asked about that?
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 21, 2021 22:41:26 GMT
When talking with hackett, at the end of Arrival, he will say, it took a number of Alliance ships plus the destiny to take down Sovereign. He says that even if the destiny is destroyed. I like to have that fixed so he doesn't mention the destiny. The Destiny Ascension is a dreadnaught. I assume it was taking part in the battle before it was destroyed/saved. So I assume that it was taking down Geth ships, just not Sovereign specifically. But yes, that line does not quite line up with a Destiny Ascension/council destroyed before Shepard opened the Citadel's arms so the fleet could take on Sovereign specifically. Not sure if there is alternate dialog or not recorded for it though. Probably hard (or impossible?) to edit the existing audio to remove the Destiny Ascension part and still have the line sound natural. Was it? I mean maybe a couple, but I don't think you would put the council on it if you were planing to fight with it. I always assumed it was just flat out running from the get go, and it may kill a few incidentally on the way out. But at least it preformed the task of a summon in a RPG, it took shots that would otherwise be meant for you. The ascension was a glorified engineers drone.
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Post by themikefest on Feb 21, 2021 22:58:05 GMT
The Destiny Ascension is a dreadnaught. I assume it was taking part in the battle before it was destroyed/saved. So I assume that it was taking down Geth ships, just not Sovereign specifically. But yes, that line does not quite line up with a Destiny Ascension/council destroyed before Shepard opened the Citadel's arms so the fleet could take on Sovereign specifically. Not sure if there is alternate dialog or not recorded for it though. Probably hard (or impossible?) to edit the existing audio to remove the Destiny Ascension part and still have the line sound natural. Was it? I mean maybe a couple, but I don't think you would put the council on it if you were planing to fight with it. I always assumed it was just flat out running from the get go, and it may kill a few incidentally on the way out. But at least it preformed the task of a summon in a RPG, it took shots that would otherwise be meant for you. The ascension was a glorified engineers drone. I blame the Commander for not getting the council to safety when they boarded the ship. At the beginning, she says abandon the Citadel. I get that. You want to lure the enemy away from the Citadel to avoid it from taking damage. When she says evacuate the council, they were in no immediate danger. If they were, isn't there a security detail that would get them to a secure location? After that, it shows the ship flying away from the Citadel. I assumed they were getting the council to safety. I was wrong. Instead the ship becomes overwhelmed leading to it being destroyed.
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Post by RedCaesar97 on Feb 22, 2021 22:51:55 GMT
Just thought of this when replying in another thread:
In ME3, I would like the ability to skip through the ending (post-beam) dialog. You can skip through most of the other dialog in the game, sp why not the dialog in the ending?
I play the game on console, so maybe there is some background loading going on that prevents me skipping it? Do PC players have this issue?
Also, toward the end of the game on the final mission in the game (No Man's Land), the game prevents you from making any new saves. Right outside the second-last door you go through (the last door starts the cutscene with everyone shooting at the Destroyer) is where you can no longer make a save until I think you before activating the first tank.
And maybe remove -- or at least reduce -- the amount of screenshake on the Hades Cannon mission near the end of the game. Really annoying, especically if you are using sniper rifles.
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sentinel87
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Post by sentinel87 on Feb 23, 2021 0:50:39 GMT
It's the same on PC.
One of the ways sort of around the save issue if you want to make a different final choice is to ALT+TAB out of the game and copy the auto saves the game makes. Not the best option but it's something.
Oh yeah that shaking during the first part of Earth is annoying. You brought up another reason I don't rally enjoy Priority:Earth haha.
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Post by Ascend on Feb 25, 2021 13:54:12 GMT
I actually liked the shaking. It made things feel intense. And I played on the highest difficulty on my first playthrough. Necessary? No. But it was a nice touch to increase the challenge for the final level.
Priority Earth is one of my favorite missions ever. From a gameplay perspective it's really awesome. I liked everything, until the platform was being lifted up.
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Post by Deleted on Feb 25, 2021 17:55:26 GMT
I actually liked the shaking. It made things feel intense. And I played on the highest difficulty on my first playthrough. Necessary? No. But it was a nice touch to increase the challenge for the final level. Priority Earth is one of my favorite missions ever. From a gameplay perspective it's really awesome. I liked everything, until the platform was being lifted up. Have you tried PEOM?
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Post by Son of Dorn on Feb 25, 2021 18:53:20 GMT
When talking with hackett, at the end of Arrival, he will say, it took a number of Alliance ships plus the destiny to take down Sovereign. He says that even if the destiny is destroyed. I like to have that fixed so he doesn't mention the destiny. The destiny served a purpose in the battle though. It distracted the Reaper and geth for a moment with a pretty explosion. Too bad you couldn't bring marshmallows to cook over that fire. 😆
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Post by Ascend on Feb 25, 2021 22:50:01 GMT
I actually liked the shaking. It made things feel intense. And I played on the highest difficulty on my first playthrough. Necessary? No. But it was a nice touch to increase the challenge for the final level. Priority Earth is one of my favorite missions ever. From a gameplay perspective it's really awesome. I liked everything, until the platform was being lifted up. Have you tried PEOM? Never heard of it until you mentioned it. So no, I have not tried it.
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Post by Deleted on Feb 26, 2021 1:02:05 GMT
Never heard of it until you mentioned it. So no, I have not tried it. If you loved Priority:Earth, there is an overhaul mod of it for PC, that is freaking great. I tried it last year, and it rewamps the entire experience. Seriously, if you have ME3 on PC, its a must have. www.nexusmods.com/masseffect3/mods/766
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Post by colfoley on Mar 11, 2021 11:05:48 GMT
ME 3s infinite storm speed to be added to the rest of the trilogy.
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Post by themikefest on Mar 12, 2021 18:57:54 GMT
fix the mineral resources war asset. Depending on what is done, the player either gets 10, 25 or 100. Getting the 100 is difficult because for some reason it won't register. Even if you are able to get it in one playthrough, doesn't mean it will show up in the next playthrough. I know, it happened to me. I've tried several different ways other people have tried with no success. it's a bug/glitch. Hopefully that will be fixed.
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Post by Radec on Mar 12, 2021 22:07:17 GMT
The destiny served a purpose in the battle though. It distracted the Reaper and geth for a moment with a pretty explosion. Too bad you couldn't bring marshmallows to cook over that fire. 😆 Roasted with a touch of incinerated asari flavoring
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