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Post by Phantom on Jan 13, 2021 23:12:31 GMT
Yeah, most are excited for shepard returning.... In the end both shepard and ryder fans will be disappointed if there's a new pc. The only way I see a new PC even possibly going well is if they introduce race options like in DAO or DAI. I don't see that happening though, since they seem hellbent on being humsn only even when the plot offered perfect opportunities. What aliens would you like to see as a potential player character? Just curious.
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Post by SirSourpuss on Jan 13, 2021 23:15:50 GMT
And some times it's good to just get Shit faced. That's my secret, Son of Dorn. I'm always shit faced.
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Post by Hanako Ikezawa on Jan 13, 2021 23:20:02 GMT
The only way I see a new PC even possibly going well is if they introduce race options like in DAO or DAI. I don't see that happening though, since they seem hellbent on being humsn only even when the plot offered perfect opportunities. What aliens would you like to see as a potential player character? Just curious. I can see them doing the four Council races plus Quarians as options. Anything beyond that I think would be too problematic and to niche to be seen as worth the cost.
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Post by Son of Dorn on Jan 13, 2021 23:21:28 GMT
And some times it's good to just get Shit faced. That's my secret, Son of Dorn. I'm always shit faced. I see what you did there. 😆😉😆
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Post by Phantom on Jan 14, 2021 0:32:44 GMT
What aliens would you like to see as a potential player character? Just curious. I can see them doing the four Council races plus Quarians as options. Anything beyond that I think would be too problematic and to niche to be seen as worth the cost. I do see your point about those four and quarians. I can see a Salarian filling many roles within Citadel Space and Terminus Space. True that Asari are known for their biotics but it will be interesting to have an Asari with an Engineer background as a PC or NPC.
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Post by SirSourpuss on Jan 14, 2021 0:56:01 GMT
an Asari with an Engineer background Worse, a soldier.
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Post by Phantom on Jan 14, 2021 1:10:27 GMT
an Asari with an Engineer background Worse, a soldier. Asari Soldier without biotics will be weird. Asari Commando is an Asari Soldier with biotics. Lets face it, Biotics are a major staple of Asari. Moreso than their pathnogenesis or Cadian Guardsman's hatred of Them.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,652
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Post by Iakus on Jan 14, 2021 4:00:03 GMT
Any racial options would be little more than cosmetic
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Post by biggydx on Jan 14, 2021 16:00:02 GMT
Any racial options would be little more than cosmetic I suspect if they went this route, that would likely end up being the case. So much developmental bandwidth would be taken up, from having all these differences races, that little would be added in terms of role playing depth. I'm fine with sticking with Humans, but I want more role-playing elements. Something I - sadly - dont think BioWare cares for much with this series. Seems like it's mostly an action-adventure romp with non-linear narrative elements. Not as if that cant work, but I just want more.
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I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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Post by eternalambiguity on Jan 14, 2021 16:45:58 GMT
I'm fine with sticking with Humans, but I want more role-playing elements. Something I- sadly - dont think BioWare cares for much with this series. Seems like it's mostly an action-adventure romp with non-linear narrative elements. Not as if that cant work, but I just want more. Not sure how you can say Bioware doesn't care about role-playing when the player is given the option to discuss and take positions on things like sterilization of an entire species, the sentience and rights of AI, and proto-nationalism ("specism" I guess). Sure, you don't get too far into it, but it's not just window dressing you can't engage with.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,652
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Post by Iakus on Jan 14, 2021 17:20:01 GMT
I'm fine with sticking with Humans, but I want more role-playing elements. Something I- sadly - dont think BioWare cares for much with this series. Seems like it's mostly an action-adventure romp with non-linear narrative elements. Not as if that cant work, but I just want more. Not sure how you can say Bioware doesn't care about role-playing when the player is given the option to discuss and take positions on things like sterilization of an entire species, the sentience and rights of AI, and proto-nationalism ("specism" I guess). Sure, you don't get too far into it, but it's not just window dressing you can't engage with. Notice those stances were a lot more prominent in the early games than in the later ones. By the time you reach MEA, you don't even get the option to be p*ssed at having an AI shoved into your brain without your consent. Not even an Adam Jensen-esque "I never asked for this"
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Post by biggydx on Jan 14, 2021 18:25:53 GMT
I'm fine with sticking with Humans, but I want more role-playing elements. Something I- sadly - dont think BioWare cares for much with this series. Seems like it's mostly an action-adventure romp with non-linear narrative elements. Not as if that cant work, but I just want more. Not sure how you can say Bioware doesn't care about role-playing when the player is given the option to discuss and take positions on things like sterilization of an entire species, the sentience and rights of AI, and proto-nationalism ("specism" I guess). Sure, you don't get too far into it, but it's not just window dressing you can't engage with. They got rid of the attributes system from ME1, which is one example. Your War Story/Background also played less of a role in the story once the first game finished. While I was generally fine with the system going through the trilogy, as I was having fun, you also had the issue of many decisions being binary choices (Paragon/Renegade). Andromeda tried to move away from this, but I find that the writing made this a hit or miss on a number of occasions. This kinda makes me wanna do a topic on what an interesting attributes system could look like if ME5 was a deeper role playing game.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Jan 14, 2021 18:44:38 GMT
Not sure how you can say Bioware doesn't care about role-playing when the player is given the option to discuss and take positions on things like sterilization of an entire species, the sentience and rights of AI, and proto-nationalism ("specism" I guess). Sure, you don't get too far into it, but it's not just window dressing you can't engage with. Notice those stances were a lot more prominent in the early games than in the later ones. By the time you reach MEA, you don't even get the option to be p*ssed at having an AI shoved into your brain without your consent. Not even an Adam Jensen-esque "I never asked for this" And even when there was a choice they began stacking the deck in ways to try and make only one choice acceptable.
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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eternalambiguity
I am alive.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Jan 14, 2021 19:04:30 GMT
Not sure how you can say Bioware doesn't care about role-playing when the player is given the option to discuss and take positions on things like sterilization of an entire species, the sentience and rights of AI, and proto-nationalism ("specism" I guess). Sure, you don't get too far into it, but it's not just window dressing you can't engage with. Notice those stances were a lot more prominent in the early games than in the later ones. By the time you reach MEA, you don't even get the option to be p*ssed at having an AI shoved into your brain without your consent. Not even an Adam Jensen-esque "I never asked for this" We all know what happened with Andromeda, and it had nothing to do with Edmonton. I wouldn't look to it for ME Next expectations. To some extent it's reduced in the later games in that they've already introduced these conflicts, so sitting around commenting on them doesn't make as much sense as acting on them, when there's an opportunity, like Tuchanka and Rannoch in ME3...and of course they have bigger fish to fry. If ME Next lowers the stakes a bit I'd imagine they'll ramp up that side of things (interpersonal/organizational conflict) again. Not sure how you can say Bioware doesn't care about role-playing when the player is given the option to discuss and take positions on things like sterilization of an entire species, the sentience and rights of AI, and proto-nationalism ("specism" I guess). Sure, you don't get too far into it, but it's not just window dressing you can't engage with. They got rid of the attributes system from ME1, which is one example. Your War Story/Background also played less of a role in the story once the first game finished. While I was generally fine with the system going through the trilogy, as I was having fun, you also had the issue of many decisions being binary choices (Paragon/Renegade). Andromeda tried to move away from this, but I find that the writing made this a hit or miss on a number of occasions. This kinda makes me wanna do a topic on what an interesting attributes system could look like if ME5 was a deeper role playing game. I was actually thinking about replying to your previous post with something like "that depends on how you define an RPG." Looking at this we probably have pretty different definitions. I'm more concerned with opportunities to express opinions on situations in the world (multiple choices, not just a single "yas queen I support this!").
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Post by N7Pathfinder on Jan 14, 2021 22:24:28 GMT
I still have some hopes. We'll see what they they have planned soon. The years-long kind of Soon(TM), I guess. The most I'm expecting within the next months is something on N7 Day this year. We have the LE which is rumored to release on march 12th, and then andromeda's 4th anniversary, perfect to see or hear something either that month, or shortly after that maybe at ea play?... Remember when they announced the LE and then after a month the NME? They might do the same here like see footage from the LE and talk about gameplay changes plus other stuff, then see or hear more on the NME. N7 is more possible as you say but i don't rulling out the possibility prior to that.
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Post by alanc9 on Jan 16, 2021 18:24:07 GMT
They got rid of the attributes system from ME1, which is one example. What attributes system?
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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I am alive.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Jan 16, 2021 20:06:59 GMT
They got rid of the attributes system from ME1, which is one example. What attributes system? Not sure if it's what he was referring to, but booting it up now, there are a bunch of little things you can increase through leveling. Looking at it now...
Infiltrator reduces heat buildup on pistols and sniper rifles and increases tech explosion damage by some %
Spectre Training increases damage and duration of powers and attacks, health, max accuracy, and regeneration by some % Tactical Armor increases damage reduction and hardening by some %
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jan 16, 2021 21:27:59 GMT
Not sure if it's what he was referring to, but booting it up now, there are a bunch of little things you can increase through leveling. Looking at it now...
Infiltrator reduces heat buildup on pistols and sniper rifles and increases tech explosion damage by some %
Spectre Training increases damage and duration of powers and attacks, health, max accuracy, and regeneration by some % Tactical Armor increases damage reduction and hardening by some %
ME2-3 did the same they just consolidated it into 4 or 6 points. The only area me2-3 lost in that system was persuasion/intimidate as that became a metastat as opposed to a normal one.
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
inherit
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Jan 16, 2021 21:44:30 GMT
Not sure if it's what he was referring to, but booting it up now, there are a bunch of little things you can increase through leveling. Looking at it now...
Infiltrator reduces heat buildup on pistols and sniper rifles and increases tech explosion damage by some %
Spectre Training increases damage and duration of powers and attacks, health, max accuracy, and regeneration by some % Tactical Armor increases damage reduction and hardening by some %
ME2-3 did the same they just consolidated it into 4 or 6 points. The only area me2-3 lost in that system was persuasion/intimidate as that became a metastat as opposed to a normal one. Just booted up ME2. Most of the leveling is related to specific abilities or ammo. The only one that isn't is related to your class, and for me being an Infiltrator it modifies heath, weapon damage, power recharge time, and power damage.
I personally don't care all that much (I don't think playing with stats is really roleplaying), but it seems clear a lot of these little modifiers were dropped after ME1.
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Post by feuerrabe on Jan 16, 2021 23:46:55 GMT
I think they are going to try and combine the Andromeda and Trilogy games into one new sequel. At the start, we see two galaxies. In addition, at 0:32, there is mention of "Ark 6 is away". Which refers to the Quarian Ark from MEA. They would not put those sort of mentions and imagery if they did not intend to converge the two story arcs together ... The mention of "ark 6" probably refers to the Keela Si'yah. However, that would imply they are counting the Nexus as an ark, which is not usually how it works in ME:A, otherwise it would only be the fifth ark. So, maybe it's another ark, possibly one sent after the events of ME3.
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Post by feuerrabe on Jan 17, 2021 1:52:36 GMT
It's probably nothing, but there two things that got me wondering about a few things.
1) The mass relay in the trailer does not appear to be torn to shred in the way that the various endings would suggest, but it is clearly inactive and in the middle of a debris field. So my suggestion: The mass relay was not destroyed in the reaper war because it had not been activated before the reaper war. It was hidden in the debris cloud all along, nobody knows about it.
2) The reapers in the trailer (it is not clear whether that elevation that Liara is climbing is a reaper - it may or may not be - appear to be standing upright. I've counted the reapers that were destroyed throughout the game that remained standing upright. The result: None. That includes two reapers that were destroyed during the the red ending, the both had a firm stance as the wave front hit them, and they both collapsed. That's odd. If we assume the red ending it's curious that they are standing upright. If we assume green that shouldn't be dormant, they should be busy with something, I don't know reaper Hamlet or something. In the case of a blue ending... well, that would be my preferred ending, and the only place I would park a reaper and leave it unattended would be the inside of a black hole.
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Post by N7Pathfinder on Jan 17, 2021 10:48:27 GMT
It's probably nothing, but there two things that got me wondering about a few things. 1) The mass relay in the trailer does not appear to be torn to shred in the way that the various endings would suggest, but it is clearly inactive and in the middle of a debris field. So my suggestion: The mass relay was not destroyed in the reaper war because it had not been activated before the reaper war. It was hidden in the debris cloud all along, nobody knows about it. 2) The reapers in the trailer (it is not clear whether that elevation that Liara is climbing is a reaper - it may or may not be - appear to be standing upright. I've counted the reapers that were destroyed throughout the game that remained standing upright. The result: None. That includes two reapers that were destroyed during the the red ending, the both had a firm stance as the wave front hit them, and they both collapsed. That's odd. If we assume the red ending it's curious that they are standing upright. If we assume green that shouldn't be dormant, they should be busy with something, I don't know reaper Hamlet or something. In the case of a blue ending... well, that would be my preferred ending, and the only place I would park a reaper and leave it unattended would be the inside of a black hole. The one she's walking is clearly a reaper, aside from the one we see in the background... I was thinking if both the destroy ending and control ending somehow merge together, but with destroy as canon. The letters were red at the "will continue". Maybe the control option is gonna play some part too. The le key artwork has both red and blue in the background. That could probably mean something, but it's more possible it indicates the paragon/renegade colors.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 265 Likes: 748
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Post by chris2365 on Jan 18, 2021 5:34:55 GMT
I think they are going to try and combine the Andromeda and Trilogy games into one new sequel. At the start, we see two galaxies. In addition, at 0:32, there is mention of "Ark 6 is away". Which refers to the Quarian Ark from MEA. They would not put those sort of mentions and imagery if they did not intend to converge the two story arcs together ... The mention of "ark 6" probably refers to the Keela Si'yah. However, that would imply they are counting the Nexus as an ark, which is not usually how it works in ME:A, otherwise it would only be the fifth ark. So, maybe it's another ark, possibly one sent after the events of ME3. I definitely see both sides of the argument in terms of counting the Nexus as an Ark or not. In my view, since the Nexus also carried many people in cryo pods to Andromeda, it also functioned as an Ark, even if it was never called as such. This also makes sense in the context of the video. The events presented in the video are all in chronological order: Apollo Landings, First Contact with the turians, and Humanity getting introduced to the Citadel. Then we hear "Ark 6 is away", before the Reaper War segment is presented. So unless BioWare is explicitly misleading us, that would mean Ark 6 has to be the Quarian Ark, launched prior to ME3.
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Post by N7Pathfinder on Jan 18, 2021 9:21:10 GMT
The mention of "ark 6" probably refers to the Keela Si'yah. However, that would imply they are counting the Nexus as an ark, which is not usually how it works in ME:A, otherwise it would only be the fifth ark. So, maybe it's another ark, possibly one sent after the events of ME3. I definitely see both sides of the argument in terms of counting the Nexus as an Ark or not. In my view, since the Nexus also carried many people in cryo pods to Andromeda, it also functioned as an Ark, even if it was never called as such. This also makes sense in the context of the video. The events presented in the video are all in chronological order: Apollo Landings, First Contact with the turians, and Humanity getting introduced to the Citadel. The official channel putted subs on the parts we can hear, and at the first contact part it says "what's your station" instead of "arcturus station". Some people say this might not be about the turians but instead new aliens but as you say, the events are in chronological order so it makes sense.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jan 18, 2021 9:30:55 GMT
Not sure if it's what he was referring to, but booting it up now, there are a bunch of little things you can increase through leveling. Looking at it now...
Infiltrator reduces heat buildup on pistols and sniper rifles and increases tech explosion damage by some %
Spectre Training increases damage and duration of powers and attacks, health, max accuracy, and regeneration by some % Tactical Armor increases damage reduction and hardening by some %
ME2-3 did the same they just consolidated it into 4 or 6 points. The only area me2-3 lost in that system was persuasion/intimidate as that became a metastat as opposed to a normal one. Yeah I honestly didn’t care for that change, although I was never a fan of the renegade/paragon system itself. Frankly, I would love if BioWare kind of went back to creating a little variety in the “personality” stats of our character, allowing us to unlock more dialogue as we progress. Maybe take some examples out of the Dragon Age book. I suppose it ain’t gonna happen, but a guy can dream I guess.
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