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Post by Phantom on Jan 9, 2021 12:34:33 GMT
IF Shepard will return, I want a balance of a good story and good game play. If the Ryder Twin will return, I want the same that is all I am asking. For the fans of Ryder Twins deserves a good game that has a balance of good story and good gameplay.
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Post by jadebaby88 on Jan 9, 2021 15:16:22 GMT
I don't think the final choice CAN be taken into account. They are all such fundamentally different scenarios of how the galaxy should behave. If they even try to do this, they will just be pulling the curtains over it by trying to set it so far into the future that "none of the choices matter anymore" anyway. And that's WORSE than at least having the balls to canonize one of them. My remark was meant for the specific scenario that the game was set 640+ years (or let's just say 600 years to put it on the same track as ME:A) after the end of ME3, in which case Shepard's final choice can be taken into account. The choice was still made and reflects in the game world, but it's not a game changer any more.
That's exactly what I'm talking about, it cannot be reflected in the game world. Each choice is so different that no matter how far in the future they set it. The consequences of said choices will have drastically changed the state of the galaxy. And if they even dare try and do this, all they are doing is pulling the wool over it and invalidating ALL choices, instead of just having the guts to canonize one and go from there.
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Post by jadebaby88 on Jan 9, 2021 15:19:07 GMT
According to the guy, there's one more story. I wont be able to find the link, but I'm almost certain that a dev (could have been mike gamble) said back then that the Buzz Aldrin "one more story" line was in reference to the replay-ability of Mass Effect and that "tell me one more story about the Shepard" simply meant "go back and play the game again for a different outcome."
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Post by trinity0 on Jan 9, 2021 15:23:41 GMT
I still think Shepards Story is over and that it would be a terrible idea to bring Shepard back in the new ME Game.
But i have no problem to see some of the companions in the new ME game. Maybe as a playable Char. I would love to play as Liara or Tali
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Post by themikefest on Jan 9, 2021 17:41:01 GMT
According to the guy, there's one more story. I wont be able to find the link, but I'm almost certain that a dev (could have been mike gamble) said back then that the Buzz Aldrin "one more story" line was in reference to the replay-ability of Mass Effect and that "tell me one more story about the Shepard" simply meant "go back and play the game again for a different outcome." And yet, once those outcomes have been played, the guy still says one more story.
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Post by SirSourpuss on Jan 9, 2021 17:52:41 GMT
I wont be able to find the link, but I'm almost certain that a dev (could have been mike gamble) said back then that the Buzz Aldrin "one more story" line was in reference to the replay-ability of Mass Effect and that "tell me one more story about the Shepard" simply meant "go back and play the game again for a different outcome." I think my game was bugged. I only got one outcome.
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Post by Kabraxal on Jan 10, 2021 4:10:40 GMT
I don't agree. For example, the vast majority of the gaming public will tell you that Andromeda was badly written. Yet, I will ask for a sequel to it, for the fans that did like it, because they deserve the closure.
But I will argue that the timing for it now is extremely poor and it will produce worse results.
Andromeda was just bizarre though, there was some really great character missions and arcs in there that really made me feel like I was playing a next-gen Mass Effect 1. Same with some of the side missions too. Heck even some of the build up in the main plot was decent, the whole angora arc I found really interesting. But then it sort of just fizzled out into "the power of friendship can overcome any obstacle" and that really cheapened the entire narrative and made me feel like I was playing a children's game by the end of it. ... what, did you want someone’s head being lopped off, a companion crippled, and half of the AI to be wiped out? Would that be “adult” enough then? Christ, the final run was actually great because it shows how your pathfinder did in pulling shit together. Nothing kiddy about that.
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Post by pessimistpanda on Jan 10, 2021 8:58:11 GMT
Andromeda was just bizarre though, there was some really great character missions and arcs in there that really made me feel like I was playing a next-gen Mass Effect 1. Same with some of the side missions too. Heck even some of the build up in the main plot was decent, the whole angora arc I found really interesting. But then it sort of just fizzled out into "the power of friendship can overcome any obstacle" and that really cheapened the entire narrative and made me feel like I was playing a children's game by the end of it. ... what, did you want someone’s head being lopped off, a companion crippled, and half of the AI to be wiped out? Would that be “adult” enough then? Christ, the final run was actually great because it shows how your pathfinder did in pulling shit together. Nothing kiddy about that. We should all know full well by now that when people say "adult" on here, they mean they wanted a hero-worship power fantasy that valorises violence, where bigotry goes unexamined and unpunished, with a big, unquestionably evil entity to defeat (in order to justify every atrocity they'll commit along the way), and lots of big-titty alien babes to bounce on their giant all-American space marine dicks. Like, it's not even subtle. Prior to MEA coming out, people were vocally enthusiastic about getting to *invade* the place. Needing help? Fostering peace and understanding with those who are different from you? Making concessions? Caring about others? Sharing?! These values run entirely in opposition to the modern "Western", but particularly *American* (because it is mostly Americans playing these games and posting here) values of individualism, exceptionalism, isolation, and the modern-day gritty reboot Manifest Destiny that drives the USA to overfund its military, foment coups in other nations and generally behave as if it's entitled to police the world, when it can barely stop *itself* from sliding into outright fascism and chaos. They don't want a "childish", "simple" game about overcoming differences through diplomacy and trying to understand others, they want a "mature", "complex" game where there is a Bad Thing(tm) and they need to shoot it in the face.
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Post by feuerrabe on Jan 10, 2021 10:50:25 GMT
Hmmmm... You make it sound like it was a paragon vs. renegade thing, which I don't think it is.
Mass Effect opens with a dialogue between Udina and Anderson, where Anderson pitches how gorgeous Shepard is. Shepard did not need to grow into a tried and special forces soldier, Shepard was a stand-in for humanity as whole, which had to prove itself on the galactic stage. Mass Effect 1 - 3 was humanity's coming of age.
In Andromeda, Ryder is rather juvenile, and stumbles into shoes that are way to big for Sara and Scott. They lack confidence and experience, and they haven't earned the respect of others yet. The briefings with the crew are a mess, no matter what you choose.
Personally I enjoyed turning away from the super-soldier concept and handing us a relatively normal dude or gal who had to find their place in the world. Asking for Shepard is basically asking for a god-like super soldier who can completely pwn the galaxy, but you have to keep in mind who big the leap between the original trilogy and Andromeda. As far as the original trilogy was concerned, that was exactly what you got and it not surprising that some players were offended but this diametrically opposed take on the protagonist. This difference was further confounded by bad dialogue writing, bad voice-over, bad animation, which conveyed the intentionally awkward situations in an unintentionally awkward way.
However, your criticism goes a bit more into the Paragon vs. Renegade direction - both of which is possible in Mass Effect, and the game tries not to render judgement. Andromeda distinguishes between casual, logical, professional and emotional rather than renegade and paragon, it is my understanding that you can still make choice that go either direction. Therefore, I would subscribe to your first paragraph (even though I thoroughly enjoy the sexy alien part of it), but not to the rest of it.
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Post by Son of Dorn on Jan 10, 2021 11:09:00 GMT
Hmmmm... You make it sound like it was a paragon vs. renegade thing, which I don't think it is. Mass Effect opens with a dialogue between Udina and Anderson, where Anderson pitches how gorgeous Shepard is. Shepard did not need to grow into a tried and special forces soldier, Shepard was a stand-in for humanity as whole, which had to prove itself on the galactic stage. Mass Effect 1 - 3 was humanity's coming of age. In Andromeda, Ryder is rather juvenile, and stumbles into shoes that are way to big for Sara and Scott. They lack confidence and experience, and they haven't earned the respect of others yet. The briefings with the crew are a mess, no matter what you choose. Personally I enjoyed turning away from the super-soldier concept and handing us a relatively normal dude or gal who had to find their place in the world. Asking for Shepard is basically asking for a god-like super soldier who can completely pwn the galaxy, but you have to keep in mind who big the leap between the original trilogy and Andromeda. As far as the original trilogy was concerned, that was exactly what you got and it not surprising that some players were offended but this diametrically opposed take on the protagonist. This difference was further confounded by bad dialogue writing, bad voice-over, bad animation, which conveyed the intentionally awkward situations in an unintentionally awkward way. However, your criticism goes a bit more into the Paragon vs. Renegade direction - both of which is possible in Mass Effect, and the game tries not to render judgement. Andromeda distinguishes between casual, logical, professional and emotional rather than renegade and paragon, it is my understanding that you can still make choice that go either direction. Therefore, I would subscribe to your first paragraph (even though I thoroughly enjoy the sexy alien part of it), but not to the rest of it. Shepard wasn't a super soldier. If fact, with SAM and his profiles, Ryder was more of a super soldier.
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Post by helios969 on Jan 10, 2021 11:27:29 GMT
Shepard wasn't a super soldier. If fact, with SAM and his profiles, Ryder was more of a super soldier. Shep was a battlefield artist who earned his/her way; the Ryders were competent soldiers (really only part of the PF team due to nepotism) who became elite technicians with the addition of SAM. Shep would paddle their behinds if it came to that.
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Post by Son of Dorn on Jan 10, 2021 11:33:37 GMT
Shepard wasn't a super soldier. If fact, with SAM and his profiles, Ryder was more of a super soldier. Shep was a battlefield artist who earned his/her way; the Ryders were competent soldiers (really only part of the PF team due to nepotism) who became elite technicians with the addition of SAM. Shep would paddle their behinds if it came to that. And the Spartans (2,3 and 4) would kick both their asses. While an Astartes (a bioengineered super soldier demi god) would just bitch slap both of them. 😆
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Post by wright1978 on Jan 10, 2021 11:36:14 GMT
Hmmmm... You make it sound like it was a paragon vs. renegade thing, which I don't think it is. Mass Effect opens with a dialogue between Udina and Anderson, where Anderson pitches how gorgeous Shepard is. Shepard did not need to grow into a tried and special forces soldier, Shepard was a stand-in for humanity as whole, which had to prove itself on the galactic stage. Mass Effect 1 - 3 was humanity's coming of age. In Andromeda, Ryder is rather juvenile, and stumbles into shoes that are way to big for Sara and Scott. They lack confidence and experience, and they haven't earned the respect of others yet. The briefings with the crew are a mess, no matter what you choose. Personally I enjoyed turning away from the super-soldier concept and handing us a relatively normal dude or gal who had to find their place in the world. Asking for Shepard is basically asking for a god-like super soldier who can completely pwn the galaxy, but you have to keep in mind who big the leap between the original trilogy and Andromeda. As far as the original trilogy was concerned, that was exactly what you got and it not surprising that some players were offended but this diametrically opposed take on the protagonist. This difference was further confounded by bad dialogue writing, bad voice-over, bad animation, which conveyed the intentionally awkward situations in an unintentionally awkward way. However, your criticism goes a bit more into the Paragon vs. Renegade direction - both of which is possible in Mass Effect, and the game tries not to render judgement. Andromeda distinguishes between casual, logical, professional and emotional rather than renegade and paragon, it is my understanding that you can still make choice that go either direction. Therefore, I would subscribe to your first paragraph (even though I thoroughly enjoy the sexy alien part of it), but not to the rest of it. Personally I despised the (casual/logical/professional) as in effect it was narrow prison that refused the breadth that they’d previously offered via paragon-renegade. As mediocre and bland as I found Ryder because of that it was the broader story taking what might have been an interesting pioneering concept and writing it abysmally that really disappointed me. Enjoying a few of the characters and one of the romances was what kept me going to the end.
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Post by helios969 on Jan 10, 2021 11:38:36 GMT
Shep was a battlefield artist who earned his/her way; the Ryders were competent soldiers (really only part of the PF team due to nepotism) who became elite technicians with the addition of SAM. Shep would paddle their behinds if it came to that. And the Spartans (2,3 and 4) would kick both their asses. While an Astartes (a bioengineered super soldier demi god) would just bitch slap both of them. 😆 Thems fightin' words.
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Post by KaiserShep on Jan 10, 2021 11:53:20 GMT
Shepard wasn't a super soldier. If fact, with SAM and his profiles, Ryder was more of a super soldier. Shep was a battlefield artist who earned his/her way; the Ryders were competent soldiers (really only part of the PF team due to nepotism) who became elite technicians with the addition of SAM. Shep would paddle their behinds if it came to that. I mean, if SAM is disabled. Otherwise, I’m pretty sure Shep would be destroyed. There are abilities at Ryder’s disposal that Shep would have a serious problem combating, not least of all Ryder’s ability to friggin phase through matter in a blink maneuver with zero cooldown.
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Post by wright1978 on Jan 10, 2021 11:57:04 GMT
Shep was a battlefield artist who earned his/her way; the Ryders were competent soldiers (really only part of the PF team due to nepotism) who became elite technicians with the addition of SAM. Shep would paddle their behinds if it came to that. I mean, if SAM is disabled. Otherwise, I’m pretty sure Shep would be destroyed. There are abilities at Ryder’s disposal that Shep would have a serious problem combating, not least of all Ryder’s ability to friggin phase through matter in a blink maneuver with zero cooldown. If Shep had any sense he'd simply blast the defenceless tempest out of the sky for the clean win
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Post by feuerrabe on Jan 10, 2021 11:59:55 GMT
Ryder did have military training, and they could handle a gun, but Shepard started out being the best special forces soldier humanity had to offer at this points and an experienced officer. The game make that clear right at the start of Mass Effect. SAM does not change that, SAM can gave Ryder an edge but not suddenly turn Ryder into an experienced leader or a super soldier, Ryder still has to learn to facilitate the possibilities which SAM provides.
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Post by KaiserShep on Jan 10, 2021 12:01:39 GMT
I mean, if SAM is disabled. Otherwise, I’m pretty sure Shep would be destroyed. There are abilities at Ryder’s disposal that Shep would have a serious problem combating, not least of all Ryder’s ability to friggin phase through matter in a blink maneuver with zero cooldown. If Shep had any sense he'd simply blast the defenceless tempest out of the sky for the clean win I think it would be more a matter of whether or not the Normandy can catch the Tempest. Both ships have stealth capability, but the Tempest can travel farther without ever needing to discharge its core. It could basically just outrun the Normandy indefinitely.
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Post by jadebaby88 on Jan 10, 2021 15:05:54 GMT
I wont be able to find the link, but I'm almost certain that a dev (could have been mike gamble) said back then that the Buzz Aldrin "one more story" line was in reference to the replay-ability of Mass Effect and that "tell me one more story about the Shepard" simply meant "go back and play the game again for a different outcome." I think my game was bugged. I only got one outcome.
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Post by jadebaby88 on Jan 10, 2021 15:10:58 GMT
Andromeda was just bizarre though, there was some really great character missions and arcs in there that really made me feel like I was playing a next-gen Mass Effect 1. Same with some of the side missions too. Heck even some of the build up in the main plot was decent, the whole angora arc I found really interesting. But then it sort of just fizzled out into "the power of friendship can overcome any obstacle" and that really cheapened the entire narrative and made me feel like I was playing a children's game by the end of it. ... what, did you want someone’s head being lopped off, a companion crippled, and half of the AI to be wiped out? Would that be “adult” enough then? Christ, the final run was actually great because it shows how your pathfinder did in pulling shit together. Nothing kiddy about that. Nice hyperbole. Yet it's somewhat ironic you should use such exaggeration because that's exactly what they did with Andromeda, the finale was weak compared to the rest of the story and just reeked of "Let's just get this done safely so no one gets upset like last time." Which is basically what you've done, gone from one extreme to the other. But it was probably a rhetorical question anyway.
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Post by ClarkKent on Jan 10, 2021 15:13:21 GMT
... what, did you want someone’s head being lopped off, a companion crippled, and half of the AI to be wiped out? Would that be “adult” enough then? Christ, the final run was actually great because it shows how your pathfinder did in pulling shit together. Nothing kiddy about that. We should all know full well by now that when people say "adult" on here, they mean they wanted a hero-worship power fantasy that valorises violence, where bigotry goes unexamined and unpunished, with a big, unquestionably evil entity to defeat (in order to justify every atrocity they'll commit along the way), and lots of big-titty alien babes to bounce on their giant all-American space marine dicks.Like, it's not even subtle. Prior to MEA coming out, people were vocally enthusiastic about getting to *invade* the place. Needing help? Fostering peace and understanding with those who are different from you? Making concessions? Caring about others? Sharing?! These values run entirely in opposition to the modern "Western", but particularly *American* (because it is mostly Americans playing these games and posting here) values of individualism, exceptionalism, isolation, and the modern-day gritty reboot Manifest Destiny that drives the USA to overfund its military, foment coups in other nations and generally behave as if it's entitled to police the world, when it can barely stop *itself* from sliding into outright fascism and chaos. They don't want a "childish", "simple" game about overcoming differences through diplomacy and trying to understand others, they want a "mature", "complex" game where there is a Bad Thing(tm) and they need to shoot it in the face. Are you sure you weren't actually playing Doom by mistake? As to your point, that seems like a huge generalization. I'm sure you're right that a fair few of those that critique MEA's story are part of the obnoxious 'no politics in my videogames crowd' but most probably aren't. Me? I love politics in video games. One of my many disappointments with MEA was that it didn't have nearly enough politics. The plot had huge potential for issues like colonization to be looked at and explored through a sci-fi lense. This never happened of course. Secondly, maybe I was hallucinating but I remember a ton of 'fostering peace and understanding' in the MET. Even disregarding the obvious examples like brokering peace between the Quarians and Geth - you also have great smaller examples like talking down Major Kyle in ME1. I'd even go as far to argue that 'fostering peace and understanding' was one of the core themes of Mass Effect. This idea that MEA is this kingdom of progressive thought compared to the MET's sullen regressive boomer ways needs to stop.
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Post by jadebaby88 on Jan 10, 2021 15:14:12 GMT
... what, did you want someone’s head being lopped off, a companion crippled, and half of the AI to be wiped out? Would that be “adult” enough then? Christ, the final run was actually great because it shows how your pathfinder did in pulling shit together. Nothing kiddy about that. We should all know full well by now that when people say "adult" on here, they mean they wanted a hero-worship power fantasy that valorises violence, where bigotry goes unexamined and unpunished, with a big, unquestionably evil entity to defeat (in order to justify every atrocity they'll commit along the way), and lots of big-titty alien babes to bounce on their giant all-American space marine dicks. Like, it's not even subtle. Prior to MEA coming out, people were vocally enthusiastic about getting to *invade* the place. Needing help? Fostering peace and understanding with those who are different from you? Making concessions? Caring about others? Sharing?! These values run entirely in opposition to the modern "Western", but particularly *American* (because it is mostly Americans playing these games and posting here) values of individualism, exceptionalism, isolation, and the modern-day gritty reboot Manifest Destiny that drives the USA to overfund its military, foment coups in other nations and generally behave as if it's entitled to police the world, when it can barely stop *itself* from sliding into outright fascism and chaos. They don't want a "childish", "simple" game about overcoming differences through diplomacy and trying to understand others, they want a "mature", "complex" game where there is a Bad Thing(tm) and they need to shoot it in the face. Way to stereotype, you have missed me on every single one of those marks. That's actually a feat considering how many you listed. Grats.
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pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 10, 2021 15:54:19 GMT
We should all know full well by now that when people say "adult" on here, they mean they wanted a hero-worship power fantasy that valorises violence, where bigotry goes unexamined and unpunished, with a big, unquestionably evil entity to defeat (in order to justify every atrocity they'll commit along the way), and lots of big-titty alien babes to bounce on their giant all-American space marine dicks.Like, it's not even subtle. Prior to MEA coming out, people were vocally enthusiastic about getting to *invade* the place. Needing help? Fostering peace and understanding with those who are different from you? Making concessions? Caring about others? Sharing?! These values run entirely in opposition to the modern "Western", but particularly *American* (because it is mostly Americans playing these games and posting here) values of individualism, exceptionalism, isolation, and the modern-day gritty reboot Manifest Destiny that drives the USA to overfund its military, foment coups in other nations and generally behave as if it's entitled to police the world, when it can barely stop *itself* from sliding into outright fascism and chaos. They don't want a "childish", "simple" game about overcoming differences through diplomacy and trying to understand others, they want a "mature", "complex" game where there is a Bad Thing(tm) and they need to shoot it in the face. Are you sure you weren't actually playing Doom by mistake? As to your point, that seems like a huge generalization. I'm sure you're right that a fair few of those that critique MEA's story are part of the obnoxious 'no politics in my videogames crowd' but most probably aren't. Me? I love politics in video games. One of my many disappointments with MEA was that it didn't have nearly enough politics. The plot had huge potential for issues like colonization to be looked at and explored through a sci-fi lense. This never happened of course. Secondly, maybe I was hallucinating but I remember a ton of 'fostering peace and understanding' in the MET. Even disregarding the obvious examples like brokering peace between the Quarians and Geth - you also have great smaller examples like talking down Major Kyle in ME1. I'd even go as far to argue that 'fostering peace and understanding' was one of the core themes of Mass Effect. This idea that MEA is this kingdom of progressive thought compared to the MET's sullen regressive boomer ways needs to stop. You misunderstand me. I am not describing the actual content of the MET. I'm describing the perspective of a particular type of player. In actual fact, when it comes to being "progressive", I consider BioWare's latest games to fall well short of where they ought to be to truly deserve the label, and MEA does basically nothing (at least nothing of much significance) that the MET did not do first. LGBT rep? MET had that (albeit much less). Asari "SJW pronoun pandering"? Liara tells you to your face that she "is not precisely a woman" in the very first game, assuming you bother to talk to her about it at all, and refers to her parents as "father" and "mother", not as two "mothers", so the stage was already set for Asari to adopt pronouns or gender identities that don't necessarily reflect their biology. People just ignore that because it doesn't fit their narrative of a secret leftist cabal taking over video games and ruining their "Artistic integrity". What MEA did do, if it did anything at all, is take things away: strip clubs, for instance, and there are none of the opportunities to commit or perpetuate genocide that were present in MET. This is a natural consequence of the story they are telling, but that doesn't stop people complaining. Apparently, somewhere in-between arriving in Andromeda, discovering the hostile species already dominating it, and struggling to find anywhere remotely liveable, the people of the Nexus were supposed to find the time to build and staff a Hooters. Whenever I press people on this forum on what they think it means for a work to be "adult" or "mature" or "complex" or "dark" (assuming they say anything cogent at all), it always, always transpires that what they think BioWare's recent games specifically lack is sex and violence, and it's never that they should be explored in any sort of serious way, only that the player should be allowed to indulge in them more frequently without consequence.
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Elvis Has Left The Building
7794
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Oct 31, 2020 23:57:02 GMT
8,071
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 10, 2021 15:55:47 GMT
We should all know full well by now that when people say "adult" on here, they mean they wanted a hero-worship power fantasy that valorises violence, where bigotry goes unexamined and unpunished, with a big, unquestionably evil entity to defeat (in order to justify every atrocity they'll commit along the way), and lots of big-titty alien babes to bounce on their giant all-American space marine dicks. Like, it's not even subtle. Prior to MEA coming out, people were vocally enthusiastic about getting to *invade* the place. Needing help? Fostering peace and understanding with those who are different from you? Making concessions? Caring about others? Sharing?! These values run entirely in opposition to the modern "Western", but particularly *American* (because it is mostly Americans playing these games and posting here) values of individualism, exceptionalism, isolation, and the modern-day gritty reboot Manifest Destiny that drives the USA to overfund its military, foment coups in other nations and generally behave as if it's entitled to police the world, when it can barely stop *itself* from sliding into outright fascism and chaos. They don't want a "childish", "simple" game about overcoming differences through diplomacy and trying to understand others, they want a "mature", "complex" game where there is a Bad Thing(tm) and they need to shoot it in the face. Way to stereotype, you have missed me on every single one of those marks. That's actually a feat considering how many you listed. Grats. Go on then. Surprise me.
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1822
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Jan 20, 2021 21:05:53 GMT
157
feuerrabe
163
Oct 19, 2016 13:01:51 GMT
October 2016
feuerrabe
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Post by feuerrabe on Jan 10, 2021 16:14:37 GMT
Shep was a battlefield artist who earned his/her way; the Ryders were competent soldiers (really only part of the PF team due to nepotism) who became elite technicians with the addition of SAM. Shep would paddle their behinds if it came to that. I mean, if SAM is disabled. Otherwise, I’m pretty sure Shep would be destroyed. There are abilities at Ryder’s disposal that Shep would have a serious problem combating, not least of all Ryder’s ability to friggin phase through matter in a blink maneuver with zero cooldown. The ability to jump and skip is provided by the game system. If you were playing Shepard in Andromeda's game system, they, too, would have the same ability. If you were to take it that literal, Shepard would be in many ways inferior to a real life person, because SHepard cannot jump at all, other than to skip a ledge, and the cannot climb a 1.5m / 5' high obstacle.
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