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Post by mtheillusive on Jan 11, 2021 17:36:08 GMT
Maybe cause I shot him in the face! Mature eh... Seriously though, I liked Andromeda ALMOST (but not quite) as ME1 if I play it in a specific manner. But there were so many possibilities of major storylines that could have been expanded in game that...well..were not. Most prominent example was the whole cross species virus thing that could hurt diplomacy between the AI and Angarans. Sooooooo much more could have been done with that.
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Post by Hanako Ikezawa on Jan 11, 2021 17:53:55 GMT
Maybe cause I shot him in the face! Mature eh... Seriously though, I liked Andromeda ALMOST (but not quite) as ME1 if I play it in a specific manner. But there were so many possibilities of major storylines that could have been expanded in game that...well..were not. Most prominent example was the whole cross species virus thing that could hurt diplomacy between the AI and Angarans. Sooooooo much more could have been done with that. ”Scoped and dropped!” “I will destroy you!” Not once (from one of the less mature characters btw) but as nauseum. Yep, definitely more mature. :rolleyes: It’s not like those things can’t be expanded on in the future. Some threads (like the Jardaan AI) BioWare said already would be.
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Post by SirSourpuss on Jan 11, 2021 18:02:28 GMT
”Scoped and dropped!” “I will destroy you!” I see nothing wrong with either of those. from one of the less mature characters btw I think Jack is plenty mature. The line is also a nod to the same line being uttered a million times from random mooks in ME1. It’s not like those things can’t be expanded on in the future. Some threads (like the Jardaan AI) BioWare said already would be. Yeah. And they should. But you should pick your time when you can do that. I find it really unfortunate that Bioware's next game is going to be DA4.
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Post by Hanako Ikezawa on Jan 11, 2021 18:13:42 GMT
”Scoped and dropped!” “I will destroy you!” I see nothing wrong with either of those. from one of the less mature characters btw I think Jack is plenty mature. The line is also a nod to the same line being uttered a million times from random mooks in ME1. It’s not like those things can’t be expanded on in the future. Some threads (like the Jardaan AI) BioWare said already would be. Yeah. And they should. But you should pick your time when you can do that. I find it really unfortunate that Bioware's next game is going to be DA4. They are just as immature as the line referenced in the post I replied to, except by people who are supposed to be more mature. Never said she wasn’t (though I would absolutely say she is immature). I was referring to Liam in that part being one of the more immature ones because he is supposed to be. The more mature ones, like Cora, Vetra, Jaal, or Drack, never have lines like that. I find it unfortunate that DA4 is going to ruin the series, but yeah having to wait several years because of that train wreck sucks too.
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Post by SirSourpuss on Jan 11, 2021 18:24:21 GMT
They are just as immature as the line referenced in the post I replied to, except by people who are supposed to be more mature. I don't know. "Shot him in the face" seems to be a pretty bad line to me. Never said she wasn’t (though I would absolutely say she is immature). So you would say that she isn't mature, but didn't, although you just said it. A find that sentence a little contradictory. I was referring to Liam in that part being one of the more immature ones because he is supposed to be. The more mature ones, like Cora, Vetra, Jaal, or Drack, never have lines like that. I don't even remember any of their lines, to be honest. Nothing sticks out at all, really. I have a hard time tracking their names. It's worse for Inquisition. I find it unfortunate that DA4 is going to ruin the series, but yeah having to wait several years because of that train wreck sucks too. A lot hinges on that title. DA4 is lucky that DA:I didn't cause a controversy, to some extent, like all the other Bioware titles of the past 10 years. EA has more faith in it, than ME or Anthem, to cancel it outright. As I said, ME:LE won't revitalize the franchise, won't garner new fans and depending how well DA4 does, it could determine the future of Bioware.
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Post by Kabraxal on Jan 12, 2021 14:35:34 GMT
No, just calling out the Andromeda wasn’t adult enough bullshit. Do I even need to point at the weak ass shift in your argument and now the ending was a cop out. It’s always typical of these posts that they can’t actually back up any of these poor claims. And can you actually enter a debate by putting forth an alternate argument instead of just stating you don't agree with a red sea level of salt in your tone? That would require you to actually make a rational argument with coherent talking points.
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Post by Little Bengel on Jan 12, 2021 15:16:20 GMT
And can you actually enter a debate by putting forth an alternate argument instead of just stating you don't agree with a red sea level of salt in your tone? That would require you to actually make a rational argument with coherent talking points. I mean, the point still stands that Andromeda's story and feel are ultimately lackluster in a good few departments. Lack of logic and explanation or proper foreshadowing for some aspects (when it has been established that uplinking with Remtech requires an AI, how the hell can Ryder actually mobilize an entire fleet of the damn things without SAM?), interesting concepts that fall short in execution and display (basically the Kett), even things like cinematic animation and soundtrack, which contribute greatly to the ambience (even the trilogy sidequests, with their constant cuts to whoever's talking at that given moment, ultimately shine over the Andromeda tasks with their simplistic zoom-in camera; a flaw that Inquisition also has). That's not to say the game doesn't have any strengths there. The characters (mostly the squadmates and the Tempest crew) are interesting and hardly feel like cheap copies of the trilogy squad (I struggle to understand how a veteran krogan merc who actively fights for his clan and family is the same as a krogan bounty hunter who became disillusioned with his species), and the angara... BioWare deserves props for actually developing an alien species in a meaningful way. In the trilogy, only the krogan actually come close. These things cannot be disregarded, even if they are the product of, I suspect, the respective teams (the writing team in particular) not having enough time to properly do their work, rather than the argument of incompetence that is so popular among skeptics.
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Post by jadebaby88 on Jan 12, 2021 15:17:47 GMT
And can you actually enter a debate by putting forth an alternate argument instead of just stating you don't agree with a red sea level of salt in your tone? That would require you to actually make a rational argument with coherent talking points. Actually it wouldn't. It is far easier to debate an irrational argument successfully than a rational one, but it looks as if you cannot even do that and would prefer to continue this incessant and aimless bickering instead. How sad.
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Post by Kabraxal on Jan 12, 2021 20:07:36 GMT
That would require you to actually make a rational argument with coherent talking points. I mean, the point still stands that Andromeda's story and feel are ultimately lackluster in a good few departments. Lack of logic and explanation or proper foreshadowing for some aspects (when it has been established that uplinking with Remtech requires an AI, how the hell can Ryder actually mobilize an entire fleet of the damn things without SAM?), interesting concepts that fall short in execution and display (basically the Kett), even things like cinematic animation and soundtrack, which contribute greatly to the ambience (even the trilogy sidequests, with their constant cuts to whoever's talking at that given moment, ultimately shine over the Andromeda tasks with their simplistic zoom-in camera; a flaw that Inquisition also has). That's not to say the game doesn't have any strengths there. The characters (mostly the squadmates and the Tempest crew) are interesting and hardly feel like cheap copies of the trilogy squad (I struggle to understand how a veteran krogan merc who actively fights for his clan and family is the same as a krogan bounty hunter who became disillusioned with his species), and the angara... BioWare deserves props for actually developing an alien species in a meaningful way. In the trilogy, only the krogan actually come close. These things cannot be disregarded, even if they are the product of, I suspect, the respective teams (the writing team in particular) not having enough time to properly do their work, rather than the argument of incompetence that is so popular among skeptics. I am a bit tired of the “cinematic dialogue” complaints... it adds nothing to the side quests to constantly zoom in on someone's face. They use cinematic dialougue for the most important conversations. I agree, to a point, on the Kett. There is a lot of implied story beats to come in the future, but I did want a little kore fleshing out of the Archon. But, unlike the reapers, the main thrust of the game is less about him as a antagonist and more about getting the Initiative on its feet. He and the Kett just happen to be one of the obstacles. As for the AI... eh, after Shepard’s resurrection it would take something egregious to pull me out. SAM adapted to Remnant tech and through SAM Ryder has some ability to control remnant tech. It really does not need a Trek technobabble scene to explain it away. ME has always tilted more to Star Wars style sci fantasy. I’ll gladly discuss some things about Andromeda. Hell, I really wish more effort went into all romances so each had an amazing cutscene, with or without sex btw, and I really think more of the crew being out and about in hubs were needed. And naturally squad power control. Andromeda isn’t perfect, but then neither was the OT, especially narratively. But my problem with the other poster is the inane tantrums on the maturity if the franchise. He is spewing the same tired memes that started to fly at Bioware in 2015. After 6 years I really don’t want to hear those awful takes on being more “adult” or “mature” and then watch the poster duck being called out by shouting another meme argument that had nothing to do with the post being called out. It’s giving me flashbacks to majestic jazz, dutch, and a few others that made life miserable on the old BSN.
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Post by Little Bengel on Jan 12, 2021 22:05:41 GMT
I am a bit tired of the “cinematic dialogue” complaints... it adds nothing to the side quests to constantly zoom in on someone's face. They use cinematic dialougue for the most important conversations. I personally find it extremely jarring, and a step down from how every other BioWare game handled camera angles in conversations. By my understanding, the sooner they do away with it all, the better. A prominent obstacle, and thus one which needed somewhat better treatment than they got. There is that one side-quest on Voeld that reveals the Archon's actual standing among the kett, and also the others with Dr. Aden and the Primus... but the things discussed and revealed about the kett in these same missions deserved to be showcased in the main story proper. Without it, the Kett generally come across as super-generic EVUL ALIENZ with a generic supreme leader who wants to conquer and/or destroy everything, with no deeper story to them. Compare that to Saren, who was motivated out of fear for what the Reapers could do and aided Sovereign in an attempt to save his species (and perhaps more than just the Turians) from being extinguished or converted into another Reaper, and could eventually be talked into shooting himself in the end. Granted, it still leads to the final boss fight, but it's a nice bit of engagement we could have had with the Archon as well. Not really. The Codex entries, at least, provided plenty of scientific backdrop that helped flesh out the specifics of the setting, so it was somewhat hard sci-fi. I prefer to leave the sci-fantasy to settings that are built for it, like Star Wars, or Destiny. Honestly, I don't want romance cutscenes with super-detailed animations like in Andromeda if they come at the expense of animation in other departments. I will agree that more squad power control would be nice. I'd like to see the pause overlay return, and an implementation of the infinite wheel seen in Prey and Warframe when it comes to powers. There is certainly an argument to be made for a more complex story and presentation of the setting, which Andromeda sadly lacked. Even the trilogy wasn't super complex, but it had enough of it, and it also had a tone that helped define the general setting as a whole, particularly 1 and 2. I'd gladly welcome a return to ME2's tone for the next ME.
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Post by mtheillusive on Jan 13, 2021 0:23:33 GMT
Andromeda, if certain dialogues options are picked, can have a bit of a serious and emotional tone. One thing I will give Andromeda is that it also has options for the player to dictate what kind of tone THEY want. I prefer a bit more dramatic and serious tone so my plays reflect that, however there are other who may want to just be Guardians of The Galaxy meets Mass Effect, and there are tone decisions for that as well. That contrasts with the Mass Effect Trilogy, which generally have a more serious tone with a few quirks and jokes here and there, and differences range between more Noble Soldier to Ruthless Gangster...and it seems that many players prefer between those two types over Andromeda's more range. In that sense, depending on playthrough, the story is not more mature per say than Andromeda. However, there were major decisions, even going back as far as the first game, that dramatically add to the story, tone, and plot in a way that Andromeda does not. Virmire in particular does this, where certain decisions can have the music itself get darker and generally creepy...and that's all BEFORE the big Sovereign reveal and the Saren convo + fight and the Squadmate death. That helped add an atmosphere to the game that really seemed...mature (as that is the word we are using lol). That continues all the way to the end game, with an after credits score that had players HYPED for the next one and whatever would come next. THAT is where Andromeda failed as an overall story. Andromeda is fun, and has its moments, but nothing to draw you and intensify the overall plot. The Kett and Archon were bland bad guy of the week, and as stated earlier in the thread, plots points such as the AI on Voeld, the cross species virus, killing the Rokaer leader, things like having an option to kick Liam off the ship after his Loyalty mission, etc...could have been done soooo much better. There was very little consequence in the game, and it hurt the overall emotional impact. And its sad because the potential was there...the missions were there, but the way it was "told" if you will...it fell short. And don't get me started on that horrifically awful end credits theme Every time I get to that point I actually mute the game and just play Ryders in the Sky (Johnny Cash) cause it at least fits Thats why I say its ALMOST as good as ME1(storywise). AND THIS (music wise) is how you end a game lol
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Post by ahglock on Jan 13, 2021 3:02:48 GMT
That would require you to actually make a rational argument with coherent talking points. I mean, the point still stands that Andromeda's story and feel are ultimately lackluster in a good few departments. Lack of logic and explanation or proper foreshadowing for some aspects (when it has been established that uplinking with Remtech requires an AI, how the hell can Ryder actually mobilize an entire fleet of the damn things without SAM?), I actually thought by then SAM was pretty much back. Like wasn't that the entire point of the twin getting to SAMs console and hitting the button. I always thought he was there enough after that which is why Ryder stopped dying. So like the programming power was there, just not the voice.
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Post by biggydx on Jan 13, 2021 3:40:36 GMT
Hmmmm... You make it sound like it was a paragon vs. renegade thing, which I don't think it is. Mass Effect opens with a dialogue between Udina and Anderson, where Anderson pitches how gorgeous Shepard is. Shepard did not need to grow into a tried and special forces soldier, Shepard was a stand-in for humanity as whole, which had to prove itself on the galactic stage. Mass Effect 1 - 3 was humanity's coming of age. In Andromeda, Ryder is rather juvenile, and stumbles into shoes that are way to big for Sara and Scott. They lack confidence and experience, and they haven't earned the respect of others yet. The briefings with the crew are a mess, no matter what you choose. Personally I enjoyed turning away from the super-soldier concept and handing us a relatively normal dude or gal who had to find their place in the world. Asking for Shepard is basically asking for a god-like super soldier who can completely pwn the galaxy, but you have to keep in mind who big the leap between the original trilogy and Andromeda. As far as the original trilogy was concerned, that was exactly what you got and it not surprising that some players were offended but this diametrically opposed take on the protagonist. This difference was further confounded by bad dialogue writing, bad voice-over, bad animation, which conveyed the intentionally awkward situations in an unintentionally awkward way. However, your criticism goes a bit more into the Paragon vs. Renegade direction - both of which is possible in Mass Effect, and the game tries not to render judgement. Andromeda distinguishes between casual, logical, professional and emotional rather than renegade and paragon, it is my understanding that you can still make choice that go either direction. Therefore, I would subscribe to your first paragraph (even though I thoroughly enjoy the sexy alien part of it), but not to the rest of it. Shepard wasn't a super soldier. If fact, with SAM and his profiles, Ryder was more of a super soldier. Are you forgetting the fact that Shepard was basically brought back to life as a super soldier? ME2 basically gives you multiple implants and cybernetics you can place into your body to make you a LITERAL super soldier. The Black Widow sniper rifle you get halfway through the game even says that the recoil is so strong, there's no way anyone but Shepard would be able to use it.
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Post by Phantom on Jan 13, 2021 4:13:03 GMT
Shepard wasn't a super soldier. If fact, with SAM and his profiles, Ryder was more of a super soldier. Are you forgetting the fact that Shepard was basically brought back to life as a super soldier? ME2 basically gives you multiple implants and cybernetics you can place into your body to make you a LITERAL super soldier. The Black Widow sniper rifle you get halfway through the game even says that the recoil is so strong, there's no way anyone but Shepard would be able to use it. It is very lore friendly to have Cerberus to be on the bleeding edge science and technologies within ME1 and ME2. One of the elements I would keep if I was going to remaking Mass Effect Trilogy or having a Cerberus Player Character is to keep their Bleeding edge science and technologies aspects while giving them a good story.
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Post by Son of Dorn on Jan 13, 2021 7:10:08 GMT
Shepard wasn't a super soldier. If fact, with SAM and his profiles, Ryder was more of a super soldier. Are you forgetting the fact that Shepard was basically brought back to life as a super soldier? ME2 basically gives you multiple implants and cybernetics you can place into your body to make you a LITERAL super soldier. The Black Widow sniper rifle you get halfway through the game even says that the recoil is so strong, there's no way anyone but Shepard would be able to use it. No I'm not. Those implants don't class Shepard as a super soldier. Do they make him faster? No. Do they make Shepard able to punch a krogan so hard that they'll go flying? No. Can Shepard tank hits that'll kill a normal human? No. So Shepard can fire the Widow, so what? Every weapon in Mass Effect fires a round that is the size of a grain of sand. It's not like it's firing a 20mm anti tank round. So that's most likely Bioware not knowing how weapon recoil works. Edit: I almost forgot, Ryder can also fire a Widow sniper rifle and yet they don't have Shepard's cybernetics, as well as Ashley and Garrus in ME3. So that info that they said about Shepard being the only one that can use a Widow sniper rifle is BS.
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Post by feuerrabe on Jan 13, 2021 10:05:04 GMT
All these points relate more to the combat system than the stories of the game itself. As far as I am concerned is that the game portraits Ryder as an inexperienced rookie with some combat training at the beginning of ME:A, whereas the first thing you hear in Mass Effect at all is how gorgeous a soldier Shepard is, and that theme continues throughout ME 1 throughout both Shepard's attitude and the reaction of NPCs. ME 2 - 3 don't count in that regard, because at that point Shepard actually did save the citadel as part of the game (meaning it wasn't just handed to the player, the player actually achieved that playing the character), and for Andromeda, we only have the first for comparison.
The game acts as though Shepard has earned becoming a Spectre, even though that is backed up by nothing in the game, they are simply a super soldier to begin with. On the other side, the Andromeda makes perfectly clear that Ryder hasn't earned becoming the pathfinder, they simply inherited the link to unjust means, which is why they still need to prove themselves.
Mass Effect 3 and Mass Effect Andromeda do have different combat systems. Any difference of what they can accomplish in combat linked to those differences. And even so, if you want to compare the combat systems anyway, it would be more meaningful comparing the multiplayer mode and single player mode of the respective games, and then looking comparing this difference between the two games. The only ability that is actually explained in game by SAM's presence is the ability to switch profiles. However, that is still besides the point. I should also point out that the Black Widow and the Widow are similar, but not identical weapons.
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Post by Son of Dorn on Jan 13, 2021 10:49:26 GMT
All these points relate more to the combat system than the stories of the game itself. As far as I am concerned is that the game portraits Ryder as an inexperienced rookie with some combat training at the beginning of ME:A, whereas the first thing you hear in Mass Effect at all is how gorgeous a soldier Shepard is, and that theme continues throughout ME 1 throughout both Shepard's attitude and the reaction of NPCs. ME 2 - 3 don't count in that regard, because at that point Shepard actually did save the citadel as part of the game (meaning it wasn't just handed to the player, the player actually achieved that playing the character), and for Andromeda, we only have the first for comparison.
The game acts as though Shepard has earned becoming a Spectre, even though that is backed up by nothing in the game, they are simply a super soldier to begin with. On the other side, the Andromeda makes perfectly clear that Ryder hasn't earned becoming the pathfinder, they simply inherited the link to unjust means, which is why they still need to prove themselves.
Mass Effect 3 and Mass Effect Andromeda do have different combat systems. Any difference of what they can accomplish in combat linked to those differences. And even so, if you want to compare the combat systems anyway, it would be more meaningful comparing the multiplayer mode and single player mode of the respective games, and then looking comparing this difference between the two games. The only ability that is actually explained in game by SAM's presence is the ability to switch profiles. However, that is still besides the point. I should also point out that the Black Widow and the Widow are similar, but not identical weapons. Then maybe the combat system should backup what the lore says then, otherwise you'll get conflicting information from the game.
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Post by ClarkKent on Jan 13, 2021 11:33:32 GMT
The end credits song of Andromeda was one of the few things Andromeda did well.
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Post by SirSourpuss on Jan 13, 2021 11:54:48 GMT
The end credits song of Andromeda was one of the few things Andromeda did well. If you make it that far. There's always youtube, I guess.
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Post by Little Bengel on Jan 13, 2021 12:01:08 GMT
I mean, the point still stands that Andromeda's story and feel are ultimately lackluster in a good few departments. Lack of logic and explanation or proper foreshadowing for some aspects (when it has been established that uplinking with Remtech requires an AI, how the hell can Ryder actually mobilize an entire fleet of the damn things without SAM?), I actually thought by then SAM was pretty much back. Like wasn't that the entire point of the twin getting to SAMs console and hitting the button. I always thought he was there enough after that which is why Ryder stopped dying. So like the programming power was there, just not the voice. Must've forgotten that. I don't have the game, but I've watched some playthroughs a long while back. I'll do it again after I've completed my current trilogy playthrough, since I want to do a review-lite post for each game here.
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Post by mtheillusive on Jan 13, 2021 13:43:50 GMT
The end credits song of Andromeda was one of the few things Andromeda did well.
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April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Jan 13, 2021 14:53:30 GMT
Are you forgetting the fact that Shepard was basically brought back to life as a super soldier? ME2 basically gives you multiple implants and cybernetics you can place into your body to make you a LITERAL super soldier. The Black Widow sniper rifle you get halfway through the game even says that the recoil is so strong, there's no way anyone but Shepard would be able to use it. No I'm not. Those implants don't class Shepard as a super soldier. Do they make him faster? No. Do they make Shepard able to punch a krogan so hard that they'll go flying? No. Can Shepard tank hits that'll kill a normal human? No. So Shepard can fire the Widow, so what? Every weapon in Mass Effect fires a round that is the size of a grain of sand. It's not like it's firing a 20mm anti tank round. So that's most likely Bioware not knowing how weapon recoil works. Edit: I almost forgot, Ryder can also fire a Widow sniper rifle and yet they don't have Shepard's cybernetics, as well as Ashley and Garrus in ME3. So that info that they said about Shepard being the only one that can use a Widow sniper rifle is BS. The implants give him unbreakable bones, how is that not already superhuman? Of course theres gonna be differences between in-game combat and cinematics. Also, I mention the Widow because the description for it literally says that the recoil is so strong, that it would completely shatter the collar bone of any other human using it. And yes, while the projectiles fired by guns in the Mass Effect universe are relatively small, because they're being fired at a higher velocity you still have to manage recoil due to the force of the projectile (i.e. Newtons Laws).
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Sept 20, 2024 18:55:08 GMT
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Son of Dorn
Fortifying everything.
6,293
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Jan 13, 2021 15:29:06 GMT
No I'm not. Those implants don't class Shepard as a super soldier. Do they make him faster? No. Do they make Shepard able to punch a krogan so hard that they'll go flying? No. Can Shepard tank hits that'll kill a normal human? No. So Shepard can fire the Widow, so what? Every weapon in Mass Effect fires a round that is the size of a grain of sand. It's not like it's firing a 20mm anti tank round. So that's most likely Bioware not knowing how weapon recoil works. Edit: I almost forgot, Ryder can also fire a Widow sniper rifle and yet they don't have Shepard's cybernetics, as well as Ashley and Garrus in ME3. So that info that they said about Shepard being the only one that can use a Widow sniper rifle is BS. The implants give him unbreakable bones, how is that not already superhuman? Of course theres gonna be differences between in-game combat and cinematics. Also, I mention the Widow because the description for it literally says that the recoil is so strong, that it would completely shatter the collar bone of any other human using it. And yes, while the projectiles fired by guns in the Mass Effect universe are relatively small, because they're being fired at a higher velocity you still have to manage recoil due to the force of the projectile (i.e. Newtons Laws). Err, having unbreakable bones doesn't make you superhuman (and before you bring up wolverine, he had regeneration, bone claws and a keen sense of smell. Also the Spartans had other implants that increased their strength, speed and reflexes. These are things that Shepard doesn't have). So, if you want to class Shepard as anything, it'd be a cyborg zombie. As for the Widow, it's a dumb design. Who invents a gun that you can't even fire? We have anti material rifles that don't shatter the bones of those who are trained to use them. Then again... Most things in Mass Effect are created via the Rule of Kool without even probably looking into it so not surprising that it sounds stupid.
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Scribbles
185
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Sept 20, 2024 22:37:20 GMT
31,531
Hanako Ikezawa
22,965
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jan 13, 2021 15:37:06 GMT
The implants give him unbreakable bones, how is that not already superhuman? Of course theres gonna be differences between in-game combat and cinematics. Also, I mention the Widow because the description for it literally says that the recoil is so strong, that it would completely shatter the collar bone of any other human using it. And yes, while the projectiles fired by guns in the Mass Effect universe are relatively small, because they're being fired at a higher velocity you still have to manage recoil due to the force of the projectile (i.e. Newtons Laws). Err, having unbreakable bones doesn't make you superhuman (and before you bring up wolverine, he had regeneration, bone claws and a keen sense of smell. Also the Spartans had other implants that increased their strength, speed and reflexes. These are things that Shepard doesn't have). So, if you want to class Shepard as anything, it'd be a cyborg zombie. As for the Widow, it's a dumb design. Who invents a gun that you can't even fire? We have anti material rifles that don't shatter the bones of those who are trained to use them. Then again... Most things in Mass Effect are created via the Rule of Kool without even probably looking into it so not surprising that it sounds stupid. Indestructible bones by itself absolutely does qualify as superhuman, since it is beyond normal human capabilities. Regarding the Widow, humans didn’t create it. The lore says it is Geth in origin, as Legion is known to use it (and is the only companion in ME2 that can). The Black Widow was made by humans, as a scaled down version.
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2754
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Sept 20, 2024 18:55:08 GMT
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Son of Dorn
Fortifying everything.
6,293
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Jan 13, 2021 15:45:35 GMT
Err, having unbreakable bones doesn't make you superhuman (and before you bring up wolverine, he had regeneration, bone claws and a keen sense of smell. Also the Spartans had other implants that increased their strength, speed and reflexes. These are things that Shepard doesn't have). So, if you want to class Shepard as anything, it'd be a cyborg zombie. As for the Widow, it's a dumb design. Who invents a gun that you can't even fire? We have anti material rifles that don't shatter the bones of those who are trained to use them. Then again... Most things in Mass Effect are created via the Rule of Kool without even probably looking into it so not surprising that it sounds stupid. Indestructible bones by itself absolutely does qualify as superhuman, since it is beyond normal human capabilities. Regarding the Widow, humans didn’t create it. The lore says it is Geth in origin, as Legion is known to use it (and is the only companion in ME2 that can). The Black Widow was made by humans, as a scaled down version. Then how does Shepard's skeletal structure disintegrates in the Blue and Green if it's indestructible?
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