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Post by themikefest on Feb 4, 2021 19:50:09 GMT
I just talked with themikefest. He said he believes the remaster will sell better than MEA. I agree with him. His concern with multiplayer being removed, what effect will that have on sales. He knows some have said they won't get it because of that. Then I have to ask, what does themikefest consider to be the number of Andromeda sales, to say whether that will be what the remaster sells. I have no idea what the sales of MEA was. I just know it didn't do as well as some hoped it would.
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Post by SirSourpuss on Feb 4, 2021 19:58:58 GMT
Sorry I wasn't clear, I'm not talking specifically just the MW setting, it was short hand for the style of game. characters, style and to some degree places. As yes Kadara vs Omega have a different feel due to the visuals. You can do that anywhere, but unless Kadara port actually looks like a port city and not a tiny ass village in a swamp it wont feel the same. Even if usable sq feet of space is the same the imagery set up for how big Omega is, is different as it felt like Kadara was no bigger than you saw. The color pallets of one creates a different tone for the port than the other. You don't have to have the same places or the same characters, but you have to understand why those characters resonated with a much much larger set of fans compared to the Andromeda characters. Using the same characters/places does make the job easier though it has its own potential risks. Even so, instead of going to Omega, lets say we go to Sigma and instead of Liara and Tali, I have with me Tiala and Lari. I'm effectively ... we did that already, with ME:A. With some minor adjustments, the ME:A crew is, more or less, the ME1/2 crew again, re-skinned, merged, gender swapped, race swapped, just with different lines. Is there a point into doing that again? Or revisiting these same ME:A characters, that we already have more recognizable versions of? If the point of the ME remaster is to gather data, to what end are these data for? What does Bioware expect to see and what do they want from us? Because depending on that, I could be much more agreeable. Or I can fuck off. Honesty goes a long way with me.
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Post by Hanako Ikezawa on Feb 4, 2021 21:22:59 GMT
People seem to have played a much different MEA than me, considering their description of Ryder are quite frankly ridiculous and detached from reality compared to how they actually were in the game.
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Post by ClarkKent on Feb 4, 2021 21:36:51 GMT
I think BioWare's intent was for MEA to start the Ryder kids years before where Shepard was at the start of ME. Shepard had already earned both reputation and maturity by then … if BioWare had done a prequal to ME, that focused on Shepard, we would see that younger Shepard, making the kinds of mistakes the Ryder twins make in MEA. So in effect, MEA was like a prequal, to create the Ryder backstory, for the next installment, where they pick it up along the same competence/maturity/experience/age lines as Shepard in ME1. For whatever reason, that idea has been lost to most in this forum. Whether or not BioWare follows this idea in NME is unknown (at least to me), but that was their stated intent. So I don't worry so much about Ryder's age in MEA … I look forward to seeing a more mature, experienced Ryder in NME … someone along the lines of Shepard in ME1. As far as cringing at romance options that are too close to the age of your children … I think that is something every parent goes through … and later, in reverse, that every child goes through, thinking about their parents' love lives. The journey from immature dumbass to mature dumbass.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,869 Likes: 3,485
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 4, 2021 21:52:17 GMT
Sorry I wasn't clear, I'm not talking specifically just the MW setting, it was short hand for the style of game. characters, style and to some degree places. As yes Kadara vs Omega have a different feel due to the visuals. You can do that anywhere, but unless Kadara port actually looks like a port city and not a tiny ass village in a swamp it wont feel the same. Even if usable sq feet of space is the same the imagery set up for how big Omega is, is different as it felt like Kadara was no bigger than you saw. The color pallets of one creates a different tone for the port than the other. You don't have to have the same places or the same characters, but you have to understand why those characters resonated with a much much larger set of fans compared to the Andromeda characters. Using the same characters/places does make the job easier though it has its own potential risks. Even so, instead of going to Omega, lets say we go to Sigma and instead of Liara and Tali, I have with me Tiala and Lari. I'm effectively ... we did that already, with ME:A. With some minor adjustments, the ME:A crew is, more or less, the ME1/2 crew again, re-skinned, merged, gender swapped, race swapped, just with different lines. Is there a point into doing that again? Or revisiting these same ME:A characters, that we already have more recognizable versions of? If the point of the ME remaster is to gather data, to what end are these data for? What does Bioware expect to see and what do they want from us? Because depending on that, I could be much more agreeable. Or I can fuck off. Honesty goes a long way with me. There is a difference in just copying things and learning from them.
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Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
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Post by 10k on Feb 4, 2021 22:07:58 GMT
People seem to have played a much different MEA than me, considering their description of Ryder are quite frankly ridiculous and detached from reality compared to how they actually were in the game. How so? I mean from what I've read here descriptions of Ryder are pretty darn accurate. There's not one point in the game I remember Ryder standing up for himself or reprimanding his crew when they blatantly do whatever they want. Main example: Peebee launching an escape pod right into a volcano if I remember correctly. Total recklessness on her part, and Ryder does nothing. They are suppose to be a professional organization, but ridiculous stuff like this happens throughout the game. No time did I feel like they were taking their duty seriously, as everyone would always try to lighten the situation with cringey jokes or a witty comment. I don't know, maybe it's just how I perceived them.
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Post by SirSourpuss on Feb 4, 2021 23:17:53 GMT
There is a difference in just copying things and learning from them. Could you be more specific? Is it that they're trying not to repeat the same mistakes with the Andromeda crew, hence the effort to recreate the Trilogy crew in Andromeda?
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Energizer Bunny 211
So far 2024 is the same as the previous three years...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem
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Post by Energizer Bunny 211 on Feb 4, 2021 23:34:42 GMT
People seem to have played a much different MEA than me, considering their description of Ryder are quite frankly ridiculous and detached from reality compared to how they actually were in the game. How so? I mean from what I've read here descriptions of Ryder are pretty darn accurate. There's not one point in the game I remember Ryder standing up for himself or reprimanding his crew when they blatantly do whatever they want. Main example: Peebee launching an escape pod right into a volcano if I remember correctly. Total recklessness on her part, and Ryder does nothing. They are suppose to be a professional organization, but ridiculous stuff like this happens throughout the game. No time did I feel like they were taking their duty seriously, as everyone would always try to lighten the situation with cringey jokes or a witty comment. I don't know, maybe it's just how I perceived them. I agree with you, and it's funny you should mention that because I remember the first and only time I picked the harsher, more 'Renegade' response...I had no idea what he would say because I'd always gone witht he 'lighter' (passionate or humourous tones)....and he wound-up dropping the F-Bomb! (When Scott/Sara talk to the Cardinal after freeing the Moshae) My head spun, my jaw dropped, and I think even my ears bled a little...I definitely had to cover my ears in cringe-factor....Because that response (and the way it was delivered by Tom Taylorson) seemed absolutely out of character for Ryder. I mean, for me it was an immersion-breaking episode of spontaneous, unwarranted, needless and uncharacteristic profanity. Now don't get me wrong, I have no problems with profanity is games like the F-Bomb....But it has to be fitting. This totally wasn't. There are other examples of Ryder swearing that just seem way too out of character, and even in terms of how the line was delivered by the VAs, it doesn't sound sincere enough or believable. Example, when Keith David's Admr. Anderson swore in Mass Effect 3, it was delivered in such a way by the VA that made the character believeable and sincere....and it fit. He didn't curse very often, but when he did it was believable and it fit with both the scene, the dialogue and the tone. The only things that ever fit the Ryder Twins were the Logical or the Passionate or Humourous dialogue choices... Not the more aggressive, cursing, trying to act tough (but they really weren't) tones. So I enjoyed Andromeda for the most part....But only if I didn't try to act like a total bad-ass who cussed as much as Jack did in ME 2 (she had to tone it down in 3...LOL, that was funny.....Trying so hard to be good, to be a clean example for her students.. LOL "Screw your F--Flight Lieutenant" Classic. because we all know she wanted to say "F---er" and that was probably still what she was thinking).
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Post by Hrulj on Feb 4, 2021 23:40:58 GMT
Shepards return would be great. Although if that is impossible I'd prefer the new character to be more along the line of Butcher of Torfan than a college frat boy like Ryder. I don't think anyone wants to play a leader that everyone walks over and can instill 0 discipline
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Post by Hanako Ikezawa on Feb 4, 2021 23:59:48 GMT
Shepards return would be great. Although if that is impossible I'd prefer the new character to be more along the line of Butcher of Torfan than a college frat boy like Ryder. I don't think anyone wants to play a leader that everyone walks over and can instill 0 discipline No thanks. Have no interest in being forced into being a war criminal psychopath.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Hrulj on Feb 5, 2021 0:00:44 GMT
Shepards return would be great. Although if that is impossible I'd prefer the new character to be more along the line of Butcher of Torfan than a college frat boy like Ryder. I don't think anyone wants to play a leader that everyone walks over and can instill 0 discipline No thanks. Have no interest in being forced into being a war criminal psychopath. Good on you. I do. And Andromeda's failure has shown the others do too
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Post by SirSourpuss on Feb 5, 2021 0:17:20 GMT
No thanks. Have no interest in being forced into being a war criminal psychopath. Good on you. I do. And Andromeda's failure has shown the others do too There should be a healthier in-between. I mean, I'm sure we can fit at least one between immature joker and genocidal maniac.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Hrulj on Feb 5, 2021 0:28:40 GMT
Good on you. I do. And Andromeda's failure has shown the others do too There should be a healthier in-between. I mean, I'm sure we can fit at least one between immature joker and genocidal maniac. Which is what is needed. Which is what Andromeda didn't offer. A doormat or nothing. Meanwhile Shepard could let hostages be killed just to get a single terrorist. Or let him escape to strike again to save hostages. Execute team-mates for causing him trouble.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,869 Likes: 3,485
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 5, 2021 0:38:04 GMT
There is a difference in just copying things and learning from them. Could you be more specific? Is it that they're trying not to repeat the same mistakes with the Andromeda crew, hence the effort to recreate the Trilogy crew in Andromeda? I'm not a writer so I am not sure I can. And I honestly don't know what they are going to try and do as I am not sure succeeding is their motivation. So the best I can do is an analogy in things i am somewhat skilled in.
so lets say someone eats a bunch of British food and hates it, then they eat tacos and love it. I don't have to think they like tacos lets make a lot of tacos, I can say what is it about the taco that is different. And then plan a entirely new meal based on that. Like maybe if I start small I just go with a burrito, or a enchilada. And as I add more data points I find it is spicy food in general so I start throwing in Indian food or Sichuan.
Maybe they aren't all hits, like I make my lady a drink every time she comes over, I knew she loved mint so I started with a mojito, then a gin gin mule, I find out she like the ginger in that so I make a suffering bastard and she loves that, spinning off that i make an El Diablo she does not like that so I figure while she does like ginger beer she is either not a fan of tequila or creme de casis or perhaps the combination. Now I have the benefit of her standing right there and can talk to her for extra feedback. For bioware the best they have is reviews and sales. But from picking up some basics from her on her tastes and basing my mixing on that I have been very successful, I've made at least 50 different drinks for her only 2 were duds, 5 or 6 she just okay with another 5 or so she liked well enough but was not wowed by the rest she really liked to loved. I have more direct feedback and a audience of 1 but I am not a pro just a drink enthusiast.
the larger the feedback they get the more they can plan for there next game. Middling sales don't help much with that. So the better or worse people respond to the remake the more they have to go on to gauge their audiences tastes and create new characters and stories from that. They can just stick with tacos, you know make more tacos because you know they like tacos. But as much as that person loves tacos they may not like tacos day 8 in a row, so changes would be in order. But hopefully they can use the feedback they gain to figure out more than just tacos, to at least be broad enough to say they like spicy food.
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Post by SirSourpuss on Feb 5, 2021 1:08:13 GMT
So the better or worse people respond to the remake the more they have to go on to gauge their audiences tastes and create new characters and stories from that The problem being, I am not interested in their new characters. Frankly, it is like what Marvel is doing, with basically substituting all their established characters for 2nd rate ones. Instead of Thor, here's Jane Foster, or Valkyrie, or Thor's daughter, instead of T'Chala, here's Suri, his sister, as Black Panther, after Tony Stark, here's Riri Williams as the new Iron Man, instead of Logan being Wolverine, it's X-23 and then it's Honey badger, after her. I get it, you want to update your roster, but none of these characters have caught on. And neither did the Andromeda ones. And it's not like they hadn't had feedback from ME1-3 about the characters, with the ME2 cast being the best received, might I add, who were largely there for one game and 1/10, at best, of the next, but that didn't help them, did it? It's great to expand the roster, if you want, but just changing everyone is ... there's a reason heroes were being added to the Marvel Comics, instead of just retiring established, successful ones. These characters are your brand, your figureheads, what sets your setting apart from the others. You can purposefully cripple your setting if you want, by removing them, but why? So even if I do support it, what does Bioware intend to do? Why should I support this? I already got the games I want to play out of them and I'd rather play them as they were. If I want better textures, the mods are already there. And I get that Liara is back for ME5, but Liara is always back. There are characters, other than Liara, in this franchise. Unless there is something else Bioware wants to gauge from this remaster, I have no intention, yet again, to support this.
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Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 263 Likes: 271
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Hrulj on Feb 5, 2021 1:27:45 GMT
Could you be more specific? Is it that they're trying not to repeat the same mistakes with the Andromeda crew, hence the effort to recreate the Trilogy crew in Andromeda? I'm not a writer so I am not sure I can. And I honestly don't know what they are going to try and do as I am not sure succeeding is their motivation. So the best I can do is an analogy in things i am somewhat skilled in.
so lets say someone eats a bunch of British food and hates it, then they eat tacos and love it. I don't have to think they like tacos lets make a lot of tacos, I can say what is it about the taco that is different. And then plan a entirely new meal based on that. Like maybe if I start small I just go with a burrito, or a enchilada. And as I add more data points I find it is spicy food in general so I start throwing in Indian food or Sichuan.
Maybe they aren't all hits, like I make my lady a drink every time she comes over, I knew she loved mint so I started with a mojito, then a gin gin mule, I find out she like the ginger in that so I make a suffering bastard and she loves that, spinning off that i make an El Diablo she does not like that so I figure while she does like ginger beer she is either not a fan of tequila or creme de casis or perhaps the combination. Now I have the benefit of her standing right there and can talk to her for extra feedback. For bioware the best they have is reviews and sales. But from picking up some basics from her on her tastes and basing my mixing on that I have been very successful, I've made at least 50 different drinks for her only 2 were duds, 5 or 6 she just okay with another 5 or so she liked well enough but was not wowed by the rest she really liked to loved. I have more direct feedback and a audience of 1 but I am not a pro just a drink enthusiast.
the larger the feedback they get the more they can plan for there next game. Middling sales don't help much with that. So the better or worse people respond to the remake the more they have to go on to gauge their audiences tastes and create new characters and stories from that. They can just stick with tacos, you know make more tacos because you know they like tacos. But as much as that person loves tacos they may not like tacos day 8 in a row, so changes would be in order. But hopefully they can use the feedback they gain to figure out more than just tacos, to at least be broad enough to say they like spicy food.
Except that Bioware can't be trusted to make new characters and make them decent. They have showcased that over and over again. The climate in the company has changed drastically and time of actual mean options or nuance is gone. There is no grey area and never will be again. And the current writing cast has to satisfy their own self inserts and inside jokes before they ever consider what audience wants. As such I'd rather have Bioware shackled to old characters that they have to follow the behavior of than come up with new ones, like Ryder and fail utterly. And with all the fails they suffered so far one more could leave them in a ditch in a typical EA fashion
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,869 Likes: 3,485
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ahglock
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Feb 21, 2018 17:57:17 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 5, 2021 1:29:17 GMT
So the better or worse people respond to the remake the more they have to go on to gauge their audiences tastes and create new characters and stories from that The problem being, I am not interested in their new characters. Unless there is something else Bioware wants to gauge from this remaster, I have no intention, yet again, to support this. Fair enough, its stupid hard to recreate past magic though so even if they use the old characters I doubt they will feel like the old characters.
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Post by Hanako Ikezawa on Feb 5, 2021 1:30:22 GMT
I'm not a writer so I am not sure I can. And I honestly don't know what they are going to try and do as I am not sure succeeding is their motivation. So the best I can do is an analogy in things i am somewhat skilled in.
so lets say someone eats a bunch of British food and hates it, then they eat tacos and love it. I don't have to think they like tacos lets make a lot of tacos, I can say what is it about the taco that is different. And then plan a entirely new meal based on that. Like maybe if I start small I just go with a burrito, or a enchilada. And as I add more data points I find it is spicy food in general so I start throwing in Indian food or Sichuan.
Maybe they aren't all hits, like I make my lady a drink every time she comes over, I knew she loved mint so I started with a mojito, then a gin gin mule, I find out she like the ginger in that so I make a suffering bastard and she loves that, spinning off that i make an El Diablo she does not like that so I figure while she does like ginger beer she is either not a fan of tequila or creme de casis or perhaps the combination. Now I have the benefit of her standing right there and can talk to her for extra feedback. For bioware the best they have is reviews and sales. But from picking up some basics from her on her tastes and basing my mixing on that I have been very successful, I've made at least 50 different drinks for her only 2 were duds, 5 or 6 she just okay with another 5 or so she liked well enough but was not wowed by the rest she really liked to loved. I have more direct feedback and a audience of 1 but I am not a pro just a drink enthusiast.
the larger the feedback they get the more they can plan for there next game. Middling sales don't help much with that. So the better or worse people respond to the remake the more they have to go on to gauge their audiences tastes and create new characters and stories from that. They can just stick with tacos, you know make more tacos because you know they like tacos. But as much as that person loves tacos they may not like tacos day 8 in a row, so changes would be in order. But hopefully they can use the feedback they gain to figure out more than just tacos, to at least be broad enough to say they like spicy food.
Except that Bioware can't be trusted to make new characters and make them decent. They have showcased that over and over again. The climate in the company has changed drastically and time of actual mean options or nuance is gone. There is no grey area and never will be again. And the current writing cast has to satisfy their own self inserts and inside jokes before they ever consider what audience wants. As such I'd rather have Bioware shackled to old characters that they have to follow the behavior of than come up with new ones, like Ryder and fail utterly. And with all the fails they suffered so far one more could leave them in a ditch in a typical EA fashion You assume if they stuck with old characters the personalities would be the same? How do you figure, considering how much said old characters have already changed within the games you liked. Case in point, Liara becoming a completely different person in ME2 than she was in ME1.
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Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 263 Likes: 271
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Post by Hrulj on Feb 5, 2021 1:33:13 GMT
Except that Bioware can't be trusted to make new characters and make them decent. They have showcased that over and over again. The climate in the company has changed drastically and time of actual mean options or nuance is gone. There is no grey area and never will be again. And the current writing cast has to satisfy their own self inserts and inside jokes before they ever consider what audience wants. As such I'd rather have Bioware shackled to old characters that they have to follow the behavior of than come up with new ones, like Ryder and fail utterly. And with all the fails they suffered so far one more could leave them in a ditch in a typical EA fashion You assume if they stuck with old characters the personalities would be the same? How do you figure, considering how much said old characters have already changed within the games you liked. Case in point, Liara becoming a completely different person in ME2 than she was in ME1. Of course not. They'd add new stuff in line with new characters, however they can't change them completely. And Liara change was unliked by me, but I believe it stabilized. Either way, a template being followed with changes is still less changes and less chance for complete failure and cringe compared to letting them build something from ground up. In your heart of hearts do you think they'll make a main character that will shoot his friend and companion with a shotgun a dozen times because they refuse to be sterilized?
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Post by Hanako Ikezawa on Feb 5, 2021 1:35:40 GMT
You assume if they stuck with old characters the personalities would be the same? How do you figure, considering how much said old characters have already changed within the games you liked. Case in point, Liara becoming a completely different person in ME2 than she was in ME1. Of course not. They'd add new stuff in line with new characters, however they can't change them completely. And Liara change was unliked by me, but I believe it stabilized. Either way, a template being followed with changes is still less changes and less chance for complete failure and cringe compared to letting them build something from ground up. In your heart of hearts do you think they'll make a main character that will shoot his friend and companion with a shotgun a dozen times because they refuse to be sterilized? Disagree. With new characters there's no old character to hold them up to. Therefore less of a chance of failure. Look at how many hated the original trilogy characters in the sequel trilogy of Star Wars. I never play a main character like that, so them not wasting resources on bullshit like that would be more than welcome to me.
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So far 2024 is the same as the previous three years...
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energizerbunny211
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem
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Post by Energizer Bunny 211 on Feb 5, 2021 1:40:57 GMT
I'm in the category now of "Let's Wait and See". I mean, I can wish and hope and speculate what they may or may not do with this new installment, and sure, just like everyone else I have my own 'head-canon wish list'....But in the end, whatever I can imagine or wish for will more than likely not be what they've done (in which case, I risk disappointment) so fun as this may be....at the end of the day, they do what they do....the characters/game are what they are and we'll just have to wait and see. Or at the very least wait until there is more concrete evidence to make a hardline guess at.
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Glorious Star Lord
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KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 5, 2021 1:42:16 GMT
I'm not a writer so I am not sure I can. And I honestly don't know what they are going to try and do as I am not sure succeeding is their motivation. So the best I can do is an analogy in things i am somewhat skilled in.
so lets say someone eats a bunch of British food and hates it, then they eat tacos and love it. I don't have to think they like tacos lets make a lot of tacos, I can say what is it about the taco that is different. And then plan a entirely new meal based on that. Like maybe if I start small I just go with a burrito, or a enchilada. And as I add more data points I find it is spicy food in general so I start throwing in Indian food or Sichuan.
Maybe they aren't all hits, like I make my lady a drink every time she comes over, I knew she loved mint so I started with a mojito, then a gin gin mule, I find out she like the ginger in that so I make a suffering bastard and she loves that, spinning off that i make an El Diablo she does not like that so I figure while she does like ginger beer she is either not a fan of tequila or creme de casis or perhaps the combination. Now I have the benefit of her standing right there and can talk to her for extra feedback. For bioware the best they have is reviews and sales. But from picking up some basics from her on her tastes and basing my mixing on that I have been very successful, I've made at least 50 different drinks for her only 2 were duds, 5 or 6 she just okay with another 5 or so she liked well enough but was not wowed by the rest she really liked to loved. I have more direct feedback and a audience of 1 but I am not a pro just a drink enthusiast.
the larger the feedback they get the more they can plan for there next game. Middling sales don't help much with that. So the better or worse people respond to the remake the more they have to go on to gauge their audiences tastes and create new characters and stories from that. They can just stick with tacos, you know make more tacos because you know they like tacos. But as much as that person loves tacos they may not like tacos day 8 in a row, so changes would be in order. But hopefully they can use the feedback they gain to figure out more than just tacos, to at least be broad enough to say they like spicy food.
Except that Bioware can't be trusted to make new characters and make them decent. They have showcased that over and over again. The climate in the company has changed drastically and time of actual mean options or nuance is gone. There is no grey area and never will be again. And the current writing cast has to satisfy their own self inserts and inside jokes before they ever consider what audience wants. As such I'd rather have Bioware shackled to old characters that they have to follow the behavior of than come up with new ones, like Ryder and fail utterly. And with all the fails they suffered so far one more could leave them in a ditch in a typical EA fashion Then isn’t this all pointless? If they can’t write new ones, they can’t serve the old ones either. It doesn’t matter if there’s a template to follow, because they still have to write new content for them to interact with, which, presumably, will suck anyway. Like, who cares if Shepard’s personality is largely the same when their dialogue sucks?
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SirSourpuss
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Oct 16, 2017 16:19:07 GMT
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Feb 5, 2021 1:56:34 GMT
Fair enough, its stupid hard to recreate past magic though so even if they use the old characters I doubt they will feel like the old characters. I am not asking to recreate old characters ... That is what Bioware thinks they are doing. They're simply failing at it. You don't need to recreate a character that already is. You just Trek it. You put the characters in a situation, a new situation and you simply have them interact. If you can't grasp a compelling character interacting, what hops do you have to create a compelling character of your own? I can much more easily work in the confines of an established character, simply by eliminating what said character wouldn't do. For a not established character, to make compelling, requires far more work and much more difficult work, because you need to define the character, from scratch, not be contradicting with them, be concise, be precise, be relatable, look interesting etc. etc. etc. And you need to start from nothing, or a basic archetype, at best. If you can't have a grasp of an established character, how can you hope to create a good one, yourself? Frankly, I don't think you should be in any writing capacity, if you can't do something as basic.
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themikefest
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themikefest
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Post by themikefest on Feb 5, 2021 2:11:36 GMT
People seem to have played a much different MEA than me, considering their description of Ryder are quite frankly ridiculous and detached from reality compared to how they actually were in the game. What is your version?
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mtheillusive
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Post by mtheillusive on Feb 5, 2021 2:14:42 GMT
I would bring up the nasty argument between Ryder and Liam if you reprimand him after his loyalty mission, which is like Liam's best scene and interaction hands down....but I don't have enough space to add it to the cloud to download it lol. Another would be if you shoot the Roaekar leader before they shoot Jaal. Or choosing Sarissa to remain Pathfinder, or saying sorry Drack we need Raeka.
Anyway...Ryder was great to me if you know what dialogue choices you want to do. Really grows as a character from the beginning to end.
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