jadebaby88
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Official BSN Originale - Still searching for a better ending to ME3
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Post by jadebaby88 on Dec 19, 2020 12:25:12 GMT
You have two options in the poll that are essentially the same thing, "yes bring back Shepard and a few companion", or "yes bring back Shepard and a handful of companions."
Yet there is no option to say "No bring back Shepard, but yes bring back squad."
lul wut?
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Post by RedCaesar97 on Dec 19, 2020 14:37:15 GMT
I think it's moer the Kett aren't native to Heleus rather than Andromeda. I think it's obvious they come from somewhere else in Andromeda as their tech in general isn' t that much more advanced than the Angara or us.It's why SAM is able to hack it. On Liam's loyalty mission, if you read all the terminals throughout the ship, it is established that the Kett are not from Heleus.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Dec 19, 2020 15:21:23 GMT
You have two options in the poll that are essentially the same thing, "yes bring back Shepard and a few companion", or "yes bring back Shepard and a handful of companions." Yet there is no option to say "No bring back Shepard, but yes bring back squad." lul wut? I assumed it was just numerical differences, all/most, a moderate amount, a small amount.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Dec 19, 2020 16:13:06 GMT
I think it's moer the Kett aren't native to Heleus rather than Andromeda. I think it's obvious they come from somewhere else in Andromeda as their tech in general isn' t that much more advanced than the Angara or us.It's why SAM is able to hack it. On Liam's loyalty mission, if you read all the terminals throughout the ship, it is established that the Kett are not from Heleus. Which I believe is wha tI sai dthe yaren' tfrom Heleus but they are from Andromeda as they must be because threi rtech in general isn't any moer advanced in general than the Angara's or ours
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Post by alanc9 on Dec 19, 2020 16:21:34 GMT
M etoo tbh. It reall yfelt like it was young people who were trying t osurvive in a hostile place and were scrambling to do so and somehow making it work. It kind of felt more real to me than the trilogy did. I know right, maybe a lot of people are not in touch with younger people, especially a bit nervous or unsure about what they are supposed to do -ones? Most of us have stumbled in the dark, sometimes literally, and came out better because of what happened, what led to the outcome. Learn the ropes. Get up from nobody to someone who did something good to help. Isn't that the real issue? In the MET, you start the game as a recognized war hero who is literally the best humanity has to offer. You're playing a certified badass for every minute of the game. Nervous is something that happens to other people.
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Post by Unicephalon 40-D on Dec 19, 2020 16:24:02 GMT
I know right, maybe a lot of people are not in touch with younger people, especially a bit nervous or unsure about what they are supposed to do -ones? Most of us have stumbled in the dark, sometimes literally, and came out better because of what happened, what led to the outcome. Learn the ropes. Get up from nobody to someone who did something good to help. Isn't that the real issue? In the MET, you start the game as a recognized war hero who is literally the best humanity has to offer. You're playing a certified badass for every minute of the game. Nervous is something that happens to other people. Yes, I was about to write a lot of it to the message but I didnt. You jump into ready made soldier in MET. In Andromeda you jump into nervous youngling who will grow to be something bigger
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Dec 19, 2020 16:48:59 GMT
Isn't that the real issue? In the MET, you start the game as a recognized war hero who is literally the best humanity has to offer. You're playing a certified badass for every minute of the game. Nervous is something that happens to other people. Yes, I was about to write a lot of it to the message but I didnt. You jump into ready made soldier in MET. In Andromeda you jump into nervous youngling who will grow to be something bigger Yes that's exactly it qan dwhy MEA kind of appeaqls to m eas it was good to see Ryder grow through th ecourse of the game.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Dec 19, 2020 17:37:23 GMT
Isn't that the real issue? In the MET, you start the game as a recognized war hero who is literally the best humanity has to offer. You're playing a certified badass for every minute of the game. Nervous is something that happens to other people. Yes, I was about to write a lot of it to the message but I didnt. You jump into ready made soldier in MET. In Andromeda you jump into nervous youngling who will grow to be something bigger
You have to have a decent foundation for that to happen, we didn't get that with any of the characters in MEA.
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Post by vonuber on Dec 19, 2020 17:50:18 GMT
Bit puzzled why people are saying shep is dead. In the ending i got, she was alive, albeit injured.
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Post by SirSourpuss on Dec 19, 2020 18:17:15 GMT
I've gotta ... another thing with the ME:A dialogue options that are more like those of the recent Dragon Age games, I get the argument about "nuance", but it doesn't help. What do I mean by that. The descriptions are already vague enough. And regardless of how your character talks, it doesn't illicit a different response from who you're talking to, no more, at least, than the renegade/paragon and good/neutral/evil options of the dialogue wheel as it existed in the first three games. Why is that a problem? Besides the fact that the descriptions and the icons that came along with them, first of all, I hate the icons, I've said it before, I think they're stupid. If your flirt dialogue needs a heart symbol next to it, to make sense, scrap it. Seriously. So where was I going with this? If your descriptions, need descriptors to describe what you're going to say, do I even need to say that's a terrible description to begin with? That you put a stupid symbol next to it, doesn't fix the fact that they're terrible descriptions. It's just a lazy attempt to mitigate the problem.
Furthermore, they're not interactive. The feel of the se conversations go in the same way, regardless, which makes the dissonance between characters seem larger than intended. Like the person in the other side of the conversation is just ignoring your "zaniness" or whatever and carrying on in whatever personal or professional tone they were going on before. At least in real tabletop you have an actual person across from you who will react accordingly. In game, it feels transparent and occasionally artificial.
Granted that's not how all conversations go, nor do all conversations have as many stances. Not only that, but, at least with the Paragon/Renegade system you had a sort of speech skill check, which showed your characters progress in a fashion. Andromeda's lack of such a system shows how your character doesn't progress in their way of thought. Or maybe PoE spoiled me in that regard.
And to give Andromeda some credit, not that with the 3 standard options we got that much different responses, compared to what we got with Andromeda, but I'd much rather what little dialogue options I have, prompt some more realistic responses, than make superfluous dialogue choices that don't get answered in kind and just, I don't know, I don't feel like I'm talking to a person anymore. I think this is advancing in the opposite direction.
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Post by alanc9 on Dec 19, 2020 18:31:40 GMT
Bit puzzled why people are saying shep is dead. In the ending i got, she was alive, albeit injured. A lot of people figure that Liara's old enough in the teaser for Shepard to be dead of natural causes.
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twalicious
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Post by twalicious on Dec 19, 2020 21:31:37 GMT
Bring Shepard and crew back. They made ME for all of us. They tried to give us a new protagonist and crewmembers with Andromeda and it will forever leave a bad bad taste in my mouth. It would be dull, unfulfilling repeat if they gave us a new protagonist. I honestly dislike Dragon Age for this reason. I hate getting a new protagonist every. single. time. It keeps breaking the story up and I get less and less attached to my character each time, knowing I'll lose him/her next game.
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Post by alanc9 on Dec 20, 2020 3:47:28 GMT
Besides the fact that the descriptions and the icons that came along with them, first of all, I hate the icons, I've said it before, I think they're stupid. If your flirt dialogue needs a heart symbol next to it, to make sense, scrap it. Seriously. So where was I going with this? If your descriptions, need descriptors to describe what you're going to say, do I even need to say that's a terrible description to begin with? That you put a stupid symbol next to it, doesn't fix the fact that they're terrible descriptions. It's just a lazy attempt to mitigate the problem. The symbols are optional, you know. (Progress in their way of thought? What does that have to do with being skillful at persuasion?) Saying that Paragon/Renegade enabled dialogue skill checks isn't strictly accurate. ME1 has an actual skill check, with two different skills depending on what you're trying to do. While P and R points give bonuses, in practice this doesn't matter. A player who throws points into a skill will use the skill, and using the skill gives P/R points. Witout P/R score tracking, the system would have worked just the same. ME3's system essentially checks for completionism. If you do sidequests and imported a save, you'll pass any check. ME2 is the only game where dialogue checks really do depend on your P/R score. It's the worst such system I've ever seen in a CRPG.
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Post by KaiserShep on Dec 20, 2020 5:22:03 GMT
I've gotta ... another thing with the ME:A dialogue options that are more like those of the recent Dragon Age games, I get the argument about "nuance", but it doesn't help. What do I mean by that. The descriptions are already vague enough. And regardless of how your character talks, it doesn't illicit a different response from who you're talking to, no more, at least, than the renegade/paragon and good/neutral/evil options of the dialogue wheel as it existed in the first three games. Why is that a problem? Besides the fact that the descriptions and the icons that came along with them, first of all, I hate the icons, I've said it before, I think they're stupid. If your flirt dialogue needs a heart symbol next to it, to make sense, scrap it. Seriously. So where was I going with this? If your descriptions, need descriptors to describe what you're going to say, do I even need to say that's a terrible description to begin with? That you put a stupid symbol next to it, doesn't fix the fact that they're terrible descriptions. It's just a lazy attempt to mitigate the problem. Furthermore, they're not interactive. The feel of the se conversations go in the same way, regardless, which makes the dissonance between characters seem larger than intended. Like the person in the other side of the conversation is just ignoring your "zaniness" or whatever and carrying on in whatever personal or professional tone they were going on before. At least in real tabletop you have an actual person across from you who will react accordingly. In game, it feels transparent and occasionally artificial. Granted that's not how all conversations go, nor do all conversations have as many stances. Not only that, but, at least with the Paragon/Renegade system you had a sort of speech skill check, which showed your characters progress in a fashion. Andromeda's lack of such a system shows how your character doesn't progress in their way of thought. Or maybe PoE spoiled me in that regard. And to give Andromeda some credit, not that with the 3 standard options we got that much different responses, compared to what we got with Andromeda, but I'd much rather what little dialogue options I have, prompt some more realistic responses, than make superfluous dialogue choices that don't get answered in kind and just, I don't know, I don't feel like I'm talking to a person anymore. I think this is advancing in the opposite direction. I think that BioWare’s going to need to take a good long look at the dialogue system and how they can make it more engaging overall, because the standard shot reverse shot we’re used to isn’t exactly all that engaging, and the distant over the shoulder dialogue while NPC’s just stand there like statues are even worse. Regarding your complaint about the icons, the problem here is that context may be necessary where a sentence can be structured exactly the same yet carry two distinct meanings. Take “Would you like some coffee?” or “ Would you like some coffee?”. From there we can at least distinguish that they carry different meanings. I’d be curious to see how you would distinguish the two of these sentences without simply putting the word flirt in brackets, which is exactly the same thing as icons anyway.
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Post by Shinobu on Dec 20, 2020 5:28:37 GMT
If Shepard could come back with the entire squad and all of the previous decisions could be honored, I'd love that. But since I'm convinced that's impossible, I'd rather move on without Shepard or her crew. I definitely don't want Shepard reanimated a second time with no one left but Liara. That would be like watching the opening of Alien 3 again -- "You thought you won and saved the day, but surprise! Everyone you love died while you were asleep!"
I definitely don't want a new protagonist every game (a la Dragon Age), so I either want Ryder or a new protagonist that we will follow for 3 games with decisions carried over into subsequent games. Or both, because I do want Ryder back for 2 more Andromeda games but have a very hard time believing Ryder will be the protagonist in this game.
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Post by themikefest on Dec 20, 2020 5:37:29 GMT
I think that BioWare’s going to need to take a good long look at the dialogue system For me, I like the system used for DA2.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Dec 20, 2020 5:58:38 GMT
I've gotta ... another thing with the ME:A dialogue options that are more like those of the recent Dragon Age games, I get the argument about "nuance", but it doesn't help. What do I mean by that. The descriptions are already vague enough. And regardless of how your character talks, it doesn't illicit a different response from who you're talking to, no more, at least, than the renegade/paragon and good/neutral/evil options of the dialogue wheel as it existed in the first three games. Why is that a problem? Besides the fact that the descriptions and the icons that came along with them, first of all, I hate the icons, I've said it before, I think they're stupid. If your flirt dialogue needs a heart symbol next to it, to make sense, scrap it. Seriously. So where was I going with this? If your descriptions, need descriptors to describe what you're going to say, do I even need to say that's a terrible description to begin with? That you put a stupid symbol next to it, doesn't fix the fact that they're terrible descriptions. It's just a lazy attempt to mitigate the problem. Furthermore, they're not interactive. The feel of the se conversations go in the same way, regardless, which makes the dissonance between characters seem larger than intended. Like the person in the other side of the conversation is just ignoring your "zaniness" or whatever and carrying on in whatever personal or professional tone they were going on before. At least in real tabletop you have an actual person across from you who will react accordingly. In game, it feels transparent and occasionally artificial. Granted that's not how all conversations go, nor do all conversations have as many stances. Not only that, but, at least with the Paragon/Renegade system you had a sort of speech skill check, which showed your characters progress in a fashion. Andromeda's lack of such a system shows how your character doesn't progress in their way of thought. Or maybe PoE spoiled me in that regard. And to give Andromeda some credit, not that with the 3 standard options we got that much different responses, compared to what we got with Andromeda, but I'd much rather what little dialogue options I have, prompt some more realistic responses, than make superfluous dialogue choices that don't get answered in kind and just, I don't know, I don't feel like I'm talking to a person anymore. I think this is advancing in the opposite direction. I think that BioWare’s going to need to take a good long look at the dialogue system and how they can make it more engaging overall, because the standard shot reverse shot we’re used to isn’t exactly all that engaging, and the distant over the shoulder dialogue while NPC’s just stand there like statues are even worse. Regarding your complaint about the icons, the problem here is that context may be necessary where a sentence can be structured exactly the same yet carry two distinct meanings. Take “Would you like some coffee?” or “ Would you like some coffee?”. From there we can at least distinguish that they carry different meanings. I’d be curious to see how you would distinguish the two of these sentences without simply putting the word flirt in brackets, which is exactly the same thing as icons anyway.
The problem is its not would you like some coffee with two different tones. The key says would you like some coffee,(emotional) and then he says Fuck you its not morning.
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Post by SirSourpuss on Dec 20, 2020 8:59:37 GMT
The symbols are optional, you know. Yeah, I know. I turned them off and that was worse. And the fact that it was worse, made it worse. (Progress in their way of thought? What does that have to do with being skillful at persuasion?) When you interact with people, right? You have your own approach. So, as you learn more about people, interact with more people, you pick up things. How certain people respond, or certain kind of people like to be talked to. So you can learn how to adapt your speech pattern to sound more pleasing to these people. For example, rear Admiral (I still think that sounds dirty) Mikhailovic. In ME1, he forces himself on board the Normandy and demands to inspect it. When he comes back out, he starts making a list of complaints about what he doesn't like about the ship. Depending on your Paragon/Renegade score, you can unlock certain conversations which are more to Mikhailovic' liking. More persuasive options and the Paragon/Renegade score requirements are ... pretty high. Since it can happen rather early in the game, it is pretty demanding. Similarly, in ME2, Thane's loyalty mission. Elias Kelham. While this can go pretty well, just with enough Renegade points for the according dialogue option, you can follow through the normal dialogue options and get a good result. Showing the improvement Shepard goes through in their persuasion skills, but most importantly, the renegade option works and ends the interrogation instantly. Shepard is just that damn good at reading people. There's no such thing in ME3, other than the conversation with TIM at the end, while the previous games have more situations like that, than the two events I talked about earlier. Does any of this make sense to you, or just me? Saying that Paragon/Renegade enabled dialogue skill checks isn't strictly accurate. ME1 has an actual skill check, with two different skills depending on what you're trying to do. While P and R points give bonuses, in practice this doesn't matter. A player who throws points into a skill will use the skill, and using the skill gives P/R points. Witout P/R score tracking, the system would have worked just the same You need P/R scores to unlock more point slots in your skill sys ... you know how it works. Right. You still need those P/R points. ME3's system essentially checks for completionism. If you do sidequests and imported a save, you'll pass any check. Well, that may explain why I've never seen any checks. ME2 is the only game where dialogue checks really do depend on your P/R score. It's the worst such system I've ever seen in a CRPG. I don't entirely agree. But I've seen better systems. I think that BioWare’s going to need to take a good long look at the dialogue system and how they can make it more engaging overall, because the standard shot reverse shot we’re used to isn’t exactly all that engaging, and the distant over the shoulder dialogue while NPC’s just stand there like statues are even worse. It's more than just the cinematic presentation. I'd rather have fewer, more focused choices, that produce more varied outcomes, than more options that end up all too samey in responses, or exactly the same in most of them. Alpha Protocol did a much better job, with being descriptive enough and having a much more reactive response. Regarding your complaint about the icons, the problem here is that context may be necessary where a sentence can be structured exactly the same yet carry two distinct meanings. I get it, but it shouldn't be a "press X to fuck" icon kind of choice and the fact that you need an icon to tell you this leads to fucking, is terrible design. Write a better description. The previous games had better descriptions and the first two witcher games, that I have played, also did a better job at it. Can't talk about Witcher 3, never touched it. For me, I like the system used for DA2. Oh, great. I hated that.
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jadebaby88
N2
Official BSN Originale - Still searching for a better ending to ME3
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Post by jadebaby88 on Dec 20, 2020 10:58:04 GMT
I always used to think having Mass Effect without Shepard was like having Halo without Masterchief.
However because of the amount of player choice and agency they gave to the player. I know for a fact that BioWare grew to hate Shepard.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,606 Likes: 18,403
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Post by sjsharp2010 on Dec 20, 2020 12:28:26 GMT
If Shepard could come back with the entire squad and all of the previous decisions could be honored, I'd love that. But since I'm convinced that's impossible, I'd rather move on without Shepard or her crew. I definitely don't want Shepard reanimated a second time with no one left but Liara. That would be like watching the opening of Alien 3 again -- "You thought you won and saved the day, but surprise! Everyone you love died while you were asleep!" I definitely don't want a new protagonist every game (a la Dragon Age), so I either want Ryder or a new protagonist that we will follow for 3 games with decisions carried over into subsequent games. Or both, because I do want Ryder back for 2 more Andromeda games but have a very hard time believing Ryder will be the protagonist in this game. Yeah I want Rydre back for the nex tgame as well though it's looking increasingly likely they won't be. Whic hcould impact my decision on whether I get the nex tgame or not because for me I want them to finish Ryder's story before they start a new one
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Post by SirSourpuss on Dec 20, 2020 12:34:27 GMT
I do want Ryder back for 2 more Andromeda games I doubt Mass Effect as a franchise has any more than 1 game, if we are going back to Ryder.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Dec 20, 2020 16:08:46 GMT
If you want a more fair comparison: Star Trek: Picard was often more like the MET but with better writing and characters.
Well I hadn' twatched Picard yet so couldn' tcompare it withthat I compared it with something I had seen that felt closest to it. Bu tyou're right about Shepard in that they were basically a James Bond in space with elements from different TV shows that have existedTIM kind o f reminds me o fthe Cigareete smoking man from X files. The Citdel and Mass Relays basically come out of Babylon 5. Als othe Reapers are just another name for Star Trek's Borg. I could go on but I think you get my point
The thing is Mass Effect is a love letter to 80s and 90s sci-fi TV shows and movies, I mean the Rachni are Aliens, the quarians and geth are the colonials and the Cylons from Battlestar Galactica, the Human Systems Alliance is Starfleet from Star Trek, The Citadel Council is the Council from Babylon 5, Omega is LA from Blade Runner and so on.
If the Mass Effect Trilogy is Star Trek: The Original Series and then Mass Effect: Andromeda is basically Star Trek: The Next Generation and if you watch the first season of that show it's a miracle that it got seasons 2-7 and 4 movies got made because season 1 of TNG is a mess at best and is painfully awful to watch at worst.
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Post by Cyberstrike on Dec 20, 2020 16:26:51 GMT
Take “Would you like some coffee?” or “ Would you like some coffee?”. From there we can at least distinguish that they carry different meanings. I’d be curious to see how you would distinguish the two of these sentences without simply putting the word flirt in brackets, which is exactly the same thing as icons anyway.
That also relies on how talented the voice actors and their directors are, as much as the writing.
The icons came in because people kept saying they got "ninja romanced" with characters that they didn't want to romance, because some of the romance dialogue on the wheel was vague and/or unclear as too someone just being nice to someone for sharing a cup of coffee and instead got "I want to have your baby." The icons are there prevent that and people from complaining about it. Now if you have a " " next to text on the wheel and you don't want to romance or flirt with that character you know not to click on that text, and if you do want to romance or flirt with that character then you know.
If you still get "ninja romanced" with the icons then you're either: blind or an idiot. Blind you got sympathy. Idiots you get my laughing at you.
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Post by KaiserShep on Dec 20, 2020 16:38:35 GMT
Take “Would you like some coffee?” or “ Would you like some coffee?”. From there we can at least distinguish that they carry different meanings. I’d be curious to see how you would distinguish the two of these sentences without simply putting the word flirt in brackets, which is exactly the same thing as icons anyway.
That also relies on how talented the voice actors and their directors are, as much as the writing.
The icons came in because people kept saying they got "ninja romanced" with characters that they didn't want to romance, because some of the romance dialogue on the wheel was vague and/or unclear as too someone just being nice to someone for sharing a cup of coffee and instead got "I want to have your baby." The icons are there prevent that and people from complaining about it. Now if you have a " " next to text on the wheel and you don't want to romance or flirt with that character you know not to click on that text, and if you do want to romance or flirt with that character then you know.
If you still get "ninja romanced" with the icons then you're either: blind or an idiot. Blind you got sympathy. Idiots you get my laughing at you. Ultimately, what people should really just come to terms with is the fact that the introduction of the voiced protagonist necessitated some changes in the way the dialogue system works, especially when those dialogue choices may be coupled with physical actions, like if your character grabs an object while speaking, or touches a characters cheek in a romantic moment. We can’t get this long movie script-like layout where the whole thing is laid out in this big list on the screen, and icons are the most efficient way to convey information with the smallest footprint on your screen’s real estate. I’d be very interested to see anyone attempt to increase that efficiency to any meaningful degree, but I won’t hold my breath. I mean, let’s consider that people have issues distinguishing sarcasm from a flat statement in comments on the internet if you choose not to use a sarcmark.
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Post by sjsharp2010 on Dec 20, 2020 17:37:29 GMT
Well I hadn' twatched Picard yet so couldn' tcompare it withthat I compared it with something I had seen that felt closest to it. Bu tyou're right about Shepard in that they were basically a James Bond in space with elements from different TV shows that have existedTIM kind o f reminds me o fthe Cigareete smoking man from X files. The Citdel and Mass Relays basically come out of Babylon 5. Als othe Reapers are just another name for Star Trek's Borg. I could go on but I think you get my point
The thing is Mass Effect is a love letter to 80s and 90s sci-fi TV shows and movies, I mean the Rachni are Aliens, the quarians and geth are the colonials and the Cylons from Battlestar Galactica, the Human Systems Alliance is Starfleet from Star Trek, The Citadel Council is the Council from Babylon 5, Omega is LA from Blade Runner and so on.
If the Mass Effect Trilogy is Star Trek: The Original Series and then Mass Effect: Andromeda is basically Star Trek: The Next Generation and if you watch the first season of that show it's a miracle that it got seasons 2-7 and 4 movies got made because season 1 of TNG is a mess at best and is painfully awful to watch at worst.
Yeah to be fair though I think that wa salways a bit of a trend wit hStar Trek as the same was true with DS9 too it's firs tseason was a bit weak but got better and better as the episodes went on partly I thin kbecause the actors understood thei rcharacters an roles more and the writers learned to write more for those actors so the ycould play to those roles.
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