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Glorious Star Lord
822
0
Sept 30, 2023 16:03:56 GMT
16,800
KaiserShep
Party like it's 2023!
9,227
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jan 21, 2021 16:57:38 GMT
I get that it’s easy to get hung up on the language of the official site, which curiously has a review blurb pop up that specifically calls it an “RPG”, but that doesn’t change how it functions. Playing V has offered me a great deal more flexibility than I’ve gotten playing Shepard, particularly in 2 and 3, with 3 being the most egregious offender thanks to huge chunks of dialogue being automatic (likely due to the inclusion of action mode). One primary complaint I’ve seen is about overall consequence and how one action affects another throughout the game world, but I always felt this was a secondary concern, especially if you’re just a lone wolf character in a city. If I kicked some rando in the shins and ran away in a neighborhod I’ll never revisit, it’s not as if the other “NPC’s” in my personal story are going to divine that I attacked someone, but I’ll know what I did. In any case, I guess it’s official: Mass Effect 2 and 3 are not RPG’s. Forget about Fallout 4 with its baked in find-my-baby story. “Sarcastic” is not a dialogue choice, you goons. Easily some of the worst dialogue options I’ve ever seen. First a little insight into my thinking. I don't think RPG exists as a genre anymore it was too loosely defined originally and unlike something like a FPS/TPS/Action game. It seems unclear what the core function of the genre is and plenty of people online disagree to what makes a RPG type of game. The majority of games released anymore with all the different systems they are putting into them would at the very least count as a RPG-lite type of game. Which is why I think its more of "RPG elements" is a better way to use the phrase with modern gaming trends. Now with Cyberpunk itself, I am just saying the company itself doesn't think its a RPG. Now does that mean it doesn't? Not anymore since RPGs are so many different things to different people. Some people its a few different systems in the game like crafting, for others its character creation, others its branching dialogue options, and the list goes on. For me it is the same as Mass Effect: Andromeda. Now for some that would mean it isn't a RPG and for others it does. At least for me Cyberpunk is more then The Witcher series for I get to make a custom avatar for the game and make choices that don't seem to be the same thing. The problem for some I have talked to the lack of any impact on the story lessens the argument of it being a RPG. As I said its a vague term and used more of a catch all for a game that wouldn't fit in the other genres retailers created. Fair enough. Anyway, it’s not as if the argument will ever see it’s end. It might be one of the last things we bicker about before we go extinct.
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inherit
4588
0
2,848
therevanchist25
1,722
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jan 21, 2021 17:26:17 GMT
If Cyberpunk 2077 isn't a RPG, then they never made any RPGs since it's certainly more of one than the Witcher. Neither has Bioware, or Bethesda, or so on for that matter. If character creation makes CP more of an RPG than Witcher, then I guess Deus Ex isn't an RPG either...any of them. Please, it takes more than customization. No doubt they originally intended the game to be in depth RPG, but clearly, they themselves don't consider it one, so as far as I'm concerned, that is the end of the debate.
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inherit
4588
0
2,848
therevanchist25
1,722
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jan 21, 2021 17:33:26 GMT
First a little insight into my thinking. I don't think RPG exists as a genre anymore it was too loosely defined originally and unlike something like a FPS/TPS/Action game. It seems unclear what the core function of the genre is and plenty of people online disagree to what makes a RPG type of game. The majority of games released anymore with all the different systems they are putting into them would at the very least count as a RPG-lite type of game. Which is why I think its more of "RPG elements" is a better way to use the phrase with modern gaming trends. Now with Cyberpunk itself, I am just saying the company itself doesn't think its a RPG. Now does that mean it doesn't? Not anymore since RPGs are so many different things to different people. Some people its a few different systems in the game like crafting, for others its character creation, others its branching dialogue options, and the list goes on. For me it is the same as Mass Effect: Andromeda. Now for some that would mean it isn't a RPG and for others it does. At least for me Cyberpunk is more then The Witcher series for I get to make a custom avatar for the game and make choices that don't seem to be the same thing. The problem for some I have talked to the lack of any impact on the story lessens the argument of it being a RPG. As I said its a vague term and used more of a catch all for a game that wouldn't fit in the other genres retailers created. Fair enough. Anyway, it’s not as if the argument will ever see it’s end. It might be one of the last things we bicker about before we go extinct. I'm still wondering what "choices" this game provided that you both think were so meaningful, outside of their 1 E3 quest and the ending decision. Going through on my second character right now, every conversation is exactly the same using a different Lifepath. There are no real different options to pick, it's the fallout 4 bs again where it's 2 yes's and a sarcastic yes. (not literally that, obviously). The only difference you get is how much info you get about a quest, which isn't a choice that provides any meaning.
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inherit
The Smiling Knight
538
0
21,426
smilesja
13,465
August 2016
smilesja
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Post by smilesja on Jan 21, 2021 18:52:54 GMT
I get that it’s easy to get hung up on the language of the official site, which curiously has a review blurb pop up that specifically calls it an “RPG”, but that doesn’t change how it functions. Playing V has offered me a great deal more flexibility than I’ve gotten playing Shepard, particularly in 2 and 3, with 3 being the most egregious offender thanks to huge chunks of dialogue being automatic (likely due to the inclusion of action mode). One primary complaint I’ve seen is about overall consequence and how one action affects another throughout the game world, but I always felt this was a secondary concern, especially if you’re just a lone wolf character in a city. If I kicked some rando in the shins and ran away in a neighborhod I’ll never revisit, it’s not as if the other “NPC’s” in my personal story are going to divine that I attacked someone, but I’ll know what I did. In any case, I guess it’s official: Mass Effect 2 and 3 are not RPG’s. Forget about Fallout 4 with its baked in find-my-baby story. “Sarcastic” is not a dialogue choice, you goons. Easily some of the worst dialogue options I’ve ever seen. Shepard and Hawke are way better RPG protagonists than V who at times is trying ultra hard to sound edgy and if he's not edgy he tends to overreact.
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Scribbles
185
0
29,869
Hanako Ikezawa
Fan from 2003 - 2020
22,216
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jan 21, 2021 19:29:04 GMT
If Cyberpunk 2077 isn't a RPG, then they never made any RPGs since it's certainly more of one than the Witcher. Neither has Bioware, or Bethesda, or so on for that matter. If character creation makes CP more of an RPG than Witcher, then I guess Deus Ex isn't an RPG either...any of them. Please, it takes more than customization. No doubt they originally intended the game to be in depth RPG, but clearly, they themselves don't consider it one, so as far as I'm concerned, that is the end of the debate. Never said it just takes customization. Don't put words in my mouth. Agree on ending the debate. You're wrong, and trying to make stuff up about those who disagree with you to discredit their position. No point trying to continue with you.
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inherit
Scribbles
185
0
29,869
Hanako Ikezawa
Fan from 2003 - 2020
22,216
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jan 21, 2021 19:30:35 GMT
I get that it’s easy to get hung up on the language of the official site, which curiously has a review blurb pop up that specifically calls it an “RPG”, but that doesn’t change how it functions. Playing V has offered me a great deal more flexibility than I’ve gotten playing Shepard, particularly in 2 and 3, with 3 being the most egregious offender thanks to huge chunks of dialogue being automatic (likely due to the inclusion of action mode). One primary complaint I’ve seen is about overall consequence and how one action affects another throughout the game world, but I always felt this was a secondary concern, especially if you’re just a lone wolf character in a city. If I kicked some rando in the shins and ran away in a neighborhod I’ll never revisit, it’s not as if the other “NPC’s” in my personal story are going to divine that I attacked someone, but I’ll know what I did. In any case, I guess it’s official: Mass Effect 2 and 3 are not RPG’s. Forget about Fallout 4 with its baked in find-my-baby story. “Sarcastic” is not a dialogue choice, you goons. Easily some of the worst dialogue options I’ve ever seen. Shepard and Hawke are way better RPG protagonists than V who at times is trying ultra hard to sound edgy and if he's not edgy he tends to overreact. Female V seems to be much better. I'd put them above Shepard or Hawke (though I consider these two among Bioware's weaker protagonists).
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inherit
Glorious Star Lord
822
0
Sept 30, 2023 16:03:56 GMT
16,800
KaiserShep
Party like it's 2023!
9,227
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jan 21, 2021 19:45:08 GMT
I get that it’s easy to get hung up on the language of the official site, which curiously has a review blurb pop up that specifically calls it an “RPG”, but that doesn’t change how it functions. Playing V has offered me a great deal more flexibility than I’ve gotten playing Shepard, particularly in 2 and 3, with 3 being the most egregious offender thanks to huge chunks of dialogue being automatic (likely due to the inclusion of action mode). One primary complaint I’ve seen is about overall consequence and how one action affects another throughout the game world, but I always felt this was a secondary concern, especially if you’re just a lone wolf character in a city. If I kicked some rando in the shins and ran away in a neighborhod I’ll never revisit, it’s not as if the other “NPC’s” in my personal story are going to divine that I attacked someone, but I’ll know what I did. In any case, I guess it’s official: Mass Effect 2 and 3 are not RPG’s. Forget about Fallout 4 with its baked in find-my-baby story. “Sarcastic” is not a dialogue choice, you goons. Easily some of the worst dialogue options I’ve ever seen. Shepard and Hawke are way better RPG protagonists than V who at times is trying ultra hard to sound edgy and if he's not edgy he tends to overreact. I wasn’t arguing for which had better line delivery, and that really comes down to a matter of personal taste. I enjoy the work of Jennifer Hale, Jo Wyatt, Nicholas Boulton and Cherami Leigh (Mark Meer and Gaven Drea just don’t do it for me) but as far as Shepard’s concerned, I’d rank that one at the bottom for having far too simplistic a set of lines compared to the others, especially in 2 and 3. Shepard never has anything particularly interesting to say or any insightful input in any dialogue, and it’s led me to grow fairly bored of the character. Shepard can never really engage in any serious verbal disputes without the dialogue getting hamstrung so it can railroad Shepard into an impasse. Case in point: Horizon. The VS stands there all pissed off about Cerberus, and suddenly Shep gets hit with the stupid stick.
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Champion of Kirkwall
1212
0
8,023
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Jan 22, 2021 3:10:21 GMT
Shepard and Hawke are way better RPG protagonists than V who at times is trying ultra hard to sound edgy and if he's not edgy he tends to overreact. Female V seems to be much better. I'd put them above Shepard or Hawke (though I consider these two among Bioware's weaker protagonists). Part of that might be down to Cherami Leigh being a great voice actress in general though.
She definitely made Female V feel more fun to play as, at least for me.
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inherit
Scribbles
185
0
29,869
Hanako Ikezawa
Fan from 2003 - 2020
22,216
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jan 22, 2021 3:13:33 GMT
Female V seems to be much better. I'd put them above Shepard or Hawke (though I consider these two among Bioware's weaker protagonists). Part of that might be down to Cherami Leigh being a great voice actress in general though.
She definitely made Female V feel more fun to play as, at least for me.
Very true. I also feel it is different directing. They fell into the trap where the guy seems to always have to act tough, be a Geralt in their case, while she seems to have been given more freedom.
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inherit
4588
0
2,848
therevanchist25
1,722
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jan 22, 2021 10:03:00 GMT
If character creation makes CP more of an RPG than Witcher, then I guess Deus Ex isn't an RPG either...any of them. Please, it takes more than customization. No doubt they originally intended the game to be in depth RPG, but clearly, they themselves don't consider it one, so as far as I'm concerned, that is the end of the debate. Never said it just takes customization. Don't put words in my mouth. Agree on ending the debate. You're wrong, and trying to make stuff up about those who disagree with you to discredit their position. No point trying to continue with you. Right, I'm wrong, because this game has no real choices outside of 2, no combat companions, not much of anything except writing and initial customization, but it's definitely more of an RPG than Witcher 3, which actually had more than 2 choices that provided any sort of consequence, still has customization, still had solid writing, and still provides everything this game does, outside of a Character Creator. So yea, not sure how anyone can make a claim that "this is more of an RPG than Witcher". Even less so when it's just a blanket statement with no example given. Literally the only thing this game provides, that Witcher does not, is a Character Creator. So if that is not what you're talking about, then I think you have a flawed premise.
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