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Post by sjsharp2010 on Feb 2, 2021 14:05:51 GMT
It's been a while but IIRC, I found the Harrier to be massively OP in ME3. So if I just wanted to rule the battlefield, this would be the gun for me. Yeah the Harrier is a good weapon it's wh ysometimes I just fit an autofire option on the mattock sometimes in MEA and effectively turn it into one.
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sjsharp2010
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Post by sjsharp2010 on Feb 2, 2021 14:27:36 GMT
Yeah Disciple on a Vanguard works well. I'm not usual.l yon efo rusing shotguns much as I perfer t okeep m yenemies at range bu twhen I do play with one Disciple and Piranha are the ones I tend to go for. for me it really depends on the game what weapon I prefer using
in ME1 - Shotgun / Assault Rifle ME2 - SMG ME3 - Shotgun Andromeda - Sniper Rifle
I too prefer keeping my enemies away from me...must be why I also prefer playing mages and archers yeah Assaul trifles an dpistols aer usuall ym ygo t oweapons in ME1. In ME2 once I pick it up during Kasumi's DLC I tend to use the Locust though I do sometimes use the Tempest as well afte rpicking that up in Tali's mission. I do ten dto use the Viper and Incisor Sniper rifles too once I unlock the bonus weapon on the collector ship quest. I don' t tend to use the 1 shot snipers though mostl ybecaus ethe ycan be heavy and I lik ea faster cooldown an dalso because if I miss I then have to wait to reload which can be a pain when you only have 1 hand on the controls. I do kind of like the Black Wido wrifle in ME3 and MEA just wish it wasn't as expensive but if you aer perpared to asve the credits it' scertainly worth it. In ME3 though I ten dto use the Hurricane as my go to SMG. O rif I'm goin gwith a Asssaul trifle then I usually go with the Harrier or the Valkyrie. But yeah I think that's wh yI mostly play mages in DA as well. I do occasionall ypla ydual wielder san dwarriors bu tno ttha toften. I think not only because of the fact I perfer to attack a trange bu tin the case of mages an drogues in DA do tend to hasve more flashier abilities too which I like. Th eonly thing that I mainl ylike about playing a warrior is the fac tyou'er not too squishy thanks to the ability to generate guard.
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Post by Rascoth on Feb 2, 2021 17:24:24 GMT
No matter how good or bad it gets, I'm Mattock trash through and through. Hey, the Mattock isn't trash, it's a classic. I'm not saying Mattock is trash, I'm saying I'm its trash (aka quite a huge fan)
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Post by burningcherry on Feb 2, 2021 19:01:48 GMT
Crusader I guess? I don't use power combos in SP much anyway.
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Post by nannerb on Feb 2, 2021 19:56:40 GMT
I've always felt that the Mattock and the Raptor were perfect "everyday" weapons built for all occasions. They may not excel at any one thing, but with a scope or any mod of your choosing - could be effective on any class and in most firefights and boss fights.
Other than that, I really, really enjoy the Scorpion (ME3). Using this gun offers a completely different playstyle. Due to the blast radius of the projectile, you can set traps on the field or damage enemies behind cover. Though not a sniper rifle, it is a highly accurate gun. The damage on hit also staggers lighter enemy types. Pair it with cyro ammo or incendiary ammo and you basically have power combos at your disposal (one-hit triggers)
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Post by michaeln7 on Feb 3, 2021 23:14:25 GMT
I've always felt that the Mattock and the Raptor were perfect "everyday" weapons built for all occasions. They may not excel at any one thing, but with a scope or any mod of your choosing - could be effective on any class and in most firefights and boss fights. Other than that, I really, really enjoy the Scorpion (ME3). Using this gun offers a completely different playstyle. Due to the blast radius of the projectile, you can set traps on the field or damage enemies behind cover. Though not a sniper rifle, it is a highly accurate gun. The damage on hit also staggers lighter enemy types. Pair it with cyro ammo or incendiary ammo and you basically have power combos at your disposal (one-hit triggers) Ha! You want one-hit trigger combos? Do this: Soldier A pistol Concussive Shot, Radius and Elemental upgrades Spam the giant bullet. The Adept is described as winning without firing a shot, but I beg to differ.
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Post by nannerb on Feb 5, 2021 15:11:58 GMT
I've always felt that the Mattock and the Raptor were perfect "everyday" weapons built for all occasions. They may not excel at any one thing, but with a scope or any mod of your choosing - could be effective on any class and in most firefights and boss fights. Other than that, I really, really enjoy the Scorpion (ME3). Using this gun offers a completely different playstyle. Due to the blast radius of the projectile, you can set traps on the field or damage enemies behind cover. Though not a sniper rifle, it is a highly accurate gun. The damage on hit also staggers lighter enemy types. Pair it with cyro ammo or incendiary ammo and you basically have power combos at your disposal (one-hit triggers) Ha! You want one-hit trigger combos? Do this: Soldier A pistol Concussive Shot, Radius and Elemental upgrades Spam the giant bullet. The Adept is described as winning without firing a shot, but I beg to differ. I actually tried that Solider build recently based on the suggestions from this very forum. It was okay for a bit, but then got old and repetitive quickly, at least for me. What I like about the Scorpion is all those other things I mentioned, in addition to the one-hit combo priming. The bullet-less Solider is definitely something interesting and different, but overall not for me. I really enjoy variety in my gameplays.
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Post by kotoreffect3 on Feb 5, 2021 17:24:37 GMT
Mattock is literally good for everything in MEs 2 and 3, especially the ME 2 version. Accurate at all ranges has good power and easy to control, very user friendly. Only real fault is how limited it's ammo is.
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Post by michaeln7 on Feb 6, 2021 10:56:49 GMT
Ha! You want one-hit trigger combos? Do this: Soldier A pistol Concussive Shot, Radius and Elemental upgrades Spam the giant bullet. The Adept is described as winning without firing a shot, but I beg to differ. I actually tried that Solider build recently based on the suggestions from this very forum. It was okay for a bit, but then got old and repetitive quickly, at least for me. What I like about the Scorpion is all those other things I mentioned, in addition to the one-hit combo priming. The bullet-less Solider is definitely something interesting and different, but overall not for me. I really enjoy variety in my gameplays. I treat it as the "Looney Toons" build. Lots of ragdolling from the amount of force, Incendiary adds explosions.
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Post by sentinel87 on Feb 6, 2021 15:02:35 GMT
The Mattock by far. Overall it's my favorite weapon in the ME universe. It hit like a truck in ME2 but I felt it's rate of fire was to a little slow for a semi-auto. In ME3 I liked its rate of fire more but they had, understandably, nerfed its damage. In ME2 though it had that great bug that didn't slow down its rate of fire when you used Adrenaline Rush.
I've always preferred semi-auto or bolt action rifles in games when I have a choice. I think it comes from playing WW2 shooters growing up and those having a nice selection of those type of weapons in those games. Too bad that semi-auto mod in MEA didn't really make things semi-auto.
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Post by RedCaesar97 on Feb 6, 2021 20:13:51 GMT
The Mattock by far. Overall it's my favorite weapon in the ME universe. It hit like a truck in ME2 but I felt it's rate of fire was to a little slow for a semi-auto. In ME3 I liked its rate of fire more but they had, understandably, nerfed its damage. In ME2 though it had that great bug that didn't slow down its rate of fire when you used Adrenaline Rush. In Mass Effect 2, the Mattock's rate of fire was not bugged with Adrenaline Rush. Rather, Adrenaline Rush was the only way you could achieve its peak rate of fire.
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Post by ahglock on Feb 6, 2021 21:41:18 GMT
Wait I remember having N7 Valkyrie in ME3 too.. just had a flashback to Omega DLC (yeah cant remember the name) thats a good one in it too, like in Andromeda, but in Andromeda one can craft it a bit OP (You'll need that on insanity, the rush is sometimes harder than on MP Platinum!) In MEA there were some insane fights on Insanity and the Valkyrie definitely made it easier. The fight getting off The Kett Flag Ship was pretty brutal even on normal but on insanity it was OTT.
There were? The tiller fight if you come unprepared is rough, which funnily enough was my second time, as my first time through I was prepared and didn't think much of it. I had crap guns that I hadn't upgraded in 20 levels. Man that was a mistake. I don't remember anything else that challenged me unless I was trying to pull off a stunt. I doubt I'd last 5 seconds in MP platinum though.
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Post by dazk on Feb 6, 2021 22:43:23 GMT
In MEA there were some insane fights on Insanity and the Valkyrie definitely made it easier. The fight getting off The Kett Flag Ship was pretty brutal even on normal but on insanity it was OTT.
There were? The tiller fight if you come unprepared is rough, which funnily enough was my second time, as my first time through I was prepared and didn't think much of it. I had crap guns that I hadn't upgraded in 20 levels. Man that was a mistake. I don't remember anything else that challenged me unless I was trying to pull off a stunt. I doubt I'd last 5 seconds in MP platinum though.
That fight right at the end in the corridor with waves of Kett coming was for me pretty insane . I never had a problem with The Tiller mission because there is a good cover spot that you can pretty much stay out of trouble unless the Observers swarm you. And that is the key I think to combat in the game, good selection of cover makes the combat much easier. The fight in the corridor of The Kett Flag Ship is easy if you just hang back and stay in cover most of the time but if you try and push through and do the bulk of the work it's pretty full on for me anyway. I have never played MP in MEA but have played some Co-Op in The Division even at the highest levels but was certainly carried in the higher levels by my friends. Just started a new MEA PT and have been telling myself I will do some Strike team missions myself, we'll see.
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Post by ahglock on Feb 7, 2021 0:34:40 GMT
There were? The tiller fight if you come unprepared is rough, which funnily enough was my second time, as my first time through I was prepared and didn't think much of it. I had crap guns that I hadn't upgraded in 20 levels. Man that was a mistake. I don't remember anything else that challenged me unless I was trying to pull off a stunt. I doubt I'd last 5 seconds in MP platinum though.
That fight right at the end in the corridor with waves of Kett coming was for me pretty insane . I never had a problem with The Tiller mission because there is a good cover spot that you can pretty much stay out of trouble unless the Observers swarm you. And that is the key I think to combat in the game, good selection of cover makes the combat much easier. The fight in the corridor of The Kett Flag Ship is easy if you just hang back and stay in cover most of the time but if you try and push through and do the bulk of the work it's pretty full on for me anyway. I have never played MP in MEA but have played some Co-Op in The Division even at the highest levels but was certainly carried in the higher levels by my friends. Just started a new MEA PT and have been telling myself I will do some Strike team missions myself, we'll see. Pretty much all of mass effect is easy if you find good cover, which is why in 3 and MEA they tried to make cover busters or charging heavies to push you out of cover it never seems to work.
The tiller fight if your guns are not up to it is insane, I was 5 minutes into the fight and I could not detect a sliver of damage to its shields. You still can probably handle it, but if all my guns relied on ammo I don't think I ever would have killed in that time. Not sure if there is a max number of times you can draw form a ammo store but if there was I'd of tapped it out.
I do not recall any issues at all on the kett flag ship, but when rescuing the moshai and you are out on that platform I create issues for myself. Hanging back in cover with her in her shield would be boring, so I always run out with my adept and a shotgun. You quickly can get surrounded so trying to keep your eyes open on all the possible enemies can get rough, I've had a few times a brute managed to sneak up behind me there.
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Post by dazk on Feb 7, 2021 0:49:37 GMT
That fight right at the end in the corridor with waves of Kett coming was for me pretty insane . I never had a problem with The Tiller mission because there is a good cover spot that you can pretty much stay out of trouble unless the Observers swarm you. And that is the key I think to combat in the game, good selection of cover makes the combat much easier. The fight in the corridor of The Kett Flag Ship is easy if you just hang back and stay in cover most of the time but if you try and push through and do the bulk of the work it's pretty full on for me anyway. I have never played MP in MEA but have played some Co-Op in The Division even at the highest levels but was certainly carried in the higher levels by my friends. Just started a new MEA PT and have been telling myself I will do some Strike team missions myself, we'll see. Pretty much all of mass effect is easy if you find good cover, which is why in 3 and MEA they tried to make cover busters or charging heavies to push you out of cover it never seems to work.
The tiller fight if your guns are not up to it is insane, I was 5 minutes into the fight and I could not detect a sliver of damage to its shields. You still can probably handle it, but if all my guns relied on ammo I don't think I ever would have killed in that time. Not sure if there is a max number of times you can draw form a ammo store but if there was I'd of tapped it out.
I do not recall any issues at all on the kett flag ship, but when rescuing the moshai and you are out on that platform I create issues for myself. Hanging back in cover with her in her shield would be boring, so I always run out with my adept and a shotgun. You quickly can get surrounded so trying to keep your eyes open on all the possible enemies can get rough, I've had a few times a brute managed to sneak up behind me there.
The Progenitor or whatever it's called is a beast, I found it easiest to fight as a Sentinel using Incinerate, Energy Drain and Overload and the Valkyire with Auto-Fire took it down pretty quick but yeah my first PT I had to empty the ammo cache things and to risk reviving squad mates to keep me in the game. I had forgotten about that Moshae rescue fight. I found I could hold the platform on most difficulties but Insanity, there are just too many of the Fiends and you can't take them down fast enough so have to move.
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Post by ahglock on Feb 7, 2021 1:00:55 GMT
Pretty much all of mass effect is easy if you find good cover, which is why in 3 and MEA they tried to make cover busters or charging heavies to push you out of cover it never seems to work.
The tiller fight if your guns are not up to it is insane, I was 5 minutes into the fight and I could not detect a sliver of damage to its shields. You still can probably handle it, but if all my guns relied on ammo I don't think I ever would have killed in that time. Not sure if there is a max number of times you can draw form a ammo store but if there was I'd of tapped it out.
I do not recall any issues at all on the kett flag ship, but when rescuing the moshai and you are out on that platform I create issues for myself. Hanging back in cover with her in her shield would be boring, so I always run out with my adept and a shotgun. You quickly can get surrounded so trying to keep your eyes open on all the possible enemies can get rough, I've had a few times a brute managed to sneak up behind me there.
The Progenitor or whatever it's called is a beast, I found it easiest to fight as a Sentinel using Incinerate, Energy Drain and Overload and the Valkyire with Auto-Fire took it down pretty quick but yeah my first PT I had to empty the ammo cache things and to risk reviving squad mates to keep me in the game. I had forgotten about that Moshae rescue fight. I found I could hold the platform on most difficulties but Insanity, there are just too many of the Fiends and you can't take them down fast enough so have to move. Yeah part of the problem with the progenitor fight is I don't go into tech at all, like I think i only have the 1 point from the free peebee bot thing. And my combat powers are pretty much limited to the passives. So I was trying to lance the thing to death. The biotic explosions at least worked against the observers.
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Post by dazk on Feb 7, 2021 1:11:47 GMT
The Progenitor or whatever it's called is a beast, I found it easiest to fight as a Sentinel using Incinerate, Energy Drain and Overload and the Valkyire with Auto-Fire took it down pretty quick but yeah my first PT I had to empty the ammo cache things and to risk reviving squad mates to keep me in the game. I had forgotten about that Moshae rescue fight. I found I could hold the platform on most difficulties but Insanity, there are just too many of the Fiends and you can't take them down fast enough so have to move. Yeah part of the problem with the progenitor fight is I don't go into tech at all, like I think i only have the 1 point from the free peebee bot thing. And my combat powers are pretty much limited to the passives. So I was trying to lance the thing to death. The biotic explosions at least worked against the observers. Playing as a soldier Turbocharge and Tactical Cloak makes it an easier fight as well.
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Post by linksocarina on Feb 7, 2021 4:19:12 GMT
Black Widow, super easy choice for me really.
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Post by sjsharp2010 on Feb 7, 2021 4:31:14 GMT
The Mattock by far. Overall it's my favorite weapon in the ME universe. It hit like a truck in ME2 but I felt it's rate of fire was to a little slow for a semi-auto. In ME3 I liked its rate of fire more but they had, understandably, nerfed its damage. In ME2 though it had that great bug that didn't slow down its rate of fire when you used Adrenaline Rush. I've always preferred semi-auto or bolt action rifles in games when I have a choice. I think it comes from playing WW2 shooters growing up and those having a nice selection of those type of weapons in those games. Too bad that semi-auto mod in MEA didn't really make things semi-auto. Yeah I lik ethe mattock bu tth fact it can be a bi tslow firing can make it a problem. It's a gerat weapon fo raccuracy and hits hard. But that's kind o fwhy I went with Locust as I feel that I'd want something tha tgives me accurac yand speed and Locust has both. It's no ta baddamag edealer eithe rif you're playing with a power based character specced right. Maybe the kind of setup I'm thinking fo rmy next Shep in fact when I pla ythe trilogy next.
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Post by sjsharp2010 on Feb 7, 2021 4:32:23 GMT
Black Widow, super easy choice for me really. you hav e250,000 credits to buy it?
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Post by linksocarina on Feb 7, 2021 14:25:28 GMT
Black Widow, super easy choice for me really. you hav e250,000 credits to buy it? I always will eventually...
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December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 7, 2021 15:30:26 GMT
you hav e250,000 credits to buy it? I always will eventually... O I don't always bu ti treall ydepens don how I hav emy playthrough planned ou tan dthe kindfs of upgrades an dstuff I' m getting but then whilst that's not the only issue is yo ustill need t omak esuer you'er shots get off accuratel ya syou don' thav eman yreserve bullets. I do use the gun a lo tin MEA bu tno tso muc hin the trilogy bu then in MEA it's easier t oget hold of given I quiet often get it through a loot drop. Or a tleast I have in recent playthroughs. I d olik ethe gun in that it's powerful and can 1 shot most enemies if that shot is accurate bu the reserves on it aren' t great which i smy biggest concern.It's a great weapon bu t I do kind of feel needs a side arm with it and by that I mean a pistol or SMG so I'd never use it on a 1 weapon build.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Always teacher, sometimes writer
370
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4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Feb 7, 2021 21:19:01 GMT
I always will eventually... O I don't always bu ti treall ydepens don how I hav emy playthrough planned ou tan dthe kindfs of upgrades an dstuff I' m getting but then whilst that's not the only issue is yo ustill need t omak esuer you'er shots get off accuratel ya syou don' thav eman yreserve bullets. I do use the gun a lo tin MEA bu tno tso muc hin the trilogy bu then in MEA it's easier t oget hold of given I quiet often get it through a loot drop. Or a tleast I have in recent playthroughs. I d olik ethe gun in that it's powerful and can 1 shot most enemies if that shot is accurate bu the reserves on it aren' t great which i smy biggest concern.It's a great weapon bu t I do kind of feel needs a side arm with it and by that I mean a pistol or SMG so I'd never use it on a 1 weapon build. I got so good at sniping I pretty much can one-shot most enemies with relative ease. I also jumped in an out as an Infiltrator too, so the cloak bonus helped a lot in Mass Effect 2 and 3.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
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2309
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21,013
sjsharp2010
Go Team!
12,975
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 7, 2021 21:30:23 GMT
O I don't always bu ti treall ydepens don how I hav emy playthrough planned ou tan dthe kindfs of upgrades an dstuff I' m getting but then whilst that's not the only issue is yo ustill need t omak esuer you'er shots get off accuratel ya syou don' thav eman yreserve bullets. I do use the gun a lo tin MEA bu tno tso muc hin the trilogy bu then in MEA it's easier t oget hold of given I quiet often get it through a loot drop. Or a tleast I have in recent playthroughs. I d olik ethe gun in that it's powerful and can 1 shot most enemies if that shot is accurate bu the reserves on it aren' t great which i smy biggest concern.It's a great weapon bu t I do kind of feel needs a side arm with it and by that I mean a pistol or SMG so I'd never use it on a 1 weapon build. I got so good at sniping I pretty much can one-shot most enemies with relative ease. I also jumped in an out as an Infiltrator too, so the cloak bonus helped a lot in Mass Effect 2 and 3. Yeah I'm pretty good at sniping as well but with th efact it onl ytakes 1 or 2 missed shots which can happen from time to time and you can be don efor. It's jus tsomething I ten ddt ob ewar yof when sniping due to the fact I only have 1 hand on the controls but I do get there in the end.
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The homeostatic problem-solving structure
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Apr 26, 2022 11:22:31 GMT
9,079
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,042
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Feb 8, 2021 8:33:30 GMT
dazk ahglock the Tiller fight on Insanity is actually harder than MP Platinum Progenitor fights, because the guns and powers are differently balanced in SP vs. MP. Still I kinda... blew it to kingdom come when doing insanity NG+ (first NG+ so I think I started around lvl 50-60) I think I used Asari Sentinel build on Ryder aka Energy drain, Double Throw and Aegis Shield with PAW made for draining shields + disruptor ammo and some other highrate DPS weapon.
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