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Post by jadebaby88 on Jun 5, 2021 2:32:05 GMT
That and how slow Shepard moves when trying reach Anderson. The whole thing is crap. It start's with the who wants to commit suicide run, I mean beam run. Shepard gets shot by Harbinger. Shepard should be dead. Anyways. What purpose was it to have Shepard injured? To show his/her toughness? If that's the case, the player sees that toughness long before arriving on earth. The result could have been the same without Shepard being injured. I suspect it was done because it was the only way to get Shepard and Anderson alone on the Citadel for the touchy-feely scene. The problem with that is the lead up was crap with everyone suffering from temporary blindness not to notice the reaper flying away leaving the beam unguarded. Or maybe getting Shepard injured was to weaken Shepard's resolve.... So when the catalyst shows up, it can indoctrinate you easier?
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Post by themikefest on Jun 5, 2021 2:40:14 GMT
The whole thing is crap. It start's with the who wants to commit suicide run, I mean beam run. Shepard gets shot by Harbinger. Shepard should be dead. Anyways. What purpose was it to have Shepard injured? To show his/her toughness? If that's the case, the player sees that toughness long before arriving on earth. The result could have been the same without Shepard being injured. I suspect it was done because it was the only way to get Shepard and Anderson alone on the Citadel for the touchy-feely scene. The problem with that is the lead up was crap with everyone suffering from temporary blindness not to notice the reaper flying away leaving the beam unguarded. Or maybe getting Shepard injured was to weaken Shepard's resolve.... So when the catalyst shows up, it can indoctrinate you easier? If that's the case, thing failed. My Shepard flipped it the bird while shooting the tube.
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Post by jadebaby88 on Jun 5, 2021 2:55:15 GMT
Or maybe getting Shepard injured was to weaken Shepard's resolve.... So when the catalyst shows up, it can indoctrinate you easier? If that's the case, thing failed. My Shepard flipped it the bird while shooting the tube. Amen to that. And while originally in the 2012 BSN days I was sceptical of the indoctrination theory (especially to the extent it was taken). The more I've thought about it over the years the more it makes sense. I just can't shake the feeling of supernatural ideas when you see that kid at the start. After Anderson speaks to you and you turn back to the kid, he disappears with no noise whatsoever. And then at the shuttle, no one even helps him into the shuttle. At no point during that kid's brief existence is he ever acknowledged by another person except Shepard. And then this is the image that the catalyst chooses to use? It's just odd. Not to mention how Casey Hudson trolled the fanbase before launch saying we wont get A, B, C endings and that's exactly what we got. I believe the writers were intending for Indoctrination and there's proof they were toying with the idea while in development. Meaning when Casey said that comment he meant there was only one real ending. But when the fanbase flipped out and didn't "understand" the endings, then they had to clarify and retcon it. Whether Leviathan DLC was always intended I don't know how it would fit into the indoctrination idea, but right now it makes it seem like the endings were more face value. Which is a lot less palatable to me. And up until now the consensus has been, "that ending is just a valid as the other endings." However now with the next ME being in the Milky Way, I feel there's going to be a LOT of endings that aren't as valid anymore.
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Post by gothpunkboy89 on Jun 5, 2021 12:59:36 GMT
Not to mention how Casey Hudson trolled the fanbase before launch saying we wont get A, B, C endings and that's exactly what we got. Can you cite that source please. Because I have found people on the internet love to willfully manipulate details to fit what they want to say rather then what they actually say. Also I would be fascinated to hear how would you create a game ending that respects multiple potential player characters without making it an A, B, C ending set up. As even games well received by the majority of people like Fallout New Vegas literally have an A (NCR), B (Legion), C (House), D (Yes Men) ending.
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Post by Deleted on Jun 5, 2021 14:49:25 GMT
Deadpool would be more entertaining... True, but I want to see some Shepard Fanboy tears as Slade Wilson beats the living shit out of their beloved Shepard.... 😈😈😈😈 Deadpool, in some incarnations, is a walking God. A crazy one, at that, and as mentioned cursed with immortality. It just isn't a fair fight, so you get no tears here. Deadpool as temporary squadmate? Take my money.
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Post by SirSourpuss on Jun 5, 2021 15:04:24 GMT
Not to mention how Casey Hudson trolled the fanbase before launch saying we wont get A, B, C endings and that's exactly what we got. Can you cite that source please. Because I have found people on the internet love to willfully manipulate details to fit what they want to say rather then what they actually say. Also I would be fascinated to hear how would you create a game ending that respects multiple potential player characters without making it an A, B, C ending set up. As even games well received by the majority of people like Fallout New Vegas literally have an A (NCR), B (Legion), C (House), D (Yes Men) ending. I have a list
Take a peek and pick your poison.
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Post by jadebaby88 on Jun 5, 2021 15:10:01 GMT
Not to mention how Casey Hudson trolled the fanbase before launch saying we wont get A, B, C endings and that's exactly what we got. Can you cite that source please. Because I have found people on the internet love to willfully manipulate details to fit what they want to say rather then what they actually say. Also I would be fascinated to hear how would you create a game ending that respects multiple potential player characters without making it an A, B, C ending set up. As even games well received by the majority of people like Fallout New Vegas literally have an A (NCR), B (Legion), C (House), D (Yes Men) ending. Firstly, the old "I'd like to see you do better" argument wont work with me. If the validity of our criticisms were based on our intellectual capacity to create the same piece of work that we are critiquing. The entire world would be a very different place. Secondly,And lastly, since we've got stuck into it before on here, for future reference you might need this too.
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Post by jadebaby88 on Jun 5, 2021 15:12:51 GMT
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Post by Deleted on Jun 5, 2021 16:01:44 GMT
Not to mention how Casey Hudson trolled the fanbase before launch saying we wont get A, B, C endings and that's exactly what we got. Can you cite that source please. Because I have found people on the internet love to willfully manipulate details to fit what they want to say rather then what they actually say. Also I would be fascinated to hear how would you create a game ending that respects multiple potential player characters without making it an A, B, C ending set up. As even games well received by the majority of people like Fallout New Vegas literally have an A (NCR), B (Legion), C (House), D (Yes Men) ending. HAHAHAHAHAHA! You asked, and have received. It is hard to take you seriously sometimes because of nonsense like this.
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Post by KaiserShep on Jun 5, 2021 16:14:34 GMT
I can't fucking take Synthesis ending seriously. I mean, imagine being alien Rando, that became goo X amount of cycles ago, to be vored by some cum guzzling giant space robot squid things and sloshing around with another million blokes. And it's fine for Jerry, who became goo and got joined into one with Tallulah, because he had a crush on her since forever, but not so much for Tallulah, who found Jerry creepy. There's also Gary, who being turned into goo and being guzzled down by a giant space robot squid was his fucking fetish and is also having the time his life, but then there's Chad, who decided to go for a 20km run, before jumping into the goo chamber and didn't even shower. Now you got your face goo attached to Chad's sweaty ball sack goo and his unshaven hairy arse goo. Not to mention Tommy, who weighed 450 pounds and got constipated from his strict diet of extra cheese pizza and his intestine was clogged with 20 pounds of fecal matter. So now you got all this sweat and piss and shit and private parts odor stuck to your goo and there's this one thing that can put you out of your fucking misery and the mother fucker that operated it, chose synthesis. And to top it all off, after synthesis, how long do you think has it been since the Reaper went in for a shower? Because I don't think anyone's seen any giant space squid wash stations for at least 1 galaxy over. Just put me out of my fucking misery, already. Nah, Shepard's not a saviour, if he picks Synthesis. He's a mother fucker. Who even thinks that any person, that got turned into goo, would like being part of that existence, or even tolerate it? That's anathema. It's a fate worse than death, no better than being a zombie, or having your skeleton raised. Or being swallowed by a gelatinous cube and dissolved in it. Not a way to go, man. You just made Synthesis my favorite ending, but for all the wrong reasons. Just imagine the post-Synthesis sitcom “Each A Nation”, starring the horrified victims trapped in reaper goo.
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Post by dragontartare on Jun 5, 2021 16:22:39 GMT
That list was interesting to read. I played MET late, so I never played without Extended Cut, and all this ranting about the endings had been happening for years already. I like ME3 overall (fight me ), but given all the hate for the endings, I expected them to be so much worse than they actually were.** That said, I wonder whether the devs honestly thought the original endings fulfilled all these promises (and were completely out of touch with what fans thought they would get), or if they intended to do more but ran out of time or resources to do so. **Don't get me wrong, I still installed Extended Anderson Conversation and John P's Alternative Happy Ending Mod once I'd played the vanilla game, but even without having those mods in MELE I'm still going to play and enjoy ME3.
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Post by SirSourpuss on Jun 5, 2021 16:42:25 GMT
You just made Synthesis my favorite ending, but for all the wrong reasons. Just imagine the post-Synthesis sitcom “Each A Nation”, starring the horrified victims trapped in reaper goo. There's a score of such horror stories, post synthesis. Like being Tess Munster's serviette. Or the leather thong of a male elcor stripper. It sounds hilarious, but imagine that being your existence. There's also the guy that made it into the tank with all the Victoria's Secret models, but how many do you think were lucky enough for that? Or if you did go into the the tank of Victoria's Secret models, but they were all from the Vorcha lingerie catalogue? No, no, just end me already.
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Post by gothpunkboy89 on Jun 5, 2021 21:49:51 GMT
Can you cite that source please. Because I have found people on the internet love to willfully manipulate details to fit what they want to say rather then what they actually say. Also I would be fascinated to hear how would you create a game ending that respects multiple potential player characters without making it an A, B, C ending set up. As even games well received by the majority of people like Fallout New Vegas literally have an A (NCR), B (Legion), C (House), D (Yes Men) ending. Firstly, the old "I'd like to see you do better" argument wont work with me. If the validity of our criticisms were based on our intellectual capacity to create the same piece of work that we are critiquing. The entire world would be a very different place. Secondly,And lastly, since we've got stuck into it before on here, for future reference you might need this too.
You do not need a literary degree to enjoy or dislike a David Eddings book. But if you start getting into complaints about story structure and presentation and claiming it is flawed that goes beyond simple enjoyment or dislike. Particularly when I give an example of a contemporary example which is widely well received.
If ME3 has an ABC ending and this is bad then why does New Vegas also have an ABC ending and it is considered one of the best RPGs in existence? Why does it lack the backlash and complaints about it being a good game but fails at the end because it is ABC ending?
So were did he say you won't get an ABC ending? And follow up show me how not curing the genophage and picking the Geth before picking destroy is exactly the same as curing the genophage and picking the Quarians before picking destroy. These are fundamentally two different world states fueled by 2 very different choices and narrative reasons for these choices which result in 2 different endings. This is exactly how New Vegas works were you have your main ending (NCR, Legion, House, Yes Men) and you also have smaller choices like convincing the Great Khan gang to ally with NCR or Legion, get them to leave the area after the war or go down in a blaze of glory.
This isn't a traditional you got ending A or ending B or ending C. Bioshock is a good example because if you meet the right conditions you either get the good ending were you rescue the little sisters. Or the bad ending were you hijack a sub to go on a rampage. With each specific ending (IE Destroy, Control, Synthesis, Refuse) there are several world states and narrative set ups for each.
This lines up with the rest of the quote
Did you kill Jack in ME2 and did you sent the Grissom Students to the front line? Between Jack being alive or dead and the students being used for barriers or offense that is 4 different possible outcomes.
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Post by SirSourpuss on Jun 6, 2021 22:13:34 GMT
If ME3 has an ABC ending and this is bad then why does New Vegas also have an ABC Context and pre-release marketing material.
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Post by gothpunkboy89 on Jun 6, 2021 22:33:53 GMT
If ME3 has an ABC ending and this is bad then why does New Vegas also have an ABC Context and pre-release marketing material. You say that but you don't actually address my context.
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Post by SirSourpuss on Jun 6, 2021 22:35:48 GMT
Context and pre-release marketing material. You say that but you don't actually address my context. If you can't understand the difference between the MET and F:NV, I can't do it for you. There's no way I can do it, in a text format. Maybe there's a video on youtube, better suited for you for that.
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Post by gothpunkboy89 on Jun 6, 2021 23:22:04 GMT
You say that but you don't actually address my context. If you can't understand the difference between the MET and F:NV, I can't do it for you. There's no way I can do it, in a text format. Maybe there's a video on youtube, better suited for you for that. Still not addressing my context.
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Post by SirSourpuss on Jun 6, 2021 23:38:01 GMT
Still not addressing my context. Yeah. I won't. It's not worth the effort. Not because it's you, but because it would take me way too fucking long to do it and I need to sleep, after sleep, I need to work and after I get off work, I will have some free time, that still won't be enough to address your context. So go find a video.
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Post by jadebaby88 on Jun 7, 2021 0:08:45 GMT
That list was interesting to read. I played MET late, so I never played without Extended Cut, and all this ranting about the endings had been happening for years already. I like ME3 overall (fight me ), but given all the hate for the endings, I expected them to be so much worse than they actually were.** That said, I wonder whether the devs honestly thought the original endings fulfilled all these promises (and were completely out of touch with what fans thought they would get), or if they intended to do more but ran out of time or resources to do so. **Don't get me wrong, I still installed Extended Anderson Conversation and John P's Alternative Happy Ending Mod once I'd played the vanilla game, but even without having those mods in MELE I'm still going to play and enjoy ME3. So many people will never understand the utter devastation those felt when playing the game on release, before the Extended Cut. It was actually such a different game. No explanations from the Catalyst as to why, no idea what even happened to your crew members that ran to the beam with you. It was just such shotty work. But I don't blame BioWare for it, they were denied an extension by their corporate overlords and it's obvious the game needed more time. It's not even just the ending you can tell was rushed, it was all other random parts through out the game. Not just design choices, but the writing and overall pacing of the game. "This isn't a time for strategy or tactics, we fight or we die" comes to mind. Mass Effect 3 was the first time my Shepard said shit I never wanted her to say. Like how I never let Vega call me Lola, coz raisins, but then being nice to him after that brings about a line where Shepard says "Vega you're such a tease. You ever gonna make good on all this flirting?" like WTF!? Just for being nice to him when talking about the N7 tattoo!? Or if you're playing as BroShep and you're "too nice" to Kaidan, yea that's awkward AF! It's just so obvious the game wasn't fleshed out anywhere even close to the extent that ME2 was. Then you have all that strange ambient dialogue during important moments that should have had cutscenes for it. But then some random Elcor ambassador on the Citadel asks you to save his people on Dekunna and you get a cutscene for that? Then there's the N7 missions where some were just holo MP tasks, then others you had a random cutscene like with Cpt Riley, then even an email saying she's being recommended for a medal. It's clear that those missions were meant to be a bit more than what we got. Again, they just didn't have time to flesh things out. And despite it being a different studio that worked on the MP. I blame the extra resources they devoted to that as being the reason the SP got left behind. However, Rannoch and Tuchanka were probably some of my favourite story arc's from the whole trilogy. But I don't think it's because of the missions themselves, I think it's because of the build up those missions had through out the trilogy, hours and hours of dialogue, codex and overall exposition to bring about a dramatic or fruitful resolution depending on your choices. That's where the Reapers arc went wrong. For 99% of the story they were these badass sentient enemies that were menacing and downright evil. Then in the last 1% of the story they were big dumb robots and slaves to a broken AI. The catalyst saying "does fire want to burn or does it just do what it is designed to do" does not align with ANY Reaper practices we'd seen up to that point.
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Post by jadebaby88 on Jun 7, 2021 0:27:22 GMT
Still not addressing my context. Yeah. I won't. It's not worth the effort. Not because it's you, but because it would take me way too fucking long to do it and I need to sleep, after sleep, I need to work and after I get off work, I will have some free time, that still won't be enough to address your context. So go find a video. Well for starters, FO:NV actually had four endings. Also, Josh Sawyer never announced in an interview before release that Fallout New Vegas specifically wouldn't have A, B or C endings. Furthermore, FO:NV was a standalone game. Therefore it's reasonable to assume people wouldn't have been as invested in the characters and story arc's as in Mass Effect. Lastly, FO:NV's endings didn't break continuity of the story like ME3's did either. It'd be like playing through FO:NV and instead of House, NCR, Legion or potentially everyone getting control of the Dam. The dam ends up talking to you, saying that it was created to not function because if it does function, then the Mojave Wasteland would have too much water and everyone would drown. But that it would release some water every 50 years so people wouldn't die out from dehydration.
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Post by jadebaby88 on Jun 7, 2021 1:08:03 GMT
Did you kill Jack in ME2 and did you sent the Grissom Students to the front line? Between Jack being alive or dead and the students being used for barriers or offense that is 4 different possible outcomes. What happened to Jack was build up to the ending, not the ending itself. Also refuse doesn't count as an ending outcome here because his statement was made before it existed. You found the part where he said you wont get A, B or C ending, I'm not even going to pretend you're that stupid. But instead of defending it by saying stuff before the ending counts as the ending, you should have said that the endings change depending on your EMS. However, I could be mistaken, but I'm pretty sure Pre-Extended Cut it didn't even matter. Everything exploded (including the Mass Relays) anyway.
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Post by gothpunkboy89 on Jun 7, 2021 1:13:47 GMT
Did you kill Jack in ME2 and did you sent the Grissom Students to the front line? Between Jack being alive or dead and the students being used for barriers or offense that is 4 different possible outcomes. What happened to Jack was build up to the ending, not the ending itself. Also refuse doesn't count as an ending outcome here because his statement was made before it existed. You found the part where he said you wont get A, B or C ending, I'm not even going to pretend you're that stupid. But instead of defending it by saying stuff before the ending counts as the ending, you should have said that the endings change depending on your EMS. However, I could be mistaken, but I'm pretty sure Pre-Extended Cut it didn't even matter. Everything exploded (including the Mass Relays) anyway.
Different end state is still different end state for different reasons. The fact you get a choice on how to end the game is far different from other games like BioShock were the ending is predetermined based on previous actions. IE harvest X amount of little sister and you auto get the bad ending while sparing X amount auto gives you the good ending.
Stuff before the ending does count. It is your game world that is unique to that play though. Your world state might be different then my world state from small to large amounts.
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Post by jadebaby88 on Jun 7, 2021 1:37:15 GMT
What happened to Jack was build up to the ending, not the ending itself. Also refuse doesn't count as an ending outcome here because his statement was made before it existed. You found the part where he said you wont get A, B or C ending, I'm not even going to pretend you're that stupid. But instead of defending it by saying stuff before the ending counts as the ending, you should have said that the endings change depending on your EMS. However, I could be mistaken, but I'm pretty sure Pre-Extended Cut it didn't even matter. Everything exploded (including the Mass Relays) anyway.
Different end state is still different end state for different reasons. The fact you get a choice on how to end the game is far different from other games like BioShock were the ending is predetermined based on previous actions. IE harvest X amount of little sister and you auto get the bad ending while sparing X amount auto gives you the good ending.
Stuff before the ending does count. It is your game world that is unique to that play though. Your world state might be different then my world state from small to large amounts.
Well if that is the case then it could be argued that ME3, in it's entirety, is just one big ending. Almost everything you do is capping off story arcs from the previous two games. However, the biggest central conflict to the entire story is "stop the Reapers", and when it comes down to that central conflict alone, there were only 3 different endings Pre-EC. With everything else you did in the story beforehand (regarding the Reapers) irrelevant.
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Post by Son of Dorn on Jun 7, 2021 1:41:18 GMT
Did you kill Jack in ME2 and did you sent the Grissom Students to the front line? Between Jack being alive or dead and the students being used for barriers or offense that is 4 different possible outcomes. What happened to Jack was build up to the ending, not the ending itself. Also refuse doesn't count as an ending outcome here because his statement was made before it existed. You found the part where he said you wont get A, B or C ending, I'm not even going to pretend you're that stupid. But instead of defending it by saying stuff before the ending counts as the ending, you should have said that the endings change depending on your EMS. However, I could be mistaken, but I'm pretty sure Pre-Extended Cut it didn't even matter. Everything exploded (including the Mass Relays) anyway. Aye, it did. Then Bio rewrote it with the EC and added the refuse ending.
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Post by jadebaby88 on Jun 7, 2021 1:52:17 GMT
What happened to Jack was build up to the ending, not the ending itself. Also refuse doesn't count as an ending outcome here because his statement was made before it existed. You found the part where he said you wont get A, B or C ending, I'm not even going to pretend you're that stupid. But instead of defending it by saying stuff before the ending counts as the ending, you should have said that the endings change depending on your EMS. However, I could be mistaken, but I'm pretty sure Pre-Extended Cut it didn't even matter. Everything exploded (including the Mass Relays) anyway. Aye, it did. Then Bio rewrote it with the EC and added the refuse ending. And even that is still a better ending than control or synthesis.
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