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Post by themikefest on Mar 4, 2021 16:17:38 GMT
A better way to build the ending is to use the one the player learns about after the coup. Hackett tells Shepard the ones working on the crucible believe it has enough energy to destroy the reapers. That's your ending. What I call Hackett's ending. A few moments after Shepard passes out on the Citadel, and the arms of the Citadel are fully opened, the crucible fires the red wave destroying the reapers. Simple. No need to have that other stuff.
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Post by gothpunkboy89 on Mar 4, 2021 17:02:26 GMT
You do know how radiation works right? Like if I put some plutonium next to you you would still get cancer and die. You wouldn't have to be physically holding it or have it be inside of you to kill you. And for it to be lethal radiation that kills in seconds it would have to be extremely powerful radiation which would effect all organic life near by. Holding and wearing something as a galaxy at war everyone would have at least a side arm and Omni-Tools are universal.
This is needed to be talked about when people start to wave it around as a "superior" ending because it is the same space magic bullshit that the game already has.
There is no talk about radiation being left/a side effect of the crucible. Just that it annihilates objects with a high atomic number. Is that still space magic? Of course (even though he doesn't admit it). But's it's explained before you hit the button. It's also a weapon that has only one function. Way better to build your ending from there.
The writer specifically states that metal with a high atomic number would emit a lethal radiation as a result of the energy released by the Crucible. They picked element Niobium as the cut off point because it is a metal used in surgery as a replacement for titanium because people do not have reactions to that metal when doing things like hip replacements. The problem is that there is a lot of elements higher up then Niobium that are used regularly and shown to be used regularly in game. Like Iridium which is used in ME2 to build and upgrade weapons.
Radiation comes in numerous form and the intensity of it depends on if you maybe get some cancer, get cancer, get cancer while coughing up blood as you slowly die over a year or two period and die quickly from sheer exposure. The entire proposed ending is based on the idea of the radiation being so lethal that it wipes out the Reapers and their converted soldiers. IE Husks, Brutes, etc. Which also means that anyone who is near any material with a higher atomic weight then Niobium would suddenly start emitting radiation that can kill in seconds.
Guns, vehicles, buildings, computers, etc are all made up of heavy metals with higher atomic numbers. All of these would fry the organic humans next to them. Even attempting to use lead to protect you would only result in you creating a make shift radiation oven as you are hit from all sides with the lethal radiation from the lead because it contains a higher atomic number.
This is space magic and when people complain about space magic in the ending we got and then waves another space magic ending as better it is hypocritical at best. Or simply wanting to complain because someone else did it. I see it a lot when it comes to Fallout were people will praise anything Obsidian did while complaining about literally the exact same thing done by Bethesda.
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Post by wright1978 on Mar 4, 2021 17:17:30 GMT
There is no talk about radiation being left/a side effect of the crucible. Just that it annihilates objects with a high atomic number. Is that still space magic? Of course (even though he doesn't admit it). But's it's explained before you hit the button. It's also a weapon that has only one function. Way better to build your ending from there.
The writer specifically states that metal with a high atomic number would emit a lethal radiation as a result of the energy released by the Crucible. They picked element Niobium as the cut off point because it is a metal used in surgery as a replacement for titanium because people do not have reactions to that metal when doing things like hip replacements. The problem is that there is a lot of elements higher up then Niobium that are used regularly and shown to be used regularly in game. Like Iridium which is used in ME2 to build and upgrade weapons.
Radiation comes in numerous form and the intensity of it depends on if you maybe get some cancer, get cancer, get cancer while coughing up blood as you slowly die over a year or two period and die quickly from sheer exposure. The entire proposed ending is based on the idea of the radiation being so lethal that it wipes out the Reapers and their converted soldiers. IE Husks, Brutes, etc. Which also means that anyone who is near any material with a higher atomic weight then Niobium would suddenly start emitting radiation that can kill in seconds.
Guns, vehicles, buildings, computers, etc are all made up of heavy metals with higher atomic numbers. All of these would fry the organic humans next to them. Even attempting to use lead to protect you would only result in you creating a make shift radiation oven as you are hit from all sides with the lethal radiation from the lead because it contains a higher atomic number.
This is space magic and when people complain about space magic in the ending we got and then waves another space magic ending as better it is hypocritical at best. Or simply wanting to complain because someone else did it. I see it a lot when it comes to Fallout were people will praise anything Obsidian did while complaining about literally the exact same thing done by Bethesda.
Yeah it's nice that he put some thought into it but it's basically the virtual destruction of civilisation many took the original endings as portraying. Maybe minus Garrus resorting to eating Tali to survive on the Garden of Eden planet.
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Post by traks on Mar 4, 2021 17:24:10 GMT
I have nothing against space magic in a universe that is dependent on it. I just said, that explaining what the crucible is designed for and giving it one purpose, one clear function build up throughout the game - as suggested by Hepler - would be a way better starting point for the ending. As I laid out, once you have build the gun that threatens the Reapers, you can build different options from there.
So, sorry, but I'm not interested in discussing whether one space magic is more feasible than another.
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Post by helios969 on Mar 4, 2021 18:43:36 GMT
Maybe minus Garrus resorting to eating Tali to survive on the Garden of Eden planet. Hmmm, eating Tali...
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Post by Hanako Ikezawa on Mar 4, 2021 18:52:34 GMT
Yeah it's nice that he put some thought into it but it's basically the virtual destruction of civilisation many took the original endings as portraying. Maybe minus Garrus resorting to eating Tali to survive on the Garden of Eden planet. Maybe the life there is dextro, so Garrus and Tali will be the only two not having to resort to cannibalism. Then again with the amount of cybernetics in both of them they both are already dead from the beam.
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Post by cloud9 on Mar 4, 2021 19:58:20 GMT
You could have linked an article, instead of giving that guy clicks. Don't kill the messenger.
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Post by cloud9 on Mar 4, 2021 20:02:17 GMT
Since there plan at the time was going towards the dark energy plot and they didn't have this ending until the final hours of ME3 that would make ME1s writing pretty bad. Mass Effect has always had bad writing in it though... It's not *bad* per se, but it's inconsistent and poorly executed story. Especially on ME2 and 3.
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Post by Croatsky on Mar 4, 2021 20:08:23 GMT
You could have linked an article, instead of giving that guy clicks. Don't kill the messenger.
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Post by alanc9 on Mar 5, 2021 15:04:10 GMT
There is no talk about radiation being left/a side effect of the crucible. Just that it annihilates objects with a high atomic number. Is that still space magic? Of course (even though he doesn't admit it). But's it's explained before you hit the button. It's also a weapon that has only one function. Way better to build your ending from there. The writer specifically states that metal with a high atomic number would emit a lethal radiation as a result of the energy released by the Crucible. They picked element Niobium as the cut off point because it is a metal used in surgery as a replacement for titanium because people do not have reactions to that metal when doing things like hip replacements. The problem is that there is a lot of elements higher up then Niobium that are used regularly and shown to be used regularly in game. Like Iridium which is used in ME2 to build and upgrade weapons.
In fairness, this could be fixed fairly easily. Niobium's a dumb pick, but just make up that all Reaper tech uses trace quantities of wonky synthetic transuranic elements that organics don't use. (Maybe part of the " island of stability"?) Except in low-EMS conditions, where the Crucible targets niobium by accident.
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Post by alanc9 on Mar 5, 2021 15:19:04 GMT
Yeah it's nice that he put some thought into it but it's basically the virtual destruction of civilisation many took the original endings as portraying. Maybe minus Garrus resorting to eating Tali to survive on the Garden of Eden planet. In retrospect, the worst thing about the ending is probably the Stargazer scene. It's the only thing which gave the ideas about the destruction of civilization any credibility. Edit: The worst thing about the late-written stuff, I mean. The actual worst thing is the early design plan to leave all the final galaxy end-states as rough sketches for the audience to speculate on for themselves. I don't know where they got the idea that Bio fans could be trusted with that.
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Post by gothpunkboy89 on Mar 5, 2021 15:53:40 GMT
The writer specifically states that metal with a high atomic number would emit a lethal radiation as a result of the energy released by the Crucible. They picked element Niobium as the cut off point because it is a metal used in surgery as a replacement for titanium because people do not have reactions to that metal when doing things like hip replacements. The problem is that there is a lot of elements higher up then Niobium that are used regularly and shown to be used regularly in game. Like Iridium which is used in ME2 to build and upgrade weapons.
In fairness, this could be fixed fairly easily. Niobium's a dumb pick, but just make up that all Reaper tech uses trace quantities of wonky synthetic transuranic elements that organics don't use. (Maybe part of the " island of stability"?) Except in low-EMS conditions, where the Crucible targets niobium by accident. Niobium's pick was because it is used in surgery like hip replacements because people don't have reactions to it like some do to titanium. They were literally trying to find a mid point so they aren't simply genocide anyone with an artificial knee. But the concept is flawed from the start.
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Post by therevanchist25 on Mar 5, 2021 16:28:01 GMT
In fairness, this could be fixed fairly easily. Niobium's a dumb pick, but just make up that all Reaper tech uses trace quantities of wonky synthetic transuranic elements that organics don't use. (Maybe part of the " island of stability"?) Except in low-EMS conditions, where the Crucible targets niobium by accident. Niobium's pick was because it is used in surgery like hip replacements because people don't have reactions to it like some do to titanium. They were literally trying to find a mid point so they aren't simply genocide anyone with an artificial knee. But the concept is flawed from the start.
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Post by Sharable Horizon on Mar 5, 2021 20:05:14 GMT
Yeah it's nice that he put some thought into it but it's basically the virtual destruction of civilisation many took the original endings as portraying. Maybe minus Garrus resorting to eating Tali to survive on the Garden of Eden planet. In retrospect, the worst thing about the ending is probably the Stargazer scene. It's the only thing which gave the ideas about the destruction of civilization any credibility. Edit: The worst thing about the late-written stuff, I mean. The actual worst thing is the early design plan to leave all the final galaxy end-states as rough sketches for the audience to speculate on for themselves. I don't know where they got the idea that Bio fans could be trusted with that. As someone who quite likes the destroy ending post EC, my take on the worst part of the ending was having the catalyst take the appearance of some goofy ass kid. This was pre leviathan and should have been our first look at the creators of the reapers. But nope! Here’s Tommy Twinkletoes trying his damn best to make you submit to his will.
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Post by therevanchist25 on Mar 6, 2021 6:28:02 GMT
In retrospect, the worst thing about the ending is probably the Stargazer scene. It's the only thing which gave the ideas about the destruction of civilization any credibility. Edit: The worst thing about the late-written stuff, I mean. The actual worst thing is the early design plan to leave all the final galaxy end-states as rough sketches for the audience to speculate on for themselves. I don't know where they got the idea that Bio fans could be trusted with that. As someone who quite likes the destroy ending post EC, my take on the worst part of the ending was having the catalyst take the appearance of some goofy ass kid. This was pre leviathan and should have been our first look at the creators of the reapers. But nope! Here’s Tommy Twinkletoes trying his damn best to make you submit to his will. I would accept post EC Destroy as is, regardless of it's stupidity, if StarBrat just didn't exist. Shepard passes out next to Anderson, que the dumb Destroy cutscene, game over. Starbrat is just such a Jumping the Shark move that it's irreconcilable.
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Post by alanc9 on Mar 6, 2021 9:55:29 GMT
Would a different avatar for the Guardian/Catalyst have worked for you? Or is it the content rather than the presentation.
I've always suspected that Bio went with the kid for no better reason than that they already had the model.
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Post by wright1978 on Mar 6, 2021 10:39:01 GMT
Yeah it's nice that he put some thought into it but it's basically the virtual destruction of civilisation many took the original endings as portraying. Maybe minus Garrus resorting to eating Tali to survive on the Garden of Eden planet. In retrospect, the worst thing about the ending is probably the Stargazer scene. It's the only thing which gave the ideas about the destruction of civilization any credibility. Edit: The worst thing about the late-written stuff, I mean. The actual worst thing is the early design plan to leave all the final galaxy end-states as rough sketches for the audience to speculate on for themselves. I don't know where they got the idea that Bio fans could be trusted with that. Well i think Stargazer is just the cherry on top of the civilisation destruction idea. Normandy has very obvious(i thin intentional) garden of eden parrallels, destruction of galactic transportation network, on top of damage done by reaper galactic extinction event. It baffles me how anyone on that team thought no epilogues was a good idea.
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Post by Adia on Mar 6, 2021 13:33:55 GMT
If ME3 just had a "simple" epilogue like DA:I's Trespasser we wouldn't be having this conversation, and I think most of the general audience would be content. The problem with the MET is that I never really felt closure to any of the characters at the end.
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Post by Sanunes on Mar 6, 2021 13:34:19 GMT
One thing to consider as well with the criticisms of the material that he picked. It might not have been the one they would have used for the very reasons why we are mentioning. It was just a quick comment of something they were thinking of with an example, not that it was 100% fleshed out and a finished theory. Just a concept, just like the Dark Energy plot elements when you listen to Drew Karpyshyn where it was just something they had an outline of and never went deep into it.
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Post by Sanunes on Mar 6, 2021 13:35:18 GMT
If ME3 just had a "simple" epilogue like DA:I's Trespasser we wouldn't be having this conversation, and I think most of the general audience would be content. The problem with the MET is that I never really felt closure to any of the characters at the end. While I agree, the endings to Mass Effect 3 I think were the standard BioWare problem of trying to give people what they want while it not fitting in with everything else they are doing. Its the whole "they need to learn to say no" while in development.
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Post by Croatsky on Mar 6, 2021 14:19:05 GMT
If ME3 just had a "simple" epilogue like DA:I's Trespasser we wouldn't be having this conversation, and I think most of the general audience would be content. The problem with the MET is that I never really felt closure to any of the characters at the end. While I agree, the endings to Mass Effect 3 I think were the standard BioWare problem of trying to give people what they want while it not fitting in with everything else they are doing. Its the whole "they need to learn to say no" while in development. Nobody asked for with what MET gave as ending. Or even as final mission.
ME2's Suicide Mission had set high expectations and desires to how to expand upon it for ME3. Instead ME3 Priority Earth is absolute trash. Nothing but linear grey corridors to push forward to. You never use your allies you gathered, you don't even get to make a speech to your allies( Hackett does it instead) and just in general you don't even get planning sequence.
And there's hardly any emotional connection with London level. You don't start ME3 in London. Hell compared to ME1, you spent a lot of time on Citadel and especially it's elevators. So climbing upwards where elevator used to go, while fighting geth and seeing Sovereign menacingly much closer than on Eden Prime, is very amazing.
So at what is this BioWare just not saying "no"??? Priority:Earth and RBG endings was on nobody's wishlist. This is where BioWare said no to fans, for no good reason. In fact it's likely a consequence of crunch time and BioWare's refusal to delay the game even further. On this instance, this was not fan's fault for BW's crunch time issues while running overhype advertisement machine.
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Post by Sanunes on Mar 6, 2021 15:09:33 GMT
While I agree, the endings to Mass Effect 3 I think were the standard BioWare problem of trying to give people what they want while it not fitting in with everything else they are doing. Its the whole "they need to learn to say no" while in development. Nobody asked for with what MET gave as ending. Or even as final mission.
ME2's Suicide Mission had set high expectations and desires to how to expand upon it for ME3. Instead ME3 Priority Earth is absolute trash. Nothing but linear grey corridors to push forward to. You never use your allies you gathered, you don't even get to make a speech to your allies( Hackett does it instead) and just in general you don't even get planning sequence.
And there's hardly any emotional connection with London level. You don't start ME3 in London. Hell compared to ME1, you spent a lot of time on Citadel and especially it's elevators. So climbing upwards where elevator used to go, while fighting geth and seeing Sovereign menacingly much closer than on Eden Prime, is very amazing.
So at what is this BioWare just not saying "no"??? Priority:Earth and RBG endings was on nobody's wishlist. This is where BioWare said no to fans, for no good reason. In fact it's likely a consequence of crunch time and BioWare's refusal to delay the game even further. On this instance, this was not fan's fault for BW's crunch time issues while running overhype advertisement machine.
I saw plenty of people wanting multiple endings to the game based on what their choices were when they played the game. So yes people were asking for multiple endings to the game. If BioWare stuck to one endings I believe it could have been better. I remember all the input about how people wanted to see the Rachni in all that CGI if they saved them. That is exactly what my point BioWare said no to nothing, they tried to put something into the game where it recognized all the choices players made. At the same time they couldn't pull it off for there were so many choices and it seems they didn't want to have the endings based on binary choices alone, but also all the choices that were made in the three games with including the EMS Score. If they stuck with something like Mass Effect 2 it would have been much better, but instead they tried to give the complainers what they were asking for just like they have all along.
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Post by gothpunkboy89 on Mar 6, 2021 15:17:22 GMT
Nobody asked for with what MET gave as ending. Or even as final mission. ME2's Suicide Mission had set high expectations and desires to how to expand upon it for ME3. Instead ME3 Priority Earth is absolute trash. Nothing but linear grey corridors to push forward to. You never use your allies you gathered, you don't even get to make a speech to your allies( Hackett does it instead) and just in general you don't even get planning sequence. ME2's suicide mission was literally nothing but pick an NPC and if you pick wrong someone dies. The game plays out the exact same way no matter what you pick be it right or wrong. Oh you picked Jack to put up the barrier but you didn't give her the implant upgrade? Oh well the game still plays out the exact same as if you picked a loyal Samara. Just at the end Jack gets carried away by seeker swarms. Literally nothing else changes.
On top of the fact that because they can potentially die it means their character will need to be easily written out of the next game. Literally rendering all the character development of ME2 as pointless as these characters will never be able to play a major role in the next game.
To call this high expectations is questionable as I was face palming the whole way though thinking about how boring and pointless this is. A desperate attempt to create drama because the main story fails to create any reason to really care what the Collectors are doing.
The Citadel was a boring area you are forced to wonder though fir the first part of the game before they actually let you explore. Fighting the Geth and seeing Sovereign did nothing more then make me question why has Sovereign not won already when he has been sitting connected to the Citadel for 10 minutes already. The entire game has said that IF Sovereign reaches the Citadel it is game over and here it sits on the Citadel for 10 minutes or more doing nothing while this Reaper seems to politely wait for me to reach the Council office and release a fire wall that magically is able to block a Reaper out for no explained reason other then plot demands it.
If you apply the same level of critical examination of Mass Effect 1 and 2 then the ending to Mass Effect 3 shouldn't' bother you. It is literally been how the last 2 game ends with ridiculous situations that don't pass the most basic examinations of the logic and reasoning behind it. The only people that actually have any room to complain are the people who picked up Mass Effect 3 as their first Mass Effect game because they were completely unware of what they were in for.
For everyone else you have already walked naked though a waist high, thick, and thorn covered bushes for 2 miles before you picked up the 3rd game for another mile walk though the thrones.
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Post by SirSourpuss on Mar 6, 2021 15:19:23 GMT
Well i think Stargazer is just the cherry on top of the civilisation destruction idea. Normandy has very obvious(i thin intentional) garden of eden parrallels, destruction of galactic transportation network, on top of damage done by reaper galactic extinction event. It baffles me how anyone on that team thought no epilogues was a good idea. You just wanted a happy ending with rainbows and unicorns. You're too dumb to understand the symbolism. But how did it make you feel? Did I get it? Did I do it right? Did I nail all the defense points? Yeah? You know, I often get the point that "this worked for Deus Ex or game X or game Y" and I didn't have a problem. Well, in those settings, society is at the edge of uprising and an imminent socio-political collapse. In Mass Effect, everyone had it pretty sweet, not ideal, but pretty sweet, with the societal situation and the tech itself made collaboration between races easier, by virtually eliminating transportation over ludicrously large distances as a problem. And while corruption and crime had not been eliminated, enough was being done to combat it to make the setting viable for the majority of the population. Or at least it was portrayed as such. The endings put an end to that, across the board, galaxy wide. They sank the setting into chaos and anarchy, to an unworkable degree. Even the EC greatly exaggerates what is done to restore that, compared to what we know is possible, in universe. We have an ending that is at odds with itself. No matter the symbolism, no matter the feelings it evokes, it is contradicting with knowledge of the setting and lore. And, of course, Bioware is free to do and treat the franchise as they want, it is their property, after all, but doesn't it need to make sense? Doesn't it need to make an ending that feels like an actual payoff? If we beat the Reapers, only to condemn everyone alive into a hellish existence for the rest of their lives, as we did in the original endings, with the promise that "maybe" in, I don't know when the Stargazer scene is supposed to take place, ~5k years later, the population and the isolated alien societies will recover, that is not a good outcome. And I get it, the outcome was never supposed to be "good" good, but holy shit, that is just depressing to think about. Might as well choose refuse and invalidate all your efforts of playing these three games. Which begs the question why did we play them, in the first place? And even so, I could get behind it, if we had at some point established that Mass Effect technology was bad and needed to be destroyed, for all galactic society to need to start from scratch and find a better way, but we never even touched upon that. I mean, imagine if in WW2, Nazi Germany had discovered the cure for all cancer, right? And when the allies beat the Nazis, they found the cure and said "this is Nazi science, we can't use it". When in fact, IRL, the inverse happened with the NASA space program, directly hiring nazi scientists to get us to space and the moon.
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Post by gothpunkboy89 on Mar 6, 2021 15:21:03 GMT
If ME3 just had a "simple" epilogue like DA:I's Trespasser we wouldn't be having this conversation, and I think most of the general audience would be content. The problem with the MET is that I never really felt closure to any of the characters at the end. Alternatively if they made canonical choices between games they could have written a better ending because they would have less variables to deal with.
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