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Post by SirSourpuss on Mar 6, 2021 15:26:59 GMT
That is exactly what my point BioWare said no to nothing, they tried to put something into the game where it recognized all the choices players made. At the same time they couldn't pull it off for there were so many choices and it seems they didn't want to have the endings based on binary choices alone, but also all the choices that were made in the three games with including the EMS Score. If they stuck with something like Mass Effect 2 it would have been much better, but instead they tried to give the complainers what they were asking for just like they have all along. If that is so, then I and Bioware have a very different interpretation of what "multiple endings" means.
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Post by SirSourpuss on Mar 6, 2021 15:30:05 GMT
Alternatively if they made canonical choices between games they could have written a better ending because they would have less variables to deal with. Arguably, this is a better solution. At least, it eliminates the "only consequences" part of the choices.
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Post by Croatsky on Mar 6, 2021 15:30:19 GMT
I get it, you hate Mass Effect and you have low opinion of it's fans intelligence and taste.
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Post by therevanchist25 on Mar 6, 2021 15:44:01 GMT
Would a different avatar for the Guardian/Catalyst have worked for you? Or is it the content rather than the presentation. I've always suspected that Bio went with the kid for no better reason than that they already had the model. For me personally, the whole idea of there being an "Avatar" is the biggest problem. Why can't we just have it be how Sovereign said? "We are each a nation, independent". Harbinger was the First, therefor he is the leader. Why does it have to be all this Master Computer crap? The kid model makes it worse, 100%, then having Shepards voice make up 2/3rds of it's voice makes it worse another 100%. Then him being totally unwilling to address your concerns in a rational, logical way just makes it comical. The whole sequence is just like some dumb fever dream that feels so out of place. To steal a quote from Tropic Thunder: "Never go Full Artsy, it's too pretentious"
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Post by Sanunes on Mar 6, 2021 15:47:34 GMT
That is exactly what my point BioWare said no to nothing, they tried to put something into the game where it recognized all the choices players made. At the same time they couldn't pull it off for there were so many choices and it seems they didn't want to have the endings based on binary choices alone, but also all the choices that were made in the three games with including the EMS Score. If they stuck with something like Mass Effect 2 it would have been much better, but instead they tried to give the complainers what they were asking for just like they have all along. If that is so, then I and Bioware have a very different interpretation of what "multiple endings" means. I am not even trying to argue that point for I think it still falls into the same bucket of problems. I just think that if BioWare stopped trying to make everyone happy they might have released a better product. What I saw with the ending to Mass Effect 3 was they trying to answer the criticisms of the ending of Mass Effect 2. Its why I say they need to learn to say "no" for my biggest problems I have had with BioWare games since Mass Effect 1 is that they are trying to address all the criticisms of the games in the sequels. Most of the time those complaints from my guess aren't the majority of people and just dilute everything. I really wish I could find it, but there was a comment from one of the leads on Mass Effect: Andromeda which just echoed so many of the statements after Mass Effect 3 with what people wanted to see in the game. The whole idea of "the exploration of Mass Effect 1, companions of Mass Effect 3, and the combat of Mass Effect 3" so they were trying to do the fool hearty approach of trying to make one game with the core feature of three different games. In Mass Effect 1 as an example the exploration might have been the best feature, but the combat was a struggle at times and the companions were far from the companions of Mass Effect 3. The frustrating part is in that statement they seem to ignored what I think myself and a lot of people really want in a BioWare game and that is a good story. So in the end there was a game that felt unfinished and rushed and none of those three pillars were as close (in my opinion) of each of the games they referenced.
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Post by gothpunkboy89 on Mar 6, 2021 16:08:31 GMT
I get it, you hate Mass Effect and you have low opinion of it's fans intelligence and taste. Oh I love Mass Effect. I also assume that most people are fairly intelligent. Which is why the blatant hypocrisy is both annoying and fascinating because it shows how much the individual is capable of controlling their perception of reality. Because you were already shown the style and quality ending Mass Effect 3 would give with how they chose to end Mass Effect 1 and 2.
The quality of writing, the style of writing and how they wrap up stories couldn't be made any clearer then if they marched a herd of elephants though your living room. By game 2 you either accept this or you stop playing. Complaining about the final game after getting exactly the same thing in the last 2 games is like sticking your dick in a mouse trap 2 times and only after the 3rd time complain about how much the mouse trap hurts your genitals.
I accepted the kind of story that would be told in the first game. While some people like to complain that the writing went to shit when certain people left. I point to the fact the big twist in ME1 was that the Citadel was a massive dormant relay that despite 2,000 years of occupying it the Asari and Salarians were never able to realize this for reasons that make no sense. And that killing a glorified husks some how caused a massive power surge that disabled Sovereign. For no reason what so ever other then the plot demands it. And any attempt to validate this action is thrown out the fucking window when Harbinger takes over Collectors left, right and center. Showing no negative impact on either itself or the Collector General as Shepard literally mows them down one after the other. If there was any consistency then Harbinger would be killed or they would be going though Collector Generals like popcorn at a movie theater. Yet the only death of said General is at the end when you blow up the base and Harbinger abandons control.
Confusing, ill explained or out right illogical bullshit simply to push what they want to happen has been a corner stone of the series from the start. You either accept this and enjoy the ride as I have. Or you try to swim up that waterfall of facts that show the whole series is shit by the same reasonings used against ME3. All while pretending the fetid swamp you have waded though for the last 2 games was really a hot springs.
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Post by ahglock on Mar 6, 2021 16:09:02 GMT
That is exactly what my point BioWare said no to nothing, they tried to put something into the game where it recognized all the choices players made. At the same time they couldn't pull it off for there were so many choices and it seems they didn't want to have the endings based on binary choices alone, but also all the choices that were made in the three games with including the EMS Score. If they stuck with something like Mass Effect 2 it would have been much better, but instead they tried to give the complainers what they were asking for just like they have all along. If that is so, then I and Bioware have a very different interpretation of what "multiple endings" means. Yeah I suspect everyone who was asking for multiple endings was expecting the same core ending like destroyed reapers. But they were expecting a epilogue and how you got to the destroyed reaper state to have been different. Like the assets showed how you got there after that what they wanted was a nod to their choices in the epilogue. Which I think would be doable, almost all the choices where binary, pick 30 or whatever you can handle and show end states reflecting those choice in the epilogue in more than a 3 second slide. If Shep is dead have hackett make the rounds in the epilogue. Basically defeat the reapers, have 20-30 minutes of the player going through a epilogue seeing how their big choices panned out.
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Post by gothpunkboy89 on Mar 6, 2021 16:18:26 GMT
Alternatively if they made canonical choices between games they could have written a better ending because they would have less variables to deal with. Arguably, this is a better solution. At least, it eliminates the "only consequences" part of the choices. More to allow them to focus on actions better. If the Rachni Queen always survives ME1 then they could have written her in more in ME2 and ME3. Some instance like Thane were done well because Thane was dying anyways. But other examples like Jacob due to the suicide mission can have him taken out of the mission he shows up in without effecting anything. All that character focus to the determent of the plot in ME2 is undone by the suicide mission.
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Post by ahglock on Mar 6, 2021 16:21:39 GMT
I get it, you hate Mass Effect and you have low opinion of it's fans intelligence and taste.
I accepted the kind of story that would be told in the first game. While some people like to complain that the writing went to shit when certain people left. I point to the fact the big twist in ME1 was that the Citadel was a massive dormant relay that despite 2,000 years of occupying it the Asari and Salarians were never able to realize this for reasons that make no sense. And that killing a glorified husks some how caused a massive power surge that disabled Sovereign. For no reason what so ever other then the plot demands it. And any attempt to validate this action is thrown out the fucking window when Harbinger takes over Collectors left, right and center. Showing no negative impact on either itself or the Collector General as Shepard literally mows them down one after the other. If there was any consistency then Harbinger would be killed or they would be going though Collector Generals like popcorn at a movie theater. Yet the only death of said General is at the end when you blow up the base and Harbinger abandons control.
But none of that is bad.They set up in the story that people don't want to fuck with the magic devices for fear of breaking them. Maybe over time they should have spent the time to figure it out but cultural stigmas don't always evolve quickly. It may have been in hindsight dumb, but you have 50k+ old devices that work perfectly and are being repaired by a live in creature, don't fuck with it isn't that illogical. The don't kill the goose laying the golden egg theory. While you may want to figure out how it lays golden eggs so you can duplicate it, the risk of losing the egg while not figuring it out is there. The more your society revolves around it, the bigger the loss will be. And also there is a relay in the system, I'm not sure I'd even think to look to see if the citadel was a relay with that setup.
As for Sovereign, he wasn't killed by that he was stunned, when stunned his barriers went down and then he was killed as he was killed almost instantly its unknown how long he'd be stunned. Being stunned is a pretty normal sci-fi trope for when people put their minds in things and that thing gets killed. Harbinger, likely was similarly stunned which is why there is a delay between when new harbringers show up.
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Post by gothpunkboy89 on Mar 6, 2021 17:09:24 GMT
But none of that is bad.They set up in the story that people don't want to fuck with the magic devices for fear of breaking them. Considering the advancement that Prothean Technology provides and the fact is is a massive law with serious consequences for hording Prothean Tech the destruction of a space station to learn how to recreate it would be an extremely worth while sacrifice. If one Citadel is impressive then being able to make 4 of them would be even more so. This argument is also flaws because the Keepers are directly said to be able to repair anything with ease. So anything broken while reverse engineering it would be fixed the next day by the Keepers.
2000 years ago it was 21BC and the Roman Empire still ruled most of the known world. In 2,000 years we as a race got over cultural stigmas, invented new ones and got over those as well. If they found the Citadel the same time Humanity joined the galaxy only like 20 years ago then maybe that excuse would make sense. But 2,000 years of inhabiting it combined with the technological promise that could boost the entire galaxy to new levels by learning about and reverse engineering the tech in the Citadel makes no sense.
Which is why you don't allow society to revolve around it without learning all about it first in case you lose it. It is a gamble but a gamble that pays off 10 fold is worth it. This isn't some old stone pyramid that is preserved to show what ancient life was like. This is a god dam miles long space station that is powered by generators that are capable of producing massive amounts of power without needing to be refueled by anyway. That has a powerful shielding on the outside that renders it almost innumerable. You don't make this the center of your society. You send in teams to document and research. To take things apart slowly and carefully to learn the systems and learn how things operate so you can use this tech for your own society at large.
The loss of the Citadel because you broke it would have the exact same effect as doing fuck all with it and never learning about it. You literally gain nothing in both cases as the Asari and Salarians gained nothing by settling on the Citadel that they couldn't gain from literally any other space station or planetary colony. The Asari and Salarians could have attacked primitive Earth and introduced a virus that wipes out humanity and settled on Earth and set it up as the center of their interspecies collective group. The results would be 100% identical to their settling of the Citadel without learning anything.
He was shut down completely. His mind and barriers are two different systems. Thinking that his mind is stunned so his entire body has to go offline is a pure organic way of thinking because of how the brain works. Reapers are more then organic and would not operate that way even by the limited lore of ME1. Sovergin talking about how superior the Reapers are only for a glorified husk to completely render it helpless so a small Alliance Frigate could blow it up is stupid. It is just a massive glaring weakness it makes no sense why Sovereign would take such a big risk when he is literally surrounded by ships. There is no reason to do that.
That firewall equally makes no sense but again Sovereign is a Reaper. A machine so advanced it makes the Protheans look like cave men. Any fire wall would at best be a limited delay before the superior Reaper tech could work around it. The Protheans were just as unaware of the origin and technology of the Citadel as the current cycle races are. Which means it makes 0 sense for the Reapers to not have their own direct connection accessing systems the races that occupy the Citadel have no idea about. The fact Sovereign has to access the same systems that the races already know about is a really stupid design flaw that exists for no reason then to excuse why Sovereign doesn't just auto win.
It is literally stupid stacked on stupid, wrapped with idiocy and tied with a bow of just dumb.
Harbinger jumps between enemies pretty quickly near the end of the game. Meaning that delay is reduced severely as he jumps between Collectors every few seconds.
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Post by alanc9 on Mar 6, 2021 17:29:56 GMT
In retrospect, the worst thing about the ending is probably the Stargazer scene. It's the only thing which gave the ideas about the destruction of civilization any credibility. Edit: The worst thing about the late-written stuff, I mean. The actual worst thing is the early design plan to leave all the final galaxy end-states as rough sketches for the audience to speculate on for themselves. I don't know where they got the idea that Bio fans could be trusted with that. Well i think Stargazer is just the cherry on top of the civilisation destruction idea. Normandy has very obvious(i thin intentional) garden of eden parrallels, destruction of galactic transportation network, on top of damage done by reaper galactic extinction event. It baffles me how anyone on that team thought no epilogues was a good idea. Well, that's the thing. Garden of Eden thematic stuff aside -- and that's got no objective meaning -- what we see happen just isn't that bad. Will starships stop working? No, or Normandy couldn't have set down more-or-less intact after being hit by the wave. Other tech? In non-Destroy runs EDI's functional, so whatever damage happens can't be that catastrophic. Even if all AIs are destroyed, they just aren't that important to the organic civilizations at this point in time. The relays are gone, yep, but each cluster should be fine on its own. Just about all clusters have their own garden worlds, and the vast bulk of the galactic population lives on them. This isn't The Fall of Hyperion, where blowing up the farcaster network really does lead to mass starvation and cannibalism. Some clusters will die out unless the ME2 maps are incomplete, but the total population of those clusters is in the thousands.
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Post by ahglock on Mar 6, 2021 17:34:53 GMT
But none of that is bad.They set up in the story that people don't want to fuck with the magic devices for fear of breaking them. Considering the advancement that Prothean Technology provides and the fact is is a massive law with serious consequences for hording Prothean Tech the destruction of a space station to learn how to recreate it would be an extremely worth while sacrifice. If one Citadel is impressive then being able to make 4 of them would be even more so. This argument is also flaws because the Keepers are directly said to be able to repair anything with ease. So anything broken while reverse engineering it would be fixed the next day by the Keepers.
2000 years ago it was 21BC and the Roman Empire still ruled most of the known world. In 2,000 years we as a race got over cultural stigmas, invented new ones and got over those as well. If they found the Citadel the same time Humanity joined the galaxy only like 20 years ago then maybe that excuse would make sense. But 2,000 years of inhabiting it combined with the technological promise that could boost the entire galaxy to new levels by learning about and reverse engineering the tech in the Citadel makes no sense.
Which is why you don't allow society to revolve around it without learning all about it first in case you lose it. It is a gamble but a gamble that pays off 10 fold is worth it. This isn't some old stone pyramid that is preserved to show what ancient life was like. This is a god dam miles long space station that is powered by generators that are capable of producing massive amounts of power without needing to be refueled by anyway. That has a powerful shielding on the outside that renders it almost innumerable. You don't make this the center of your society. You send in teams to document and research. To take things apart slowly and carefully to learn the systems and learn how things operate so you can use this tech for your own society at large.
The loss of the Citadel because you broke it would have the exact same effect as doing fuck all with it and never learning about it. You literally gain nothing in both cases as the Asari and Salarians gained nothing by settling on the Citadel that they couldn't gain from literally any other space station or planetary colony. The Asari and Salarians could have attacked primitive Earth and introduced a virus that wipes out humanity and settled on Earth and set it up as the center of their interspecies collective group. The results would be 100% identical to their settling of the Citadel without learning anything.
He was shut down completely. His mind and barriers are two different systems. Thinking that his mind is stunned so his entire body has to go offline is a pure organic way of thinking because of how the brain works. Reapers are more then organic and would not operate that way even by the limited lore of ME1. Sovergin talking about how superior the Reapers are only for a glorified husk to completely render it helpless so a small Alliance Frigate could blow it up is stupid. It is just a massive glaring weakness it makes no sense why Sovereign would take such a big risk when he is literally surrounded by ships. There is no reason to do that.
That firewall equally makes no sense but again Sovereign is a Reaper. A machine so advanced it makes the Protheans look like cave men. Any fire wall would at best be a limited delay before the superior Reaper tech could work around it. The Protheans were just as unaware of the origin and technology of the Citadel as the current cycle races are. Which means it makes 0 sense for the Reapers to not have their own direct connection accessing systems the races that occupy the Citadel have no idea about. The fact Sovereign has to access the same systems that the races already know about is a really stupid design flaw that exists for no reason then to excuse why Sovereign doesn't just auto win.
It is literally stupid stacked on stupid, wrapped with idiocy and tied with a bow of just dumb.
Harbinger jumps between enemies pretty quickly near the end of the game. Meaning that delay is reduced severely as he jumps between Collectors every few seconds.
one space station, its a freaking massive hub that quickly becomes the seat of galactic civilization. Its not just one space station. So, yeah not wanting to break that is a pretty solid motivator especially given how little of the tech you understand after dissecting protean artifacts. So you're probably pretty shaky on whether or not you will be able to recreate it. And the keepers fix shit, but i am not sure they really want to put that to the test. And I'm sorry you are just wrong, Sovereign wasn't dead he was stunned. Shields going down and a few seconds being limp isn't dead. As for the firewall, the protheans were setting that up until the day they died of old age, I'm okay giving them a strong firewall since they knew enough to build a mini super relay . And harbringer getting better at dealing with dumpshock through experience isn't a big knock. If your narrative going along with a story is to interpret everything in the worst possible light no story will ever stand up.
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Post by SirSourpuss on Mar 6, 2021 18:23:55 GMT
What I saw with the ending to Mass Effect 3 was they trying to answer the criticisms of the ending of Mass Effect 2 What problem was there with the ending of ME2? The only problem I had with it, was that it was thrown out for no reason, at the start of ME3. I mean, where is everybody? Where did they go? How did they end up where they are? I don't know. Nobody knows. We didn't even get comic books or novels to explain that. Everyone fucked off, for apparently nor reason. I mean, even considering they were there for the SM alone, why do they stick around after it, in ME2? Why didn't they just leave then? And I get that the answer is "because it's a video game", but that's not really an answer. The whole idea of "the exploration of Mass Effect 1, companions of Mass Effect 3, and the combat of Mass Effect 3" You mean companions of ME2, right? The frustrating part is in that statement they seem to ignored what I think myself and a lot of people really want in a BioWare game and that is a good story. A good story has to be carried by good characters. You can't make a good Baldur's Gate 1 without a good Sarevok, or a Baldur's Gate 2, especially, without a good Jon Irenicus. A story, as good as it is, needs to be carried by good characters. They need to match a tone and mood. If your characters majorly fail to carry it, the story falls apart. Planescape: Torment has, possibly, the best story in a video game so far and it is backed up with some fantastic characters, characters embedded in the plot and essential to it and the story of the Nameless One. You don't have the same story by swapping out Morte for ... Liam or Jaal, since we are on the topic of what Andromeda tried to do with characters. A lot of what makes Bioware so timeless, so far, are its characters. Still talked about in gaming circles to date. Trilogy characters, at least. We might get the odd femtur fetishist talking about Vetra, but that's ... a different matter. I don't understand what these people expect. They still whine about the "fade to black" sex scene with her. They should learn blender and animate one for themselves, Bioware isn't going to animate femtur porn.
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Post by KaiserShep on Mar 6, 2021 18:51:09 GMT
What I saw with the ending to Mass Effect 3 was they trying to answer the criticisms of the ending of Mass Effect 2 What problem was there with the ending of ME2? The only problem I had with it, was that it was thrown out for no reason, at the start of ME3. I mean, where is everybody? Where did they go? How did they end up where they are? I don't know. Nobody knows. We didn't even get comic books or novels to explain that. Everyone fucked off, for apparently nor reason. I mean, even considering they were there for the SM alone, why do they stick around after it, in ME2? Why didn't they just leave then? And I get that the answer is "because it's a video game", but that's not really an answer. The whole idea of "the exploration of Mass Effect 1, companions of Mass Effect 3, and the combat of Mass Effect 3" You mean companions of ME2, right? The frustrating part is in that statement they seem to ignored what I think myself and a lot of people really want in a BioWare game and that is a good story. A good story has to be carried by good characters. You can't make a good Baldur's Gate 1 without a good Sarevok, or a Baldur's Gate 2, especially, without a good Jon Irenicus. A story, as good as it is, needs to be carried by good characters. They need to match a tone and mood. If your characters majorly fail to carry it, the story falls apart. Planescape: Torment has, possibly, the best story in a video game so far and it is backed up with some fantastic characters, characters embedded in the plot and essential to it and the story of the Nameless One. You don't have the same story by swapping out Morte for ... Liam or Jaal, since we are on the topic of what Andromeda tried to do with characters. A lot of what makes Bioware so timeless, so far, are its characters. Still talked about in gaming circles to date. Trilogy characters, at least. We might get the odd femtur fetishist talking about Vetra, but that's ... a different matter. I don't understand what these people expect. They still whine about the "fade to black" sex scene with her. They should learn blender and animate one for themselves, Bioware isn't going to animate femtur porn. I have a few issues with ME2’s ending, namely the ridiculousness of the human reaper, the ease of the suicide mission, and the massively bothersome contrivance of the mechanism that allows us to choose to save or destroy the Collector base, but I think what really puts it over the edge for me is the scene with the fleet at the end. For me, the view of the reapers just happily chugging along into the galaxy made everything up until that point feel utterly pointless. The idea that we’re saving colonies from the Collectors sounds nice, but all this really established is that the reapers are dumb and impatient, showing their hand well before they had any need to. They could have just bided their time and let the fleet arrive, take everyone by surprise and do all the work themselves with ease. The Illusive Man wouldn’t have known jack about any of it, and the story would be over, since the writers saw to it that the reapers take no time at all to just arrive if things don’t go their way.
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Post by alanc9 on Mar 6, 2021 18:52:30 GMT
Was Sarevok actually a good character?
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Post by alanc9 on Mar 6, 2021 18:56:46 GMT
The idea that we’re saving colonies from the Collectors sounds nice, but all this really established is that the reapers are dumb and impatient, showing their hand well before they had any need to. They could have just bided their time and let the fleet arrive, take everyone by surprise and do all the work themselves with ease. The Illusive Man wouldn’t have known jack about any of it, and the story would be over, since the writers saw to it that the reapers take no time at all to just arrive if things don’t go their way. I'm not sure it's fair to assign this failing to ME2. IF ME2 didn't exist at all we'd still have the problem, since in the end you have to go with either the Reapers showing up or with the Reapers not showing up, and Bio went with the former. I suppose if they'd gone with the latter they could have milked the series forever.
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Post by alanc9 on Mar 6, 2021 19:07:43 GMT
If that is so, then I and Bioware have a very different interpretation of what "multiple endings" means. Yeah I suspect everyone who was asking for multiple endings was expecting the same core ending like destroyed reapers. But they were expecting a epilogue and how you got to the destroyed reaper state to have been different. Like the assets showed how you got there after that what they wanted was a nod to their choices in the epilogue. Which I think would be doable, almost all the choices where binary, pick 30 or whatever you can handle and show end states reflecting those choice in the epilogue in more than a 3 second slide. If Shep is dead have hackett make the rounds in the epilogue. Basically defeat the reapers, have 20-30 minutes of the player going through a epilogue seeing how their big choices panned out. Well, how we got to the destroyed Reaper state really is different. But yeah, it seems very strange that there weren't any epilogue plans. Final games haven't been able to get away with that kind of ending in decades.
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Post by SirSourpuss on Mar 6, 2021 19:47:52 GMT
Was Sarevok actually a good character? Underdeveloped, perhaps, but by not means bad. For what the game needed, he was great. The problem is that we couldn't get too much of him, due to the nature of the game. We learn about him mainly through interacting with him as Koveras. And if we take into account his resurrected self in ToB, it just adds to his character, but of course that doesn't happen in BG1. I have a few issues with ME2’s ending, namely the ridiculousness of the human reaper, the ease of the suicide mission, and the massively bothersome contrivance of the mechanism that allows us to choose to save or destroy the Collector base, but I think what really puts it over the edge for me is the scene with the fleet at the end. For me, the view of the reapers just happily chugging along into the galaxy made everything up until that point feel utterly pointless. I have no larger problem with the Human Reaper than Metal Cooler, I mean, Husk Saren in ME1. Neither one is a very good boss fight and Bioware's idea of fixing the boss fight problem in ME3 is removing it entirely, which just doesn't work, at all. So I'll take either over ME3's solution. The SM is actually not that easy. It is perfectly verifiable by the high mortality rate of squadmates. I don't know what's wrong with keeping or destroying the base. It's a simple choice. You do or you don't. As for the fleet at the end, you can cite unreliable narrator, as the perspective puts the Reapers at an impossible distance to be traversed in the amount of time it is being shown. Basically, it is better to take it metaphorically than realistically. In spite of all that, the fact that they show up in ME3 is something that makes basically all efforts pointless. And since they were always going to show up in ME3, there wasn't anything that you could do in ME1-2 to change a Crucible style Reaper wipe button across the galaxy. At least to fight on equal ground against the hundreds of thousands of Reapers, there's no realistic military power jump that could feasibly happen to even the playfield. In ME1, Sovereign cruises through the combined human, turian and asari fleets, like a knife through warm butter. Sovereign had 0 fucks to give, against multiple fleets trying to stop him from his objective and the implication about his shields falling, is when Metal Cooler gets downed. The idea that we’re saving colonies from the Collectors sounds nice, but all this really established is that the reapers are dumb and impatient, showing their hand well before they had any need to. They could have just bided their time and let the fleet arrive, take everyone by surprise and do all the work themselves with ease. The Illusive Man wouldn’t have known jack about any of it, and the story would be over, since the writers saw to it that the reapers take no time at all to just arrive if things don’t go their way. Well, that is another problem with ME3. I really don't understand the mentality a lot of people have, to try and retroactively change the past games, to have ME3 make sense, instead of making an ME3 that makes sense in itself. That is a very ass backward way of trying to fix the franchise, by keeping what's broken and breaking what worked. I don't understand that reasoning.
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Post by gothpunkboy89 on Mar 6, 2021 20:10:23 GMT
one space station, its a freaking massive hub that quickly becomes the seat of galactic civilization. And there was 0 reason for it to become the seat of galactic civilization. There was 0 reason to settle on it and 0 reason not to delve into it's depths and reverse engineer everything they can find.
Not wanting to break it is irrelevant. No intelligence species would bypass the technological gains that could be gathered from this. The game giving a half ass and stupid argument that doesn't hold up to the slightest examination of the logic doesn't validate it. You parroting that half ass irrational and out right head achingly stupid reason the game gives to validate this last minute M. Night Shyamalan shitty surprise twist doesn't actually stop it from being head achingly stupid.
This twist is just as fucking stupid as M. Night's Signs movie were it turns out the aliens are waltzing around naked on a planet who's primary property (water) is hazardous to them. Literally the equivalent of someone walking around fucking naked while working at a metal forge planet.
I have seen fan fictions that have put more thought into their story and twists then this. BioWare clearly didn't give a fuck if anything made sense they wanted the dramatic effect of learning the Citadel is a secrete mass relay and that it was the key to stopping the Reapers first. And any logical reasoning or consistencies were abandoned simply to push that dramatic reveal.
You really seem to want to focus on word use rather then context because you can't actually argue this point huh? Sovereign is a super advanced machine. By it's own words it is advanced beyond comprehensions by lowly beings like Sheaprd. The Reapers have this ability they would have to know of the draw backs and found a way around it. There is 0 reason why it should have had a backlash that stunned this mind that is beyond comprehensions. And even stupider why it would suddenly drop it's barrier just because it was stunned.
My shitty 2010 laptop is capable of continuing to operate when a game or web browser crashes. Hell if I were to be knocked unconscious my breathing and heart would continue. This stupidity is further highlighted by Mass Effect 2 were you enter a literal dead Reaper who's Mass Effect field is still active even though it has been dead floating in space for 50,000 years plus. It's field only finally dissipates when you destroy it's Ezo core.
Knowing how to build a Relay and knowing about the secrete inner working of the Citadel are two different things. To say that because they know one they can know the other is like saying a rocket scientists could develop a new vaccine to a virus. On top of this the AI tells you that on Ilos they managed to create this fire wall that would corrupt the station's security protocols on Ilos and then left thought Conduit to the Citadel were it lost all connection with it.
Again the Citadel is a massive Reaper trap. The idea their entire plans could be thwarted because someone changed some security protocols in the system is just alarmingly stupid. It means that any race that bothered to do some coding could have stopped the Reaper invasion because the Keepers wouldn't be able to start up the Relay. Apparently this was so easy that a dozen Protheans without food or water were able to find and alter the Keeper Signal despite never knowing about it before and having a literal massive space station to cover.
It is when this last minute ass pull was was used to validate Sovereign being killed because they wrote themselves into a corner and had to pull a get out of jail free card.
This is literally the same line of logic and reasoning I see used against Mass Effect 3 and it's ending all the time. And it highlights the hypocrisy of those people because the same problems existed in previous games yet they were OK with them. They made excuses. They validated it and then suddenly all the same problems and issues that have been around from the start are suddenly unacceptable.
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Post by gothpunkboy89 on Mar 6, 2021 20:13:08 GMT
What I saw with the ending to Mass Effect 3 was they trying to answer the criticisms of the ending of Mass Effect 2 What problem was there with the ending of ME2? The only problem I had with it, was that it was thrown out for no reason, at the start of ME3. It literally rendered it's entire point as meaningless. There is no reason given to the Collector's plan. There is no reason given to how it helps the Reapers. And at the end of the day once you nuke the base the Reapers simply wake up and start advancing towards the galaxy. Meaning everything the Collectors did was a pointless waste of time. Literally if the Reapers had started up on the day Sovereign was destroyed they would already be invading the galaxy before Shepard was revived by Cerberus.
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Post by SirSourpuss on Mar 6, 2021 20:26:22 GMT
It literally rendered it's entire point as meaningless. There is no reason given to the Collector's plan. There is no reason given to how it helps the Reapers. While we cannot infer to the Collectors' motive, it would be safe to assume a second attack on the Citadel and a repeat of the ME1 end scenario, when the Reaper would be ready for combat. And at the end of the day once you nuke the base the Reapers simply wake up and start advancing towards the galaxy. Meaning everything the Collectors did was a pointless waste of time. Literally if the Reapers had started up on the day Sovereign was destroyed they would already be invading the galaxy before Shepard was revived by Cerberus. As I said, the cinematic shows the Reapers and the Milky Way far in the background. It would be safe to assume that the Reapers, adjusted for size and perspective, would actually be hundreds of years away, at worst. Even so, you can cite the "unreliable narrator", as we are not present to observe for ourselves, but rather shown this way to make it more ominous. But in the end, as we've already said, in ME3 we could either have the Reapers arrive or not arrive. And from the moment they are shown to have arrived in ME3, that causes a huge narrative and gameplay problem. Bioware should have never had them arrive in the Milky Way and, unfortunately, ME3 is the only game in the series that did it.
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Post by gothpunkboy89 on Mar 6, 2021 20:41:19 GMT
It literally rendered it's entire point as meaningless. There is no reason given to the Collector's plan. There is no reason given to how it helps the Reapers. While we cannot infer to the Collectors' motive, it would be safe to assume a second attack on the Citadel and a repeat of the ME1 end scenario, when the Reaper would be ready for combat. And at the end of the day once you nuke the base the Reapers simply wake up and start advancing towards the galaxy. Meaning everything the Collectors did was a pointless waste of time. Literally if the Reapers had started up on the day Sovereign was destroyed they would already be invading the galaxy before Shepard was revived by Cerberus. As I said, the cinematic shows the Reapers and the Milky Way far in the background. It would be safe to assume that the Reapers, adjusted for size and perspective, would actually be hundreds of years away, at worst. Even so, you can cite the "unreliable narrator", as we are not present to observe for ourselves, but rather shown this way to make it more ominous. But in the end, as we've already said, in ME3 we could either have the Reapers arrive or not arrive. And from the moment they are shown to have arrived in ME3, that causes a huge narrative and gameplay problem. Bioware should have never had them arrive in the Milky Way and, unfortunately, ME3 is the only game in the series that did it.
And in that time the Thanix cannons are build, upgraded and put on all new ships allowing the races to attack even more. As well as reverse engineering the Reaper tech allowing them to develop more and more powerful weapons based on Reaper tech. It would be a lot longer and a lot bloodier (for the Reapers) fight when every ship is firing Thanix cannons and black star style missiles at them because the hundred years it took to start the invasion again.
According to the time line between the point the Collectors were destroyed and the Reapers were about to reach the edge of the galaxy about 1 year had passed give or take. This means it would have only taken them a year to cover that distance on their own. Even 2 year time frame would still have them entering the galaxy at the same time Shepard would be revived.
Literally the Reaper's entire plan makes no sense and they would have been better off just ignoring the Collectors and simply invading the galaxy.
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Post by SirSourpuss on Mar 6, 2021 20:56:48 GMT
And in that time the Thanix cannons are build, upgraded and put on all new ships allowing the races to attack even more. As well as reverse engineering the Reaper tech allowing them to develop more and more powerful weapons based on Reaper tech. It would be a lot longer and a lot bloodier (for the Reapers) fight when every ship is firing Thanix cannons and black star style missiles at them because the hundred years it took to start the invasion again. In a hundred years, definitely. According to the time line between the point the Collectors were destroyed and the Reapers were about to reach the edge of the galaxy about 1 year had passed give or take. This means it would have only taken them a year to cover that distance on their own. Even 2 year time frame would still have them entering the galaxy at the same time Shepard would be revived.
Literally the Reaper's entire plan makes no sense and they would have been better off just ignoring the Collectors and simply invading the galaxy. Exactly.
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Post by KaiserShep on Mar 6, 2021 21:13:48 GMT
Was Sarevok actually a good character? Underdeveloped, perhaps, but by not means bad. For what the game needed, he was great. The problem is that we couldn't get too much of him, due to the nature of the game. We learn about him mainly through interacting with him as Koveras. And if we take into account his resurrected self in ToB, it just adds to his character, but of course that doesn't happen in BG1. I have a few issues with ME2’s ending, namely the ridiculousness of the human reaper, the ease of the suicide mission, and the massively bothersome contrivance of the mechanism that allows us to choose to save or destroy the Collector base, but I think what really puts it over the edge for me is the scene with the fleet at the end. For me, the view of the reapers just happily chugging along into the galaxy made everything up until that point feel utterly pointless. I have no larger problem with the Human Reaper than Metal Cooler, I mean, Husk Saren in ME1. Neither one is a very good boss fight and Bioware's idea of fixing the boss fight problem in ME3 is removing it entirely, which just doesn't work, at all. So I'll take either over ME3's solution. The SM is actually not that easy. It is perfectly verifiable by the high mortality rate of squadmates. I don't know what's wrong with keeping or destroying the base. It's a simple choice. You do or you don't. As for the fleet at the end, you can cite unreliable narrator, as the perspective puts the Reapers at an impossible distance to be traversed in the amount of time it is being shown. Basically, it is better to take it metaphorically than realistically. In spite of all that, the fact that they show up in ME3 is something that makes basically all efforts pointless. And since they were always going to show up in ME3, there wasn't anything that you could do in ME1-2 to change a Crucible style Reaper wipe button across the galaxy. At least to fight on equal ground against the hundreds of thousands of Reapers, there's no realistic military power jump that could feasibly happen to even the playfield. In ME1, Sovereign cruises through the combined human, turian and asari fleets, like a knife through warm butter. Sovereign had 0 fucks to give, against multiple fleets trying to stop him from his objective and the implication about his shields falling, is when Metal Cooler gets downed. The idea that we’re saving colonies from the Collectors sounds nice, but all this really established is that the reapers are dumb and impatient, showing their hand well before they had any need to. They could have just bided their time and let the fleet arrive, take everyone by surprise and do all the work themselves with ease. The Illusive Man wouldn’t have known jack about any of it, and the story would be over, since the writers saw to it that the reapers take no time at all to just arrive if things don’t go their way. Well, that is another problem with ME3. I really don't understand the mentality a lot of people have, to try and retroactively change the past games, to have ME3 make sense, instead of making an ME3 that makes sense in itself. That is a very ass backward way of trying to fix the franchise, by keeping what's broken and breaking what worked. I don't understand that reasoning. There wouldn’t be a retroactive change here. Arrival is where the timetable is set, establishing that the reapers will either arrive immediately after the events of the ME2 campaign, or we get a six month extension after destroying the Alpha relay. I think ME2 should have taken the Empire Strikes Back approach and actually be the trilogy’s low point for our characters, with the third being where it picks back up. Structurally, I think the overarching narrative from the second chapter onward just doesn’t really work all that well.
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Post by SirSourpuss on Mar 6, 2021 21:39:16 GMT
There wouldn’t be a retroactive change here. Arrival is where the timetable is set, establishing that the reapers will either arrive immediately after the events of the ME2 campaign, or we get a six month extension after destroying the Alpha relay. Again. Unreliable narrator. Harbinger throws around a hollow threat. Or he's about as accurate about 6 months as he is about humans having 3 eyes. I think ME2 should have taken the Empire Strikes Back approach and actually be the trilogy’s low point for our characters, with the third being where it picks back up. Structurally, I think the overarching narrative from the second chapter onward just doesn’t really work all that well. While I don't disagree, without a huge military power jump for the milky way, or nerfing the Reapers considerably, to the point they're not that overwhelming threat we originally though, thus entirely collapsing as a big threat, the franchise doesn't work, within a Reaper invasion setting. The Reapers are just not an entity that can be conventionally fought, viably and don't make for a good gameplay device.
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