ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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ApocAlypsE
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August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by ApocAlypsE on Jan 31, 2022 19:28:54 GMT
On a somewhat related note, someone made Unreal Engine 5 remakes of DA:I locations. A full UE5 game isn't going to happen, but one can dream that we get this instead of FB3... I doubt even if BioWare went to Unreal 5 the game would look like that. TBH, I don't know much about 3D game modeling, in particular UE5. But I did hear that there are tools in UE5 for easily making graphics that are not too far off from this. Also, I hate FB3 with a passion. I love DA:I, but I think the game would have been much better without it.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Sanunes
Just a flip of the coin.
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September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 31, 2022 19:40:15 GMT
I doubt even if BioWare went to Unreal 5 the game would look like that. TBH, I don't know much about 3D game modeling, in particular UE5. But I did hear that there are tools in UE5 for easily making graphics that are not too far off from this. Also, I hate FB3 with a passion. I love DA:I, but I think the game would have been much better without it. I have no doubt the game engine can do it, but videos like that for me everything is poured into that demonstration without other things running. So going by an interview in the past one of the more hardware consuming things in a game is the companion AI. So there probably would be sacrifices to get that working together. It also depends on the team for I think a lot of the problems with the last three BioWare games fall pretty heavily on management at BioWare and not EA. So I believe they would have had similar issues and even run face first into the shader loading issues when transitioning like what happened with Fallen Order.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by Unicephalon 40-D on Jan 31, 2022 20:09:31 GMT
I doubt even if BioWare went to Unreal 5 the game would look like that. TBH, I don't know much about 3D game modeling, in particular UE5. But I did hear that there are tools in UE5 for easily making graphics that are not too far off from this. Also, I hate FB3 with a passion. I love DA:I, but I think the game would have been much better without it. One does not make the graphics so to say in UE5 for example. They are a collection of different assets made with different software, lets say for example Maya, Photoshop, Quixel, Zbrush. Then there are shaders which maybe set in UE5, using partly different assets, partly fex. generated textures. Then there are lights, global lighting... Maybe you hate irrationally... EDIT: In those videos, there is actually about nothing I can quickly see what FB could not do. What you are seeing are 1. new/different assets with higher geometry (DAI was limited by consoles, although PC has better geometry), 2. new game engine... because its 2022 not 2014 - and I bet their FB version wasnt the latest back then either when DAI released.
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ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 859 Likes: 960
inherit
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ApocAlypsE
859
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by ApocAlypsE on Feb 2, 2022 17:03:18 GMT
TBH, I don't know much about 3D game modeling, in particular UE5. But I did hear that there are tools in UE5 for easily making graphics that are not too far off from this. Also, I hate FB3 with a passion. I love DA:I, but I think the game would have been much better without it. One does not make the graphics so to say in UE5 for example. They are a collection of different assets made with different software, lets say for example Maya, Photoshop, Quixel, Zbrush. Then there are shaders which maybe set in UE5, using partly different assets, partly fex. generated textures. Then there are lights, global lighting... Maybe you hate irrationally... EDIT: In those videos, there is actually about nothing I can quickly see what FB could not do. What you are seeing are 1. new/different assets with higher geometry (DAI was limited by consoles, although PC has better geometry), 2. new game engine... because its 2022 not 2014 - and I bet their FB version wasnt the latest back then either when DAI released. From what I've seen empirically, Bioware's FB3 games have only degraded in quality. There are accounts on how FB3 is unwieldy for making RPGs, how they had to improvise to make DA:I work as an RPG. I've played them all. DA:I was a buggy mess at launch with severe performance issues. So was ME:A. Good for Bioware for going for flight mechanics in Anthem, but eventually this didn't work too well for them, as well as the performance issues, degraded graphics, etc. Say what you will about UE3 at the time, but ME2 and ME3 were released at a much better state; DA:O and DA2 were buggy but didn't feel like a spaghetti code nightmare to play.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,059
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Feb 2, 2022 17:42:13 GMT
From what I've seen empirically, Bioware's FB3 games have only degraded in quality. There are accounts on how FB3 is unwieldy for making RPGs, how they had to improvise to make DA:I work as an RPG. degraded graphics, Erm. Degraded graphics? All the FB games have much, much better quality in graphics compared to the previous games, thats clear. Do tell me was Unreal made for making RPGs? Would they've been able to instantly make DA:I work as an RPG with Unreal 3?
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ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 859 Likes: 960
inherit
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ApocAlypsE
859
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by ApocAlypsE on Feb 3, 2022 18:08:44 GMT
From what I've seen empirically, Bioware's FB3 games have only degraded in quality. There are accounts on how FB3 is unwieldy for making RPGs, how they had to improvise to make DA:I work as an RPG. degraded graphics, Erm. Degraded graphics? All the FB games have much, much better quality in graphics compared to the previous games, thats clear. Do tell me was Unreal made for making RPGs? Would they've been able to instantly make DA:I work as an RPG with Unreal 3? I mean, the graphics for Anthem were wayyyyyyyy worse than advertised, especially considering on how taxing on the system it was to play. UE3 was more flexible, and the ME trilogy tells me it can handle RPGs just fine. Why didn't the DA team work with UE3? 1. "Collective decision" (this is what Bioware staff at the time say, I don't really believe it though, but I have no way of proving it). Probably has a lot to do with the fact that EA wanted an in-house engine to save cost and potentially make the subsidiary studios work together without having them pay Epic. 2. Different teams obviously, the DA team didn't work with UE3. Do I think DA:I would have been better with UE3? Absolutely. Less time spent on making the engine support RPGs = more time for other areas.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Dec 12, 2024 12:34:10 GMT
9,092
Sanunes
Just a flip of the coin.
6,007
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 8, 2022 21:48:41 GMT
Erm. Degraded graphics? All the FB games have much, much better quality in graphics compared to the previous games, thats clear. Do tell me was Unreal made for making RPGs? Would they've been able to instantly make DA:I work as an RPG with Unreal 3? I mean, the graphics for Anthem were wayyyyyyyy worse than advertised, especially considering on how taxing on the system it was to play. UE3 was more flexible, and the ME trilogy tells me it can handle RPGs just fine. Why didn't the DA team work with UE3? 1. "Collective decision" (this is what Bioware staff at the time say, I don't really believe it though, but I have no way of proving it). Probably has a lot to do with the fact that EA wanted an in-house engine to save cost and potentially make the subsidiary studios work together without having them pay Epic. 2. Different teams obviously, the DA team didn't work with UE3. Do I think DA:I would have been better with UE3? Absolutely. Less time spent on making the engine support RPGs = more time for other areas. They would have to recreate all their systems to work in Unreal 3 just as much as Frostbite. BioWare is fairly unique in what they bring to the table with the games they develop and its why Frostbite needed as much work as it did. Just like Frostbite Unreal would have needed work to get where BioWare needed it as well. As far as the degradation of quality do you have evidence of the graphical downgrades? For I saw the promotional material for Anthem and the final release and as far as my eyes tell me the quality is nearly identical.
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