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Post by wright1978 on May 3, 2021 22:44:01 GMT
My wish: The new protagonist finds a one armed corpse by the side of the road. Documents indicate it is the inquisitor. The end.
More seriously: I just hope the new protagonist isn’t forced to work the scumquisitor and that if they appear it’s a minor one.
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Post by Hanako Ikezawa on May 3, 2021 22:57:39 GMT
I disagree about being out of combat, but I agree with the dual protagonist with us controlling them instead of being a NPC. Inquisitor focuses on the Solas story. New PC focuses on other story, such as say the Qun-Tevinter War. Eventually the two stories merge, and maybe at the finale you decide which one to control for the final fight. I’d like that to happen, but really doubt they’ll have IQ in a combat role for most of the game, following two different stories with separate quest lines, combat build, companions etc. would get real complicated real quick. I don’t think it could be done well, so I’d rather the Inquisitor gets the meat of the story scenes with Solas somehow instead, and new PC tackles everything else. Perhaps, but nowhere near beyond possible. After all games have been doing it for years. And it doesn’t have to be half and half. To use Halo 5 again, Master Chief and Blue Team only had 3 missions while Locke and Fireteam Osiris had 12 (granted three were just walking around places). So if it was even spread like that I think it would work. Far better than them being a NPC or not even in it. But if there was no other choice, your idea is far better than what it seems they’re actually doing. And maybe have the final mission be a two pronged thing so neither gets snubbed at the end.
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Post by dadithinkimgay on May 4, 2021 0:45:50 GMT
I agreed with you until this point (well mostly, like the split shouldn’t be Geralt/Ciri but more Master Chief/Arbiter or Fireteam Osiris/Blue Team). They should absolutely not just kill off the Inquisitor at the beginning of the game, especially after the setup in Trespasser and leaving it dangling for nearly a decade. For me the Inquisitor dying at the beginning of the game would be far more preferable than them only being mentioned in a codex entry or something like that. Being dead would be the only good explanation for their complete absence when dealing with Solas. I hate to say it, but I have to agree. That or go missing - more so if a third party were responsible, rather than Solas himself.
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Post by Sanunes on May 4, 2021 1:42:03 GMT
I am of the mind that I don't mind companions returning, but there has to be more to it then just "hey they fans want their favorite to return" also if a character could die in some form I don't think they should return. That was one of my biggest frustrations with ME3 was they shoehorned in all the returning characters when the majority would just show up and do a side mission and that was it. I rather not have them return and be disappointed they aren't in my squad or have some real value to the story. Otherwise its just a dog and pony show and I rather see that time spent on making sure the game doesn't have the issues of other recent releases.
As far as the Inquisitor returning I just don't think they can do the returning character justice, not only do they have to try and make the character look right according to how we created them, but their choices need to fit within our head cannon for our Inquisitors. Having mentions of them are fine because that can be done on a basic level, but with what happened with Hawke I think a physical return just won't work.
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Post by shaqfu on May 4, 2021 3:16:07 GMT
I'm guessing they'll play a small role. Maybe recruiting the new protagonist in the prologue and explaining the Solas problem. Then go away in order to keep eyes off the new character, because having the Inquisitor/inquisition around would probably draw too much attention.
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Post by cuthbertbeckett on May 4, 2021 11:18:11 GMT
My wish: The new protagonist finds a one armed corpse by the side of the road. Documents indicate it is the inquisitor. The end. Or maybe Bioware pull of a The Last of Us Part 2 and the twist is that new Hero kills the Inquisitor. I hope so too. I mean our DA 4 hero is a freelancer / merc as a Lord of Fortune so yes there should be an option to even betray the Inquisition.
Also it would be more interessing if the Inquisitior and the Inquisition would be more grey.
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Post by Hanako Ikezawa on May 4, 2021 16:54:03 GMT
Also it would be more interessing if the Inquisitior and the Inquisition would be more grey. It’d be more terrible, not interesting.
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Post by cuthbertbeckett on May 4, 2021 17:01:28 GMT
It’d be more terrible, not interesting. Again for your taste. But i prefer characters and faction who also have some bad sides. Everybody has some flaws and just having something who is just perfect good well its terrible boring. If you allow me to use a Disney example i much prefer Donald Duck over Mickey.
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Post by Hanako Ikezawa on May 4, 2021 17:03:58 GMT
It’d be more terrible, not interesting. Again for your taste. But i prefer characters and faction who also have some bad sides. Everybody has some flaws and just having something who is just perfect good well its terrible boring. If you allow me to use a Disney example i much prefer Donald Duck over Mickey.
Not just taste, but it would go completely against how I and many others played the character. So then suddenly becoming some moral grey bastardization is terrible not interesting. Also morally grey characters can be just as boring if not more so than good.
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Post by cuthbertbeckett on May 4, 2021 17:17:05 GMT
Not just taste, but it would go completely against how I and many others played the character. So then suddenly becoming some moral grey bastardization is terrible not interesting. Not really from a different point of view the Inquisition could been as bad as like every other organization. I mean Trespasser show this with the orlaisian guard and Arl Teagan. Of course if their flaws and motives aren´t believable and poorly writen its not impossible that those characters become flat. Many fans (including me) consider that the Arishok is the best antagonist in the series because he isn´t a good or evil character. Also take for example i don´t Sebastian Vael. In my opinion a pretty boring character who only start to be interessing after Justice / Revenge blowing up the church.
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Post by Hanako Ikezawa on May 4, 2021 17:24:37 GMT
Not just taste, but it would go completely against how I and many others played the character. So then suddenly becoming some moral grey bastardization is terrible not interesting. Not really from a different point of view the Inquisition could been as bad as like every other organization. I mean Trespasser show this with the orlaisian guard and Arl Teagan. I was mostly referring to the Inquisitor in your post rather than the Inquisition, since the latter yes obviously like all organizations can have bad eggs in it. I don’t think Trespasser is a good example though, since it pummeled people with the Idiot Ball to make the plot go a certain way and we couldn’t even contest it (for example I would absolutely take Josephine’s advice and tell people about the Qun invaders from the beginning).
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Post by cuthbertbeckett on May 4, 2021 17:41:49 GMT
I was mostly referring to the Inquisitor in your post rather than the Inquisition First of the player has many option to chose who the Inquisitor is. Maybe he / she is a tyrant or even a jerk.
And second some people distrust others for whatever reasons. I personal would also dislike messiahs or holy than light characters like the Inquisitor. From their own point of view even a Inquisitor with good intentions could look worse. I dislike Arl Teagan as person in Trespasser but i can understand why he isn´t a big fan of the Inquisitor and the Inquisition.
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Post by gervaise21 on May 4, 2021 17:41:52 GMT
I suppose a possible twist could be that Solas does succeed in performing his ritual but once again screwed up by not correctly seeing the consequences, so the world survives but we now have a bunch of angry elven gods running amok. New PC can either kill Solas while he is vulnerable and good riddance or let him live so he can help clear up the mess he created, after which he is banished to the Fade behind the newly created Veil. (Romanced Inky has option of joining him there). I mean the artwork shows at least one "evil god" on the rampage. Where did they come from if not escaped from his prison?
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Post by Hanako Ikezawa on May 4, 2021 17:47:07 GMT
I was mostly referring to the Inquisitor in your post rather than the Inquisition First of the player has many option to chose who the Inquisitor is. Maybe he / she is a tyrant or even a jerk.
*snip*
And second some people distrust others for whatever reasons. I personal would also dislike messiahs or holy than light characters like the Inquisitor. From their own point of view even a Inquisitor with good intentions could look worse. I dislike Arl Teagan as person in Trespasser but i can understand why he isn´t a big fan of the Inquisitor and the Inquisition.
And I think everyone should have their Inquisitor be properly represented in the future. Just like I don't want my Inquisitor to be turned into a monster, people who played a tyrant Inquisitor shouldn't have them e turned into King/Queen of the Boy/Girl Scouts. Arl Teagan was a complete idiot. The moment he ranted about Wardens, you know the organization that saved him, his people, and his country only a decade back, I knew not to take a single thing he said seriously. Especially in games where his king/nephew is also a Warden.
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Post by Hanako Ikezawa on May 4, 2021 17:50:53 GMT
I suppose a possible twist could be that Solas does succeed in performing his ritual but once again screwed up by not correctly seeing the consequences, so the world survives but we now have a bunch of angry elven gods running amok. New PC can either kill Solas while he is vulnerable and good riddance or let him live so he can help clear up the mess he created, after which he is banished to the Fade behind the newly created Veil. (Romanced Inky has option of joining him there). I mean the artwork shows at least one "evil god" on the rampage. Where did they come from if not escaped from his prison? I suspect this is going to be what happens. After all he hasn't had a single plan go right so far, instead always just making things worse. If they go this route, I want to hear from some of the Evanuris to get their perspective. Especially Sylaise and June since they don't seem that bad.
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Post by wright1978 on May 4, 2021 17:54:07 GMT
I suppose a possible twist could be that Solas does succeed in performing his ritual but once again screwed up by not correctly seeing the consequences, so the world survives but we now have a bunch of angry elven gods running amok. New PC can either kill Solas while he is vulnerable and good riddance or let him live so he can help clear up the mess he created, after which he is banished to the Fade behind the newly created Veil. (Romanced Inky has option of joining him there). I mean the artwork shows at least one "evil god" on the rampage. Where did they come from if not escaped from his prison? Can we serve solas up as a nice ritual sacrifice to the angry elven gods. They can come up with a far better punishment than merely killing him.
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Post by gervaise21 on May 4, 2021 17:55:43 GMT
Arl Teagan was a complete idiot. Clearly he had spent too long as the Ambassador to Orlais and it did something to his brain. However, the hatchet job they did on the Wardens generally in DAI explains his rather peculiar speech about them. I've repeatedly said that in order to include them in the way they did, with Clarel being in charge of the Wardens across the south and us having to find out what was happening with the Wardens from Ferelden by searching out Blackwall, meant they effectively ignored the entire plot from DAA. Also, Teagan wasn't the only one who was a complete idiot. What about Clarel and every Warden bar one in DAI? I'm hoping the writers redeem themselves as well as the Wardens by doing a better job with them in DA4.
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Post by theascendent on May 4, 2021 18:17:38 GMT
I blame the fact Clarel was Orlesian than a Warden for her poor choices. Orlesians have a history of being melodramatic and over exaggerate. Teagan was an ungrateful little s***. His king was a former Grey Warden, my Amell warden saved everyone in his little village, including his equally Orlesian sister-in-law and well-meaning but stupid nephew. Hard to represent the viewpoints of a nation with negative views of the Inquisition when they did nothing to stop the Venatori, Red Templars, active fighting in the Hinterlands, bandits occupying a key strategic fortress, etc. Again why they didn't just introduce a new face to represent a belligerent Ferelden than horribly misconstruing the established personality of an old character who is one of few to appear in all of the games of the original trilogy.
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Post by Zemgus on May 4, 2021 18:54:11 GMT
In my opinion the Grey Wardens actions were completely in character for them. Alistair says it in the very first conversation you have with him: he wouldn't necessarily call the Wardens "heroes" because they will do whatever is necessary to stop the Blights.
I think Clarel's plan was something that I would expect the Wardens to do. Maybe the not the demon summoning bit but instead of sitting on their hands for hundreds of years waiting for another Blight they were actually going to do something preemptive to stop the Blights from ever happening again. It's strange that the Wardens haven't tried to do something like that a long time ago considering they know where the Old Gods are.
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Post by gervaise21 on May 4, 2021 20:38:35 GMT
I think Clarel's plan was something that I would expect the Wardens to do. Maybe the not the demon summoning bit but instead of sitting on their hands for hundreds of years waiting for another Blight they were actually going to do something preemptive to stop the Blights from ever happening again. It's strange that the Wardens haven't tried to do something like that a long time ago considering they know where the Old Gods are.Which you would think would give Clarel and the others pause for thought. Of course, if it was that simple the Wardens would have done it long ago but they didn't. Mostly this is because to get to the Old Gods they would have to fight their way through hordes of darkspawn. Now apparently Erimond peddled the idea that a demon army would be great because they don't need feeding and don't get tired but what he omitted was the part that they needed controlling. From what we saw it was one Warden to each demon, which would have made for a rather small army given the number of Wardens, particularly as the ones doing the summoning were mage Wardens who are always limited in number. However, what happens when the Warden controlling the demon is killed, which would happen fairly quickly considering how outnumbered they would be in the Deep Roads? Would the demons remain loyal to the surviving Wardens and continue on with the mission? Of course not; they would probably turn on them. Even if they did continue to search for the Old Gods, what makes anyone think they would kill the Old God on finding it rather than simply free it? This is why the whole plan was barking mad from the outset and at least someone, if not Clarel herself, should have questioned the wisdom of it regardless of how panicked they were. Mind you, wouldn't they also think it odd they were all hearing the Calling at the same time? Furthermore, if they know where the Old Gods are and can "hear" their song just like the darkspawn, wouldn't they notice the one they were getting was different from before? Wouldn't they wonder why new recruits were also hearing it? Considering that Clarel apparently knew about Corypheus and the Wardens certainly knew his prison had been breached (and probably had some idea he wasn't dead), might it not occur to them he could be involved? Even if that was expecting too much, the fact is the plan was bonkers and there were other ways they could have responded to the problem.
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Post by Absafraginlootly on May 5, 2021 2:21:52 GMT
Like I said before in the Twitter thread I think the Inquisitor found out about Solas' in Tresspasser so that inquisition agents would be hunting Solas in the next game. So there'd be a neutral organisation not tied to any nation like the siccari, ben hassrath, etc. involved. Whether the standing army was dissolved or absorbed by the Chantry, the spy network still controlled by the inquistor and the new people they've been discreetly recruiting have already been hunting Solas in the comics and books.
I'm sure we will continue to see inquisition agents acting in da4.
I suspect we won't see the inquisitor in person for most of the game. “what happens when you don’t have power” and “what happens when the people in charge aren’t willing to address the issues” doesn't really jive with 'regularly meets with one of the most influential people in the South and in the sourthern Chantry'.
If I had to guess how the inquisition and the inquisitor will be used in da4?
At first we'll probably be running into inquisition agents in the field, feeling the Inquisitors presence that way, while running our own missions (maybe already looking into Solas for our own group, maybe about red lyrium/venatori, maybe qunari, or ancient artefacts, etc). Then we'll probably make contact and start receiving information from key agents like Charter, Harding and Varric. Also Dorian, but since it's possible to not recruit him his information (while still probably about helping stop Solas amongst others) will probably be more Lucerni faction/Tevinter focused, so we might meet him earlier. That information will start to inform our missions. The sorts of intel we recieve and missions outcomes the Inquisition agents we talk to encourage may differ based on whether we selected redeem/stop, and who drank from the Well of Sorrows in DAI. Or atleast the way they talk about it. As we approach the endgame we'll probably finally meet the Inquisitor. Perhaps they'll then lead inquisition forces into battle whilst our team sneaks through to our objective. Perhaps they'll accompany the party into the field temporarily like Valta. Or both, or something else entirely.
I don't think it would be difficult to give npc inquisitor a combat role. Previous games are full of npcs with unique fighting animations different from the ones the pc and companions use, so it's no trouble doing it for the Inquisitor (if venatori mages can get unique casting from spell book animations an inq model can get one armed or with prosthetic animations*). And npcs don't need full ability trees and companions. Just appropriate hp, dps, defense stats and animations for the abilities they do use. (Of course if they don't follow along like Hawke or Valta, but go fight on their own/leading inquisition forces then we'd only see them fighting in cinematics anyway so it's even easier).
Presuming they do show up I hope they improve from how they executed Hawkes appearance by giving us control of their dialogue wheel. Depending on which Hawke I'd imported they could come off as either slightly off but within the margins of what I could explain away as the result of whatever had happened to them in the time since I'd last controlled them, to wildly out of character. Selecting whether a character had favoured diplomatic, humorous or aggressive responses (by however slighter margin) just is no substitute to actually choosing their responses. And I feel that the only way for a PC returning for a cameo to not suffer from OOCness is to have dialogue options instead of set dialogue. I watched a video of Detroit: Become Human where the player controlled two characters during a conversation that seemed to work well. If the inquisitor doesn't show up until the later part of the game, the PC only has a few of conversations with them, and whether you control the inqs dialogue wheel is determined in CC at the same time as you decide whether you want to customise your inq or use the default inq** - then this shouldn't become too cumbersome. I wouldn't say you need to control them out of conversations though.
Not really predictions/guesses but things I'd just love to see:
1. At some point the Inquisitor uses their status and their relationship with Solas to get him to look over here when he should be looking over there.
2. I'd also love to see big consequences for the Well of Sorrows decision.
Some ideas: the inquisition agents we come across could be following different orders/in different places depending on whether the inquisitor is the well-drinker, where/ when or even whether we get some Intel relating to elven artefacts could depend on it, the well-drinker may find themselves compelled to carry out Mythal's plan at the end of the game, or who ever drank from the well might be Mythal's new vessel as Flemeth was. Because though a soul is not forced on the unwilling, when they drank they chose to bind themselves to Mythal's will.
(These are just some spitball ideas, other possiblities would be welcome)
It's a binary decision between 2 always alive characters, someone always drinks from the well, it's just a question of whether it's the inquistor or morrigan, so I'm hopeful we will see fallout.
I think these work better when the inquisitor is an npc. It's not that you couldn't do these plots with a pc inquisitor its just that you have to be careful about taking agency away from players and it'd be tough to make main plotlines optional (the imperial agent class story exists but there's no option to avoid getting brain washed, freeing your mind is what the story is about). There'd have to be a version of the story where the main character hadn't drunk from the well which would tend to result in the well-drinking consequences being less significant. Much easier to do big diverging dramatic consequences for npcs than for the pc in this case.
*I'd personally be disappointed if they got a magic hand that worked perfectly just a real one.
** So that new players who've never played the Inquisitor before can just get the default dialogue choices (chosen for minimal confusion much like the default keep settings) and not worry about trying to roleplay a character they don't know.
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Post by colfoley on May 5, 2021 3:25:41 GMT
Only appeaar via codex entries and letters from the south.
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Post by xerrai on May 5, 2021 4:47:35 GMT
Only appear via codex entries and letters from the south. If I can't get to control them or if incorporating them in the game as a proper NPC takes too many resources, yes. This is what I would prefer. Same for Divine Victoria, whoever she may be. Although I might be amenable to showing a small cutscene where their face is never shown and they have minimal speaking lines. Probably giving orders or some such. If having them there physically is a must, I'd rather have too little of them as opposed to mishandling them completely. But yes, codex entries and letters is my preferred incorporation. Even if it is primarily because I have doubts they can actually portray them in-person adequately.
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August 2016
colfoley
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Post by colfoley on May 5, 2021 4:50:49 GMT
Only appear via codex entries and letters from the south. If I can't get to control them or if incorporating them in the game as a proper NPC takes too many resources, yes. This is what I would prefer. Same for Divine Victoria, whoever she may be. Although I might be amenable to showing a small cutscene where their face is never shown and they have minimal speaking lines. Probably giving orders or some such. If having them there physically is a must, I'd rather have too little of them as opposed to mishandling them completely. But yes, codex entries and letters is my preferred incorporation. Even if it is primarily because I have doubts they can actually portray them in-person adequately. I think they could do a good job for me and how I view my relationship with BioWare but i know people who take this RP thing far more seriously then even I do. Also, I do agree with you but I would love seeing Cassandra again.
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inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on May 5, 2021 13:21:25 GMT
I think Clarel's plan was something that I would expect the Wardens to do. Maybe the not the demon summoning bit but instead of sitting on their hands for hundreds of years waiting for another Blight they were actually going to do something preemptive to stop the Blights from ever happening again. It's strange that the Wardens haven't tried to do something like that a long time ago considering they know where the Old Gods are.Which you would think would give Clarel and the others pause for thought. Of course, if it was that simple the Wardens would have done it long ago but they didn't. Mostly this is because to get to the Old Gods they would have to fight their way through hordes of darkspawn. Now apparently Erimond peddled the idea that a demon army would be great because they don't need feeding and don't get tired but what he omitted was the part that they needed controlling. From what we saw it was one Warden to each demon, which would have made for a rather small army given the number of Wardens, particularly as the ones doing the summoning were mage Wardens who are always limited in number. However, what happens when the Warden controlling the demon is killed, which would happen fairly quickly considering how outnumbered they would be in the Deep Roads? Would the demons remain loyal to the surviving Wardens and continue on with the mission? Of course not; they would probably turn on them. Even if they did continue to search for the Old Gods, what makes anyone think they would kill the Old God on finding it rather than simply free it? This is why the whole plan was barking mad from the outset and at least someone, if not Clarel herself, should have questioned the wisdom of it regardless of how panicked they were. Mind you, wouldn't they also think it odd they were all hearing the Calling at the same time? Furthermore, if they know where the Old Gods are and can "hear" their song just like the darkspawn, wouldn't they notice the one they were getting was different from before? Wouldn't they wonder why new recruits were also hearing it? Considering that Clarel apparently knew about Corypheus and the Wardens certainly knew his prison had been breached (and probably had some idea he wasn't dead), might it not occur to them he could be involved? Even if that was expecting too much, the fact is the plan was bonkers and there were other ways they could have responded to the problem. Might be reading a bit too much into a game series where large groups of people behaving in an incredibly stupid and shortsighted manner is par for the course.
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