Black Magic Ritual
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Samus Aran, your heart is fine <3
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Post by Black Magic Ritual on May 5, 2021 17:07:38 GMT
In my opinion the Grey Wardens actions were completely in character for them. Alistair says it in the very first conversation you have with him: he wouldn't necessarily call the Wardens "heroes" because they will do whatever is necessary to stop the Blights. I think Clarel's plan was something that I would expect the Wardens to do. Maybe the not the demon summoning bit but instead of sitting on their hands for hundreds of years waiting for another Blight they were actually going to do something preemptive to stop the Blights from ever happening again. It's strange that the Wardens haven't tried to do something like that a long time ago considering they know where the Old Gods are. This assumes that the Wardens even want that - or rather the Upper Echelons Wardens like the First Warden would want it. Would tie into my whole personal theory that the First Warden was one of the 7 Magisters who got into the Black City, and that's where the knowledge of the location of the Old Gods comes from.
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Post by xerrai on May 5, 2021 17:33:43 GMT
Which you would think would give Clarel and the others pause for thought. Of course, if it was that simple the Wardens would have done it long ago but they didn't. Mostly this is because to get to the Old Gods they would have to fight their way through hordes of darkspawn. [...] This is why the whole plan was barking mad from the outset and at least someone, if not Clarel herself, should have questioned the wisdom of it regardless of how panicked they were. Mind you, wouldn't they also think it odd they were all hearing the Calling at the same time? Furthermore, if they know where the Old Gods are and can "hear" their song just like the darkspawn, wouldn't they notice the one they were getting was different from before? Wouldn't they wonder why new recruits were also hearing it? Considering that Clarel apparently knew about Corypheus and the Wardens certainly knew his prison had been breached (and probably had some idea he wasn't dead), might it not occur to them he could be involved? Even if that was expecting too much, the fact is the plan was bonkers and there were other ways they could have responded to the problem. But the Wardens did try to kill at least one Old God prematurely right? In the Western Approach mine? They tried to dig their way to the OG which would conveniently bypass most of the darkspawn tunnels and even made their way to an ancient thaig where the "the song" was practically tangible so at the very least they were getting close. But the mission was called off due to how dangerous it was becoming due to constant cave ins and unstable ground. Why they didn't try a similar project elsewhere is anyone's guess, but digging the old fashioned way seems better than fighting through the deep roads with a demon army. Even if it would no doubt be a logistical nightmare. But to play devil's advocate on behalf of Clarel for a second, why would she question a mass Calling? Obviously it is odd every warden in Orlais would hear it, but is the actual explanation any more reasonable on paper? If someone approached Clarel early on an told her one of the original magisters made a pact with a super mega-fear demon to emit a false calling, that person would sound crazy and daft. And we know Cory gained control of the wardens (presumably by using Levius as a proxy) before the game even starts, so this person basically has no proof to back up their absurd-sounding claims. Thinking that there is a super Calling in play actually seems more believable in light of the lack of evidence, because practically every warden in the south would be willing to clarify that yes---they are hearing the Calling. It's 'real' and something is going on that can't be explained by conventional magic. But you know what does have unconventional power and is well known to have it? The Old Gods. If someone (like the Architect?), something, or some other factor meddled with them an advanced Calling wouldn't be too far out there. Even the fact only southern wardens was hearing it has a potential explanation, as if the Old Gods are buried southward that means the Calling would naturally be stronger there since they were closer to the source. I don't like Clarel's plan and I can list off a bijillion and one reasons why the "demon army" plan could go terribly wrong. But unless Clarel met the escaped magister in person, I can actually understand why she and the rest of the wardens were so desperate and willing to believe in the false Calling. It was only when Livius conveniently showed up to help them that she should have thought something else was at play. It would not have been enough to explain the false calling, but it still showed something was off.
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Post by gervaise21 on May 5, 2021 18:23:35 GMT
But unless Clarel met the escaped magister in person, I can actually understand why she and the rest of the wardens were so desperate and willing to believe in the false Calling. Even so, as I've said elsewhere, why did they think this was the prelude to another Blight? There were no darkspawn pouring onto the surface and no arch-demon on the move (if they know where they are then they would know if they were still there or not). Thus, whilst the false Calling would be worrying, there was not the need for the full-scale panic that we were presented with. Send off to Weisshaupt for advice (Clarel did not do this as in Last Flight they mention they had received no reports from her, which they thought odd but not unduly so since that did occasionally happen with the Wardens at a distance). They could also contact other Warden outposts in the north to check whether there was any sign of large scale darkspawn insurgence there and also if they were hearing the Calling. They could also have tried recruiting more troops but not putting them through the Joining straight away (which again is what Weisshaupt were doing, which made me wonder if the First Warden was aware of the false Calling). Anyway, the point I'm making is that they had other options before they started doing the headless chicken demon summoning routine. Since they showed that Erimond was capable of controlling at least the mage Wardens with the artifact that Corypheus gave him and clearly Corypheus was controlling both the Wardens at the Conclave and later in the Arbor Wilds, why didn't they just go with him controlling all the Wardens to explain their apparent stupidity? Actually, considering I seem to recall Clarel was a mage, why didn't they at least have her totally under Erimond's control? What made the whole thing less convincing was when Clarel seemed to apparently have freedom of thought. What also annoyed me was that whole decision about whether to banish them or not. Having given the heavy implication that if you kept them with the Inquisition they might be still at risk of being controlled by Corypheus, it came to nothing. Keep the Wardens gave you additional war table missions and entirely good outcomes for the Wardens across Thedas. Banish them (from Orlais) which I chose to do initially entirely for their own safety as well as that of anyone connected with them, I got nothing in return but an outcome in the epilogue of everyone in Thedas turning against them that was definitely not what I intended should happen. If the Wardens took the action they did because they were under the influence of Corypheus, even if only indirectly, and if they were still at risk from him so long as he was in circulation, then please be consistent in the consequences of ignoring the warning.
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Post by gervaise21 on May 5, 2021 18:36:07 GMT
I do wonder if there are ever going to be the consequences warned of or a decision that we might think would be risky taking, is ever going to have bad consequences for the PC?
Take the decision about Connor in DAO. Strictly speaking, particularly if you hadn't already done the mage tower quest, there should have been negative consequences to leaving a possessed Connor running around free whilst we went for help. Yet it turned out that was the way to get the best outcome, whilst the common sense option was the only one with negative consequences.
I've mentioned above about the decision concerning the Wardens and how negative consequences are once again only attached to the common sense option.
Which has me very skeptical about the decision over whether to disband the Inquisition or not. I favoured disbanding because of being able to start again from scratch without the risk of his agents on board (and also because I didn't want to repeat history by giving over the Inquisition to the Chantry). So I'm hoping that there will be definite differences, maybe in quests offered or impact on events going forward, between the two decisions but going by previous track record of the writers, what's the betting that only the disband option is the one with negative outcomes?
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Post by catcher on May 5, 2021 19:45:37 GMT
Even so, as I've said elsewhere, why did they think this was the prelude to another Blight? There were no darkspawn pouring onto the surface and no arch-demon on the move (if they know where they are then they would know if they were still there or not). Thus, whilst the false Calling would be worrying, there was not the need for the full-scale panic that we were presented with. My DA lore may not be up-to-snuff, but I didn't think the mass Calling meant another Blight but something completely different. I though from within DA:I (and what I thought I knew of Grey Wardens previously), that meant that they all would be dying soon and possibly changing into Ghouls. Isn't that why wardens go on suicide dives into the Deep Roads on their Calling: to kill as many darkspawn as possible and die before they are corrupted? The fear, then, was a two-pronged beast that Orlais and Ferelden might be left bereft a couple of generations of Wardens but suddenly with a bunch of ghouls in fancy, Orleasian Warden armor (or corpses, if they went all Masada on each other) and that this was something completely unprecedented. People, even good leaders, can do some monumentally stupid things when they are presented with something way out of their experience. Not saying this was done or presented well at all, but it wasn't one of the points that triggered me. Send off to Weisshaupt for advice (Clarel did not do this as in Last Flight they mention they had received no reports from her, which they thought odd but not unduly so since that did occasionally happen with the Wardens at a distance). They could also contact other Warden outposts in the north to check whether there was any sign of large scale darkspawn insurgence there and also if they were hearing the Calling. They could also have tried recruiting more troops but not putting them through the Joining straight away (which again is what Weisshaupt were doing, which made me wonder if the First Warden was aware of the false Calling). Anyway, the point I'm making is that they had other options before they started doing the headless chicken demon summoning routine. That's the MUCH weaker part of this Plot point though some things aren't quite as clear cut. Assume a good raven can cover about 300 km in a day (Pigeons in ancient times could do 150 per day, modern ones can do 1000km+ but that's with extreme breeding and competition). If Weisshaupt is about 3000km away, that's a minimum 10 days (and probably more because there would probably need to be some kind of relay system for that long a flight). You can play some with the numbers on way or the other, but Clarel is looking at about three weeks with the singing in her ears (probably goosed some by the Nightmare) before she gets the response from Weisshaupt. How many of her Wardens will be Ghouls or dead before then? I would definitely would have liked more evidence they tried other means and/or research before they turned to Snidely Magisterlash and that could have been done in several places. Again, not well done but maybe not as bad either. (Does Nevarra not have Wardens? seems that would have been a better place to check than Weisshaupt) Since they showed that Erimond was capable of controlling at least the mage Wardens with the artifact that Corypheus gave him and clearly Corypheus was controlling both the Wardens at the Conclave and later in the Arbor Wilds, why didn't they just go with him controlling all the Wardens to explain their apparent stupidity? Actually, considering I seem to recall Clarel was a mage, why didn't they at least have her totally under Erimond's control? What made the whole thing less convincing was when Clarel seemed to apparently have freedom of thought. That would have made things easier, but it was clear she was being saved for Drama...I mean...for the last. Erimond only get total control after the mage bound a demon with his particular ritual as he demonstrated at the Ritual tower in the Western Expanse (every once in a while they showed important Plot points correctly). The demon she summoned but was stopped from binding kept her from getting the glowing eyeblack treatment. What also annoyed me was that whole decision about whether to banish them or not. Having given the heavy implication that if you kept them with the Inquisition they might be still at risk of being controlled by Corypheus, it came to nothing. Keep the Wardens gave you additional war table missions and entirely good outcomes for the Wardens across Thedas. Banish them (from Orlais) which I chose to do initially entirely for their own safety as well as that of anyone connected with them, I got nothing in return but an outcome in the epilogue of everyone in Thedas turning against them that was definitely not what I intended should happen. If the Wardens took the action they did because they were under the influence of Corypheus, even if only indirectly, and if they were still at risk from him so long as he was in circulation, then please be consistent in the consequences of ignoring the warning. On that, I am in total agreement (though you did get two War Table missions if you expelled the Wardens, just sayin). Maybe have the Wardens fighting some of Cory's forces in the Arbor Wilds, then suddenly switch to red circles when you get to them, for example. Maybe there will be more impacts in DA4, but I'm not fond of putting too much on a following game. Now, can we create a separate topic for this so I can get back to Inquisitor and DA4, please?
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Post by xerrai on May 5, 2021 20:11:34 GMT
But unless Clarel met the escaped magister in person, I can actually understand why she and the rest of the wardens were so desperate and willing to believe in the false Calling. [...] What also annoyed me was that whole decision about whether to banish them or not. Having given the heavy implication that if you kept them with the Inquisition they might be still at risk of being controlled by Corypheus, it came to nothing. Keep the Wardens gave you additional war table missions and entirely good outcomes for the Wardens across Thedas. Banish them (from Orlais) which I chose to do initially entirely for their own safety as well as that of anyone connected with them, I got nothing in return but an outcome in the epilogue of everyone in Thedas turning against them that was definitely not what I intended should happen. If the Wardens took the action they did because they were under the influence of Corypheus, even if only indirectly, and if they were still at risk from him so long as he was in circulation, then please be consistent in the consequences of ignoring the warning. Yeah, seemed like they dropped the ball with the whole "Corypheaus's manipulation" angle. But then the same could arguably be said for things like the mages who were in a stressful war and somehow didn't get abominations popping up every once in a while. You telling me that not one mage didn't succumb and release a demon somewhere? The closest we got were the mages who bound Solas's friend and the rage abomination in JoH. But at least by DAI that can be easily explained by the veil tears and breach serving serving as as a viable alternative for entering the living world. Not that the game points that out. In fact characters like Vivienne and Cullen seem to think the chance of possession was increased with the breach, but we never see evidence of this. But are we really surprised the world turned on the Wardens if they were exiled? They literally raised a demon army and were unable to stop it without outsider interference. What seemed like common sense to you to protect them from Cory's influenced also has the side effect of removing them from the public eye and denying them any chance to atone for their mistakes. Leaving them to be remembered as that dangerous army that almost helped end the world. Although...are we sure that's really the definitive 'bad' ending for them? The epilogue makes it clear that there is some inner conflict boiling within the Wardens, and if Alistair/Logain/etc. goes alone there is a heavy implication that they were 'taken care of' in some way. Either silenced or killed, most likely. Whereas with the banishment ending the implication is that they have enough reinforcements from the ex-Orlesian wardens to create their own faction in what is described as "their rebellion". Assuming they follow through on those implications, we may have unintentionally had a hand in changing the Wardens somewhere down the line. But I do agree with the premise that if potential consequences are telegraphed, they should be followed upon in some way.
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Post by xerrai on May 5, 2021 20:28:28 GMT
[...] Which has me very skeptical about the decision over whether to disband the Inquisition or not. I favoured disbanding because of being able to start again from scratch without the risk of his agents on board (and also because I didn't want to repeat history by giving over the Inquisition to the Chantry). So I'm hoping that there will be definite differences, maybe in quests offered or impact on events going forward, between the two decisions but going by previous track record of the writers, what's the betting that only the disband option is the one with negative outcomes? Personally, I hope that either decision has simultaneous good and negative outcomes in DA4. With disband we are told the chance of infiltration is drastically reduced but the loss of massive resources. Emphasis on reduced chance, not nonexistent. We can still be infiltrated if the Inquisitor or some agent (like the potential DA4 protagonist) makes a mistake. Or there can indeed be far reaching consequences precisely because we chose the disband option or vice versa. For example, say we learn in DA4 where a massive amount of Solas's forces are and they have no idea we know this or have any idea how we will strike. This notable force is technically in an Andrastian nation, and we are told if a significant force strikes now we will give Solas a major blow. The Inquisition would do it itself but oh wait--they don't the manpower or resources to actually doing it! Meaning that Solas gets to keep a significant amount of his forces. Solas may talk about how large forces are a liability, but there's a reason most people prefer to have a big army. If they find a massive threat it can be crushed. Ruthlessly and sometimes completely. Conversely, if we were in that same scenario but we chose the divine guard option, we could go ahead and attack those forces. But they know we're coming due to infiltration. They can't all get out of the way in time, but they do manage to get some people/assets away. But we still deal a massive blow to Solas purely because of the high body count. But now the DA4 protag has extra work they need to do (or are highly encouraged to do) because several assets of interest were taken away and they can't trust their own agents. If the DA4 protagonist fails or doesn't even realize that they need to account for Solas's spies, then there will be consequences later on because you basically gave Solas a leg up.
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Post by gervaise21 on May 5, 2021 20:29:02 GMT
Now, can we create a separate topic for this so I can get back to Inquisitor and DA4, please? Come on, what they did with the Wardens is relevant to what they may do going forward with the Inquisition. I'm not ultra confident of them dealing with this in a way that won't have me rolling my eyeballs again. Take the example of what happens in Dread Wolf Take You in Tevinter Nights. A meeting of the "best" spies in Thedas? A Carta dwarf, a Mortalitasi (when were they said to be spies?), a Orlesian Bard, just the one, (who I assume was invited personally by Charter so she should know his identity) and an Executor. That hardly covered all bases. The absence of the Sicarri and Ben'Hassrath was explained away but what of someone from Ferelden, or Rivain or the Anderfels or the other Freemarcher states (don't they have spies?) and where were the Crows? Then it turns out that not just an agent of Fen'Harel but the Dread Wolf himself managed to infiltrate a supposedly secret meeting (or it should have been) discussing how to deal with him. So much for avoiding his gaze by using people he doesn't know (Charter of course being someone he does).
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Post by catcher on May 5, 2021 22:15:25 GMT
The only reason Patton wasn't involved in the invasion of Normandy was because he was under suspension for assaulting one of his own soldiers who was experiencing what is now known as PTSD. The Inquisitor has no reason to sit out like that or make fake attempts, especially since it seems nobody else is going to be helping. Nor would they trust all the truly important missions to just the new PC, since literally the fate of everything is at stake. Also, since Trespasser Solas has built up a lot more spies for him, including armies of Fade dwellers. The moment any PC does anything, whether the Inquisitor or this new person, to hurt his plans he'll know and then stop them either by turning them into a statue or Freddy Krueger them in their dreams. That's one benefit the Inquisitor has, since for some reason Solas is holding himself back on them. He will not do the same to some new person. And if Patton hadn't been so highly regarded by the US command and the Germans, he would have found his butt back stateside. Don't like that example? How about Aragorn son of Arathorn, Isildur's Heir, etc. etc. who should have been destroying his Foe's Power Source but wound up leading one Hell of a distraction instead? The unlikely Hero, whether through luck or prophecy or whatever is a common trope. That might be the Inquisitor but it might not and there are legitimate reasons for either. I think you missed the point of Dread Wolf Take You. Fen'Harel may not make statuary out of the Inquisitor or his nearest pals, but everyone else they work with get dealt with summarily because that's who Fen'harel is keying on. That happens enough, the Inquisitor won't get anywhere and do you really see your Inquisitor signing death warrants just because she has to be the one to stop him? If Fen'harel is already both omnipotent and omniscient, then its game over regardless. The nescient part is usually the one that gets these types: too many balls to keep an eye on for all the power they have. In general, I can see the advantages of having the Inquisitor being player controlled, though I would argue for it to be a narrow case if it happens. It's unfair to writers and Players to try to make a protagonist into a significant NPC because of all the choices we make that aren't recorded in a Keep and elements we add with our imagination no writer can really know. I am intrigued with the idea of having a conversation with both sides driven by the Player. How did Becoming Human handle the explosion of possible conversation branches that come when both sides have multiple conversation options? Roughly how long were the conversations? I wouldn't mind (and I don't think it would be terribly expensive) for the Inquisitor to grab a couple of the DA4 Companions not being used on a mission for something crucial that came up. Kind of like the defense of the Gates of Denerim in DA:O except more of a full adventure as opposed to a short skirmish. Most Companion dialogue doesn't involve the protagonist directly in DA:I but it might be interesting to see Companions interact with the Legend. For those who want to see as little of the Inquisitor at all, I'm afraid signs aren't good and I can't really agree myself anyway. There is some truth to the fact that the Inquisitor is too closely tied to Fen'harel to just lore quote or letter her/him. Shoot, if this is (possibly) the swansong for Thedas before we go across the sea or forward in time or something, maybe Bioware gets all the Protags together for one last go. I don't mind a little cheese with my games. I will agree that DA4 needs to be the protagonist's story and not a 50-50 or even 80-20 split. Narrative focus in Inquisition was terrible. No need to up the degree of difficulty on top of doing a new character and game. Thanks for everyone's contributions, even if it looks like we're mainly in two camps on opposite sides. The internet, Who Knew!
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Post by catcher on May 6, 2021 0:11:38 GMT
Now, can we create a separate topic for this so I can get back to Inquisitor and DA4, please? Come on, what they did with the Wardens is relevant to what they may do going forward with the Inquisition. I'm not ultra confident of them dealing with this in a way that won't have me rolling my eyeballs again. Take the example of what happens in Dread Wolf Take You in Tevinter Nights. A meeting of the "best" spies in Thedas? A Carta dwarf, a Mortalitasi (when were they said to be spies?), a Orlesian Bard, just the one, (who I assume was invited personally by Charter so she should know his identity) and an Executor. That hardly covered all bases. The absence of the Sicarri and Ben'Hassrath was explained away but what of someone from Ferelden, or Rivain or the Anderfels or the other Freemarcher states (don't they have spies?) and where were the Crows? Then it turns out that not just an agent of Fen'Harel but the Dread Wolf himself managed to infiltrate a supposedly secret meeting (or it should have been) discussing how to deal with him. So much for avoiding his gaze by using people he doesn't know (Charter of course being someone he does). Hmmmmmm, I'm pretty sure I not only participated in the diversion, I asked please and threw in a wink. It's not like I'm some sort of Mod who can (or would) toss you out. I would like to point out this topic was intended to be is more about the How than the What when it comes to Inquisitor and Inquisition in DA4. I'll leave it at that. If you wanted to start a topic on writing qualities and DA4, I would be glad to participate. Thanks.
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Post by Hanako Ikezawa on May 6, 2021 1:05:05 GMT
The only reason Patton wasn't involved in the invasion of Normandy was because he was under suspension for assaulting one of his own soldiers who was experiencing what is now known as PTSD. The Inquisitor has no reason to sit out like that or make fake attempts, especially since it seems nobody else is going to be helping. Nor would they trust all the truly important missions to just the new PC, since literally the fate of everything is at stake. Also, since Trespasser Solas has built up a lot more spies for him, including armies of Fade dwellers. The moment any PC does anything, whether the Inquisitor or this new person, to hurt his plans he'll know and then stop them either by turning them into a statue or Freddy Krueger them in their dreams. That's one benefit the Inquisitor has, since for some reason Solas is holding himself back on them. He will not do the same to some new person. And if Patton hadn't been so highly regarded by the US command and the Germans, he would have found his butt back stateside. Don't like that example? How about Aragorn son of Arathorn, Isildur's Heir, etc. etc. who should have been destroying his Foe's Power Source but wound up leading one Hell of a distraction instead? The unlikely Hero, whether through luck or prophecy or whatever is a common trope. That might be the Inquisitor but it might not and there are legitimate reasons for either. I think you missed the point of Dread Wolf Take You. Fen'Harel may not make statuary out of the Inquisitor or his nearest pals, but everyone else they work with get dealt with summarily because that's who Fen'harel is keying on. That happens enough, the Inquisitor won't get anywhere and do you really see your Inquisitor signing death warrants just because she has to be the one to stop him? If Fen'harel is already both omnipotent and omniscient, then its game over regardless. The nescient part is usually the one that gets these types: too many balls to keep an eye on for all the power they have. Aragorn isn't a good example. First, he wasn't the protagonist of the story. The best comparison for him to Bioware games would be a plot-centered companion, for example Alistair. Second, he didn't opt out of the Frodo story but they were separated. No, DA4 going with a new PC would be like if Frodo just peaced out or gave his mission to some random person he met not a part of the Fellowship. Or like I said earlier in another thread, if Luke just decided not to go after his father Vader to stop or save him, and instead some random person suddenly took up that quest despite having no connection to Vader or the plot. I missed nothing about that story. That story is evidence for exactly why having somebody other than the Inquisitor go after Solas: the Dread Wolf will kill that new person without hesitation. Also Solas isn't just focusing on the Inquisition, as we know he is focusing on anyone and everyone who could pose a threat to his plans. And you say that there would be too much for him to focus on, while ignoring his entire game plan so far has been having spies everywhere, both in Thedas and the Fade. And yes, they have made Solas too powerful so like the Reapers Bioware is going to have to bludgeon him with the Idiot Ball to even give us a chance. Though at least the Inquisitor being PC gives somewhat of a reason why, since for some reason he can't bring himself to do to them what he can to anyone else. As for my Inquisitor signing death warrants, first my canon Inquisitor is a he. And I see the fear and burden of signing death warrants to be more evidence why they would take on the responsibility to stop Solas themselves instead of relying on someone else since they wouldn't want to sign death warrants. Glad we agree on that much. I never played Detroit: Become Human myself, and even thought the idea of controlling both sides of the conversation doomed to fail. So I can't speak in much detail. However, someone here gave a link to a scene where it happens and I was pleasantly surprised. The one they showed lasted a couple minutes. Here was the scene they showed me, with two variations of it. As for splitting the companions up, I doubt that would be really feasible since that's a ton of work and has a lot of risks. More likely each protagonist would get their own team, like how in Halo 5 Locke had Fireteam Osiris (and the crew of the Infinity) while Master Chief had Blue Team.
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Post by gervaise21 on May 6, 2021 14:32:50 GMT
I wouldn't mind (and I don't think it would be terribly expensive) for the Inquisitor to grab a couple of the DA4 Companions not being used on a mission for something crucial that came up. Kind of like the defense of the Gates of Denerim in DA:O except more of a full adventure as opposed to a short skirmish. Most Companion dialogue doesn't involve the protagonist directly in DA:I but it might be interesting to see Companions interact with the Legend. This idea would offer some interest for me. I liked that concept in DAO with the Denerim Gates and my PC having to appoint a leader among those they did not take with them into the city and then the action swapping back to them as we progressed across the city. It gave the sense of things still going on whilst our hero was otherwise engaged. Then there is Mass Effect 2, where we had to split our forces and appoint a suitable leader of the group not going with us. The only drawback there was that what happened elsewhere was determined simply by who we chose and we didn't actually control the group at any time, but in theory it should have been possible as shown by DAO. So I can see the potential for us splitting our team between the new PC and the Inquisitor, each with their own tasks to carry out, and then swap the action between them, with the Inquisitor fully controlled by the player and even able to take decisions independently of the new PC, which may or may not be what they would have decided for themselves. They have shown they can pull off such a concept from a story and action point of view, so it would really just be a case of whether they wanted to expend the resources on it.
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catcher
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Post by catcher on May 7, 2021 17:32:58 GMT
As for splitting the companions up, I doubt that would be really feasible since that's a ton of work and has a lot of risks. More likely each protagonist would get their own team, like how in Halo 5 Locke had Fireteam Osiris (and the crew of the Infinity) while Master Chief had Blue Team. I could be either not describing the plan well or missing several points because I don't see how what you describe is more efficient and low-risk than my suggestion. Bear with me while I clarify what my thought was then you can clarify what you were thinking. Some assumptions I made but didn't state: there are roughly 8 Companions with a level of involvement and dialogue of the Inquisition Companions created for the Fortunate One, the Fortunate One has three Companions with him/her when the Inquisitor has a situation where she/he needs to help directly, and the three the Inquisitor takes with him/her will have the same level of capability and banter that the other Companions would have. If three "unused" Companions are taken by the Inquisitor, then all the models, animations, AI, combat status declarations, and most inter=party conversations are already baked-in. You would need to add some unique dialogue and perhaps some interjections for parts of Mission: Inquisitor but you've got eight voice actors already doing hundreds of lines for Companions so a few more unique ones wouldn't be much of an additional expense. On the other hand, having a 'Blue Team' for the Inquisitor would mean at least three new(ish) characters with models, animations, AI, exclamations and banter. If you wanted to give the Inquisitor a choice, you'd have to add more characters and get them into the selection interface somehow. Three plus new voice actors to schedule in, even for just one good mission, would cost a fair bit more than adding a few lines to cast you already have slotted in. I'm not sure how there's more risk or work the way I suggested but I'm quite willing to listen.
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Post by gervaise21 on May 7, 2021 20:07:11 GMT
I'm not sure how there's more risk or work the way I suggested but I'm quite willing to listen. It did occur to me that an alternative to using the companions of the new PC, the Inquisitor might be given some of their old team and this would not involve much additional resources (as you state for the companions) because these characters will already be in the game but in an advisory capacity. Think about it, Dorian is pretty much a given since he has every reason to be involved in the action seeing as he is a native of Tevinter and however he is treated by the Inquisitor he always turns up in Trespasser as a newly elevated Magister and representative of his country, so that accounts for our mage. Varric is also going to be involved in some way with the shadow Inquisition, based off the recent trailer and references to him in Tevinter Nights, so that covers the rogue member of the party. That just leaves the tank, which could well be a slot filled by Cassandra, whether she is Divine or not, as she is another character who cannot be killed and is always there at the end of Trespasser plotting their future course against Solas with the Inquisitor, so there is a chance they are going to involve her in some capacity giving advice or assistance to the new PC. This being the case, both the avatars will have been programmed and the VAs recording lines for the rest of the game, so as you say they will just need a few more for the Inquisitor part, and because these are always the team members used by the Inquisitor, they don't have to record numerous lines that may never be used, as would be the case with using surplus members of the PC's companions.
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Post by jrpN7 on May 7, 2021 23:51:56 GMT
Just to answer the question: I hope that the Inquisitor will be there in person to deal with Solas when the time comes - preferably as a playable character. I had this though today that maybe the New Hero actually isn't able to defeat the Dread Wolf (because he's more powerful than any enemy in the previous games and the New Hero is apparently going to be a powerless nobody) - and are at the last minute saved by the arrival of the Inquisitor. That's the bare minimum role that I hope the Inquisitor will have in DA4. If the Inquisitor absolutely CANNOT appear in the game in-person (for budget reasons for example) then I would prefer for them to die at the beginning of the game. Then the need for a New Hero would definitely make sense Agree 100% By the end of Trespasser DLC "we will save our friend from himself, if we can" and with the DA4 teaser in 2018 "so, you've found me at last. I suspect you have questions", I was convinced Inky would return in some form, most sensibly as the protagonist. With the newest trailer, I guess we're getting another breakup (Prefer Mass Effect over Dragon Age for the reason they keep Shepard throughout and not a new noob each time). So now, for me, the only way any of this makes sense is if either the Inky dies at the beginning forcing a new protag or that Inky shows up towards the end to assist or take down Solas- maybe die then. Annoying how we get Varrick again after 3 games and can't even keep Inky for 2. Edit: said Arrival DLC and not Trespasser
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bierkrug
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Post by bierkrug on May 8, 2021 8:00:57 GMT
I will never understand why they don't just roll with a return of the Inquisitor in full. No half done things with dual protagonists or whatever. Just full on Mass Effect level character continuation. It did occur to me that an alternative to using the companions of the new PC, the Inquisitor might be given some of their old team and this would not involve much additional resources (as you state for the companions) because these characters will already be in the game but in an advisory capacity. That would still require quite a few resources as all the 3D models will have to be remade. They can't reuse last gen assets without at least massively modifying them. That short Making Of trailer thing already showed a newly modeled Solas face, complete with fresh morph targets.
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Post by gervaise21 on May 8, 2021 10:32:53 GMT
That would still require quite a few resources as all the 3D models will have to be remade. They can't reuse last gen assets without at least massively modifying them. You misunderstand my premise. Of course they would have to be remodeled but would already have been done because they are already going to be part of the story, just not as full party members for the new PC. It would be more like Leliana, Cullen or Morrigan were in DAI. They were not companions as such but they were in the game as advisors, who also briefly joined the PC for certain missions. So their avatar had to be full programmed to participate in those missions. So what I'm suggesting is that Dorian and Varric seem very likely to appear and play a part in the plot with the new PC so will have to have a fully functioning avatar programmed already and their VAs will already be recording lines. Then if the Inquisitor is returning, why not someone like Cassandra, where it was clear from the end of Trespasser they were still wanting to be fully involved in the fight against Solas? There is also the possibility that she will already have cropped up in some capacity to advise or aid the new PC, so again their avatar will already have been designed and programmed in, together with their VA working on the project. Thus it would be a case of bringing together the Inquisitor with these people to undertake a mission in tandem with the activity of the new PC. In fact, what mitigates against this is not the resources that might be used on old team members who are already part of the game but on the Inquisitor. If they are involved in the game, not only would people want to be able to fully customize them but it would require recording dialogue with 4 different VAs, so for it to be worth doing, the Inquisitor would need to be making a substantial contribution to the development of the plot. Otherwise if it is just a token cameo appearance it hardly seems worth it and they might just as well stick to having them communicate and contribute via third parties and letters.
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Post by ClarkKent on May 9, 2021 16:12:55 GMT
To feed grapes and aerate the new PC with a giant leaf.
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Post by wickedcool on May 10, 2021 1:59:44 GMT
Question on the topic of this thread. Do we think the warden is a party member and how do they tie into the inquisition? Also why is the wardens uniform Different
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Post by DragonKingReborn on May 10, 2021 6:18:53 GMT
Hoping for a very limited role for the Inquisitor in DA4. In my ideal world, they’d not be present at all (although are almost certainly going to be referenced and possibly/probably even a quest giver).
But if they are going to be present - like Hawke in DAI - then it should be as small as possible. Like - while we control them - dying in the prologue to save the actual player character of the game and set them on their path.
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Post by colfoley on May 10, 2021 6:57:16 GMT
Hoping for a very limited role for the Inquisitor in DA4. In my ideal world, they’d not be present at all (although are almost certainly going to be referenced and possibly/probably even a quest giver). But if they are going to be present - like Hawke in DAI - then it should be as small as possible. Like - while we control them - dying in the prologue to save the actual player character of the game and set them on their path. I'm against the Inq showing up just to die in 4 but this is the way to do it.
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Post by DragonKingReborn on May 10, 2021 7:51:46 GMT
Hoping for a very limited role for the Inquisitor in DA4. In my ideal world, they’d not be present at all (although are almost certainly going to be referenced and possibly/probably even a quest giver). But if they are going to be present - like Hawke in DAI - then it should be as small as possible. Like - while we control them - dying in the prologue to save the actual player character of the game and set them on their path. I'm against the Inq showing up just to die in 4 but this is the way to do it. Ok, fine. They don’t have to die. They fall into an Odin-sleep coma, their life saved by residual energy from the Anchor and enter the Fade. Guiding the PC through the various critical path junctures. But they look like a mouse.
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Post by Deleted on May 10, 2021 17:36:10 GMT
Splitting the team up sounds neat actually, and a chance to actually play that old PC for a portion of the game would be fun.
The example I am thinking of is Dxun 2.0 from KotOR2. You need to pick a leader for the fire team on the planet surface, and then that leader has to win. Not perfectly analogous, but I liked that part of that game and I could see it being done well.
Have to agree that they have written themselves into a corner regarding Solas and the Quis. Especially after Descent. I am not nearly as invested in this lore as many of you, so I am not as worried I guess. Rather I am hopeful they can find a clever creative way to make this all ok or even good. Lots of chips on the table for this game, it really needs to be polished.
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bierkrug
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Post by bierkrug on May 10, 2021 20:41:00 GMT
But if they are going to be present - like Hawke in DAI - then it should be as small as possible. Like - while we control them - dying in the prologue to save the actual player character of the game and set them on their path.
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Post by DragonKingReborn on May 10, 2021 20:59:10 GMT
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