MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
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megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
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Post by MegaIllusiveMan on May 16, 2021 5:06:57 GMT
I had to open up a few threads around and I'm a bit curious about the changes made from the original to Legendary Edition since I'm not getting my hands on the game so early. So, why not compile these infos on a single place where we can show them and talk about it?
So far, I've seen:
- Tali's face stock photo has been replaced
- Elanos Haliat is now a Turian, as once intended.
- Kelly got a major change to her look on ME2.
- ME1 characters completely overhauled to match ME3, like Udina and Anderson. Pressly's grey hair gone, Garrus' looks seem to draw some inspiration on that 2006 beta look and others.
- Autosaves on Therum (other UNC Worlds as well?) and no more touching the lava is an instant kill
- Thresher Maw leaves trails (revealed from the Bioware Blog)
- All Weapons can be used, even if you're not a Soldier (is that true for ME2 as well? it's not)
- Canon FemShep through all three games.
- No more red skies on Eden Prime.
- The place where Sovereign landed (hidden convo on Eden Prime) is now full of debris instead of it being a plain scorched field.
- Mako Handling
- Photo Mode!
So, what about you? Noticed something? How do you feel about those changes? What did you like and what you didn't like?
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Post by Deleted on May 16, 2021 5:54:25 GMT
I'm not absolutely certain, but I think some of the Codex entries in ME1 were updated to better mesh with events in ME2 and ME3.
Althoughh the red skies on Eden Prime are gone... I absolutely love that there are more fires burning on the ground and ash floating in the air. I find the entire atmosphere on Eden Prime far more realistic and immersive than before. It now looks like a war zone rather than something out of a B horror movie.
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zarrokhai
N3
Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 287 Likes: 583
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Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
287
December 2016
zarrokhai
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by zarrokhai on May 16, 2021 10:14:16 GMT
Noticed Kaidan's hair is greyer now. I think that was the intention back in the older games but it was harder to tell. Makes sense as he's always having headaches, so it wears him down.
Guns and getting into cover feels a lot smoother now and so does ordering squad mates. Felt like there was always a delay before they responded back in the original games.
Lots of lens flare everywhere, it's like they took a page out of JJ's book. Works in some places, not so much in others.
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fredvdp
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: fred_vdp
Posts: 277 Likes: 473
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fredvdp
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by fredvdp on May 16, 2021 10:15:28 GMT
Ignoring the stuff that was already advertised, here are some things I noticed. - Characters are facing the direction they're supposed to go when you first land on Eden Prime. - Benezia's introduction is no longer a comical boob close-up. - Councilors are called by their names in subtitles. - They fixed the out of sync audio when that stalker leaps from the bridge on Therum. - The audio when escaping the ruin on Therum is no longer obnoxious and loud. - EAX is enabled by default when you have hardware that supports it (no more config tweak necessary). Some of the reverb is a bit too much, though. - They fixed Chellick's voice filter in that one line where it originally didn't work. - Pistols are no longer automatic. - ME1 no longer has a momentary freeze when quick saving (except rarely when it does). - Turrets and thresher maws shoot at where you're going, not at where you are. Update: - There are now waves of geth drops in both Saren fights. - Benezia has a bubble around her in her boss fight. - I got the impression that they changed and added some shots in the Feros scene where you declaw the geth ship. They also improved the sound effects. And not really a change, but something peculiar I noticed is that the decryption minigame in ME1 on PC is always Circle Frogger, even if you're using a controller. They should have just given this to console users because it's so much better.
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abaris
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Post by abaris on May 16, 2021 10:59:52 GMT
I'm not sure, but the Normandy in ME1 seems less cramped and bigger on the inside. Yet still no bunks or bathroom facilities for the crew. I don't know, that bothered me even a decade ago. Maybe because I had been a D&D master in my youth and one of the rules was "don't forget the toilets" when designing a dungeon.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on May 16, 2021 11:43:42 GMT
Some more for ME1: - ME1 melee attacks are now manually triggered like ME2/ME3 instead of automatic - They added covers to some fights that didn't have a lot/any - Noveria port had a look revamp (seen in pre-release video) - Some skills were altered (Immunity and Marksman are the ones I know, Marksman now feels quite different without the increased rate of fire) - Thresher Maw sensory tentacles caused the Thresher to run after you (tentacles are new), don't drive on an underground Thresher Maw, it's insta-kill.
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Post by themikefest on May 16, 2021 12:36:52 GMT
Low ems ending. I had 2410 when heading to Earth. I ended up with only red as the only ending. Earth was scorched, the door to the SR2 never opened on the SR2. To get that ending, ems had to be 1749 or less. Since readiness is now at 100%, I would say whatever ending you wanted, ems is doubled. So to get the breath scene, instead needing 3100, the player will need 6200. At the moment it's only guess. I will know more when I complete ME3 again.
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Post by RedCaesar97 on May 16, 2021 13:44:06 GMT
Some more for ME1: - Some skills were altered (Immunity and Marksman are the ones I know, Marksman now feels quite different without the increased rate of fire) Yes, Immunity now provides a larger damage protection bonus (health-only), but greatly reduced duration. Duration is now 6s for all ranks. Marksman and Overkill work differently. - Marksman now increases damage and headshot damage for a short duration. It no longer increases rate of fire. - Overkill reduces heat and increases damage. Carnage (Shotguns) and Assassination (Sniper Rifles) now adds damage based on weapon DPS. Changes to weapon skills a likely result to weapon rebalancing/changes: 1. Weapons now fire different . Some Examples: - Some assault rifles fire full-auto, while others can fire in a 3-round burst - Some sniper rifles are high-damage but slow rate of fire, another sniper fires a three-round burts, while another has lower damage but can fire really fast - Some slow-firing but high-damage pistols, while another pistol fires in a 5-round burst The various weapons changes will need to be documented. If they had renamed the weapons to be more in line with ME2 or ME3, it would be easier... 2. Weapon talents can no longer be unlocked as bonus powers. This is a rebalancing technique since all classes can use all guns without strict zooming/aiming penalty. 3. Weapon rebalancing includes various stat changes including accuracy. So nice to start with assault rifles with an accuracy greater than 1.
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Post by RedCaesar97 on May 16, 2021 14:03:03 GMT
When on Luna, Earth is no longer reversed. I am still unsure if that was a good change. I mean, it looks correct now, but I kind of liked it was incorrect in the original version.
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Post by NotN7 on May 16, 2021 16:54:21 GMT
I had to open up a few threads around and I'm a bit curious about the changes made from the original to Legendary Edition since I'm not getting my hands on the game so early. So, why not compile these infos on a single place where we can show them and talk about it? So far, I've seen: - Tali's face stock photo has been replaced - Elanos Haliat is now a Turian, as once intended. - Kelly got a major change to her look on ME2. - ME1 characters completely overhauled to match ME3, like Udina and Anderson. Pressly's grey hair gone, Garrus' looks seem to draw some inspiration on that 2006 beta look and others. - Autosaves on Therum (other UNC Worlds as well?) and no more touching the lava is an instant kill - Thresher Maw leaves trails (revealed from the Bioware Blog) - All Weapons can be used, even if you're not a Soldier (is that true for ME2 as well?) - Canon FemShep through all three games. - No more red skies on Eden Prime. - The place where Sovereign landed (hidden convo on Eden Prime) is now full of debris instead of it being a plain scorched field. - Mako Handling - Photo Mode! So, what about you? Noticed something? How do you feel about those changes? What did you like and what you didn't like? I just started playing ME2 and what I got was a full load out for my chosen field, I'm a Vanguard and got all the weapons' for Vanguard. I picked up the auto rifle and only listed Zaeed the only one who can use.
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Post by Deleted on May 16, 2021 21:11:16 GMT
Minor Change - On Xbox One at least - It now only takes 20 scanned keepers to complete that quest instead of 21. When I got the quest complete notification and I knew I still had one keeper left to scan in the Normandy Docking Bay, I wondering if they had removed it... but it is still there, so I'm not sure why this was changed this.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
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megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on May 16, 2021 21:39:47 GMT
Minor Change - On Xbox One at least - It now only takes 20 scanned keepers to complete that quest instead of 21. When I got the quest complete notification and I knew I still had one keeper left to scan in the Normandy Docking Bay, I wondering if they had removed it... but it is still there, so I'm not sure why this was changed this. There was that shady keeper that kept disappearing/not spawning properly on the embassies in the same room that Din Korlack, Calyn and the Elcor that has a quest with Shai'ra/Septimus were. You got that one or is it just gone?
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SilJeff
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
XBL Gamertag: SilJeff
PSN: Sonic10158
Posts: 101 Likes: 166
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siljeff
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by SilJeff on May 16, 2021 22:14:10 GMT
Minor Change - On Xbox One at least - It now only takes 20 scanned keepers to complete that quest instead of 21. When I got the quest complete notification and I knew I still had one keeper left to scan in the Normandy Docking Bay, I wondering if they had removed it... but it is still there, so I'm not sure why this was changed this. There was that shady keeper that kept disappearing/not spawning properly on the embassies in the same room that Din Korlack, Calyn and the Elcor that has a quest with Shai'ra/Septimus were. You got that one or is it just gone? I’m not the guy you’re asking, but I did get that one in the Elcor/Volus embassy and did not get the one on the Normandy dock
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midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 954 Likes: 1,235
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midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by midnightwolf on May 16, 2021 22:36:43 GMT
Minor Change - On Xbox One at least - It now only takes 20 scanned keepers to complete that quest instead of 21. When I got the quest complete notification and I knew I still had one keeper left to scan in the Normandy Docking Bay, I wondering if they had removed it... but it is still there, so I'm not sure why this was changed this. Keeper count is only 20 on PC too. EDIT. For changes I've noticed and like: The lack of darkness and colour saturation. And overall cleaner looking graphics. However, the colour pallet is off. I can no longer give my Shepard black hair, it's more darkest brown/red. But I can live with that. My Shepard still looks more handsome than before.....So I'm happy.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
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You must gather your party before venturing forth.
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exileisan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on May 16, 2021 22:50:53 GMT
Shiala is not purple anymore, but actually blue like all other asari. Not sure how I feel about this to be honest...
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Post by capn233 on May 16, 2021 23:14:00 GMT
Skipping commentary on altering characters for the time being... - All Weapons can be used, even if you're not a Soldier (is that true for ME2 as well?) Hopefully not true in ME2. Preorder cancelled. Some more for ME1: - ME1 melee attacks are now manually triggered like ME2/ME3 instead of automatic So it got a key binding. I guess that is one positive. I guess they wanted all guns to have bad DPS in ME1. Unless they changed the base stats. Yes, Immunity now provides a larger damage protection bonus (health-only), but greatly reduced duration. Duration is now 6s for all ranks. So did they gimp biotic and tech duration to make up for the fact that you get amps to help those skills? So ME1 has headshots now? So Carnage might be worth using now? I guess they wanted to change the game to try to get old timers like me to actually spend a few bucks on it. I suppose it is nice to have some variety in the game though. So do weapon talents exist at all? How well do the non-combat classes use the long guns? I assume the buffed them to like 3.
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Post by Deleted on May 16, 2021 23:34:37 GMT
Minor Change - On Xbox One at least - It now only takes 20 scanned keepers to complete that quest instead of 21. When I got the quest complete notification and I knew I still had one keeper left to scan in the Normandy Docking Bay, I wondering if they had removed it... but it is still there, so I'm not sure why this was changed this. There was that shady keeper that kept disappearing/not spawning properly on the embassies in the same room that Din Korlack, Calyn and the Elcor that has a quest with Shai'ra/Septimus were. You got that one or is it just gone? Yes, there were all 21 keepers available to scan in my game, but the quest completed when I scanned the 20th one (the one in front of the Consort's place). The one I didn't get to scan was the one in the Normandy docks (which I always have left for last). I've done them in the same order for years now. They might have reduced the total required just in case one gets sketchy, I guess.
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midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 954 Likes: 1,235
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by midnightwolf on May 16, 2021 23:35:33 GMT
Skipping commentary on altering characters for the time being... - All Weapons can be used, even if you're not a Soldier (is that true for ME2 as well?) Hopefully not true in ME2.Preorder cancelled. Some more for ME1: - ME1 melee attacks are now manually triggered like ME2/ME3 instead of automatic So it got a key binding. I guess that is one positive. I guess they wanted all guns to have bad DPS in ME1. Unless they changed the base stats. Yes, Immunity now provides a larger damage protection bonus (health-only), but greatly reduced duration. Duration is now 6s for all ranks. So did they gimp biotic and tech duration to make up for the fact that you get amps to help those skills? So ME1 has headshots now? So Carnage might be worth using now? I guess they wanted to change the game to try to get old timers like me to actually spend a few bucks on it. I suppose it is nice to have some variety in the game though. So do weapon talents exist at all? How well do the non-combat classes use the long guns? I assume the buffed them to like 3. Highlighted. Yeah, you can't use any weapon in ME2. It's restricted.
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Post by themikefest on May 17, 2021 0:26:36 GMT
I just finished the collector ship mission. The scion fires it's shockwave weapon at a faster rate than before. And I noticed the wings the collectors use to fly is more noticeable. Here's an image showing the wings.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
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You must gather your party before venturing forth.
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exileisan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on May 17, 2021 1:21:05 GMT
ME1 now has 40 save slots (per character) instead of the 10 that it used to have (Xbox). And inventory has been increased from 150 to 300 items.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
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megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on May 17, 2021 1:39:56 GMT
I can no longer give my Shepard black hair, it's more darkest brown/red. But I can live with that. My Shepard still looks more handsome than before.....So I'm happy. Yeah, I've heard that there were some options removed from the CC, like (pure) red, so maybe that's what happened. I'm eager to create a custom Shep and see him in game.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
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megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on May 17, 2021 1:43:42 GMT
Highlighted. Yeah, you can't use any weapon in ME2. It's restricted. Miranda: Lazarus Project only had one objective: bringing back who you were. No clone, no modifications, just you, the real Shepard. Shepard: So how come I can't use other weapons anymore? Miranda: Uh...
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Post by alanc9 on May 17, 2021 2:13:20 GMT
When on Luna, Earth is no longer reversed. I am still unsure if that was a good change. I mean, it looks correct now, but I kind of liked it was incorrect in the original version. I'm not sure I'll ever get over my never noticing that even after several playthroughs.
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Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on May 17, 2021 2:30:21 GMT
Skipping commentary on altering characters for the time being... - All Weapons can be used, even if you're not a Soldier (is that true for ME2 as well?) Hopefully not true in ME2. Preorder cancelled. Some more for ME1: - ME1 melee attacks are now manually triggered like ME2/ME3 instead of automatic So it got a key binding. I guess that is one positive. I guess they wanted all guns to have bad DPS in ME1. Unless they changed the base stats. Yes, Immunity now provides a larger damage protection bonus (health-only), but greatly reduced duration. Duration is now 6s for all ranks. So did they gimp biotic and tech duration to make up for the fact that you get amps to help those skills? So ME1 has headshots now? So Carnage might be worth using now? I guess they wanted to change the game to try to get old timers like me to actually spend a few bucks on it. I suppose it is nice to have some variety in the game though. So do weapon talents exist at all? How well do the non-combat classes use the long guns? I assume the buffed them to like 3. Short overview of the gameplay changes here. Some clarifications for you capn: 1. All classes can use all weapons without the zoom/aim penalty that was present in the original ME1. However, only classes with the weapon talent tree can use the weapon-specific power. To somewhat balance it out, you cannot unlock weapon talent trees as bonus talents anymore for other classes. So with the exception of Pistols, only the Soldier, Vanguard, and Infiltrator can improve certain non-pistols and use their unique weapon abilities as a result. Non-combat classes can use the long guns just fine. Perhaps a little too fine in my opinion. I took an Adept and Engineer through Eden Prime. I used Sniper Rifle a lot to great effect. 2. Headshots are a thing now. 3. Some weapon stat changes were made, mostly to accuracy. Starting Assault rifle (Lancer I) now has like 20+ accuracy. Starting sniper rifle and shotgun also have greater accuracy to start. Same with a lot of the early weapon pickups. Sniper rifles no longer have the big sway when zoomed, so more like ME2 and ME3 in that regard. 4. Carnage got a big buff, but it still feels like ass to use. I mean it is good, but it always felt awkward to try and hit stuff with it. I always sucked at using it and I keep forgetting I have it. 5. I think the gunplay is a little too strong in the remaster. Insanity feels like a joke, although it most certainly is not a slog anymore. 6. I don't think Barrier got nerfed. Not that I could see, anyway. Not sure Immunity is worth it now. I do use it, but only rarely. The passive health buff is nice I guess. since enemies can only use it for a short time as well, it is mostly a "don't shoot the enemy for a few seconds" power. That just means you focus on some other enemies for a time until Immunity wears off. I have not gotten around to ME2LE or ME3LE yet.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Hrulj on May 17, 2021 2:55:48 GMT
Did they fix the scars from ME1 not showing up in ME2 and 3? Or do you still lose them
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