MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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I've revived Shepard, but I'm sending him in a Suicide Mission.
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Post by MegaIllusiveMan on May 17, 2021 16:44:26 GMT
OK, let's think outside the box for a few moments. While lurking around other threads and some recent discussions made around here, mainly the question whether Bioware should've or not changed the endings, and so forth, I came across many people that said the ending is just bad.
It's not a matter of personal taste, whether you like it or not, but some can say that it's just bad. Bad writing, bad execution, bad whatever, right?
So, in your opinion, what would make the trilogy ending properly executed, good written, but even then your personal opinion would be "Oh, this doesn't work for me"?
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Post by themikefest on May 17, 2021 16:57:51 GMT
Using the ending they provided in the game. I call it Hackett's ending. After the coup, Hackett tells Shepard the ones working on the crucible believe it has enough energy to destroy the reapers. That's your ending. What could happen is right after Shepard passes out in front of the console, and the arms to the Citadel are fully opened, the crucible fires the red wave destroying the reapers. What it does is not wonder if it was coincidence the protheans called the Citadel catalyst instead of the catalyst being the one controlling the reapers. It avoids having the pull this, shoot that, and jump in here endings. It also gives a possible sequel to ME3 with either Shepard returning or having all new characters.
So I say the above would make the ending better. It's simple. There was no reason to have all that other stuff. To me it was poorly written and executed.
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Post by sassafrassa on May 17, 2021 18:15:49 GMT
I wouldn't be happy with synthesis, no matter how well written, because it would make future stories in the setting very hard to do. It'd be impossible to relate new stories to the old because all the old dynamics of that setting have been abolished. No more distinctions between anybody.
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Post by RedCaesar97 on May 17, 2021 21:27:06 GMT
Using the ending they provided in the game. I call it Hackett's ending. After the coup, Hackett tells Shepard the ones working on the crucible believe it has enough energy to destroy the reapers. That's your ending. What could happen is right after Shepard passes out in front of the console, and the arms to the Citadel are fully opened, the crucible fires the red wave destroying the reapers. What it does is not wonder if it was coincidence the protheans called the Citadel catalyst instead of the catalyst being the one controlling the reapers. It avoids having the pull this, shoot that, and jump in here endings. It also gives a possible sequel to ME3 with either Shepard returning or having all new characters. So I say the above would make the ending better. It's simple. There was no reason to have all that other stuff. To me it was poorly written and executed. I will echo themikefest's idea. Have Shepard activate the console, flop down, talk to Anderson (if he is still alive by that point). Then have him look out into space, then show the Crucible firing. Use the low EMS destroy ending for stuff showing massive devastation. Cut to Hackett with his "barely won" speech. No extended cut ending/slideshow stuff. (I would maybe cut out the part with the relays being destroyed/damaged, just so you do not have to justify the galaxy suddenly caring about creating and repairing the mass relay system, something Matriarch Aytheta mentions in ME2 that got laughed at for suggesting.) It is a definitive ending that gives you more than enough wiggle room to continue adventures in the Mass Effect universe. Everyone suffered major losses, and you can use it to sidestep a lot of issues with potential choices players may have made during the trilogy.
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Post by sgtreed24 on May 17, 2021 21:43:32 GMT
I don't mind the "red" ending of the game where you destroy the reapers and shepard is killed doing it (or not killed with "the breath" scene). I would just leave out all the nonsense with the hologram boy and the pick one of these colored options. You succeed or you fail and the reapers win. That's it. I don't like controlling them or melding with them because the entire point set up in the first game is to destroy the bastards.
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Post by AnDromedary on May 17, 2021 22:51:45 GMT
I don't mind the endings in principle. I mainly mind the execution. There are several points in the execution, that would need to be addressed IMO 1. The actual premise: Now this sounds like a big one but it actually isn't. Which premise you use for the ending is pretty arbitrary since the ending is so disconnected from the main story. Starkid puts forward this idea of "organics vs. synthetics" as a motivation for the reapers to do whatever they do. This is not brought up in context of the reapers before (it was only retroactively foreshadowed by inserting the Leviathan DLC later. I like Leviathan as a DLC but I'll always think of it as lame because of this). So without changing anything else about the base game, you could actually exchange the reaper's motivations with anything else and all you'd need to edit is the starkid conversation.
Now, why change the premise in the first place? Because the problem, which the reapers are dealing with has already been dealt with narratively in the story with the geth/quarian arc and EDI's arc. The player already had the opportunity to express their stance on it in the game. Here, it's a repetition. Even worse, depending on the player's choice, those other arcs may directly contradict the reaper's entire postulate. I know, it doesn't necessarily contradict them logically in the game world since EDI and the geth (if you made peace) are just anecdotal counterpoints but it's a narrative contradiction in that case (and also see the next point). 2. Shepard's behavior: Yes, I get it, Shepard is wounded and exhausted and at the end of his (or her, using the male form here for simplicity) line. But still, his interaction with starkid is waaayyyy too timid. It does depend on how you played the games before of course, but especially if you use persuasion options and interrupts a lot (no matter if paragon or renegade) - which I think most player will do - Shepard's personality will be that of either a very principled or uncompromising leader, who will argue their point. Here, now, at this most important conversation in the entire trilogy, the culmination of three games of effort, Shepard suddenly barely argues with the Starkid and very quickly accepts everything the kid says, even though some of that stuff is atrocious and baffling and doesn't even make much sense (remember the geth/quarian thing? Even if it may not be a water tight argument, Shepard can't even bring it up). The EC mitigated this slightly by introducing some more inquiring and combative dialogue options (and the refusal ending of course) but still, seeing Shepard in this sorry state at the climax of the story doesn't sit right with me as a player who knew him rather differently for countless hours before that. 3. One issue the Extended Cut brought about was that - rather than maintaining the "artistic integrity" of the original endings as advertised - it changed them quite a bit by making it unambiguous that starkid is telling the absolute truth and all three main endings work out for the best. This was not the case with the original endings, which had much darker implications for all three endings. Would the galaxy even recover after destroy? EC: Yea, no problem! Will the Shepard-Reaper actually work out? EC: Absolutely! (Although, at least if you were renegade, there might be a little concern about the new reaper overlords but even there, they seem to do ok.) Will all life forms in the galaxy even accept and learn to deal with being "synthesisized"? EC: Ah well, it will all work out, at least from the slides we see and from what EDI says. This is why the refusal ending wasn't received well, because when fans asked for a refusal ending in the original cut, depending how you interpreted the implication, there was a reasonable argument to make that letting the cycles continue and betting on Liara's time capsules might be the best, you could do for organics as a whole. After the EC made it clear that the Catalyst was completely truthful with everything, the refusal ending simply became the only way to really screw people up who would otherwise have been happy. I would rather have kept the ambiguity, it may have been darker but it also was more interesting. 4. The endings do not have enough range in tone. The trilogy has a massive range in it's tonality, depending on player choices. Some people may see it as an uplifting tale of a paragon Shepard, who goes on a classic hero journey to bring everyone together. A renegade Shepard may have been an anti-hero who compromises everything and everyone, including himself, for victory (or vengeance). Hell, if you choose not to use too many persuasion options and loose a lot of people, you can even see this as a pretty straight up tragedy. The endings did not provide enough variety in tone to cater to the variety we had before. Yes, there are three choices but the difference is more in the logic of how exactly the aftermath might play out, rather than in the emotional impact. Yes, there is EMS but the differences are very minor. The breath scene, while going in the right direction, was not enough there IMO and while the difference in damage, the red wave does is probably enormous the emotional impact of that is never conveyed to the player effectively IMO (again, the EC helped there a bit with some of the slides but I see that as too little, too late). Overall, for people who wanted and expected a dark ending, it kinda works, but IMO, providing the opportunity to actually get a happy ending as well would have improved that whole thing. I know happy ending proponents are often criticized for not being able to "deal with it" but IMO, there is a way to play the trilogy where a classic happy ending would simply be the best fit to the story. 5. Exposition and foreshadowing should be improved. This goes back to point 1. Whatever premise you want to use, even if you really want to stick with with the synthetics/organics thing, you need to provide the exposition on this before you ever send the player into the climax of the story. You cannot dump the exposition at the very end as it was done here with the starkid. Again, they tried a little retroactively with Leviathan but at that point (at least to me) it came across as clumsy and desperate. 6. Starkid was ... not a great choice for the role that it was supposed to play (a.k.a. an relatively neutral exposition device). Being an avatar of the reapers AND coming from a traumatic image in Shepard's head, it had to be viewed by many players as untrustworthy and potentially there to deceive the player. Yet, it basically just provides straight up information. Again, it would have been better to provide that information earlier in the game and by other means but if you have to do that last minute exposition dump, at least give us someone we can assume to be trustworthy, especially if you want us to believe what you are putting in front of us (and not come up with indoctrination theories ). Give us Vigil 2.0 or something. Those are the 6 main points I can think of from the top of my head now. There are another dozen minor points as well but it would be too much to put them all here. In the end, it's not any single one of these points that mess up the ending, it's the accumulation of all of them which makes me bristle whenever I get to that point in the game. If it were just 1 or 2 of them it would probably be fine. So to answer the OPs question, if just half of them were addressed, I'd probably say "yea, that's ok, maybe not great but ok."
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
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Post by Exile Isan on May 17, 2021 23:17:52 GMT
I think the biggest mistake Bioware made with the ending was having the avatar of the "intelligence" be that stupid kid.
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Post by Warrick on May 18, 2021 2:54:52 GMT
It would be wrong to change the ending only for MELE and not for the OT. I think they're right not to have changed it.
Here's my point about the ending itself.
Usually stories convey a message. Literal events happen, but they carry some meaning on top. For example, Luke destroys the Death Star. The message is good has prevailed over evil. But we need to establish that Luke is a good pilot and that his connection to the Force is strong. That's the literal level. A good piece of fiction must make sense at both levels: literal and symbolic.
In Mass Effect 1, we discover that our society has been railroaded by Reaper designs. We were never in control. We didn't know how the Citadel or the relays work, or where the Keepers come from. Our civilization is based on Reapers. We don't own it.
In my opinion, destroying the Reapers isn't enough because it's only the literal level. The symbolic level that our civilisation isn't really ours is still there, therefore the conflict isn't fully resolved. None of the endings or the Extended Cut cover this.
I suggest that the Crucible should be a basic Citadel rather than a weapon. Just like the Conduit is a basic relay. In the process of building it, we understand the science of the relays. This is how civilization is emancipated for the first time in history.
So how do we deal with the literal Reapers that are out there killing everybody? My idea is it becomes a war of attrition, but we now have a decisive tactical advantage (the relays) and it's clear we'll win eventually. We can isolate Reapers in systems and zap in and out, doing one at a time; or immediately bring in all fleets whenever a Reaper shows up anywhere. While the cleanup may take centuries, it's clear we're winning it. It's a bit of a reverse cycle if you will (that's another nice bit of symbolism). I think the story could end right there. You could have the fleets pop to Palaven real quick and liberate it, then warp away, just to convey the message that we have the upper hand now. There's no need to show us going system after system killing every last Reaper. People get the message.
There are many details to cover. For instance, I like the idea of tossing the Citadel to the sun and obliterating our whole solar system in a low EMS scenario. We could give our armies roles like in DAO. But the basic concept is that we win the war by taking the relays from them by building our own relay central hub, thereby breaking free of their control as a society. This covers both the literal events and their symbolic meaning.
You could even include the post-credits scene where Shepard and the Reapers have become legends. It's possible some Reapers may have survived in hiding. That's not entirely a bad thing, but that's for another post.
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Post by Unicephalon 40-D on May 18, 2021 10:52:17 GMT
Better not to change it. I dont much care anymore for 2 and 3 or the ending and my own canon ME milkyway ends on ME1 showing Shepard against a planet with Reapers defeated and Cerberus destroyed, then continues into Andromeda after it.
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Post by Pounce de León on May 18, 2021 11:05:00 GMT
Red Ending but some reapers escape. Such crafty. They found out about Andromeda initiative and head over there to Heleus cluster in pursuit. They arrive shortly after the conclusion of MEA and proceed to turn the cluster into slag. Pipi is captured and the Reapers extract any info about precursor civs physically (unfortunately fatal for Pipi).
The Angara and Kett didn't see it coming - as well as the Initiative.
The Reapers return to dark space and a new era begins in the Milky Way where the main reaper threat was destroyed. Ah - and Shepard is dead. They gave everything to pull it off. But maybe Liara has preserved some of that tentacled love for a respawn - I wouldn't be a major fan of yet another resurrection though.
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Post by Element Zero on May 18, 2021 15:02:03 GMT
Changing endings goes way beyond a remaster and would be silly at this point.
What I would like to see would be a properly remastered Priority: Earth. That segment was so bland and lifeless. It would benefit greatly from enhanced audio and visual assets. Make it less dead and empty, please.
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Post by Psychevore on May 18, 2021 20:53:16 GMT
A crushing defeat. The galaxy did too little, too late and by the end all we can hope to do is make sure the next cycle does better. Put some people in stasis somewhere, leave some messages or whatever. You can't beat the space Cthulhu.
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Post by RedCaesar97 on May 18, 2021 21:30:25 GMT
A crushing defeat. The galaxy did too little, too late and by the end all we can hope to do is make sure the next cycle does better. Put some people in stasis somewhere, leave some messages or whatever. You can't beat the space Cthulhu. So pretty much the Refuse ending?
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Post by Psychevore on May 18, 2021 21:36:47 GMT
A crushing defeat. The galaxy did too little, too late and by the end all we can hope to do is make sure the next cycle does better. Put some people in stasis somewhere, leave some messages or whatever. You can't beat the space Cthulhu. So pretty much the Refuse ending? No. That's having victory firmly grasped in your hands only to throw it away.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on May 18, 2021 23:49:29 GMT
Changing endings goes way beyond a remaster and would be silly at this point. What I would like to see would be a properly remastered Priority: Earth. That segment was so bland and lifeless. It would benefit greatly from enhanced audio and visual assets. Make it less dead and empty, please. Can't talk about Priority Earth yet as I've not played the remaster ye tbut from what I've seen in youtub vids they have changed one or 2 things in the cutscenes at least.
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Post by Zemgus on May 19, 2021 11:04:29 GMT
I like the current ending - heck, I liked it even better without the extended cut. I usually choose Control. The only thing I would change about it would be to not have Anderson there. It should be Shepard's LI instead.
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Post by winterking on May 20, 2021 10:10:34 GMT
Quite frankly I would feel much better about the endings if Priority Earth wasn't such uninspiring mission particularly after what they done with the Suicide Mission in ME2.
I was expecting Bioware to expand and improve what they did in the final mission of ME2 like choosing tasks for squadmates to do and maybe do the same for the assets you gathered. As for ending properly, the destroy ending with certain variations in regards to the state of the galaxy and the fate of Shepard and your companions would be my preference although I don't mind the control option being there.
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Sondergaard
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Post by Sondergaard on May 20, 2021 11:49:19 GMT
Using the ending they provided in the game. I call it Hackett's ending. After the coup, Hackett tells Shepard the ones working on the crucible believe it has enough energy to destroy the reapers. That's your ending. What could happen is right after Shepard passes out in front of the console, and the arms to the Citadel are fully opened, the crucible fires the red wave destroying the reapers. What it does is not wonder if it was coincidence the protheans called the Citadel catalyst instead of the catalyst being the one controlling the reapers. It avoids having the pull this, shoot that, and jump in here endings. It also gives a possible sequel to ME3 with either Shepard returning or having all new characters. So I say the above would make the ending better. It's simple. There was no reason to have all that other stuff. To me it was poorly written and executed. Only change I'd make to this would be cutting to Destroy immediately after the Shepard/Anderson convo. Don't even have them get Hackett's 'it's not working' message (though then you would miss Jennifer Hale's superb delivery of 'what do you need me to do?'). Also restore the full Anderson conversation. It was apparently cut for 'pacing', which is a laugh considering what comes after.
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Post by winterking on May 20, 2021 11:54:17 GMT
Using the ending they provided in the game. I call it Hackett's ending. After the coup, Hackett tells Shepard the ones working on the crucible believe it has enough energy to destroy the reapers. That's your ending. What could happen is right after Shepard passes out in front of the console, and the arms to the Citadel are fully opened, the crucible fires the red wave destroying the reapers. What it does is not wonder if it was coincidence the protheans called the Citadel catalyst instead of the catalyst being the one controlling the reapers. It avoids having the pull this, shoot that, and jump in here endings. It also gives a possible sequel to ME3 with either Shepard returning or having all new characters. So I say the above would make the ending better. It's simple. There was no reason to have all that other stuff. To me it was poorly written and executed. Only change I'd make to this would be cutting to Destroy immediately after the Shepard/Anderson convo. Don't even have them get Hackett's 'it's not working' message (though then you would miss Jennifer Hale's superb delivery of 'what do you need me to do?'). Also restore the full Anderson conversation. It was apparently cut for 'pacing', which is a laugh considering what comes after. I was hoping the full conversation would be restored in MELE but apparently not.
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Post by Sondergaard on May 20, 2021 11:54:46 GMT
Changing endings goes way beyond a remaster and would be silly at this point. Not really. You'd actually be removing content (everything after the Anderson conversation until the Destroy ending ie: starbrat). Easy peasy. And hey presto! you have a solid foundation for a sequel.
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midnightwolf
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Post by midnightwolf on May 20, 2021 22:40:31 GMT
Changing endings goes way beyond a remaster and would be silly at this point. Not really. You'd actually be removing content (everything after the Anderson conversation until the Destroy ending ie: starbrat). Easy peasy. And hey presto! you have a solid foundation for a sequel. And how many fan's would complain about that I wonder? A bad ending is one thing, but removing content? Whether they like it or not, I haven't met a Gamer yet who'd accept content being removed.
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Post by Trilobite Derby on May 21, 2021 6:53:56 GMT
My favorite is paragade control with the Reapers and their constructs vanishing from the main stage to be some form of galactic archive.
That being said, just off the top of my head, I think the Starchild cutscene would have gone better if it was clear that the primary action is going on in Shepard's head. Given my druthers, I'd do what they did in Leviathan, but instead have the construct echo characters from the series and make it obvious that Shepard's action (IE -- convenient tube to shoot) is somewhat metaphorical.
I dunno. I'm just spit balling and it's late, but I like the idea. I feel like the presentation was more like having your grilled fish slammed down in front of you cold when it would have really benefited from a little lemon and parsley and a hot plate, though.
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Post by Sondergaard on May 21, 2021 10:47:21 GMT
Not really. You'd actually be removing content (everything after the Anderson conversation until the Destroy ending ie: starbrat). Easy peasy. And hey presto! you have a solid foundation for a sequel. And how many fan's would complain about that I wonder? A bad ending is one thing, but removing content? Whether they like it or not, I haven't met a Gamer yet who'd accept content being removed. Well, you have now. And I'm pretty sure that the majority either wouldn't care or would be over the moon.
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Post by Sondergaard on May 21, 2021 10:49:29 GMT
I dunno. I'm just spit balling and it's late, but I like the idea. I feel like the presentation was more like having your grilled fish slammed down in front of you cold when it would have really benefited from a little lemon and parsley and a hot plate, though. Or perhaps you'd rather get the steak you were promised.
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Post by themikefest on May 21, 2021 12:13:08 GMT
That being said, just off the top of my head, I think the Starchild cutscene would have gone better if it was clear that the primary action is going on in Shepard's head. Given my druthers, I'd do what they did in Leviathan, but instead have the construct echo characters from the series and make it obvious that Shepard's action (IE -- convenient tube to shoot) is somewhat metaphorical. When talking to thing, the player hears 3 voices. If I were to hear 3 voices, I would believe I'm dreaming. Had Leviathan been part of the main game, it could have taken the form of whoever. When talking to Shepard, take the form of your LI, or someone who died in your playthrough. With red, takes the form of Anderson. Blue, takes the form of TIM, and green, not sure who, I would say Saren, but someone who never played ME1 wouldn't know who the character is.
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