Monica21
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Post by Monica21 on Jun 12, 2021 19:14:02 GMT
So, you'd rather lecture me that it's not my game, etc. and defend Liara hate than engage in any sort of academic discussion comparing the nature of different tutorial techniques. It's not your game either. Hating a particular character doesn't give you the right to demand that the dev give you means to eliminate them out of their story. If they want an NPC to hug the main characte or tell them to get to cover, they can do it... even if it's an RPG. It doesn't make the writing bad. If it suits their story to have a NPC knock the PC out cold for 2 days, they can do that to... or bring them back from the brink of death or whatever. Liking it or not liking it doesn't arbitrarily make the writing bad. It's not good enough of an argument. I have zero interest in talking about the mechanics of tutorials. And I'm not the biggest fan of Liara and outright groaned when I saw her in the trailer for the new ME. Dev choices are dev choices so whatever, but I still didn't want to hug Liara or the Consort (much less make a dialogue choice that led to accidental sex), but that happened and it was weird when I first played it and it's still weird now. So I guess what I'm saying is that if you are only interested in an academic discussion of tutorial mechanics, then maybe stick to that.
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jrpN7
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Post by jrpN7 on Jun 12, 2021 19:59:38 GMT
Um, Ryder's entire poorly-rendered face and bug eyes are creepy, like 100% of the time. You're just used to the creepy. Used to the creepy? Please don't assume anything. Just pointing out that you leave quite a breadcrumb trail. ¯\_(ツ)_/¯
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Post by smilesja on Jun 12, 2021 20:05:16 GMT
Used to the creepy? Please don't assume anything. Just pointing out that you leave quite a breadcrumb trail. ¯\_(ツ)_/¯ No you're trying to start something again. I personally don't think that Ryder's expression when romancing anyone comes anywhere near what Shepard did with Miranda, a paragon Shepard no less that Is my opinion which was something that I found a bit cringe inducing in my recent playthrough. So I kindly ask again don't try to start something.
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Post by Blast Processor on Jun 12, 2021 20:17:42 GMT
How they handled the flirts definitely improved. Not only was choosing Paragon options now not meaning you wanted to bang them (because that's the only reason you're nice to people apparently) but also I love how much more options you got in terms of how you can flirt. You didn't have to at every opportunity, some dialogue had different types of flirts, some romances let you choose how the relationship would be, etc. And all written a lot more naturally and authentically. I don't remember Ryder giving his LI any creepy smiles so at least that's a plus. XD How is that a plus!!!??? I rest my case! Seeing these brings joy to me every time. LOL.
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Post by Deleted on Jun 12, 2021 20:29:17 GMT
So, you'd rather lecture me that it's not my game, etc. and defend Liara hate than engage in any sort of academic discussion comparing the nature of different tutorial techniques. It's not your game either. Hating a particular character doesn't give you the right to demand that the dev give you means to eliminate them out of their story. If they want an NPC to hug the main characte or tell them to get to cover, they can do it... even if it's an RPG. It doesn't make the writing bad. If it suits their story to have a NPC knock the PC out cold for 2 days, they can do that to... or bring them back from the brink of death or whatever. Liking it or not liking it doesn't arbitrarily make the writing bad. It's not good enough of an argument. I have zero interest in talking about the mechanics of tutorials. And I'm not the biggest fan of Liara and outright groaned when I saw her in the trailer for the new ME. Dev choices are dev choices so whatever, but I still didn't want to hug Liara or the Consort (much less make a dialogue choice that led to accidental sex), but that happened and it was weird when I first played it and it's still weird now. So I guess what I'm saying is that if you are only interested in an academic discussion of tutorial mechanics, then maybe stick to that. You have my permission to put me on ignore then. I don't have to limit my discussion to whatever you tell me to... and I won't. If you don't want to read it, then don't.
I never said you or anyone else has to like Liara or any other character. I've been saying that liking something or not liking something is not a good enough argument to define good or bad writing. In my opinion, a tutorial that is accomplished within the confines of natural dialogue among the characters is a better written tutorial than one that uses written instructions (ME1) or clearly instructional dialogue (ME2), while I acknowledged that the written route has the advantage of allowing seasoned players to turn off the tutorial completely. Earlier, I also said that I felt, generally, Bioware's tutorials were well written and appropriate to their story lines. You may like to dislike whatever you want to... and so can I.
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14thcommander
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Post by 14thcommander on Jun 12, 2021 20:58:08 GMT
You can feel how bored the VAs are, how bored they are with their own characters. Sorry, this really hurts your case (among many other things). The VAs loved working on MEA, many of them still gushing about it and their characters years later and wanting to do more with them. Oh yeah, they were totally bored with it. I don't think they would openly trash a game they worked on, that's 1) bad for their image 2) bad for business. Obviously we can't say for sure. But that game is just underwhelming from start to finish. In my opinion, again, it's fine if people liked it. I just feel like it fell flat in contrast to the OT.
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Post by Deleted on Jun 12, 2021 21:27:38 GMT
Sorry, this really hurts your case (among many other things). The VAs loved working on MEA, many of them still gushing about it and their characters years later and wanting to do more with them. Oh yeah, they were totally bored with it. I don't think they would openly trash a game they worked on, that's 1) bad for their image 2) bad for business. Obviously we can't say for sure. But that game is just underwhelming from start to finish. In my opinion, again, it's fine if people liked it. I just feel like it fell flat in contrast to the OT. ... and I think that reflects on personal taste - likes and idslikes - not whether or not ME:A was a "bad game." It missed with its target audience. I liked it a lot, but I'm not really in the same demographic as their target audience. I believe the majority of their target group wanted more obvious renegade vs. paragon options. Also, the main story was paced as a "slow burn" like novels that take a longer time to get into the meat of the story. This also was not the sort of story that was likely to hit with their target audience. I think they could still salvage it with a sequel that offers that "renegade" edge and a "meatier" getting to the point sort of pacing... but it seems to me that the fans don't want to give ME:A that sort of chance. That saddens me because I liked the story and still want to see it completed rather than abandoned. It's still up to Bioware to decide for themselves what story they want to tell.
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Post by jrpN7 on Jun 12, 2021 21:47:17 GMT
Just pointing out that you leave quite a breadcrumb trail. ¯\_(ツ)_/¯ No you're trying to start something again. I personally don't think that Ryder's expression when romancing anyone comes anywhere near what Shepard did with Miranda, a paragon Shepard no less that Is my opinion which was something that I found a bit cringe inducing in my recent playthrough. So I kindly ask again don't try to start something. Whatever you say.
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Post by jadebaby88 on Jun 13, 2021 3:07:56 GMT
The Citadel only feels like it's introducing a bunch of aliens because it introduces the Asari, Krogan and Salarians - which exist in ME:A but are already part of the MEU. ME:A also clearly mentions that Volus, Elcor, Drell, and Quarians would be coming to Andromeda aboard the Quarian. That leaves the keepers; whereas, Andromeda introduced the Angara... a major additional species without eliminating the aliens from the MET. The side quest trope in ME1 was go to this barren rock of a planet, find a cookie-cutter warehouse, mine or facility and shoot or don't shoot whoever Hackett mentioned. In addition, fetch some minerals, writings, emplems, id tags... and just drive around forever in a pathetically bouncing tanki. And still it had a good enough reception to warrant good review scores, two dlc's and sequels. Besides, talking about it like a trope, the same could be said for ME:A. "You go from planet to planet exploring sections very similiar to ME:1 (except now the buildings are different). But no matter how viable you make it, there will always be enemies around. Oh and most of the quests you do are now fetch quests. Oh and don't forget to scan those mining nodes, we've conveniently placed some of them on very steep hills so they might be harder to get haha." While personally I actually didn't mind this about it, I'm just saying the argument exists.
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Post by Hanako Ikezawa on Jun 13, 2021 3:29:08 GMT
Sorry, this really hurts your case (among many other things). The VAs loved working on MEA, many of them still gushing about it and their characters years later and wanting to do more with them. Oh yeah, they were totally bored with it. I don't think they would openly trash a game they worked on, that's 1) bad for their image 2) bad for business. Obviously we can't say for sure. But that game is just underwhelming from start to finish. In my opinion, again, it's fine if people liked it. I just feel like it fell flat in contrast to the OT. They'd just not talk about it if it meant nothing really special to them. But no, countless times they’ll gush about the characters, say how much they love them, comment/retweet comments/fan art/etc. But no, clearly they must be lying because otherwise that goes against your viewpoint. :rolleyes:
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Post by Deleted on Jun 13, 2021 4:06:50 GMT
The Citadel only feels like it's introducing a bunch of aliens because it introduces the Asari, Krogan and Salarians - which exist in ME:A but are already part of the MEU. ME:A also clearly mentions that Volus, Elcor, Drell, and Quarians would be coming to Andromeda aboard the Quarian. That leaves the keepers; whereas, Andromeda introduced the Angara... a major additional species without eliminating the aliens from the MET. The side quest trope in ME1 was go to this barren rock of a planet, find a cookie-cutter warehouse, mine or facility and shoot or don't shoot whoever Hackett mentioned. In addition, fetch some minerals, writings, emplems, id tags... and just drive around forever in a pathetically bouncing tanki. And still it had a good enough reception to warrant good review scores, two dlc's and sequels. Besides, talking about it like a trope, the same could be said for ME:A. "You go from planet to planet exploring sections very similiar to ME:1 (except now the buildings are different). But no matter how viable you make it, there will always be enemies around. Oh and most of the quests you do are now fetch quests. Oh and don't forget to scan those mining nodes, we've conveniently placed some of them on very steep hills so they might be harder to get haha." While personally I actually didn't mind this about it, I'm just saying the argument exists. Sure, the argument exists. ME1 and ME:A are similar in a lot of ways and neither is Shakespeare or War and Peace or a Mona Lisa. Still, they are similar... one appealed to its target audience and one did not. That's it. It's not that one is a good game and one is a bad game. Both are reasonably good games. However, ME1 was not reviewed bombed moments after release. ME"A was. ME:A was being set up by groups of fans to be negatively received long before it was even released. It never really had a snowball's chance in hell of being received successfully... unless it was a perfect game (which it simply wasn't).
However, those who did like it, liked it. It does have its own fan base... small as it may be. And those fans have a right to be disappointed if that story is never completed. The "failure" of ME:A to be popular doesn't make ME a better game than it ever was. It still has mostly unconnected side quests that take the player to largely a barren rock planet to find a cookie-cutter warehouse, mine or facility....." It still has a dialogue system that relies on "pseudo-choices" - multiple selections that cause the PC to say exactly the same line (something the ME:A doesn't have)... something that ME3 doesn't have. ME3 instead has autodialogue (which takes away the fake selection)... which is something that ME:A doesn't have either. ME:A's dialogue changes with every selection made by the player and even responds with different sets of dialogue choices depending on the tone set to that point by the player. People who have played it more than once and actually worked to set a less comedic tone know this. People who have only played it once don't. It's not as dark, surely, as the MET; but it is not a "quip a second" necessarily either. It's a story that could still go to very dark places and themes... but because of its reception, it's a story that will likely never be continued... and that personally saddens me because I'm one who did like it... and I liked it better than ME1 (which is not to say that I didn't like ME1... I did).
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Post by twalicious on Jun 13, 2021 14:41:37 GMT
It's fine if some of you like Andromeda. Good for you. But that doesn't make it a good game. So do yourselves a favor and stop wearing yourselves out by defending it constantly- twisting the facts to try and give the image that it is. You're not fooling anyone. It fails in nearly every metric when compared to the MET (especially now MELE).
To the OP: don't worry, it's normal to opt out of Andromeda because you're wanting and being deprived of a rewarding plot, sensible character development and rich atmospheres. Andromeda doesn't offer that and is why you're struggling, and is also why it failed as bad as it did on launch, and the masses rejected it as quickly as they did. There were some patches to fix the overwhelming amount of bugs/glitches, but they didn't fix the crap story or the obnoxious characters.
There's a reason BioWare returned to the MET almost a decade later, completely skipping over DLC and a second Andromeda. It's a literal dead end. It's a product of a time when BioWare was running away from the endings of ME3. It appears they have decided to *try* and face those endings head on with ME4 (whether that's a success is to be seen), and now have no reason to invest in nonsensical Andromeda. Any element in ME4 that's related to Andromeda will be a token used to string you all along for your money.
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Post by smilesja on Jun 13, 2021 15:26:23 GMT
It's fine if some of you like Andromeda. Good for you. But that doesn't make it a good game. So do yourselves a favor and stop wearing yourselves out by defending it constantly- twisting the facts to try and give the image that it is. You're not fooling anyone. It fails in nearly every metric when compared to the MET (especially now MELE). I mean this is a forum and we are allowed to express our opinions on games as long as we do it in a way that does not break the rules established on this site. If people like Andromeda and feel like they want to defend it especially when people like you say that "It fails in nearly every metric" then they should have the right to respond in kind. A good forum should encourage a healthy debate about the merits of a subject. Like for an example you accuse Andromeda defenders of "twisting the facts" and ended your post by saying that Andromeda has a "crap storyline and characters." Now that in my point of view is you "twisting the facts" I personally enjoyed the Andromeda cast. Were they on par with the cast of the MET? Actually yeah I think they compare favorably to them. They were lively and interesting in their own ways and I had some good memories such as Liam's mission, Ryder's date with Vetra and her mission and of course Drack had surprisingly good character moments.
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Post by janalilith on Jun 13, 2021 16:18:06 GMT
I quite enjoyed playing MEA when I played it but it should be noted I played it before the trilogy as I was new overall to the whole franchise and a shooter in general. But I finally got addicted to the style of play and played through it a couple of times. (Was very excited to play a male pc that could romance Jaal when that became available!)
But in the last year, just before the pandemic really hit, I finally played through the trilogy. And now, I don't think I'd enjoy MEA as much - everything I liked about MEA will just seem like a rehash of things in the trilogy? A lot of the things I loved about it are things that were done in the trilogy, so... I wonder how I'll feel now. I'll know soon when I finish the Legendary edition and dust off MEA. It seems now, in retrospect, that it was such a squandered opportunity for Bioware and I hope they fix all of that in the next game. We need more alien races and planets for instance... a new galaxy - come on!
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Post by Vortex13 on Jun 14, 2021 14:52:35 GMT
ME 2 had the Vorcha, Drell, Collectors, Yahg, and it expanded on the Geth tremendously fully fleshing them out as a unique and 'alien' species. Even ME3, which was just about the Reaper invasion built up over the previous two games, managed to bring in the Protheans and Leviathans. Andromeda brings in the Angara, which were designed around being cosplay-able above all else, who are about as 'alien' to humans as a person from Denmark is an 'alien' to a person from the UK. And they bring in the Khett, who are a knock-off version of the Collectors that manage to be about as effective as a Saturday morning cartoon villain when it comes to being a threat to the player or the Initiative (save when the plot magically teleports the big bad on board the Hyperion; and even then he doesn't even inflict that much damage to a facility completely lacking in any offensive weaponry). The Remnant have even less personality and characterization than the ME 1 Geth; being mindless drones controlled by sudoku for as far as the game reveals about them; and could be almost in the same category as the nameless xeno fauna you kill for xp throughout the game. Saying the Kett are just a knockoff Collector is an insult to the Kett. For one thing, unlike the Collectors they actually have a developed culture while the bugs are just puppet husks. And the Angara are very developed, with us exploring their culture far better than the OT does with most of its since it actually shows us instead of just telling us. The fact they aren't alien enough for you is irrelevant, especially since you have the same complaint about pretty much every non-Rachni species. No, the Angara are literally just rubber fore-headed humans compared to other alien species of the trilogy; all of whom are present from the first game. The Hanar, Elcor, Thorian, the Rachni that's four species; who act very differently from regular humans, both in their presented culture as well in how they act/perceived the world around them; the fact that they are non-humanoid is icing on the cake. Meanwhile, the Angara are humans, their culture, their manner of speech, everything is exactly like ours. You could literally change out the Anagara for a colony of humans and nothing about them would change. And while it's true I am a fan of the Rachni, I don't immediately disqualify aliens that aren't them. Personally I would love it, if in ME:Next that we could get an Elcor companion. I would very much like to have a Volus or Hanar as a major character without them being reduced to joke status. It would be nice to have a Salarian taking a larger role in the story instead of ANOTHER Asari or Krogan. Etc.
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Post by Deleted on Jun 14, 2021 16:28:43 GMT
Saying the Kett are just a knockoff Collector is an insult to the Kett. For one thing, unlike the Collectors they actually have a developed culture while the bugs are just puppet husks. And the Angara are very developed, with us exploring their culture far better than the OT does with most of its since it actually shows us instead of just telling us. The fact they aren't alien enough for you is irrelevant, especially since you have the same complaint about pretty much every non-Rachni species. No, the Angara are literally just rubber fore-headed humans compared to other alien species of the trilogy; all of whom are present from the first game. The Hanar, Elcor, Thorian, the Rachni that's four species; who act very differently from regular humans, both in their presented culture as well in how they act/perceived the world around them; the fact that they are non-humanoid is icing on the cake. Meanwhile, the Angara are humans, their culture, their manner of speech, everything is exactly like ours. You could literally change out the Anagara for a colony of humans and nothing about them would change. And while it's true I am a fan of the Rachni, I don't immediately disqualify aliens that aren't them. Personally I would love it, if in ME:Next that we could get an Elcor companion. I would very much like to have a Volus or Hanar as a major character without them being reduced to joke status. It would be nice to have a Salarian taking a larger role in the story instead of ANOTHER Asari or Krogan. Etc. The Hanar are a religious nutcases... and humans have those as well. The Elcor are unemotional stoics and, frankly, humans have those too. The Volus are nomadic "bankers." All are modeled after human cultures... as are the Asari, Turians, Salarians, Quarians, and even the Krogan. Rubber-faced humans all. The Thorian has no personality... all it does is spit out an Asari who delivers some trash talk on its behalf. Likewise, the rachni we meet have no personality shown to us beyond scampering scorpion-like bugs and a short conversation that boils down to not being able to understand our language and telling us that the Reapers indoctrinated them (songs like oil shadows). We are told they are intelligent, but they never actually demonstrate any intelligence in the game(s).
At least Angara we given a complete culture that was not just told to us in a paragraph from a lone representative but in which were immersed and able to get impressions of it from several representatives. It was also shown to be a diverse culture... comprised on individual groups who thought differently from one another.
I personally prefer the "rubber-faced humans" that have some personality to "paper-doll aliens" that are only alien because they look different and the game just repeatedly telling us they are "alien" and, therefore, "unknowable."
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Post by Deleted on Jun 14, 2021 16:33:20 GMT
It's fine if some of you like Andromeda. Good for you. But that doesn't make it a good game. So do yourselves a favor and stop wearing yourselves out by defending it constantly- twisting the facts to try and give the image that it is. You're not fooling anyone. It fails in nearly every metric when compared to the MET (especially now MELE). To the OP: don't worry, it's normal to opt out of Andromeda because you're wanting and being deprived of a rewarding plot, sensible character development and rich atmospheres. Andromeda doesn't offer that and is why you're struggling, and is also why it failed as bad as it did on launch, and the masses rejected it as quickly as they did. There were some patches to fix the overwhelming amount of bugs/glitches, but they didn't fix the crap story or the obnoxious characters. There's a reason BioWare returned to the MET almost a decade later, completely skipping over DLC and a second Andromeda. It's a literal dead end. It's a product of a time when BioWare was running away from the endings of ME3. It appears they have decided to *try* and face those endings head on with ME4 (whether that's a success is to be seen), and now have no reason to invest in nonsensical Andromeda. Any element in ME4 that's related to Andromeda will be a token used to string you all along for your money. You're making a lot of claims about the nature of the next ME game that are yet to be actually revealed or confirmed. Talk about twisting the facts, eh? Afraid to admit you don't know what you don't know. You're not fooling anyone.
The remaster of the MET has been called a "cash-grab" by many of the people here who disliked ME:A. Also, they declined to change the endings in that remaster and expressly said they weren't changing the story... so where is the proof of this trying to "face those endings head on with ME4" that you claim?... I'm more inclined to believe it's just your wishful thinking there.
I do think they have abandoned doing a direct sequel to ME:A, but I think their more likely to include MET references to get you to part with your money based on "nostalgia." Put Shepard in and indicate even the slightest possibility of a change the endings to ME3, and you'll all rush to the trough like little piggies... regardless of how good or bad a game it turns out to be. ME:A fans, on the other hand, are likely to be more cautious and wait to see what the game story actually contains before parting with our money... because you guys keep telling us to not expect any sort of ME:A sequel in the next game.
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Post by themikefest on Jun 14, 2021 16:36:27 GMT
We are told they are intelligent, but they never actually demonstrate any intelligence in the game(s). And yet there is rachni workers helping with the crucible. Not at all mindless insects, the rachni are capable of feats of engineering comparable with any sentient species. While initially greeted with suspicion, the rachni workers dispatched to the Crucible have integrated into the project smoothly. They work especially well on tasks that benefit from group work, and senior Crucible staff members are learning to trust the rachni with more complex problems. masseffect.fandom.com/wiki/War_Assets/Alien#Rachni_Workers
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Post by Deleted on Jun 14, 2021 16:55:18 GMT
We are told they are intelligent, but they never actually demonstrate any intelligence in the game(s). And yet there is rachni workers helping with the crucible. Not at all mindless insects, the rachni are capable of feats of engineering comparable with any sentient species. While initially greeted with suspicion, the rachni workers dispatched to the Crucible have integrated into the project smoothly. They work especially well on tasks that benefit from group work, and senior Crucible staff members are learning to trust the rachni with more complex problems. masseffect.fandom.com/wiki/War_Assets/Alien#Rachni_Workers Do you ever SEE them working on the Crucible? We are TOLD repeatedly they are intelligent... not SHOWN the nature of their intelligence. One line in an email is still be TOLD, not shown. We meet two Rachni in 3 games who doesn't just scamper about attacking us. The only insights we get from a normal rachni is in one brief conversation with the Rachni Queen... and that conversation amounts to 1) We don't understand your language and you won't understand ours, so were speaking through this Asari. 2) Our children aren't like rachni. 3) We won't attack anyone if you let us go. The conversation with the Rachni Queen in ME3 basically says the same things. The Rachni breeder just puts a little more sinister spin on the same conversation.
I PREFER that ME:A had one, fully developed alien culture (even though there were similarities to human cultures) and another partially developed one (the Jardaan), which was introduced via their ruins (much like the Protheans were in ME1) to littering the story with purpose-less "paper-doll aliens" just for the sake of having aliens standing around the set.
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Post by themikefest on Jun 14, 2021 17:01:47 GMT
And yet there is rachni workers helping with the crucible. Not at all mindless insects, the rachni are capable of feats of engineering comparable with any sentient species. While initially greeted with suspicion, the rachni workers dispatched to the Crucible have integrated into the project smoothly. They work especially well on tasks that benefit from group work, and senior Crucible staff members are learning to trust the rachni with more complex problems. masseffect.fandom.com/wiki/War_Assets/Alien#Rachni_WorkersDo you ever SEE them working on the Crucible? We are TOLD repeatedly they are intelligent... not shown the nature of their intelligence... save in one brief conversation with the Rachni Queen... and that conversation amounts to 1) We don't understand your language and you won't understand ours, so were speaking through this Asari. 2) Our children aren't like rachni. 3) We won't attack anyone if you let us go. Were we suppose to see them working on the Crucible? Did you see anyone working on the crucible outside of the cutscenes that are seen in the game?
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Post by trinity0 on Jun 14, 2021 17:07:13 GMT
I played Andromeda in April for the second time. I wanted to give the game a second chance and i wanted to have a direct comparison to ME1 MELE.
I cannot say the specific reason but Andromeda just feels Souless compared to ME1. Something is simply missing in Andromeda.
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Post by sjsharp2010 on Jun 14, 2021 17:09:06 GMT
It's fine if some of you like Andromeda. Good for you. But that doesn't make it a good game. So do yourselves a favor and stop wearing yourselves out by defending it constantly- twisting the facts to try and give the image that it is. You're not fooling anyone. It fails in nearly every metric when compared to the MET (especially now MELE). To the OP: don't worry, it's normal to opt out of Andromeda because you're wanting and being deprived of a rewarding plot, sensible character development and rich atmospheres. Andromeda doesn't offer that and is why you're struggling, and is also why it failed as bad as it did on launch, and the masses rejected it as quickly as they did. There were some patches to fix the overwhelming amount of bugs/glitches, but they didn't fix the crap story or the obnoxious characters. There's a reason BioWare returned to the MET almost a decade later, completely skipping over DLC and a second Andromeda. It's a literal dead end. It's a product of a time when BioWare was running away from the endings of ME3. It appears they have decided to *try* and face those endings head on with ME4 (whether that's a success is to be seen), and now have no reason to invest in nonsensical Andromeda. Any element in ME4 that's related to Andromeda will be a token used to string you all along for your money. You're making a lot of claims about the nature of the next ME game that are yet to be actually revealed or confirmed. Talk about twisting the facts, eh? Afraid to admit you don't know what you don't know. You're not fooling anyone.
The remaster of the MET has been called a "cash-grab" by many of the people here who disliked ME:A. Also, they declined to change the endings in that remaster and expressly said they weren't changing the story... so where is the proof of this trying to "face those endings head on with ME4" that you claim?... I'm more inclined to believe it's just your wishful thinking there.
I do think they have abandoned doing a direct sequel to ME:A, but I think their more likely to include MET reference get you to part with your money based on "nostalgia." Put Shepard in and indicate even the slightest possibility of a change the endings to ME3, and you'll all rush to the trough like little piggies... regardless of how good or bad a game it turns out to be. ME:A fans, on the other hand, are likely to be more cautious and wait to see what the game story actually contains before parting with our money... because you guys keep telling us to not expect any sort of ME:A sequel in the next game.
I know I'm going to be cautious bfeoer I go anywhere neaqr the next ME game.
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Post by Hanako Ikezawa on Jun 14, 2021 17:13:14 GMT
You're making a lot of claims about the nature of the next ME game that are yet to be actually revealed or confirmed. Talk about twisting the facts, eh? Afraid to admit you don't know what you don't know. You're not fooling anyone.
The remaster of the MET has been called a "cash-grab" by many of the people here who disliked ME:A. Also, they declined to change the endings in that remaster and expressly said they weren't changing the story... so where is the proof of this trying to "face those endings head on with ME4" that you claim?... I'm more inclined to believe it's just your wishful thinking there.
I do think they have abandoned doing a direct sequel to ME:A, but I think their more likely to include MET reference get you to part with your money based on "nostalgia." Put Shepard in and indicate even the slightest possibility of a change the endings to ME3, and you'll all rush to the trough like little piggies... regardless of how good or bad a game it turns out to be. ME:A fans, on the other hand, are likely to be more cautious and wait to see what the game story actually contains before parting with our money... because you guys keep telling us to not expect any sort of ME:A sequel in the next game.
I know I'm going to be cautious bfeoer I go anywhere neaqr the next ME game. Any BioWare game for me. Between the betrayals of DAI and Anthem fans, the almost certain betrayal of MEA fans, and other decisions they have made, they have to prove to me they are worth another cent from me.
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Post by Deleted on Jun 14, 2021 17:14:41 GMT
Do you ever SEE them working on the Crucible? We are TOLD repeatedly they are intelligent... not shown the nature of their intelligence... save in one brief conversation with the Rachni Queen... and that conversation amounts to 1) We don't understand your language and you won't understand ours, so were speaking through this Asari. 2) Our children aren't like rachni. 3) We won't attack anyone if you let us go. Were we suppose to see them working on the Crucible? Did you see anyone working on the crucible outside of the cutscenes that are seen in the game? That still doesn't change anything... we were ONLY told, not shown anything about the Rachni. We were, on the other hand, eventually shown quarian culture in ME2 and exposed to various bits and pieces of it throughout the Rannoch arc in ME3... and as it turns out... what they showed us was pretty human and pretty familiar.
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Post by quarianmasterrace on Jun 14, 2021 19:23:00 GMT
Were we suppose to see them working on the Crucible? Did you see anyone working on the crucible outside of the cutscenes that are seen in the game? That still doesn't change anything... we were ONLY told, not shown anything about the Rachni. We were, on the other hand, eventually shown quarian culture in ME2 and exposed to various bits and pieces of it throughout the Rannoch arc in ME3... and as it turns out... what they showed us was pretty human and pretty familiar. Sure, they're humanoids created by humans, so they're going to be recognizably human in lots of ways. Still, lets analyze their collection of hats Quarian: Entire culture exists in space and thus has unique living situation e.g. living in close quarters multi family units in cramped ships, and in general treating each other as one big extended family due to that living situation. Have unique immunology that affects their design as well as every aspect of that culture (envirosuits, affinity toward creating advanced tech to get around their shortcomings). Tend to be overly emotional due to their dire living situation. Currently in a cultural dark age as a result of an ongoing historical conflict, and are discriminated against by the galaxy at large for political reasons. Created unique race of synthetics that also has an important presence in setting and its narrative (that also got deleted from MEA). Angara: extra emotional for unexplained reasoning. Live close together in extended families for unexplained reasoning. Currently in a cultural dark age as a result of historical war. Created 1 single insane AI that shows up in a sidequest once and is never mentioned again. Surprised they didn't delete the asari (albiet they did reduce them to clones), replace them with orange alien women even more similar to humans, and call it a "new race". Saddest thing is we can do this again for the only other "new" race. Reaper: Non humanoid, 2km long synthetic-organic hybrid constructs that consume other cultures to create more of themselves, deeming the transformation an improvement. Kett: Humanoid, human size organics that consume other cultures to create more of themselves, deeming the transformation an improvement. As for the Rachni maybe we'd have gotten the opportunity to see some new development shown with them, if MEA had bothered to include them. 5 years development time is too little to do all the things Mass Effect 1 already did in less time with a decade older tech and on a budget an order of magnitude lower. But don't worry fans you might see a few of the other 3/4 of the alien races we deleted in the next game.....if this one sells well enough.....
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