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Post by colfoley on Jun 12, 2021 0:42:48 GMT
Why not? 1. The purpose of Earth was to tutorialize and set up the story as much as anything. Introducing the central conflict, themes, the tone of the overall work and what to expect moving forward. 2. And I mean I know we don't like Liara but it has been fairly well established that she and Shepard are, if for no other reason, friends and comrades in arms. Her yelling out for Shepard to take cover makes as much sense as anyone else is given the circumstances and she is just as fine in the role as anyone else. Ugh. Hated that Bio forced that friend zone crap. And you have to spend 1 game and half of ME3 to correct it. Forcing Liara to be your friend you mean? I suppose I can see that on some level forcing the character to be friends that you do not especially like. I certainly do not like how some of the dialogue with my Shepard implies they were in a romance let alone just being friends. But on the other hand it is almost a given that no matter what the player feels about said characters in these games that at least some level of relationship can form between these people either comrades or fans. You can certainly do your best to mitigate the damage as much as possible, but given the circumstances some kind of friendship would seem to be the bare minimum.
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Post by Son of Dorn on Jun 12, 2021 0:51:21 GMT
Ugh. Hated that Bio forced that friend zone crap. And you have to spend 1 game and half of ME3 to correct it. Forcing Liara to be your friend you mean? I suppose I can see that on some level forcing the character to be friends that you do not especially like. I certainly do not like how some of the dialogue with my Shepard implies they were in a romance let alone just being friends. But on the other hand it is almost a given that no matter what the player feels about said characters in these games that at least some level of relationship can form between these people either comrades or fans. You can certainly do your best to mitigate the damage as much as possible, but given the circumstances some kind of friendship would seem to be the bare minimum. Yeah her. I personally liked how DA does the whole friendship/dislike between the PC and the companions. If ME had that and it carried over between games, then it make each playthough feel new.
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Post by themikefest on Jun 12, 2021 0:57:50 GMT
Why is t'soni telling Shepard to get to cover? Why not have Anderson do that on Earth? If not Anderson, why not A/K/Vega when facing Cerberus after arriving on Mars? Why not? 1. The purpose of Earth was to tutorialize and set up the story as much as anything. Introducing the central conflict, themes, the tone of the overall work and what to expect moving forward. 2. And I mean I know we don't like Liara but it has been fairly well established that she and Shepard are, if for no other reason, friends and comrades in arms. Her yelling out for Shepard to take cover makes as much sense as anyone else is given the circumstances and she is just as fine in the role as anyone else. I get the tutorial part, but not having the asari telling Shepard to get to cover. No to the friends, and definitely no to the comrade in arms. Shepard has been in the military for a long time would know when to get into cover. There were moments before the asari showed up to have Shepard taking cover. My Shepard took cover before leaving earth when facing the uglies before the SR2 showed up. And if it was done for the omni-blade scene, that could have been done when first seeing Cerberus or even one of the uglies before leaving earth.
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Post by Deleted on Jun 12, 2021 1:16:01 GMT
Why not? 1. The purpose of Earth was to tutorialize and set up the story as much as anything. Introducing the central conflict, themes, the tone of the overall work and what to expect moving forward. 2. And I mean I know we don't like Liara but it has been fairly well established that she and Shepard are, if for no other reason, friends and comrades in arms. Her yelling out for Shepard to take cover makes as much sense as anyone else is given the circumstances and she is just as fine in the role as anyone else. I get the tutorial part, but not having the asari telling Shepard to get to cover. No to the friends, and definitely no to the comrade in arms. Shepard has been in the military for a long time would know when to get into cover. There were moments before the asari showed up to have Shepard taking cover. My Shepard took cover before leaving earth when facing the uglies before the SR2 showed up. And if it was done for the omni-blade scene, that could have been done when first seeing Cerberus or even one of the uglies before leaving earth. It's still just showing the player that when they take cover behind an enemy they can grab them... a prompt that doesn't show up until you actually get into cover behind an enemy. Who else there is going to do it... Ashley or Kaidan (with the option to have been totally mean to them in the hangar bay just moments before)? Maybe you'd prefer a pop-up set of instructions in a square block that covers the screen.
"Going into this room, you will have an opportunity to take cover behind an enemy standing by that cover so that you can grab them from behind and perform a melee kill."
If you had instead met Thane or Jack or Miranda on Mars, you wouldn't have even batted an eye at the instruction. It's just because it's Liara (boo hoo).
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Post by themikefest on Jun 12, 2021 1:44:07 GMT
If you had instead met Thane or Jack or Miranda on Mars, you wouldn't have even batted an eye at the instruction. It's just because it's Liara (boo hoo). Wrong. It's because there were a number of opportunities before that it could have happened. By the time she says get to cover, the player most likely would have already known about getting to cover after facing the uglies on earth just before the SR2 showed up and when facing Cerberus right after arriving on earth.
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Post by Deleted on Jun 12, 2021 3:01:11 GMT
If you had instead met Thane or Jack or Miranda on Mars, you wouldn't have even batted an eye at the instruction. It's just because it's Liara (boo hoo). Wrong. It's because there were a number of opportunities before that it could have happened. By the time she says get to cover, the player most likely would have already known about getting to cover after facing the uglies on earth just before the SR2 showed up and when facing Cerberus right after arriving on earth. Soory, nope. The fighting on earth with Anderson is all against Reaper Cannibals and husks... neither of which stand quietly beside low cover. From a tutorial perspective, the fight against the husks was introducing how to fire a gun and how to do a basic melee and strong melee attack. The fight against the Cannibals was all about reloading and switching weapons.
The first sneak attacks in the game are against Cerberus on Mars. The first being at range when you can surprise snipe the Cerberus agents who are busy assassinating the Mars scientists and then when you enter the room where they are standing about talking and one just happens to be standing by the low cover where you can practice a grab. It's not about learning to take cover (that's done with Anderson), but its about doing a grab melee over low cover.. Would you have prefered Liara to say "Why don't you try to sneak up on that Cerberus mooks and try to grab him over this low wall here." It's too long an instruction... so it got reduced to three words "Take cover, Shepard) and the instruction appears visually when you actually take cover behind the wall. I do have a complaint in how it works in this room... the part of the wall that triggers the grab notice is too far into the room (near the right side of that low cover "wall"). They should have had that mook stand closer to the left side of the wall, nearer the door. I think a lot of players miss the fact that there is a "grab" opportunity given in that area. I have no problem with a panicky Liara shouting at Shepard to get to cover. I'm sure Ashley has told my Shepard the same thing several times in ME1.
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Post by themikefest on Jun 12, 2021 3:20:42 GMT
I disagree with your soory nope. She says get to cover, right? By that point Shepard has already been in cover a number of times. Why would you get into cover after seeing a character get gunned down. From where the gunfire came from, it would be risky to get into cover since it's a good chance Shepard might be seen. It would have been better to be on the right along the wall before entering that area to make sure you're not seen.
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Post by smilesja on Jun 12, 2021 6:18:13 GMT
Yep there are those in every ME game - but some of them are the ones we love or like Then again there is 10 years in between, a lot has changed. I didnt get those stalker/creepy/sexologist-attacker stuff so much in MEA, its more natural I think. How they handled the flirts definitely improved. Not only was choosing Paragon options now not meaning you wanted to bang them (because that's the only reason you're nice to people apparently) but also I love how much more options you got in terms of how you can flirt. You didn't have to at every opportunity, some dialogue had different types of flirts, some romances let you choose how the relationship would be, etc. And all written a lot more naturally and authentically. I don't remember Ryder giving his LI any creepy smiles so at least that's a plus. XD
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Post by Unicephalon 40-D on Jun 12, 2021 7:49:48 GMT
How they handled the flirts definitely improved. Not only was choosing Paragon options now not meaning you wanted to bang them (because that's the only reason you're nice to people apparently) but also I love how much more options you got in terms of how you can flirt. You didn't have to at every opportunity, some dialogue had different types of flirts, some romances let you choose how the relationship would be, etc. And all written a lot more naturally and authentically. I don't remember Ryder giving his LI any creepy smiles so at least that's a plus. XD Talking about funny faces that "smile" in OT ... oh god.
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Post by Deleted on Jun 12, 2021 10:25:07 GMT
I disagree with your soory nope. She says get to cover, right? By that point Shepard has already been in cover a number of times. Why would you get into cover after seeing a character get gunned down. From where the gunfire came from, it would be risky to get into cover since it's a good chance Shepard might be seen. It would have been better to be on the right along the wall before entering that area to make sure you're not seen. So, she's panicky... overtly concerned for Shepard's safety and blurts it out. She's not a marine. I still think you're overtly focused on finding petty criticisms about Liara because you dislike her. I'm not the only one here who has told you that. Predictably, you deny it every time, but it is still pretty obvious. If it were a different squadmate (one you like), you probably wouldn't gripe about it at all.
You haven't griped about it when some rando soldier tells Shepard to "Get down. They'll see you." which occurs by the dock area and is the tutorial, in fact, on how to take cover. You don't gripe about the fact that Anderson directs you "over here" as he examines a distress beacon... but then it's Shepard who has to activate it, to allow Anderson to apparently activate it. It's not the tutorial aspects of the tutorial that you're bent on criticizing... it's just Liara. (ETA: Here's another one - You're not even mentioning when A/K tells you that "we should get to cover and ambush them as they come off the train." or that the game forces the player to put each squad mate in a very specific spot before allowing the train to arrive.)
The player should be able to choose whether to send James or A/K back to the shuttle... the consequence being that it's Liara who winds up in the hospital for the first part of the story. Of course, then there should be far more than the 25 TMS loss for shooting The Shadow Broker later in the game. Or, they could just eliminate the whole opportunity to shoot anyone when rescuing the Council. But all of that doesn't serve Bioware's story plan going into the Next ME... so they wrote it how they wrote it.
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Post by jadebaby88 on Jun 12, 2021 11:33:52 GMT
Nope. I'm struggling to get through ME2LE at the moment and I dont think I'll play it to the end, same with ME3LE. I'll play it but not to the end. (I dont want to see terminator baby or experience most of the drab in 3rd's war anymore). As with last time I played OT through (well I skipped the ends of 2 and 3 then too), this time showed me very blatantly how much better MEA is in almost every way. I'm just basically going through some missions in 2 and 3 then fast to Andromeda. Also 2 and 3 feel too corridory and claustrophobic these days, they are also very cartoony games compared to 1 and A. I was nostaligizing(?) some stuff before LE came out, but I realized the most of the nostalgic stuff for me came from 1 and ... Andromeda. I still like all of them, but the 'gold' started to wear down fast on 2 and 3 for me. Ditto for me. I struggled to get through ME1LE although the updated graphics helped. The side quests all seem very disjointed from the main quest and many of the elements still make no sense to me. I find the individual dialogues either 1) Pseudo-choices where regardless of which prompt is selected, Shepard utters the same line exactly or 2) Info dumps where Shepard has a group of investigative selections, but the expectation is basically that all of the options will eventually be asked and not asking certain ones makes no difference in how the story plays out. Often these lines have obviously repetitive sections in them. There are very few actual choices to be made in ME1 and I fail to see why the "company line" here on the forums is that it is so much better written than either ME3 (which offers some very dramatic choices) and ME:A in which Ryder will utter different lines for every selection offered and, quite often, those lines will also change depending on the tone the player has selected to that point in the game.
I also think that if the player avoids making the casual selections (i.e. does not deliberately set up a comedic playthrough), ME:A is no less serious than ME2.
Regardless, I'm happy the MELE has been a reasonable success for Bioware. I'm still waiting for some of the more serious bugs to be fixed in ME2 (e.g. stasis not unlocking) before resuming my playthrough. As it stands, I vastly prefer to play ME:A or the Old MET if I want a Mass Effect fix.
These are really interesting takes tbh. Before I started playing ME again with the LE. I always considered ME1 to be the best game in the series, it set the stage for the trilogy and while some of it's systems were a little clunky (though amazing for it's time), I always had nostalgic memories from the first game. However having now replayed it, and testimonials of friends I had play the OT for the 1st time, ME2 is where it's at. It was a much darker side of the MEU than we'd seen before. Plus learning more about the cultures of new and established alien species (Thane and Samara respectively) was awesome. These "info dumps" is what Mass Effect was all about to me, the talky and techy sci-fi genre like Star Trek where it's 10% intense action and 90% talking. The in-depth codex entries, and Neil Ross' voice was all I needed. Speaking of voice acting, sometimes the illusion of choice is better than the elimination of it. Even if you get the same response from the NPC, at least Shepard's personality and responses could be more aligned with how you saw your Shepard. There was nothing more immersion breaking for me, as the moments when Shepard said something I never wanted her to say. While speaking about MEA to OT specifically, I always preferred the renegade/paragon system from OT than the dragon age style they went for in MEA. Despite the conversations becoming disjointed sometimes if you went from paragon to renegade quickly in a cutscene. It was nice to play an actual badass where you could push mercs out of windows every now and then. Also, "ME:A is no less serious than ME2" made me laugh. ME2 you could kill your entire squad, never even recruit some of them, a combination between and variations of fail/success to the final mission based on how successful you wanted to be as a leader. You could even legitimately play that game to fail the final mission, resulting in Shepard dying organically in the story and that be the end of your Shepard, if you wanted. One of those characters you could recruit, resulted in the death of a noble Asari Justicar in favour of her actually psychotic daughter. MEA everyone just hugs and the Archon falls over, then everyone hugs again, and then there's some more pop culture references and cringe-worthy emails between squadmates. And then it ends.
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Post by themikefest on Jun 12, 2021 11:41:36 GMT
I'm not the only one here who has told you that. Predictably, you deny it every time, but it is still pretty obvious. Wrong again. I have said I don't like character a number of times. You won't agree, but that's your problem. Each squadmate? No, only A/K. Liara can be placed anywhere.
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Post by jadebaby88 on Jun 12, 2021 11:45:09 GMT
Anyone else having this issue? I feel like the MET is just written so much better... There's a lot more serious moments and drama, whereas Andromeda feels like it takes the piss out of its own story and characters. Like a real light hearted story where no one really dies except the bad guy and your dad who you never cared about coz he was around for like 5 seconds. You mean except the thousands of innocent civilians who are killed, or the decades of the Kett enslaving or oppressing the Angara, or the explicit scenes of mutilation like exaltation, or countless other examples? It was more mature than ME1 or 2. Also is that how good stories are measured? How many people die? In that case, guess ME2, ME3, DAO, DA2, DAI, KOTOR, are also Bioware games that are just as bad since nobody on those squads always die. And ME1's case is such an egregious example of drama for the sake of drama, especially since originally you could save both. Maybe my rider doesn't care about civilians and why should we care about the Angara? We just got here. Except we don't have that choice, we don't even have the choice to do it begrudgingly. Further to this, MEA voice actors all sounded like they were teenagers. Whereas Shepard was like late 20's but sounded early 30's, and all the actions you performed had more dire consequenecs. It doesn't necessarily mean people have to die, but it does make for a more interesting story if it punishes you based on your actions. Oh and ME1, ME2, ME3, DAO, DA2, DAI, KOTOR.. Heck let's even throw on SWTOR too. All of these games, at least once, made you make a decision, perform an act, or follow certain rules or it resulted in the death of someone in the story line.
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Post by jadebaby88 on Jun 12, 2021 12:00:28 GMT
Anyone else having this issue? I feel like the MET is just written so much better... There's a lot more serious moments and drama, whereas Andromeda feels like it takes the piss out of its own story and characters. Like a real light hearted story where no one really dies except the bad guy and your dad who you never cared about coz he was around for like 5 seconds. I'd only played through MEA once, but the trilogy I've played through countless times. Although admittedly I've only played ME3 like 5 times. But 95% of MET was golden, golden enough that I'm obsessed enough to spend time on these forums talking about it. But it just feels like it ends there. MEA feels like the heart and soul is gone, now it's just a pretty graphics MEMEfest.
Honestly I would rather play MEA than ME1. It's just a better game in every way possible, I'm shocked by how poor the writing is in ME1 the characters are boring the galaxy is lifeless, the main quest is dull as dirt, Saren is a lame villain, most of the side quests are annoying and some are nothing more than glorified fetch quests. Shepard acts like a super naive or as an idiot or a just a racist and a fascist. ME2 and ME3 have are slightly better games because of all the universe building and ditching the reboot of BSG "realism" story for a more traditional sci-fi story.
ME1 was released at the right time to right audience, there was no major sci-fi space opera at that time in TV and movies, other than Doctor Who and that was show rebooted the year before ME1 came out, and it's only major competitor was Halo which has a good single player story (or so I've been told) but let be honest Halo is and will always be more famous for it's multiplayer than the quest of Master Chief, and by the time ME3 debuted sci-fi space opera were starting to make a come back with the Star Trek, Dr. Who, and Guardians of the Galaxy was coming out soon and new shows were coming out as well. I think that played a larger role in the success of the MET than a lot of people think and if ME1 was released two years later it's possible that it would've been another a cult classic like Jade Empire which is a fun and decent game but not successful enough for a sequel.
Wow. I've been on forums since 2012 and I've never, ever, seen someone describe the first ME1 as what you are. I'm not going to bother retorting it because the other point of view is so abundant on the internet that a simple google search or review score can get it.
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Post by sjsharp2010 on Jun 12, 2021 12:01:20 GMT
I couldn't even bring myself to finish a single playthrough of MEA, the story was cringe; from the pervasive lighthearted/campy dialogue; the setting was dull and boring; with even the most mundane of Milky Way locations feeling more alive, more 'alien' in comparison; the utter lack of anything even resembling 'aliens' despite being in a galaxy over 2 million light years away, and the awful map designs full of nothing but wide empty space and stocked to the brim with Koren-MMO level fetch quests. Those fetch quests ruined the experience of MEA for me. If the only advice one can give about their game is to purposely ignore content because its boring and tedious then that means said game must not be very good. In ME1 even quests like finding the First League medallions, while a fetch quest in itself; didn't feel nearly as draining, nor did it comprise 85% of the game's content. As for the distinctive element of discovery and exploration; even the alien species you encounter within minutes of the opening credits in the first game were far more 'alien' than the rubber foreheaded humans you meet in Andromeda. And that's not even mentioning the MP for Andromeda compared to ME3. ME3's MP might have been 'clunky' but at least playing as a Krogan felt like playing as a Krogan; you had weight behind your attacks and backhanding a husk halfway across the map was incredibly satisfying. Not like in Andromeda where every single kit is the same weightless bunny rabbit bouncing around with a stupid jet pack strapped to their back. Add on to this the predatory unlock system where it actively dissuaded players from using the alien classes because someone stupidly thought it would be a brilliant idea to tie skill points to unlock cards making it nearly impossible to unlock and fully utilize the rare alien kits; especially when they bloated the unlock pool with those ridiculous weapon variants (each with multiple stages to unlock). Sorry, disagree... Eden Prime did not feel all that alien to me compared with Habitat 7. It had floating gas bags vs. floating boulders the size if mountains, glowing mushrooms the size of houses, along with various sizes of glowing fungi, and ground lightning, weather controlled by a mysterious tower, flying machine-based octopi. Again, with the ME1 blinders... still not seeing wht is actually there... which isn't much. On Eden Prime, all you encounter are the gas bags, turians and geth. The kett and remnant are more alien that the turians and geth... at least they come in a couple of different vareities during that first mission; whereas the turians and geth do not.
The Citadel only feels like it's introducing a bunch of aliens because it introduces the Asari, Krogan and Salarians - which exist in ME:A but are already part of the MEU. ME:A also clearly mentions that Volus, Elcor, Drell, and Quarians would be coming to Andromeda aboard the Quarian. That leaves the keepers; whereas, Andromeda introduced the Angara... a major additional species without eliminating the aliens from the MET.
The side quest trope in ME1 was go to this barren rock of a planet, find a cookie-cutter warehouse, mine or facility and shoot or don't shoot whoever Hackett mentioned. In addition, fetch some minerals, writings, emplems, id tags... and just drive around forever in a pathetically bouncing tanki.
Yeah it doesn't look especially alien but then none of the planets do in the OT tbh the ypretty muc hjust look lik edifferent places you'd find on Earth Habitat 7 and other places in Andromeda with all th eweird looking plants and things and the various differnt wildlife species like the fiends and Adhi and things like those Rylkors look fa rmore alien to me. Onto the topic at hand I don' tthink I'll struggle to get through anothe rplaythroug hof MEA because I've often played MEA after doing runs of the original trilogy anywa yand I doubt the LE version will change that even though I'm almost through my first run of th eLE given I'm in ME3 now. I probably won't be jumping into MEA straightaway after finishing the LE but not becawuse I think I'd srtuggle but because I want to play other things afte rI'm finished but I do have a couple of Ryder's planned that I do want to go through the game with so I definitely intend to jump back in. I could see myself diong a MEA run befoer I go through the LE again though
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Post by Deleted on Jun 12, 2021 12:20:12 GMT
I'm not the only one here who has told you that. Predictably, you deny it every time, but it is still pretty obvious. Wrong again. I have said I don't like character a number of times. You won't agree, but that's your problem. Each squadmate? No, only A/K. Liara can be placed anywhere. I could probably go back through the archives and find other places where other people have told you that you're overly focused on stating your Liara hate, but live in denial if you want to.
You still have to place Liara on the lower level. Until she advances beyond the bottom of the stairs, the train does not arrive. You can just not give her any instruction, and she will eventually go down the stairs on her own, but you cannot place her, AFAIK, at the top of the stairs or try leaving her in the other room.
Again, why no objection to A/K telling you "we should take cover and ambush the train...." yada, yada. You're just focused on your Liara c riticisms. Heaven forbid, Bioware wanted one NPC to be able to carry through into all the future games if they wanted to use her... and they have (boo hoo).
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Post by themikefest on Jun 12, 2021 12:43:43 GMT
You still have to place Liara on the lower level. No you don't. It's only A/K. In one playthrough, I placed t'soni at the top of the stairs.
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Post by Monica21 on Jun 12, 2021 15:54:02 GMT
I could probably go back through the archives and find other places where other people have told you that you're overly focused on stating your Liara hate, but live in denial if you want to. To be fair, he also really doesn't like Garrus, but who cares? He doesn't judge other player's choices and feelings about specific characters, so why should anyone bug him about his?
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Post by smilesja on Jun 12, 2021 16:28:27 GMT
All Andromeda has is flashy in your face graphics and environments that try to hide how soulless the game actually is. ME1 might be old, but it has heart and grit and a story and characters that pull you in. It feels real. Andromeda could have been that, but it isn't and never will be.
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Post by jrpN7 on Jun 12, 2021 17:21:07 GMT
How they handled the flirts definitely improved. Not only was choosing Paragon options now not meaning you wanted to bang them (because that's the only reason you're nice to people apparently) but also I love how much more options you got in terms of how you can flirt. You didn't have to at every opportunity, some dialogue had different types of flirts, some romances let you choose how the relationship would be, etc. And all written a lot more naturally and authentically. I don't remember Ryder giving his LI any creepy smiles so at least that's a plus. XD Um, Ryder's entire poorly-rendered face and bug eyes are creepy, like 100% of the time. You're just used to the creepy. -- I have no desire (far too dull) or reason (does not improve or continue the real, supported story) to play Andromeda. It's not even a Mass Effect title in my book. It's the Chinese counterfeited Nike shoes of Mass Effect. I was absolutely thrilled about going through MET-LE. The magic of ME1 is almost as entrancing as it was when I first played all those years ago. Scenes in ME1 like approaching Sovereign's massive frame on the side of the Citadel tower filled me with fictional awe one again because the plot, the atmosphere, and the characters mattered. That's just ME1. It only gets more dramatic and emotional. There isn't a single moment like that in Andromeda which evokes these sensations. I grinded along all throughout the middle section of Andromeda thinking it would improve, but it only got worse. I felt like my day was wasted when I forced myself to do ho hum missions. At the end, when we fly into that floating metal bubble or whatever, I just did not care what happened at all and was just happy it was done.
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Post by Deleted on Jun 12, 2021 17:51:19 GMT
I could probably go back through the archives and find other places where other people have told you that you're overly focused on stating your Liara hate, but live in denial if you want to. To be fair, he also really doesn't like Garrus, but who cares? He doesn't judge other player's choices and feelings about specific characters, so why should anyone bug him about his? As I said... I"m not the first to have mentioned it. In ME2, Miranda tells Shepard to get into cover at least 2 times, probably 3. She also tells Shepard to "stop wasting time." and other rather more insulting instructions than Liara's instruction to get to cover. It's a better example of a tutorial being excessive than ME3's. ME3's commentary is instructional, but at least more natural given the circumstances. ME2's tutorial is rather much more "forced" on the player. Why not mention it instead?... but it's always about criticizing Bioware's use of Liara. Why? Not liking the character is not enough.
ME1 handled tutorial instructions by having them pop up on the screen as printed text. The squad mates didn't issue verbal instructions to Shepard. Perhaps this is the preferred method. Personally, I find the written text method more immersion breaking and, quite often, I fail to fully read the instructions before they disappear. This method does have the advantage for seasoned players in that the instructions can be turned off completely. When they are issued verbally as in ME2 and ME3, they are always there on every run.
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Post by smilesja on Jun 12, 2021 18:21:53 GMT
I don't remember Ryder giving his LI any creepy smiles so at least that's a plus. XD Um, Ryder's entire poorly-rendered face and bug eyes are creepy, like 100% of the time. You're just used to the creepy. Used to the creepy? Please don't assume anything.
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Post by colfoley on Jun 12, 2021 18:37:21 GMT
To be fair, he also really doesn't like Garrus, but who cares? He doesn't judge other player's choices and feelings about specific characters, so why should anyone bug him about his? As I said... I"m not the first to have mentioned it. In ME2, Miranda tells Shepard to get into cover at least 2 times, probably 3. She also tells Shepard to "stop wasting time." and other rather more insulting instructions than Liara's instruction to get to cover. It's a better example of a tutorial being excessive than ME3's. ME3's commentary is instructional, but at least more natural given the circumstances. ME2's tutorial is rather much more "forced" on the player. Why not mention it instead?... but it's always about criticizing Bioware's use of Liara. Why? Not liking the character is not enough.
ME1 handled tutorial instructions by having them pop up on the screen as printed text. The squad mates didn't issue verbal instructions to Shepard. Perhaps this is the preferred method. Personally, I find the written text method more immersion breaking and, quite often, I fail to fully read the instructions before they disappear. This method does have the advantage for seasoned players in that the instructions can be turned off completely. When they are issued verbally as in ME2 and ME3, they are always there on every run.
Bioshock Infinite has the best tutorial.
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Monica21
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Post by Monica21 on Jun 12, 2021 18:39:20 GMT
As I said... I"m not the first to have mentioned it. And? It's a single-player game and you can like who you want and make whatever decisions you want. And from what little I've seen of your posts, and especially those in response to my choices, you're overly concerned with other people's choices and what they will and won't do, and now which characters they do and don't like. It doesn't matter, because it's their game, not yours.
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Post by Deleted on Jun 12, 2021 18:57:27 GMT
As I said... I"m not the first to have mentioned it. And? It's a single-player game and you can like who you want and make whatever decisions you want. And from what little I've seen of your posts, and especially those in response to my choices, you're overly concerned with other people's choices and what they will and won't do, and now which characters they do and don't like. It doesn't matter, because it's their game, not yours. So, you'd rather lecture me that it's not my game, etc. and defend Liara hate than engage in any sort of academic discussion comparing the nature of different tutorial techniques. It's not your game either. Hating a particular character doesn't give you the right to demand that the dev give you means to eliminate them out of their story. If they want a NPC to hug the main character or tell them to get to cover, they can do it... even if it's an RPG. It doesn't make the writing bad. If it suits their story to have a NPC knock the PC out cold for 2 days, they can do that to... or bring them back from the brink of death or whatever. Liking it or not liking it doesn't arbitrarily make the writing bad. It's not good enough of an argument.
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