jadebaby88
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Official BSN Originale - Still searching for a better ending to ME3
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Post by jadebaby88 on Jun 11, 2021 6:17:43 GMT
Anyone else having this issue? I feel like the MET is just written so much better... There's a lot more serious moments and drama, whereas Andromeda feels like it takes the piss out of its own story and characters. Like a real light hearted story where no one really dies except the bad guy and your dad who you never cared about coz he was around for like 5 seconds. I'd only played through MEA once, but the trilogy I've played through countless times. Although admittedly I've only played ME3 like 5 times. But 95% of MET was golden, golden enough that I'm obsessed enough to spend time on these forums talking about it. But it just feels like it ends there. MEA feels like the heart and soul is gone, now it's just a pretty graphics MEMEfest.
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Post by Unicephalon 40-D on Jun 11, 2021 6:45:38 GMT
Nope. I'm struggling to get through ME2LE at the moment and I dont think I'll play it to the end, same with ME3LE. I'll play it but not to the end. (I dont want to see terminator baby or experience most of the drab in 3rd's war anymore).
As with last time I played OT through (well I skipped the ends of 2 and 3 then too), this time showed me very blatantly how much better MEA is in almost every way. I'm just basically going through some missions in 2 and 3 then fast to Andromeda. Also 2 and 3 feel too corridory and claustrophobic these days, they are also very cartoony games compared to 1 and A.
I was nostaligizing(?) some stuff before LE came out, but I realized the most of the nostalgic stuff for me came from 1 and ... Andromeda.
I still like all of them, but the 'gold' started to wear down fast on 2 and 3 for me.
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lavigne
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Post by lavigne on Jun 11, 2021 7:26:50 GMT
I finished my MET play through a few days ago. I briefly considered going through MEA but it really didn’t appeal at all so I didn’t bother. Back to ME1 for another run through.
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Post by themikefest on Jun 11, 2021 11:45:00 GMT
I've played through the remaster a few times. I have no interest in playing MEA.
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14thcommander
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Post by 14thcommander on Jun 11, 2021 12:25:30 GMT
Yes. I'm sorry to all those who enjoy the game but I gave it a chance and it's not for me.
You can feel how bored the VAs are, how bored they are with their own characters. I was never hype once during the game. What is there to be hype about? Should I have cared about Ryder's dad and his speech in the beginning because he's wearing N7 armor? Everything about it, minus the combat, is so extremely dull and uninspired it's an insult that it has the Mass Effect title. It's suppose to be a Space Opera, which means over the top action and exciting stories. That's unfortunately not what Andromeda is.
When I think about the OT, I remember the sci-fi atmosphere that reminds me a bit of Star Wars, a bit of the Fifth Element. The music, the areas, the oversaturated colors in ME2 even. Andromeda has none of that charm with a narrative that puts me to sleep. The only character that I remember from my 1 or 2 playthroughs is Peebee cause she was more rumbunctious and out there than the others (and the fake moaning thing in the better Mako lmao). Not to mention the CC is a mess and not being able to change facial features individually is a pain in the ass.
Say what you will about ME2, but I would play through that game 100x before I even think about playing Andromeda again.
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Post by Deleted on Jun 11, 2021 12:36:48 GMT
Nope. I'm struggling to get through ME2LE at the moment and I dont think I'll play it to the end, same with ME3LE. I'll play it but not to the end. (I dont want to see terminator baby or experience most of the drab in 3rd's war anymore). As with last time I played OT through (well I skipped the ends of 2 and 3 then too), this time showed me very blatantly how much better MEA is in almost every way. I'm just basically going through some missions in 2 and 3 then fast to Andromeda. Also 2 and 3 feel too corridory and claustrophobic these days, they are also very cartoony games compared to 1 and A. I was nostaligizing(?) some stuff before LE came out, but I realized the most of the nostalgic stuff for me came from 1 and ... Andromeda. I still like all of them, but the 'gold' started to wear down fast on 2 and 3 for me. Ditto for me. I struggled to get through ME1LE although the updated graphics helped. The side quests all seem very disjointed from the main quest and many of the elements still make no sense to me. I find the individual dialogues either 1) Pseudo-choices where regardless of which prompt is selected, Shepard utters the same line exactly or 2) Info dumps where Shepard has a group of investigative selections, but the expectation is basically that all of the options will eventually be asked and not asking certain ones makes no difference in how the story plays out. Often these lines have obviously repetitive sections in them. There are very few actual choices to be made in ME1 and I fail to see why the "company line" here on the forums is that it is so much better written than either ME3 (which offers some very dramatic choices) and ME:A in which Ryder will utter different lines for every selection offered and, quite often, those lines will also change depending on the tone the player has selected to that point in the game.
I also think that if the player avoids making the casual selections (i.e. does not deliberately set up a comedic playthrough), ME:A is no less serious than ME2.
Regardless, I'm happy the MELE has been a reasonable success for Bioware. I'm still waiting for some of the more serious bugs to be fixed in ME2 (e.g. stasis not unlocking) before resuming my playthrough. As it stands, I vastly prefer to play ME:A or the Old MET if I want a Mass Effect fix.
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Post by Vortex13 on Jun 11, 2021 13:37:22 GMT
I couldn't even bring myself to finish a single playthrough of MEA, the story was cringe; from the pervasive lighthearted/campy dialogue; the setting was dull and boring; with even the most mundane of Milky Way locations feeling more alive, more 'alien' in comparison; the utter lack of anything even resembling 'aliens' despite being in a galaxy over 2 million light years away, and the awful map designs full of nothing but wide empty space and stocked to the brim with Koren-MMO level fetch quests.
Those fetch quests ruined the experience of MEA for me. If the only advice one can give about their game is to purposely ignore content because its boring and tedious then that means said game must not be very good. In ME1 even quests like finding the First League medallions, while a fetch quest in itself; didn't feel nearly as draining, nor did it comprise 85% of the game's content.
As for the distinctive element of discovery and exploration; even the alien species you encounter within minutes of the opening credits in the first game were far more 'alien' than the rubber foreheaded humans you meet in Andromeda.
And that's not even mentioning the MP for Andromeda compared to ME3. ME3's MP might have been 'clunky' but at least playing as a Krogan felt like playing as a Krogan; you had weight behind your attacks and backhanding a husk halfway across the map was incredibly satisfying. Not like in Andromeda where every single kit is the same weightless bunny rabbit bouncing around with a stupid jet pack strapped to their back.
Add on to this the predatory unlock system where it actively dissuaded players from using the alien classes because someone stupidly thought it would be a brilliant idea to tie skill points to unlock cards making it nearly impossible to unlock and fully utilize the rare alien kits; especially when they bloated the unlock pool with those ridiculous weapon variants (each with multiple stages to unlock).
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Post by Unicephalon 40-D on Jun 11, 2021 13:54:58 GMT
ME3's MP might have been 'clunky' but at least playing as a Krogan felt like playing as a Krogan; you had weight behind your attacks and backhanding a husk halfway across the map was incredibly satisfying. Not like in Andromeda where every single kit is the same weightless bunny rabbit bouncing around with a stupid jet pack strapped to their back. No, Krogan still feels like too heavy kit in MEAMP, it doesnt evade or jump far enough for me and reminds generally me3mp's slow and getting-stuck-to-geometry lumbering kits - which was actually all of the kits in 3mp. Best place for krogan in multiplayer still is on the wall of DAIMP. For the rest, I couldnt even bring me self to play the 3mp for 24 hours.
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Post by Deleted on Jun 11, 2021 14:08:11 GMT
I couldn't even bring myself to finish a single playthrough of MEA, the story was cringe; from the pervasive lighthearted/campy dialogue; the setting was dull and boring; with even the most mundane of Milky Way locations feeling more alive, more 'alien' in comparison; the utter lack of anything even resembling 'aliens' despite being in a galaxy over 2 million light years away, and the awful map designs full of nothing but wide empty space and stocked to the brim with Koren-MMO level fetch quests. Those fetch quests ruined the experience of MEA for me. If the only advice one can give about their game is to purposely ignore content because its boring and tedious then that means said game must not be very good. In ME1 even quests like finding the First League medallions, while a fetch quest in itself; didn't feel nearly as draining, nor did it comprise 85% of the game's content. As for the distinctive element of discovery and exploration; even the alien species you encounter within minutes of the opening credits in the first game were far more 'alien' than the rubber foreheaded humans you meet in Andromeda. And that's not even mentioning the MP for Andromeda compared to ME3. ME3's MP might have been 'clunky' but at least playing as a Krogan felt like playing as a Krogan; you had weight behind your attacks and backhanding a husk halfway across the map was incredibly satisfying. Not like in Andromeda where every single kit is the same weightless bunny rabbit bouncing around with a stupid jet pack strapped to their back. Add on to this the predatory unlock system where it actively dissuaded players from using the alien classes because someone stupidly thought it would be a brilliant idea to tie skill points to unlock cards making it nearly impossible to unlock and fully utilize the rare alien kits; especially when they bloated the unlock pool with those ridiculous weapon variants (each with multiple stages to unlock). Sorry, disagree... Eden Prime did not feel all that alien to me compared with Habitat 7. It had floating gas bags vs. floating boulders the size if mountains, glowing mushrooms the size of houses, along with various sizes of glowing fungi, and ground lightning, weather controlled by a mysterious tower, flying machine-based octopi. Again, with the ME1 blinders... still not seeing wht is actually there... which isn't much. On Eden Prime, all you encounter are the gas bags, turians and geth. The kett and remnant are more alien that the turians and geth... at least they come in a couple of different vareities during that first mission; whereas the turians and geth do not.
The Citadel only feels like it's introducing a bunch of aliens because it introduces the Asari, Krogan and Salarians - which exist in ME:A but are already part of the MEU. ME:A also clearly mentions that Volus, Elcor, Drell, and Quarians would be coming to Andromeda aboard the Quarian. That leaves the keepers; whereas, Andromeda introduced the Angara... a major additional species without eliminating the aliens from the MET.
The side quest trope in ME1 was go to this barren rock of a planet, find a cookie-cutter warehouse, mine or facility and shoot or don't shoot whoever Hackett mentioned. In addition, fetch some minerals, writings, emplems, id tags... and just drive around forever in a pathetically bouncing tanki.
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Post by Vortex13 on Jun 11, 2021 14:21:10 GMT
I couldn't even bring myself to finish a single playthrough of MEA, the story was cringe; from the pervasive lighthearted/campy dialogue; the setting was dull and boring; with even the most mundane of Milky Way locations feeling more alive, more 'alien' in comparison; the utter lack of anything even resembling 'aliens' despite being in a galaxy over 2 million light years away, and the awful map designs full of nothing but wide empty space and stocked to the brim with Koren-MMO level fetch quests. Those fetch quests ruined the experience of MEA for me. If the only advice one can give about their game is to purposely ignore content because its boring and tedious then that means said game must not be very good. In ME1 even quests like finding the First League medallions, while a fetch quest in itself; didn't feel nearly as draining, nor did it comprise 85% of the game's content. As for the distinctive element of discovery and exploration; even the alien species you encounter within minutes of the opening credits in the first game were far more 'alien' than the rubber foreheaded humans you meet in Andromeda. Sorry, disagree... Eden Prime did not feel all that alien to me compared with Habitat 7. It had floating gas bags vs. floating boulders the size if mountains, glowing mushrooms the size of houses, along with various sizes of glowing fungi, and ground lightning, weather controlled by a mysterious tower, flying machine-based octopi. Again, with the ME1 blinders... still not seeing wht is actually there... which isn't much. The opening set piece to the game? Sure that's got feel grand for the previewers. Floating rocks must be easy to do in Frostbite because BioWare did the same thing with DAI. It's shiny but the moment you crash land what does Liam do but start making quips and 'funny' jokes, detracting from the otherwise serious situation; as he does throughout the entire game. You get pretty visuals but the entire time you have a campy, light hearted dialogue in your ear which stands completely at odds with the scenario you find yourself in. With Eden Prime its set up to be a 'New Earth' so it's not as flashy in appearances, but it does have the sudden Geth attack; with Shepard and those around him responding in reasonable & logical ways; and you are thrust into an unfamiliar combat zone in what was once a civilian area.
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Post by Deleted on Jun 11, 2021 14:25:34 GMT
Sorry, disagree... Eden Prime did not feel all that alien to me compared with Habitat 7. It had floating gas bags vs. floating boulders the size if mountains, glowing mushrooms the size of houses, along with various sizes of glowing fungi, and ground lightning, weather controlled by a mysterious tower, flying machine-based octopi. Again, with the ME1 blinders... still not seeing wht is actually there... which isn't much. The opening set piece to the game? Sure that's got feel grand for the previewers. Floating rocks must be easy to do in Frostbite because BioWare did the same thing with DAI. It's shiny but the moment you crash land what does Liam do but start making quips and 'funny' jokes, detracting from the otherwise serious situation; as he does throughout the entire game. You get pretty visuals but the entire time you have a campy, light hearted dialogue in your ear which stands completely at odds with the scenario you find yourself in. With Eden Prime its set up to be a 'New Earth' so it's not as flashy in appearances, but it does have the sudden Geth attack; with Shepard and those around him responding in reasonable & logical ways; and you are thrust into an unfamiliar combat zone in what was once a civilian area. Lian's quips are at least more interesting that "What happened here?" (Jenkins). "Smells like smoke and death." Kaidan. Then we get to Therum, where if you click on Ashley she says things like "I think my eyeballs have dried out." or "Dare you to spit over the side." or Kaidan "Those tiles remind me of a bathroom floor." or Ashley on the Citadel "They've made themselves quite the lake. I wonder if anyone ever drowned in it." or Kaidans "Big place."
Get real.
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14thcommander
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Post by 14thcommander on Jun 11, 2021 14:28:00 GMT
All Andromeda has is flashy in your face graphics and environments that try to hide how soulless the game actually is. ME1 might be old, but it has heart and grit and a story and characters that pull you in. It feels real. Andromeda could have been that, but it isn't and never will be.
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Post by Deleted on Jun 11, 2021 14:33:54 GMT
All Andromeda has is flashy in your face graphics and environments that try to hide how soulless the game actually is. ME1 might be old, but it has heart and grit and a story and characters that pull you in. It feels real. Andromeda could have been that, but it isn't and never will be. Heart and Grit, eh? With a main villain who, in the end, off himself, because Shepard issues a Charming line. Yeah right... that's heart. What ME1 has going for it, it that all of you 30-somethings now were teenagers when it released... and it makes you feel that young (and silly) again. I've watched the streams... a bunch of 30-somethings giggling like little school girls because Sha'ira suckers them into the sack.
ME1 allowed a bunch of teenaged boys to pretend they were badass men or boys pretending to be a badass woman. ME:A tried to hit with an older audience by allowing them to pretend they were young again. In hindsight, just not what the "audience" wanted. So, they should stick with the formula - older badasses to appeal to the "teenager" in the gaming audience. The writing, however, was far superior in ME:A when analyzed as writing.
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Post by Vortex13 on Jun 11, 2021 14:35:23 GMT
I couldn't even bring myself to finish a single playthrough of MEA, the story was cringe; from the pervasive lighthearted/campy dialogue; the setting was dull and boring; with even the most mundane of Milky Way locations feeling more alive, more 'alien' in comparison; the utter lack of anything even resembling 'aliens' despite being in a galaxy over 2 million light years away, and the awful map designs full of nothing but wide empty space and stocked to the brim with Koren-MMO level fetch quests. Those fetch quests ruined the experience of MEA for me. If the only advice one can give about their game is to purposely ignore content because its boring and tedious then that means said game must not be very good. In ME1 even quests like finding the First League medallions, while a fetch quest in itself; didn't feel nearly as draining, nor did it comprise 85% of the game's content. As for the distinctive element of discovery and exploration; even the alien species you encounter within minutes of the opening credits in the first game were far more 'alien' than the rubber foreheaded humans you meet in Andromeda.
The Citadel only feels like it's introducing a bunch of aliens because it introduces the Asari, Krogan and Salarians - which exist in ME:A but are already part of the MEU. ME:A also clearly mentions that Volus, Elcor, Drell, and Quarians would be coming to Andromeda aboard the Quarian. That leaves the keepers; whereas, Andromeda introduced the Angara... a major additional species without eliminating the aliens from the MET.
The side quest trope in ME1 was go to this barren rock of a planet, find a cookie-cutter warehouse, mine or facility and shoot or don't shoot whoever Hackett mentioned. In addition, fetch some minerals, writings, emplems, id tags... and just drive around forever in a pathetically bouncing tanki.
Yeah the very first game in what at the time could very well have only been a one off title and yet they manage to populate a setting with wildly diverse aliens. Andromeda, which is building off of three previous games, and already has the majority of the species included; the work done for it; and it can't manage more than the Angara, rubber foreheaded humans, and the Khett, a poor man's Reaper husk race. And those previous aliens that Andromeda does include are just lazy rehashes of the same tropes from the ME Trilogy. You have your 'oppressed Krogan' troupe, your 'Salarians think fast troupe' etc. And those troupes aren't even done very, well thanks in large part to the lighthearted narrative. Drac is a shallow copy of Wrex. Phebee is a more annoying Liaria and so on. And those minor side quests are a small part of the game, they don't require the player to spend hours driving around a single open map to accomplish; most are completable in 15-20 minutes tops; and even being cookie-cutter in appearance nearly all of the quests offer a cutscene where the player gets to have input in dialogue. In MEA you drive around in the nomad for 30 minutes just to get to the location; fighting constantly respawning mobs of enemies along the way; and the most you get out of 95% of them is SAM saying "Good Job Ryder" in your ear.
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Post by quarianmasterrace on Jun 11, 2021 14:41:39 GMT
I couldn't even bring myself to finish a single playthrough of MEA, the story was cringe; from the pervasive lighthearted/campy dialogue; the setting was dull and boring; with even the most mundane of Milky Way locations feeling more alive, more 'alien' in comparison; the utter lack of anything even resembling 'aliens' despite being in a galaxy over 2 million light years away, and the awful map designs full of nothing but wide empty space and stocked to the brim with Koren-MMO level fetch quests. Those fetch quests ruined the experience of MEA for me. If the only advice one can give about their game is to purposely ignore content because its boring and tedious then that means said game must not be very good. In ME1 even quests like finding the First League medallions, while a fetch quest in itself; didn't feel nearly as draining, nor did it comprise 85% of the game's content. As for the distinctive element of discovery and exploration; even the alien species you encounter within minutes of the opening credits in the first game were far more 'alien' than the rubber foreheaded humans you meet in Andromeda. And that's not even mentioning the MP for Andromeda compared to ME3. ME3's MP might have been 'clunky' but at least playing as a Krogan felt like playing as a Krogan; you had weight behind your attacks and backhanding a husk halfway across the map was incredibly satisfying. Not like in Andromeda where every single kit is the same weightless bunny rabbit bouncing around with a stupid jet pack strapped to their back. Add on to this the predatory unlock system where it actively dissuaded players from using the alien classes because someone stupidly thought it would be a brilliant idea to tie skill points to unlock cards making it nearly impossible to unlock and fully utilize the rare alien kits; especially when they bloated the unlock pool with those ridiculous weapon variants (each with multiple stages to unlock). Well of course there aren't any aliens in Andromeda. The primary design consideration behind the new species was cosplay And yeah, going to a new galaxy to play space Fed Ex for criminals that discovered it before us and had already plundered it was a.....curious narrative choice. Some positives, the narrative is....decent I guess, if you pretty much only do the main plot missions and loyalty missions (except Peebee and Liam's, because then you are railroaded into role playing a complete idiot). The ending is a bit cliche'd videogamey "you saved the day congrats" but actually pretty good otherwise. Compared to ME3s I'd say it's excellent. People complain about the characters, and some of them are indeed terrible (the two above being prime examples, and most of the NPCs on the Nexus) but I didn't really mind Vetra, Drack or Cora. They'd have been middle of the pack if put into the trilogy, not great, not terrible. The main problem is goofy Ryder doesn't feel like a real person to me so the dialogue isn't as memorable, not so much the companions themselves. And yeah, less said about that abomination of an MP, the better. How do you screw up a successful formula? Make playing a half ton krogan feel like frogger. It's pretty funny that the most enjoyable piece of Andromeda media for me was the Quarian Ark novel. Yorrik (the Elcor doctor) is the best character in the entire galaxy, and I felt his bromance with the quarian protaganist more than I did one with any of my companions in MEA. If they do an MEA2 they should have that writer replace whomever decided all the bad parts of DA:I (but in SPAAAACE) was a good idea for an ME game.
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Post by Vortex13 on Jun 11, 2021 14:48:57 GMT
The opening set piece to the game? Sure that's got feel grand for the previewers. Floating rocks must be easy to do in Frostbite because BioWare did the same thing with DAI. It's shiny but the moment you crash land what does Liam do but start making quips and 'funny' jokes, detracting from the otherwise serious situation; as he does throughout the entire game. You get pretty visuals but the entire time you have a campy, light hearted dialogue in your ear which stands completely at odds with the scenario you find yourself in. With Eden Prime its set up to be a 'New Earth' so it's not as flashy in appearances, but it does have the sudden Geth attack; with Shepard and those around him responding in reasonable & logical ways; and you are thrust into an unfamiliar combat zone in what was once a civilian area. Lian's quips are at least more interesting that "What happened here?" (Jenkins). "Smells like smoke and death." Kaidan. Then we get to Therum, where if you click on Ashley she says things like "I think my eyeballs have dried out." or "Dare you to spit over the side." or Kaidan "Those tiles remind me of a bathroom floor." or Ashley on the Citadel "They've made themselves quite the lake. I wonder if anyone ever drowned in it." or Kaidans "Big place."
Get real.
Yeah those are some cheesy one-off lines. Imagine if their entire characters were built around that shtick and that you had them with you throughout a game artificially inflated to 50+ hours with fetch quests. How annoying would that be?
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luketrevelyan
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Post by luketrevelyan on Jun 11, 2021 14:49:44 GMT
I've been considering it after completing my MELE PT but we'll see. It could pull a DA2 where I enjoyed it a lot more years later, but I kind of doubt it. DA2 was able to pull that off because I always liked the story and characters but was put off by other things (human only, stuck in one city, the usuals). With MEA, I didn't particularly like the story or most of the companions, and perhaps most importantly, I didn't feel like the dialogue options for the protagonist were interesting (had some complaints about this with Hawke as well but at least sarcastic Hawke is fun). So I'm not sure what a new PT is going to do to fix any of that but I still might give it a shot to see if it matches my memory.
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Post by azarhal on Jun 11, 2021 14:55:55 GMT
I didn't finish my second PT of MELE, leaving ME3 unfinished because I got bored of it. I had rushed through ME2 the second time to avoid dropping it right there too. The only ME games I can play over and over again without getting bored is ME1.
I already started my second MEA PT since I dropped ME3. So no, no problems here.
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Post by 14thcommander on Jun 11, 2021 14:58:05 GMT
All Andromeda has is flashy in your face graphics and environments that try to hide how soulless the game actually is. ME1 might be old, but it has heart and grit and a story and characters that pull you in. It feels real. Andromeda could have been that, but it isn't and never will be. Heart and Grit, eh? With a main villain who, in the end, off himself, because Shepard issues a Charming line. Yeah right... that's heart. What ME1 has going for it, it that all of you 30-somethings now were teenagers when it released... and it makes you feel that young (and silly) again. I've watched the streams... a bunch of 30-somethings giggling like little school girls because Sha'ira suckers them into the sack.
ME1 allowed a bunch of teenaged boys to pretend they were badass men or boys pretending to be a badass woman. ME:A tried to hit with an older audience by allowing them to pretend they were young again. In hindsight, just not what the "audience" wanted. So, they should stick with the formula - older badasses to appeal to the "teenager" in the gaming audience. The writing, however, was far superior in ME:A when analyzed as writing.
At least we don't make immature and asinine assumptions about an entire age group based on streamers, of all people. The story, the characters, the environment, still hold up to this day. It's an epic story and one that will be talked about and remembered for years to come. Andromeda did absolutely nothing to further the series, it didn't take any chances, and the result was a boring drag that only make the news because of how much of a failure it was. What's wrong with teenage boys wanting to play a badass female character? The irony here is Andromeda gives you that choice too. The only thing you've done is insult people based on what they like because you don't agree with it. If you like Andromeda that's fine, that's your choice, but saying people only like the OT because of the nostalgia factor is just plain wrong.
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Post by Hanako Ikezawa on Jun 11, 2021 16:50:51 GMT
I have the exact opposite issue. It’s hard to get through the Shepard Trilogy after playing Andromeda. Andromeda is objectively better. Better gameplay. Better characters (that actually have character arcs). Better story. Better dialogue. And so on.
The arguments against it in here definitely feel like ones that aren’t based in actual fact, but going into it already expecting to hate while ignoring the more glaring issues the OT have (every complaint about MEA, OT has worse examples that are more common).
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Post by Hanako Ikezawa on Jun 11, 2021 17:11:57 GMT
You can feel how bored the VAs are, how bored they are with their own characters. Sorry, this really hurts your case (among many other things). The VAs loved working on MEA, many of them still gushing about it and their characters years later and wanting to do more with them. Oh yeah, they were totally bored with it.
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Post by Hanako Ikezawa on Jun 11, 2021 17:17:19 GMT
Anyone else having this issue? I feel like the MET is just written so much better... There's a lot more serious moments and drama, whereas Andromeda feels like it takes the piss out of its own story and characters. Like a real light hearted story where no one really dies except the bad guy and your dad who you never cared about coz he was around for like 5 seconds. You mean except the thousands of innocent civilians who are killed, or the decades of the Kett enslaving or oppressing the Angara, or the explicit scenes of mutilation like exaltation, or countless other examples? It was more mature than ME1 or 2. Also is that how good stories are measured? How many people die? In that case, guess ME2, ME3, DAO, DA2, DAI, KOTOR, are also Bioware games that are just as bad since nobody on those squads always die. And ME1's case is such an egregious example of drama for the sake of drama, especially since originally you could save both.
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Post by Hanako Ikezawa on Jun 11, 2021 17:20:06 GMT
Lian's quips are at least more interesting that "What happened here?" (Jenkins). "Smells like smoke and death." Kaidan. Then we get to Therum, where if you click on Ashley she says things like "I think my eyeballs have dried out." or "Dare you to spit over the side." or Kaidan "Those tiles remind me of a bathroom floor." or Ashley on the Citadel "They've made themselves quite the lake. I wonder if anyone ever drowned in it." or Kaidans "Big place."
Get real.
Yeah those are some cheesy one-off lines. Imagine if their entire characters were built around that shtick and that you had them with you throughout a game artificially inflated to 50+ hours with fetch quests. How annoying would that be? So the Shepard Trilogy? They were built around that stick far more than MEA's cast, to the point the trilogy itself makes fun of that. Meanwhile people only ever use the same couple examples from Liam, the worst offender, and he grows out of it.
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Post by Vortex13 on Jun 11, 2021 17:23:20 GMT
The problem that underlies Andromeda's narrative is that it's essentially a 50+ hour long version of the Citadel DLC. That piece of content was overly humorous, to the point of being annoying, and stood in stark contrast to what was a rather grim setting. "I know the Reapers are killing everyone and wiping out everything I hold dear, but would you just look at Garus and Zaeed going on about booby-trapping my hot tub? Those lovable goofballs!" Take this and amplify it across an entire game in Andromeda.
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Post by Hanako Ikezawa on Jun 11, 2021 17:27:48 GMT
The problem that underlies Andromeda's narrative is that it's essentially a 50+ hour long version of the Citadel DLC. That piece of content was overly humorous, to the point of being annoying, and stood in stark contrast to what was a rather grim setting. "I know the Reapers are killing everyone and wiping out everything I hold dear, but would you just look at Garus and Zaeed going on about booby-trapping my hot tub? Those lovable goofballs!" Take this and amplify it across an entire game in Andromeda. It's far more mature than the Citadel DLC, which I agree the "comedy" in that was atrocious (even without being in stark contrast to the rest of the game). The game is serious when it needs to be, and the lighthearted elements most of the time are far more subdued and serve a purpose, for example some people use humor to distract themselves from dark serious things so they don't break down when they have a job to do. We even see this, as well as terrible comedy, quite a few times in the Shepard Trilogy, but of course there it's fine or people even get upset when it isn't allowed to happen.
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