inherit
12084
0
Nov 25, 2024 10:39:50 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,074
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
|
Post by lordmoral on Aug 22, 2021 19:02:55 GMT
Hello, I come from the Answers HQ site and I write this Thread because even after the last patch there are more and more issues coming up with the game. I know this isn't the place to request repair tickets but I just want to know if Bioware has just moved on and we better hope that the next entry is as bug free as possible. A lot of people are getting frustrated with the complete radio silence from Bioware (all their social media posts have lately been product gear promotion) isn't making me get confidence that they learned from both Anthem or Andromeda and are just using the fact that they aren't getting universal backlash as these are just remasters (with the first game feeling like a Remake) to simply move along and abandons the fandom again. There are a lot of threads in the Answers HQ Community help but while we used to receive news about patches there it got to the point where they are linking some PC mods to help players in the meantime, this is the link to EA Answers HQ and if you ask, my username there is Draconiam: answers.ea.com/t5/Mass-Effect-Legendary-Edition/bd-p/mass-effect-legendary-edition-en
|
|
trinity0
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 344 Likes: 696
inherit
6008
0
Nov 25, 2024 22:12:27 GMT
696
trinity0
344
Mar 25, 2017 13:44:46 GMT
March 2017
trinity0
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by trinity0 on Aug 22, 2021 19:08:52 GMT
I played the Legendary Edition many times and there are only a few minor glitches and no major bug. At least not in my playtroughs.
So from what kind of issue you are talking about?
|
|
inherit
Now Available As A Combo Meal!
984
0
16,655
dragontartare
Add a cookie for just $1.99 (plus tax)!
5,664
Aug 14, 2016 19:06:09 GMT
August 2016
dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DragonsALaMode
|
Post by dragontartare on Aug 22, 2021 19:12:16 GMT
As SofaJockey said on Answers HQ, Bioware has not announced that any patch is their last, so we can only hope that means they are still working. We are all just fans here, too. We don't have any special information. Welcome though
|
|
inherit
Now Available As A Combo Meal!
984
0
16,655
dragontartare
Add a cookie for just $1.99 (plus tax)!
5,664
Aug 14, 2016 19:06:09 GMT
August 2016
dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DragonsALaMode
|
Post by dragontartare on Aug 22, 2021 19:13:25 GMT
I played the Legendary Edition many times and there are only a few minor glitches and no major bug. At least not in my playtroughs. So from what kind of issue you are talking about? Why not check out OP's link? There are lots of answers to your question there.
|
|
inherit
12084
0
Nov 25, 2024 10:39:50 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,074
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
|
Post by lordmoral on Aug 22, 2021 19:20:21 GMT
As SofaJockey said on Answers HQ, Bioware has not announced that any patch is their last, so we can only hope that means they are still working. We are all just fans here, too. We don't have any special information. Welcome though Thanks for the fast response, it just seems wild to me the amazing work Bioware did in revitalizing the first game yet in ME3 for instance we have issues that date back to the original releases (https://answers.ea.com/t5/Mass-Effect-3/Ashley-Williams-bugged-lines-in-dialogues/td-p/236398) or even wild visual issues like: Asari in Citadel DLC Vault are using Blue Suns armor, the romance scene not triggering properly post Collectors Base in ME2 yet in the original release it does happens and awards the trophy/achievement (both me and another user have gotten to the conclusion that there is a script trigger issue running in the Legendary Edition and that could also explain both the trophies that aren't unlocking as well voice lines not working (comments on the hole in the Geth Dreadnaught level and other conversations for example). I would love to list every bug but the Answers HQ page I linked has a better representation of them and can help you find some aid among the community if the issues you face are minor enough now, who wants a backwards walking YMIR Mech?
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,523
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Aug 22, 2021 20:28:38 GMT
It's a tricky one. If you start to unravel too many old bugs, it's hard to know what else will come undone. At the very least, the achievements should work and the game should get you to the end. I'll put backwards walking mechs down as 'charm'. I am trying to gently poke about behind the scenes to find out about patching plans, though if I do find out I likely won't be able to say anything about it. As it stands I know nothing (I'm not unable to say something).
|
|
inherit
Now Available As A Combo Meal!
984
0
16,655
dragontartare
Add a cookie for just $1.99 (plus tax)!
5,664
Aug 14, 2016 19:06:09 GMT
August 2016
dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DragonsALaMode
|
Post by dragontartare on Aug 22, 2021 20:44:57 GMT
It's a tricky one. If you start to unravel too many old bugs, it's hard to know what else will come undone. At the very least, the achievements should work and the game should get you to the end. I'll put backwards walking mechs down as 'charm'. I am trying to gently poke about behind the scenes to find out about patching plans, though if I do find out I likely won't be able to say anything about it. As it stands I know nothing (I'm not unable to say something). Is one of the things you can't talk about how they are going to fix the weird black levels in ME2?
|
|
inherit
12084
0
Nov 25, 2024 10:39:50 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,074
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
|
Post by lordmoral on Aug 22, 2021 21:14:27 GMT
It's a tricky one. If you start to unravel too many old bugs, it's hard to know what else will come undone. At the very least, the achievements should work and the game should get you to the end. I'll put backwards walking mechs down as 'charm'. I am trying to gently poke about behind the scenes to find out about patching plans, though if I do find out I likely won't be able to say anything about it. As it stands I know nothing (I'm not unable to say something). Well at least most old bugs that don't hamper player progress would have been great to have fixed by now, but as you said and what I have experienced in my Electronic Engineering classes when you try to fix one bad line you end up damamging the entire project so it makes you do multiple attemps and even accept one small thing that doesn't affect progress.
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 975 Likes: 2,447
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,447
ALTBOULI
975
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Post by ALTBOULI on Aug 22, 2021 23:28:04 GMT
It's a tricky one. If you start to unravel too many old bugs, it's hard to know what else will come undone.At the very least, the achievements should work and the game should get you to the end. I'll put backwards walking mechs down as 'charm'. I am trying to gently poke about behind the scenes to find out about patching plans, though if I do find out I likely won't be able to say anything about it. As it stands I know nothing (I'm not unable to say something). Yeah thats not how software development works, you don't stop fixing bugs just because you might find more bugs in the process. Bioware are ultimately selling a 'product' now if this product has been identified to have defects (in this case bugs) then they would need to investigate the bug and try and replicate it internally. While they may not be able to address all bugs right away, they should be prioritising the bugs and coming up with fixes for the major ones. Typically in software development there is extensive testing before releasing any product or service and any bugs discovered by a customer (which the company wasn't aware of) is seen as a pretty big issue and ultimately if this is a recurring thing then questions need to be asked. The trouble here and why I have very little sympathy for Bioware with MELE is that many of these bugs (some are potentially game breaking) were discovered in the original games, most if not all were fed back to bioware, so uts rather disappointing that little to no effort was taken to fix these bugs
|
|
inherit
12084
0
Nov 25, 2024 10:39:50 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,074
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
|
Post by lordmoral on Aug 23, 2021 0:30:52 GMT
It's a tricky one. If you start to unravel too many old bugs, it's hard to know what else will come undone.At the very least, the achievements should work and the game should get you to the end. I'll put backwards walking mechs down as 'charm'. I am trying to gently poke about behind the scenes to find out about patching plans, though if I do find out I likely won't be able to say anything about it. As it stands I know nothing (I'm not unable to say something). Yeah thats not how software development works, you don't stop fixing bugs just because you might find more bugs in the process. Bioware are ultimately selling a 'product' now if this product has been identified to have defects (in this case bugs) then they would need to investigate the bug and try and replicate it internally. While they may not be able to address all bugs right away, they should be prioritising the bugs and coming up with fixes for the major ones. Typically in software development there is extensive testing before releasing any product or service and any bugs discovered by a customer (which the company wasn't aware of) is seen as a pretty big issue and ultimately if this is a recurring thing then questions need to be asked. The trouble here and why I have very little sympathy for Bioware with MELE is that many of these bugs (some are potentially game breaking) were discovered in the original games, most if not all were fed back to bioware, so uts rather disappointing that little to no effort was taken to fix these bugs What the ME1 LE is amazing and that automatically means that the other games are as well, don't demand much of a Remaster from glorious studio Bioware (end sarcasm). The MELE is a glorious rendition of our best Trilogy but like the original ME3 and ME2 Arrival DLC they should have taken a bit of their time if they were including 2 and 3 as part of the package as it is, it feels like the original goal was individual releases by a date and then the other two got added as well and Bioware had to use some of it's magic to deliver the product. I have beaten multiple times the games and I have Platinumed all three (missing Paramour 3 for the romance not triggering post Collectors Base as the original release in ME2) on the PS4 but quite frankly, there comes a time when you just get tired of replaying ME2 and ME3 and finding new issues with every new run (because the mind is already used to familiar sights it tend to deviate and do a more critical analysis of the games and spot things that aren't supposed to be there in the first place). It's still frustrating that after doing everything to not side with Cerberus: blowing up the Collectors Base, saving David, helping Jack destroy the base on Pragia after giving her access to those files, saving David and not sending Cerberus evidence to them of that dead operative (keeping the data for ourselves or sending it to Anderson) Jack treats one like we helped Cerberus (modders have made a scene that acknowledges those choices and prevents her from punching you) as well leaving the Virmire Survivor in full distrust mode from the start like, I am actually thrilled to have at least one person who is concerned about the things Cerberus could have done to Shepard (Miranda admits to almost placing a mind control chip only to be stopped by TIM and the Alliance kept the Commander Cerberus files under wraps as they were part of what the player would be charged on top of the Alpha Relay incident) only James and Anderson knew. The VS could have actually visited the Commander IF the player took the anti Cerberus route (as leaving the Collectors Base intact amounts to nothing) but it was clear from the Bioware point of view that they needed an antagonist amongst Shepard group and hastily wrote that for either of the VS.
|
|
Sundance31us
N5
Mostly Harmless
BSNer since 2010
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,826 Likes: 8,374
inherit
Mostly Harmless
9974
0
8,374
Sundance31us
BSNer since 2010
3,826
Mar 15, 2018 11:36:29 GMT
March 2018
sundance31us
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/gTLlB6P.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by Sundance31us on Aug 23, 2021 2:48:26 GMT
For reference... Back when Bioware had an official form there was a discussion regarding a bug with crew banter on the Normandy in ME3. A developer (Dusty) took part in that discussion; he attempted to explain to us the bug fixing processes. Here's a link to the above image in case it's too small to read. When BSN closed FextraLife managed archive some of the content, here's a link to the full discussion from 2012. Edit: Welcome lordmoral I was wondering if you were a member here.
|
|
inherit
12084
0
Nov 25, 2024 10:39:50 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,074
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
|
Post by lordmoral on Aug 23, 2021 3:04:52 GMT
For reference... Back when Bioware had an official form there was a discussion regarding a bug with crew banter on the Normandy in ME3. A developer (Dusty) took part in that discussion; he attempted to explain to us the bug fixing processes. Here's a link to the above image in case it's too small to read. When BSN closed FextraLife managed archive some of the content, here's a link to the full discussion from 2012. Edit: Welcome lordmoral I was wondering if you were a member here. Hello man great to see you here as well, I should have used my Answers HQ username but decided to keep things fresh, I am thankful for that wonderful look into game development and as I accept all the points given they had a second chance with the LE and still they shipped ME3 with mostly the same bugs although the part where Ken and Gabby have their banter isn't an issue for me as they have always done their arc if we have them on board.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Nov 26, 2024 10:20:46 GMT
Deleted
0
Nov 26, 2024 10:20:46 GMT
January 1970
Deleted
|
Post by Deleted on Aug 23, 2021 5:15:42 GMT
Spaghetti code is the reason for that accurate and long-winded explanation.
Tabouleh is right, this is bad software practice. Sadly, it is the norm in game development, so finger-wagging at BioWare is not appropriate.
If they didn't reinvent the wheel for nearly every system, every game, they could have a more iterative process that lends itself to easier repair/upgrade.
That requires planning. Current business models don't want planning, that costs money. Just make it baby, fast.
Our hobby has fallen to the Reapers.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,915 Likes: 7,479
inherit
Agent 46
177
0
7,479
Gileadan
Clearance Level Ultra
2,915
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Aug 23, 2021 5:33:36 GMT
Spaghetti code in turn is usually caused by crunch time, as things get done in a more and more hasty manner by horribly overworked devs as the deadline looms ever closer like a ten foot bony guy in a robe with a scythe on his shoulder. And crunch time is caused by management deciding features and deadlines without consulting anyone from tech about how realistic (or not) their ideas are. The product gets delivered in a somewhat functioning state, devs go on vacation (or therapy) so someone else has to fix it, and the lesson management takes from it is "Hey it worked again" (unless it's a complete disaster like Anthem).
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Nov 26, 2024 10:20:46 GMT
Deleted
0
Nov 26, 2024 10:20:46 GMT
January 1970
Deleted
|
Post by Deleted on Aug 23, 2021 6:29:57 GMT
As someone who works in production...
I keep waiting for the show where we actually don't finish on time. Somehow, we make it happen for them every single time.
The fun part of my part of the industry, is that we start in crunch and finish crunchier. The final weeks of shooting can become really painful on a poorly managed show.
It all comes down to Upper Management. Managers that have no time to plan are not entirely to blame - I'm looking at the list of 20 jackass Executive Producers we just saw get credits at the beginning of shows like Picard. They were the ones that cut prep time, cut budget, cut lines of coke for their hooker, etc.
Upper Management in most industries has become cancer. It is almost like Marx was right.
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 975 Likes: 2,447
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,447
ALTBOULI
975
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Post by ALTBOULI on Aug 23, 2021 10:55:05 GMT
Spaghetti code in turn is usually caused by crunch time, as things get done in a more and more hasty manner by horribly overworked devs as the deadline looms ever closer like a ten foot bony guy in a robe with a scythe on his shoulder. And crunch time is caused by management deciding features and deadlines without consulting anyone from tech about how realistic (or not) their ideas are. The product gets delivered in a somewhat functioning state, devs go on vacation (or therapy) so someone else has to fix it, and the lesson management takes from it is "Hey it worked again" (unless it's a complete disaster like Anthem). Sure, but was that the case for Bioware back then? They supported ME for a few years after each release if I recall and in this particular case the amount of work is far less than it takes to build a new game (99% of the code is already there and has been reused) its not ridiculous to think bugs which were raised in 2007 would have been addressed in 2021. Sure they haven't worked on ME1 from the time it was released to now but they did have common game-breaking bugs publicly listed/raised. Work should have been done to resolve these bugs. For example the biotic bug in ME1, if you fight Saryn and you or your squadmates use power at the first stage of the fight then the game often crashes. I have had this happen to me with the original ME1 on Xbox and MELE on PC. It doesn't happen to everyone but its common enough that a lot of people have complained about it.it doesn't look like Bioware ever bothered to look at this. Or a more recent bug being ME3 can't play well over 120FPS (shield bug in which ur shield doesn't regenerate). This was flagged towards the end of the ME3 life cycle where PC's were becoming powerful enough to run the game at over 120FPS. Modern PC's can easily run the game at 240FPS consistently,the trouble is the game is broken at that frame rate and makes the experience not fun at all (funnily enough this isn't a problem with ME1 or ME2)
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,915 Likes: 7,479
inherit
Agent 46
177
0
7,479
Gileadan
Clearance Level Ultra
2,915
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Aug 23, 2021 11:16:11 GMT
Sure, but was that the case for Bioware back then? They supported ME for a few years after each release if I recall and in this particular case the amount of work is far less than it takes to build a new game (99% of the code is already there and has been reused) its not ridiculous to think bugs which were raised in 2007 would have been addressed in 2021. Sure they haven't worked on ME1 from the time it was released to now but they did have common game-breaking bugs publicly listed/raised. Work should have been done to resolve these bugs. For example the biotic bug in ME1, if you fight Saryn and you or your squadmates use power at the first stage of the fight then the game often crashes. I have had this happen to me with the original ME1 on Xbox and MELE on PC. It doesn't happen to everyone but its common enough that a lot of people have complained about it.it doesn't look like Bioware ever bothered to look at this. Or a more recent bug being ME3 can't play well over 120FPS (shield bug in which ur shield doesn't regenerate). This was flagged towards the end of the ME3 life cycle where PC's were becoming powerful enough to run the game at over 120FPS. Modern PC's can easily run the game at 240FPS consistently,the trouble is the game is broken at that frame rate and makes the experience not fun at all (funnily enough this isn't a problem with ME1 or ME2) Well, my post was more a general reply to how spaghetti code often comes to be. Also, I'd rather not fight Saryn with just a ME character, I'd get eaten by spores befor I even saw her... I'm pretty sure that you're right and BioWare never looked at any old bugs. That would have likely required quite some time and effort, since slogging through decade old code is a very slow and mind frazzling affair unless it's really well documented - I'm talking from experience here. And some of the FPS related problems might have been baked into the Unreal 3 engine itself, which already did funny things on PC in ME3MP since it incorrectly assumed that the game would always run at 30 FPS like on consoles. ME LE was likely meant to be a quick cash grab and they didn't expect super high sales, so they probably decided that going through old code was too much cost for the expected result.
|
|
inherit
♨ Retired
24
0
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 23, 2021 12:31:51 GMT
I like to see a patch fixing ems issues.
Admiral Xen gives 25 warassets, yet it's not available in the remaster getting 100 war assets for scanning resources in ME2. I've tried numerous ways to get that 100. I did it once on the ps3, and when I did the exact same thing in the next playthrough I only got 25. The same thing happened with the remaster. I've gotten 25 on all playthroughs. Since 7500 is required for the breath scene, it invalidates a few of my playthroughs since I can't get the same result as I did on the ps3. I like to see the requirement dropped. If 3100 is required before the remaster, and readiness is at 100%, with the remaster, make getting the breath scene be 6200.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Nov 26, 2024 10:20:46 GMT
Deleted
0
Nov 26, 2024 10:20:46 GMT
January 1970
Deleted
|
Post by Deleted on Aug 23, 2021 12:38:17 GMT
UE3 has known framerate-tied-to-difficulty, this was not a unique issue to ME3 but we sure felt it... I remember the first time I played on someone's 120fps host for 3MP, it was recognizable instantly and not at all pleasant.
I know there is a way to sever that tie, but I don't know how difficult it is. Beyond old CS skills and elbow grease modding, as it is in the .exe anyways.
I just feel that language gets abused by marketing far too much. There is nothing Legendary about this edition, other than the money it made for investors. It is a Hi-Res patch, with some gameplay tweaks to Ol' Faithful ME1. Should have been a $10 dlc.
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 975 Likes: 2,447
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,447
ALTBOULI
975
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Post by ALTBOULI on Aug 23, 2021 13:21:50 GMT
Sure, but was that the case for Bioware back then? They supported ME for a few years after each release if I recall and in this particular case the amount of work is far less than it takes to build a new game (99% of the code is already there and has been reused) its not ridiculous to think bugs which were raised in 2007 would have been addressed in 2021. Sure they haven't worked on ME1 from the time it was released to now but they did have common game-breaking bugs publicly listed/raised. Work should have been done to resolve these bugs. For example the biotic bug in ME1, if you fight Saryn and you or your squadmates use power at the first stage of the fight then the game often crashes. I have had this happen to me with the original ME1 on Xbox and MELE on PC. It doesn't happen to everyone but its common enough that a lot of people have complained about it.it doesn't look like Bioware ever bothered to look at this. Or a more recent bug being ME3 can't play well over 120FPS (shield bug in which ur shield doesn't regenerate). This was flagged towards the end of the ME3 life cycle where PC's were becoming powerful enough to run the game at over 120FPS. Modern PC's can easily run the game at 240FPS consistently,the trouble is the game is broken at that frame rate and makes the experience not fun at all (funnily enough this isn't a problem with ME1 or ME2) Well, my post was more a general reply to how spaghetti code often comes to be. Also, I'd rather not fight Saryn with just a ME character, I'd get eaten by spores befor I even saw her... I'm pretty sure that you're right and BioWare never looked at any old bugs. That would have likely required quite some time and effort, since slogging through decade old code is a very slow and mind frazzling affair unless it's really well documented - I'm talking from experience here. And some of the FPS related problems might have been baked into the Unreal 3 engine itself, which already did funny things on PC in ME3MP since it incorrectly assumed that the game would always run at 30 FPS like on consoles. ME LE was likely meant to be a quick cash grab and they didn't expect super high sales, so they probably decided that going through old code was too much cost for the expected result. A quick cash grab at the cost of reputation, long term that impacts them. Sure going through old code might be time consuming (especially if it doesn't follow their current coding standards/practice) but that's what a competent software company would do (that would normally be the case even in game development). I feel fans are way too quick to let the devs off the hook and don't hold them into account, long term that results in lazy and rushed releases and not the quality people expect. Is it a challenge fixing old bugs? Sure, does it need to be done? Yes especially if you are releasing that old code with a fresher paint job and are expecting people to pay modern prices...
|
|
ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 975 Likes: 2,447
inherit
748
0
Jun 24, 2019 13:20:26 GMT
2,447
ALTBOULI
975
August 2016
altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ALTBOULI313
ALTBOULI
ALTBOULI
|
Post by ALTBOULI on Aug 23, 2021 13:30:57 GMT
UE3 has known framerate-tied-to-difficulty, this was not a unique issue to ME3 but we sure felt it... I remember the first time I played on someone's 120fps host for 3MP, it was recognizable instantly and not at all pleasant. I know there is a way to sever that tie, but I don't know how difficult it is. Beyond old CS skills and elbow grease modding, as it is in the .exe anyways. I just feel that language gets abused by marketing far too much. There is nothing Legendary about this edition, other than the money it made for investors. It is a Hi-Res patch, with some gameplay tweaks to Ol' Faithful ME1. Should have been a $10 dlc. It should have been free for people who owned the original trilogy, there is very little work done on ME3 even in terms of high-res graphical improvements, the only 1 really noticeable is ME1(clearly 90% of the work went into that 1 and by work I mean upscale textures as the bugs and unusual behaviour is still very much present). If you go onto the EA forums you will see multiple threads dedicated to the game not launching so people can't even play. I had the issue myself for about a month before I could finally get on and play and there is no one fix for it, I counted at least 10 possible reasons as to why the issue occurred and even then if you go through all of them the game might not be fixed for you. This type of thing should not be happening, Bioware should be fixing old bugs let alone introducing new game-breaking bugs upon release. Its crazy because I bought MELE and ME3 at the same time (ME3 for the multiplayer). ME3 was working fine but I couldn't for the life of me understand why MELE wouldn't launch...
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Nov 26, 2024 10:20:46 GMT
Deleted
0
Nov 26, 2024 10:20:46 GMT
January 1970
Deleted
|
Post by Deleted on Aug 23, 2021 13:49:52 GMT
They should have replaced Diana Allers with Barney Stinson. Then it would have been...
wait for it...
Legen... dary!
|
|
inherit
12084
0
Nov 25, 2024 10:39:50 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,074
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
|
Post by lordmoral on Aug 23, 2021 14:46:56 GMT
They should have replaced Diana Allers with Barney Stinson. Then it would have been... wait for it... Legen... dary! They didn't even bothered to include the death of Emily Wong as part of a news article that you receive in the Normandy.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11521
0
Nov 26, 2024 10:20:46 GMT
Deleted
0
Nov 26, 2024 10:20:46 GMT
January 1970
Deleted
|
Post by Deleted on Aug 23, 2021 14:54:50 GMT
They should have replaced Diana Allers with Barney Stinson. Then it would have been... wait for it... Legen... dary! They didn't even bothered to include the death of Emily Wong as part of a news article that you receive in the Normandy.
|
|
inherit
12084
0
Nov 25, 2024 10:39:50 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,074
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
|
Post by lordmoral on Aug 23, 2021 14:57:33 GMT
I like to see a patch fixing ems issues. Admiral Xen gives 25 warassets, yet it's not available in the remaster getting 100 war assets for scanning resources in ME2. I've tried numerous ways to get that 100. I did it once on the ps3, and when I did the exact same thing in the next playthrough I only got 25. The same thing happened with the remaster. I've gotten 25 on all playthroughs. Since 7500 is required for the breath scene, it invalidates a few of my playthroughs since I can't get the same result as I did on the ps3. I like to see the requirement dropped. If 3100 is required before the remaster, and readiness is at 100%, with the remaster, make getting the breath scene be 6200. Admiral Xen not showing up is an issue as is that Aralak Company disappears completely if you save the Rachni Queen when in the original ME3 you at least got them reduced to a +25 with the description reading that while honored in death the force is severely damaged as it needs to restart. For the mineral import I managed to get it to 100 with this method: BEFORE Collectors Base Assault (possibly before Derelict Reaper as you need some upgrades for Legion) have at least the following; -Palladium 291,229; -Iridium 252,743; -Platinum 198,922; -Element Zero 75,716.
|
|