biotic
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Post by biotic on Sept 16, 2021 13:03:48 GMT
A Valkorion picture was included in the Beamdog pitch. Seems like they wanted to tie all the KOTOR and SWTOR storylines in their Reforged collection. Might have been interesting. I sincerely doubt anything SWTOR-related will be included in the Aspyr version (that's a good thing, mostly, but I liked the Emperor's storyline). It's already tied together thought hints in KoTOR and KoTOR II, he's just not named in either games, only hinted at. He's why Revan left for uncharted space before the events of KoTOR II (that's actually covered in a prequel novel to SWTOR) and why Revan tried to take over the Republic. I mentioned it before, but I suspect the remake will reference things from KoTOR II that should have been mentioned in KoTOR. Like Kreia being Revan's master. Giving a name to the threat Raven was trying to stop makes sense too. As for nothing from SWTOR being included, the lead writer on the remake, Courtney Woods, was a SWTOR writer (she left BioWare for Aspyr in 2020) and a lots of devs on this remake are ex-BioWare, mostly from the Austin studio which was SWTOR main studio (Aspyr is in Austin too). For all we know, Disney asked Darth Vitiate/Tenebrae/Valkorion to be added to the remake. True enough, although I don't think they had everything planned out when making the first KOTOR. Referencing stuff from KOTOR II would be great. I would think, if successful, Lucasfilm would want a sequel after all. As for Vitiate being included, that would make meI would make me happy. He's a compelling villain, especially when he's allowed to show some "humanity" with his family.
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Post by rewindbutton on Sept 16, 2021 13:48:12 GMT
So a PC version is in the works. Color me interested.
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Post by Sharable Horizon on Sept 16, 2021 18:57:05 GMT
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Post by chris2365 on Sept 16, 2021 22:01:56 GMT
About the debate between remake vs remaster ... To the best of my understanding, a remaster usually takes a game, running the same or updated version of the game engine, then updates the graphics and gameplay to the extent that the engine allows. This is like what happened with the Mass Effect Legendary Edition, where an updated version of the Unreal 3 engine was used to support 4K texture upgrades.
Meanwhile, KOTOR uses the Odyssey engine, made in-house at BioWare, but hasn't been used since Jade Empire in 2005. In my mind, when you need to change engines to update a game, that's when you are in remake territory as opposed to remaster, since the new engine requires you to re-write all the code from scratch. This provides the developers with the opportunity to change how systems and gameplay works.
Given KOTOR's age, I feel like going the remake route is the better option. I feel like simply getting the original KOTOR remastered with 4K textures would not have gotten people excited, since it's still a 2003 game in terms of design. The people who want the original KOTOR with better graphics can simply download some mods on PC. Meanwhile, I would love to see new approaches to level design and gameplay, as well as new and expanded content on Revan's story, and those sort of changes make more sense with a remake compared to a remaster.
Overall, as long as they respect the original story and characters, I think a remake will be just fine.
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Post by SofaJockey on Sept 17, 2021 10:14:19 GMT
So a PC version is in the works. Color me interested. So it's certainly coming to Xbox. Color me interested too.
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Post by rewindbutton on Sept 17, 2021 12:38:51 GMT
So it's certainly coming to Xbox. Color me interested too. The more the merrier.
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Post by themikefest on Sept 17, 2021 17:16:28 GMT
I believe a poster mentioned one change might be removing a path to play on the dark side a couple pages back? I don't recall the last time I played the game, but I do recall liking the ending if the player were to choose the darkside. It would suck if that were removed. And since I like playing the role of someone extremely ruthless, see my playthrough in my signature, it would be a big letdown. It would also lose replay value only doing one side. I don't believe that will happen.
Since there's very little information at this time, I will make a prediction. The game releases November 2024
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biotic
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Post by biotic on Sept 17, 2021 19:31:46 GMT
I believe a poster mentioned one change might be removing a path to play on the dark side a couple pages back? I don't recall the last time I played the game, but I do recall liking the ending if the player were to choose the darkside. It would suck if that were removed. And since I like playing the role of someone extremely ruthless, see my playthrough in my signature, it would be a big letdown. It would also lose replay value only doing one side. I don't believe that will happen. Since there's very little information at this time, I will make a prediction. The game releases November 2024 I always play a goody two shoes in ME and DA, but I always go dark side in SW games. Being a Sith is fun, who wouldn't want Force Lightning? And story-wise in KOTOR when your character's true nature is revealed, my character feels betrayed and lied to by the Jedi and chooses to trust the person he had been before his mind was meddled with and reclaim his title. Dark side ending makes sense to me. I find TSL better when taking the light side path, although dark side is fun as well and less cartoonish than KOTOR.
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Post by DragonKingReborn on Sept 17, 2021 21:21:54 GMT
I believe a poster mentioned one change might be removing a path to play on the dark side a couple pages back? I don't recall the last time I played the game, but I do recall liking the ending if the player were to choose the darkside. It would suck if that were removed. And since I like playing the role of someone extremely ruthless, see my playthrough in my signature, it would be a big letdown. It would also lose replay value only doing one side. I don't believe that will happen. Since there's very little information at this time, I will make a prediction. The game releases November 2024 I hope they won’t allow for only Light sided play as well, but it depends on what type of game they’re making. It is a remake, so vast chunks of it could be considerably different to what we remember from the original. I only did one Dark Side PT, but it was fun and the cutscenes bear the end were very well done.
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Post by lordmoral on Sept 19, 2021 21:26:16 GMT
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Post by azarhal on Sept 22, 2021 19:55:32 GMT
Not quite related, but something that shows that Disney doesn't mind SWTOR things to make it to SW canon. The Star Wars Visions anime has the XS Freighter (the smuggler's ship) in it and the ship has been shown in canon stuff since 2014. It was first mentioned in SWTOR prequel novel Deceived released in 2011 and designed by BioWare for SWTOR.
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Post by ClaudiaSilvestri on Sept 29, 2021 3:04:22 GMT
I don't really have a strong opinion on the combat; I didn't really think the original's combat was particularly good, and I don't think using a tabletop system mostly straight is usually a great idea for a video game, but I would lean toward it at least staying more turn-based. Honestly, the main thing I'm hoping for is for the romantic aspects to be more inclusive than they were able to be back when this game originally came out. At the very least completing Juhani's romance arc, but adding or opening up additional ones would be welcome also.
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Post by SirSourpuss on Sept 29, 2021 19:15:25 GMT
but I would lean toward it at least staying more turn-based. If it were remade today, by Bioware, I would say that this is absolutely not going to happen. Aspyre might keep it turn based, but I don't see it happening. It will probably move into ME territory, in terms of gameplay.
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Post by trinity0 on Dec 5, 2021 12:44:17 GMT
New Trailer for a Kotor Fan made Film: Malak
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Post by Iakus on Jan 9, 2022 17:38:28 GMT
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Post by The Elder King on Jan 10, 2022 19:00:50 GMT
The article mentioned also that the game might have different modes to play it, possibly one of them being turn-based, or similar to FF VII remake: point being that players might be able to choose between a more action-based, fast paced gameplay, and a more pause/turned based one. Putting aside those rumours, I'd say that there are high chances that they might want to go for a faster paced gameplay. I don't know, to be honest, how feasible it'd be to have two different play modes so different from each others as that site suggested, but it'd be a compromise to try and satisfy everyone.
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Post by azarhal on Jan 10, 2022 19:56:46 GMT
The article mentioned also that the game might have different modes to play it, possibly one of them being turn-based, or similar to FF VII remake: point being that players might be able to choose between a more action-based, fast paced gameplay, and a more pause/turned based one. Putting aside those rumours, I'd say that there are high chances that they might want to go for a faster paced gameplay. I don't know, to be honest, how feasible it'd be to have two different play modes so different from each others as that site suggested, but it'd be a compromise to try and satisfy everyone. The author of the article is wrong about the combat type KoTOR had thought. He claims that you mapped the character's action before combat started, but KoTOR was RTwP, you gave order when-ever during combat and you could setup auto-pauses if you wanted turning it into a wannabe-turn-based. The last few "big" RTwP games all had true TB modes (Pillars of Eternity and Pathfinder series went that way and I think I'm missing another one).
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Post by The Elder King on Jan 10, 2022 21:39:35 GMT
The article mentioned also that the game might have different modes to play it, possibly one of them being turn-based, or similar to FF VII remake: point being that players might be able to choose between a more action-based, fast paced gameplay, and a more pause/turned based one. Putting aside those rumours, I'd say that there are high chances that they might want to go for a faster paced gameplay. I don't know, to be honest, how feasible it'd be to have two different play modes so different from each others as that site suggested, but it'd be a compromise to try and satisfy everyone. The author of the article is wrong about the combat type KoTOR had thought. He claims that you mapped the character's action before combat started, but KoTOR was RTwP, you gave order when-ever during combat and you could setup auto-pauses if you wanted turning it into a wannabe-turn-based. The last few "big" RTwP games all had true TB modes (Pillars of Eternity and Pathfinder series went that way and I think I'm missing another one). I think the author not knowing how the CS worked isn’t a necessary indictment on the rumour, but the latter seems vague enough to either be fake, or the dev team is still brainstorming ideas for the CS.
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Post by Trilobite Derby on Jan 16, 2022 4:36:29 GMT
I don't really have a strong opinion on the combat; I didn't really think the original's combat was particularly good, and I don't think using a tabletop system mostly straight is usually a great idea for a video game, but I would lean toward it at least staying more turn-based. Honestly, the main thing I'm hoping for is for the romantic aspects to be more inclusive than they were able to be back when this game originally came out. At the very least completing Juhani's romance arc, but adding or opening up additional ones would be welcome also. Juhani was my first video game romance and my oblivious asexual butt didn't even notice.
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Post by Iakus on Feb 14, 2022 20:49:28 GMT
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Post by trinity0 on Feb 15, 2022 15:01:29 GMT
Now i have still the hope that they do not mess up the Story with modern Social Justice
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Post by Noxluxe on Mar 7, 2022 0:17:55 GMT
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Post by ergates on Apr 27, 2022 11:09:19 GMT
I have rather mixed feelings about this remake.
It's not a big deal, as I can still play the original, which is still a wonderful game in most respects, it's not like this remake will replace the original.
But in my experience remakes very rarely live up to expectations. If they'd announced a remaster I'd have been quite excited and counting off the days, but a remake contains a tonne of variables, unknowns, and potential pitfalls - all of which are based upon the whims of the developers and the things they decide to change.
At it's worst KotOR Remake would be a shallow, dumbed-down looter shooter with most of the RPG elements streamlined away, sacrificed on the alter of convenience and accessibility, with the usual flashy, fast-paced combat coupled with a bit of inventory management. There'd be a super-simplified levelling up system with a few rudimentary things to put talent points into, but nothing close to the complexity of the original.
You see whenever I hear game developers use terms like 'modern audiences' 'broadening the game's appeal' - that kind of thing, my heart invariably sinks because I remain convinced to this day that what the average game developer creates a mental picture of a 'modern audience' what they imagine inside their heads is a bunch of baying frat boys with the attention span of goldfish, sitting around their console, munching Doritos and bunny hopping around like loons in the latest Call of Duty for 20 minutes before getting bored and spending the rest of the evening giving each other wedgies to the sound of troll-like laughter.
In reality there's still a huge appetite and market for deep, impactful, story-driven RPGs with complex systems and meaningful choices, even among 'modern audiences', but current-day devs so often seem to cater exclusively to the lowest common denominator - which is why I've not found a single new video game I am interested in playing since around 2018.
At it's best KotOR Remake will be respectful to the original release, incorporating broadly similar mechanics, and largely following the same plot with perhaps a few additions, and maybe even toning down some of the more ridiculous 'Save the burning orphanage vs stab a kitten in the face' dark side choices that plagued the original.
As usual in these situations the end result is likely to be somewhere in between the two extremes. I think we'll get a competent 'third person shooter' with good voice acting and a vaguely similar plot, but I think that it will also tone down quite a lot of the original's complexity and systems, which will be considered 'too complex for modern gamers'.
If I had my wish they'd offer the choice between playing using the old-school dice roll system for combat or using a 'modern' combat system, allowing me to toggle between in the settings menu, but I'd be surprised if I got my wish.
Guess we'll see next year.
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Post by ergates on Apr 27, 2022 11:30:36 GMT
I just realized that the (math) puzzles are probably not coming back... Are people going to cry over that? The math puzzles were super easy. - Pick up the quest - Tab out to Google - Look up the puzzle solution - Carefully copy solution into the game. No problem at all.
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Post by ergates on Apr 27, 2022 11:52:17 GMT
On another topic, what is everybody's thoughts about having the main character be voiced? I know the original had a mute protagonist, which had the benefit of being able to choose exactly what you wanted to reply. However, after playing through Mass Effect and Dragon Age, I feel there is definitely an argument that a voiced protagonist adds cinematic feel and emotional impact. I would probably be fine with either option, though with a preference for a voiced protagonist. I personally liked the Revan voice actor in SWTOR, he seemed to match the idea I had of how Revan would sound. I'm a bit old school and still like silent protagonists, however with the right voice actor/actress I'd be fine with the other. For some utterly weird reason the voice of male Revan in my head always sounds like Hurley from Lost. "Dude, that's like......a......dark side..... thing.....why would you, like.... do that?"
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