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Post by duskwanderer on Mar 5, 2023 1:51:43 GMT
I mentioned this before, but the "evil' paths felt like holdovers from being a Sith from KoToR. Being a selfish dick may not work for Commander Shepherd, but it would work for a Sith Lord.
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Post by ClaudiaSilvestri on Mar 8, 2023 22:30:59 GMT
Personally, I don't tend to find characters just being evil without some kind of at least semi-reasonable justification to be enjoyable; even if I'm not identifying with them (and I'm not sure exactly where I'd put myself on that scale, it depends on the playthrough) that tends to get to the point of 'I don't care about this person or at least don't want them to succeed'. -Preserve the Urn of Sacred Ashes? The Dicsiples of Andraste are a bunch of unreliable lunatics, and I could try to get more ashes for my purposes later. This is part of how I tend to view it; if I think the Ashes work, then just taking more of them has more to offer than anything corrupting them is claimed to do. If I don't think the Ashes work, then it doesn't make sense to be here at all, so I just sort of take it for granted that I think they will. Well, that and that basically all of my characters (particularly in the last few years) are lesbians, and Leliana doesn't like it. So why make her unhappy doing something that's just not a good idea anyway? Being likewise a sensitive soul, I'll say games are really bad are encouraging players towards evil. Why do folks usually do evil stuff in real life? Some common reasons: - They do not think what they're doing is evil.
- They stand to gain something by doing evil, more so than from the alternative.
- The believe the evil stuff they're doing is justifiable as it serves some greater good, a.k.a. utilitarian ethics.
Taking Bioware games as an example, evil actions are usually signposted or so unsubtle that they might as well be, the rewards for doing evil are minimal at best and the good path often has superior ones, and doing the obviously virtuous thing nearly always turns out for the better. So in Mass Effect, for example, we've got clearly marked Renegade options. They doesn't bring any material benefits to the player and actually just makes people dislike you, and even though the Renegade philosophy (insofar as there is one) is that the end justifies the means, Paragon consistently gets you better results. Hence there is no temptation to do evil in ME, beyond a merely aesthetic choice. I think the most interesting example I've seen of a more reasonable sort of 'evil' (fitting the points you listed) lately is in Fire Emblem: Three Houses. I played multiple paths of that, including one that felt like an 'evil' route to me or at least one that I was morally uncomfortable with doing. But there are plenty of people who would agree that I did 'the evil route' but disagree which one it was. (For the record, the one route that left me with 'what have I done?' and a feeling of having made the world worse was Azure Moon.)
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Post by Hanako Ikezawa on Mar 8, 2023 23:07:15 GMT
I think the most interesting example I've seen of a more reasonable sort of 'evil' (fitting the points you listed) lately is in Fire Emblem: Three Houses. I played multiple paths of that, including one that felt like an 'evil' route to me or at least one that I was morally uncomfortable with doing. But there are plenty of people who would agree that I did 'the evil route' but disagree which one it was. (For the record, the one route that left me with 'what have I done?' and a feeling of having made the world worse was Azure Moon.) What made you feel that way about that route? Huge Fire Emblem: Three Houses fan so I’m curious.
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Post by gervaise21 on Mar 9, 2023 9:50:51 GMT
Personally, I don't tend to find characters just being evil without some kind of at least semi-reasonable justification to be enjoyable; even if I'm not identifying with them (and I'm not sure exactly where I'd put myself on that scale, it depends on the playthrough) that tends to get to the point of ' I don't care about this person or at least don't want them to succeed'. I had this problem with one of my Inquisitors. I wasn't playing them evil but just different to how I normally would. In this case I was a loyalist mage, so absolutely loved by Vivienne, but with a viewpoint that was decidedly not my own. In the end, I just couldn't finish that play through because I didn't like him and didn't enjoy playing him as he was too far removed from the way I normally played my characters. By contrast, I deliberately set out to create a Warden in DAO who would be more of a pragmatist and politically ambitious. Once again, I didn't set out to be evil for evil's sake but occasionally might make a decision that other people, both inside and outside the game word might consider evil. For example, Alistair considered it an absolute betrayal when I spared Loghain but my character had sound reasons, both selfish and practical, for doing so. He ended up as Prince Consort to Queen Anora and whilst I didn't necessarily like him, I did respect him and he had been fun to play. As for Mass Effect, it still rankles with me that the Destroy option was labelled red, so regarded as the ruthless, renegade path, which had me very confused as I thought ending the Reapers had been what I had been working towards for the entire trilogy, regardless of whether I was a paragon, a renegade or somewhere in between. They fact that they "rigged" it so I couldn't take this option without selling out at least some of my allies was annoying. I also found this true of other decisions in Dragon Age. The "virtuous" path was frequently so obvious as a player that there seemed no reason not to take it unless you are the sort of player that wants to play evil for the sake of it. However, in terms of my in world character, why wouldn't they take the sensible, ruthless option when the potential downside of not doing so could be to get people killed? The example I always quote for this is the one over Connor. Leaving him running around free whilst you head off to the Circle made zero sense, yet it was obvious that was meant to be the option you should take as a "good" character. When I got to the Circle and was delayed in returning by the fact it was overrun by demons, I should have expected to find negative results on getting back to Redcliff but, as it turned out, there were none. So, killing Connor because he is possessed by the demon and likely to harm people in my absence automatically becomes the "evil" option. Whereas, to be honest, in terms of an in-world character, it was the sensible thing to do. So I don't enjoy playing "evil" characters but in terms of Dragon Age, what might be considered evil in our world is probably just pragmatic, practical or sensible in theirs.
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Post by ClaudiaSilvestri on Mar 10, 2023 0:54:26 GMT
I think the most interesting example I've seen of a more reasonable sort of 'evil' (fitting the points you listed) lately is in Fire Emblem: Three Houses. I played multiple paths of that, including one that felt like an 'evil' route to me or at least one that I was morally uncomfortable with doing. But there are plenty of people who would agree that I did 'the evil route' but disagree which one it was. (For the record, the one route that left me with 'what have I done?' and a feeling of having made the world worse was Azure Moon.) What made you feel that way about that route? Huge Fire Emblem: Three Houses fan so I’m curious. On the broad level, that I'd essentially maintained the Crest-based nobility system, and probably made it worse, given the whole of Fodlan was united under Faerghus and its culture, one that I think puts far too much emphasis on obeying lords and self-sacrificing ideas of chivalry over helping people (Felix's paralogue in Part 1 I think is a good example, and I don't really trust them to get better).
On a more focused character level, we spend a long time following Dimitri when it's clear that he shouldn't be in charge and making decisions, with pretty much everyone except Felix thinking this is somehow the right thing to do. (Maybe some of the recruits, but outside-House recruits are kind of underwritten and unimpactful, and understandably so given how complex that would be.) Felix says all this stuff in the most abrasive and unhelpful way possible, so doesn't really get anywhere, but I don't think he's wrong. Especially with the moment of killing a prisoner of war to stop our own leader from torturing him.
And even once we get back to the reasonable Dimitri that can participate in supports, I find him too focused on preserving the status quo. The conversation with Edelgard before the Enbarr battles, for instance: I honestly don't know when, exactly, I'd say that a revolution against a corrupt system is justified, but I don't think Dimitri's answer of deciding that it never is and dismissing the idea entirely is correct.
Though, I do think that some of this is probably influenced by route order (although I do think it's hard to separate 'effects of seeing it in this order' and 'effects of being the sort of person who would decide to do it in this order'). Like, I'm not going to believe some kind of perspective of 'doing these things is justified in service of the greater good of defeating the conquering emperor' when I sided with her first and thought things generally turned out well. And she never even hinted at torturing prisoners of war.
And yeah, I did do Crimson Flower first, just based on making the dialogue choices I felt best about progressing through the game with limited foreknowledge. (Choosing the Eagles first was even easier: I'm a lesbian, choosing a house led by a bi woman over two houses led by straight men is possibly one of the easiest decisions I've ever made.) Ever since Dragon Age II, I'd been hoping for a queer woman love interest who was tied to a big main-plot twist/betrayal to see how actually experiencing it unexpectedly would work for me, and though I never expected it from a first-party Nintendo game I enjoyed having it.
Though, I suppose I shouldn't get too far off topic. Even if I do think it's a great example, and the sort of game that fans of Bioware RPGs would probably enjoy as long as they're good or at least okay with grid-based tactical combat. I know I enjoy the story in a similar way to Bioware RPGs, and honestly it's probably a gameplay style I prefer over most of the Bioware games I have played.
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Post by Hanako Ikezawa on Mar 10, 2023 2:20:33 GMT
What made you feel that way about that route? Huge Fire Emblem: Three Houses fan so I’m curious. On the broad level, that I'd essentially maintained the Crest-based nobility system, and probably made it worse, given the whole of Fodlan was united under Faerghus and its culture, one that I think puts far too much emphasis on obeying lords and self-sacrificing ideas of chivalry over helping people (Felix's paralogue in Part 1 I think is a good example, and I don't really trust them to get better).
On a more focused character level, we spend a long time following Dimitri when it's clear that he shouldn't be in charge and making decisions, with pretty much everyone except Felix thinking this is somehow the right thing to do. (Maybe some of the recruits, but outside-House recruits are kind of underwritten and unimpactful, and understandably so given how complex that would be.) Felix says all this stuff in the most abrasive and unhelpful way possible, so doesn't really get anywhere, but I don't think he's wrong. Especially with the moment of killing a prisoner of war to stop our own leader from torturing him.
And even once we get back to the reasonable Dimitri that can participate in supports, I find him too focused on preserving the status quo. The conversation with Edelgard before the Enbarr battles, for instance: I honestly don't know when, exactly, I'd say that a revolution against a corrupt system is justified, but I don't think Dimitri's answer of deciding that it never is and dismissing the idea entirely is correct.
Though, I do think that some of this is probably influenced by route order (although I do think it's hard to separate 'effects of seeing it in this order' and 'effects of being the sort of person who would decide to do it in this order'). Like, I'm not going to believe some kind of perspective of 'doing these things is justified in service of the greater good of defeating the conquering emperor' when I sided with her first and thought things generally turned out well. And she never even hinted at torturing prisoners of war.
And yeah, I did do Crimson Flower first, just based on making the dialogue choices I felt best about progressing through the game with limited foreknowledge. (Choosing the Eagles first was even easier: I'm a lesbian, choosing a house led by a bi woman over two houses led by straight men is possibly one of the easiest decisions I've ever made.) Ever since Dragon Age II, I'd been hoping for a queer woman love interest who was tied to a big main-plot twist/betrayal to see how actually experiencing it unexpectedly would work for me, and though I never expected it from a first-party Nintendo game I enjoyed having it.
Though, I suppose I shouldn't get too far off topic. Even if I do think it's a great example, and the sort of game that fans of Bioware RPGs would probably enjoy as long as they're good or at least okay with grid-based tactical combat. I know I enjoy the story in a similar way to Bioware RPGs, and honestly it's probably a gameplay style I prefer over most of the Bioware games I have played.
Thank you for answering. Azure Moon is my least favorite route in Three Houses too, from Dimitri to it glossing over a lot of plot lines to it making us do some bad things.
Regarding preserving the status quo with the Crest System, they aren’t really preserving it but want to pursue a more gradual change as opposed to the more radical methods of Edelgard and Claude. This is more explicit in the Blue Lions’ route in Three Hopes, but Three Houses still has them express wanting to change things. Especially if you recruit the Black Eagle and Golden Deer students, since they help in those territories. And Byleth is in charge of the Church after Rhea retired so can do that. I definitely prefer how Silver Snow pursues this instead (it’s easily my favorite route of the four for many reasons) but just wanted to make that counterpoint.
As for Dimitri, in Houses I absolutely agree that I hated having to indulge the boar for the first half of Azure Moon. He definitely should not have been in charge, and yes some of the non-house recruits question this but follow not for him but because they trust you. I also hated the moment we have to kill Randolph to spare him from torture. It was so bad I hated how we didn’t save Fleche instead of Dimitri in that moment.
Play order definitely has an impact I agree. I also did Crimson Flower first (thought that was the main path for BE and not the extra path but couldn’t load an old save) so the characters on Edelgard’s side (Fleche, Randolph, Ladislava, Hubert) I didn’t see as bad and even her I sympathized with even if I disagreed with her. Ironically this made me hate Golden Wildfire in Hopes more since I did that then Azure Gleam which basically disproved everything Claude said. Side note, yay another Black Eagle fan! My favorite house since it has my favorite character in the game Dorothea (her romance with a male Byleth also let me play as Ace or at least could be seen that way) as well as many others of my favorites like Bernadetta and Petra. And it has Silver Snow which gives us a lot more with Rhea who I really liked as a character. And Edelgard while I’m not a fan of her as a person is still my favorite of the three lords of the game since she is a fascinating character.
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Post by ClaudiaSilvestri on Mar 10, 2023 6:51:37 GMT
On the broad level, that I'd essentially maintained the Crest-based nobility system, and probably made it worse, given the whole of Fodlan was united under Faerghus and its culture, one that I think puts far too much emphasis on obeying lords and self-sacrificing ideas of chivalry over helping people (Felix's paralogue in Part 1 I think is a good example, and I don't really trust them to get better).
On a more focused character level, we spend a long time following Dimitri when it's clear that he shouldn't be in charge and making decisions, with pretty much everyone except Felix thinking this is somehow the right thing to do. (Maybe some of the recruits, but outside-House recruits are kind of underwritten and unimpactful, and understandably so given how complex that would be.) Felix says all this stuff in the most abrasive and unhelpful way possible, so doesn't really get anywhere, but I don't think he's wrong. Especially with the moment of killing a prisoner of war to stop our own leader from torturing him.
And even once we get back to the reasonable Dimitri that can participate in supports, I find him too focused on preserving the status quo. The conversation with Edelgard before the Enbarr battles, for instance: I honestly don't know when, exactly, I'd say that a revolution against a corrupt system is justified, but I don't think Dimitri's answer of deciding that it never is and dismissing the idea entirely is correct.
Though, I do think that some of this is probably influenced by route order (although I do think it's hard to separate 'effects of seeing it in this order' and 'effects of being the sort of person who would decide to do it in this order'). Like, I'm not going to believe some kind of perspective of 'doing these things is justified in service of the greater good of defeating the conquering emperor' when I sided with her first and thought things generally turned out well. And she never even hinted at torturing prisoners of war.
And yeah, I did do Crimson Flower first, just based on making the dialogue choices I felt best about progressing through the game with limited foreknowledge. (Choosing the Eagles first was even easier: I'm a lesbian, choosing a house led by a bi woman over two houses led by straight men is possibly one of the easiest decisions I've ever made.) Ever since Dragon Age II, I'd been hoping for a queer woman love interest who was tied to a big main-plot twist/betrayal to see how actually experiencing it unexpectedly would work for me, and though I never expected it from a first-party Nintendo game I enjoyed having it.
Though, I suppose I shouldn't get too far off topic. Even if I do think it's a great example, and the sort of game that fans of Bioware RPGs would probably enjoy as long as they're good or at least okay with grid-based tactical combat. I know I enjoy the story in a similar way to Bioware RPGs, and honestly it's probably a gameplay style I prefer over most of the Bioware games I have played.
Thank you for answering. Azure Moon is my least favorite route in Three Houses too, from Dimitri to it glossing over a lot of plot lines to it making us do some bad things.
Regarding preserving the status quo with the Crest System, they aren’t really preserving it but want to pursue a more gradual change as opposed to the more radical methods of Edelgard and Claude. This is more explicit in the Blue Lions’ route in Three Hopes, but Three Houses still has them express wanting to change things. Especially if you recruit the Black Eagle and Golden Deer students, since they help in those territories. And Byleth is in charge of the Church after Rhea retired so can do that. I definitely prefer how Silver Snow pursues this instead (it’s easily my favorite route of the four for many reasons) but just wanted to make that counterpoint.
As for Dimitri, in Houses I absolutely agree that I hated having to indulge the boar for the first half of Azure Moon. He definitely should not have been in charge, and yes some of the non-house recruits question this but follow not for him but because they trust you. I also hated the moment we have to kill Randolph to spare him from torture. It was so bad I hated how we didn’t save Fleche instead of Dimitri in that moment.
Play order definitely has an impact I agree. I also did Crimson Flower first (thought that was the main path for BE and not the extra path but couldn’t load an old save) so the characters on Edelgard’s side (Fleche, Randolph, Ladislava, Hubert) I didn’t see as bad and even her I sympathized with even if I disagreed with her. Ironically this made me hate Golden Wildfire in Hopes more since I did that then Azure Gleam which basically disproved everything Claude said. Side note, yay another Black Eagle fan! My favorite house since it has my favorite character in the game Dorothea (her romance with a male Byleth also let me play as Ace or at least could be seen that way) as well as many others of my favorites like Bernadetta and Petra. And it has Silver Snow which gives us a lot more with Rhea who I really liked as a character. And Edelgard while I’m not a fan of her as a person is still my favorite of the three lords of the game since she is a fascinating character.
Interesting. I'll respond to more of the 3H stuff in a DM if that's okay, but on the broader topic I think that having as much discussion as this just shows that FE3H really did some things right. It's not like I'd have this much to say about the main plots of FE Awakening or Shadows of Valentia, the other FE games I've played. (Three Hopes I haven't gotten far in; the story's intriguing, but Warriors gameplay is really not for me.) Really most of what I'd say about SoV is that Celica doesn't get enough agency and the game isn't gay enough. (I have that second problem a lot; avoiding it is why I tried Bioware's games in the first place.)
So, maybe the way to make a good 'evil' route is to have one where people will sincerely argue it's not evil, or even that the opposite path is the 'evil' one. Though you need to not have an obvious mechanical position on it in order for it to work, which is why I think Dragon Age does it somewhat better than Mass Effect. There's not really a clear 'we're saying this is good' when it just lists how much each individual character likes or dislikes what you did.
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Post by river82 on Mar 10, 2023 7:28:18 GMT
So, maybe the way to make a good 'evil' route is to have one where people will sincerely argue it's not evil, or even that the opposite path is the 'evil' one. Though you need to not have an obvious mechanical position on it in order for it to work, which is why I think Dragon Age does it somewhat better than Mass Effect. There's not really a clear 'we're saying this is good' when it just lists how much each individual character likes or dislikes what you did. Big fan of understandable/sympathetic "evil" characters
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Post by Hanako Ikezawa on Mar 10, 2023 7:57:42 GMT
Thank you for answering. Azure Moon is my least favorite route in Three Houses too, from Dimitri to it glossing over a lot of plot lines to it making us do some bad things.
Regarding preserving the status quo with the Crest System, they aren’t really preserving it but want to pursue a more gradual change as opposed to the more radical methods of Edelgard and Claude. This is more explicit in the Blue Lions’ route in Three Hopes, but Three Houses still has them express wanting to change things. Especially if you recruit the Black Eagle and Golden Deer students, since they help in those territories. And Byleth is in charge of the Church after Rhea retired so can do that. I definitely prefer how Silver Snow pursues this instead (it’s easily my favorite route of the four for many reasons) but just wanted to make that counterpoint.
As for Dimitri, in Houses I absolutely agree that I hated having to indulge the boar for the first half of Azure Moon. He definitely should not have been in charge, and yes some of the non-house recruits question this but follow not for him but because they trust you. I also hated the moment we have to kill Randolph to spare him from torture. It was so bad I hated how we didn’t save Fleche instead of Dimitri in that moment.
Play order definitely has an impact I agree. I also did Crimson Flower first (thought that was the main path for BE and not the extra path but couldn’t load an old save) so the characters on Edelgard’s side (Fleche, Randolph, Ladislava, Hubert) I didn’t see as bad and even her I sympathized with even if I disagreed with her. Ironically this made me hate Golden Wildfire in Hopes more since I did that then Azure Gleam which basically disproved everything Claude said. Side note, yay another Black Eagle fan! My favorite house since it has my favorite character in the game Dorothea (her romance with a male Byleth also let me play as Ace or at least could be seen that way) as well as many others of my favorites like Bernadetta and Petra. And it has Silver Snow which gives us a lot more with Rhea who I really liked as a character. And Edelgard while I’m not a fan of her as a person is still my favorite of the three lords of the game since she is a fascinating character.
Interesting. I'll respond to more of the 3H stuff in a DM if that's okay, but on the broader topic I think that having as much discussion as this just shows that FE3H really did some things right. It's not like I'd have this much to say about the main plots of FE Awakening or Shadows of Valentia, the other FE games I've played. (Three Hopes I haven't gotten far in; the story's intriguing, but Warriors gameplay is really not for me.) Really most of what I'd say about SoV is that Celica doesn't get enough agency and the game isn't gay enough. (I have that second problem a lot; avoiding it is why I tried Bioware's games in the first place.)
So, maybe the way to make a good 'evil' route is to have one where people will sincerely argue it's not evil, or even that the opposite path is the 'evil' one. Though you need to not have an obvious mechanical position on it in order for it to work, which is why I think Dragon Age does it somewhat better than Mass Effect. There's not really a clear 'we're saying this is good' when it just lists how much each individual character likes or dislikes what you did.
Feel free. I’d love to discuss. Yeah. The discussions among the fanbase have gotten heated over the years since it came out, but that’s a sign of good writing and world building. Not that the other games didn’t have these, but the Fodlan duology cranked it up a ton not seen since the Tellius/Radiant duology. Hope future games will continue that, especially with the characters. Yeah, that would be a good idea for a plot in BioWare games. We kind of have that in subplots with various factions or races, but those are overall just a part of a black and white main conflict.
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Post by adonniel on Mar 10, 2023 15:51:29 GMT
The example I always quote for this is the one over Connor. Leaving him running around free whilst you head off to the Circle made zero sense, yet it was obvious that was meant to be the option you should take as a "good" character. When I got to the Circle and was delayed in returning by the fact it was overrun by demons, I should have expected to find negative results on getting back to Redcliff but, as it turned out, there were none. So, killing Connor because he is possessed by the demon and likely to harm people in my absence automatically becomes the "evil" option. Whereas, to be honest, in terms of an in-world character, it was the sensible thing to do. This is one example I also fall back on when making this point. It does feel like leaving Connor be for a while should have a negative price. However, I don't know how to back myself out of the grim corner when attaching 'everything has a price' label to the game. You're risking to set the mood where the player feels like they can't do anything right because everything you do, in one way or another, will smack you in the face. On one hand, you can have three outcomes of an x situation: each of those lets you achieve your goal, but also has something bad happen - the risk of OMG I busted my butt doing this and I'm still left feeling kinda bad and will no matter what I'd do. On the other hand, you can have two endings with a drawback and one ending where everything is rosy: then you run into the complaint of OMG why would I choose the other two when I can have the 'everything's perfect' outcome.
In both of these events - I suppose how you're wishing to role play your character comes in. The measurement of 'evil' will depend on your perception and on which side you ally with. Neither of these game settings can deduct from your character's reasoning why you've chosen a certain outcome. You can have perfectly good reasoning why you've chosen a not so rosy path when the rosy one was available. As for the first setting where everything has a price - your character is choosing which price they can live with, role playing once more.
For example, I'm currently playing the Witcher series where every situation is a booby trap with the heads rolling. The setting leaves you a lot more jaded and cynical, potentially to the point of being desensitized. In Witcher 2, first, they ran into a situation where they made a choice ending of 'the wolves are fed and the sheep have been spared.' Through the game you're hunting a guy who framed you for the King's murder. This guy along the way kidnaps your love interest Triss. To be able to track this guy down, you enlist an ally who becomes your friend and you two interact through a big portion of the game. At the end game - you're given a choice where your friend is making a request (kingdom scale importance) to aid him in his personal quest. You must choose: save your love interest or aid your friend. However, for those with the meta knowledge, if you don't save Triss, then another guy will. So, obviously everyone chose the option to help their ally because she'll be fine anyway. The game creators deemed it too easy, so, they've added a twist. If you don't save your love interest, then she won't be able to expose the ring leaders of a mage circle at a huge King summit. As a result, all mages will get the blame. This will result in an absolutely brutal massacre of mages and other non humans (rapes, burned at the stake, you name it) in the city where the summit occurs. You can argue either way: This change made two endings more balanced and more interesting. But at the same time - the consequences for the side you've declined aid are brutal and both endings leave a nagging feeling in your gut. I suppose it comes down to what type of atmosphere and setting the game is gunning for - more grim and realistic or more fairy tale with heroic endings. It's going to be very much individual for each player which setting they prefer. Personally, I'm closer to DAO than to Witcher, though, I rank both very highly. I find that I'm able to role play different characters with various aims in either of these settings.
TLDR: Another example of 'evil or not choices' side quest. You're walking through an alley when a shady individual offers you money to track a person for them (insert fake reason why he needs this person found). When you find this person, turns out common street thugs were looking for him because he threw their drugs into a river. This person managed to get away from them wounded, he's down on the ground. The bandits will obviously murder him brutally, three vs one, if you walk away and accept their payment. The twist is: this person is a member of the Eternal Fire. A dreadful witch hunting cult who daily burns at the stake on the city streets all sorts of innocent healers, alchemists, herbalists and anyone in any slight way connected to magic.
Your reasoning:
Heroic: You're a bleeding soul who cannot let a wounded man get murdered (when you're responsible for leading his would be killers to him) no matter his allegiance. You're going to save him from these bandits and then take him to the hospital. Bandits attack, you kill them in self defence.
Pragmatic: Your intolerant standing with the Eternal Fire cannot get better or worse no matter what you do, but the city is ruled by gangs and slaying their members will worsen your neutral position with them. You decide to take the gold, walk off and let them murder the guy. (there are actually zero consequences for this small side quest, but nonetheless you can have your reasoning) Between bandits and the Eternal Fire, the bandits seems like the nicer party anyway.
Evil?: These bandits made a fool of you by using your skill through a lie and are stupid enough to imply they'll murder you unless you take the pay and shove off. You murder them for this offence. As for the Witch Hunter, well, he'd burn you at the stake the first chance he'd get. You can leave without taking him to the hospital.
All three reasons seem valid to me.
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Post by gervaise21 on Mar 11, 2023 8:26:00 GMT
All three reasons seem valid to me.
Well, I'm not sure about the heroic one if you know the guy is from the Eternal Fire. May be the world would be a better place with one less of them. Perhaps the heroic option would be to give him a quick death. (I was always more Chaotic Good when playing D&D rules). Still, it does sound like the sort of option we used to be faced with in Dragon Age where occasionally there seemed no obvious "good" path and outcomes for either choice were pretty much even. There was definitely going to be something along those lines originally in Crestwood in DAI. From what I recall, the area was under attack by the Red Templars and you could either save the village, protect your wounded soldiers or save the Keep. Each would give an outcome with both a plus and a negative to it. So, for example, saving the village would mean they were able to trade with you in the future/offer future quests but you would lose your soldiers, which might impact on morale in the ranks generally and make it more difficult to recruit in the future, and the Keep would be destroyed, which reduced security for the area in future and any income you might have generated from it. There was also an additional option of setting light to the boats the Red Templars were using in order to prevent their escape, so whichever choice you made, you could kill them. Otherwise they could live to fight another day. At least I think that is how it was explained at the time. However, in the end they dropped this whole aspect from the game, which was a pity as there was no obvious good or evil path to it but did allow for greater variety in role playing than we got in the end for that section.
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Post by adonniel on Mar 11, 2023 16:13:17 GMT
gervaise21 It's certainly a dubious favour to the world to let him live. I like your thinking - these bandits will torture him. I'll stab him myself. Then the bandits get mad because they got robbed of pleasure and you kill them when they draw blades. But bandits are bad too. One cultist and three bandits less for the world. A total paragon decision there. Plus you get the most exp and loot out of it. However, in the end they dropped this whole aspect from the game, which was a pity as there was no obvious good or evil path to it but did allow for greater variety in role playing than we got in the end for that section. I'm glad the game is leaning away from this path and only on minor occasions dips into these difficult choices. I'm ok with them being there occasionally, but I don't favour the entire game being riddled with them every step of the way. I think the closest example is in the Awakening where you choose Amaranthine or Vigils Keep, but DAO allows you to kinda cheat and save both anyway by doing all those side quests that prepare the Keep for the siege (dwarven tnt for the win) and then choosing to save the city. In this case, which is also cool, your secondary quests and actions determine the greater outcome, rather than one line decision. In Witcher, had you chosen the city, they for sure would have killed Varel and dragged the Keep down into rubble (secondary quests or no) or showed massive civilian slaughter in Amaranthine had you chosen the Keep. Not that DAO never does this overall. Remember tossing Hawke or Stroud to the Nightmare. I find this once per game event to pack a more powerful punch by standing out alone. Wouldn't be as strong if you were choosing every day which person to throw under the bus. Speaking of Good or Evil: It's a tough question choosing between personal (Hawke) and greater good (Stroud) Which one is good, which one is evil?
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Post by gervaise21 on Mar 12, 2023 8:29:11 GMT
I think the closest example is in the Awakening where you choose Amaranthine or Vigils Keep, but DAO allows you to kinda cheat and save both anyway by doing all those side quests that prepare the Keep for the siege (dwarven tnt for the win) and then choosing to save the city. In this case, which is also cool, your secondary quests and actions determine the greater outcome, rather than one line decision. I much prefer this sort of scenario too. This way it rewards you for taking the trouble and time to build up your Keep, whilst letting you take the more noble path of saving the city. It does not depend on just one decision but many. Speaking of Good or Evil: It's a tough question choosing between personal (Hawke) and greater good (Stroud) Which one is good, which one is evil? Was choosing Stroud really for the greater good? You have to make a lot of assumptions for that to be the case, which may not be apparent to you at the time. It is suggested he will rebuild the Wardens but he didn't have enough sway among them to counter Clarel's idiocy, despite being a leading figure in the Order in the Freemarches (whereas Clarel was based in Orlais, so actually should have had no jurisdiction over either the Freemarches or Ferelden). So, it was something of a leap to assume that the lone dissident was suddenly going to assume leadership of the entire southern Wardens, which in itself is not how the Wardens are organised. However, there were a lot of plot holes in the Warden narrative, which were exposed even more when the Last Flight contradicted the events of the game, for example having Vigil's Keep still in communication with Weisshaupt and everything there apparently operating normally, with only Clarel, the leader in Orlais, having failed to communicate for a while (which according to WoT can be normal enough), and HQ was only mildly concerned about it. I'd always maintained that if all the southern Wardens started hearing the Calling at the same time, the first response should be to notify Weisshaupt, yet apparently in game and in the novel this never happened. Given Hawke is Champion of Kirkwall, famous for defeating the Arishok's take over of the city, plus a certain notoriety in the Mage/Templar war, it could be argued they would be just as important in the general scheme of things as Stroud, bearing in mind that the Wardens are not important except against darkspawn and generally do not get involved in politics. After all, we are told that is why Cassandra was seeking Hawke, because Divine Justinia could see how influential they could be. So, from a certain point of view, Hawke could have been seen as being for the greater good, whilst Stroud was just tied to a sentimental attachment to the Wardens.
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Post by gemini on Mar 12, 2023 9:27:25 GMT
I have the same problem & can never really go through with an evil playthrough where good is an option. The moral version of the protagonist is just more likeable.
The only exception to that is with SWTOR & the Sith player characters. You know going into it that your character belongs to an evil order of warrior-monks and is very much the villain in the story, not it's hero. The evil route just better fits that particular story, unlike the main story of most single player games, which are usually written with a traditional hero in mind. Since the game has multiple player characters with different origins there is no need to feel guilty about playing your villain like a villain. The Jedi or the Republic trooper are always there when you're in the mood for a heroic player character, and the Smuggler or Bounty Hunter pair well with a neutral approach that also can be easier to stomach than a lot of what dark-sided Sith get up to.
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Post by adonniel on Mar 12, 2023 18:54:05 GMT
Was choosing Stroud really for the greater good? It depends of that wavering notion of what's evil once more. I would peg Stroud as the greater good in a sense that it's been proven over and over again that the world cannot survive darkspawn without Wardens. Regardless of their, sometimes colossal, mistakes you need to strive to preserve their Order. Given how few Wardens have the formula to create new Wardens, I take it making Stroud go splat might place this faction again into our own Warden and Alistair situation where they'd need to wait for the long coming directions from the other parts of the world to aid them. At least, I feel that Wardens really do need help. In the South they're about in a position where they can start hanging help wanted signs on the trees, health benefits not included, the uniform and weapons are. I'm pretty sure rather than patching plot holes, the Inquisition was primarily tasked with revealing the other side of the coin and explain why the Wardens might be mistrusted. It's a tall order to prove the Wardens aren't worthy of trust, considering we played the first game from the Warden perspective. They went for the philosophy of 'the end justifies the means' to express why the Wardens might be dangerous or unreliable.
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Post by mrobnoxiousuk on Mar 12, 2023 20:55:55 GMT
Personally, I don't tend to find characters just being evil without some kind of at least semi-reasonable justification to be enjoyable; even if I'm not identifying with them (and I'm not sure exactly where I'd put myself on that scale, it depends on the playthrough) that tends to get to the point of ' I don't care about this person or at least don't want them to succeed'. As for Mass Effect, it still rankles with me that the Destroy option was labelled red, so regarded as the ruthless, renegade path, which had me very confused as I thought ending the Reapers had been what I had been working towards for the entire trilogy, regardless of whether I was a paragon, a renegade or somewhere in between. They fact that they "rigged" it so I couldn't take this option without selling out at least some of my allies was annoying. The AI catalyst child on the citadel had every reason to make you think destroy was the "Evil" option as it was interested in surviving and so it tried to sway you away from ending its existence.
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Post by Hanako Ikezawa on Mar 12, 2023 21:24:00 GMT
As for Mass Effect, it still rankles with me that the Destroy option was labelled red, so regarded as the ruthless, renegade path, which had me very confused as I thought ending the Reapers had been what I had been working towards for the entire trilogy, regardless of whether I was a paragon, a renegade or somewhere in between. They fact that they "rigged" it so I couldn't take this option without selling out at least some of my allies was annoying. The AI catalyst child on the citadel had every reason to make you think destroy was the "Evil" option as it was interested in surviving and so it tried to sway you away from ending its existence. That and you know, it’s committing genocide so the most evil act in existence, so yeah it being red fits. Every other time you choose to commit genocide in the trilogy it was also the red option.
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Post by mrobnoxiousuk on Mar 12, 2023 22:00:38 GMT
The AI catalyst child on the citadel had every reason to make you think destroy was the "Evil" option as it was interested in surviving and so it tried to sway you away from ending its existence. That and you know, it’s committing genocide so the most evil act in existence, so yeah it being red fits. Every other time you choose to commit genocide in the trilogy it was also the red option. As opposed to what Galactic scale physical slavery(control) or Robbing every sentient being in the galaxy of the free will to choose their destiny(synthesis), Losing the Geth and all the other sentient toasters is a bitter pill to swallow but hard choices for hard times so that TRILLIONS left can live free of the Reapers. The Reapers have killed Quintillions of sentients and you balk at a few million geth.
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Post by themikefest on Mar 12, 2023 22:09:51 GMT
As for Mass Effect, it still rankles with me that the Destroy option was labelled red, so regarded as the ruthless, renegade path, which had me very confused as I thought ending the Reapers had been what I had been working towards for the entire trilogy, regardless of whether I was a paragon, a renegade or somewhere in between. I never viewed destroy being labelled red meant ruthless/renegade. My intention as well as all my Shepard's was to destroy the reapers. If I was to view one of the endings as ruthless/renegade, it would be the green. I would say green is the evil choice. Shepard is forcing the whole galaxy to have their dna changed to whatever. Would you want your dna changed? I'm guessing you mean the geth. Let me ask you this. What reason can you give me to let the geth upload the reaper code? Remember what Shepard said to Harbinger in the Arrival dlc? He/she said we might lose half the galaxy, but we will fight..... There was always going to be casualties as well as collateral damage. If all the previous cycles had the choice, do you think they would care if the geth go bye bye? Speaking of Good or Evil: It's a tough question choosing between personal (Hawke) and greater good (Stroud) Which one is good, which one is evil? Neither one is evil. For me I choose Stroud. Why? Because of Riordian. Remember what he said to Alistair and the Warden? The taint will not spare him much longer. Stroud has been a Warden for a long time, has he not? That is the reason why I leave him. I would have added another option. Leaving Blackwall in the fade, if he's with the Inq. ]The AI catalyst child on the citadel had every reason to make you think destroy was the "Evil" option as it was interested in surviving and so it tried to sway you away from ending its existence. I never got the evil impression from thing. If anything, it encouraged me even more to choose destroy. You are correct though. It wanted to survive so it says negative things about red and doesn't want to be replaced if blue is chosen. But it gets all giddy when it talks about the green. The AI catalyst child on the citadel had every reason to make you think destroy was the "Evil" option as it was interested in surviving and so it tried to sway you away from ending its existence. That and you know, it’s committing genocide so the most evil act in existence, so yeah it being red fits. Every other time you choose to commit genocide in the trilogy it was also the red option. ah yes, the genocide thing again. What about if the player chooses the quarians letting them destroy the geth then chooses red? Is that still genocide? For you it is, is it not? Because you want the hologram turned platform to survive.
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Post by adonniel on Mar 12, 2023 22:43:22 GMT
Neither one is evil. For me I choose Stroud. Why? Because of Riordian. Remember what he said to Alistair and the Warden? The taint will not spare him much longer. Stroud has been a Warden for a long time, has he not? That is the reason why I leave him. I would have added another option. Leaving Blackwall in the fade, if he's with the Inq. I like Blackwall idea. He's likely to volunteer. That's a fair point to give the Warden a going down in glory death near their Calling. That's true, neither is an evil choice, just difficult. I think when I said it's good vs evil in a sense that, would your character choose a socially beneficial factor over a choice that impacts them directly. For example, in Witcher you are given a choice between Djisktra and Roche/Ves/Thaler. Djikstra can unite all northern realms and become a good ruler. Whereas, the trio are your close friends, but their plan is to surrender the north to another big empire and offer their territories as vassal states. You have to murder knife one of these two parties.
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Post by Hanako Ikezawa on Mar 12, 2023 23:39:06 GMT
That and you know, it’s committing genocide so the most evil act in existence, so yeah it being red fits. Every other time you choose to commit genocide in the trilogy it was also the red option. As opposed to what Galactic scale physical slavery(control) or Robbing every sentient being in the galaxy of the free will to choose their destiny(synthesis), Losing the Geth and all the other sentient toasters is a bitter pill to swallow but hard choices for hard times so that TRILLIONS left can live free of the Reapers. The Reapers have killed Quintillions of sentients and you balk at a few million geth. First, epilogue slide show disproves your assertion about Synthesis. Everyone sure looked like they were free to pursue the destiny they wanted. Second, willingly murdering trillions not millions (EDI states the combined mind of the Geth was like the size of a galactic arm) of innocent people who were your allies is absolutely despicable and evil. And that’s not even counting all the other synthetic races in the galaxy, like the Virtual Aliens or any we don’t know about in the 99% of the Milky Way that hasn’t been explored. Congratulations, you adopted the mindset of the Reapers.
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Post by Hanako Ikezawa on Mar 12, 2023 23:41:32 GMT
That and you know, it’s committing genocide so the most evil act in existence, so yeah it being red fits. Every other time you choose to commit genocide in the trilogy it was also the red option. ah yes, the genocide thing again. What about if the player chooses the quarians letting them destroy the geth then chooses red? Is that still genocide? For you it is, is it not? Because you want the hologram turned platform to survive. It is still genocide, yes. First, because we know of other races that are synthetic now. Second, even if there were no other casualties than the Reapers it is still committing genocide on the Reapers.
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Post by themikefest on Mar 13, 2023 0:19:49 GMT
ah yes, committing genocide by destroying the reapers that have been wiping out civilizations for a billion years. Listen up reapers. I will spare you if you play nice from now on.
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Post by Hanako Ikezawa on Mar 13, 2023 0:27:53 GMT
ah yes, committing genocide by destroying the reapers that have been wiping out civilizations for a billion years. Listen up reapers. I will spare you if you play nice from now on. Still genocide by every definition of the term.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by mrobnoxiousuk on Mar 13, 2023 0:53:46 GMT
As opposed to what Galactic scale physical slavery(control) or Robbing every sentient being in the galaxy of the free will to choose their destiny(synthesis), Losing the Geth and all the other sentient toasters is a bitter pill to swallow but hard choices for hard times so that TRILLIONS left can live free of the Reapers. The Reapers have killed Quintillions of sentients and you balk at a few million geth. First, epilogue slide show disproves your assertion about Synthesis. Everyone sure looked like they were free to pursue the destiny they wanted. Second, willingly murdering trillions not millions (EDI states the combined mind of the Geth was like the size of a galactic arm) of innocent people who were your allies is absolutely despicable and evil. And that’s not even counting all the other synthetic races in the galaxy, like the Virtual Aliens or any we don’t know about in the 99% of the Milky Way that hasn’t been explored. Congratulations, you adopted the mindset of the Reapers. Explain how it disproves my assertion as it really seems to just be your view and we just have differing opinions. Also EDI does not state that at all. Congratulations you have adopted the mindset of an arrogant know it all that thinks their version is the only true gospel and have embraced your inner TIM
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