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Post by themikefest on Feb 10, 2022 15:42:00 GMT
2) Where is Shepard's story not finished? Darkspace. Even though the reapers have been destroyed, no one knows what is in darkspace. In ME1, the player learns the Citadel is a relay for the reapers to use to enter the Milky Way to start the harvest. That means there's relay out in darkspace. What else is out there? Another Citadel like space station? Because of that, they would remain a threat until it's checked out to make sure they are no longer a threat. Here's a post about that. As far as the other endings go. They're crap. In order for the guy to give the details he did about what happened on the Citadel after Shepard went up the beam, someone had to live through that to tell the first story. Shepard lives through that. If he/she didn't tell the first story, who did? The kett are a threat. Did they not go to the cluster to do their exalted stuff? The Archon got so obsessed with the remnant stuff it caused him to lose focus leading to him taking a dirtnap. The Kett will want to get back to doing their exalting crap. To do that, they need to get rid to the bug known as the Initiative. The other thing is the big cheese back on kett land may send forces to the cluster to see what's going on.
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Post by Pounce de León on Feb 10, 2022 18:34:26 GMT
The questions was about Shepard's story, not ME trilogy major plots. Shepard is done. Dead. From the pieces you can make a story - question is: who wants to play it? 10 years ago I had said the setting can sistain more storytelling - but today I'm not so sure about that. MEA - a mediocre plot with yet another holocaust murderhobo villain race - I had enough of that and the continue bait with open plots - done too often by BW.
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Post by Sharable Horizon on Feb 10, 2022 20:30:51 GMT
2) Where is Shepard's story not finished? Darkspace. Even though the reapers have been destroyed, no one knows what is in darkspace. In ME1, the player learns the Citadel is a relay for the reapers to use to enter the Milky Way to start the harvest. That means there's relay out in darkspace. What else is out there? Another Citadel like space station? Because of that, they would remain a threat until it's checked out to make sure they are no longer a threat. Here's a post about that. As far as the other endings go. They're crap. In order for the guy to give the details he did about what happened on the Citadel after Shepard went up the beam, someone had to live through that to tell the first story. Shepard lives through that. If he/she didn't tell the first story, who did? The kett are a threat. Did they not go to the cluster to do their exalted stuff? The Archon got so obsessed with the remnant stuff it caused him to lose focus leading to him taking a dirtnap. The Kett will want to get back to doing their exalting crap. To do that, they need to get rid to the bug known as the Initiative. The other thing is the big cheese back on kett land may send forces to the cluster to see what's going on. 1) Darkspace is literally the space between galaxy’s as we saw on ME2. There is fuck all out there except MAYBE a relay. The only reason there was a citadel was to act as a focal point for the reapers trap. interstellar civilisations would find it at the centre of the relay network and use such a vast station as the centre of their power. Then the reapers would arrive upon a predetermined signal by the catalyst, wipe out the government of the ruling civilisation and lock down the relays to begin the harvest. This plan worked great until the protheans disconnected the catalyst from the “begin harvest” button. Out in dark space, there would be no stations or other mysteries for organics to discover as there would be no reason for the reapers to build one. It would run counter to their purpose and would be irrelevant. 2) Feelings on the ending aside, this is easily explained. In destroy and control, Shepard and shepardbot tell people what happened. In synthesis it is the catalyst. Easy. 3) We still know next to nothing about the Kett. For all we know, they may do exactly like the council and ignore anything past inactive relays. We know the kett forces arrived in Heleus via cryo ships. The distance between us and them could be thousands of years and therefore the disappearance of the archons fleet could be considered a mystery and therefore a waste of resources or too dangerous to follow up on. For me personally, the easiest way I see to merge the two storylines would be to have the initiative not actually travel to andromeda. Instead the benefactor used them as a continuity of civilisation protocol and just sent them into darkspace for 600 years. Then programmed the ships to arrive in an unexplored part of the Milky Way and set up shop. With the simple matter of survival and establishing new homes, the deception would not be discovered for a very long time. The scourge could just be an after effect if the crucibles firing.
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Post by therevanchist25 on Feb 10, 2022 20:43:55 GMT
I agree with a guy who told me shortly after mea released. He said he believes MEA was done to see how well a ME game would do without Shepard and the Milky Way. EA got their answer. If there's any hints of MEA, it's to give hope to those fans believing there will be something in ME4. The teaser showed the Andromeda galaxy yet focused appears towards the Milky Way. Showing a character from the trilogy also hints that the Milky Way will be the setting with new characters or the return of Shepard. Nothing hinted at the lame, oops, I mean little duck making any appearance. IF that was indeed the goal, then I think they arrived at a flawed conclusion with contaminated samples. MEA failed because of things that ultimately have nothing to do with the fact that it isn't Shepard. Period. It failed because the writing was bad, it failed because the whole tone of the work feels like Guardians of the Galaxy. It failed because it's a typical "open world game" with basically nothing interesting to do in said open world. it failed because a lot of characters were just plain bad, Liam being the typical example. There's a lot of reasons it failed, it Not being Shepard, is not the reason.
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Post by trinity0 on Feb 10, 2022 21:03:27 GMT
I agree with a guy who told me shortly after mea released. He said he believes MEA was done to see how well a ME game would do without Shepard and the Milky Way. EA got their answer. If there's any hints of MEA, it's to give hope to those fans believing there will be something in ME4. The teaser showed the Andromeda galaxy yet focused appears towards the Milky Way. Showing a character from the trilogy also hints that the Milky Way will be the setting with new characters or the return of Shepard. Nothing hinted at the lame, oops, I mean little duck making any appearance. IF that was indeed the goal, then I think they arrived at a flawed conclusion with contaminated samples. MEA failed because of things that ultimately have nothing to do with the fact that it isn't Shepard. Period. It failed because the writing was bad, it failed because the whole tone of the work feels like Guardians of the Galaxy. It failed because it's a typical "open world game" with basically nothing interesting to do in said open world. it failed because a lot of characters were just plain bad, Liam being the typical example. There's a lot of reasons it failed, it Not being Shepard, is not the reason. Well said. I totally agree
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Post by Son of Dorn on Feb 10, 2022 21:14:30 GMT
I agree with a guy who told me shortly after mea released. He said he believes MEA was done to see how well a ME game would do without Shepard and the Milky Way. EA got their answer. If there's any hints of MEA, it's to give hope to those fans believing there will be something in ME4. The teaser showed the Andromeda galaxy yet focused appears towards the Milky Way. Showing a character from the trilogy also hints that the Milky Way will be the setting with new characters or the return of Shepard. Nothing hinted at the lame, oops, I mean little duck making any appearance. IF that was indeed the goal, then I think they arrived at a flawed conclusion with contaminated samples. MEA failed because of things that ultimately have nothing to do with the fact that it isn't Shepard. Period. It failed because the writing was bad, it failed because the whole tone of the work feels like Guardians of the Galaxy. It failed because it's a typical "open world game" with basically nothing interesting to do in said open world. it failed because a lot of characters were just plain bad, Liam being the typical example. There's a lot of reasons it failed, it Not being Shepard, is not the reason. Also, it failed because the dev team working on MEA messed about for most of the time they had to finish MEA.
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Post by therevanchist25 on Feb 10, 2022 21:17:16 GMT
IF that was indeed the goal, then I think they arrived at a flawed conclusion with contaminated samples. MEA failed because of things that ultimately have nothing to do with the fact that it isn't Shepard. Period. It failed because the writing was bad, it failed because the whole tone of the work feels like Guardians of the Galaxy. It failed because it's a typical "open world game" with basically nothing interesting to do in said open world. it failed because a lot of characters were just plain bad, Liam being the typical example. There's a lot of reasons it failed, it Not being Shepard, is not the reason. Also, it failed because the dev team working on MEA messed about for most of the time they had to finish MEA. Indeed, there's many, MANY reasons, MEA failed. Anyone who thinks Shepard would have somehow magically made the game good, or even better in any way, is a legit smooth brained imbecile.
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Post by Son of Dorn on Feb 10, 2022 21:32:17 GMT
Also, it failed because the dev team working on MEA messed about for most of the time they had to finish MEA. Indeed, there's many, MANY reasons, MEA failed. Anyone who thinks Shepard would have somehow magically made the game good, or even better in any way, is a legit smooth brained imbecile. Well, I hope that Shep doesn't return, or Ryder for that matter.
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Just a flip of the coin.
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Post by Sanunes on Feb 10, 2022 21:41:16 GMT
Also, it failed because the dev team working on MEA messed about for most of the time they had to finish MEA. Indeed, there's many, MANY reasons, MEA failed. Anyone who thinks Shepard would have somehow magically made the game good, or even better in any way, is a legit smooth brained imbecile. I agree, Shepard was just a bland avatar with a couple of bullet points to be the empty avatar for the player. I also think if BioWare Montreal was going to make a Shepard game instead of Andromeda there would have been just as many problems and they would have been similar or exactly the same. They were the ones that made Mass Effect 3: Omega and that has a lot of the echoes that Andromeda had, but it had Shepard and if I recall it wasn't well liked on the boards. For some of the problems such as the writing, procedural content, mismanagement wouldn't disappear because Shepard was in the mix as a character.
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Post by Son of Dorn on Feb 10, 2022 21:44:42 GMT
Indeed, there's many, MANY reasons, MEA failed. Anyone who thinks Shepard would have somehow magically made the game good, or even better in any way, is a legit smooth brained imbecile. I agree, Shepard was just a bland avatar with a couple of bullet points to be the empty avatar for the player. I also think if BioWare Montreal was going to make a Shepard game instead of Andromeda there would have been just as many problems and they would have been similar or exactly the same. They were the ones that made Mass Effect 3: Omega and that has a lot of the echoes that Andromeda had, but it had Shepard and if I recall it wasn't well liked on the boards. For some of the problems such as the writing, procedural content, mismanagement wouldn't disappear because Shepard was in the mix as a character. If I remember right, that DLC was mocked all around. Not just on the old BSN.
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Post by ClarkKent on Feb 10, 2022 23:08:50 GMT
I don't know. I know that combining the two galaxies is an idea that should be thrown away though.
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Post by themikefest on Feb 11, 2022 0:10:25 GMT
2) Feelings on the ending aside, this is easily explained. In destroy and control, Shepard and shepardbot tell people what happened. In synthesis it is the catalyst. Easy. You wouldn't question what thing part 2 and thing part 1 tells you?
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Post by hulluliini on Feb 11, 2022 7:40:06 GMT
Also, super soldiers don't exist in today's military. So don't know why you'd say that. 😕 I'm confused. I said there probably aren't super soldiers today. Since we don't have SAM and science magic armor. And Shepard is a super soldier only because she/he can just reload a previous save if they die.
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Post by Son of Dorn on Feb 11, 2022 7:42:42 GMT
Also, super soldiers don't exist in today's military. So don't know why you'd say that. 😕 I'm confused. I said there probably aren't super soldiers today. Since we don't have SAM and science magic armor. And Shepard is a super soldier only because she/he can just reload a previous save if they die. That's a video game feature not what a super soldier can do.
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Post by therevanchist25 on Feb 11, 2022 8:55:29 GMT
Indeed, there's many, MANY reasons, MEA failed. Anyone who thinks Shepard would have somehow magically made the game good, or even better in any way, is a legit smooth brained imbecile. I agree, Shepard was just a bland avatar with a couple of bullet points to be the empty avatar for the player. I also think if BioWare Montreal was going to make a Shepard game instead of Andromeda there would have been just as many problems and they would have been similar or exactly the same. They were the ones that made Mass Effect 3: Omega and that has a lot of the echoes that Andromeda had, but it had Shepard and if I recall it wasn't well liked on the boards. For some of the problems such as the writing, procedural content, mismanagement wouldn't disappear because Shepard was in the mix as a character. Having replayed Omega recently for the LE, the DLC is not great by any means, the plot makes zero sense without reading comics beforehand, it's all just running and gunning for 2 hours with basically no conversations at all, and possibly microscopically small levels of character growth from Aria if you push back the entire time, or you play the DLC because you have an Aria fetish and want Mistress Aria to plz stomp ur nuts harder so she gives you a kiss at the end. It was also very very buggy when it first released, which sounds very familiar...
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Post by therevanchist25 on Feb 11, 2022 9:09:41 GMT
I don't know. I know that combining the two galaxies is an idea that should be thrown away though. Indeed, Bioware can't handle a game set in 1 galaxy well these days. The idea of trying to integrate two seems like an idea doomed to failure before it even begins. On the flip side, Andromeda has almost zero world building, of any kind, so there's really not much to port over. You have Angara, you have The Bor...I uh mean the Kett and....you have Forerunner robots...That's the extent of world building Andromeda provides. So honestly, it's entirely possible they might pull it off, because basically the only thing you have to bring from Andromeda are basically individual characters. I would point out how utterly impossible it would be to bridge the gap between the two galaxies because the Milky Way never learned how to build new Mass Relays by the time the AI left, and therefore the AI should have no way to connecting to the Milky Way at all....however, Bioware also decided that Mass Relays' can be used like telescopes...somehow, to get live feedback from planets 600 years away, so clearly, Bioware no longer gives a flying fuck about trying to have a sci fi setting that is viewed as respectable in terms of even vaguely following actual science.
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Post by Son of Dorn on Feb 11, 2022 10:48:58 GMT
I don't know. I know that combining the two galaxies is an idea that should be thrown away though. Indeed, Bioware can't handle a game set in 1 galaxy well these days. The idea of trying to integrate two seems like an idea doomed to failure before it even begins. On the flip side, Andromeda has almost zero world building, of any kind, so there's really not much to port over. You have Angara, you have The Bor...I uh mean the Kett and....you have Forerunner robots...That's the extent of world building Andromeda provides. So honestly, it's entirely possible they might pull it off, because basically the only thing you have to bring from Andromeda are basically individual characters. I would point out how utterly impossible it would be to bridge the gap between the two galaxies because the Milky Way never learned how to build new Mass Relays by the time the AI left, and therefore the AI should have no way to connecting to the Milky Way at all....however, Bioware also decided that Mass Relays' can be used like telescopes...somehow, to get live feedback from planets 600 years away, so clearly, Bioware no longer gives a flying fuck about trying to have a sci fi setting that is viewed as respectable in terms of even vaguely following actual science. Wanna place a bet that Bio comes up with that biotics make make you immortal. 😆
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Post by Sanunes on Feb 11, 2022 16:09:26 GMT
I don't know. I know that combining the two galaxies is an idea that should be thrown away though. Indeed, Bioware can't handle a game set in 1 galaxy well these days. The idea of trying to integrate two seems like an idea doomed to failure before it even begins. On the flip side, Andromeda has almost zero world building, of any kind, so there's really not much to port over. You have Angara, you have The Bor...I uh mean the Kett and....you have Forerunner robots...That's the extent of world building Andromeda provides. So honestly, it's entirely possible they might pull it off, because basically the only thing you have to bring from Andromeda are basically individual characters. I would point out how utterly impossible it would be to bridge the gap between the two galaxies because the Milky Way never learned how to build new Mass Relays by the time the AI left, and therefore the AI should have no way to connecting to the Milky Way at all....however, Bioware also decided that Mass Relays' can be used like telescopes...somehow, to get live feedback from planets 600 years away, so clearly, Bioware no longer gives a flying fuck about trying to have a sci fi setting that is viewed as respectable in terms of even vaguely following actual science. I don't believe BioWare ever cared about a setting that followed actual science, I think they just found an idea that they thought sounded neat and built a game upon it. Which is how I feel about a lot of sci-fi.
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Post by sjsharp2010 on Feb 11, 2022 19:32:16 GMT
Indeed, Bioware can't handle a game set in 1 galaxy well these days. The idea of trying to integrate two seems like an idea doomed to failure before it even begins. On the flip side, Andromeda has almost zero world building, of any kind, so there's really not much to port over. You have Angara, you have The Bor...I uh mean the Kett and....you have Forerunner robots...That's the extent of world building Andromeda provides. So honestly, it's entirely possible they might pull it off, because basically the only thing you have to bring from Andromeda are basically individual characters. I would point out how utterly impossible it would be to bridge the gap between the two galaxies because the Milky Way never learned how to build new Mass Relays by the time the AI left, and therefore the AI should have no way to connecting to the Milky Way at all....however, Bioware also decided that Mass Relays' can be used like telescopes...somehow, to get live feedback from planets 600 years away, so clearly, Bioware no longer gives a flying fuck about trying to have a sci fi setting that is viewed as respectable in terms of even vaguely following actual science. I don't believe BioWare ever cared about a setting that followed actual science, I think they just found an idea that they thought sounded neat and built a game upon it. Which is how I feel about a lot of sci-fi. Me too tbh as long as they can come up with an idea that may make sense they'll go with it I think. But then a lot of sci fi I think is that way. At least Star Trek felt that way to me a lot of the time when watching it.
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Post by jclosed on Feb 11, 2022 19:34:59 GMT
Seriously - I see no point in starting at the Milky Way again. But let's see what's possible. There are 3 "starting points" (I don't consider the "Refusal" an valid starting point), and only one make a bit sense for a possible story line. Not the "Control" ending, because you get an being that's beyond human knowledge, but beneficial. There is simply no reason to fight against anything or to change anything. Not the Synthesis Ending, because every being is not longer understandable by human perspective. How can you make a game about beings that you cannot understand any longer? That leaves the "destroy" ending. Problem with that is, that all infrastructure is damaged, as are the relays. For that part of the story you need architects, builders, workforce, scientists and so on, but no massive fleets to fight an enemy that's no longer there. Sure, you still would need soldiers for some operations, but that's about it.
Now Andromeda.... That's a whole other story. There is still an ark missing. What happened to that? There is still that unknown Remnant race that has build big structures and has disappeared. But have they really? The Kett we met so far where very much under control of some derailed fanatic. What are the original Kett really like? Are they more hostile, or are they the opposite? Who knows? And what is that Scourge really? Could it be some kind of intelligent being - An massive AI on a scale humanity can barely understand? Is it somehow related to the Remnants? A lot of questions that need an answer.
You see - Andromeda is full of unsolved mysteries, while the Milky Way is noting more than a giant construction site. What do you think would appeal more - A huge epic version of SimCity? Or a new tale full of mysteries, waiting to be discovered by brave explorers? Take your pick...
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Post by sjsharp2010 on Feb 11, 2022 19:40:48 GMT
Seriously - I see no point in starting at the Milky Way again. But let's see what's possible. There are 3 "starting points" (I don't consider the "Refusal" an valid starting point), and only one make a bit sense for a possible story line. Not the "Control" ending, because you get an being that's beyond human knowledge, but beneficial. There is simply no reason to fight against anything or to change anything. Not the Synthesis Ending, because every being is not longer understandable by human perspective. How can you make a game about beings that you cannot understand any longer? That leaves the "destroy" ending. Problem with that is, that all infrastructure is damaged, as are the relays. For that part of the story you need architects, builders, workforce, scientists and so on, but no massive fleets to fight an enemy that's no longer there. Sure, you still would need soldiers for some operations, but that's about it. Now Andromeda.... That's a whole other story. There is still an ark missing. What happened to that? There is still that unknown Remnant race that has build big structures and has disappeared. But have they really? The Kett we met so far where very much under control of some derailed fanatic. What are the original Kett really like? Are they more hostile, or are they the opposite? Who knows? And what is that Scourge really? Could it be some kind of intelligent being - An massive AI on a scale humanity can barely understand? Is it somehow related to the Remnants? You see - Andromeda is full of unsolved mysteries, while the Milky Way is noting more than a giant construction site. What do you think would appeal more - A huge epic version of SimCity? Or a new tale full of mysteries, waiting to be discovered by brave explorers? Take your pick... I knowwha tmy choice would b e to stay in Andromeda but that's just me.
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2,842
therevanchist25
1,718
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Feb 11, 2022 19:46:40 GMT
Indeed, Bioware can't handle a game set in 1 galaxy well these days. The idea of trying to integrate two seems like an idea doomed to failure before it even begins. On the flip side, Andromeda has almost zero world building, of any kind, so there's really not much to port over. You have Angara, you have The Bor...I uh mean the Kett and....you have Forerunner robots...That's the extent of world building Andromeda provides. So honestly, it's entirely possible they might pull it off, because basically the only thing you have to bring from Andromeda are basically individual characters. I would point out how utterly impossible it would be to bridge the gap between the two galaxies because the Milky Way never learned how to build new Mass Relays by the time the AI left, and therefore the AI should have no way to connecting to the Milky Way at all....however, Bioware also decided that Mass Relays' can be used like telescopes...somehow, to get live feedback from planets 600 years away, so clearly, Bioware no longer gives a flying fuck about trying to have a sci fi setting that is viewed as respectable in terms of even vaguely following actual science. I don't believe BioWare ever cared about a setting that followed actual science, I think they just found an idea that they thought sounded neat and built a game upon it. Which is how I feel about a lot of sci-fi. I disagree, ME1, and 2 in many ways, heavily favored realistic scientific concepts, the mass effect itself, and Eezo, was the one cheat the setting had at the time. THey literally did interviews with real scientists who talked about how tech savy ME was back in the day. This was something they very much cared about in the beginning. Settings needs to remain internally consistent. Just throwing whatever into your universe based on whim, or because your too lazy to properly explain why this exception is possible, is just poor writing at the end of the day. Not to mention it just makes you as a writer look really effing stupid. You can't as a writer, start here - "Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers. Most ship-to-ship engagements are skirmishes between patrol vessels of cruiser weight and below, with dreadnoughts and carriers only deployed in full-scale fleet actions. Battles in open space are short and often inconclusive, as the weaker opponent generally disengages. Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them, or weapons capable of damaging them. The only way to guarantee an enemy will stand and fight is to attack a location they have a vested interest in, such as a settled world or a strategically-important mass relay."and here And end up here and expect people to take your writing seriously. You are literally advocating for bad writing, because fuck it, who cares. It's ridiculous. Following that logic, don't even bother with any narrative at all, just have the whole game be a giant sandbox where you shoot things with progressively more outrageous methods, like Dead Rising in space.
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2754
0
Sept 26, 2023 4:35:30 GMT
5,939
Son of Dorn
Fortifying everything.
6,249
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Feb 11, 2022 20:21:13 GMT
I don't believe BioWare ever cared about a setting that followed actual science, I think they just found an idea that they thought sounded neat and built a game upon it. Which is how I feel about a lot of sci-fi. I disagree, ME1, and 2 in many ways, heavily favored realistic scientific concepts, the mass effect itself, and Eezo, was the one cheat the setting had at the time. THey literally did interviews with real scientists who talked about how tech savy ME was back in the day. This was something they very much cared about in the beginning. Settings needs to remain internally consistent. Just throwing whatever into your universe based on whim, or because your too lazy to properly explain why this exception is possible, is just poor writing at the end of the day. Not to mention it just makes you as a writer look really effing stupid. You can't as a writer, start here - "Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers. Most ship-to-ship engagements are skirmishes between patrol vessels of cruiser weight and below, with dreadnoughts and carriers only deployed in full-scale fleet actions. Battles in open space are short and often inconclusive, as the weaker opponent generally disengages. Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them, or weapons capable of damaging them. The only way to guarantee an enemy will stand and fight is to attack a location they have a vested interest in, such as a settled world or a strategically-important mass relay."and here And end up here and expect people to take your writing seriously. You are literally advocating for bad writing, because fuck it, who cares. It's ridiculous. Following that logic, don't even bother with any narrative at all, just have the whole game be a giant sandbox where you shoot things with progressively more outrageous methods, like Dead Rising in space. 2 didn't, otherwise you wouldn't have that "bring Shepherd back from the dead" BS.
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inherit
4588
0
Sept 25, 2023 21:07:44 GMT
2,842
therevanchist25
1,718
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Feb 11, 2022 21:02:36 GMT
I disagree, ME1, and 2 in many ways, heavily favored realistic scientific concepts, the mass effect itself, and Eezo, was the one cheat the setting had at the time. THey literally did interviews with real scientists who talked about how tech savy ME was back in the day. This was something they very much cared about in the beginning. Settings needs to remain internally consistent. Just throwing whatever into your universe based on whim, or because your too lazy to properly explain why this exception is possible, is just poor writing at the end of the day. Not to mention it just makes you as a writer look really effing stupid. You can't as a writer, start here - "Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers. Most ship-to-ship engagements are skirmishes between patrol vessels of cruiser weight and below, with dreadnoughts and carriers only deployed in full-scale fleet actions. Battles in open space are short and often inconclusive, as the weaker opponent generally disengages. Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them, or weapons capable of damaging them. The only way to guarantee an enemy will stand and fight is to attack a location they have a vested interest in, such as a settled world or a strategically-important mass relay."and here And end up here and expect people to take your writing seriously. You are literally advocating for bad writing, because fuck it, who cares. It's ridiculous. Following that logic, don't even bother with any narrative at all, just have the whole game be a giant sandbox where you shoot things with progressively more outrageous methods, like Dead Rising in space. 2 didn't, otherwise you wouldn't have that "bring Shepherd back from the dead" BS. I said mostly 2, Lazerus is the big exception in 2, and was unfortunately the beginning of the trend for Bioware of "Who cares if something makes sense, it's cool or emotional so just do it"
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inherit
2754
0
Sept 26, 2023 4:35:30 GMT
5,939
Son of Dorn
Fortifying everything.
6,249
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Feb 11, 2022 21:09:27 GMT
2 didn't, otherwise you wouldn't have that "bring Shepherd back from the dead" BS. I said mostly 2, Lazerus is the big exception in 2, and was unfortunately the beginning of the trend for Bioware of "Who cares if something makes sense, it's cool or emotional so just do it" There's also the Mako in 1. How Shep and Co didn't get turned into paste as they bounced from relay to relay towards the Citadel is one major pothole.
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