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Post by gervaise21 on Mar 2, 2022 19:41:39 GMT
I wanted to discuss this bit of trivia that came to me today. Now we know that the Dalish lore is sometimes a bit muddled when it comes to ancient times and yet some of it is very accurate, for example knowing that Fen'Harel was responsible for the absence of the gods. They also remember there was a time when all elves could do magic and were immortal, so far as longevity was concerned. However, what they do remember seems coloured by the fact that they are the descendants of the elves that lived in the city in the Arlathan Forest, which was a pro-Evanuris group in an area dedicated to Andruil. Hence them remembering the Way of the Three Trees. So why did they have a different version of the origins of the halla?
The Dalish version is that Ghilan'nain was a chosen of Andruil, who was mutilated by a hunter and transformed into the first halla as a result by Andruil, after which she was elevated to godhood. Hence her being known as the Mother of the Halla. Strangely enough, her elevation to godhood was connected with the creation of the halla, but only as one group of animals among many creatures and the only ones she chose to keep for herself. So why was this part of the story unknown to the Dalish? If they made the entire thing up, why did they associate the halla with Ghilan'nain at all? So were Andruil's followers unaware of the true story, with Ghilan'nain only coming among them after her elevation?
Now according to Felassan, the elves used to ride the halla into battle and some of the wall art we find in DAI seems to confirm this. Yet the Dalish only ever seem to know them as creatures that pull the aravels. For some reason the halla in DAI are tiny compared to ordinary deer, which is the opposite of what we were originally told in WoT, so that just seems a design error as the ones in DAO looked bigger. Nevertheless, it is a bit creepy that in the murals in Horror of Hormack the aravels pulled by halla are prison wagons and the halla themselves seem to have mutations. It seems obvious that the people in the wagons are being taken to be experimented upon, presumably by Ghilan'nain. The pictures start off looking benign and then seem to twist in front of the viewer to show their true nature.
So, when the elves boarded the wagons, did they do so willingly, thinking they were being taken somewhere better? Since, presumably, these elves never returned, those left behind naturally assumed they must have reached their destination safely. Is that why Ghilan'nain is remembered as a navigator and guide? Is this why the Dalish trust the halla to find the path for their aravels?
Also, thinking back to the creation of the halla, instead of Ghilan'nain being transformed into the first halla, was it simply another of Andruil's priesthood who was favoured with being experimented on? Is the reason the halla are said to be so intelligent is that originally they were elves?
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Post by catcher on Mar 2, 2022 20:30:07 GMT
Not all answers, but your questions coincide nicely with something I noticed and was thinking about in Tresspasser. The Notes on the Methods of Enchantment you find with each piece of the The Taken Shape in Trespasser are signed with a stylized halla head. They also mention some kind of experiments with intelligent stock ("Using up the last of the stock was well worth it, as I explained to it as a courtesy before final work began.") which would dovetail with some elves taken for Mengele-level experimentation. The characteristics of the various pieces also suggest some kind of fluid body design that would fit with a shapeshifter. If the original Ghilan'nain was an experimenting, shapeshifter mage, that would work both with the Horrors of Hormack and with the legends confusion with Ghilan'nain's providence. Hope this little bit of work helps in your quest. Now about the giant lizard man thing painted on the side of one of the Towers in the first Trespasser adventure area... ) Edit: Adding some more proof to my theory. The Eluvian in the Abandoned Chateau is brought from Vol Dorma in Tevinter along with other 'trinkets' which probably included the box with The Hand That Cuts. The Hidden Hollow has a statue of a halla in the middle. The Forgotten Tower holds a Moldy Journal and the where a mysterious elf saves the writer from drowning in the Volca Sea, west of the Anderfels . The elf seems to separate himself from other elves that live in the south at that time which is hinted to be long ago. Finally, the Ancient Jail where you find the Skin That Stalks and the other schematics has at least a dozen, shattered eluvians, a painting of a halla that seems to have swallowed a group of humanoids (some dwarves?) and what appears to be some early Tevinter symbols. All of this hints to one of the Evanuris being behind these experiments and more than a few point to Ghilan'nain, I believe. (Also fun painting from The Burning Tower where you see what I think is a Scaled One, there's also a painting of a six-legged halla. Look at the horns. )
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Post by xerrai on Mar 3, 2022 2:33:26 GMT
[...] Now according to Felassan, the elves used to ride the halla into battle and some of the wall art we find in DAI seems to confirm this. Yet the Dalish only ever seem to know them as creatures that pull the aravels. For some reason the halla in DAI are tiny compared to ordinary deer, which is the opposite of what we were originally told in WoT, so that just seems a design error as the ones in DAO looked bigger. Nevertheless, it is a bit creepy that in the murals in Horror of Hormack the aravels pulled by halla are prison wagons and the halla themselves seem to have mutations. It seems obvious that the people in the wagons are being taken to be experimented upon, presumably by Ghilan'nain. The pictures start off looking benign and then seem to twist in front of the viewer to show their true nature. [...] I kind of just thought they were small for the same reason modern elves are small (at least compared to the sentinels). A combination of a non-magic environment for several years and the sheer difficulty of survival lead to subsequent generations developing traits reliant on small size, limited diet, and speed. If halla really were completely artificial, they may not have had that many survival skills to begin with, and possibly relied on elvhen caretakers to help sustain them (for comparison, wild fish irl have constantly reached abnormally large sizes when they gain access to human-made feed). So after the fall, when all of those caretaker elves were either killed or forced to fend for themselves, large halla were naturally either pecked off or bred out. After all, I bet a large hulking halla capable of easily carrying elves and unwilling to run away due to its war training looked mighty appealing to predators. They may have had some difficulty, but I imagine a pack of wolves or a bear could take one out.
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Post by gervaise21 on Mar 3, 2022 8:26:11 GMT
I kind of just thought they were small for the same reason modern elves are small (at least compared to the sentinels). A combination of a non-magic environment for several years and the sheer difficulty of survival lead to subsequent generations developing traits reliant on small size, limited diet, and speed. I understand why halla could have degenerated down the years but the reason I think it was a design error was that it totally contradicted what we are told about halla in the bestiary in World of Thedas, which definitely says they are bigger and stronger than normal deer in addition to being more intelligent, and they were also smaller in DAI than they were in DAO. That could be explained by the halla in the Brecillian Forest having had better living conditions over the years than those left in Orlais but not the contradiction with what is stated in WoT. As I've said before, for a book that was meant to have been meticulously fact checked, it is really disappointing how often what is stated there does not tally with what we find or are told in game.
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Post by gervaise21 on Mar 3, 2022 8:39:37 GMT
If halla really were completely artificial, they may not have had that many survival skills to begin with, and possibly relied on elvhen caretakers to help sustain them (for comparison, wild fish irl have constantly reached abnormally large sizes when they gain access to human-made feed). So after the fall, when all of those caretaker elves were either killed or forced to fend for themselves, large halla were naturally either pecked off or bred out. After all, I bet a large hulking halla capable of easily carrying elves and unwilling to run away due to its war training looked mighty appealing to predators. This could definitely be an explanation of why the halla had altered since the time of the elven empire. In fact the Veil could even have had an effect on them if they were a magical construct. I'm not too sure about the lack of survival skills though. Whatever creature they were created from must surely have had some survival instincts? Still, I suppose you may have a point about the larger, more aggressive ones being more likely to confront their predators than run away if that is what had been bred into them. In fact it is possible that halla had more than one use back in the empire and were specifically bred for different traits. So the big, strong, aggressive equivalent to warhorses were one strain and the smaller, gentler and calmer equivalent to the multi-purpose workhorse were another. On the whole, the worker peasant elves would be more familiar with the latter and that is what stayed in their stories that were passed down to the Dalish. Whereas the war halla were probably only ridden by the nobility/chosen of the gods and many of them probably died in the civil war.
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Post by gervaise21 on Mar 3, 2022 9:03:55 GMT
there's also a painting of a six-legged halla. Look at the horns. ) Now we have the Horror of Hormack story to explain these strange images. Clearly the majority of these grotesque creatures that we come across in wall art can be explained by the use of those strange pools. Ghilan'nain may have begun with animals and birds for Andruil to hunt and then later progressed to experiments on elves, dwarves and humans. "Using up the last of the stock was well worth it, as I explained to it as a courtesy before final work began." It is quite clear that the subject of this experiment was intelligent enough that the person thought them capable of appreciating courtesy. Admittedly, I chat to my animals as though they are capable of understanding me, even though I know it is just the tone of my voice and mental state they pick up on but I'm pretty sure that passage implies more than this. Combine that with the murals in Horror of Hormack and it is clear there were some terrible actions being carried out by one or more of the gods. I think there is little doubt Ghilan'nain was the main culprit and likely in cahoots with Andruil, although it is possible the latter just didn't question where the monstrosities were coming from. I wonder how much the other gods knew. I am really coming round to the idea that the thing Solas discovered in the Deep Roads that finally drove him into rebellion was finding one of these pools and some of the results. What puzzles me now is why they have remained inactive and undiscovered all these years. It is possible they were all sealed with magic originally but something had clearly caused the seal on the one in HoH to fail. Was it the Breach? In which case, did Corypheus and Co breaking into the Eternal City in the past cause the seal to break on one of the others? Was it one of these pools, combined perhaps with red lyrium, that caused the creation of the first darkspawn? We know that red lyrium will cause mutations if fed to living beings. We know from Hespith how the darkspawn create brood-mothers. Was it Ghilan'nain, experimenting with ways of making even stronger warriors to fight for her by using red lyrium, that created the first brood-mother? A rather worrying aspect to this, that I have touched on with regard to the Executors, is that Strife and Co, either deliberately or inadvertently, seem to have become involved with this by recovering the halla statue from the Arlathan Forest. What does that statue do I wonder? Is there any clue in the fact that we used halla statues to open sealed doors?
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Post by catcher on Mar 3, 2022 17:22:21 GMT
Now we have the Horror of Hormack story to explain these strange images. Clearly the majority of these grotesque creatures that we come across in wall art can be explained by the use of those strange pools. Ghilan'nain may have begun with animals and birds for Andruil to hunt and then later progressed to experiments on elves, dwarves and humans. That then begs the question: why were these abominations of the enemy displayed so prominently in an area that was supposed to be a refuge and repudiation of the false gods? There's also the fact that the writer of the Moldy Journal keeps referring to a male elf and even the brief description makes it sound more like Fen'Harel than Ghil. Assume that The Taken Shape weren't hidden away by Ghil, she'd not likely split up a success like that especially. Fen'Harel on the other hand, might stash away such treasures against a time he would need them. Since the area of the Crossroads in Tresspasser leads to some locations particularly important to him, its at least a guess that has some backing. Did he loot them after he had banished the Evanuris? So many good rabbit hole questions. It is quite clear that the subject of this experiment was intelligent enough that the person thought them capable of appreciating courtesy. Admittedly, I chat to my animals as though they are capable of understanding me, even though I know it is just the tone of my voice and mental state they pick up on but I'm pretty sure that passage implies more than this. Combine that with the murals in Horror of Hormack and it is clear there were some terrible actions being carried out by one or more of the gods. I think there is little doubt Ghilan'nain was the main culprit and likely in cahoots with Andruil, although it is possible the latter just didn't question where the monstrosities were coming from. I wonder how much the other gods knew. I am really coming round to the idea that the thing Solas discovered in the Deep Roads that finally drove him into rebellion was finding one of these pools and some of the results. What puzzles me now is why they have remained inactive and undiscovered all these years. It is possible they were all sealed with magic originally but something had clearly caused the seal on the one in HoH to fail. Was it the Breach? In which case, did Corypheus and Co breaking into the Eternal City in the past cause the seal to break on one of the others? Was it one of these pools, combined perhaps with red lyrium, that caused the creation of the first darkspawn? We know that red lyrium will cause mutations if fed to living beings. We know from Hespith how the darkspawn create brood-mothers. Was it Ghilan'nain, experimenting with ways of making even stronger warriors to fight for her by using red lyrium, that created the first brood-mother? A rather worrying aspect to this, that I have touched on with regard to the Executors, is that Strife and Co, either deliberately or inadvertently, seem to have become involved with this by recovering the halla statue from the Arlathan Forest. What does that statue do I wonder? Is there any clue in the fact that we used halla statues to open sealed doors? That theory on Fen'Harel could still work, but I'm still not sure we have the whole story. I think of everything we see in Trespasser as having been manipulated in front of us by a being known as Lord of Tricksters to be sympathetic toward him. Could the halla statue Strife retrieved been the counterpart to the (Mythal?) red lyrium idol? And how relevant is really anything from Inquisition/Trespasser through the shattered glass of at least two restarts in the game design? More questions than answers I'm afraid. I'm about to see the secret room in the Deep Roads for the first time and I have an alt that's not in Trespasser yet but can wander the Graves with impunity. I want to have a closer work at some of that art... As always, good talking with you.
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Post by gervaise21 on Mar 3, 2022 19:07:34 GMT
As always, good talking with you. Same here. And how relevant is really anything from Inquisition/Trespasser through the shattered glass of at least two restarts in the game design? I seem to recall that John Epler and Patrick Weekes were the major figures regarding Trespasser and PW also said there were aspects in Tevinter Nights that gave clues about the next game. I have pointed out elsewhere that the Horror of Hormack was written by John Epler who has been with the project throughout and is now Creative Director, so I think we can be fairly confident that story, together with the earlier wall art, points to a certain amount of continuity in the narrative going forward. PW's contribution to Tevinter Nights also introduced Strife to the world and made the connection between Solas and the idol, which was further confirmed in the last comic series, so I'm fairly confident about that being retained as well. Nor should we forget the Descent and its contribution to the lore on the dwarves and revealing their connection with the Titans (the Pillars of the Earth) that were pretty much unknown to us until then. This was then expanded on in Trespasser. There was a lot of concept art for a dwarven settlement in the mountains, that I'm very hopeful is Kal-Sharok and, of course, there is a mystery to be solved concerning their survival that has been around from DAO and hinted at in DAI. Considering the HoH pools are also situated in the Deep Roads, I would hope they will be joining up the dots on this one before too long. That then begs the question: why were these abominations of the enemy displayed so prominently in an area that was supposed to be a refuge and repudiation of the false gods? To highlight what his followers were fighting against? Surely that would make sense. They are not promotional images but part of the propaganda against the Evanuris. Whilst I would agree that most of what we see in Trespasser falls under this category and so is biased in his favour, there was wall art back in DAI along similar lines and in various elven sites, including those dedicated to other gods, so unless he was very busy painting walls with propaganda (a possibility) it does seem as though this was something that other groups were familiar with, without necessarily knowing the origins of these strange creatures. The story in the Temple of Mythal says that the other gods got involved when Ghilan'nain's original monsters started to become a nuisance and getting her to dispose of them was achieved by elevating her to equal status with them. I did wonder why they didn't just get rid of Ghilan'nain but perhaps the magic she used to created them was so strong that killing her wouldn't solve the problem as she was the only one who could undo it. Anyway, I think that she only destroyed the monsters but not the means of creating them and after a period of inactivity she started to experiment again. There's also the fact that the writer of the Moldy Journal keeps referring to a male elf and even the brief description makes it sound more like Fen'Harel than Ghil. I'm not sure about this one. It could be hinting at Fen'Harel. In fact Solas had to have been hiding out somewhere all these years where no one else could find him. May be he didn't spend the entire time asleep. Or may be the mysterious elf was someone else entirely. Felassan had to have waited out the years in some remote location as well, unless there was an enclave of Fen'Harel supporters. Would they have used the original sanctuary or would that have been considered too dangerous? It is curious that wherever it was located, it was never discovered over the millennia. True it was surrounded by strip weed but what about from below ground before the Blights or from the air when the griffons were still alive? There are a lot of interesting threads that were started in DAI and its DLC; I'm hoping that at least some of them are going to lead somewhere. Some may be lost due to a change in direction and the fact that much of the original team are no longer with Bioware but I am hopeful that the core narrative is going to continue and many of these clues are connected to it.
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Post by xerrai on Mar 3, 2022 21:12:48 GMT
A rather worrying aspect to this, that I have touched on with regard to the Executors, is that Strife and Co, either deliberately or inadvertently, seem to have become involved with this by recovering the halla statue from the Arlathan Forest. What does that statue do I wonder? Is there any clue in the fact that we used halla statues to open sealed doors?I'm assuming you are talking about the ones in the Winter Palace quest? You might be on to something, but I think it is important to remember that the key aspect you pointed out was actually built in after they were repurposed by Celene. To quote the relevant codex: "He collected carvings of halla—the Dalish beasts of burden sacred to one of their false gods. The statuettes—all the work of Dalish artisans during the Long Walk—were kept in his room in the Winter Palace. When his daughter ascended to the throne, she had them repurposed as keys." Keep in mind I find it highly unlikely that the Dalish themselves made them as the codex claims. The Long Walk has been noted to be constantly romanticized by Orlesians, and it stretches the imagination to think that the suffering and starving elves actually thought making these elaborate statues was a good idea as opposed to, y'know, something practical like hunting or fixing equipment. I can see the elves making them in commemoration of the Long Walk after it was done with, but not during. But the possibility that they were carried on the Long Walk as pilfered and/or recovered artifacts (likely from Tevinter or some neighboring ruin) is still a possibility too. But one wonders how they were able to be tampered with so easily by presumably formari to become keys if they were already imbued with magic? Under normal circumstances I would throw out the idea that the whole repurposed thing was a fake info spread by Celene, that they keys were the original elvhen function, but the mere fact the keys open her private quarters, personal vault, and other features of the modern palace all but confirms a certain amount of tampering. In which case, were the original statues genuine magical artifacts? Ones that may have lost their magical potency over time? Or were they just decoration despite being genuinely ancient? Or were they fake replicas that others thought were genuine? Or was I on the money when I theorized they were just commemorative items made by the Dalish with no magical capabilities at all? ...But for the sake of your argument. Let's say they were genuinely magical, at least at one point. But that the statues were only capable of working in a certain location and become broken when they were tampered with or taken away from that location for an extended period of time. I'm not completely sold on the key function, but it could be that the halla statue that Strife acquired was so valued not because it was an inherently op artifact, but because it was one of the few untampered/working halla statues that were left after years of pilfering and destruction in the area. Kind of like fidning an undamaged eluvian. It was something that was actually fairly commonplace at the time but has a function that is invaluable in modern times. The only difference would be that the artifact was something that was only found in the domain of Ghilan'nan and/or Andruil.
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Post by gervaise21 on Mar 4, 2022 9:11:28 GMT
You might be on to something, but I think it is important to remember that the key aspect you pointed out was actually built in after they were repurposed by Celene. To be honest I was more alluding to how the writers might be viewing it, so they decided to reuse an idea they had used previously, with which they might make a very tenuous link that did not really stand up under inspection. So the statue found in the short story was going to be the key to somewhere or something. However, you have come up with a lot of interesting ideas through looking at this original codex about the halla statues. You will recall that there seemed to be a lot of artifacts that Celene had collected. Of course, she is said to be fascinated by the arcane but that eluvian in the Winter Palace seemed to be different to the one originally recovered for her by Morrigan, as I assume that was transferred to Skyhold when Morrigan left. I assume the halla statues were probably acquired originally after the fall of Halamshiral during the Exalted March on the Dales. As you say, I think it is highly unlikely that elves whittled these during the Long March and, given the uniformity of design, it does seem far more likely they were either made subsequent to their arrival by priests of Anduril/Ghilan'nain or were recovered from elven sites on the journey (or in the Dales). Obviously, we do not know the design of the halla statue that Strife recovered but, assuming it was the same as the ones in the Winter Palace, that would suggest the statues there were recovered artifacts rather than new creations, or copies of the real thing. Now they have confirmed that the Arlathan Forest was actually the domain of Andruil, that does give an interesting aspect to Tevinter's conquest of the area. PW confirmed they often built their other cities on old elven sites, possibly because of the magical signature in the area. Whilst they could have recovered elven artifacts from across Thedas, it might be presumed they would have acquired a fair few from the forest area and from elves attempting to flee. May be the halla statues that the slaves had in their possession on arrival in Halamshiral had been taken with them from Tevinter. They could have been simply religious symbols that were copies of the statue that Strife found rather than having any power of their own. However, perhaps Celene had found a reference to elves referring to them as keys and that is what gave her the idea to use them in that way. Another interesting fact about the halla that I have recalled is the value placed on their horns by Tevinter. Obviously, the writer could just have meant this to be like unicorn horns because of the similarities between them but I wonder if the horns do have genuine magical properties that the Tevinter mages coveted? Catcher has mentioned how there were early Tevinter symbols in the ancient prison where we find the Skin that Stalks. Since we access that through an eluvian, it could have been in Tevinter. Dalish lore states how you cannot make a halla do something it doesn't want to. They are very intelligent creatures. Now Tevinter bred a very intelligent creature in the mabari, so intelligent in fact that the dogs decided to change sides on encountering the Alamarri with their love of dogs (according to Fenris). So did the Tevinter mages create the mabari using ideas they acquired from elven ruins, particularly those in the Arlathan Forest? Was the magic in halla horns somehow connected to the process? There has been so much focus on symbols that look like halla horns and halla statues recently, which we know are associated with Ghilan'nain, and she in turn with Andruil, that I'm pretty sure there has to be a significance in what has been occurring in the area of the Arlathan Forest.
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Post by dadithinkimgay on Mar 4, 2022 21:01:06 GMT
Just about the moldy journal:
"but he says yht would not be as yht was & I said that's evertrue & he laughed lark-like."
I've always thought that as being an indicator that the elf was Solas, since he is known for chuckling.
But to the halla stuff. I think they're important beyond Ghili'nain. In fact I'd argue that whatever they were before, Ghili'nain became known as "Mother of The Halla" because once she became a God, she repurposed and experimented on them to make them hers.
Perhaps as Solas described Cory and his Dragon as a "bond," maybe the ancient elves were bonded to their respective hallas. That bond was then corrupted by Ghili'nain's influence. Based on the sickly paintings, it seems as if more than one elf was bonded to a single halla, turning it into something horrifying. Maybe Ghili'nain was bonded to every halla, controlling them with her whispers.
In any case, I can see their original importance and purpose relating to "bonding," which seems like a special practice based on the power we learn from The Temple of Mythal. Halla statues acting as keys maybe points to "souls" being used as keys, as I'd argue The Old God souls are "keys" to something? Not sure about that one.
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Post by catcher on Mar 5, 2022 4:20:31 GMT
No one take this personally, but I'm going to bow out of this discussion as my thoughts are roaming far from the original questions about halla. I'll kick off a separate topic more generally about lore and possible outcomes in DA4 and you are all cordially invited to wander those paths with me. I don't want to leave some things hanging though so before I head out... In general: We all need to be wary of putting too much emphasis on small things that can be better explained with simple game creation. like resource reuse (and I put myself at the top of the list ). For example, that Tevinter sign I thought I saw in the jail is actually the top part of one of those snakes held in a gauntlet used by many generic bandits and raiders IIRC. The halla statuettes are all uniform because they are the same resource and there's no reason to create several different ones. That doesn't mean they might not be significant, but the similarities are not an indication of anything other than an object designer got a statue that looked good enough and copied it a couple dozen times. Got hit in the face by this fact when I saw the 'bunny skull and crossed swords" symbol on the flags flying over the Davarrad. Sheesh! gervaise: I agree that we will probably see some of the big reveals from Descent and Trespasser play out in DA4. My caution was more how, even with great continuity of writing team, game circumstances can cause changes to plans that force deemphasis, even complete loss of strongly developed plots. I'm sure you're familiar with Awakening and just how much of that has been dropped off a cliff after publication. I don't really think that Bioware writers in later games just completely forgot about it. I think it was just the victim of timing and circumstances in the next game and the fact it was an expansion that had a slow uptake. I would agree to what you said about reuse of paintings in other ruins reflecting general elven decorations but do you you remember any more of those 'lizard men' (Scaly Ones?) elsewhere? I didn't which is what floored me about seeing it in Trespasser just after finishing The Descent on a playthrough. The others do indeed appear in both Ancient Elven Ruins and Dalish Ruins. On the Forgotten Tower and Moldy Journal: The comment about the Volca places our archaic narrator on the western sea coast of the Anderfels which is sparsely populated at the best of times and almost completely desolate after Laysh stops receiving trading ships in the Black Age 500 years before the action in Inquisition. Given the sparse population, the probable age of the ruin, and the presence of two Revenants that could wipe out an entire battalion of troops, I don't see it as unlikely this hiding place was never found. I'm going to stop there because I'm starting to get off halla again. Thanks everyone for the informative discussion.
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Post by gervaise21 on Mar 5, 2022 8:49:37 GMT
In general: We all need to be wary of putting too much emphasis on small things that can be better explained with simple game creation. like resource reuse The halla statuettes are all uniform because they are the same resource and there's no reason to create several different ones. I completely take your point on this but it still begs the question, why use halla statues at all? If it had no future significance, why not use lion statues (that are the sign of Celene's house) or something else specifically Orlesian? I suppose the argument could be that it was Briala that came up with the idea but halla hold no particular significance for her. As a city elf why would she know about halla at all? Felassan preferred to tell stories involving Fen'Harel rather than focus on Dalish lore, since he has no regard for them. Yet, the narrative in Masked Empire does say that if there is one god that Briala identifies with, it is Andruil. Her knowledge of this god only seemed to have come about following her alliance with Felassan, so did he credit her with the survival skills he taught Briala? In any case, it is Ghilan'nain not Andruil that has the association with halla. I would agree to what you said about reuse of paintings in other ruins reflecting general elven decorations but do you you remember any more of those 'lizard men' (Scaly Ones?) elsewhere? Weren't they also in the Temple of Dirthamen? I've been trying to find examples of them on the internet but it is proving somewhat difficult for some reason. There was wall/cave art all over the place in DAI but it is quite a while since I played it and I can't remember exactly where it all was. If there was repetition between elven ruins was this just a case of reuse of materials or pointing to something significant? There is also the strange statue of a squat, fat, ugly figure that looks nothing like an elf that we find in the Knights' Tomb, which is the same image that we encounter in DA2, in particular in the old elven ruin on the top of Sundermount. What about the Claws of Dumat in the Fade and their similarity to designs found in the Ancient Thaig in DA2? Would the design team really just keep reusing material completely oblivious to the impact on people who study such things? Would they just laugh at our gullibility in seeing any significance in them? I would find it very disappointing if that was the case. I'm going to stop there because I'm starting to get off halla again. I wouldn't worry about that. My mind ranges all over the place from an initial beginning. It has already happened with this thread, which has opened up new trains of thought since we started to exchange ideas. That's why I like it.
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Post by gervaise21 on Mar 5, 2022 9:10:03 GMT
But to the halla stuff. I think they're important beyond Ghili'nain. In fact I'd argue that whatever they were before, Ghili'nain became known as "Mother of The Halla" because once she became a God, she repurposed and experimented on them to make them hers. I don't think the halla existed before Ghilan'nain experimented with them. The story we find about her creating monsters was in the Temple of Mythal; thus an ancient and likely reliable source. It specifically says: She used her power to create animals none had ever seen. She spared the halla because she valued them above all the others. May be it was because they were not obviously monsters and possibly because they resulted from a different magic to that used to create the others. However, it is also mentioned that she gifted some of the monsters of the air to Andruil. It has been speculated that this referred to the griffons. This seems highly likely. They are clearly a hybrid creature created with magic. They are also extremely intelligent, just like the halla and the mabari. In addition, they have a pathological hatred of the blight. Did they acquire this from their association with Andruil? What is more, the entire species was affected by a magical process carried out on just a few, as though there was some magical link between them all. The point I was making is that the half remembered lore of the Dalish probably reflected how the halla were created. However, instead of Andruil transforming Ghilan'nain into a halla, it was Ghilan'nain who transformed a chosen of Andruil into a halla. When this proved a success, she did this to many others. The magic she used was permanent in nature, so they could not be restored to their original form. It could have been a form of shape-shifting magic or, possibly, a combination of combining the body of an ordinary deer with the soul of an elf. This has shades of another process, that of the creation of the golem. This was something that also seems to have been around from before Caradin, owing to their presence in the Ancient Thaig which pre-dated his time. Where did he come up with the idea? It is interesting that the equipment he used to do this was known as the Anvil of the Void. What is also interesting is that originally he used willing volunteers but that later it was misused by those in power. Perhaps it was a similar case with Ghilan'nain and her experiments.
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Post by catcher on Mar 7, 2022 1:12:43 GMT
I wouldn't worry about that. My mind ranges all over the place from an initial beginning. It has already happened with this thread, which has opened up new trains of thought since we started to exchange ideas. That's why I like it. You have been warned. I'm a Textomancer specialized in Digression (great skill tree that just never seems to end. Symbol kindof looks like the Wikipedia sphere) I'll get to the other topics you raised first though. I completely take your point on this but it still begs the question, why use halla statues at all? If it had no future significance, why not use lion statues (that are the sign of Celene's house) or something else specifically Orlesian? I suppose the argument could be that it was Briala that came up with the idea but halla hold no particular significance for her. As a city elf why would she know about halla at all? Felassan preferred to tell stories involving Fen'Harel rather than focus on Dalish lore, since he has no regard for them. Yet, the narrative in Masked Empire does say that if there is one god that Briala identifies with, it is Andruil. Her knowledge of this god only seemed to have come about following her alliance with Felassan, so did he credit her with the survival skills he taught Briala? In any case, it is Ghilan'nain not Andruil that has the association with halla. The caution is more general with this as an example but to makeup, another indication I have noticed that at least hints that the halla statues could be some kind of at least residual magic. When you open one of the halla doors, I notice a glowing trigram effect similar to what one sees when a mage casts Energy Barrage, Ice Mine, or Fire Mine. Again, they could have just done that to reuse an effect but they already have all sorts of clunks for a mechanical switch being thrown. The lightshow is just another hint. Weren't they also in the Temple of Dirthamen? I've been trying to find examples of them on the internet but it is proving somewhat difficult for some reason. There was wall/cave art all over the place in DAI but it is quite a while since I played it and I can't remember exactly where it all was. If there was repetition between elven ruins was this just a case of reuse of materials or pointing to something significant? I've got several advanced saved games and I'm using alts to explore all the places I remember or think I can find artistic hints. There was indeed a single example of our lizard man in the Temple of Dirthamen, just very hard to see with how dark that environment was. I'll report if I spot him somewhere else as well. No additional clues from the Temple whether it has some sort of significance but I'm pretty sure the four being displayed high on the tower means something. I just don't have a good theory on the what yet. There is also the strange statue of a squat, fat, ugly figure that looks nothing like an elf that we find in the Knights' Tomb, which is the same image that we encounter in DA2, in particular in the old elven ruin on the top of Sundermount. Interestingly enough, that was a high question on my list. I don't remember seeing them in DA2 though so if you can remember where specifically, I will try to run the appearances down. In DA:I I've only seen them two places. The first aforementioned Din'an Hanin where they appear prominently in the first big hall you enter with multiple Venatori and the Behemoth as well as in the Knight's Tomb itself as a large idol/statue which is really bizarre given that you usually see owl statuary (Falon'Din) there. The other place is with the veilfire sconces in the Sanctuary as part of the first 'Lateral Thinker' puzzle which opens the Secret Armory. Just a wild theory (which I seriously need more proof for), this is a representation of Anaris, one of the Forgotten Ones. My links are still pretty tenuous but first, its ugly compared to the other Evanuris statues. Two, we have a hint that a passphrase followers of Fen'Harel use includes the word Anaris though that may be a generic, not specific noun. Third, the Emerald Knights had a close link to wolves and (probably) Fen'harel so they may also have had a cult to a closely related FO. Fourth, any follower of the Evanuris would have recoiled at such a symbol and therefore might not remain to solve the puzzle. (That whole chamber speaks of secrets inside of riddles to me with the weapons and treasury) I will be keeping a close eye out both in Inquisition and Exodus to see if I get coberating or conflicting data on that thought but I don't have a high degree of confidence right now as you can see, the evidence is pretty thin. What about the Claws of Dumat in the Fade and their similarity to designs found in the Ancient Thaig in DA2? Would the design team really just keep reusing material completely oblivious to the impact on people who study such things? Would they just laugh at our gullibility in seeing any significance in them? I would find it very disappointing if that was the case. I would not put it past them in darker moments but I don't think they really are that malevolent. They DO probably get a kick out of us more obsessive types. After all, these are the people who put a secret chamber in an already completed, flooding area in an expansion that we could only access after getting a new power later that dropped the lore bomb that goes nuclear only if you've completed another expansion. I just keep in mind that its far easier to grab existing assets if you want an area to look elfy, or Avvar, or, Orleasian, etc. and callbacks to previous games are little love letters to us fans while also not having to redesign everything from scratch. What I look for to separate possible clues from coincidence are rarity and/or prominence and/or repeated relationships. Hope that made sense. I'll be bombarding the thread with more ruminations on lore and possible clues later. Thanks everybody.
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Post by gervaise21 on Mar 7, 2022 9:12:21 GMT
Two, we have a hint that a passphrase followers of Fen'Harel use includes the word Anaris though that may be a generic, not specific noun. Nevertheless, I feel that its use is significant. We only know that Anaris was one of the Forgotten Ones from Felassan's story in Masked Empire. Then the same word turns up in Fen'Harel's sanctuary? It is likely that, like Solas and Abelas, the word Anaris probably has a meaning which was significant to the individual that took this or was given it as their name. We also know from Dalish lore that Fen'Harel was seen as an ally by the Forgotten Ones and they were at war with the Creators, so it is not too much of a stretch to find a reference to a Forgotten One in Fen'Harel's sanctuary. I think the Forgotten Ones were a number of higher status elves who joined his rebellion and as a result the priesthood of the Evanuris instructed that their names should be never be spoken again; hence the Dalish not knowing their names. I think they were higher status because of this prohibition. Nevertheless, the names they were known by among Fen'Harel's followers may not be their original names because they shed their old names on rejecting the Evanuris. So this could be an alternative reason why they were "Forgotten". If Rasaan's determination to find Solas' "true name" is going to feature in the plot going forward, then this ancient elven practice of shedding names on changing roles and allegiances could prove important. It may also be significant that the Qun are the ones who have come up with this idea. We know their names are given to reflect their role in society and that this can change over time as they progress. Is their preoccupation with Solas' real name simply because of their own modern practices or do their priesthood know the origins of it lay back in ancient times with the elves? Third, the Emerald Knights had a close link to wolves and (probably) Fen'harel so they may also have had a cult to a closely related FO. This is something that has bugged me about the constant use of wolf statues in DAI. Admittedly it might have no significance other than simple re-use of resources but that doesn't explain the giant wolf statue overlooking the Exalted Plains. Just as it seemed unlikely that the refugees would have spent time on the Long Walk making halla statues, it also seems improbable to me that during the short history of the Dales, where the priority would be setting up systems for survival and governance, that anyone would have made a priority of sending a group of sculptors into the mountains to fashion a giant statue of a wolf. So it had to have been from an earlier time, in which case it had to have had an association with either a group occupying the area or Fen'Harel himself. If the latter, then you would think it would have been a target for obliteration by supporters of the Evanuris. I did wonder if it was symbolic of the Arcane Warriors of ancient times. The Emerald Knights must have got their idea about using wolves as guardians from somewhere. May be they had seen pictures of wolves guarding people in old ruins. What if these were symbolic wolves rather than literal ones? Solas tells us that the Arcane Warriors of old were the bodyguards of the nobility and no one doubted their honour. Isn't that what he was for Mythal? Also, the old elven tale spoken of in WoT2 that seems a residual memory of his rebellion, speaks of a "trickster warrior who fought against tyrants." So I've speculated before that may be he was shown as a wolf before his rebellion because that is how the Arcane Warriors were always shown. May be he was head of their order; hence the giant wolf statue. Then after he rebelled against the Evanuris he changed from being simply a Wolf to the Dread Wolf. This would be particularly significant because he had effectively broken his vow of absolute loyalty to the leaders of the regime. Was it the discovery of Ghilan'nain experimenting on his fellow Arcane Warriors that prompted this? If I am right about this, then it may also tie in with the fact that the Executor calls him "the Wolf" not the Dread Wolf. I still think this is significant.
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Post by gervaise21 on Mar 7, 2022 9:38:17 GMT
Interestingly enough, that was a high question on my list. I don't remember seeing them in DA2 though so if you can remember where specifically, I will try to run the appearances down. In DA:I I've only seen them two places. The first aforementioned Din'an Hanin where they appear prominently in the first big hall you enter with multiple Venatori and the Behemoth as well as in the Knight's Tomb itself as a large idol/statue which is really bizarre given that you usually see owl statuary (Falon'Din) there. The other place is with the veilfire sconces in the Sanctuary as part of the first 'Lateral Thinker' puzzle which opens the Secret Armory. Just a wild theory (which I seriously need more proof for), this is a representation of Anaris, one of the Forgotten Ones. A lot depends on whether the Forgotten Ones were actual elves or simply rogue spirits who had adopted rather bazaar forms. If the latter then the similarity between the statues in various locations could be explained by the fact it was the same form adopted by spirits with a similar outlook, just as all generic pride demons look the same. We know the Forbidden ones could shed their form and adopt new ones at will. The Evanuris warn against Fen'Harel doing the same, so it may simply have been an attribute of the more powerful elves. Why would the spirit(s) adopt that grotesque form though? It is rather peculiar if they wanted to encourage others to follow them unless it was part of their rejection of the Evanuris. Also, possibly a disguise to conceal their true identity. Anyway, here is the one in DA2 on Sundermount. We know Sundermount is said to have been the site of the last stand of the elves against Tevinter. Were these refugees from the Arlathan Forest or a different group of elves that had been living in the south, may be an enclave of ancient rebels? Whilst this is a different statue from DAO (and has some similarity to the original design for the Arch-demon) the main thing I wonder about is the fact that it is shown with two sets of arms, just like the big, fat one. Then back to the Knights' Tomb and the statue is clearly a Frostbite version of the one on Sundermount. Additional thought. As with the giant wolf statue, I don't believe the residents of the Dales constructed this huge tomb. Clearly, they simply used an already existing elven monument for the Emerald Knights. Why did they only bury the Emerald Knights here and not the other heroes, who were buried out in the Emerald Graves in true Dalish fashion? Was it the connection with wolves that influenced who was chosen and who was not? Was the Knights' Tomb originally the tomb of the Arcane Warriors?
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Post by catcher on Mar 7, 2022 21:02:33 GMT
Gervaise, thanks for the additional information as always. I would go through several of your points but I've stumbled on some more things about our frog-faced friend that I just have to share because it suggests major shifts in some theories. First, the same idol can be found in DA2:Legacy as the Altar of Dumat(!). The second is in a small cave in the Western Approach behind one of the towers that you build to vent poison gas that contains the Landmark: The Thing In the Dark. This leads me to one of two possible conclusions. 1: This frog-faced thing is a resource they use when they want some kind of alien-looking altar. The fact that its found in several other places now and many aren't related to the elves seems to indicate this. If they were all in one game, that would feel even more likely, but it seems a little strange they would port that look into a Frostbite based resource just to keep some continuity. 2: The frog-faced idol IS a representation of Dumat and this possibility blows what little mind I have left. It's not far-fetched nor solely based on its appearance at the Altar of Dumat. As you already mentioned, the area around Sundermount was the site of ancient conflicts between Elvhan and Tevinter. As such, an altar of Dumat would not be unexpected near or on the battlefield as a place of focus (and obviously a container for a Pride demon named Audacity). It's presence in the Warden Prison is more difficult but not impossible. Early in the Wardens' existence, many may very well have been worshipers of Dumat. Also, as we saw with Warden's Keep, the Wardens were definitely not above playing with taboo powers in their effort to fight the Blight. It also could have been erected by Corypheus himself when seals were weak or with thralls ("All the comforts of home, Gnat!") The one in the Western Approach is pretty easy: the area is lousy with Tevinter structures and ruins including the Oasis Cave dedicated to Razikale. What's interesting about that Dumat altar is the suggestion that it is occupied as well ("This statue is oddly warm to the touch and shivers slightly, as though it might have a pulse"). What the heck to make of the ones in Din'an Hanin and the Knight's Tomb itself? One idea is that you are absolutely right that the construction isn't by the Elves of the Dales, but it's originally Tevinter. Optionally, the elves could have taken them from Vints because of their ability to store some sort of spirit (the Altar of Dumat had some power eventhough Dumat had been gone for centuries). A third possibility is where I go into Cuckoo Land speculation but it does try to tie in the faces at the Sanctuary in Trespasser. Unfortunately, I need some time to tie that whole big theory together. I would suggest looking at or for pictures of the statues on the side galleries of the Knight's Tomb. They are very interesting in their own right.
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Post by gervaise21 on Mar 8, 2022 9:01:29 GMT
The frog-faced idol IS a representation of Dumat and this possibility blows what little mind I have left. This is not that far fetched. It is still open to speculation whether there is a connection between the Old Gods and the ancient elves. I know Solas appeared to deny this but what he actually said is "there is nothing in lore" to connect them. This is entirely true but could well be another example of Solas using equivocation to conceal what he actually knows and so he does not state an outright lie. Now it would seem odd if Dumat was represented in this way by Tevinter because the Old Gods are known to be depicted as dragons. However, it could be an earlier representation before the era of the Imperium; in other words how the Neromenians perceived him when they first started to worship him. Alternatively, there is the old fall back position that Tevinter built much of their empire on top of elven ruins and incorporated some elements into their structures, simply altering any figures that looked obviously elven. This bulbous god would not be a problem in that respect. Early in the Wardens' existence, many may very well have been worshipers of Dumat. This is true. We do not know who they worshiped before they converted to the Maker in gratitude for their liberation by Drakon. There is a lot of conflicting information about the state of Old God worship both before and after the First Blight. According to Chantry scholars the people started to reject their worship as a result of being attacked by Dumat and the rest falling silent, although I've often wondered how exactly people knew that it was Dumat attacking if he was meant to have been imprisoned underground and so they had never seen him. Once the Wardens came into being, there does seem to be a suggestion that they are aware of the identity of the Arch-demons; otherwise how would they know which Old God had arisen? Also, the memory of Corypheus' slave seems to suggest that Old God worship was waning before the First Blight and he undertook his audacious mission in order to restore it. Meanwhile, the Old Gods worship is said to still have been strong enough in the Altus during the time of Hessarian that it took a blood bath to destroy it, including the religious propaganda of the Canticle of Silence. Yet, the writers do seem to have gone with the idea that the Canticle of Silence was reasonably accurate since the titles of the high priests contained there and the fact that it was Corypheus who led the expedition at the instigation of his god. Still, again referring back to the memory of the slave, it seems that he only took the name of Corypheus because he was leading the expedition and had not been known by that title previously. With regard to the Warden Prison, they used the corpse of Dumat to entice him in, which was peculiar since it suggests Corypheus was drawn to the presence of the Arch-demon even after its death, so no longer emitting a song (I presume), yet there is no mention of him appearing on the scene until after the death of Dumat. So where was he during the 200 years of the First Blight? Was he in a trance somewhere? Did he suffer from amnesia like the Architect? Was it the death of his god that freed him? Since the Warden Prison was specifically constructed to contain Corypheus, it is possible that they used an old temple complex devoted to Dumat as the basis for it. It is even possible that he had been circulating in the vicinity because it was connected with his god. Could it even have been the temple complex he had used back before the First Blight? If the Canticle of Silence is to be believed, the priesthood undertaking the mission were not based in Minrathous but somewhere to the south of it. Also, as Dumat had been the main patron god of the kingdom of the Neromenians, whose power base was on the south-eastern side of the Nocen Sea, it is not beyond the bounds of possibility that the temple could have been the original one devoted to Dumat. As I've mentioned above, it is possible that Dumat was not perceived in dragon form before the formation of the Imperium. It is also possible that it was an even older shrine than that, which was re-purposed by Thalsian for his own use after being assured by Dumat that it was appropriate for him to do so. What the heck to make of the ones in Din'an Hanin and the Knight's Tomb itself? One idea is that you are absolutely right that the construction isn't by the Elves of the Dales, but it's originally Tevinter. I don't think Tevinter ever got as far south as the Emerald Graves, not to construct this complex anyway. However, the ruins in the Brecillian Forest were said to be of Tevinter design but clearly occupied by elves and humans at some point before the Imperium. So it does seem more likely that if it was used by Tevinter, they were utilising an earlier building of elven origin. So that leaves the question, did Tevinter install this statue or someone else? Even if the elves of the Dales were aware that this type of statue could have a magical use, would they really have dragged it all the way from Tevinter on the Long March? That seems unlikely. So it was probably already there, which begs the question why would the elves use a statue of a god worshiped by their enemies? Also, the Dalish are said to be extremely leery of any magic connected with spirits. It is why I have always maintained that Solas only needed to say that he lay around in ruins communing with them for the Dalish to freak out and chase him out of camp. This makes the statue a very odd thing to have in a structure used by the Dalish if they knew it had any direct connection with spirits. There are also mosaics to the Creators throughout the complex so why this obviously non-elven figure? For this reason I am pretty sure it pre-dates the Dalish occupation of the site and their priesthood were convinced it was a relic of ancient times and that is why they did not remove it, even though they may have had no idea who exactly it was meant to be.
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Post by catcher on Mar 9, 2022 1:25:21 GMT
I don't have all my ducks together yet but I did pickup some more bits of clues. The froggy idol also appears in the Dank Cave on the Wounded Coast in Exodus, but that appears to simply be a copy of the Pride's End cavern so there's no real significance there. Running back through Din'an Hanin (cleaned out to reduce distraction) was a real education. One of the smaller frog medallions sits over a broken door that would normally lead to the Knight's Tomb (you follow a dugout section that visibly goes through some walls around a cave-in). It wasn't needed and I really hadn't seen anything like it anywhere else, so I think that reinforces some significance for this figure to the elves. Just across from the frog medallion is the large statue of dragon-winged Mythal. There are another statue of the same except it appears to have lost its head and been replaced by a skull. Of course there are signs of some sort of attack (boulders with the Inquisition symbol someone forgot to erase and broken walls, not just general decay) but that seems unlikely to have been done by the invaders doesn't it? There's a gallery in that same hall that has dome Evanuris mosaics. Mythal and Falon'Din make perfect sense, but there are a couple of June in that hall which is strange but I don't have a suggestion there. Finally, in the Knight's Tomb itself aside from the froggys, there are three statues down each far wall that appear to be Mythal statues (face that looks like a birdbeak or a stylized helmet) but with a clear, lizardy tail wrapped around the bottom. With the bat/dragon winged statue in the hall, that clearly relates Mythal to dragons, but not the other Evanuris. There's also a dragon holding a shield perched atop the big frog idol which suspends the scroll of the Tale of Red Crossing. I know I've seen this one before somewhere else significant but I don't have anything else on it. In all, a whole grab bag of elven art styles which either is trying to communicate something or was put together by someone who was smoking some powerful stuff at the time.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Mar 9, 2022 8:51:48 GMT
In all, a whole grab bag of elven art styles which either is trying to communicate something or was put together by someone who was smoking some powerful stuff at the time. I have to admit to being torn on all this. On the one hand, I know that they do frequently display inconsistencies in the lore, particularly in the source books. World of Thedas 2 not only has biographies for characters from the earlier games that do not match with what we were told at the time but, as one example, has inconsistency between the biography of Dorian and the biography of Alexius and neither of them match with what Dorian tells us in game. So I don't have much confidence in codices now or what writers may have divulged in the past. On the other hand, the statues, etc, are a design issue. In some cases it could just be the reuse of resources to save time and money but idols like the bulbous god are so at variance with what you would expect to find in the tomb that I feel it has to be significant. Also, why re-use a design from a previous game engine when surely it would be the perfect time to come up with something new when they changed engines? After all, they came up with the designs for Mythal and the elven mosaics specifically for DAI, so why add in this anomaly? I would find it intensely disappointing for the design team not to be working to a definite theme on all this that will eventually make sense. Another factor does seem to be the narrative that they started to push in Trespasser that in some ways the Neromenians not only reused elven ruins but also mimicked the ordering of their society, at least once they had adopted the worship of Dumat and the other Old Gods. Dorian specifically points out the similarities between their two civilisations. In the preface to the Canticle of Shartan (in WoT2) the writer suggested that Shartan may not have been a real person but a title used by many (even though we met his shade in DAO) and draws similarities between his slave revolt against Tevinter and an earlier elven folktale of the struggle of a "trickster warrior who fought against tyrants". People were already drawing their conclusions about Solas after reading this and this was before Trespasser was released, which seemed to confirm it. Why was the writer of this piece deliberately drawing parallels between the two? Simply showing how history has a tendency to repeat itself? Or does this point to a connection between the two civilisations through the Old Gods?
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Post by catcher on Mar 9, 2022 21:44:45 GMT
I have to admit to being torn on all this. On the one hand, I know that they do frequently display inconsistencies in the lore, particularly in the source books. World of Thedas 2 not only has biographies for characters from the earlier games that do not match with what we were told at the time but, as one example, has inconsistency between the biography of Dorian and the biography of Alexius and neither of them match with what Dorian tells us in game. So I don't have much confidence in codices now or what writers may have divulged in the past. On the other hand, the statues, etc, are a design issue. In some cases it could just be the reuse of resources to save time and money but idols like the bulbous god are so at variance with what you would expect to find in the tomb that I feel it has to be significant. Also, why re-use a design from a previous game engine when surely it would be the perfect time to come up with something new when they changed engines? After all, they came up with the designs for Mythal and the elven mosaics specifically for DAI, so why add in this anomaly? I would find it intensely disappointing for the design team not to be working to a definite theme on all this that will eventually make sense. Another factor does seem to be the narrative that they started to push in Trespasser that in some ways the Neromenians not only reused elven ruins but also mimicked the ordering of their society, at least once they had adopted the worship of Dumat and the other Old Gods. Dorian specifically points out the similarities between their two civilisations. In the preface to the Canticle of Shartan (in WoT2) the writer suggested that Shartan may not have been a real person but a title used by many (even though we met his shade in DAO) and draws similarities between his slave revolt against Tevinter and an earlier elven folktale of the struggle of a "trickster warrior who fought against tyrants". People were already drawing their conclusions about Solas after reading this and this was before Trespasser was released, which seemed to confirm it. Why was the writer of this piece deliberately drawing parallels between the two? Simply showing how history has a tendency to repeat itself? Or does this point to a connection between the two civilisations through the Old Gods? I'm going to go a little low on the sweeping claims right now but I do feel secure enough to say that the "bulbous god" (henceforth BG), was a representation of some kind of elven deity (but maybe not Mythal, I'm leaning more to some sort of Forgotten One). I say it was an elven representation based on the appearance of the medallions in the Elven Mountain Ruins in the Sanctuary. There was no other reason to put them there, they don't even fit all that well under the sconces. That Ruin has to date back fairly far based on the number of active eluvians, the 'veil door' memory snippets assuming knowledge of the ancient elven situation, the 'sphere tree' power source also seen in the Shattered Library, and the wall art depicting the removal of vallesin. Thus, this is a communication that the BG predated the Tevinter Imperium and (probably) the arrival of humans in Thedas. That timing is based off the comments of Abelas in the Temple of Mythal and Fen'Harel at the end of Trespasser as to when the Ancient Elven Empire collapsed. That the same figure is also an image of Dumat is first proven by the obvious naming in Exodus. Another support, though, came to me from the Claw of Dumat note: "Master unveiled a new altar. It stands higher than a man, like a great statue, and great spikes jut out from its length, hungry for blood. Master calls it "the Claw of Dumat" and says that the altar will help bring Tevinter to glory. I praised it, as was expected, and Master smiled. It was good to see him smile again. He has been fearful of late, vexed by the loss of followers. He has met with the other priests, and in secret, I have heard them discussing ways to return the people of Tevinter to the ways of the Old Gods, as is only just." The fact that this is a 'new' altar and the slave emphasizes its height and sharp points directly contract to the BG, making BG more likely the 'old altar'. Also, mentioning this happens while the Old God worship in Tevinter is on the wane marks its introduction likely well after any fighting between Tevinter and elves in the area of modern Kirkwall or the height of the reach of the Tevinter Empire into what is now called the Western Expanse (where I recently found that cave with the recent BG and NO indication of elven civilization). So then, to the Knight's Tomb and you really have three possible explanations for the presence of BGs (none of which involves Tevinter construction of Din'an Hanin). First, the Dales elves were mostly Tevinter slaves and, like the City Elves of modern Thedas, they may have simply picked up some Tevinter religious symbols or practice. So, while they didn't haul them around on The Long Walk, they could have created them once settled in the Dales. Second, they could have been left there by the Ancient Elves who built the place, a possibility suggested by the Evanuris mosaics that are typically only found at Ancient Elven sites (Temple of Dirthamen or Temple of Mythal). The third possibility is that they gathered them from other sites (old Tevinter or ancient Elven) and put them there. As for why, part of it was the ability of these artefacts to retain spirits locked inside. The other is a theory I'm still working on but it's not ready yet. If it works, it will get to the heart of who these things represent. Ohh, one other thing to think about from the Claws of Dumat. Anyone see the similarity between it and this idol?
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November 2016
ellehaym
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Post by ellehaym on Mar 9, 2022 22:57:29 GMT
Speaking of the frog-faced statue, you see them too Solas' sanctuary in Trespasser attached to the wall, but only the faces.
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gervaise21
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August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Mar 10, 2022 9:07:09 GMT
Ohh, one other thing to think about from the Claws of Dumat. Anyone see the similarity between it and this idol? The Scaled Ones had set up a camp at an intersection in the Deep Roads. In the center there was a golden altar fashioned in the shape of fire. A chill swept through me. On the tip of each flame hung the corpses of those we'd lost—including Father and Drohg Not made the association before but now you have pointed it out, it does sound similar. Is this story just going to prove a red herring or is this reference to fire worshiping reptilian humanoids going to lead somewhere? Certainly we did see strange creatures that could be the scaled ones in the wall art at elven sites. Knowing that Ghilan'nain had been conducting experiments to create hybrid intelligent creatures might also suggest these were some of the results of her work wandering the Deep Roads. (Could they also be connected in any way to the Executors?) Still, concentrating on the Old God aspect and the Claws of Dumat, it is possible that he was not the only Old God to be suggesting the use of this type of altar. Toth was associated with fire and he was also one of the three patron gods of the kingdom of Neromenian (according to WoT2), the other being Lusacan, whom they have strongly linked with Falon'Din in the codices on constellations. I can imagine fire worshipers being drawn to the Deep Roads because of the number of lava streams that can be found there. Blood magic was also said to have been introduced to the human mages by Dumat but likely spread to the worshipers of the other gods fairly quickly. It may be that there were always two types of altar. BG is the more public sort of one and the ritual associated with it in Legacy is fairly innocuous, being the offering of gifts as sacrifices, even though one of the gifts is a sacrificial dagger. However, the gift of blood can be your own and Corypheus' slave says how his master was cutting himself ever more deeply in his desperation to please Dumat. The Claws are probably reserved for private ritual, out of the public gaze and only in times of dire need. The Scaled Ones were engaged in a war, so that would explain them making a full blood sacrifice of their captured enemies. Corypheus was needing to get to the Golden City in order to restore the glory of the faith, again requiring a major blood sacrifice of unwilling victims. So he probably brought an altar out of storage that had not been used for some considerable time because with the Imperium ruling supreme across much of Thedas, there simply had not been a need for it. With regard to the elven connection, there are a couple of other pieces of information that may be relevant. Firstly, in the Last Court there was said to be a group of elves operating out of the Tirashan Forest that had blood red vallaslin and called on strange gods that the person reporting on them is not familiar with. Elsewhere we are told that in the Dales there were some elves who worshiped the Forgotten Ones and were shunned by the other elves as a result. The Dalish claim it gave them a terrible, twisted strength at the expense of their elven soul. Not only could the Tirashan group be a remnant of these banished Dalish but it is also possible that BG could be connected with them. I've realised that the names of the Forgotten Ones were first mentioned in the old Core Rule Book in connection with this information about their worshipers in the Dales. Apparently, their names are whispered by spirits of the Fade. If there are only 3 of them, their areas of patronage are said to be terror, malevolence/spite and disease. These don't tie in precisely with those of the Old Gods but they could well emphasise different aspects according to the race they are dealing with. Anyway, there is a direct connection between the Forgotten Ones and the Dales, and the elves worshiping them were said to have done so because of their desire for vengeance against the shemlen, so it doesn't seem beyond the bounds of possibility that some of the Emerald Knights may have done so in secret. Hence the altar deep within the Knights' Tomb. I recall that someone also did some data mining of Trespasser and discovered that originally there were going to be 3 other mosaics on display. These were probably dropped due to lack of time or the desire to keep something back for the next game but the fact there were 3 does seem to point towards them being symbolic of the 3 Forgotten Ones. T You will see that they appeared to belong to a sequence, each presumably meaning something different but all 3 plus Fen'Harel being associated with the meaning. The first seems to be connected with the Tree of the People. The second seems to show an elf with a split personality, half in the Fade, half out of it. Could this be referring to Fen'Harel/Solas? The third has the god hanging upside down. Dead? This one did appear in game in connection with the Fen'Harel mosaic. Could it be Mythal? The last shows Fen'Harel surrounded by armed elves, presumably referring to his rebellion and the fact that the other 3 are part of it.
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Post by catcher on Mar 10, 2022 18:43:53 GMT
Speaking of the frog-faced statue, you see them too Solas' sanctuary in Trespasser attached to the wall, but only the faces. Yup. That's what I was referring to when I was talking about the Sanctuary in the Elven Mountain Ruins. One other thing this reminds me of: that puzzle is the only one of the 'Lateral Thinker' group that you actually have to complete in order to advance the plot. As such, putting those faces under the sconces was (literally) rubbing our faces in it. Now feeling even less likely this was a random decorative touch. Not made the association before but now you have pointed it out, it does sound similar. Is this story just going to prove a red herring or is this reference to fire worshiping reptilian humanoids going to lead somewhere? Certainly we did see strange creatures that could be the scaled ones in the wall art at elven sites. Knowing that Ghilan'nain had been conducting experiments to create hybrid intelligent creatures might also suggest these were some of the results of her work wandering the Deep Roads. (Could they also be connected in any way to the Executors?) Still, concentrating on the Old God aspect and the Claws of Dumat, it is possible that he was not the only Old God to be suggesting the use of this type of altar. Toth was associated with fire and he was also one of the three patron gods of the kingdom of Neromenian (according to WoT2), the other being Lusacan, whom they have strongly linked with Falon'Din in the codices on constellations. I can imagine fire worshipers being drawn to the Deep Roads because of the number of lava streams that can be found there. Blood magic was also said to have been introduced to the human mages by Dumat but likely spread to the worshipers of the other gods fairly quickly. Want to really freak yourself out? Look up an image of the Andrastaen Throne and compare It's not a hard comparison but the focus of both on removing blood and sqickieness just brought the two together. Of course, fire is also useful in the Deep Roads for light which can be handy, though our Scaled Ones didn't seem to have any issues. While I think they put most of the stuff about fire and blood in just to drive a horror narrative, some of it could link to other threads. I'll pull this back in later. It may be that there were always two types of altar. BG is the more public sort of one and the ritual associated with it in Legacy is fairly innocuous, being the offering of gifts as sacrifices, even though one of the gifts is a sacrificial dagger. However, the gift of blood can be your own and Corypheus' slave says how his master was cutting himself ever more deeply in his desperation to please Dumat. The Claws are probably reserved for private ritual, out of the public gaze and only in times of dire need. The Scaled Ones were engaged in a war, so that would explain them making a full blood sacrifice of their captured enemies. Corypheus was needing to get to the Golden City in order to restore the glory of the faith, again requiring a major blood sacrifice of unwilling victims. So he probably brought an altar out of storage that had not been used for some considerable time because with the Imperium ruling supreme across much of Thedas, there simply had not been a need for it. I'm not buying on that line because I have an alternate theory that I think fits the facts far better. That the proto Cory was cutting himself and not using slaves is understandable if the letter in the Still Ruins was generally the way Tevinter thought of Blood Magic in his day. The reason I have a problem accepting that this was an old, existing altar type in Tevinter is the prevalence of them in the Primeval Thaig of Exodus. Were the Tevinter magisters all stashing their old altars there like a storage facility? My theory is that whatever intelligence is behind the Blight/red lyrium whispered this design to pre-Cory as the beginning of his attempt to breach the Fade City. That same intelligence was behind the depopulation of the Primeval Thaig. If the Scaled Ones and their altar are linked in, you have a scary power group that could definitely have frightened the ancient elves into closing off the Deep Roads as recorded in the Veilfire Rune of the destruction of the Titan. Of course, it's also no coincidence that shortly after the First Blight hits. Whether Cory and fellows caused it by actually entering the City or they were unwitting pawns, that new altar is part of something much bigger, I think. With regard to the elven connection, there are a couple of other pieces of information that may be relevant. Firstly, in the Last Court there was said to be a group of elves operating out of the Tirashan Forest that had blood red vallaslin and called on strange gods that the person reporting on them is not familiar with. Elsewhere we are told that in the Dales there were some elves who worshiped the Forgotten Ones and were shunned by the other elves as a result. The Dalish claim it gave them a terrible, twisted strength at the expense of their elven soul. Not only could the Tirashan group be a remnant of these banished Dalish but it is also possible that BG could be connected with them. I've realised that the names of the Forgotten Ones were first mentioned in the old Core Rule Book in connection with this information about their worshipers in the Dales. Apparently, their names are whispered by spirits of the Fade. If there are only 3 of them, their areas of patronage are said to be terror, malevolence/spite and disease. These don't tie in precisely with those of the Old Gods but they could well emphasise different aspects according to the race they are dealing with. Anyway, there is a direct connection between the Forgotten Ones and the Dales, and the elves worshiping them were said to have done so because of their desire for vengeance against the shemlen, so it doesn't seem beyond the bounds of possibility that some of the Emerald Knights may have done so in secret. Hence the altar deep within the Knights' Tomb. Thanks for reminding me of those. One question that does come up though is the prevalence of the BG idols in the Din'an Hanin itself. There were four gigantic faces in that one entrance hall. There were also four smaller altars on either side of the little bridge that took you into the Knight's Tomb (though you can't jump down and give them a closer look, I tried ) Even the small BG face in the second hall seems to be an advertisement to the big tomb. For a fringe group being secretive about their allegiances, that seems pretty brazen. I'm personally cooling on one of the Forgotten Ones being our BG for now. More evidence may come to light to change that. I recall that someone also did some data mining of Trespasser and discovered that originally there were going to be 3 other mosaics on display. These were probably dropped due to lack of time or the desire to keep something back for the next game but the fact there were 3 does seem to point towards them being symbolic of the 3 Forgotten Ones. You will see that they appeared to belong to a sequence, each presumably meaning something different but all 3 plus Fen'Harel being associated with the meaning. The first seems to be connected with the Tree of the People. The second seems to show an elf with a split personality, half in the Fade, half out of it. Could this be referring to Fen'Harel/Solas? The third has the god hanging upside down. Dead? This one did appear in game in connection with the Fen'Harel mosaic. Could it be Mythal? The last shows Fen'Harel surrounded by armed elves, presumably referring to his rebellion and the fact that the other 3 are part of it. Took out the image to save some space but that is an incredible find. Of course, one reason it could have been pulled is a change in direction but that's pretty far to go and then just drop it. Some of those symbols look familiar too. Something more to think about. And now for the back at'cha: what about the broken mural in the Shattered Library, Scholars' Retreat Area, IIRC. Of course, it's missing good sized chunks but are there some more clues there? I remember there being two figures in the lower left and right I wanted to compare with the ones on the Death of the Titan mural. Thanks again for all your work.
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