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Post by ellehaym on Mar 24, 2022 17:22:29 GMT
This reminds of of the giant hallas with the equally large aravels. perhaps one of the reasons the deep roads is the way they were is to accommodate these giant hallas transporting lyrium and other goods from mines to other parts of the deep roads for processing or whatever.
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Post by gervaise21 on Mar 24, 2022 18:23:59 GMT
If there was an Eluvian to these places, they have either been destroyed, disconnected or there was never any to begin with as a form of quartine measure. If we assume that Ghilan'nain did a lot of her experiments in secret then that would account for the lack of any eluvians in the areas she was using as she didn't control the network and she didn't want the other Evanuris or their followers accidentally discovering her laboratories. This could have been because she thought they might not approve or simply that she didn't want them to find out how her creatures were created in case they copied her methods.
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Post by dadithinkimgay on Mar 24, 2022 22:52:33 GMT
So the question is, were the dwarves living more as the Shar'Brytol were until the elves intruded, in which case was the construction of the Deep Roads as we know it actually done at the prompting of the elves? Good question. I'm going off on a speculation tangent, but hear me out. Mythal and Elgar'nan's origin story states that Mythal made The Moon from the light of The Sun, with The Moon being something lesser than the Sun's glory. In the story, this creation is represented as a bargain, after what sounded like a war. So I wonder if this was an allegory for the war between The Evanuris and The Titans? Maybe Mythal helped create The Dwarves from The Titans, so that Titans could still somewhat exist and operate, just at a smaller level, as they were essential to the make up of the world? By making them lesser, The Evanuris rule, but The Titans still live (tbh, they seem nearly impossible to kill). So to answer your questions, I think The Titans shaped the stone itself until The Dwarves were created after the war, thus Elven intervention was responsible for The Deep Roads we see today. Since The Dwarves seemed to have worshipped Mythal (her dragon statue is found in The Hissing Wastes), it may have only been Mythal who was granted to work earnestly with The Titans children, which is what set her apart from the rest, building creations unlike any other. I think the rest of The Evanuris mined scraps of sleeping Titans, and sadly even may have had Dwarven slaves themselves to help them mine. Which is pretty heartbreaking when you think about it. The Titans are literally watching their children be uses as slaves to mine their own corpses.
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Post by gervaise21 on Mar 25, 2022 11:24:37 GMT
So to answer your questions, I think The Titans shaped the stone itself until The Dwarves were created after the war, You are forgetting the secret writing from the Temple of Mythal: " In this place we prepare to hunt the pillars of the earth. Their workers scurry, witless, soulless. This death will be a mercy. We will make the earth blossom with their passing." There are clearly beings that are considered separate from the pillars of the earth and, of course, the reason they think them witless and soulless is because of their lack of connection to the Fade, just as Solas thinks modern races are like tranquil for the same reason. So these "workers" must be the dwarves, the children of Stone, which is what Solas calls Varric. The Pillars, the Stone and Titan would all appear to be describing the same thing. Then there is that other peculiar rhyme that the elven Qun recruit recalls in Trespasser: I am empty, filled with nothing(?), Mythal gives you dreams. It fills you, within you(?), Making our leaders proud. My little stones, Never yours the sun. Forever, forever.The elf suggests that the "little stones" are the dwarves and since we know that Elgar'nan was said to have battled the sun, it seems likely that what is being referred to here is not necessarily the actual sun but possibly a titan. Unless the dwarves did live near the surface and emerged occasionally before this time but whatever Mythal did to them and the titans meant that the dwarves were confined to the Deep Roads. Also, as you say, the legend has Mythal putting the sun to sleep, instead of outright killing it as the people in the first verse assumed was going to happen. Mythal probably did realise that destroying the titans would be a bad thing, so they simply killed the Guardians and subdued the titans. Hence this verse: " Hail Mythal, adjudicator and savior! She has struck down the pillars of the earth and rendered their demesne unto the People! Praise her name forever!" It talks of Mythal striking down the Pillars, which could simply refer to the Guardians or the fact that she tamed rather than killed the main beings. Likely it was Elgar'nan that simply wanted to destroy them but as the Dalish legends suggests, Mythal tempered his ambition so they were no longer a problem, whilst the "workers" became their slaves and due to the hold that Mythal had over their consciousness, they started to worship her in place of the titans.
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Post by catcher on Mar 26, 2022 3:00:15 GMT
Mmmmmmm....Good, crunchy discussion. Much more filling than empty game engine or lack of statements whining empty calories I'm going off on a speculation tangent, but hear me out. Mythal and Elgar'nan's origin story states that Mythal made The Moon from the light of The Sun, with The Moon being something lesser than the Sun's glory. In the story, this creation is represented as a bargain, after what sounded like a war. So I wonder if this was an allegory for the war between The Evanuris and The Titans? Maybe Mythal helped create The Dwarves from The Titans, so that Titans could still somewhat exist and operate, just at a smaller level, as they were essential to the make up of the world? By making them lesser, The Evanuris rule, but The Titans still live (tbh, they seem nearly impossible to kill). So to answer your questions, I think The Titans shaped the stone itself until The Dwarves were created after the war, thus Elven intervention was responsible for The Deep Roads we see today. Since The Dwarves seemed to have worshipped Mythal (her dragon statue is found in The Hissing Wastes), it may have only been Mythal who was granted to work earnestly with The Titans children, which is what set her apart from the rest, building creations unlike any other. I think the rest of The Evanuris mined scraps of sleeping Titans, and sadly even may have had Dwarven slaves themselves to help them mine. Which is pretty heartbreaking when you think about it. The Titans are literally watching their children be uses as slaves to mine their own corpses. I'm going to go with some of what gervaise already responded on this. There's a fair bit of ingame lore to show that the dwarves in some form existed when the Evanuris struck the Titan(s). Also, we have some pretty hard evidence that elves directed (if not built themselves) some of the Deep Roads construction (Trespasser, Horror of Hormack [or is that Hormock?]). A better explanation might be that the elves built chambers that became thaigs for their own purposes probably with some connecting tunnels (though there is a shattered eluvian in the Caverns of the Pure where you find the Arcane Horror who experiments with Crethal). Dwarves that rose or remained after the Evanuris were banishedbuilt out more of the network as they grew and flourished over the next several hundred (or even thousands) of years. We know that the Evanuris harvested more than just lyrium from the titans by some point because we saw one of those crystal heart/node objects powering the pool of monster dough in HoH. On that dragon statue in the Hissing Wastes, I would urge caution reading too much into it. Assuming you mean the small shrine on the top of the portico, I found out something interesting while searching for it online. The posts I read also included a mystery of arrows on the ground made of small stones. The poster had spent several hours running around the Hissing Wastes trying to make some sort of sense or message out of the arrows to no avail. They then asked the writer of that level at Bioware what was behind the arrows. It turns out the level designer had put them in to let the Player know they were getting to the edge of the map, to go back. That's why with any of these odd things that aren't obviously a joke, I look around the area and in other areas for clues to support or refurt the idea. In that respect, the shrine is tiny, quite out of the way, and does not seem in any way incorporated into the rest of the tomb structure. There are no other indications of dragon imagery in any of the dwarven tombs or ruins in the Wastes to my knowledge (let me know if I'm missing something. I actually like being proven wrong). There IS a lore entry found in the Tomb area that discusses the presence of dragon imagery and a bit of poetry concerning dragons held by Fairel's clan. With that, I don't think we are looking at dwarven dragon worshippers (not enough evidence) or just a joke like those arrows (too much evidence which I will provide afterward). I think we are looking at a little hint that is further backed up by the translation of the thaig's name: a place we may meet in peace. Who is the 'we' in that name? Fairel closed the way behind him so he wasn't expecting other dwarves. The dating on Kal Repartha places it's founding well before the First Blight emerged so it wasn't darkspawn and the dwarves already had treaties with Tevinter. I think the little dragon statue is a winking clue that Fairel expected to meet one or more dragons based on the ancient memories of his clan from the last time dwarves met dragons (as Evanuris or controlled by such). The fact that the little shrine was atop the Tomb which would be mostly or completely invisible to dwarves but quite visible to things that fly. Back to the collected lorecraft of the board, is there any way to date the Gates of Segrumar information? I know that Valta says the metal the gears are made of is unlike any she has seen before and is curious. Are there other clues in the notes that might give an idea of time or identity? This feels like the Forgotten War notes, like it's important but subtle. Thanks in advance.
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Post by gervaise21 on Mar 26, 2022 9:26:32 GMT
Back to the collected lorecraft of the board, is there any way to date the Gates of Segrumar information? I'm not entirely sure but some evidence may help. Heidrun Thaig was above a vacated Arch-demon prison. This is curious because it would seem to confirm that the dragon was imprisoned before the construction of the thaig and the dwarves were unaware of its presence beneath them. Now would you say the Gates are located above or below Heidrun Thaig? If they are on a similar level, then that would suggest their construction was contemporary with the post Veil dwarves, even done as an attempt to keep out the darkspawn. However, it is possible the dwarves of that era simply utilised something that was already there. The codices associated with the Gates may point to an elven link. The writer of the first two texts refers to the "Creator" who seems to have been behind their construction. It is odd that this title would be given to a dwarven engineer. Also, the Dalish refer to the Evanuris as the Creators. So could the Creator have been one of the Evanuris? This Creator would seem to have promised the writer redemption in return for their sacrifice. That definitely suggests a religious aspect to this work. They seem to have created a lock from reforging a broken sigil which in turn seems to break the person as it reforms. Each stage in the task seems to be creating a trap and the writer is aware that they were lied to by the Creator as to the purpose of their ritual. As they get near the end their writing becomes almost illegible and the letters overlay one another in the form of a spiral. The writer of the third codex also speaks of a sigil in the form of a spiral, the true design of which can only be viewed from the Fade. What dwarf would write this? According to them the Deep Roads themselves are the spiral that form the sigil, or at least the part of them they are in. When they speak of sacrificing a child, are they talking about their own or commenting on something they read concerning the sigil? Anyway, spirals are definitely associated with the ancient elves. In Masked Empire, in order to reach the main control panel for the eluvians, Briala has to navigate her way through a twisting labyrinth. In Horror of Hormack there are constant references to spiral designs. These are reminiscent of halla horns which is why we have assumed the Horror is connection to Ghilan'nain, particularly since she is associated with creating monsters. Were the gates originally constructed to keep her monsters in? The codex of one text speaks of claws raking at the door as the writer leaves, so something was trapped behind them. The writer also speaks of something trailing their steps. Could it be the thoughts of the trapped creature that was troubling them? In which case, was the creature trapped originally the Arch-demon dragon? I only have 3 texts, so perhaps you could enlighten me as to the contents of the 4th but in any case, are they from different eras? Two speak of the Creator, which would suggest they are from a similar time period but then the Creators were around for thousands of years before their imprisonment. Still, whilst I can't say exactly when the Gates were constructed, if the texts have any bearing on this then I think they could well have been pre-Veil. In the text where the writers speaks of looking at the Deep Roads from the Fade, they say they "stood in the Fade". This could be symbolically but what if they had simply stepped over the border between the worlds of Waking and Dreaming in order to do so?
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Post by gervaise21 on Mar 27, 2022 7:54:16 GMT
I was looking through my notes and came across another set of verses about Elgar'nan, associated with the bow Elgar'nan Enaste (Elgar'nan's Blessing): Elgar'nan, Sun's-death Burn the ground under your gaze Grant the fire blessing.
Your people call out For all things to end in flame Ashes sing Your Praise
It would seem if anyone is associated with fire it is Elgar'nan and instead of being upset with the sun for burning things up, as the Dalish tale suggests, it is Elgar'nan that does the burning and his people worship him for it. That does make me wonder about those lizard people who appeared to worship fire. Also, I would imagine that his followers, if not Elgar'nan himself, would revere the lava flows of the Deep Roads.
It also makes me wonder about the idea that when the Maker returns he will cleanse the world with fire. Also, the Promissors belief that the world is so broken it can only be cleansed with fire. Finally, Solas' plan that would result in the "fires of chaos", surely something with which Elgar'nan would approve. Is Elgar'nan's consciousness somehow influencing all these ideas? I do feel that the dragons of fire would be something that either he created or coveted and copied their form.
May be Mythal moved her base of operations underground because there was too much risk of him burning stuff up on the surface. Could the Crossroads have originally been created so that the elves could move around in relative safety? Between Elgar'nan burning stuff, Andruil hunting and Ghilan'nain's monsters, the surface world outside of their cities must have been pretty dangerous places to be.
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Post by theascendent on Mar 27, 2022 17:45:14 GMT
Do you think Elves being able to procreate with Humans is a result of the Post Veil world? Would the Ancient Pre Veil Elves be able to do so, or would the difference between the two results in nothing. Humans probably existed in some shape in the Pre Veil world, probably as stone-age prehistoric people, so if the Ancient Elves did encounter them they would probably only see them as animals.
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Post by gervaise21 on Mar 27, 2022 19:11:48 GMT
Do you think Elves being able to procreate with Humans is a result of the Post Veil world? Would the Ancient Pre Veil Elves be able to do so, or would the difference between the two results in nothing. Humans probably existed in some shape in the Pre Veil world, probably as stone-age prehistoric people, so if the Ancient Elves did encounter them they would probably only see them as animals. It is not so much the fact that they can procreate together but that the offspring always favours the human parent. I wonder if it would be the same with the other races? It would seem the dilution of the elven blood removes any physical characteristics of the elven parent, although I have long wondered if the ability to do magic was introduced into the human race by elf blooded children. If that is the case, then pre-Veil the humans probably couldn't do magic but those elves that did not go into retreat following the Veil may well have co-existed with humans, resulting in elf blooded children that were the first human mages. I've suggested previously that in the passage about Andruil where it says: " One day Andruil grew tired of hunting mortal men and beasts" that the mortal men were humans and she did seem to view them as little different from beasts. What I wonder is if these early humans were different from those that later came from across the sea. Dalish lore seems to think the Neromenians were the first humans in Thedas but their memory of the arrival of those humans may have omitted the fact that other humans were already present in other locations. In fact if they were scattered around, they may not even have been aware of their existence if they were in the wilds, whilst the majority of the elves were in the cities. Besides, the memories the Dalish recall are those of the elves in the Arlathan Forest in the north, so would have witnessed the arrival of the Neromenians as that is where they first made landfall. Tevinter Nights says that the Arlathan Forest was Andruil's domain, so the prohibition against mixing with humans may have come from her. I wouldn't be surprised if Ghilan'nain conducted experiments on the early humans. If she didn't baulk at experimenting on elves then I'm pretty sure she would have considered humans fair game and dwarves too for that matter.
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Post by theascendent on Mar 27, 2022 22:11:48 GMT
Magic in the Dragon Age setting seems intrinsically tied to one's nature. Dwarves and Elves each have their own unique 'magic'. For the Dwarves, it's the magic of the Titans (as displayed with Valta, a modern dwarf who interacted with a Titan and can now perform magical abilities) and Elves use the magic of the Fade. This makes sense given how they came to be, in theory anyway. So how did Humans and Qunari get their magic? They either always had it since their inception or the ability was introduced in them and it spread throughout the population to the extent it is seen as something they always had. So Post Veil Elves shacking up with humans to survive, resulting in human-looking children who can now use magic which would, in turn, spread it throughout the population. As for the Qunari? Their alleged unnatural origins and odd physiology seem to indicate that they are an artificial race, possible made by mixing and matching Elves and humans, splicing some Dragon into the mix to create superior slaves, which would totally be something Ghilan'nain could and would do.
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Post by Hanako Ikezawa on Mar 27, 2022 22:15:13 GMT
If anyone made the qunari, it was the kossith and considering qunari don’t freak out seeing elves highly suggests they aren’t the same. Also means magic was a thing on other continents, so humans and qunari have non-elven origins for it.
Also I remember the devs saying that the whole elven recessive gene applied to all races, not just humans. An elf and a dwarf will always have dwarven kids for example.
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Post by gervaise21 on Mar 28, 2022 7:46:14 GMT
Also I remember the devs saying that the whole elven recessive gene applied to all races, not just humans. An elf and a dwarf will always have dwarven kids for example. It's not really the same as a recessive gene though. If it were then at some point down the line two recessives would come together and you would suddenly get an elf featured child from two human parents (or other race). This is why I thought that perhaps the equivalent of the recessive gene would be the ability to do magic, so the children of a human and a elf do not automatically have magical ability but when they have children with other elf blooded individuals some of those children will exhibit magical ability. As the magic recessive is disseminated through the population, so is the likelihood of magical ability popping up in a community where no one previously had it. I would imagine the reason that this doesn't happen much with dwarves is the numbers were never large enough to begin with for the recessive magical gene to become widespread and it probably died out within a single generation. This is why I think the ancient human Dreamers from whom the Altus claim descent were likely elf bloodied. The Altus seemed to work out that there was a greater chance of getting magical offspring if they kept their matings within this select group of families. Even so, despite careful breeding for magical ability for generations, even the most gifted magical Altus will still produce non magical children (like the father of Drakon) or children of negligible ability (Felix). We do not know how often Altus produce mundane children and this is likely because it is something they tend to want to keep quiet about, keeping them from public gaze and then sending them off to make their fortune outside of Tevinter or installing them in some far flung part of the Imperium to keep an eye on newly elevated Laetans.
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Post by Hanako Ikezawa on Mar 28, 2022 8:36:38 GMT
Also I remember the devs saying that the whole elven recessive gene applied to all races, not just humans. An elf and a dwarf will always have dwarven kids for example. It's not really the same as a recessive gene though. If it were then at some point down the line two recessives would come together and you would suddenly get an elf featured child from two human parents (or other race). This is why I thought that perhaps the equivalent of the recessive gene would be the ability to do magic, so the children of a human and a elf do not automatically have magical ability but when they have children with other elf blooded individuals some of those children will exhibit magical ability. As the magic recessive is disseminated through the population, so is the likelihood of magical ability popping up in a community where no one previously had it. I would imagine the reason that this doesn't happen much with dwarves is the numbers were never large enough to begin with for the recessive magical gene to become widespread and it probably died out within a single generation. This is why I think the ancient human Dreamers from whom the Altus claim descent were likely elf bloodied. The Altus seemed to work out that there was a greater chance of getting magical offspring if they kept their matings within this select group of families. Even so, despite careful breeding for magical ability for generations, even the most gifted magical Altus will still produce non magical children (like the father of Drakon) or children of negligible ability (Felix). We do not know how often Altus produce mundane children and this is likely because it is something they tend to want to keep quiet about, keeping them from public gaze and then sending them off to make their fortune outside of Tevinter or installing them in some far flung part of the Imperium to keep an eye on newly elevated Laetans. I know. Recessive gene was just shorthand for it. I really hope you’re wrong. Again, it would be incredibly stupid if everything was “because ancient elves”.
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Post by gervaise21 on Mar 28, 2022 8:38:43 GMT
As for the Qunari? Their alleged unnatural origins and odd physiology seem to indicate that they are an artificial race, possible made by mixing and matching Elves and humans, splicing some Dragon into the mix to create superior slaves, which would totally be something Ghilan'nain could and would do. If anyone made the qunari, it was the kossith and considering qunari don’t freak out seeing elves highly suggests they aren’t the same. The Kossith were simply the name of the race before they converted to the Qun. Qunari is how most people now label the race of grey skinned giants and, of course, how they name themselves, unless they have rejected the Qun in which case they call themselves Vashoth or Tal'Vashoth. Vashoth apparently means "Grey Ones", so this may be their original generic name and Kossith did refer to their religious group prior to the Qun. Whilst some dialogue and codices suggest that people do not know what the Kossith looked like, the fact is a group of them made landfall in the extreme south of the Continent and established a colony there, which was wiped out during the First Blight and from which people assume came the first Ogres. If this is the case, then Ogres are similar enough in appearance to Vashoth that it might be presumed their appearance didn't change much from that time to when the Qunari made landfall in the north. Iron Bull is just talking nonsense when he suggests it was the priesthood who introduced dragon blood into their race. May be their leaders allowed the rank and file to believe this because it was bad for their authority for their true origins to be known. I think that it is likely someone did try and create superior warriors by the introduction of dragon blood. The most likely suspect is Ghilan'nain but it could be someone else entirely. It has to be far enough back that OGB Kieran knew about it. Could it be connected with the Executors? Koslun knew something and likely passed it on to his devotees. It is curious that the Qun knew about how Calenhad acquired his power when they didn't arrive in Thedas until after his time period, although he is said to have sailed eastwards looking for his old friend Aldenon, so it is possible that he was captured by the Qunari and that is where they got their information on him. They would also understand how the dragon blood worked if it was also in their own origins. Their priesthood maintain that the Qunari discipline is necessary to control their savage natures and it would make sense that dragon blood would have introduced something naturally aggressive into their race. I think the rituals associated with becoming a reaver likely recall something of the original ritual associated with the creation of the Vashoth/Kossith. As dragons are creatures with inherently magical blood that would explain the origins of their magical ability, although it is noticeable that not all have this. We don't know how long the Vashoth have existed as the Qun. Could those early Kossith have been trying to escape the Qun when they came to Thedas? Or were the Qunari trying to escape the Kossith when they crossed the sea? We have no idea what era Koslun was meant to have lived, merely that the Qunari maintain that he traveled the world making a study of different civilisations before he came up with his philosophy. However, that could have been a part of the world separate from Thedas. We know there are civilisations beyond Thedas from the writings of Genetivi. The land across the eastern Amaranthine Ocean is something of a mystery, which would make it a likely candidate for the Qunari homeland. It is claimed that it is uninhabited but why do no ships ever return from there? That would suggest there has to be something or someone that prevents it. However, it is equally possible it could be a large landmass that spread around the world so that its eastern seaboard is actually to the west of Thedas. That is the homeland of the Voshai, a human race with links to dwarves, who are sailors rather than miners, but no elves among their traders. I assume they must be a magical race of humans because of their interest in acquiring lyrium. There was also a time when trading ceased and contact was lost for a number of years. When ships finally returned allegedly they reported a massive cataclysm in their homeland. This is why I wondered if it was all part of the same Continent as the homeland of the Qunari and it was this cataclysm that caused their migration to Par Vollen. It is also said that the inhabitants of Par Vollen accepted their rule because they appeared like figures (gods maybe?) in the murals on their ancient buildings. Of course, the horned figures in the pictures could just have been wearing headdresses but they were sufficiently alike that people could think there was a connection. It may have nothing to do with the elves but I think that Par Vollen could have originally been the main domain of Elgar'nan. The pyramids there are aligned with the constellation Solium, in other words the Sun. If he and his priesthood had hair like that of Flemeth, that would account for the horned appearance. The early human inhabitants of the northern islands definitely had some sort of interaction with elves and it would seem they saw it as a beneficial relationship, since the Fog Dancers of Seheron recall a time when their heroes learned at the feet of the elves. So whichever faction of elves they were, they clearly were willing to teach the ancestors of the Fog Dancers and thus saw them as more than just animals. I am really hoping we start getting some answers to the origins of the race in DA4.
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Post by gervaise21 on Mar 28, 2022 8:42:17 GMT
Again, it would be incredibly stupid if everything was “because ancient elves”. I don't think we can escape the fact that the writers seem to be pointing at the elves being responsible for a lot of stuff in ancient times. However, whilst the origins of the humans and kossith/vashoth are still so vague there is the possibility that the humans at least have totally different origins for their magic and the vashoth may be the result of the experiments of some completely different civilisation. As I say above, I hope DA4 is where we start getting some answers. There has been a lot about elves up to now and a fair bit on the dwarves so it is now the turn of the humans and vashoth. I am really hopeful that we get to meet Rasaan in the next game because as the Ariqun in waiting, she has to know the truth.
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Post by catcher on Apr 21, 2022 1:53:40 GMT
First, as requested, here's the aggregate text as recorded in the Wiki gervaise, I think you have the whole text in notes from what you referenced, just missing one of the breaks. The notes are found when you add a full set of gears to either a 'Rune-Warded Gate of Segrumar' or a 'Sacrificial Gate of Segrumar' until you have all 4 and they are not contained in the Codex. I hesitate to give much significance to where they are found or what they contain since there are game considerations (making a collection/exploration quest, seeding with loot, introducing other quests) they serve that pollute their lore value. With that caveat, there are two rune-warded gates: one the opens into a gallery that leads (eventually) to the top of Heidrun Thaig and the other that allows entry to the Darkspawn Nest and down to the Sha-Bytol. The nine sacrificial gates are located all over Heidrun Thaig with no rhyme nor reason I've been able to determine. On a side note, the Rune-Warded Gates (there are two) are opened by scorched ancient gears while the Sacrificial Gates require bloodstained ancient gears. Valta even comments that there is a difference in the gearswhich strikes me as a Chekov Gear of some sort. The Inquisitor states the scorched gears are warm to the touch, while Shaper Valta says that the gear metal in unfamiliar to her. She also says the construction of the first gate looks dwarven, but seems strange as well. Unfortunately, she doesn't speak further other than a general curiosity. Voice acting is relatively expensive so i give these statements more weight as possible clues. It's tough to say exactly when these events occurred, but I believe there's enough indications that it was likely before the modern dwarves (post titan fall). The first clue is what Valta says above: the construction of the door appears dwarven but strange and the gears are made out of a metal she doesn't recognize. Given her inquiries deep into dwarven history and her position as a Shaper, these seem unlikely to surprise her if they are later in dwarven history. Then, she is stunned to recognize Heidrun Thaig when the party first overlooks it after passing through the first gate. If there were a passage like that to this legendary old Thaig anywhere in dwarven history, she likely would have known about it. The references of the gears alternatively to 'fire' and 'blood' bring to mind the Scaled Ones which is made stronger by the fact they first 'appear' in DA lore in this same DLC. That could also fit with the claws raking behind the doors. The lines about 'burning wheels lower gates' and 'locked the way behind' and 'scattered keys' all seem to allude that the 'child' built the gates and scattered the gears (in a hopefully more challenging way than the actual gears are scattered in the game ) So, here's a theory that's the best I have right now though I'm not married to it. The Deep Roads, the Original Deep Roads were actually built by these Scaled Ones. They are responsible for the patterns in the Deep Roads that the second speaker is desparate to cut. The first speaker is an early dwarf, maybe a combination of Sha-Bytol (who I think are actually lyrium animated suits of armor) and dwarfy dwarf as we know them in the flesh. The second speaker is Fen'Harel or maybe another Evanuris. The target of the symbols is the dragon entombed below Heidrun Thaig. The Scaled Ones are somehow behind/allied with the Blight. The Magisters Sidereal and Darkspawn represent Plan B after the sigils were broken, foiling Plan A. Now how's THAT for a far out theory?
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Post by gervaise21 on Apr 21, 2022 19:06:29 GMT
Now how's THAT for a far out theory? Not all of it is. I think you may be onto something with some of your theories. I don't think the Deep Roads were constructed by the Scaled Ones unless it was as a slave workforce. I do think they are more likely a remnant of another of experiment by either Ghilan'nain or a different Creator, possibly Sylaise. According to her followers she seems to mimic what the other gods do and try to go one better. So if her heat rivals Elgar'nan's light, her temples rival Mythal's cities, her breath rivals Andruil's spear and her skill rivals June's craft, may be her monsters rival those of Ghilan'nain. I think you are right and the ritual did have something to do with containing the dragon that became the Arch-demon, possibly the Scaled Ones too. First question: was it tainted before or after its imprisonment? If the Arch-demon is only corrupted after the darkspawn break through, how come they and the Grey Wardens can hear its song? Did the great favour that June did for Sylaise have something to do with creating this prison or at least supplying the mechanism for the gates? Of course, it could have nothing to do with the elves but an earlier group of dwarves but the spirals bother me. As I've mentioned above, the elves seemed to favour spirals, both as a pattern on the ground which has to be navigated and in decorations. Even the halla have spiral horns and we know they are a creature created by Ghilan'nain. "Divided I am conquered. The Sigil breaks me." I wonder what this means? Does it have something to do with Solas? Was it his child that he sacrificed? If the final speaker was a dwarf then it was a dwarf that could enter the Fade. Was the broken child Sandal? If he was half elf he would still look dwarven. Bohdan found him in the lower reaches of the Deep Roads in a huge cavern decorated with a golden mosaic depicting dwarves, elves, dragons and other creatures he could not name. He is unique in his abilities but a savant and apparently unable to tell Bohdan where he came from. Is that what happened in the ritual? He also seems to have some sort of strange connection with Flemeth/Mythal. He spoke of a strange scary lady watching him as he slept. Was he dreaming? "Mythal gives you dreams." Also possibly the gift of prophesy. Who was the malevolent being that originally created the Sigil? What was the Sigil? Could it have any connection with the symbol of the Executors? The Descent had a lot of mysteries connected with it that have yet to be solved. I'm fairly certain there are clues in it about things that will be revealed going forward and have a bearing on the Solas plot. It is possible that they are significant with regard to the origins of the taint.
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Post by catcher on Apr 27, 2022 2:14:49 GMT
I don't think the Deep Roads were constructed by the Scaled Ones unless it was as a slave workforce. I do think they are more likely a remnant of another of experiment by either Ghilan'nain or a different Creator, possibly Sylaise. According to her followers she seems to mimic what the other gods do and try to go one better. So if her heat rivals Elgar'nan's light, her temples rival Mythal's cities, her breath rivals Andruil's spear and her skill rivals June's craft, may be her monsters rival those of Ghilan'nain. Let me expand a bit on why I think the Scaled Ones or someone else may have built at least some if not much of the Deep Roads. Let's start with why I rule out the Evanuris and elves in general. In Horror, we learn that the Grey Wardens know of elven looking sections of the Deep Roads but they are typically close to the surface. Add the memorial behind the eluvian that states (and yes, I know the reference quite well ) that the dwarves setup trading relations when they "dug too high and too frugal and struck elves". Then there are the design issues in the Lyrium mine in Trespasser that Varric points out. The elves just were not suited to life underground and were unlikely to have built the beginnings of the network. The dwarves certainly built a good amount but there are also hints that they may not be behind all of it. Remember the Primeval (Valdasine) Thaig in Exodus? Bartand recognizes it as a thaig but also notes how different and weird it appears to be. Varric comments that some sections of the Deep Roads are so old, the dwarves have simply forgotten about them. Nathaniel Howe claims that the thaig is deeper than anyone has been in the Deep Roads, so deep the Wardens are forced to send an expedition (no doubt, looking for another Archdemon cell). (While we're at it, the artifact found in the Thaig named after the Clan is a magic staff. Deshers in the Assembly use staves as well though they don't perform magic. Something to that...) Then there are all the "Claws of Dumat" found across the thaig. Those aren't dwarven but, as I said before, they do look like and are described as being like the altar the Scaled Ones had in the Forgotten War. That's the link I start with. Then you add the fact that all the Chronicles are found in the Forgotten Caverns and lower. Sha'Bytol didn't write them and some clues point an author who is a modernish dwarf (after Titans were forgotten and the destruction of Cad'halash Thaig but after Provings). What were the dwarves doing down in those caverns unless the Scaled Ones were that deep as well? Which would suggest they came up from lower down and thus built the early Deep Roads. I think you are right and the ritual did have something to do with containing the dragon that became the Arch-demon, possibly the Scaled Ones too. First question: was it tainted before or after its imprisonment? If the Arch-demon is only corrupted after the darkspawn break through, how come they and the Grey Wardens can hear its song? Did the great favour that June did for Sylaise have something to do with creating this prison or at least supplying the mechanism for the gates? My own thought is that the pattern in the Deep Roads is there to summon some kind of powerful spirit into the body of the dragon in slumber underneath. We have already seen the Avvar can create their own, frightening form of archdemon placing a sprit into a dragon. Given the similarity of form and ability of some Scaled Ones to breathe fire, what might they create? Of course, it could have nothing to do with the elves but an earlier group of dwarves but the spirals bother me. As I've mentioned above, the elves seemed to favour spirals, both as a pattern on the ground which has to be navigated and in decorations. Even the halla have spiral horns and we know they are a creature created by Ghilan'nain. As I said earlier, the second writer of those Gates of Segrumarr notes is almost certainly an elf, probably one of the Evanuris, and I get a strong feeling it is Fen'Harel. Just take that section and read it in your best pretend GD-L voice. I don't think either one of us has any problem with that. the second writer is not the one who made the threatening sigils in the Deep Roads. She/He/They are foiling the design. I think all this may link to the absolute terror found in the memorial to the defeat of the titan found in the Trespasser Deep Roads. Whoever altered that memorial was so scared They/She/He was furious at the risk. And there is that one eluvian down in the Bastion of the Pure's home of the arcane horror Creethalomancer. Hmm... "Divided I am conquered. The Sigil breaks me." I wonder what this means? Does it have something to do with Solas? Was it his child that he sacrificed? If the final speaker was a dwarf then it was a dwarf that could enter the Fade. Was the broken child Sandal? If he was half elf he would still look dwarven. Bohdan found him in the lower reaches of the Deep Roads in a huge cavern decorated with a golden mosaic depicting dwarves, elves, dragons and other creatures he could not name. He is unique in his abilities but a savant and apparently unable to tell Bohdan where he came from. Is that what happened in the ritual? He also seems to have some sort of strange connection with Flemeth/Mythal. He spoke of a strange scary lady watching him as he slept. Was he dreaming? "Mythal gives you dreams." Also possibly the gift of prophesy. Interesting theory. I may have to chew on that one because I'm hesitant to put much weight on what is such an obvious running gag but I'm not completely adverse (see the dwarven memorial/reverse Morria above ) Who was the malevolent being that originally created the Sigil? What was the Sigil? Could it have any connection with the symbol of the Executors? The Descent had a lot of mysteries connected with it that have yet to be solved. I'm fairly certain there are clues in it about things that will be revealed going forward and have a bearing on the Solas plot. It is possible that they are significant with regard to the origins of the taint. That one, as I've alluded to above, is the Scaled Ones. The gears are either fire-scorched or bloody, suggesting the fire and blood motif we get later. Also, there are the scraping claws mentioned my the Child. If you take the second writer (Parent) as an Evanuris, that precedes Blights so the darkspawn are not a good choice. That leaves the clawed Scaled Ones. Oh, and the Nugs. It's late for me so I'll wrap this reply up for now. Always good talking with you.
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Post by gervaise21 on Apr 27, 2022 8:14:32 GMT
Interesting theory. I may have to chew on that one because I'm hesitant to put much weight on what is such an obvious running gag Whilst he started out as a running gag, why did they have to create such a mysterious backstory for him in WoT2? Why did they keep having him not just turn up saying "Enchantment" but also constantly being in the thick of things and yet able to come out on top through strange unexplained abilities? DAO: He gets to the top of the tower ahead of us, killing numerous darkspawn in the process, including an ogre; DA2: He wanders off in the Deep Roads and turns an ogre into a block of crystal; he turns up in the Gallows (how?), is once again surrounded by bodies, so assume he killed them. He is also apparently not affected by the shard of red lyrium but instead turns it into something we can use. Admittedly, he is absent from DAI entirely, except that brief reference in Trespasser which seems back to the old running joke of "Enchantment". So if they had thought better of raising his profile as they had in DAO and DA2, why make up that history for him? Why not stick with Bohdan's original story that he found him wandering in the Deep Roads and just leave it at that? We know from DAO that it is apparently common practice to abandon unwanted dwarven children to their fate down there. So the only mystery would be his parentage and they apparently dropped some hints about that in Legacy, I think, which suggested he was the bastard child of an Aeducan. That would make sense, particularly if the other parent wasn't a dwarf. My point is they could have kept it low key, as in keeping with just a "joke" character. Instead they decided to give him a backstory that directly ties him into lore they introduce in DAI and subsequent stories. Perhaps it is just me but if it isn't relevant to the plot, I don't find that amusing, just annoying.
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Post by catcher on May 4, 2022 1:48:03 GMT
Whilst he started out as a running gag, why did they have to create such a mysterious backstory for him in WoT2? Why did they keep having him not just turn up saying "Enchantment" but also constantly being in the thick of things and yet able to come out on top through strange unexplained abilities? DAO: He gets to the top of the tower ahead of us, killing numerous darkspawn in the process, including an ogre; DA2: He wanders off in the Deep Roads and turns an ogre into a block of crystal; he turns up in the Gallows (how?), is once again surrounded by bodies, so assume he killed them. He is also apparently not affected by the shard of red lyrium but instead turns it into something we can use. Admittedly, he is absent from DAI entirely, except that brief reference in Trespasser which seems back to the old running joke of "Enchantment". So if they had thought better of raising his profile as they had in DAO and DA2, why make up that history for him? Why not stick with Bohdan's original story that he found him wandering in the Deep Roads and just leave it at that? We know from DAO that it is apparently common practice to abandon unwanted dwarven children to their fate down there. So the only mystery would be his parentage and they apparently dropped some hints about that in Legacy, I think, which suggested he was the bastard child of an Aeducan. That would make sense, particularly if the other parent wasn't a dwarf. My point is they could have kept it low key, as in keeping with just a "joke" character. Instead they decided to give him a backstory that directly ties him into lore they introduce in DAI and subsequent stories. Perhaps it is just me but if it isn't relevant to the plot, I don't find that amusing, just annoying. I understand and sympathize, but I think this is a case like what David Gaider was talking about with the Old God Soul: earlier plans drifted. I've probably also got a different perspective because I played the games out of order (Origins, Inquisition, Exodus) so the expanded role and weird prophecies in Exodus just seemed out of place. What we do know is that Sandal's voice actor is not coming back for DA4 and that the character was marginalized to the point of being a lore entry in a waaaaayyyyyy out of the way place in an add-on. That doesn't explain any of what we have seen before but I am prepared for it not to be explained at this point. Unsatisfying but probably true. Since I HAVE been replaying Exodus recently (but with no real breakthroughs on some of our earlier discussions, unfortunately) let's talk Tamlen's Regret: the eluvian found in the Dalish Elf Origin back in Origins. What I got from that sequence I'd like to share. We have many clues that the eluvian led directly to the Black City. When I replayed the DEO, Tamlen sticks his head into it and claims to see a Black City deep underground. Not sure how he knew it was deep underground but those facts fit with what we know of the Black City. Beyond that, we know contact with the eluvian while active can spread the Blight (why Tamlen becomes a ghoul and the Dalish HoF has to become a Grey Warden). Further, we know that Merril is cleansing the pieces of the eluvian of the Bilght taint so a link to the Black City doesn't just depend on Tamlen's say so. Side note: If lyrium is alive because it can be tainted by Blight to become red lyrium, does that also mean the eluvians are 'alive' because they can be tainted? And what does that mean for the eluvian network overall? Anywho, somehow Merril gets the pieces of the accursed thing and packs them with her without tainting the whole clan as they move to the Sundermount because Flemeth has something on Marethari ("I am bound to Asha'ballanan as you are bound," she tells Hawke). They have to be there because Flemeth forsees Morrigan's turn on her and this is one of only a few places her 'fragment' can manifest. Marethari also knows the special spell that extracts Flemeth from the amulet (Unzip Witch) because she teaches it to Merril who actually performs the spell. The big question after that in my mind is why does the clan stay? Besides all the reasons Merril tics off whenever you visit the camp in later acts, there's also the unquiet dead and the suddenly aggressive Varethaal. Another side note: why is Varethaal suddenly aggressive? Nothing said about this in the game or lore that I recall. The huge number of undead that animate as you try to leave the cavern seems to be linked somehow. A reason the Clan stays could be to keep Merril from the Pride Demon, but then they don't really seem to be doing a good job of that. Is there something else Flemeth needs done in the area? At least we know even in the best of quantum states, Merril is inable to get the thing to work. Can you imagine a gateway to the Black City close to the power and danger under Kirkwall? Brrrrr. More Exodus questions and thoughts later.
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Post by gervaise21 on May 4, 2022 7:49:22 GMT
That doesn't explain any of what we have seen before but I am prepared for it not to be explained at this point. Unsatisfying but probably true This may well apply to your comments about the eluvian too. Once again, certain things, such as Marethari's obligation to Flemeth are expanded on in WoT2. Leaving aside the fact that they got the dates totally wrong if the Keeper before Marethari was also the Dalish Warden's father, it would seem that Flemeth exacted revenge on a group of Avvar for the death of several clan members including the Keeper and Marethari's fiancee, doing this at the behest of Marethari. For some reason, the Dalish Keepers know Asha'Bellanar is someone you can go to for this sort of action but that it always comes at a price. (Why the Dalish would ever have approached her in the first place considering she is human in appearance, albeit an extremely old one, is anyone's guess). Anyway, Marethari was left with an obligation to Flemeth that she could call in at any time and apparently did so immediately after leaving Hawke. Marethari knew better than to refuse, although why she had to drag the entire clan there is less clear. (It also, of course, does not fit with the Dalish origin that has our foster mother turn up at the end and implies that all the clan are with her, looking forward to enjoying the Dalish boon). Still, that is the explanation they give for why the Sabrae clan end up at the foot of Sundermount. Presumably Flemeth taught Marethari the ritual when she called in the debt and Marethari taught it to Merrill just in case something should befall her, because she did not want to the clan to earn the ire of Asha'Bellanar. Did Marethari actually know Flemeth's true identity? It is possible since Flemeth asks Merrill pointedly if she is bowing because she knows who she really is, which Merrill denies. However, given Flemeth's reputation among both the Dalish and the Chassind, it may be she was just referring to that. As for why they continue to stay there after Marethari had done her duty by Flemeth is less clear. Marethari seems to want to give Merrill the chance to realise the error of her ways. Since she seems to view Merrill as more than just her First, presumably a daughter, this seems understandable, except, as the clan later point out, her duty as Keeper was towards the clan as a whole, which does not seem to be served by keeping them in such a dangerous location. They did lose all their halla on the sea voyage but apparently still managed to haul their aravels up to Sundermount, so would it not have been possible to haul them a bit further to get away from the mountain? Could she not have sent out clan members to seek out the nearest Dalish clan with some halla to spare? This would surely have been a better risk to take than sending them into deadly ruins in the hope of finding some ancient artefacts? This aspect of the story really doesn't make sense. I think the aggressive Vaterral and all the undead may have had a connection to the presence of the demon in the cave at the top of Sundermount. The Vaterral were originally said to have been constructed by Dirthamen and intended as guardians of a place or thing. According to Masked Empire they are not meant to be aggressive towards elves but I think for that you can read ancient elves and in particular the servants of Dirthamen. Whilst it is not clear what the Vaterral is meant to be guarding on Sundermount (something more than its treasure horde I would suggest), it would seem that it is performing its duty in that respect. May be the original item had been stolen away without its knowledge; may be the demon had influenced its programming. Whatever the case, presumably Marethari assumed that if a Vaterral was there then it must be guarding some ancient elven relic and that is why she persisted in sending her hunters to their deaths. May be Merrill's obsession with the mirror had its roots in Marethari's own obsession with recovering ancient relics. Perhaps that is why Marethari felt responsible and continued to remain loyal to Merrill even to the detriment of the rest of the clan. It is also possible that the demon was influencing Marethari's reasoning long before it persuaded her that allowing it to possess her was the only way to protect Merrill. As for the eluvian, there are a lot of inconsistencies with what we are told in DAO with what we later discover. Duncan says (assumes?) that it is a Tevinter communication object and seems to think he destroyed it, both of which prove to be untrue but may be we can put that down to his ignorance. The eluvian definitely seemed to be connected to somewhere that is implied to be the Black City. If not there, then definitely somewhere in the Deep Roads since the darkspawn are coming through the eluvian. Tamlen also saw some sort of monstrous presence in the city. Was that the original broodmother, the Arch-demon or, if it is the actual Black City, Fen'Harel? People say you can see Merrill's eluvian in the Crossroads (or at least its counterpart) but that clearly wasn't where it was pointed in DAO. Did the corruption cause it to automatically focus on the Black City and did cleansing it revert it to its previous destination? Whilst I am not sure if you can call an eluvian a living thing, it is definitely organic, for the reason you give; it can be tainted with the Blight. Since lyrium would have been involved in its construction, it is possible that is what is being infected, although why doesn't that simply turn it red? If Merrill found the means to cleanse the mirror of the taint, wouldn't that point to her having discovered a "cure" for the Blight? According to the Core Rule Book, the Grey Wardens know that the Dalish Keepers have always known a means by which to prevent the onset of symptoms after infection, which is what Marethari uses on the Dalish Warden but not an actual means of cleansing the body totally. Doesn't Merrill say that it was the demon who taught it to her? So if the same method could be used on a larger scale to cleanse anything of the taint, that would suggest there is a cure out there. The Warden certainly seemed to think so, although we are never told if their quest was successful. If we can take anything from the story surrounding Merrill's eluvian, I hope it would be that but it is quite possible this will be another of those loose ends that they quietly forget about.
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Post by catcher on May 7, 2022 2:31:48 GMT
This may well apply to your comments about the eluvian too. Once again, certain things, such as Marethari's obligation to Flemeth are expanded on in WoT2. Leaving aside the fact that they got the dates totally wrong if the Keeper before Marethari was also the Dalish Warden's father, it would seem that Flemeth exacted revenge on a group of Avvar for the death of several clan members including the Keeper and Marethari's fiancee, doing this at the behest of Marethari. For some reason, the Dalish Keepers know Asha'Bellanar is someone you can go to for this sort of action but that it always comes at a price. (Why the Dalish would ever have approached her in the first place considering she is human in appearance, albeit an extremely old one, is anyone's guess). Anyway, Marethari was left with an obligation to Flemeth that she could call in at any time and apparently did so immediately after leaving Hawke. Marethari knew better than to refuse, although why she had to drag the entire clan there is less clear. (It also, of course, does not fit with the Dalish origin that has our foster mother turn up at the end and implies that all the clan are with her, looking forward to enjoying the Dalish boon). Still, that is the explanation they give for why the Sabrae clan end up at the foot of Sundermount. Presumably Flemeth taught Marethari the ritual when she called in the debt and Marethari taught it to Merrill just in case something should befall her, because she did not want to the clan to earn the ire of Asha'Bellanar. Did Marethari actually know Flemeth's true identity? It is possible since Flemeth asks Merrill pointedly if she is bowing because she knows who she really is, which Merrill denies. However, given Flemeth's reputation among both the Dalish and the Chassind, it may be she was just referring to that. Thanks for the additional background from WoT2. I do not have either volume so I'm a little in the dark on some things but I will keep plugging. As for why they continue to stay there after Marethari had done her duty by Flemeth is less clear. Marethari seems to want to give Merrill the chance to realise the error of her ways. Since she seems to view Merrill as more than just her First, presumably a daughter, this seems understandable, except, as the clan later point out, her duty as Keeper was towards the clan as a whole, which does not seem to be served by keeping them in such a dangerous location. They did lose all their halla on the sea voyage but apparently still managed to haul their aravels up to Sundermount, so would it not have been possible to haul them a bit further to get away from the mountain? Could she not have sent out clan members to seek out the nearest Dalish clan with some halla to spare? This would surely have been a better risk to take than sending them into deadly ruins in the hope of finding some ancient artefacts? This aspect of the story really doesn't make sense. The one theory I have toyed with is that Marethari was playing a tough game of 'good cop/bad cop' with Merril. As long as the clan was at the foot of Sundermount, Merril could not get to the demon in the cave without encountering the Clan and visiting the Keeper. Marethari tried remaining the mothering 'good cop', constantly giving Merril a way out while she also worked the rest of the Clan into the heart-breaking hostility. She sent Merril away to the city to further alienate Clan and First and further reduce Merril's support. What she did not figure on was Hawke, Varric, and Isabella providing Merril the new clan she needed. In a sad way, Marethari's obsession with turning Merril was just as destructive (if not more if you wind up slaughtering the Clan in Act 3) as Merril's obsession with the eluvian. The writing, especially around the Companions, in Exodus is generally underrated. I think the aggressive Vaterral and all the undead may have had a connection to the presence of the demon in the cave at the top of Sundermount. The Vaterral were originally said to have been constructed by Dirthamen and intended as guardians of a place or thing. According to Masked Empire they are not meant to be aggressive towards elves but I think for that you can read ancient elves and in particular the servants of Dirthamen. Whilst it is not clear what the Vaterral is meant to be guarding on Sundermount (something more than its treasure horde I would suggest), it would seem that it is performing its duty in that respect. May be the original item had been stolen away without its knowledge; may be the demon had influenced its programming. Whatever the case, presumably Marethari assumed that if a Vaterral was there then it must be guarding some ancient elven relic and that is why she persisted in sending her hunters to their deaths. May be Merrill's obsession with the mirror had its roots in Marethari's own obsession with recovering ancient relics. Perhaps that is why Marethari felt responsible and continued to remain loyal to Merrill even to the detriment of the rest of the clan. It is also possible that the demon was influencing Marethari's reasoning long before it persuaded her that allowing it to possess her was the only way to protect Merrill. Fair enough for me. I just wish they had had enough time to get into that mystery. It piques my interest when most 'dungeons' have the patented Bioware quick transport out but this one puts you through a gauntlet I found more dangerous than the Varterral. When you get the small groups of undead on the way out of the cave where you fight Decimus in Act 1, you get a little cover story from one of your companions but no explanation why a uniquely named Arcane Horror and his friends have a bone to pick with you on the way out. I wonder if there was originally some quest to actually retrieve something from the Varterral lair that was related to these undead and it was cut? Alternatively, the demon could have been behind the undead as a way to further weaken Marethari by having Merril die in the cavern Marethari sent her into. As for the eluvian, there are a lot of inconsistencies with what we are told in DAO with what we later discover. Duncan says (assumes?) that it is a Tevinter communication object and seems to think he destroyed it, both of which prove to be untrue but may be we can put that down to his ignorance. The eluvian definitely seemed to be connected to somewhere that is implied to be the Black City. If not there, then definitely somewhere in the Deep Roads since the darkspawn are coming through the eluvian. Tamlen also saw some sort of monstrous presence in the city. Was that the original broodmother, the Arch-demon or, if it is the actual Black City, Fen'Harel? People say you can see Merrill's eluvian in the Crossroads (or at least its counterpart) but that clearly wasn't where it was pointed in DAO. Did the corruption cause it to automatically focus on the Black City and did cleansing it revert it to its previous destination? I think we can forgive Duncan. If the only places eluvians are found before Inquisition are in rare Tevinter-Elven ruins, then it would be easy to assume they are Tevinter. I think what Tamlen saw was definitely supposed to be a clue for the future, but that was the future as David Gaider saw it 12 years two games and a development lifetime ago. Will it still hold import when DA4 comes out *shrug* Whilst I am not sure if you can call an eluvian a living thing, it is definitely organic, for the reason you give; it can be tainted with the Blight. Since lyrium would have been involved in its construction, it is possible that is what is being infected, although why doesn't that simply turn it red? If Merrill found the means to cleanse the mirror of the taint, wouldn't that point to her having discovered a "cure" for the Blight? According to the Core Rule Book, the Grey Wardens know that the Dalish Keepers have always known a means by which to prevent the onset of symptoms after infection, which is what Marethari uses on the Dalish Warden but not an actual means of cleansing the body totally. Doesn't Merrill say that it was the demon who taught it to her? So if the same method could be used on a larger scale to cleanse anything of the taint, that would suggest there is a cure out there. The Warden certainly seemed to think so, although we are never told if their quest was successful. If we can take anything from the story surrounding Merrill's eluvian, I hope it would be that but it is quite possible this will be another of those loose ends that they quietly forget about. Eluvians have one big advantage over Sandal, they have been growing in use and importance over subsequent games, not shrinking. One way the the Protagonist of DA4 may escape the bulk of Fen'haerl's power to to get to an area of the Crossroads not covered by the Wolf's network. In any case,I think they will remain a big part of the game and lore in DA4. I'm getting tired so I won't launch into a new question yet, but I will give a hint: The Enigma of Kirkwall. Chat again later.
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Post by catcher on May 9, 2022 19:08:17 GMT
OK, quick change of plans. Not sure if you said this already and I just missed it but there are a couple of instances of Claws of Dumat type statues in Descent. The first I spotted in the room with the Towers of Hanoi puzzle before you go through the first Rune-locked Gate. Its a bit high on the wall above the natural cave you can uncover by breaking up the boxes in the room. The only other ones I have seen are deeper in Heidrun Thaig in the half-flooded hallway that has the Arcane Horror IIRC. Why are they here? Where did they come from? Unlike the Primeval Thaig there are plenty of paragons statues and other typical dwarven touches. Were they brought in later or part of the thaig that was just ignored because it wasn't important to these dwarves. More mysteries, I'm afraid.
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Post by gervaise21 on May 10, 2022 8:55:29 GMT
Were they brought in later or part of the thaig that was just ignored because it wasn't important to these dwarves. More mysteries, I'm afraid. The main thing to take from that is that surely the design was deliberate and not simply reuse of old resources, so it is relevant to the ancient history of the dwarves and quite possibly the elves too. As with other designs we have referenced in our discussions, it would be extremely disappointing if the designers had ignored the implications and just used this as some sort of generic ancient design that had no relevance whatsoever. With the various concept art that clearly seems to be of a dwarven thaig, I'm holding out hopes that we will be visiting Kal-Sharok next game and this will result in revelations that will at least partly solve some of these mysteries. Kal-Sharok is far more ancient than Orzammar, certainly as the centre of dwarven civilisation and governance. They've also hinted at a sinister secret concerning their survival. I'm pretty sure this will link back to something they know from ancient times that the Memories in Orzammar do not record because they do not go back that far or it was too big a secret to be included. Just as they didn't have the record of the ritual used in the Anvil of the Void or the names of the dwarves used in the process.
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Post by catcher on May 10, 2022 22:26:54 GMT
The main thing to take from that is that surely the design was deliberate and not simply reuse of old resources, so it is relevant to the ancient history of the dwarves and quite possibly the elves too. As with other designs we have referenced in our discussions, it would be extremely disappointing if the designers had ignored the implications and just used this as some sort of generic ancient design that had no relevance whatsoever. What it means is, of course, the 64 thousand dollar (Canadian) question. The one in that little 'office' really caught me off guard. I had considered that might be where the 'Creator' of the Gates of Segrummar worked. The writing in the book had been completely obliterated by Kolg (STILL haven't figured out why that chain exists) but the setup seems much like an office, then you turn and see the statue/altar. I about fell out of my chair and I was looking for the things though I didn't expect to find one so high up. If the Creator was working for/with whomever put those things up, it puts the Gates of Segrummar in a whole new light. I'm not sure why the other ones are in a seemingly random hall. There are two Sacrificial Gates there that are the ones most likely to finish the notes on the Gates of Segrummar, so maybe that links back to 'The Office'. One of those gates, BTW, holds a caravan which took shelter there according to the Inquisitor, which I found a really odd thing to say. I don't remember anything there but common loot so I shrugged it off. I may see if I have a save close enough where I can go back in fresh. Also probably need to go through some more intervening caverns from where you descend from the LoD camp into Sha-Bytol areas. With the various concept art that clearly seems to be of a dwarven thaig, I'm holding out hopes that we will be visiting Kal-Sharok next game and this will result in revelations that will at least partly solve some of these mysteries. Kal-Sharok is far more ancient than Orzammar, certainly as the centre of dwarven civilisation and governance. They've also hinted at a sinister secret concerning their survival. I'm pretty sure this will link back to something they know from ancient times that the Memories in Orzammar do not record because they do not go back that far or it was too big a secret to be included. Just as they didn't have the record of the ritual used in the Anvil of the Void or the names of the dwarves used in the process. Definitely hoping for some time in or at least with Kal-Sharok in DA4. We may not get all the answers, but we should get at least more clues. More important to me would be the different dwarven culture that evolves under a different kind of pressure than Orzammar. One thing that Primeval Thaig and Heidrun Thaig do have in common is that both were major sources of lyrium for the dwarven kingdoms of their day. that couldn't be just a coincidence , could it?
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