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Post by DragonKingReborn on May 25, 2022 0:53:53 GMT
Discuss.
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Post by andorvex on Dec 9, 2024 7:24:56 GMT
So is slavery in Tavintor bad or not really? I didn't get it
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Post by colfoley on Dec 9, 2024 11:12:02 GMT
Veilguard's story could've been about a lot of things... it isn't. While it's always fun to imagine possibilities I genuinely believe it's better to deal with a product as it is rather then our wild and random speculation. Which yes we * could have* had a elven or Qunari revolution but such things aren't how DA operates. When it comes to social issues/ strife such things are introduced as problems to solve, a big bad comes along to overturn the apple cart,big bad is defeated, things go largely back to how they were. Which tends to be how these things work. Any social change tends to be very incremental and chalk full of compromises. I mean, it's quite obvious that after DAVe (and any big bad of past 3 games - not counting DAO here, because Artchdemons are a known threat and they've been through several Blights already) the change is more than incremental - the entire geopolitical landscape is basically shattered, although not wholly gone, and many old institutions, nationalities and groups will be struggling to find themselves in a world where the most destructive force isn't even the blighted gods, but that the truth about Thedas' past that is very different from what Chant of Light or elven myths claim it was, and in some cases - like dwarven history - was completely forgotten about (or may have been even purposefully erased). The Qun, on the other hand, has turned out to be a very brittle construct that didn't survive increasing internal tensions, while the race is probably facing some very big reveals about where they actually come from in the next title. Those are some BIG changes - not as big as if the world e.g. was Veilless, but Thedas is neverheless forever changed. Reading through your post I have a couple of thoughts. The first thing that comes to mind here is that Thedas after the Veilguard is effectively a incubator. Yes you are right a lot of things have been through both tremendous and incremental change throughout the game. But at least in the context I was meaning a lot of this context is...well still cooking. At least imo a bit on the brillaint side some of the story space in this game, while the vast majority of it was tying off plot lines in this game and then dealing with the plot of this game, some was devoted to expanding and teasing future lore and plot developments. So in essence while the status quo has changed in a lot of way sand the political apple tree has been shaken loose, in the end some of this stuff is still changing, the change will happen later. Which again reminds me once more of that show I referenced in the other thread. Babylon 5, for the weaknesses of season 5, did do one thing well...a couple of it. One of the philosophical moments of the show was when Citizen G'Kar said that 'life can be broken into moments of revelation, or moments of transition.' Veilguard was the moment of revelation, it was Thedas's Shadow War, now we are back to dealing with moments of transition. If they can keep it up and keep up this quality of writing makes me very excited for the next games. Veilguard's story could've been about a lot of things... it isn't. While it's always fun to imagine possibilities I genuinely believe it's better to deal with a product as it is rather then our wild and random speculation. Which yes we * could have* had a elven or Qunari revolution but such things aren't how DA operates. When it comes to social issues/ strife such things are introduced as problems to solve, a big bad comes along to overturn the apple cart,big bad is defeated, things go largely back to how they were. Which tends to be how these things work. Any social change tends to be very incremental and chalk full of compromises. We are dealing with the product as it is. My critique is ultimately about what it is, and how it is insufficient. I know that The Veilguard is not actually Veilguard, it's Status Quo Guard. It feels insufficient because, for example, they ask us which of the Shadow Dragons leader should be an agent of change when the game largely failed to show us what it is that need to change. To a certain extent, by and large, Origins, 2, and Inquisition was pretty much the same way. The 'Status Quo' had to be preserved against the Big Bads who were very eager to change that status quo. Afterall revolutions are fun and all but often positive change and growth is only brought about by a relatively stable system. But what has been broken in the game? Qunari lore broke disbelief for a section of the community. That's the one I'm most familiar with. Yes the writers can do whatever they want, I argue they're portrayal of the Qunari has been inconsistent and unbelievable for a while now. For others, it's the characters and how their reactions in the game seem TO THEM to contradict worldbuilding: Gratingly, there's very little conflict between party members even though their backgrounds would suggest they should oppose one another. Bellara is a Dalish elf, a culture that's extremely wary of outsiders (though that also appears to have been discarded), and one that's rightfully prejudiced against humans. They've also been worshipping our antagonists for generations. As you might have guessed, despite these obvious contradictions, she never touches on any of these subjects and doesn't express any negativity at all about her people's relationship with Tevinter and humanity as a whole. Lucanis has spent his entire life killing mages and ironically, is now possessed by a demon. However, our resident mage Neve isn't at all concerned with any of that.www.thegamer.com/dragon-age-the-veilguard-discarded-nuance-weak-characters/For others still it's slavery. But the one thing that's consistent with all of these examples is all of this ties back to how aspect of the story interact with the world building and its established rules. It's not thematic, it's not "we've established this in lore" I was curious to see what arguments you would bring to bear here, and its the usual bugaboos. The Qunari act pretty much how they have always acted and maybe they stretched the lore most with the Qunari (or at least a very specific Qunari) at the end of the day this is who they have always been. Remember Sten in Origins was so brainwashed by his cult's religious preferences that the first thing he did when he lost his 'soul' was to go nuts and murder an entire family. The Qunari have been shown to have a violent nature time and time again and the Tamasarans seem to stoke those flames in those they choose to be warriors of the Antaam. Then these warriors are taught to fight and nothing else...then for centuries they watch the Priesthood/ Ben-Hassrath stumble about in the South with no success in sight, frustrated by having their leash held and just the occasional bitter war against Tevinter but no serious conflict...they snap. They snap because they have had no one to really fight in centuries and their only purpose that they have been bred for and raised in is to fight...and then they are told if they lose their weapons they no longer have a soul. So yes, how the Qunari acted in Veilguard is very consistent. But they do touch on these relationships. Bellara goes into the contradiction herself and talks about how much human prediduices might lead to them having problems with the new information and hating on Elves more. Davrin mentions that he is in no rush to spread the mention of this new information because of those same reasons. So there is a difference between how you may view the blind preduidices of the masses and how individuals view one another. Bellara is familiar with Neve through her serials so a bit of hero worship going on there.
Neve is a Shadow Dragon who is comitted to freeing slaves including Elves. Probably something the serials picked up on but she is not exactly the type of person that would be predudiced against Elves in the first place and Bellara would know that.
Then you have Taash and because of their very consistent with the Qunari prejuidice they do not get along with Emmrich because of the weirdness with magic and Qunari's views on life. Conflict which people say does not exist in the game, but very clearly does. And Tevinter being a slaver Empire, the only one in Thedas technically, is brought up apart of the story and is explored. Its not as big of a focus only coming up as the main plot of one plotline but to say its not there, or inconsistent, again makes me question if these reviewers or websites or commentators have played the game when they can miss such obvious thematic moments. Edit: To cut to the chase while the gampleay may be a bit different here and there still find this game 99% consistent with the tone, spirit, themes, story, worlbuilding, and character of the previous three games. Like there was pretty much one codex entry in the entire thing I felt was pushing things.
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Post by river82 on Dec 9, 2024 11:57:40 GMT
I was curious to see what arguments you would bring to bear here, and its the usual bugaboos. The Qunari act pretty much how they have always acted and maybe they stretched the lore most with the Qunari (or at least a very specific Qunari) at the end of the day this is who they have always been. Remember Sten in Origins was so brainwashed by his cult's religious preferences that the first thing he did when he lost his 'soul' was to go nuts and murder an entire family. The Qunari have been shown to have a violent nature time and time again and the Tamasarans seem to stoke those flames in those they choose to be warriors of the Antaam. Then these warriors are taught to fight and nothing else...then for centuries they watch the Priesthood/ Ben-Hassrath stumble about in the South with no success in sight, frustrated by having their leash held and just the occasional bitter war against Tevinter but no serious conflict...they snap. They snap because they have had no one to really fight in centuries and their only purpose that they have been bred for and raised in is to fight...and then they are told if they lose their weapons they no longer have a soul. So yes, how the Qunari acted in Veilguard is very consistent. But they do touch on these relationships. Bellara goes into the contradiction herself and talks about how much human prediduices might lead to them having problems with the new information and hating on Elves more. Davrin mentions that he is in no rush to spread the mention of this new information because of those same reasons. So there is a difference between how you may view the blind preduidices of the masses and how individuals view one another. Bellara is familiar with Neve through her serials so a bit of hero worship going on there.
Neve is a Shadow Dragon who is comitted to freeing slaves including Elves. Probably something the serials picked up on but she is not exactly the type of person that would be predudiced against Elves in the first place and Bellara would know that.
Then you have Taash and because of their very consistent with the Qunari prejuidice they do not get along with Emmrich because of the weirdness with magic and Qunari's views on life. Conflict which people say does not exist in the game, but very clearly does. And Tevinter being a slaver Empire, the only one in Thedas technically, is brought up apart of the story and is explored. Its not as big of a focus only coming up as the main plot of one plotline but to say its not there, or inconsistent, again makes me question if these reviewers or websites or commentators have played the game when they can miss such obvious thematic moments. Edit: To cut to the chase while the gampleay may be a bit different here and there still find this game 99% consistent with the tone, spirit, themes, story, worlbuilding, and character of the previous three games. Like there was pretty much one codex entry in the entire thing I felt was pushing things. Tevinter is a slaver empire where slave ownership is described in previous games as extraordinarily normal. That slaves were and are everywhere in Tevinter. That it isn't shown in the game outside of one or two plot points betrays the worldbuilding previously built. The reviewers are correct here, the difference to what was said and what was shown is stark. The player's impressions of the Qun has changed from game to game. You can't say the Qunari have always acted the same and then say remember Sten was brainwashed and therefore different. This constant changing even down to the constant changing of appearance (though reasons were provided retroactively) provides a disconnect with players. There is no reason to disbelieve Sten in DA:O, and nobody did at the time. And now nobody has a firm grasp of the Qunari at all. You call it stretching, I call it retconning, but what has resulted is just a sense of disbelief with the Qunari. The characters touch on things very briefly. Your wording is precisely right, things are touched on. That's all they ever are. Touch on, phrasal verb, to briefly talk about. I agree with you and that's the problem.
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Post by sjsharp2010 on Dec 9, 2024 12:11:50 GMT
Elves aren't nearly oppressed in Tevinter as they are in Fereldan iirc. It's more about mages vs soporati. I would say that Elves are pretty oppressed in both places but this does bring up a good point still. Because we were moving north to different countries the conflicts we would get were recontextualized because Elves weren't the only ones exclusively oppressed by the Imperium...we also had humans, Dwarves, and even mages all share in the slave trade depending on the circumstances. And this was all brought up in Veilguard: Even had an ambient bit of dialogue where someone was bitching about mages ruling and trying to change things. In Inquisition too. Calpernia I believe wa ssupposed t ohav ebeen a former slave bfeoe rleadin gthe Venatori and joining Corypheus.
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Post by colfoley on Dec 9, 2024 20:37:55 GMT
What's also amusing about the whole 'no slavery' thing is it's also pretty much the entire objective of the big bads and maybe, at least as much as any force of nature can have an objective, for the force behind the big bad.
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Post by river82 on Dec 9, 2024 20:45:03 GMT
What's also amusing about the whole 'no slavery' thing is it's also pretty much the entire objective of the big bads and maybe, at least as much as any force of nature can have an objective, for the force behind the big bad. You're missing the point again. As I said before it's about world building, and the disconnect is when you had all the people talking about how slavery is everywhere, and you have the Codex in previous games talking about how the Tevinter empire would surely crumble financially and otherwise "if not for the endless supply of slaves from all over the continent. There, they are meat, chattel. They are beaten, used as fodder in the endless war against the Qunari, and even serve as components in dark magic rituals" that they aren't really seen when wandering around Tevinter. There's a bit in the story but for a world built and run on slaves, they're very absent when exploring. But you know, there's plenty of places I can go to talk about Bioware and not too many places where people can come together to support each other in the fandom so I'll leave it there.
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Post by alanc9 on Dec 9, 2024 22:30:54 GMT
Where should we have seen slaves in Dock Town, and what would they have looked like?
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Post by river82 on Dec 9, 2024 22:54:30 GMT
Where should we have seen slaves in Dock Town, and what would they have looked like? Ports. Construction. Around whatever official guards are around or businesses. On errands going places rich people won't go. Slaves were everywhere in Tevinter and they've been established as being notoriously downtrodden and treated poorly (in general)
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Post by melbella on Dec 10, 2024 0:03:00 GMT
Where should we have seen slaves in Dock Town, and what would they have looked like? Ports. Construction. Around whatever official guards are around or businesses. On errands going places rich people won't go. Slaves were everywhere in Tevinter and they've been established as being notoriously downtrodden and treated poorly (in general)
Serious question....how do you know some of people we see there aren't slaves? It's not like people are wearing name tags. Should they be? The thing about slavery in Tevinter is it's normal. It doesn't stand out, it doesn't make a scene, it just is. Nobody is going to think seeing slaves is out of the ordinary and, because it is so ordinary, they probably aren't even noticed.
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Post by andydandymandy on Dec 10, 2024 0:09:54 GMT
Does the story of DAV deal with the subject of slavery in anyway?
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Post by colfoley on Dec 10, 2024 0:14:32 GMT
Does the story of DAV deal with the subject of slavery in anyway? yeah. More then one.
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Post by river82 on Dec 10, 2024 0:27:39 GMT
Ports. Construction. Around whatever official guards are around or businesses. On errands going places rich people won't go. Slaves were everywhere in Tevinter and they've been established as being notoriously downtrodden and treated poorly (in general)
Serious question....how do you know some of people we see there aren't slaves? It's not like people are wearing name tags. Should they be? The thing about slavery in Tevinter is it's normal. It doesn't stand out, it doesn't make a scene, it just is. Nobody is going to think seeing slaves is out of the ordinary and, because it is so ordinary, they probably aren't even noticed.
It's a distasteful topic so I won't go into detail. I'm going to be very quick and move on, however slavery in Tevinter is NORMAL in that it is legal and widespread. It doesn't stand out because there's so many of them, it's a typical practice. Okay, slave labor is cheap labor. Only rich people have them for their household because paying for labor in your household is a very luxury concept. Otherwise it's a boon for any project or business to have slave labor. Now there are kind hearted people, but going by economics the less upkeep you can spend on your slave, the more you profit from that transaction, the bigger the difference between a slave and a normal worker, and that will extend to food costs, medicals, freaking overworking. So people working through sickness, extremely tired etc and that's just the normal practice not going into whatever magical shenanigans happen in Tevinter. So they wouldn't be casually sweeping the docks looking at peace right? And in the codex's right, specific horrific practices happen to them - sacrifices for blood magic, front line meat shields etc etc. There's a parallel with slavery themes and real life also because western consumerism exists largely to take advantage of cheap overseas labor and sometimes slave labor. People who work in appalling conditions is what our societies are built on. May have been a good opportunity to make a more impactful point or theme but they seem to largely have missed the opportunity.
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Post by biggydx on Dec 10, 2024 1:41:27 GMT
Does the story of DAV deal with the subject of slavery in anyway? Not for Tevintor slaves. For example, you might talk with Neve about her issues with the practice of slavery, but you'll never undertake a mission with her where you're freeing Tevinter slaves. Only example of slaves I actually saw were Venatori slaves. Everything else is more rhetorical.
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Post by colfoley on Dec 10, 2024 1:44:20 GMT
Does the story of DAV deal with the subject of slavery in anyway? Not for Tevintor slaves. For example, you might talk with Neve about her issues with the practice of slavery, but you'll never undertake a mission with her where you're freeing Tevinter slaves. Only example of slaves I actually saw were Venatori slaves. Everything else is more rhetorical. There is a mission with that specific plot point and how to deal with slavery is one of the more interesting choices you get to make in the game.
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Post by midnight tea on Dec 10, 2024 1:50:32 GMT
Does the story of DAV deal with the subject of slavery in anyway? In rhetoric, but not so much environmentally. For example, you might talk with Neve about her issues with the practice of slavery, but you'll never undertake a mission with her where you're freeing Tevinter slaves. We're clearing tunnels used for smuggling slaves out of Minrathous and saving people grabbed from the streets by mercenaries and Venatori. Why are some people ignoring that the Venatori are the primary target of Shadow Dragons, as a faction popular among higher-ups that is most interested in keeping everyone underneath them enslaved - we literally see them using people as stools in "Blood of Arlathan". They're dragging and sacrificing their slaves everywhere - who do folks think are most of the people they sacrificed???? They even discuss going overboard with it, and we even find one still alive in Necropolis (so no, we're not rescuing Tevinter slaves specifically with Nave, but we totally do so with Emmrich).
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Post by colfoley on Dec 10, 2024 1:53:44 GMT
In rhetoric, but not so much environmentally. For example, you might talk with Neve about her issues with the practice of slavery, but you'll never undertake a mission with her where you're freeing Tevinter slaves. We're clearing tunnels used for smuggling slaves out of Minrathous and saving people grabbed from the streets by mercenaries and Venatori. Why are some people ignoring that the Venatori are the primary target of Shadow Dragons, as a faction popular among higher-ups that is most interested in keeping everyone underneath them enslaved - we literally see them using people as stools in "Blood of Arlathan". They're dragging and sacrificing their slaves everywhere - who do folks think are most of the people they sacrificed???? They even discuss going overboard with it, and we even find one still alive in Necropolis (so no, we're not rescuing Tevinter slaves specifically with Nave, but we totally do so with Emmrich). But it doesen't count because it's the Venatori doing it or something. Actually I forgot to that Neves entire plotline also involves rescuing slaves so that is technically three and maybe 4 plotlines that touch on slavery.
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Post by andydandymandy on Dec 10, 2024 3:33:04 GMT
So the only people we see in the game doing slavery are the "bad guys"? No shades of grey or characters debating the issue?
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Post by colfoley on Dec 10, 2024 3:34:58 GMT
So the only people we see in the game doing slavery are the "bad guys"? No shades of grey or characters debating the issue? slavery is one of the few universally agreed upon evils in the world. So the only people who tend to support it are bad guys...or ignorant guys.
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Post by VARMAELEN on Dec 10, 2024 4:04:32 GMT
To a certain extent, by and large, Origins, 2, and Inquisition was pretty much the same way. The 'Status Quo' had to be preserved against the Big Bads who were very eager to change that status quo. Afterall revolutions are fun and all but often positive change and growth is only brought about by a relatively stable system. Yeah, the critique wasn't about the status quo itself but the insufficient reasoning for why the status quo has to be kept intact.
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Post by VARMAELEN on Dec 10, 2024 4:17:48 GMT
- WuKong - Shadow of the Erdtree - Genshin Impact - Zoneless Zero - Wuthering Waves Nice, a DLC, chinese third person action adventure game console slop, gambling slop, gambling slop, and more gambling slop. What's also amusing about the whole 'no slavery' thing is it's also pretty much the entire objective of the big bads and maybe, at least as much as any force of nature can have an objective, for the force behind the big bad. The Dumb Three has stated Manifesto or written one? or it's something we 'deduce' because he's bad and slavery must've be included in one of many bad things he would done? You're missing the point again. recurring theme. It doesn't stand out, it doesn't make a scene, it just is. If things just is, then show us that thing is. The critique is that people don't even notice that thing is, and feel that the thing isn't "Is". (Of course, (again!) ignoring the fact that there are Codex(es) from Dorian/Mae about how Slavery isn't just "is", but a "problem" - if things just IS, then half of Shadow Dragons ideology is just moot, isn't it?)
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Post by VARMAELEN on Dec 10, 2024 4:20:28 GMT
slavery is one of the few universally agreed upon evils in the world. So the only people who tend to support it are bad guys...or ignorant guys. What he meant was more like showing something like this: A starving family's husband, for example selling himself to slavery to earn money to feed his family, and that it works! That's the shade of grey! It's not just about bad man bad slaving. It's about the system also has (somewhat) positive utilization, like Dorian said, in Inquisition! Edit. Writing this so that people don't miss the point: The point of the critique is that there isn't enough storytelling like this that make Veilguard writing bland like a boiled chicken breast!
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Post by midnight tea on Dec 10, 2024 4:22:24 GMT
So the only people we see in the game doing slavery are the "bad guys"? No shades of grey or characters debating the issue? *spits tea*
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VARMAELEN
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Post by VARMAELEN on Dec 10, 2024 4:42:11 GMT
We're clearing tunnels used for smuggling slaves out of Minrathous and saving people grabbed from the streets by mercenaries and Venatori. Why are some people ignoring that the Venatori are the primary target of Shadow Dragons, as a faction popular among higher-ups that is most interested in keeping everyone underneath them enslaved - we literally see them using people as stools in "Blood of Arlathan". They're dragging and sacrificing their slaves everywhere - who do folks think are most of the people they sacrificed???? They even discuss going overboard with it, and we even find one still alive in Necropolis (so no, we're not rescuing Tevinter slaves specifically with Nave, but we totally do so with Emmrich). Clearing tunnels used for smuggling slaves, that didn't exist when you walk around Dock Town. Saving people grabbed from the street... that is part of Neve's questline? which the main point is about Blood Magic, not slavery by the way. Nowhere in the dialogue Neve even bark about this bad person use slave to conduct blood magic, it's just blood magic bad and dangerous, correct me if I'm wrong. Using slave as human stool, to be honest, it's what we in industry called "cartoonish evil", it would be better if it was female elf and the crime is not turned into a stool but... say Sexual Assault. Let's not use toy hammer, when we can use real iron hammer to drive the point, it's dragon age. And we find 1 of the Slave, in numerous Venatori plot.... 1 person, a Slave.... you sure they're just not doing this particular Ops with slaves, but not in the other (get it? they're not consistent enough to be called "Slavers", we're (sometimes) constantly told that they are but not constantly shown that they are).
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VARMAELEN
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Post by VARMAELEN on Dec 10, 2024 4:54:41 GMT
I think to simplified a lot of arguments against Veilguard writing we can use this word: Insufficient.
Sometimes topic is discussed/explained but insufficient. (Solas motivation, the dumb three motivation in general.)
Sometimes topic is not discussed/explained at all. (because it's explained in 2 line of dialogue in previous game, funny because Veilguard was considered to be re-introduction to the world of Dragon Age, but doing a bad job re-introducing some aspect of the lore and expect you to play previous game, very avant garde game design)
Sometimes topic requires you to read extra-game material (books) (Nobody reads Tevinter Nights.)
Sometimes the game explained something *once* and expect you to remember that one line of dialogue explain the entirety of topic (Lucanis being Mage Killer is because he Killed Venatori Mages, not just Mages - one line of dialogue, never repeated, him being an assassin explored more during Davrin/Lucanis dialogue, that's sufficient, him being mage killer is insufficiently explained.)
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