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Post by Deleted on Oct 25, 2017 15:17:04 GMT
Id go a step further...Kobolds. Weak and infirm lizards, think they are a master race because they are descendants from Dragons, kinda smart...make perfect comedic foils for the world. I think an awesome final boss would be what looks like a wimpy kobold, only to discover he's like a 20th level sorcerer jade Dreamer This looks like it will be thematically different from other D&D-type games. You're not so much going off to hunt monsters and save the kingdom, as you are creating a kingdom, carving it out of the wilderness and shaping it as you see fit. Thematically, I am fine with it, and really, I would not mind the good old-fashioned saving the world from Ancient Evil from 10K years ago OMG, I am burned out on the trappings of the setting. Unless the emphasis is, say on Gnome culture, not on the Elves and Humans. But they usually tend to mix everyone and give little corners to like Halfling Village or Half-elven Settlement and stuff. I dunno, I want something unusual and exotic. And, yeah, I don't see my love at the first sight in the cast, so that contributes a little too.
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Post by Gandalf the Fabulous on Oct 25, 2017 15:22:02 GMT
I'm not that familiar with Pathfinder lore or the campaign setting but doesn't the main character need to be a race that is at least somewhat tolerated in the major cities and settlements of the campaign map? Unless of course there is some sort of masking magic that hides their true identity. Are races like Kobolds and Goblins allowed free rein within the settlements of Pathfinder or is the campaign this game is set in set outside any sort of civilized encampment? This particular storyline (called "Kingmaker") is set in a frontier land called the Stolen Lands. Kingdoms have existed here before, but have since fallen and the wilderness has taken over. You, the player, are going to tame that wilderness and establish your own kingdom there. So I guess you get to decide what (or who) is considered "civilized" Ah ok so I am guessing any already established settlements in the Stolen Lands (if there are any) would be mostly made up of outcasts and outsiders with a looser set of laws? Still hard to imagine a Kobold as the founder of a kingdom and the hero of the campaign.
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Post by Gandalf the Fabulous on Oct 25, 2017 15:24:23 GMT
And, yeah, I don't see my love at the first sight in the cast, so that contributes a little too. Are we talking about romance options already or is it something else?
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Post by Iakus on Oct 25, 2017 15:32:19 GMT
This particular storyline (called "Kingmaker") is set in a frontier land called the Stolen Lands. Kingdoms have existed here before, but have since fallen and the wilderness has taken over. You, the player, are going to tame that wilderness and establish your own kingdom there. So I guess you get to decide what (or who) is considered "civilized" Ah ok so I am guessing any already established settlements in the Stolen Lands (if there are any) would be mostly made up of outcasts and outsiders with a looser set of laws? Still hard to imagine a Kobold as the founder of a kingdom and the hero of the campaign. Yeah, "wretched hive of scum and villainy"-type stuff. From what I've read, there have been numerous attempts to settle the land, all failed. So now the place is full of monsters, bandits, fey creatures, etc. Edit: And yes, we were told there would be romances in the game. Though not who the options are. Heck we haven't been told all the companions, yet! Though apparently non-companions can be romanced as well
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Post by Deleted on Oct 25, 2017 18:43:30 GMT
And, yeah, I don't see my love at the first sight in the cast, so that contributes a little too. Are we talking about romance options already or is it something else? Does not have to be a romance option. Just a character I really, really, really like & absolutely want to play with. If romance is not included, no biggie. Sometimes a game's concept and setting that picks my interest, and this one does not stand out like Tyranny. Artwork is nothing to write home about & I don't expect cool combat, since it's D&D turn based. There is no OMG, AWESOME race I want to play to make a stunning character. But a joinable character that is awesome can bring me on board.
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Post by linksocarina on Oct 25, 2017 21:23:09 GMT
Id go a step further...Kobolds. Weak and infirm lizards, think they are a master race because they are descendants from Dragons, kinda smart...make perfect comedic foils for the world. I'm not that familiar with Pathfinder lore or the campaign setting but doesn't the main character need to be a race that is at least somewhat tolerated in the major cities and settlements of the campaign map? Unless of course there is some sort of masking magic that hides their true identity. Are races like Kobolds and Goblins allowed free rein within the settlements of Pathfinder or is the campaign this game is set in set outside any sort of civilized encampment? In official materials I have rarely seen it. In campaigns I see it all the time, on the whim of the GM. Personally I rarely go for the official materials for DnD or Pathfinder.
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Post by Iakus on Nov 15, 2017 18:40:20 GMT
New companion: Tristian, cleric of Sarenrae (Pathfinder sun goddess, and goddess of peace and compassion) The Stolen Lands are unforgiving, known for their dangerous inhabitants and harsh weather, and leave little room for the weak and gullible. Still, even in the Stolen Lands, there are beacons of hope. Tristian is one such individual, forever questing to help those in need, no matter the cost to himself.
Gentle and kind, it is as though Tristian was born to serve the most merciful of gods. It is not known, whether it has always been in his character or whether the ministry shaped Tristian’s views – one way or another, the compassionate and thoughtful cleric embodies the virtues of his divine lady, the ever radiant Sarenrae. According to the dogma of the Everlight, no being, no matter what heinous acts it committed, should be denied a chance of redemption. It is the way Tristian follows determinedly – even given the unpleasant experiences and disappointments he found during his travels across Golarion, Tristian still believes in redemption for all.
Tristian never preaches, and shares the teachings of Sarenrae only with those who ask to hear them. His faithfulness mixes well with his good-natured curiosity, inexhaustible kindness, and unfailing belief in the inherent good inside every living person - although you cannot help but notice a trace of sorrow in the young cleric's words.
Tristian always seeks to help those in need, but his most recent expedition to the Stolen Lands is one of the greatest tests of his spirit. Something wicked has taken root in the swamps and plains of this region – something that makes curses of all kinds much more potent and deadly. In search of answers Tristian unites with a bold adventurer who seeks to bring peace and order to the Stolen Lands. Should you rely on the cleric and invite him into your party, Tristian will look for the most practical way to help – he never preaches his beliefs if not asked to enlighten others about the teachings of Sarenrae.
Do not let the gentle ways of Tristian fool you – for those who think of Sarenrae clergy as weak are quick to regret it. The Everlight's mercy is generous but not boundless: those who embrace evil and forsake salvation are judged by blade and blood. Tristian knows how to hold his own in a fight – although he prefers to look out for his companions, healing the wounded, and helping any companions who find themselves overmatched or outnumbered. If forced to resort to violence, Tristian relies on his spells – for the sunlight of Sarenrae can bring searing pain as well as healing relief. The cleric wields a small crossbow and scimitar, a favored weapon of Sarenrae. Instead of armor he prefers protective spells and keeping well-measured distance between himself and his enemies.
Considerate and empathic to the troubles of others, Tristian is an excellent councilor to the realm. As a cleric of Sarenrae, he has a clear sense of duty and can offer sharp insights and wisdom when troubles arise.Hail to the kings! Owlcats
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Post by linksocarina on Nov 16, 2017 4:49:58 GMT
Not surprised it's sarenae.
What's the companion list so far?
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Post by Lorn on Nov 16, 2017 5:21:29 GMT
Well, for myself, I'd prefer any extra race to be orc or goblin. Neither are considered overpowered, and since we:1) already have half-orcs and 2) have a goblin companion (Nok-Nok) they should be easy enough to implement. The only problem might be since they are both considered to be 'evil" races. And pathfinder seems to take the whole "evil" thing seriously in their descriptions. Seriously, you would NOT want to be taken alive by a Pathfinder ogre... Id go a step further...Kobolds. Weak and infirm lizards, think they are a master race because they are descendants from Dragons, kinda smart...make perfect comedic foils for the world. I'd go even further and say troglodytes. Yes, they're just slightly smaller stinky Lizardfolk, but you try telling that to Rhetzok and he'll halberd you in the face while his mistress hexes you to death (unless you're the party). The downside being that Golarion just sucks as a setting.
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Post by linksocarina on Nov 16, 2017 5:36:06 GMT
Id go a step further...Kobolds. Weak and infirm lizards, think they are a master race because they are descendants from Dragons, kinda smart...make perfect comedic foils for the world. I'd go even further and say troglodytes. Yes, they're just slightly smaller stinky Lizardfolk, but you try telling that to Rhetzok and he'll halberd you in the face while his mistress hexes you to death (unless you're the party). The downside being that Golarion just sucks as a setting. I like it better than faerun and ebberon.
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Post by Lorn on Nov 16, 2017 5:40:27 GMT
I'd go even further and say troglodytes. Yes, they're just slightly smaller stinky Lizardfolk, but you try telling that to Rhetzok and he'll halberd you in the face while his mistress hexes you to death (unless you're the party). The downside being that Golarion just sucks as a setting. I like it better than faerun and ebberon.What is this heresy?!
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Post by linksocarina on Nov 16, 2017 14:33:07 GMT
Indeed. Only in Eberron you can play a robot who's asking "does this unit have a soul?"... it's also the only setting where you can teleport your party across vast distances instead of paying to use a train...and the teleportation is easier for some reason. Eberron is just wholly inconsistent for me, poorly implemented use of fantasy and tech. Rather play Arcanum and that game is a bug-filled, convoluted mess.
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Post by Lorn on Nov 16, 2017 16:06:42 GMT
Indeed. Only in Eberron you can play a robot who's asking "does this unit have a soul?"... it's also the only setting where you can teleport your party across vast distances instead of paying to use a train...and the teleportation is easier for some reason.Eberron is just wholly inconsistent for me, poorly implemented use of fantasy and tech. Rather play Arcanum and that game is a bug-filled, convoluted mess. What? That isn't a thing with the tabletop setting. The only ones with access to teleportation magic are extremely powerful casters (of which there are at most two or three currently alive in the setting - and none of them would help with teleportation) or by going to House Orien and hoping you can afford the use of a teleportation circle (And that there is a Dragonmarked heir that had a Siberys mark as well as one of the dragon stones to power the circle). The entire point of the lightning rail (train) is that it is to allow the disgusting peasants to travel relatively quickly. It's the same with the airships, except those aren't supposed to be used by the disgusting peasants. Returning to Pathfinder: Are the Base classes (Magus, Witch, Alchemist etc) going to be part of the game or will they be "stretch goals"?
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Post by Lorn on Nov 16, 2017 16:24:48 GMT
it's also the only setting where you can teleport your party across vast distances instead of paying to use a train...and the teleportation is easier for some reason. Eberron is just wholly inconsistent for me, poorly implemented use of fantasy and tech. Rather play Arcanum and that game is a bug-filled, convoluted mess. You don't have to use it as is, just like you said you make thematic changes to how faith works, you could also announce some changes for certain mechanics that you see as not making sense.
For example, I know a GM that absolutely *hates* "studded leather armor", and insists people refer to it as brigandine instead... *cough*Lorn*cough*
If you want to live out your fantasies of being in a biker gang, then play Vampire the Masquerade/Requiem. Otherwise keep your useless armor with stupid studs put of my tabletop! Rhetzok has a halberd and he's going to take your head off regardless of how many pretty studs you have in your leather armor!
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Post by Iakus on Nov 16, 2017 16:31:44 GMT
Not surprised it's sarenae. What's the companion list so far? Valerie "the Brevic fighter" Human female (Brevoy) Ekundayo "The Grim Ranger: Human male (Absolom) Jubilost Narthropple "a humble servant of no one" male gnome Alchemist Octavia "Tough Cookie" female half-elf Arcane Trickster(?) (Numeria) Regongar "The Meanest Magus This Side of the Inner Sea" male half-orc Magus (Numeria) Nok-Nok "The Stretch Goal" male goblin Rogue (and would-be deity) Amiri "Unleash the Rage" human female Barbarian (Realm of the Mammoth Lords) Harrim "The Frailty of Life" male dwarf cleric of Groetus, God of End Times (Five Kings Mountains) Tristian "Favorite of the Everlight" male cleric of Sarenrae (the Sun Goddess) Race unknown (appears to be human or elf) Where they mention it, I included the region they are from. Octavia did not have a specific class listed, so I put down what she is likely to be given their description They said there would be ten companions, though I don't know if that includes Nok-Nok. So there should be one or perhaps two more to be revealed.
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Post by Lorn on Nov 16, 2017 17:52:56 GMT
Not surprised it's sarenae. What's the companion list so far? Valerie "the Brevic fighter" Human female (Brevoy) Ekundayo "The Grim Ranger: Human male (Absolom) Jubilost Narthropple "a humble servant of no one" male gnome Alchemist Octavia "Tough Cookie" female half-elf Arcane Trickster(?) (Numeria) Regongar "The Meanest Magus This Side of the Inner Sea" male half-orc Magus (Numeria) Nok-Nok "The Stretch Goal" male goblin Rogue (and would-be deity) Amiri "Unleash the Rage" human female Barbarian (Realm of the Mammoth Lords) Harrim "The Frailty of Life" male dwarf cleric of Groetus, God of End Times (Five Kings Mountains) Tristian "Favorite of the Everlight" male cleric of Sarenrae (the Sun Goddess) Race unknown (appears to be human or elf) Where they mention it, I included the region they are from. Octavia did not have a specific class listed, so I put down what she is likely to be given their description They said there would be ten companions, though I don't know if that includes Nok-Nok. So there should be one or perhaps two more to be revealed. Arcane trickster is a prestige class that requires levels in rogue/wizard or being a bard. Since Rogue/Wizard is a horrible idea, it is likely said companion is a bard. On the first page you made a post involving archetypes (Which I'm too lazy to quote properly): In Pathfinder an archetype is an optional way to further customize your character. In Pathfinder a Witch is a base class (I could use Magus since there is a companion with that class, who is also a half-orc so I can guarantee you he's going to suck, but I'm currently playing a Witch so it's easier). Anyways, the witch is similar to the 3.5 Warlock in that she makes a pact with a patron (of which there is a rather large list) which provides her with Hexes (a supernatural ability that confounds DMs everywhere) as well as a familiar that hosts the power of that patron. At first level the witch receives her first hex, at second level and every two levels after the Witch gains another hex (of which I will guess the witch will not receive all of the hexes they actually get in tabletop). However, if the player takes the Gravewalker Witch archetype does not gain a hex at first, fourth, and eighth level or the familiar. Instead, the Witch gains a Creepy Doll(tm) and replaces the hexes with an aura, the ability to take control of any undead within that aura, the ability to possess any controlled undead inside that aura, and finally the ability to deliver touch attacks to any enemy standing in the aura through the Creepy Doll(tm). On a side note, the Creepy Doll (tm) is made out of the skin of (formerly) living creatures.
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Post by Iakus on Nov 16, 2017 19:21:01 GMT
Arcane trickster is a prestige class that requires levels in rogue/wizard or being a bard. Since Rogue/Wizard is a horrible idea, it is likely said companion is a bard. Her description mentions a preference for sneaking up on enemies, so I'm thinking wizard or sorcerer/rogue multiclass rather than bard.
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Post by Lorn on Nov 16, 2017 20:23:02 GMT
Arcane trickster is a prestige class that requires levels in rogue/wizard or being a bard. Since Rogue/Wizard is a horrible idea, it is likely said companion is a bard. Her description mentions a preference for sneaking up on enemies, so I'm thinking wizard or sorcerer/rogue multiclass rather than bard. Bards have stealth too. The only thing rogues get that bards don't is trapfinding, but the bards spells compensate for that. If she is a wizard/rogue then she'll be the second worst companion mechanically behind the half orc magus.
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Post by Iakus on Nov 16, 2017 20:31:42 GMT
Her description mentions a preference for sneaking up on enemies, so I'm thinking wizard or sorcerer/rogue multiclass rather than bard. Bards have stealth too. The only thing rogues get that bards don't is trapfinding, but the bards spells compensate for that. If she is a wizard/rogue then she'll be the second worst companion mechanically behind the half orc magus. Yeah bards get stealth. But it's generally not what one thinks of when one imagines "bard" I suppose her usefulness will depend on how we can build her. Both rogues and wizards have a great deal of flexibility in how they can be built out. And in any case, it looks like companions we don't take adventuring can be left at our keep in an official capacity. And this can affect the development of our lands (they can do stuff on their own initiative while you are off adventureing, which you may or may not like, apparently).
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Post by linksocarina on Nov 16, 2017 22:22:47 GMT
it's also the only setting where you can teleport your party across vast distances instead of paying to use a train...and the teleportation is easier for some reason. Eberron is just wholly inconsistent for me, poorly implemented use of fantasy and tech. Rather play Arcanum and that game is a bug-filled, convoluted mess. You don't have to use it as is, just like you said you make thematic changes to how faith works, you could also announce some changes for certain mechanics that you see as not making sense.
For example, I know a GM that absolutely *hates* "studded leather armor", and insists people refer to it as brigandine instead... *cough*Lorn*cough*
True, but if the entire world setting makes no sense to me, I tend to drop it completely. This is what I do with more or less all of the world settings save for Golarion, which has potential and I can at least focus on a few things here and there.
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Post by linksocarina on Nov 17, 2017 1:49:16 GMT
Not surprised it's sarenae. What's the companion list so far? Valerie "the Brevic fighter" Human female (Brevoy) Ekundayo "The Grim Ranger: Human male (Absolom) Jubilost Narthropple "a humble servant of no one" male gnome Alchemist Octavia "Tough Cookie" female half-elf Arcane Trickster(?) (Numeria) Regongar "The Meanest Magus This Side of the Inner Sea" male half-orc Magus (Numeria) Nok-Nok "The Stretch Goal" male goblin Rogue (and would-be deity) Amiri "Unleash the Rage" human female Barbarian (Realm of the Mammoth Lords) Harrim "The Frailty of Life" male dwarf cleric of Groetus, God of End Times (Five Kings Mountains) Tristian "Favorite of the Everlight" male cleric of Sarenrae (the Sun Goddess) Race unknown (appears to be human or elf) Where they mention it, I included the region they are from. Octavia did not have a specific class listed, so I put down what she is likely to be given their description They said there would be ten companions, though I don't know if that includes Nok-Nok. So there should be one or perhaps two more to be revealed. So one legacy character, two clerics (one good, one evil?) one of each other base class bar Paladin... Hmm.... What are we missing at this point?
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Post by Lorn on Nov 17, 2017 3:16:27 GMT
Out of curiosity, how close is the design of the game to the tabletop rules? I'm going to assume poorly.
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Post by Iakus on Nov 17, 2017 6:26:37 GMT
Valerie "the Brevic fighter" Human female (Brevoy) Ekundayo "The Grim Ranger: Human male (Absolom) Jubilost Narthropple "a humble servant of no one" male gnome Alchemist Octavia "Tough Cookie" female half-elf Arcane Trickster(?) (Numeria) Regongar "The Meanest Magus This Side of the Inner Sea" male half-orc Magus (Numeria) Nok-Nok "The Stretch Goal" male goblin Rogue (and would-be deity) Amiri "Unleash the Rage" human female Barbarian (Realm of the Mammoth Lords) Harrim "The Frailty of Life" male dwarf cleric of Groetus, God of End Times (Five Kings Mountains) Tristian "Favorite of the Everlight" male cleric of Sarenrae (the Sun Goddess) Race unknown (appears to be human or elf) Where they mention it, I included the region they are from. Octavia did not have a specific class listed, so I put down what she is likely to be given their description They said there would be ten companions, though I don't know if that includes Nok-Nok. So there should be one or perhaps two more to be revealed. So one legacy character, two clerics (one good, one evil?) one of each other base class bar Paladin... Hmm.... What are we missing at this point? Well, part of Valerie's backstory involves failing as a paladin of Shelyn... So far it looks like she's the only tank-type fighter. There also doesn't appear to be a "pure" mage-type caster like wizard or sorcerer. Regongar was originally going to be a sorcerer before the magus stretch goal was reached. Octavia looks to be a multiclass, and Jubilost is an alchemist, which is a weird sort of not-quite caster who deals in magical potions and grenades. It looks like we don't have a "good" and "evil" cleric so much as a "lawful" and "chaotic" split. or perhaps "light" and "dark" since one's into altruism and the other is more nihilistic. other classes not represented (which are supposed to be in the game) besides paladin are monk, druid, bard, and inquisitor
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Post by Gandalf the Fabulous on Nov 17, 2017 9:47:29 GMT
So will we be able to make custom companions for a full custom party somewhat like in Pillars of Eternity? Never really took to any of the companions in Pillars so having the option to supplement your party with custom members was nice to have.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Nov 17, 2017 16:09:13 GMT
So will we be able to make custom companions for a full custom party somewhat like in Pillars of Eternity? Never really took to any of the companions in Pillars so having the option to supplement your party with custom members was nice to have. Unknown. I believe they said we are not required to recruit all the companions, and that you may not want to, as they can (based on their opinions of your actions) betray you. And leaving them behind at the keep, they may take actions in your name you may not approve of.
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