Cyberstrike
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Post by Cyberstrike on Dec 1, 2022 22:44:17 GMT
You had more options as Ryder than Shepard. Cap. Shepard had 3 different dialogue options most of the time (as well as Renegade & Paragon options). Ryder had 2 that more often than not was the same thing said slightly differently.
Other than paragon/renegade and any dialogue with dealing with Shepard's background and psychological profile most of Shepard's so called "different" dialogue was mostly just re-edited word salad that added nothing or very little to anything. I would rather 2 lines that actually mean different things than 3 different things that mean the same thing with different words.
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Spectr61
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Post by Spectr61 on Dec 4, 2022 16:11:00 GMT
Ooof, indeed! Think I’ll join the “tempest in a teacup” debate on if ME4 = MEA. Server names aside, to me, even though it is not explicitly like the first three, MEA is obviously the fourth installment in the ME universe. Anyone care to call the planet Mars and inform it that it’s not the 4th planet?Only if you call scientists and inform them that Pluto is still the Ninth Planet. Or did people forget that Sol had the Charon Relay. Hey, don’t go all height-challenging on me. Ice Dwarf no! Planet Yes! Once a planet, always a planet, I say. And who gave those doofus’s at NASA any say, anyway…….
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Post by Hrulj on Dec 9, 2022 7:34:17 GMT
Not continuing Shepards story would be a huge issue for me. Mass Effect is Shepards story. Without it there's little of interest in Mass Effect to me.
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Post by Phantom on Dec 9, 2022 17:51:51 GMT
Not continuing Shepards story would be a huge issue for me. Mass Effect is Shepards story. Without it there's little of interest in Mass Effect to me. I can see where you coming from. Keep in mind that both Milk Way and Andromeda to not rely on Shepard or Ryder Twins
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Post by Deleted on Dec 13, 2022 23:53:25 GMT
Not continuing Shepards story would be a huge issue for me. Mass Effect is Shepards story. Without it there's little of interest in Mass Effect to me.  Mass Effect is... a different sort of Star Trek future, with a good dash of Star Wars goodness, and the weird badness of both at times rolled into one. Shepard is a very important part of that, in one moment in time in an enormous galaxy. A galaxy I much prefer to the one we actually live in... even if I ended up as a shitty washed-out merc in some dive on Omega, with my Vorcha vixen the only pleasure I can find - when she doesn't amuse herself by setting me on fire. I wish you saw all that beauty... I am still always hopeful for a chance to really go back there. If they make a good game, it can be about Liara and Sara Ryder's baby taking down ControlShep and I would cry tears of joy watching my hero get crushed. Because they sold me on it. Because they made a compelling, tight story out of the drivel I just shat on a wall. It is possible, and if they pulled it off 10/10 GOTY. For me for you for it... Mass Effect is more than Shepard. Love that human though <scratches quad>
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ahglock
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Post by ahglock on Dec 15, 2022 16:23:32 GMT
Cap. Shepard had 3 different dialogue options most of the time (as well as Renegade & Paragon options). Ryder had 2 that more often than not was the same thing said slightly differently.
Other than paragon/renegade and any dialogue with dealing with Shepard's background and psychological profile most of Shepard's so called "different" dialogue was mostly just re-edited word salad that nothing or very little to anything. I would rather 2 lines that actually mean different things than 3 different things that mean the same thing with different words.
Sure, but in Andromeda we didn't get two different things. We got the same thing twice. The paragon/renegade part was important as it delved into a ethos which would make Shepards feel different based on how you played them. Outside chit chat in the trilogy you almost always got 2 different choices through the renegade/paragon divide even if they weren't interrupts or hard coded red/blue. Ryder never felt different. I'm pretty sure they even stated that as a design goal, Ryder was more defined.
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Post by AnDromedary on Dec 15, 2022 18:13:06 GMT
I said it before and I'll say it again, Mass Effect's obsession with the paragon/renegade dialogue is a bit stupid. I'd much rather they just ditch that entire system and rather use something closer to the Dragon Age series (especially Origins and Inquisition), where you choose dialogue options simply based on the situation with an indicator that tells you the mood of the line. If a situation needs 6 different options, put them in, if it only really has two options that make sense, keep it to two or use anything in the middle but don't try and force random options in just because there needs to be the moral duality. As for consequences, again, DA does it best: Give all the important NPCs an approval score and change that according to the options chosen. That way, different NPCs can react differently to your choices and your cumulative decisions can affect how different people see your character as a person over time.
I thought that system works really well in DA and when implemented correctly, NPCs seem like they are reacting to your decisions. I am curious to see how they'll implement it in Dreadwolf but in principle, I wouldn't mind at all if the Inquisition system was ported over to the ME series.
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Post by Son of Dorn on Dec 15, 2022 19:50:38 GMT
I said it before and I'll say it again, Mass Effect's obsession with the paragon/renegade dialogue is a bit stupid. I'd much rather they just ditch that entire system and rather use something closer to the Dragon Age series (especially Origins and Inquisition), where you choose dialogue options simply based on the situation with an indicator that tells you the mood of the line. If a situation needs 6 different options, put them in, if it only really has two options that make sense, keep it to two or use anything in the middle but don't try and force random options in just because there needs to be the moral duality. As for consequences, again, DA does it best: Give all the important NPCs an approval score and change that according to the options chosen. That way, different NPCs can react differently to your choices and your cumulative decisions can affect how different people see your character as a person over time. I thought that system works really well in DA and when implemented correctly, NPCs seem like they are reacting to your decisions. I am curious to see how they'll implement it in Dreadwolf but in principle, I wouldn't mind at all if the Inquisition system was ported over to the ME series. I can get behind the approval score. In fact that is one thing that Bio did very well in DA. Plus it'd get rid of that stupid BFF default setting that squadmates had in the MET. That got annoying very fast.
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Post by Hrulj on Dec 16, 2022 1:25:47 GMT
I said it before and I'll say it again, Mass Effect's obsession with the paragon/renegade dialogue is a bit stupid. I'd much rather they just ditch that entire system and rather use something closer to the Dragon Age series (especially Origins and Inquisition), where you choose dialogue options simply based on the situation with an indicator that tells you the mood of the line. If a situation needs 6 different options, put them in, if it only really has two options that make sense, keep it to two or use anything in the middle but don't try and force random options in just because there needs to be the moral duality. As for consequences, again, DA does it best: Give all the important NPCs an approval score and change that according to the options chosen. That way, different NPCs can react differently to your choices and your cumulative decisions can affect how different people see your character as a person over time. I thought that system works really well in DA and when implemented correctly, NPCs seem like they are reacting to your decisions. I am curious to see how they'll implement it in Dreadwolf but in principle, I wouldn't mind at all if the Inquisition system was ported over to the ME series. I'd rather not have a dialogue system than have the Dragon age one. Andomeda dialogue sucked, as did Inquisition.
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Post by ahglock on Dec 17, 2022 5:01:53 GMT
I said it before and I'll say it again, Mass Effect's obsession with the paragon/renegade dialogue is a bit stupid. I'd much rather they just ditch that entire system and rather use something closer to the Dragon Age series (especially Origins and Inquisition), where you choose dialogue options simply based on the situation with an indicator that tells you the mood of the line. If a situation needs 6 different options, put them in, if it only really has two options that make sense, keep it to two or use anything in the middle but don't try and force random options in just because there needs to be the moral duality. As for consequences, again, DA does it best: Give all the important NPCs an approval score and change that according to the options chosen. That way, different NPCs can react differently to your choices and your cumulative decisions can affect how different people see your character as a person over time. I thought that system works really well in DA and when implemented correctly, NPCs seem like they are reacting to your decisions. I am curious to see how they'll implement it in Dreadwolf but in principle, I wouldn't mind at all if the Inquisition system was ported over to the ME series.
You can say it as often as you want, you'd still be wrong each time. Dragon age has a far worse dialogue system.
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Post by Hanako Ikezawa on Dec 17, 2022 5:40:16 GMT
Dragon age has a far worse dialogue system. How?
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ahglock
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Post by ahglock on Dec 17, 2022 6:10:15 GMT
Dragon age has a far worse dialogue system. How? It has no depth. Choosing a mood has far less depth than a ethos.
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Post by Hanako Ikezawa on Dec 17, 2022 7:56:55 GMT
It has no depth. Choosing a mood has far less depth than a ethos. Except many times it has mood options and ethos options. Sometimes even both mixed together. That’s far better than just the binary options of the Shepard Trilogy.
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Post by puddingtheruthless on Jan 8, 2023 12:39:21 GMT
I'm not too fond of the Paragon/Renegade system because more often than not, I end up making decisions to fill the meter because I'm worried I won't have enough to make certain decisions. In Legendary, I used a cheat to fill both meters so I'd have free range to roleplay however I liked and it was so much better that I decided I'm going to do that evety time from now on. Shepard ends up feeling more like a person in the way she thinks and the way she reacts to each situations. It also better reflects her character and profession since she was an N7 Infiltrator so sometimes the mission calls for force, sometimes it calls for diplomacy and sometimes it calls for terrible choices. It makes for much deeper roleplaying experience (and character development) when I actually have to think about what decision my character would make and why instead of feeling pressured to nearly always lean my roleplaying to one way for arbitrary reasons.
I don't mind the idea of the Paragon/Renegade system, but the meter filling is just not fun. It'd much rather have it be something like a reputation that is based on my actions - which could also explain why it unlocks certain dialogue options since you're playing into your reputation: for example, Tela Vasir believes you would be willing to shoot the hostage because your reputation might imply you don't care about the value of life. If you haven't made that kind of decisions (that she would know about) you either can't make that bluff or your bluff just fails.
The reputation doesn't need to actually reflect your motivation of your actions because people make their own assumptions. If you let the council die because you believed it was important to focus on Sovereign, there are people who assume you did because you don't value alien life or because you were politically motivated. I liked that. It made sense. Throughout the games, Shepard gets this kind of thing from both aliens and humanity.
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Post by 10k on Jan 8, 2023 15:54:24 GMT
Paragon/Renegade system was good because of the writing that was behind those options. The fact is, when it came Andromeda's tonal options, a lot of those options were simply tone deaf. More so when it came down to the protagonist not being "good". Paragon/Renegade don't have to come back in the sense of being a point counter IMO. But the aggressive writing that was specifically associated with renegade is absent in Andromeda. Ryder couldn't be as cruel or assertive as Shep. That is my issue. He could be dismissive, oblivious, and annoyingly sarcastic. But never cruel or assertive. So sure, don't bring back the paragon/renegade point counter. But I'd like to be able to role-play more characters than just the stereotypical sarcastic nice guy hero.
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Post by Vortex13 on Jan 12, 2023 15:39:56 GMT
I am dreading a lack of proper science fiction writers, though to be honest BioWare has had that problem since ME 2 with the departure of Chris L'Etoile and the rise of 'Rule of Cool' Mac Walters.
With each subsequent game, DLC, animation, novel, and comic the setting has steadily moved away from exploration of ideas present in more mature sci-fi literature to MCU-post ENDGAME levels of wackiness.
Look at how a character like Legion (Chris L'Etoile) was written, exploring the perspectives of how a machine collective intelligence would view the universe versus how Peebee, Liam, or Jaal (IDK who wrote them) were written, with characters that could be summed up in one word as "plucky", "idiot", and "stoic" respectively.
There's no desire to flesh out the setting with a basic sense of scientific background from the current writers that I have seen. Rather its all about jumping from one bombastic scene to the next with jokes and quips thrown in as filler.
If I could be in charge of hiring writers for the series moving forward I would want:
Callum Stephen Diggle - He's the mind behind Humanity Lost, an amazing graphic novel with very unique alien societies.
Adrian Tchaikovsky - Author of Children of Time, Children of Ruin, and Children of Memory novels that explore AI, aliens, and genetic modification in-depth.
Peter Watts - Author of Blindsight a sci-fi novel that explores themes of truly 'alien' life and the nature of intelligence versus consciousness.
Callum and Peter I would have as major writers, with Adrian as lead writer/director.
Mac can go back to character writing, as it's obvious that is were his skillset is best suited.
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Post by omniastorm on Jan 22, 2023 7:00:13 GMT
I super duper hope the next Mass Effect finally has at least somewhat equal romance options for male protags who romance male characters. It's bad enough that the original ME trilogy did so poorly by gay dude players back in its day, but the fact that Andromeda reproduced those same problems was just so mega disappointing. Like, what an insult!
I normally wouldn't expect this to be a problem in today's day, but that's exactly what happened with Andromeda and it was...so frustrating. "At least one full squadmate at game launch" shouldn't be a super high hurdle cleared by only one game out of four in a franchise, lol
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Jan 22, 2023 13:30:03 GMT
Bastardize Shepard and/or Ryder like they did Hawke and Revan Canonize certain choices (such as Destroy) Abandon MEA Those are prett ymuch mine as well.
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Post by Deleted on Jan 22, 2023 17:45:20 GMT
Fear? That I will have completely lost my mind by the time it is released. Why so specific? Because I just read and liked the first page of this thread like it was brand new. Tether to reality? ME3MP had a global cooldown, even for Sentinels. You could not immediately follow any power with anything but your gun, or a grenade. Each power's CD was different though, so as mentioned one could spam certain powers if using only that power, like Pull or Throw. This is why Phasic Falcon Justicar is such a potent kit. Is said tether healthy?
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Post by hulluliini on Jan 23, 2023 8:37:26 GMT
I've started reading the first page of threads so many times and wondered how this user called "Deleted" seems to be everywhere. I haven't gone on a liking spree though before realising my mistake. I think the clickable area of the last word in the title and the last page number are too close together if the title happens to be long enough to be right above the last page number. It's a user interface design issue and totally not a sign of senility or anything.
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cuthbertbeckett
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Post by cuthbertbeckett on Jan 23, 2023 13:02:05 GMT
and the rise of 'Rule of Cool' Mac Walters... Mac can go back to character writing, as it's obvious that is were his skillset is best suited. Well he left Bioware.
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Post by Vortex13 on Jan 23, 2023 13:10:10 GMT
and the rise of 'Rule of Cool' Mac Walters... Mac can go back to character writing, as it's obvious that is were his skillset is best suited. Well he left Bioware. Hopefully the new lead writer can maintain a cohesive science fiction story.
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Post by hulluliini on Jan 24, 2023 8:31:07 GMT
A new fear has surfaced.
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Post by masseffectfanforlife on Feb 14, 2023 0:23:18 GMT
My only fear is that it will have the same character designs/animations as Andromeda.
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Cyberstrike
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is wanting to have some fun!
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Post by Cyberstrike on Feb 14, 2023 13:51:46 GMT
Too much focus on graphics and animation. BioWare has a bad habit of over correcting simple problems. My biggest fear that they will put more of a focus on graphics and animation and less on story, and gameplay.
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