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Post by gervaise21 on Aug 30, 2023 13:13:17 GMT
As for Joplin to Morrison. DA team had to come in and rescue Anthem and when they returned to DAD, Joplin was so far behind that reboot of development was unavoidable. 2. Why unavoidable? What i have heard is that EA doesn't give green light because they doesn't have had a MP in the idea. They wanted the MP maybe later but EA doesn't alow it. So they have to start from the beginning again. I was going to raise the same objection. As I understood it, a skeleton team was left behind to work on Joplin, mostly writers I would assume, whilst the rest of the team was transferred over to help on Anthem. Assuming they were still in pre-production as this stage, it wasn't helpful to be held up in this way but there is no reason work could not have continued on Joplin as before when the team returned from Anthem. The problem seemed to be that because the DA team had all those Anthem codes they had worked on ready to use, EA decided to change direction and make DA a multi-player, live service game, instead of a single player experience. Joplin wouldn't fit with this idea, so it was dropped in favour of Morrison. I seem to recall that was around the time Mike Laidlaw left the studio. The writing team then had to rework their narrative to fit around this new concept. Hence the two year delay that took pre-production into 2020. Now, according to a presentation made by one of the team, they did enter full production around the start of the pandemic, which resulted in further delays whilst they adapted working practices to fit with the restrictions. They couldn't have been held up too much, since the Behind the Scenes video actually had some footage of VAs recording character dialogue, including GD-L voicing Solas. We were also informed they were meeting their milestones set for production later in the year. However, the loss of key figures, including Mark Darrah, at the end of 2020 and again at the end of 2021 must have impacted more than they cared to admit. Then came the fresh change of direction back to single-player and this led to yet more delays.
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Post by Polka Dot on Aug 30, 2023 14:11:57 GMT
It's been stated that ME team staff have been moved to DA team staff to fill up gaps left by the lay offs.
As for possibility to shift their operations from Edmonton to Austin, that's very unlikely as BW Austin was downsized recently. That and it is unrealistic to get 100's of people to not just move countries but also across 2/3 of a continent. Besides EA has it's headquarters in Redwood city since the 90s, which might as well be San Francisco. So they don't move around central operations into tax havens. Sure they'll build new studios when there's opportunity in such places, but core studios stay where they are regardless of expense.
I doubt there even is ME staff and DA staff anymore. I feel like it's just going to be one studio working on one game at a time, like Bethesda works on one game at a time. Remember how they teased ES6 almost 6 years ago, and they haven't even really started it yet xD Game development really doesn't work that way, at least not in a studio of any size. Most of them would either spend most of their time sitting on their hands or spinning off in so many different directions you could never pull together a cohesive product. Imagine trying to bring 200 people into a movie studio and saying, "hey, let's make a movie!" - when you have no script, no sets or set designs, no storyline, no characters defined, etc. Traditionally, BioWare has had ME and DA core teams that plan the next title of each IP. While most of the staff was doing the production work of one title, those core teams would be in pre-prod for the next, so as the production of one game ramped down they would have something else to start on (the next title coming out of pre-prod). It worked really well for a few years, and we were getting regular releases of both IPs. That ended when they wrapped the ME trilogy and tried to create something new with Anthem - which was little more than an abstract concept with no actual substance for far too long, and I guess we know how all of that turned out. With the trilogy wrapped up, they needed a new IP to put in the rotation with DA and just didn't have anything ready.
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Post by heinomk3 on Aug 30, 2023 20:38:07 GMT
edit: disclaimer just incase - I'd like this question not be seen as an "attack on bioware staff" or whatever, I'm just trying to figure out for myself who the people working at Bioware are.
Is their politics relevant though? When it comes to the current story, there is a separate post which was begun some time back but has now been updated, saying what different people had worked on. This also includes those on the writing team who are still in post. The current Game Director has been with Bioware for many years, working on games that people have praised, so clearly even if they are the person Duskwander was referring to, their politics have not impacted on the quality of their work. I'm interested solely in Mass Effect, but since Bioware will probably use most of their staff on both franchises, I had to check DA staff(and looked at a couple of ME people) and I've been looking for some specific markers. IE their twitter feeds seem full of either trans/gay matters - including some fairly agressive agenda pushing - or some political campaigning in a single direction. Hardly any artistic stuff(ie some amazing sci-fi concept art) or anything to do with science/technology/history/non-feminist literature or other similarly inclined personal interests. This does not seem like a good foundation for creating good and interesting stories and settings tbh.
So yes, I think politics matter.
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Post by duskwanderer on Aug 30, 2023 23:33:06 GMT
Is their politics relevant though? When it comes to the current story, there is a separate post which was begun some time back but has now been updated, saying what different people had worked on. This also includes those on the writing team who are still in post. The current Game Director has been with Bioware for many years, working on games that people have praised, so clearly even if they are the person Duskwander was referring to, their politics have not impacted on the quality of their work. I'm interested solely in Mass Effect, but since Bioware will probably use most of their staff on both franchises, I had to check DA staff(and looked at a couple of ME people) and I've been looking for some specific markers. IE their twitter feeds seem full of either trans/gay matters - including some fairly agressive agenda pushing - or some political campaigning in a single direction. Hardly any artistic stuff(ie some amazing sci-fi concept art) or anything to do with science/technology/history/non-feminist literature or other similarly inclined personal interests. This does not seem like a good foundation for creating good and interesting stories and settings tbh.
So yes, I think politics matter.
This, so much. Dorian's whole story could be summed up as "after-school special" and it was cringe. It doesn't matter that he had to push it through a committee, if the committee of people is all as shallow as that, then it doesn't really matter. I think it's called the Jar Jar Binks effect. I don't play games to be given a heavy handed lecture.
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Post by therevanchist25 on Aug 31, 2023 8:35:37 GMT
I'm interested solely in Mass Effect, but since Bioware will probably use most of their staff on both franchises, I had to check DA staff(and looked at a couple of ME people) and I've been looking for some specific markers. IE their twitter feeds seem full of either trans/gay matters - including some fairly agressive agenda pushing - or some political campaigning in a single direction. Hardly any artistic stuff(ie some amazing sci-fi concept art) or anything to do with science/technology/history/non-feminist literature or other similarly inclined personal interests. This does not seem like a good foundation for creating good and interesting stories and settings tbh.
So yes, I think politics matter.
This, so much. Dorian's whole story could be summed up as "after-school special" and it was cringe. It doesn't matter that he had to push it through a committee, if the committee of people is all as shallow as that, then it doesn't really matter. I think it's called the Jar Jar Binks effect. I don't play games to be given a heavy handed lecture. I mean this kind of thing is not new. Hollyweird has been force feeding politics into almost every TV show and movie for years now. The fact that these shows and movies keep bombing and losing money (by their standards) due to poor quality seems to not matter to them in the slightest. idk why so many people act like their Political affiliation is like their whole identity or why their so obsessed with everyone else validating them, but it's very tiresome and has nothing to do with what these people are suppose to do for a living.
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Post by therevanchist25 on Aug 31, 2023 8:48:31 GMT
I doubt there even is ME staff and DA staff anymore. I feel like it's just going to be one studio working on one game at a time, like Bethesda works on one game at a time. Remember how they teased ES6 almost 6 years ago, and they haven't even really started it yet xD Well BioWare claims there is and nothing suggests they're lying about it.
Bethesda thing is just plain weird. It is clear all focus went into Starfield, but they ought to have known that so why announce ES6???
Because they got tired of idiots asking them "Did you guys abandon Elder Scrolls? Where's Elder Scrolls!?" Because Gamer Caveman brain could not comprehend "we just wanted to do something different this time".
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Post by therevanchist25 on Aug 31, 2023 8:59:53 GMT
No, BW Austin was a legitimate spinoff studio. Montreal was a cash-in on subsidies to get a support/tech studio on the Canadian taxpayers' dime. It emerged at a time when EA was rebranding random unrelated studios "BioWare". In fact an acquaintance of mine briefly became a "BioWare employee" for that reason, because he worked at Mythic Studios which EA briefly made into BioWare DC lol. Fun bonus detail: BioWare DC went back to being Mythic Studios, before EA eventually shut it down, which led the staff to move to Mythic's spinoff studio, Broadsword. Broadsword is now handling SW:TOR. Ah yes, mere cash-in studio that was designed to take over major original IP so BioWare Edmonton can work on a new IP.
Jesus Christ your attitude reeks.
Montreal was a support studio, that helped Edmonton with DLCs. The biggest thing they did before Andromeda was the Omega DLC, which wasn't even that good of a DLC. Mass Effect was not suppose to ever "continue" at all. Mac and Casey made that abundantly to people around ME3's release. Andromeda was a half baked idea they threw together because they realized Anthem and Dragon Age was years away and they wouldn't be putting anything out for who knows how long.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Aug 31, 2023 9:25:22 GMT
This, so much. Dorian's whole story could be summed up as "after-school special" and it was cringe. It doesn't matter that he had to push it through a committee, if the committee of people is all as shallow as that, then it doesn't really matter. I think it's called the Jar Jar Binks effect. I don't play games to be given a heavy handed lecture. I mean this kind of thing is not new. Hollyweird has been force feeding politics into almost every TV show and movie for years now. The fact that these shows and movies keep bombing and losing money (by their standards) due to poor quality seems to not matter to them in the slightest. Barbie - an overtly political film, at least by the extremely basic standards of mainstream Hollywood productions - is now Warner Brothers' highest grossing movie of all time.
Like all art, Hollywood has always been political. People have been making ideological points with their films since film was invented, and other people have been complaining about this for just as long. There is no such thing as politically neutral art.
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Post by fairdragon on Aug 31, 2023 9:33:53 GMT
As for Joplin to Morrison. DA team had to come in and rescue Anthem and when they returned to DAD, Joplin was so far behind that reboot of development was unavoidable. 2. Why unavoidable? What i have heard is that EA doesn't give green light because they doesn't have had a MP in the idea. They wanted the MP maybe later but EA doesn't alow it. So they have to start from the beginning again. I was going to raise the same objection. As I understood it, a skeleton team was left behind to work on Joplin, mostly writers I would assume, whilst the rest of the team was transferred over to help on Anthem. Assuming they were still in pre-production as this stage, it wasn't helpful to be held up in this way but there is no reason work could not have continued on Joplin as before when the team returned from Anthem. The problem seemed to be that because the DA team had all those Anthem codes they had worked on ready to use, EA decided to change direction and make DA a multi-player, live service game, instead of a single player experience. Joplin wouldn't fit with this idea, so it was dropped in favour of Morrison. I seem to recall that was around the time Mike Laidlaw left the studio. The writing team then had to rework their narrative to fit around this new concept. Hence the two year delay that took pre-production into 2020. Now, according to a presentation made by one of the team, they did enter full production around the start of the pandemic, which resulted in further delays whilst they adapted working practices to fit with the restrictions. They couldn't have been held up too much, since the Behind the Scenes video actually had some footage of VAs recording character dialogue, including GD-L voicing Solas. We were also informed they were meeting their milestones set for production later in the year. However, the loss of key figures, including Mark Darrah, at the end of 2020 and again at the end of 2021 must have impacted more than they cared to admit. Then came the fresh change of direction back to single-player and this led to yet more delays. They could use DAI or MEA codes instead no need to go live service. And the game was in pre-produktion why throw 2 years in the trash. They have anthem and every new game could have live service and the knowledge of anthem. Easier for everyone. So after the news drop with the lay offs i am really sad. I hope the person who made the decision DAD live service had been lay off was well. We have lost and we will be losing dev. because of this.
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Post by gervaise21 on Aug 31, 2023 11:06:26 GMT
They could use DAI or MEA codes instead no need to go live service. I was simply suggesting why they may have done this but actually I feel that was an excuse probably used by the people at EA when people raised objections to making it a multi-player game. I wouldn't be surprised if someone said that doing so would hold things up and EA responded, no it won't, just use the Anthem codes. I was watching a video yesterday by Mark Darrah that I think he first put out several months/years back but the algorithm decided to offer me now. In it he was discussing the development of Baldur's Gate 2 as a direct sequel to Baldur's Gate and how that included being able to use all the expertise they had acquired on the first game in programming the second because essentially nothing changed between the two in terms of game play and engine. Compare that with DAO to DA2 and then DAI with a completely different engine. He also mentioned how back then programming sequences only ran into hundreds of pieces of data, whereas with later games using the Frostbite engine it could run into millions, making the whole process much more difficult. I can vouch for this having supported a computer student on a project where they had to build a simple game for children to play. This only required a small number of data sequences. Nevertheless, when I play tested it for them, a bug emerged in one section that meant it didn't link properly to the next. I watched as they searched through lines and lines of data, eventually finding the place where one small omission of a data code led to the problem. At this point my respect for people working on major computer games enhanced considerably as I considered the problem must be magnified when searching for a bug in the programming, even more so now I know just how many data sequences were involved. It also goes some way to explaining why these changes in direction have caused such delays. People say, look at DA2 and how quickly they got that out. That was with a different engine and the switch to Frostbite did end up in delaying the release of DAI, partly I seem to recall in order to allow the multi-player element to be included. They couldn't even use the Mass Effect 3 codes because they were on a different engine. Then, whilst DAI and Andromeda did use Frostbite with an element of multi-player included, that would not be the same as a wholly multi-player game. EA wanted "Anthem with Dragons", which would create fresh problems with realising certain aspects of the setting, as well as game play, which I assume was the reason they dumped Joplin, not just the narrative but the technical work done before that team was redirected to Anthem, and started afresh.
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Post by Unicephalon 40-D on Aug 31, 2023 12:33:55 GMT
He also mentioned how back then programming sequences only ran into hundreds of pieces of data, whereas with later games using the Frostbite engine it could run into millions, making the whole process much more difficult. People say, look at DA2 and how quickly they got that out. That was with a different engine Also the asset requirements have been upped a lot compared to what was in DA2. Those are almost as 'simple' as DA:O's. Not just the engine, but taping together new stuff into the old DA engine would've taken even more time and still would not have looked or played as well. I think someone of the bioware people said this.. sorry I have very bad name memory.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Aug 31, 2023 17:03:15 GMT
I mean this kind of thing is not new. Hollyweird has been force feeding politics into almost every TV show and movie for years now. The fact that these shows and movies keep bombing and losing money (by their standards) due to poor quality seems to not matter to them in the slightest. Barbie - an overtly political film, at least by the extremely basic standards of mainstream Hollywood productions - is now Warner Brothers' highest grossing movie of all time. Like all art, Hollywood has always been political. People have been making ideological points with their films since film was invented, and other people have been complaining about this for just as long. There is no such thing as politically neutral art.
Just film? I suppose next you're going to tell me that Hamlet was political. /s
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Post by githcheater on Aug 31, 2023 17:28:33 GMT
This, so much. Dorian's whole story could be summed up as "after-school special" and it was cringe. It doesn't matter that he had to push it through a committee, if the committee of people is all as shallow as that, then it doesn't really matter. I think it's called the Jar Jar Binks effect. I don't play games to be given a heavy handed lecture. I mean this kind of thing is not new. Hollyweird has been force feeding politics into almost every TV show and movie for years now. The fact that these shows and movies keep bombing and losing money (by their standards) due to poor quality seems to not matter to them in the slightest. idk why so many people act like their Political affiliation is like their whole identity or why their so obsessed with everyone else validating them, but it's very tiresome and has nothing to do with what these people are suppose to do for a living.
I liked Krem & Dorian, and did not feel their roles in the game were forced.
I will be OK with DAD, as long as they don't go full-throttle SJW like "BG Dragonspear".
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Post by biggydx on Aug 31, 2023 17:45:22 GMT
I always find it funny when these topics come up (particularly with BioWare). Like, how tf do you not know by now that this is a fairly progressively-minded studio? Especially when looking at all the various romances across their games.
People also forget this studio has been attacked from both ends on this whole "political correctness/woke" topic. A sex scene from Mass Effect 1 got Fox News in a tizzy, and ended up leading to us having two women having a steamy shower scene while still in their underwear. When they "dolled up" Ashley, when going from ME2 to ME3, some people here found it tasteless.
This shit is just white noise to me at this point. Just make a good fucking game.
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Aug 31, 2023 17:46:28 GMT
I mean this kind of thing is not new. Hollyweird has been force feeding politics into almost every TV show and movie for years now. The fact that these shows and movies keep bombing and losing money (by their standards) due to poor quality seems to not matter to them in the slightest. idk why so many people act like their Political affiliation is like their whole identity or why their so obsessed with everyone else validating them, but it's very tiresome and has nothing to do with what these people are suppose to do for a living.
I liked Krem & Dorian, and did not feel their roles in the game were forced.
I will be OK with DAD, as long as they don't go full-throttle SJW like "BG Dragonspear". Agreed I liked both of those characters and their stories seemed okay to me.
The only time I felt something was truly forced in recent games was Anders same sex romance. That felt rather forced. About the 2nd time you talk to him you get some kind of convo choice that you are either to tell him to get lost or how are things going? If you choose the none ahole conov choice the heart symbols starting popping up. Way too early and forced.
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Post by fairdragon on Aug 31, 2023 17:47:24 GMT
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Post by Sandetiger on Aug 31, 2023 17:50:30 GMT
Is their politics relevant though? When it comes to the current story, there is a separate post which was begun some time back but has now been updated, saying what different people had worked on. This also includes those on the writing team who are still in post. The current Game Director has been with Bioware for many years, working on games that people have praised, so clearly even if they are the person Duskwander was referring to, their politics have not impacted on the quality of their work. I'm interested solely in Mass Effect, but since Bioware will probably use most of their staff on both franchises, I had to check DA staff(and looked at a couple of ME people) and I've been looking for some specific markers. IE their twitter feeds seem full of either trans/gay matters - including some fairly agressive agenda pushing - or some political campaigning in a single direction. Hardly any artistic stuff(ie some amazing sci-fi concept art) or anything to do with science/technology/history/non-feminist literature or other similarly inclined personal interests. This does not seem like a good foundation for creating good and interesting stories and settings tbh.
So yes, I think politics matter.
Doesn't [transphobic slurs like above] violate the BSN as well as ProBards terms of use? Don't ever read anything by Ursula K. Le Guin, I guess. BioWare has always been lambasted as being some kind of "leftist shit hole" or whatever. I wish they really were. Their treatment of revolutionary politics leaves so much to be desired, and the two most prominent leftist-coded characters in both DA and ME were both coded as terrorist for some reason. But god forbid queer people, neurodivergent people, and people of color write stories that matter to them, amirite? People criticize Dorian's story about being gay and reconciling with his father, and I think it's often really unfair because it was a deeply personal story for David Gaider. And shout-out to gervaise21 for posting earlier about the hoops Gaider had to jump though to pass muster with the rest of the writing team. Hardly a gay agenda I'm just not sure people are playing the same games I am if they have problems with Dragon Age devs being queer and infusing their queerness into the stories they write. Dragon Age has been telling queer stories from the onset lol
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Aug 31, 2023 18:52:47 GMT
I liked Krem & Dorian, and did not feel their roles in the game were forced.
I will be OK with DAD, as long as they don't go full-throttle SJW like "BG Dragonspear". Agreed I liked both of those characters and their stories seemed okay to me.
The only time I felt something was truly forced in recent games was Anders same sex romance. That felt rather forced. About the 2nd time you talk to him you get some kind of convo choice that you are either to tell him to get lost or how are things going? If you choose the none ahole conov choice the heart symbols starting popping up. Way too early and forced.
I always found the asari lecturing someone on pronoun usage in MEA super cringe. I mean, of all the races, they picked the one whom gendered language means absolutely NOTHING!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,322 Likes: 50,729
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Post by Iakus on Aug 31, 2023 19:01:29 GMT
I always find it funny when these topics come up (particularly with BioWare). Like, how tf do you not know by now that this is a fairly progressively-minded studio? Especially when looking at all the various romances across their games. People also forget this studio has been attacked from both ends on this whole "political correctness/woke" topic. A sex scene from Mass Effect 1 got Fox News in a tizzy, and ended up leading to us having two women having a steamy shower scene while still in their underwear. When they "dolled up" Ashley, when going from ME2 to ME3, some people here found it tasteless. This shit is just white noise to me at this point. Just make a good fucking game. As the saying goes "You should never preach harder than you entertain" Yes, making a good game SHOULD take priority. But when Current Year stuff gets injected into what should ostensibly be a dragon-slaying fantasy or mil-sf RPG , you WILL turn people off. because that takes people out of the game.
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Post by githcheater on Aug 31, 2023 19:10:55 GMT
I always find it funny when these topics come up (particularly with BioWare). Like, how tf do you not know by now that this is a fairly progressively-minded studio? Especially when looking at all the various romances across their games. People also forget this studio has been attacked from both ends on this whole "political correctness/woke" topic. A sex scene from Mass Effect 1 got Fox News in a tizzy, and ended up leading to us having two women having a steamy shower scene while still in their underwear. When they "dolled up" Ashley, when going from ME2 to ME3, some people here found it tasteless. This shit is just white noise to me at this point. Just make a good fucking game. As the saying goes "You should never preach harder than you entertain" Yes, making a good game SHOULD take priority. But when Current Year stuff gets injected into what should ostensibly be a dragon-slaying fantasy or mil-sf RPG , you WILL turn people off. because that takes people out of the game. There is nothing worse at a concert than a band lecturing politically five minutes between songs ...
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Post by Sandetiger on Aug 31, 2023 19:26:19 GMT
I wonder if Daniel Kading still there. According to his LinkedIn, yes. Actually, on the subject of LinkedIn and layoffs, I'm glad I wasn't the only person that was interested in what the actual number of BW employees is/was, because I also thought that laying off 50 of the reported 250 employees seemed really drastic -- fully 20% of the workforce, and for a AAA game studio? Off to LinkedIn I went. This may not be completely accurate, to factor in for people who haven't officially ended their employment history with BioWare on LinkedIn yet, but even if the number was this -50, we're still probably looking at over 400 employees. Losing 50 people across all many of studio/dev roles hurts, and my heart is with them first and foremost -- but number's-wise it may not be as dire as initially reported with the 1/5 studio employee loss.
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Post by githcheater on Aug 31, 2023 19:53:39 GMT
I wonder if Daniel Kading still there. According to his LinkedIn, yes. Actually, on the subject of LinkedIn and layoffs, I'm glad I wasn't the only person that was interested in what the actual number of BW employees is/was, because I also thought that laying off 50 of the reported 250 employees seemed really drastic -- fully 20% of the workforce, and for a AAA game studio? Off to LinkedIn I went. This may not be completely accurate, to factor in for people who haven't officially ended their employment history with BioWare on LinkedIn yet, but even if the number was this -50, we're still probably looking at over 400 employees. Losing 50 people across all many of studio/dev roles hurts, and my heart is with them first and foremost -- but number's-wise it may not be as dire as initially reported with the 1/5 studio employee loss. From the headcount graphic it looks like Bioware lost nearly 10% of their headcount in June & July alone. Was the writing already on the wall just a few months ago?
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Post by river82 on Aug 31, 2023 20:55:40 GMT
I wonder if Daniel Kading still there. According to his LinkedIn, yes. Actually, on the subject of LinkedIn and layoffs, I'm glad I wasn't the only person that was interested in what the actual number of BW employees is/was, because I also thought that laying off 50 of the reported 250 employees seemed really drastic -- fully 20% of the workforce, and for a AAA game studio? Off to LinkedIn I went. This may not be completely accurate, to factor in for people who haven't officially ended their employment history with BioWare on LinkedIn yet, but even if the number was this -50, we're still probably looking at over 400 employees. Losing 50 people across all many of studio/dev roles hurts, and my heart is with them first and foremost -- but number's-wise it may not be as dire as initially reported with the 1/5 studio employee loss. Bioware Edmonton has approximately 200-250 people. Bioware Austin hasn't closed yet but they almost certainly will, and people who moved from Bioware to Broadsword may not have completed their move or updated their profile. Your figure also includes the QA people they've recently cut. Remember, the original estimation of 200-250 people was based on the same LinkedIn figures you're using: According to LinkedIn, BioWare employs a total workforce of more than 500 people. Over 200 workers are located in Canada.stlawyers.ca/blog-news/bioware-cutting-50-jobs-restructuring
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Post by therevanchist25 on Aug 31, 2023 21:52:16 GMT
I mean this kind of thing is not new. Hollyweird has been force feeding politics into almost every TV show and movie for years now. The fact that these shows and movies keep bombing and losing money (by their standards) due to poor quality seems to not matter to them in the slightest. idk why so many people act like their Political affiliation is like their whole identity or why their so obsessed with everyone else validating them, but it's very tiresome and has nothing to do with what these people are suppose to do for a living.
I liked Krem & Dorian, and did not feel their roles in the game were forced.
I will be OK with DAD, as long as they don't go full-throttle SJW like "BG Dragonspear". I agree, those inclusions were totally fine. I personally saw nothing wrong with that.
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Post by Sandetiger on Aug 31, 2023 21:56:50 GMT
According to his LinkedIn, yes. Actually, on the subject of LinkedIn and layoffs, I'm glad I wasn't the only person that was interested in what the actual number of BW employees is/was, because I also thought that laying off 50 of the reported 250 employees seemed really drastic -- fully 20% of the workforce, and for a AAA game studio? Off to LinkedIn I went. This may not be completely accurate, to factor in for people who haven't officially ended their employment history with BioWare on LinkedIn yet, but even if the number was this -50, we're still probably looking at over 400 employees. Losing 50 people across all many of studio/dev roles hurts, and my heart is with them first and foremost -- but number's-wise it may not be as dire as initially reported with the 1/5 studio employee loss. Bioware Edmonton has approximately 200-250 people. Bioware Austin hasn't closed yet but they almost certainly will, and people who moved from Bioware to Broadsword may not have completed their move or updated their profile. Your figure also includes the QA people they've recently cut. Remember, the original estimation of 200-250 people was based on the same LinkedIn figures you're using: According to LinkedIn, BioWare employs a total workforce of more than 500 people. Over 200 workers are located in Canada.stlawyers.ca/blog-news/bioware-cutting-50-jobs-restructuring That makes me scratch my head, because I still don't understand how they got their numbers. The total for BioWare is down to 510 now. If I cut the Keywords QAs whose contract expires in late Sept 2023, that's 14 people, with 496. Edit: However, I have verified that these 14 workers do not count toward BioWare's linked in statistics; they instead count for the Keywords Studios. So this is a moot point. And if I minus the overseas workers (France-14, India-22, 36 total), that's 460 total. And if I minus the reported US workers (132, ~84 of which are reported to be working in Texas, if we assume BW Austin is being shuttered), that's still 328 total. Even if you subtract the full 50 layoff from that -- which honestly doesn't make sense to do because I know for a fact that quite a few of these people have already concluded their work history with BioWare on LinkedIn (including the two that left in the span of yesterday to today lol) -- you're looking at 278 employees remaining. There's a ton of figures for Canada, and it doesn't add up to the above 278 -- the math just isn't mathing, with that. The only way I can conclude they reached the number they did is if they just added up the base provincial data provided -- Alberta-171, British Columbia-30, Quebec-19, Ontario-13. That's 233. The 2019 figure provided by Casey Hudson was 320 -- which was the figure they gave when the moved into the Epcor Tower. We know they were doing a lot of hiring during the Pandemic; there were oodles and sqoodles (being hyperbolic here) of hiring listings. I remember people getting hyped for the Mass Effect hiring, in particular. A figure I keep seeing floating around on various data analytics sites is 406 currently (probably not reflective of the layoffs and the Keywords QA folks) and where a year ago they had over 600 -- the 600 figure roughly matches the LinkedIn data for BioWare circa August 2022, as well. This is... more in line with what I'm seeing. Unless you're telling me that in the span of a year, BioWare has fully halved to thirded their studio employment? Iunno. I'm sure this isn't the full picture, but the "losing 50 of the 250 BioWare studio employees" number just doesn't sound right to me.
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