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Post by river82 on Aug 31, 2023 22:24:13 GMT
Bioware Edmonton has approximately 200-250 people. Bioware Austin hasn't closed yet but they almost certainly will, and people who moved from Bioware to Broadsword may not have completed their move or updated their profile. Your figure also includes the QA people they've recently cut. Remember, the original estimation of 200-250 people was based on the same LinkedIn figures you're using: According to LinkedIn, BioWare employs a total workforce of more than 500 people. Over 200 workers are located in Canada.stlawyers.ca/blog-news/bioware-cutting-50-jobs-restructuringThere's a ton of figures for Canada, and it doesn't add up to the above 278 -- the math just isn't mathing, with that. The only way I can conclude they reached the number they did is if they just added up the base provincial data provided -- Alberta-171, British Columbia-30, Quebec-19, Ontario-13. That's 233. The 2019 figure provided by Casey Hudson was 320 -- which was the figure they gave when the moved into the Epcor Tower. We know they were doing a lot of hiring during the Pandemic; there were oodles and sqoodles (being hyperbolic here) of hiring listings. I remember people getting hyped for the Mass Effect hiring, in particular. A figure I keep seeing floating around on various data analytics sites is 406 currently (probably not reflective of the layoffs and the Keywords QA folks) and where a year ago they had over 600 -- the 600 figure roughly matches the LinkedIn data for BioWare circa August 2022, as well. This is... more in line with what I'm seeing. Unless you're telling me that in the span of a year, BioWare has fully halved to thirded their studio employment? Iunno. I'm sure this isn't the full picture, but the "losing 50 of the 250 BioWare studio employees" number just doesn't sound right to me. Before the beginning of last year, Bioware would require employees to relocate to one of their studios like in Austin or Edmonton. This made it very easy to estimate the size of a studio, if these employees were in Canada then they were in Bioware Edmonton. Starting from the beginning of last year that's started to change with a work from home policy but probably not enough to make a substantial difference. So the figures were obtained by looking at Bioware employees in Canada yes. And yes as one poster in Resetera said "250 comes from Venturebeat who likely just pulled that number from LinkedIn, because that’s the number of people on people who has BioWare as their employer and have Canada as their home. Which is a questionable source." And they're right. But it's the best figure people have and so it's the one they use. I wouldn't worry about various "data analytic" sites because I've seen figures range from 300-900 and everything in between. Unless you know the methodology it's pretty useless. And the 320 figure is 4 years ago and things change. It's why everyone uses 250. It's flawed, Bioware's put in place a work at home policy, but it should provide a ballpark figure. I mean if you want to pull questionable data analytic sources then I'm going to point at that one person from reddit who said they used to work at Bioware and never saw more than 400 people walking around and 320 sounds about right...
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Post by ergates on Sept 1, 2023 12:25:57 GMT
And so it begins.
I took a lot of flack on here for my negative comments about the state of Bioware and my fears regarding Dreadwolf.
Now we learn that the workforce is being stripped down to the bare bones, and some of the senior writers/content-makers given the boot shortly after learning that SWTOR was being farmed out to another company.
If this isn't an clear indication of EA preparing to put the final nails into Bioware's coffin I don't know what is. Frankly I'd be amazed if Bioware still existed at this time next year. Sure the Mass Effect and DragonAge franchise might continue for a bit under the EA moniker, but they will be pale shadows of their former selves - likely little more than cheap, hacked out cash grabs and mobile games.
For examples take a look at the last two titles in the Command & Conquer franchise after EA had assimilated Westwood.
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Post by warden on Sept 1, 2023 12:43:02 GMT
Man, the kill count of devs for this game just keeps raising lmao
Bioware ceased to be Bioware a long time ago though, it's just a name brand, people like to cling to.
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Post by Solas on Sept 1, 2023 19:13:42 GMT
Jos @sjoszIn a bit of personal news, after over 14 and a half years at BioWare working with so many fantastic people on so many fantastic things, I was laid off earlier this year. After taking some time to rest, I'm starting my next adventure with the wonderful team at Sucker Punch! --- Earlier this year?
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Post by colfoley on Sept 1, 2023 19:29:57 GMT
Jos @sjoszIn a bit of personal news, after over 14 and a half years at BioWare working with so many fantastic people on so many fantastic things, I was laid off earlier this year. After taking some time to rest, I'm starting my next adventure with the wonderful team at Sucker Punch! --- Earlier this year? we already know they closed down Austin...
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Post by Little Bengel on Sept 1, 2023 19:34:24 GMT
Jos @sjoszIn a bit of personal news, after over 14 and a half years at BioWare working with so many fantastic people on so many fantastic things, I was laid off earlier this year. After taking some time to rest, I'm starting my next adventure with the wonderful team at Sucker Punch! --- Earlier this year? This one makes me sad for a bit of a silly reason.
I've had a lot of fun playing in a few of his custom UT2004 maps.
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Post by Sandetiger on Sept 1, 2023 21:12:04 GMT
Jos @sjoszIn a bit of personal news, after over 14 and a half years at BioWare working with so many fantastic people on so many fantastic things, I was laid off earlier this year. After taking some time to rest, I'm starting my next adventure with the wonderful team at Sucker Punch! --- Earlier this year? we already know they closed down Austin... Do we? I'm still really confused on this matter, because I haven't actually seen anything about BioWare Austin being shut down. What I specifically remember is that there were a fairly large group of devs working on SWTOR when the news about it being transferred to Broadsword came out, and I think about half of them were expected to transfer to Broadsword as well, and EA was going to try to find roles for them within EA. (Not necessarily within BioWare, but I don't think we have enough information to say either way.) Let me dig that up -- BioWare blog post from back in June: blog.bioware.com/2023/06/27/bright-future-for-swtor/ And the IGN article that (iirc) initially broke the news: www.ign.com/articles/star-wars-the-old-republic-development-third-party-biowareWe know that the SWTOR people have to find work elsewhere -- either somewhere within EA, possibly within BioWare itself but that's unsubstantiated, or external to EA and its various studios. But there were people working on DA:D in Austin, right? (Went to LinkedIn to check.) Yes. For example, Brandon Bennett, a Senior Character Artist at BioWare, who has been working on DA:D within the BioWare Autin studio; and Eric Vervaet, a Director of Audio at BioWare at Austin, Texas, and who has been working on both DA:D and the teased Mass Effect project. Ostensibly, they still work for BioWare post-layoffs. Otoh, one of the people I've been able to verify as having been let go with the recent layoffs was Jonathan Greer, a Development Director at BioWare working on DA:D who was also based in the Austin studio (which flies in the face imo of the idea that all the people let go were based in Edmonton.) So I'm just not sure that the ENTIRE studio was shuttered, but they certainly lost a lot of personnel with the SWTOR shift.
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Post by gervaise21 on Sept 2, 2023 8:05:51 GMT
we already know they closed down Austin... Whether the redundancies were at Austin or Edmonton, so far as the decision to reduce the workforce on Dragon Age was concerned, it could not have been recent one. The reason I say this is that, according to sources, Dreadwolf was originally meant to have come out this month. This being the case, marketing should have started back in the Spring of this year. In fact everything pointed to that, particularly the timing of the comic series that was meant to be a direct tie in to the game. You will recall that for some reason the final issue of this was delayed, which was announced around the time Mark Darrah was brought back to the studo. I did wonder at the time if it had something to do with the release of the game and that perhaps originally the last page of the comic had a reference to the upcoming game, even perhaps the date of release because this should already have been revealed by Bioware. However, there was a problem with the game, so the comic had to be changed. Having established that the game could no longer be released in 2023, management had to decide how they were going to deal with this further strain on finances and justify the situation to EA. Apparently they felt the only option was to reduce the workforce if they were going to be given the time needed to produce Dreadwolf to the standard needed for it to be a success. I would imagine the last few months have been spent breaking the news to the team but the latter were told not to disclose anything until Bioware had made a public announcement about it. That's the way I see it anyway. I mention this because I noticed a You Tuber commenting on it suggested the delay was a reaction to the successful launch of BG3. Whilst I am sure they have been watching the development of BG3, which has been ongoing for some considerable period with early access, the delay of the game would have to have been decided upon much earlier if it was originally scheduled for release this autumn, because of the associated marketing that would have been needed.
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Post by duskwanderer on Sept 2, 2023 12:16:13 GMT
BioWare has always been lambasted as being some kind of "leftist shit hole" or whatever. I wish they really were. Their treatment of revolutionary politics leaves so much to be desired, and the two most prominent leftist-coded characters in both DA and ME were both coded as terrorist for some reason. But god forbid queer people, neurodivergent people, and people of color write stories that matter to them, amirite? People criticize Dorian's story about being gay and reconciling with his father, and I think it's often really unfair because it was a deeply personal story for David Gaider. And shout-out to gervaise21 for posting earlier about the hoops Gaider had to jump though to pass muster with the rest of the writing team. Hardly a gay agenda I'm just not sure people are playing the same games I am if they have problems with Dragon Age devs being queer and infusing their queerness into the stories they write. Dragon Age has been telling queer stories from the onset lol Stories being "personal" doesn't make them "good." And the fact of the matter is the story was awful, cliche, and even trite, but for some reason, they are celebrating a story not for its content, but because they talk about who the writer is screwing. Also, the two characters that were coded as terrorists, well, were terrorists.
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Post by RelevantRevenant on Sept 2, 2023 12:43:01 GMT
I haven't been able to follow the conversation here too closely. Almost every time I pop over I have no idea how the conversation relates to the topic of people being laid-off.
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Post by General Mahad on Sept 3, 2023 23:38:28 GMT
And so it begins. I took a lot of flack on here for my negative comments about the state of Bioware and my fears regarding Dreadwolf. Now we learn that the workforce is being stripped down to the bare bones, and some of the senior writers/content-makers given the boot shortly after learning that SWTOR was being farmed out to another company. If this isn't an clear indication of EA preparing to put the final nails into Bioware's coffin I don't know what is. Frankly I'd be amazed if Bioware still existed at this time next year. Sure the Mass Effect and DragonAge franchise might continue for a bit under the EA moniker, but they will be pale shadows of their former selves - likely little more than cheap, hacked out cash grabs and mobile games. For examples take a look at the last two titles in the Command & Conquer franchise after EA had assimilated Westwood. True, but they did create the Remastered Edition with a lot of former Westwood employees and the game was a success. EA, despite being evil, still cares about their franchises enough to greenlight remasters/remakes. It just takes a decade or two.
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Post by helios969 on Sept 4, 2023 7:56:02 GMT
Now we learn that the workforce is being stripped down to the bare bones, and some of the senior writers/content-makers given the boot shortly after learning that SWTOR was being farmed out to another company. If this isn't an clear indication of EA preparing to put the final nails into Bioware's coffin I don't know what is. Frankly I'd be amazed if Bioware still existed at this time next year. Sure the Mass Effect and DragonAge franchise might continue for a bit under the EA moniker, but they will be pale shadows of their former selves - likely little more than cheap, hacked out cash grabs and mobile games. Laying off 50 people is hardly stripping Bioware to bare bones. The games been in alpha for what...a year now with a release date of a 18 months away. I don't think they would have let those people go if they really needed them. I've been hearing about that nail in the coffin since DA2. If it happens, it happens. Prognostication is meaningless at this point. The game is as likely to do just well enough for Bioware to keep plugging along as it being really good or really bad. There's value in the Bioware brand and EA knows it. Am I happy with the situation? Of course not. Having to wait more than a decade for a sequel is torture...and from my point of view it was totally unnecessary as they could have made incremental improvements to DAI, focused on story, and had another 2 installments. Bioware's need to reinvent the wheel with every game is simply a terrible strategy...especially given how fickle fanbases can be. But it is what it is...and I've come to terms with their relative success moving forward.
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Post by helios969 on Sept 4, 2023 7:59:15 GMT
Oops, double post.
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Post by gervaise21 on Sept 4, 2023 8:25:08 GMT
Laying off 50 people is hardly stripping Bioware to bare bones. The games been in alpha for what...a year now with a release date of a 18 months away. I don't think they would have let those people go if they really needed them. I think it is more the fact that many of those being made redundant are among the most senior of employees and the press release was talking about making the studio fit for the future beyond the release of DA:D. Now it is true that by now most of the narrative should have been finalised for Dreadwolf and the current delay may be more connected with technical issues involving game play, etc, so those from the writing team who have been made redundant are no longer needed for this game. However, what about the future? Surely, if the focus is going to continue to be on narrative driven games with rich characters, wouldn't they want to retain the most experienced employees with a proven track record of doing this? So, there does appear to have been a lot of corporate speak in the press release which didn't mean very much. I felt the key word in the whole thing was "time". Sources have since revealed that all the indications that the game should have released this September were correct. The game was originally planned for an Autumn 2023 release but something caused this plan to be revised and this decision had to have been taken in the early part of the year before the scheduled marketing of the game began. Whatever the issue was, the team needed more time to resolve it but funds were running low, so their only choice was to slim down the team and save money, particularly among those who cost the most but were not immediately needed to finish the project. So, it may not be stripping to the bare bones, but it has meant losing some very experienced and long standing employees of Bioware.
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Post by cloud9 on Sept 5, 2023 13:34:21 GMT
There's no turning back for them. It's like they want to go along with fucking up every damn time.
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Post by ergates on Sept 5, 2023 14:02:27 GMT
True, but they did create the Remastered Edition with a lot of former Westwood employees and the game was a success. EA, despite being evil, still cares about their franchises enough to greenlight remasters/remakes. It just takes a decade or two. Yes C&C Remastered was pretty darned awesome, it was a labour of love and I've played it to death, just as I played the original games back in the 90s. But the key thing is that it was created by members of the original team. If EA employees had done the deed it would have been barely functional on release, filled with bugs, stuffed to the brim with microtransactions and core mechanics utterly dumbed down. They'd probably have given us 10,000 Tiberium/Ore at the start of every mission, had all units auto-heal and done away with base building in favour of instantly-spawned-in tanks and infantry, and gaining access to Mammoth Tanks would have required buying 'C&C Coins' for real money, and there would have been 20 different variations in 20 different colours.
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Post by cuthbertbeckett on Sept 19, 2023 16:23:07 GMT
Another bad day for Edmontons developers. Embracer lays of 26 devs at Beamdog (former Bioware devs along with Trent Oster). A studio Embracer has only owned for a year. I don´t know how many devs Beamdog had but i doubt it had been over 100. So huge loss. www.gamesindustry.biz/beamdog-lays-off-26-employees
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Post by Sandetiger on Sept 19, 2023 21:01:09 GMT
Another bad day for Edmontons developers. Embracer lays of 26 devs at Beamdog (former Bioware devs along with Trent Oster). A studio Embracer has only owned for a year. I don´t know how many devs Beamdog had but i doubt it had been over 100. So huge loss. www.gamesindustry.biz/beamdog-lays-off-26-employeesThe hit's keep coming and they don't stop coming, huh.
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Post by DragonRacer on Sept 28, 2023 16:29:57 GMT
And now Epic laying off 870... link
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Post by Solas on Oct 3, 2023 22:13:54 GMT
Jon Renish tweet
Terminated BioWare Employees Sue for Better Severance
On August 23 of this year, Edmonton video game studio BioWare ULC terminated 50 employees without cause. In most recent court cases of termination without cause, Alberta Courts have awarded at least one month of severance pay per year of service, with the full value of all benefits included; the severance that BioWare offered to these employees was significantly less than this amount. Several of those ex-employees attempted to negotiate with BioWare for adequate severance, but BioWare refused to increase its severance amounts.
Seven employees, with an average of 14 years at BioWare, have refused to accept BioWare's low offers, and have filed a Statement of Claim with Alberta's Court of King's Bench, requesting fair severance pay and including a request for punitive damages for what they say is unreasonably poor treatment by BioWare.
"In light of the numerous recent industry layoffs and the fact that BioWare's NDAs prevent us from showing any of our recent work on Dragon Age: Dreadwolf in our portfolios, we are very concerned about the difficulty many of us will have finding work as the holiday season approaches," said one of the terminated employees, "While we remain supportive of the game we worked so hard on, and of our colleagues continuing that work, we are struggling to understand why BioWare is shortchanging us in this challenging time."
R. Alex Kennedy, counsel for the seven employees, says that even in cases where BioWare has contracts that discuss termination, BioWare may have included illegal provisions: "There are many situations where employers include termination provisions that are not enforced by the Courts," he said, "and I think we see that in this case too. BioWare attempted to reduce its obligation to these employees well below what the courts typically award, including by eliminating benefits from its termination pay - that appears to be contrary to the Employment Standards Code."
In Kennedy's opinion, these employees deserve generous severance pay: "These people are artists and creators who have worked very hard and for a very long time in a difficult industry, producing big profits for their employer. Their termination without cause en masse like this calls for a response. Employers here can terminate anyone at any time without cause, but with that right comes a responsibility to the people they put in that situation."
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Post by colfoley on Oct 3, 2023 22:27:37 GMT
I agree with Kennedys last statement whole heartedly but bad law intersects with bad corporate practices once more leaves no one looking good in this situation.
It is curious though on the NDA front, while I don't dispute those statements per se there is some eyebrow raising. Especially when it comes to vets their work has been in existence for years that can be referenced. And while specifics may not be discussed surely existing employees at Bioware can be used as references for further employment and know how to word things to talk up applicants while at the same time not violating their NDAs surely if they are looking for industry jobs those devs have to know the score. Afterall throughout this whole process several ex Bioware devs have already found work. And while this may not be ideal and harsh their probably are jobs outside the industry that they can take until they can get back in. Afterall Dreadwolf should be out, by current rumors, next year to year and a half, so any NDA will no longer be applicable and the world will see their work.
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Post by river82 on Oct 3, 2023 22:45:57 GMT
Jon Renish tweet Terminated BioWare Employees Sue for Better Severance
On August 23 of this year, Edmonton video game studio BioWare ULC terminated 50 employees without cause. In most recent court cases of termination without cause, Alberta Courts have awarded at least one month of severance pay per year of service, with the full value of all benefits included; the severance that BioWare offered to these employees was significantly less than this amount. Several of those ex-employees attempted to negotiate with BioWare for adequate severance, but BioWare refused to increase its severance amounts. Seven employees, with an average of 14 years at BioWare, have refused to accept BioWare's low offers, and have filed a Statement of Claim with Alberta's Court of King's Bench, requesting fair severance pay and including a request for punitive damages for what they say is unreasonably poor treatment by BioWare. "In light of the numerous recent industry layoffs and the fact that BioWare's NDAs prevent us from showing any of our recent work on Dragon Age: Dreadwolf in our portfolios, we are very concerned about the difficulty many of us will have finding work as the holiday season approaches," said one of the terminated employees, "While we remain supportive of the game we worked so hard on, and of our colleagues continuing that work, we are struggling to understand why BioWare is shortchanging us in this challenging time." R. Alex Kennedy, counsel for the seven employees, says that even in cases where BioWare has contracts that discuss termination, BioWare may have included illegal provisions: "There are many situations where employers include termination provisions that are not enforced by the Courts," he said, "and I think we see that in this case too. BioWare attempted to reduce its obligation to these employees well below what the courts typically award, including by eliminating benefits from its termination pay - that appears to be contrary to the Employment Standards Code." In Kennedy's opinion, these employees deserve generous severance pay: "These people are artists and creators who have worked very hard and for a very long time in a difficult industry, producing big profits for their employer. Their termination without cause en masse like this calls for a response. Employers here can terminate anyone at any time without cause, but with that right comes a responsibility to the people they put in that situation." Devs need to unionise. Hopefully the employees get adequate severance. I'm not going to be on the side of multi-billion dollar corporations in this.
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Post by DragonKingReborn on Oct 4, 2023 5:47:27 GMT
Jesus Fucking Christ.
Average of 14 years. An average.
And made redundant without cause and - apparently - without meeting even set precedent for severance.
I literally have nothing other than swear words and head shakes. What an absolute cluster fuck.
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Post by DragonKingReborn on Oct 4, 2023 5:53:08 GMT
There are many situations where employers include termination provisions that are not enforced by the Courts the fact that BioWare's NDAs prevent us from showing any of our recent work on Dragon Age: Dreadwolf in our portfolios This is utterly bewildering. I know 'different countries' etc, but here, companies can't even enforce non compete clauses against employees that resign (except in very specific cases where the employee is in possession of competitive advantage information of a technical process or patent), let alone ones made redundant. It breaks my brain to think that the NDA would be enforceable in a confidential job application setting.
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Post by Gileadan on Oct 4, 2023 5:56:58 GMT
Jesus Fucking Christ. Average of 14 years. An average. And made redundant without cause and - apparently - without meeting even set precedent for severance. I literally have nothing other than swear words and head shakes. What an absolute cluster fuck. There actually is a single word that popped into my head reading all that. "Boycott".
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