inherit
7754
0
Sept 7, 2024 23:04:17 GMT
3,835
biggydx
2,376
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Jun 21, 2024 22:12:04 GMT
And companions still have their uses in a system like this as long as you are fighting together as a team. Again a military leader does not have the luxury of 'pausing time' to give orders. I don't doubt that companions will have utility (some more than others - most likely), but I wish we could still play as them because using their unique abilities would be more interesting now that we ARE moving to a more fast-paced combat system. I could potentially get away with combos and animation cancels with those characters, using their unique abilities, that may not be possible if I'm solely relying on the AI.
|
|
Ice-Quinn
N3
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 402 Likes: 957
Member is Online
inherit
12687
0
Member is Online
Sept 7, 2024 23:26:29 GMT
957
Ice-Quinn
"Begone, spirit! I will not play your games."
402
Jun 15, 2024 22:26:22 GMT
June 2024
icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Ice-Quinn on Jun 21, 2024 22:29:33 GMT
In Andromeda, the squadmates' AI behaviour as far as using powers and moving around and stuff, I thought was okay. However, squaddies felt incredibly weak, I don't know if it was their unique weapons (we couldn't change them) that didn't scale up properly in higher difficulties, but they'd struggle to kill anything on their own. At least, in my experience and if memory serves. I have a couple worries too, about DAVe, and I thought DAI's combat was pretty good - why mess with that. But I think people should give the new system a chance. Things change and evolve, and Veilguard's gameplay looks the most dynamic it's ever been, and fun. We'll see... ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png)
|
|
sjsharp2010
N7
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,163 Likes: 20,102
inherit
2309
0
Sept 7, 2024 22:57:01 GMT
20,102
sjsharp2010
Go Team!
12,163
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jun 21, 2024 22:48:46 GMT
In Andromeda, the squadmates' AI behaviour as far as using powers and moving around and stuff, I thought was okay. However, squaddies felt incredibly weak, I don't know if it was their unique weapons (we couldn't change them) that didn't scale up properly in higher difficulties, but they'd struggle to kill anything on their own. At least, in my experience and if memory serves. I have a couple worries too, about DAVe, and I thought DAI's combat was pretty good - why mess with that. But I think people should give the new system a chance. Things change and evolve, and Veilguard's gameplay looks the most dynamic it's ever been, and fun. We'll see... ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png) It might hav ebeen your difficulty settings as I ofte nfound Jaal useful wit hhis backstab ability and Drac ktoo. Presonall yI only found Liam and maybe a littl eon Vetra's side a littl ebi tdodgy in trems o fdamag edealing. But then the kind o fspra y gun sh ewas using isn' tthe bes tweapon unless you'er in close quarters. It' sprobabl yon eof the main reasons why sh etends to go down a lo ton me .Well no ta lot but she doesgo down moe rfrequently than the others on me. I ti swha ti tis though.
|
|
Iakus
N7
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,027 Likes: 49,698
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,698
Iakus
21,027
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Jun 21, 2024 23:49:01 GMT
My hot take:
I actively despised MEA's combat system, even more than DAI's combat. And implementing it in Veilguard means a hard pass from me.
|
|
inherit
7671
0
Sept 7, 2024 23:02:25 GMT
1,154
NotN7
1,146
Apr 15, 2017 17:34:16 GMT
April 2017
notn7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by NotN7 on Jun 22, 2024 0:05:41 GMT
I myself really don't care about the combat system.
1. most people who complain about the combat system are the ones that want to rush to finish the game for whatever reason? and it holds then back from doing so (in my opinion). or it allows them to finish to fast.
2. I'm A handicap old fart who on a good day couldn't so I take it slow enjoy the game for the game and of course LOL I die a lot let's just say I use it as physical therapy.
|
|
inherit
♨ Retired
24
0
Sept 7, 2024 22:35:40 GMT
25,172
themikefest
15,250
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 22, 2024 0:13:18 GMT
My hot take: I actively despised MEA's combat system, even more than DAI's combat. And implementing it in Veilguard means a hard pass from me. The biggest issue I had was no power wheel. For a game that was to move forward, it went backward's by removing some stuff that was in the trilogy
|
|
inherit
♨ Retired
24
0
Sept 7, 2024 22:35:40 GMT
25,172
themikefest
15,250
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 22, 2024 0:32:19 GMT
I myself really don't care about the combat system. 1. most people who complain about the combat system are the ones that want to rush to finish the game for whatever reason? and it holds then back from doing so (in my opinion). or it allows them to finish to fast. For me I don't agree though completing the game fast add's replay value. With this game, I will play at my usual speed, which is to try to hear as much dialogue as possible, collect whatever, and complete as much of the game as possible. After a few playthrough's, I will speed through the game just because I can. I've done it in all Bioware game's I've played. I'm old enough to get senior discounts at retailers. It's very helpful when I include my military discount as well. Anyway's. I've moaned and groaned about a few things seen in the gameplay, but I also I'm looking forward to playing the game. How many time's will I die? Don't know. Don't care.
|
|
Ice-Quinn
N3
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 402 Likes: 957
Member is Online
inherit
12687
0
Member is Online
Sept 7, 2024 23:26:29 GMT
957
Ice-Quinn
"Begone, spirit! I will not play your games."
402
Jun 15, 2024 22:26:22 GMT
June 2024
icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Ice-Quinn on Jun 22, 2024 0:36:18 GMT
In Andromeda, the squadmates' AI behaviour as far as using powers and moving around and stuff, I thought was okay. However, squaddies felt incredibly weak, I don't know if it was their unique weapons (we couldn't change them) that didn't scale up properly in higher difficulties, but they'd struggle to kill anything on their own. At least, in my experience and if memory serves. I have a couple worries too, about DAVe, and I thought DAI's combat was pretty good - why mess with that. But I think people should give the new system a chance. Things change and evolve, and Veilguard's gameplay looks the most dynamic it's ever been, and fun. We'll see... ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png) It might hav ebeen your difficulty settings as I ofte nfound Jaal useful wit hhis backstab ability and Drac ktoo. Presonall yI only found Liam and maybe a littl eon Vetra's side a littl ebi tdodgy in trems o fdamag edealing. But then the kind o fspra y gun sh ewas using isn' tthe bes tweapon unless you'er in close quarters. It' sprobabl yon eof the main reasons why sh etends to go down a lo ton me .Well no ta lot but she doesgo down moe rfrequently than the others on me. I ti swha ti tis though. I played on Insanity. Power-wise + survivability (some squishier than others) they were just okay. But their weapon damage really sucked.
|
|
Ravenfeeder
N3
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 841 Likes: 2,964
inherit
613
0
Sept 7, 2024 22:36:08 GMT
2,964
Ravenfeeder
841
August 2016
ravenfeeder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Ravenfeeder on Jun 22, 2024 1:29:34 GMT
Play like me on the no die difficulty. And you should be okay. Thing is, I'd like to actually enjoy the combat gameplay, rather than treat it like a chore to get through. I enjoyed the DAO gameplay on PC (I understand it wasn't quite the same on console), zoomed out RTwP. Making a gameplay I don't like easier to win doesn't really make me like it any more.
|
|
helios969
N4
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,042 Likes: 2,795
inherit
867
0
Sept 7, 2024 12:01:11 GMT
2,795
helios969
Kamisama
2,042
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Jun 22, 2024 5:53:14 GMT
Yeah there has been a bit of a theme in some circles that no/ limited P&P will mean we'll have more useless companions or no tactics can't be further from the truth. Tactical decisions in real life happen in real time all the time. So I find such systems to be less Tactical and more cheating because if you have unlimited time to make Tactical decisions it really lowers the stakes. And companions still have their uses in a system like this as long as you are fighting together as a team. Again a military leader does not have the luxury of 'pausing time' to give orders. This really echoes my own sentiments on the matter. I just hope the companion AI can actually function in a useful support manner to me. I found MEA companions mostly useless in this regard. Fortunately the fluidity it gave me offset that so it ended up being acceptable.
|
|
inherit
1033
0
Member is Online
Sept 7, 2024 23:19:43 GMT
34,297
colfoley
18,034
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 22, 2024 6:02:32 GMT
Yeah there has been a bit of a theme in some circles that no/ limited P&P will mean we'll have more useless companions or no tactics can't be further from the truth. Tactical decisions in real life happen in real time all the time. So I find such systems to be less Tactical and more cheating because if you have unlimited time to make Tactical decisions it really lowers the stakes. And companions still have their uses in a system like this as long as you are fighting together as a team. Again a military leader does not have the luxury of 'pausing time' to give orders. This really echoes my own sentiments on the matter. I just hope the companion AI can actually function in a useful support manner to me. I found MEA companions mostly useless in this regard. Fortunately the fluidity it gave me offset that so it ended up being acceptable. I did really like the MEA companions in terms of team synergy and support so one of the reasons I'm personally confident it'll still work out for me.
|
|
helios969
N4
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,042 Likes: 2,795
inherit
867
0
Sept 7, 2024 12:01:11 GMT
2,795
helios969
Kamisama
2,042
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Jun 22, 2024 6:09:02 GMT
This really echoes my own sentiments on the matter. I just hope the companion AI can actually function in a useful support manner to me. I found MEA companions mostly useless in this regard. Fortunately the fluidity it gave me offset that so it ended up being acceptable. I did really like the MEA companions in terms of team synergy and support so one of the reasons I'm personally confident it'll still work out for me. I mean, they did well enough...the combat for sure was super fun...Andromeda's saving grace as far as I'm concerned. I just wish the AI would recognize combo opportunities...instead of me having to time off them. It happened so rarely that I'm sure it was accidental...or broken for me. If I get that level of fun in DAV I'll be okay...it's just one of those things that "can be better" so I want it...call me greedy.
|
|
inherit
11611
0
Sept 5, 2024 16:46:10 GMT
1,119
fairdragon
1,745
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
|
Post by fairdragon on Jun 22, 2024 7:20:06 GMT
Play like me on the no die difficulty. And you should be okay. Thing is, I'd like to actually enjoy the combat gameplay, rather than treat it like a chore to get through. I enjoyed the DAO gameplay on PC (I understand it wasn't quite the same on console), zoomed out RTwP. Making a gameplay I don't like easier to win doesn't really make me like it any more. Than have an eye on Greedfall 2. They go back to old Bioware RTWP.
|
|
inherit
1033
0
Member is Online
Sept 7, 2024 23:19:43 GMT
34,297
colfoley
18,034
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 22, 2024 7:59:17 GMT
I did really like the MEA companions in terms of team synergy and support so one of the reasons I'm personally confident it'll still work out for me. I mean, they did well enough...the combat for sure was super fun...Andromeda's saving grace as far as I'm concerned. I just wish the AI would recognize combo opportunities...instead of me having to time off them. It happened so rarely that I'm sure it was accidental...or broken for me. If I get that level of fun in DAV I'll be okay...it's just one of those things that "can be better" so I want it...call me greedy. Something Corinne said somewhere in the great corners of the net does make me something. In ME, if I am remembering correctly, sometimes the timing of the combinations when you'd set them off on the wheel wouldn't work. So if you would toggle them at the same time then they would hit the target at the same time and thus wouldn't actually trigger the combo. So what you'd have to do is do it live or wait for a second between doing it again. Most annoying. But she did say something, and forget the word choice, but it does make me wonder if you can actually dictate the timing on these things which would enable for more fine control of the combos via the wheel. Like actually cue them up in addition to pressing them, or just having the AI intuitively know that the primer has to go before the detonator.
|
|
inherit
12686
0
Jun 25, 2024 13:25:08 GMT
29
hookntackle
7
Jun 14, 2024 15:33:40 GMT
June 2024
hookntackle
|
Post by hookntackle on Jun 22, 2024 9:30:50 GMT
Okay sorry everbody - I used Mass Effect Andromeda because the basic gameplay and especially the skills themselves were the most evolved. My main point was to try and sort of depressurize this "you only have 3 skills period" scare a little - If they learned anything from their own work, the skills are not static, but rather things you actually "whield" if that makes sense. (MEA also let you save multiple sets of skills as kits "favourites", which could be loaded up from the weapons wheel even during combat. So you have access to all of them, just not at the same time.) I'm fully on board with the squadmates in turn being reduced to power dispensers for some reason, so ME3 remains the reference for that aspect. I also enjoyed the DAI take, as in fully controllable party members. But in ME3 I spent plenty of time always positioning my party properly, plus you could build most squadmates into absolute independent death machines; which due to the damage buff when "attended" to, made it a basic move to always assign everyone a target as long as the battle went on. So again, it will deviate -once more- from a previous DA entry, but not all alternatives to the original DAO must be no fun. I was opposed to MEMP at first and bewildered at best by the prospect of DA having one, I ended up loving them both. The MEMP had interesting ideas ontop of fun gameplay and I prefer many DAMP characters concept/writing wise to the main game party, thank you Sheryl Chee. Every entry was looking strange at first, then I adapted, found a bunch of lovable characters and had a good time. It's important and exciting to discuss stuff you care about, but I feel like with an attitude as "this cannot ever work", nobody really wins, anything at all. We all know we're buying that silly thing, priviliged as we are. (I'm suggesting all this with a smile, not because I need to be "right") In the gameplay, the first encounter with baddies, I see everyone hopping around like grasshoppers. It seemed like the main character was doing more of that than anything else. DAVe's rogues are pretty much DA2's rogues on steroids, as far as animations go. Edit: grammar
Haha, fair enough I totally get it. As a martial artist and struggling pcap actor- that was actually a bit of a highlight to me! Of course the implementation isn't "realistic" but the movements themselves were at times really awesome. This is a first for BW, they may not even be stock but original/cast in fact, and even if they weren't, they certainly spent some more money on a flashier library. I never noticed anything noteworthy in BioWare games, and it is something I intuitively look out for. That's obviously personal thing, but I always prefer rogues being set apart by superior (even ridiculous) athleticism rather than "darkness shadow pseudo magic". In DA2 it was both overdone, (especially looped, e.g. the basic DD attack) AND lots of "D.S.P.M.", but it had the amazing archer-murder-knife-melee-switch-hook-kick loop, which is just as silly but I never tire of seeing.
But I do think this isn't talked about enough as an aspect of games -unless popular big screen actors are cast-, regardless of one's preference.
|
|
jennica
N3
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Party like a krogan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 337 Likes: 717
inherit
6523
0
Sept 7, 2024 20:15:53 GMT
717
jennica
Party like a krogan
337
Mar 29, 2017 10:24:07 GMT
March 2017
jennica
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by jennica on Jun 22, 2024 10:10:59 GMT
Haha, fair enough I totally get it. As a martial artist and struggling pcap actor- that was actually a bit of a highlight to me! Of course the implementation isn't "realistic" but the movements themselves were at times really awesome. This is a first for BW, they may not even be stock but original/cast in fact, and even if they weren't, they certainly spent some more money on a flashier library. I never noticed anything noteworthy in BioWare games, and it is something I intuitively look out for. That's obviously personal thing, but I always prefer rogues being set apart by superior (even ridiculous) athleticism rather than "darkness shadow pseudo magic". In DA2 it was both overdone, (especially looped, e.g. the basic DD attack) AND lots of "D.S.P.M.", but it had the amazing archer-murder-knife-melee-switch-hook-kick loop, which is just as silly but I never tire of seeing.
But I do think this isn't talked about enough as an aspect of games -unless popular big screen actors are cast-, regardless of one's preference.
Just to clarify. I like rogue's attack animations, they look cool. DA series has never been super realistic to begin with, rogues literally could turn invisible without any kind of magic. What i meant with my original comment was that unrealistic rogue animations are not exactly new for the series.
|
|
Gileadan
N5
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,801 Likes: 7,016
inherit
Agent 46
177
0
Sept 7, 2024 19:53:35 GMT
7,016
Gileadan
Clearance Level Ultra
2,801
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Jun 22, 2024 10:45:31 GMT
I like any type of combat between the extremes of Doom/AC VI on one side and BG3/Owlcat's Pathfinder games on the other... as long as it's done well.
Actiony combat is perfectly fine with me and it's of course hard to have an informed opinion from just looking and not playing, but it looked oddly weightless to me. Not just the dodging and zooming around, the lack of attacks looking and sounding like they had impact made it look like a ballet performance to me. Like olympic fencing with just touch-hits instead of swinging a battle axe with the intent of deadly results. An anemic "*woosh woosh plink*" compared to (just as an example) Darktide's "*thunk crunch splat*".
And I don't like the "prime and boom" approach at all if it degrades weapons to combo setup helpers instead of deadly killing tools of their own. Though I'll be happy if combat doesn't turn out to be a tedious chore like it was in DAI.
|
|
Ravenfeeder
N3
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 841 Likes: 2,964
inherit
613
0
Sept 7, 2024 22:36:08 GMT
2,964
Ravenfeeder
841
August 2016
ravenfeeder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Ravenfeeder on Jun 22, 2024 11:03:07 GMT
Than have an eye on Greedfall 2 Oh I do have an eye on that. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png)
|
|
TabithaTH
N3
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 569 Likes: 1,079
inherit
10360
0
Sept 7, 2024 19:18:18 GMT
1,079
TabithaTH
569
Jul 22, 2018 12:32:26 GMT
July 2018
teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by TabithaTH on Jun 22, 2024 12:50:52 GMT
All I know is, this might be the first DA game I can finish on something other than lowest difficulty. At this point, i think i saw an equal amount of people who's dreading new combat because they're bad with action games and those who's looking forward to it because they're good with action games
Personally, i'm cautiously optimistic because i prefer action games. Finally playing melee classes will be fun and engaging to me. However, i can aslo understand those who for whatever reason dislike combat like this.
Yeah, I think I suck equally with either. For DA, my problem is more that I’m not good enough for hybrids. Like I need to either button smash or have it 100% turn based with a set mechanic that takes care of the logistics. If I have to simulate turn based via pause, it gets too overwhelming and I can’t do it. Likewise with companion control. If it’s not one at a time, I need AI to take care of them for me.
|
|
azarhal
N7
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 8,890 Likes: 24,905
inherit
1519
0
Sept 7, 2024 22:52:26 GMT
24,905
azarhal
8,890
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 22, 2024 14:25:18 GMT
In Andromeda, the squadmates' AI behaviour as far as using powers and moving around and stuff, I thought was okay. However, squaddies felt incredibly weak, I don't know if it was their unique weapons (we couldn't change them) that didn't scale up properly in higher difficulties, but they'd struggle to kill anything on their own. At least, in my experience and if memory serves. I have a couple worries too, about DAVe, and I thought DAI's combat was pretty good - why mess with that. But I think people should give the new system a chance. Things change and evolve, and Veilguard's gameplay looks the most dynamic it's ever been, and fun. We'll see... ![;)](//storage.proboards.com/6576594/images/ArEmjZuxZjcaZiJPacBG.png) In MEA, companions stopped scaling at like level 30, when enemies continue scaling well beyond that. The PC version has mods to fix that thought.
I don't think it's going to be an issue in DAVe, dev said we could change our companion gear and the level cap is 50.
|
|
inherit
12686
0
Jun 25, 2024 13:25:08 GMT
29
hookntackle
7
Jun 14, 2024 15:33:40 GMT
June 2024
hookntackle
|
Post by hookntackle on Jun 22, 2024 14:26:15 GMT
I like any type of combat between the extremes of Doom/AC VI on one side and BG3/Owlcat's Pathfinder games on the other... as long as it's done well. Actiony combat is perfectly fine with me and it's of course hard to have an informed opinion from just looking and not playing, but it looked oddly weightless to me. Not just the dodging and zooming around, the lack of attacks looking and sounding like they had impact made it look like a ballet performance to me. Like olympic fencing with just touch-hits instead of swinging a battle axe with the intent of deadly results. An anemic "*woosh woosh plink*" compared to (just as an example) Darktide's "*thunk crunch splat*". And I don't like the "prime and boom" approach at all if it degrades weapons to combo setup helpers instead of deadly killing tools of their own. Though I'll be happy if combat doesn't turn out to be a tedious chore like it was in DAI. This is also a critique of mine. The flamboyant moves only further highlight the problem with DA's approach in this regard.
Usually, you have an actor and a reactor (-animation). Numbers based RPGs usually have a seperate value for "stagger", since it's part of the game balance. If a humanoid (!) enemy physically reacted to every hit regardless of attack speed, combat would no longer work as intended. If they don't react, it looks unresponsive. It's sort of an uncanny valley we're in now - actually one of my biggest style-gripes with DAI. The actor of any 2H warrior felt really heavy and satisfying, while at the same time there were no reactors at all unless especially granted by the skill. That made it almost worse.
That's btw why I actually prefer seeing that same finisher for the 34937th time in DAO - it always pulls me back into thinking "oh right they're actually fighting and not just exchanging stats" every time it happens.
One extremly good example of conveying heft was the recent Sifu and the Mad Max game by Avalanche - but these are parry brawlers, so the AI is tweaked to play along with every move (every actor always has a reactor) since they're of not (as much) based on different statistics.
|
|
ahglock
N5
![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png) ![*](//storage.proboards.com/6576594/images/Cxe61tFipqUzASLV595U.png)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,876 Likes: 3,509
inherit
9886
0
Sept 2, 2024 19:50:07 GMT
3,509
ahglock
2,876
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Jun 22, 2024 23:39:40 GMT
I don't know its level 1 and the tutorial so we will see. I suggested a while back they should go ME style and focus on action or go full tactical so I am not disappointed with this in concept. i just think it looked terribly executed. When playing mass effect you know what the enemies do when i move around, they shoot at me. Here enemies just seemed to stand award waiting to get killed. The boss fight looked horrible. Maybe it will pan out past the tutorial and at higher levels but with it having 3 abilities with a couple sub moves like a dodge I don't have high hopes as you will quickly fill the spots and the game will get samey form then on.
|
|
inherit
1331
0
Jun 22, 2024 23:45:46 GMT
1,336
ProbeAway
1,010
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Jun 22, 2024 23:45:47 GMT
I can honestly say that the combat is the biggest disappointment to me so far. I think the MEA analogy is flawed because the ME combat system - which MEA is a derivative of - has always been fundamentally different from that of DA. ME has always only 2 squadmates, limited squadmate control and a third person shooter feel (despite the clunkiness of the original first entry). I didn’t love losing the pause wheel or being limited to 3 powers at a time in MEA, but ultimately ME has never had a huge variety of active abilities anyway. Even with the adept - aka the space mage - most of the abilities were just different variants of ‘make enemy float/fly’. DA, on the other hand, despite its inconsistencies between games, has always had (a) three squadmates, ( ![B)](//storage.proboards.com/6576594/images/svRGzLVjsxnVDvfLJOrp.png) fully controllable squadmates, (c) some sort of tactical camera, and (d) at least 8 active abilities to select from at any one time. It has also always been a series where you could play combat at your own pace. These changes take away all of that. I’m reserving my judgement for now (and honestly I’ll probably still play on day 1) but I’d be lying if I said I liked what I saw. It’s particularly worrying as a mage main. I don’t mind hack n slash or action games, this just isn’t what I want from a DA title.
|
|
emissaryoflies
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 48 Likes: 92
inherit
10467
0
Sept 6, 2018 13:10:40 GMT
92
emissaryoflies
48
Sept 4, 2018 15:11:40 GMT
September 2018
emissaryoflies
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
|
Post by emissaryoflies on Jun 23, 2024 3:42:01 GMT
I remember some 10 plus years ago when I tried to play Origins and I kept getting slaughtered in the wilds for darkspawn blood. I couldn't figure it out, but I brute forced my way through it and made it to the tower. I died so many times and eventually I would get frustrated and play something else. Over time I would return and reattempt with little success. All on normal btw.
Then DA 2 came out and I was able to beat the game. It was difficult; even on normal. Then came the Legion DLC. I was miraculously able to force my way through without thinking until I got to the Corypheus fight. My god. I had to have attempted it 20 times and always got smoked. And then it happened. I started pausing a lot more. I started moving individual party members into specific positions. I would move them as a group out of his aoe range. I would play close attention to what Corypheus was doing and pause and pause and pause again. And plan the fight meticulously. Cleared the fight on attempt 2 with this approach.
Eureka! I suddenly went back to Origins and now I'm lining up cone of colds, peeling for my mages and archers, setting up traps and luring enemies with my rogues. The world of Dragon Age opened up and it was incredible. It's part of the reason I love the series so much and have such good memories. Nothing was given and everything was earned. It pulled no punches. It made defeating the hard fights feel amazing. I felt like a mage when I had to move my party members a certain way to avoid friendly fire. Felt like a warrior when I was able to peel for my healers and disrupt casters with my rogue.
In saying all of that, I am not sure how anyone coming into this series with Veilguard will even be able to look in Origin's direction. I'm not sure if they'll have the patience to really figure out the combat system. I hope that they do, but I wouldn't blame them for walking away just as I did. The difference being that the gap is even wider than it was with Origins and DA2. Maybe they'll make an Origins legendary edition that offers a more actiony feel?
I love this series so I'm likely going to enjoy it regardless, but I fear for someone just coming into it.
|
|
inherit
12686
0
Jun 25, 2024 13:25:08 GMT
29
hookntackle
7
Jun 14, 2024 15:33:40 GMT
June 2024
hookntackle
|
Post by hookntackle on Jun 23, 2024 16:39:07 GMT
I can honestly say that the combat is the biggest disappointment to me so far. I think the MEA analogy is flawed because the ME combat system - which MEA is a derivative of - has always been fundamentally different from that of DA. ME has always only 2 squadmates, limited squadmate control and a third person shooter feel (despite the clunkiness of the original first entry). I didn’t love losing the pause wheel or being limited to 3 powers at a time in MEA, but ultimately ME has never had a huge variety of active abilities anyway. Even with the adept - aka the space mage - most of the abilities were just different variants of ‘make enemy float/fly’. DA, on the other hand, despite its inconsistencies between games, has always had (a) three squadmates, ( ![B)](//storage.proboards.com/6576594/images/svRGzLVjsxnVDvfLJOrp.png) fully controllable squadmates, (c) some sort of tactical camera, and (d) at least 8 active abilities to select from at any one time. It has also always been a series where you could play combat at your own pace. These changes take away all of that. I’m reserving my judgement for now (and honestly I’ll probably still play on day 1) but I’d be lying if I said I liked what I saw. It’s particularly worrying as a mage main. I don’t mind hack n slash or action games, this just isn’t what I want from a DA title. First off, you'll come to realize most of what I say around here, is in some way "flawed" ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png) All of your observations are very true of course, only my intention was to suggest this fundamental change need not necessarily suck. It worked before. And that my hope is the intention here actually was to make a "fundamental change" rather than an alteration, because then indeed, it could not work at all. Lastly, I personally hate DAOs combat, despite having completed the game on all difficulty levels with all three main classes. It's just too clunky to be fun and too much of a chore to play strategically, unlike other more purist tactical crpgs. Now that's my taste. But it still checks a lot of other boxes, so I still love it. That's always a possibility. DA2 has so many factual obvious shortcomings it's mind-boggling, and it is probably one of my favourite games of all time. Because of lots of personal context but also the charm that it has, besides things you can quali/quantify. So yeah, DAV would have to fail in a wholly different regard to make me truly despise it. Maybe that's why I'm not so worried, despite not playing "just for the story".
|
|