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Post by sjsharp2010 on Jul 7, 2024 13:47:07 GMT
But i mean news like it was in Juve with gameplay video or at least seome new screenshots of things we didn't see yet like the inventory and please learn to write Probably not til towards theend of th emonth given the yasid ther's a tleas tanother 4 or 5 articles I believe still to go up. So at least another couple of weeks I suspect.
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Post by Lebanese Dude on Jul 7, 2024 14:00:33 GMT
There probably is some variety in the specs themselves. I mean, evoker has a lot of elements to choose, and probably playstyles, accompanied by the other trees they will delve into. Similarly, spellblade will have some customization as well, what type of weapon, more offensive, more defensive, a bit of both, heavier melee, heavier spell, whatever. If death caller is a summoner and controller, then i'm not sure, but again it's doable. It's possible you'll get your traditional mage in evoker me thinks. Just give me options for SWORDS and HEAVY ARMOR for spellblade(if i so choose o.o'). \o/ I'm a sucker for battlemages myself tbh but if they allow mages to be much more durable it should come at a cost. Arcane Warrior and release Knight Enchanter trivialized combat, even on Nightmare.
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Post by TheInvoker on Jul 7, 2024 18:48:48 GMT
But i mean news like it was in Juve with gameplay video or at least seome new screenshots of things we didn't see yet like the inventory and please learn to write Probably not til towards theend of th emonth given the yasid ther's a tleas tanother 4 or 5 articles I believe still to go up. So at least another couple of weeks I suspect. the yasid sure
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Post by theascendent on Jul 7, 2024 19:39:53 GMT
So apparently every class uses two forms of fighting? Rogues use their two weapons (sword/rapier and dagger) and a bow (long/short). Mages use their magic staves and supposedly a magical dagger. (Ritual dagger Solas used that came from the Red Lyrium Idol?) What about warriors? They have two very distinct fighting styles: a weapon and shield or a two-handed weapon. What will be their other fighting style?
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Post by jennica on Jul 7, 2024 19:46:05 GMT
Probably not til towards theend of th emonth given the yasid ther's a tleas tanother 4 or 5 articles I believe still to go up. So at least another couple of weeks I suspect. the yasid sure
I believe, sjsharp2010 has a disability, no need to be a jerk towards him.
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Post by sjsharp2010 on Jul 7, 2024 19:53:23 GMT
I believe, sjsharp2010 has a disability, no need to be a jerk towards him. Don't worry I reported the post and added him to my ignore list. Al l I said was I'm no texpectin gany thin big fo ratleast another couple of weeks as Game Informer has still got another couple of weeks of articles left
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Post by jennica on Jul 7, 2024 20:02:18 GMT
Al l I said was I'm no texpectin gany thin big fo ratleast another couple of weeks as Game Informer has still got another couple of weeks of articles left They should at least update roadmap or just say that we shouldn't expect anyting new (other than Game Informer articles) in July.
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Post by SofaJockey on Jul 7, 2024 20:24:33 GMT
and please learn to write sjsharp2010 is a long established member of our BSN community. We all have our differences. Your courtesy would be appreciated. ![:police:](//storage.proboards.com/6576594/images/RKHNqKHGrFqyPAnMJzub.png)
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sjsharp2010
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Post by sjsharp2010 on Jul 7, 2024 20:41:41 GMT
Al l I said was I'm no texpectin gany thin big fo ratleast another couple of weeks as Game Informer has still got another couple of weeks of articles left They should at least update roadmap or just say that we shouldn't expect anyting new (other than Game Informer articles) in July. Yeah they should but I'm assumin gtha tthe nex tbatch o finfowon' tbe coming until after the last of these articles aer out .I' mguessin gthe nex tof thos ewil be tomorrow or Tuesday. I assume the nex tbatc hwil llikel yb emayb ea tthe nex tconvention like Comic-con or whateve rit's called as I think there's one comin end o fthe month. So we might get something then I hope so anyway.
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Post by TheInvoker on Jul 7, 2024 21:48:43 GMT
I believe, sjsharp2010 has a disability, no need to be a jerk towards him. i didn't insult anyone but this is clearly someone who put space in the wrong place. no missing letters (not many...it can happen to anyone). Does disability affects only the spacebar?
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Post by TheInvoker on Jul 7, 2024 21:49:38 GMT
and please learn to write sjsharp2010 is a long established member of our BSN community. We all have our differences. Your courtesy would be appreciated. ![:police:](//storage.proboards.com/6576594/images/RKHNqKHGrFqyPAnMJzub.png) I said please
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Post by DragonKingReborn on Jul 7, 2024 21:53:37 GMT
sjsharp2010 is a long established member of our BSN community. We all have our differences. Your courtesy would be appreciated. ![:police:](//storage.proboards.com/6576594/images/RKHNqKHGrFqyPAnMJzub.png) I said please That is not how you spell "sorry for giving offence, I didn't know". ---- Making a mistake is fine - doubling down once you've been informed of your mistake means it is no longer a mistake. So drop it.
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Post by Lebanese Dude on Jul 7, 2024 23:08:54 GMT
So apparently every class uses two forms of fighting? Rogues use their two weapons (sword/rapier and dagger) and a bow (long/short). Mages use their magic staves and supposedly a magical dagger. (Ritual dagger Solas used that came from the Red Lyrium Idol?) What about warriors? They have two very distinct fighting styles: a weapon and shield or a two-handed weapon. What will be their other fighting style? Yea rogues and warriors could always technically swap loadouts and use both ability types but now it's actually supported. Mages had to invest in Arcane Warrior/Knight Enchanter to melee. Excited for them integrating the approach they used in MEA here.
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sjsharp2010
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Post by sjsharp2010 on Jul 7, 2024 23:31:54 GMT
So apparently every class uses two forms of fighting? Rogues use their two weapons (sword/rapier and dagger) and a bow (long/short). Mages use their magic staves and supposedly a magical dagger. (Ritual dagger Solas used that came from the Red Lyrium Idol?) What about warriors? They have two very distinct fighting styles: a weapon and shield or a two-handed weapon. What will be their other fighting style? Yea rogues and warriors could always technically swap loadouts and use both ability types but now it's actually supported. Mages had to invest in Arcane Warrior/Knight Enchanter to melee. Excited for them integrating the approach they used in MEA here. Yeah I'm interested rto se ehow they'v eincorporated magic int oa moer action style of play as I think that will be the the mos tdifficult. The ydid wel lto find a decen tbalanc ein DAI I thought as that has jus tenoug haction without making things hard. I think if they handle mages in a similar way to how Hogwarts handled how magic works it coul dwork. As Hogwarts handled magical combat well I thought
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Post by Ice-Quinn on Jul 8, 2024 10:46:50 GMT
Yea rogues and warriors could always technically swap loadouts and use both ability types but now it's actually supported. Mages had to invest in Arcane Warrior/Knight Enchanter to melee. Excited for them integrating the approach they used in MEA here. Yeah I'm interested rto se ehow they'v eincorporated magic int oa moer action style of play as I think that will be the the mos tdifficult. The ydid wel lto find a decen tbalanc ein DAI I thought as that has jus tenoug haction without making things hard. I think if they handle mages in a similar way to how Hogwarts handled how magic works it coul dwork. As Hogwarts handled magical combat well I thought I did too. It was fast-paced, dynamic and surprisingly fun. ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png) I also liked - though the number of active abilities was also limited - you could prepare and switch between different kits on the go. Worked great, I wish Veilguard would implement something like that... although, I obviously haven't played Veilguard and can't really compare, lol. But I'm open to whatever the new system is, and remain optimistic for the time being. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png)
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Post by sjsharp2010 on Jul 8, 2024 11:12:41 GMT
Yeah I'm interested rto se ehow they'v eincorporated magic int oa moer action style of play as I think that will be the the mos tdifficult. The ydid wel lto find a decen tbalanc ein DAI I thought as that has jus tenoug haction without making things hard. I think if they handle mages in a similar way to how Hogwarts handled how magic works it coul dwork. As Hogwarts handled magical combat well I thought I did too. It was fast-paced, dynamic and surprisingly fun. ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png) I also liked - though the number of active abilities was also limited - you could prepare and switch between different kits on the go. Worked great, I wish Veilguard would implement something like that... although, I obviously haven't played Veilguard and can't really compare, lol. But I'm open to whatever the new system is, and remain optimistic for the time being. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png) Yeah that' swhy I though tdon' tgive up on i tye tas they mad eit work for Hogwartsif Biowaer adopt ssomething simila rfo rmages it can work.We don't know what they have in mind and this could be it.
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Post by Crom on Jul 9, 2024 12:07:13 GMT
There probably is some variety in the specs themselves. I mean, evoker has a lot of elements to choose, and probably playstyles, accompanied by the other trees they will delve into. Similarly, spellblade will have some customization as well, what type of weapon, more offensive, more defensive, a bit of both, heavier melee, heavier spell, whatever. If death caller is a summoner and controller, then i'm not sure, but again it's doable. It's possible you'll get your traditional mage in evoker me thinks. Just give me options for SWORDS and HEAVY ARMOR for spellblade(if i so choose o.o'). \o/ I'm a sucker for battlemages myself tbh but if they allow mages to be much more durable it should come at a cost. Arcane Warrior and release Knight Enchanter trivialized combat, even on Nightmare. My favorite style of play is indeed battlemages melee as well. It should come at a cost. Release Knight Enchanter is no more so i can't say anything about that. Arcane Warrior trivialized combat because they were allowed to drop incoming damage to 1 with sustains. That's a development oversight. However, in single player rpgs, i don't really care for that, because it is inevitable to have cookie cutter builds. I can solo Origins as a Warrior as well. The beginning of the argument was that people have no idea what the spellblade is, but they keep assuming that Bioware will restrict them into using daggers. Why would you ever play a spellblade only to use a dagger? I want a sword, and magic. Any armor i choose, if i meet the prerequisites, which is part of the cost we were talking about. Either pay stats, or skill points. Or have a lower grade material to bypass restrictions. Class identity is ok, but extreme restrictions like that? It's not ok. P.S. Technically, you can even make an arcane warrior in DA2 as well, it's just not named arcane warrior, but plays exactly like one ![:P](//storage.proboards.com/6576594/images/CeRUIfXurYhaBmWjMBkt.png)
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Post by fairdragon on Jul 9, 2024 16:47:13 GMT
I have watch some people watch the gameplay trailer and got some hints: 3 bottons for the 3 attack abilitys + 3 attack skills + parry
We see for the rogue. If that all are spells for the mage, we could have 8 spells like in DAI.
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Post by theascendent on Jul 9, 2024 17:18:53 GMT
Will we see the return of Earth Magic/Spells that Inquisition dropped? Solas should not be the only one who can petrify people, or sling a fist shaped boulder at people.
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Post by sjsharp2010 on Jul 9, 2024 18:44:09 GMT
Will we see the return of Earth Magic/Spells that Inquisition dropped? Solas should not be the only one who can petrify people, or sling a fist shaped boulder at people. We likel ywon't know tha tuntil we ge tour hands on the game unles swe see some mage gameplay
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Jul 10, 2024 12:39:09 GMT
Again the mage have a magic shield. So no dodging. And we have a no die option. So no need of running and spamming left click. Yes of course. But if this magic shield is absolute protection against all attacks, and mitigates all offensive spells and abilities used by NPCs then it's frankly overpowered and will result in the game offering no challenge at all. I play all previous Dragon Age games on hard, and I certainly won't be playing Veilguard on the 'no death mode.' Games without challenge are as boring as games where every encounter involves damage sponge enemies. Balance is also important. So no, I'm not looking for a 'zero effort' experience. I merely prefer tactical combat over 'twitch' combat.
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N3
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 701 Likes: 1,225
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Post by ergates on Jul 10, 2024 12:45:59 GMT
But i mean news like it was in Juve with gameplay video or at least seome new screenshots of things we didn't see yet like the inventory and please learn to write ........... ![](https://images.mubicdn.net/images/film/8302/cache-47478-1543797296/image-w1280.jpg?size=800x)
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∯ Oh Loredy...
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Post by gervaise21 on Jul 10, 2024 13:27:52 GMT
P.S. Technically, you can even make an arcane warrior in DA2 as well, it's just not named arcane warrior, but plays exactly like one ![:P](//storage.proboards.com/6576594/images/CeRUIfXurYhaBmWjMBkt.png) That's news to me, how exactly? I had great fun playing Knight Enchanter in DAI but it was nothing like Arcane Warrior from DAO. I'm waiting to discover if Spell Blade is going to be more like the former or the latter. I don't know where people got the idea about only using daggers though. If this is connected to what has been seen of companions, apparently they have certain core class abilities but beyond that they have unique builds, so nothing to go on there. I don't think there has been a screen shot that shows a Spell Blade Rook as part of the team but may be I am wrong about that. Didn't see anything specific in the Game Informer articles either but perhaps I missed it. Any new information would be welcome.
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Crom
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Post by Crom on Jul 10, 2024 14:16:01 GMT
There was a german journalist from a channel i can't remember now in name. He said in german, that mages could wield swords since he saw a spellblade, or something was lost in translation. We haven't heard official news on how the spellblade works, but i imagine something between the previous two. This, on a youtube video.
The only way to make a "melee mage Hawke", is force mage + either spirit healer or blood mage. You get all sustains and your healing aura heals you passively, while you melee opponenents to death. Works even on nightmare. It works around galvanize if i remember correctly, adding to your dmg and armor.
You can also use some spells for flavor. With blood mage, it works also but a bit different, there was a fextralife post that explained it i think.
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Ice-Quinn
N3
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"Begone, spirit! I will not play your games."
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icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Ice-Quinn on Jul 11, 2024 0:01:03 GMT
P.S. Technically, you can even make an arcane warrior in DA2 as well, it's just not named arcane warrior, but plays exactly like one ![:P](//storage.proboards.com/6576594/images/CeRUIfXurYhaBmWjMBkt.png) That's news to me, how exactly? I had great fun playing Knight Enchanter in DAI but it was nothing like Arcane Warrior from DAO. I'm waiting to discover if Spell Blade is going to be more like the former or the latter. I don't know where people got the idea about only using daggers though. If this is connected to what has been seen of companions, apparently they have certain core class abilities but beyond that they have unique builds, so nothing to go on there. I don't think there has been a screen shot that shows a Spell Blade Rook as part of the team but may be I am wrong about that. Didn't see anything specific in the Game Informer articles either but perhaps I missed it. Any new information would be welcome. Yeah, I don’t get the “only daggers for Spellblade” thing either. That was just one example of what can be done
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