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Post by Deleted on Jun 22, 2024 21:28:45 GMT
Dual-Wielding swords is back and not just for Rogues, fucking finally. Really? That would be very cool, I missed dual-wielding swords (or sword and dagger rather, hopefully that's possible as well). I could swear I read somewhere that swords and other weapons longer than daggers will be able to be dual-wielded also by Warriors at least, and the Rogue from the gameplay video was wielding a long sword if I remember correctly. Oh and I'd add to the things I love list that, as we saw in that gameplay, the 2 weapon slots is back.
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Kendaric
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Post by Kendaric on Jun 22, 2024 22:04:29 GMT
Really? That would be very cool, I missed dual-wielding swords (or sword and dagger rather, hopefully that's possible as well). I could swear I read somewhere that swords and other weapons longer than daggers will be able to be dual-wielded also by Warriors at least, and the Rogue from the gameplay video was wielding a long sword if I remember correctly. Oh and I'd add to the things I love list that, as we saw in that gameplay, the 2 weapon slots is back. Let's hope you're correct on both accounts. If that's indeed the case that is definitely something to look to ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png)
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Post by witchcocktor on Jun 22, 2024 22:21:27 GMT
Love - Nothing yet
Like - Harding looks really good. - I think I can get behind more action-oriented combat, even if 3 skills is way too limiting. - Hair looks good. - Better animations.
Dislike - Everyone looks way too smooth. - New monster designs don't look very threatening. - Solas' current role. - Seemingly no advisor-type characters. - Only three specializations per class. Wish there was more. - Only three skills. What? - Not feeling the current story setup. - None of the companions interest me currently. - Rook has not won me over.
Hate - Only two companions. That's going to be super lame, hearing only one set of banter. - All races just looks like humans with some bonus added features. - Qunari men look... terrible. Just absolutely gutted. - All pansexual companions. I want gay characters, sue me. - Modern gender theory in character creation. You will never get me on this gravy boat, especially when Dragon Age world is especially gendered. I've been constantly told that modern discourse and labels surrounding sexuality are completely ridiculous for a fantasy world and video game, but apparently modern gender theory is good and valid? Whatever.
So yeah, not very happy currently.
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Guardian
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Post by Guardian on Jun 23, 2024 3:40:29 GMT
Love/Like - Harding - The return of actual healing magic - Frostbite (apparently that's still being used) got upgraded or they finally figured out how to use it without making everything look uncanny valley or wet
Dislike/ Hate - Only two companions for the team - Why three skills? - Rook feels like the Inquisitor 2.0. I was never attached to the Inquisitor. I still feel they're gonna die somehow in this game, and frankly, I don't really care if they do. And the sad thing is, being better than the Inquisitor is a really low freaking bar to clear! - Companions also feel like the Inquisition ones. Outside of Cassandra and Varric (and to an extent Dorian and Solas), the companions were very...dull. Bull just...undoes a lot of what made the Qunari interesting and compelling (it feels much more natural for him to be Tal-Vashoth in the end). Cole was incredibly forgetful (no pun intended). Vivienne just felt like Morrigan but with less personality (or at least slight mirror opposite). Sera tried...but, eh. Blackwall was also kinda dull. And so far, from what little I've seen (or lack thereof), these companions, save Harding, give me flashbacks to the Inquisition crew - dull, bland and boring. - Can we please go back to how demons looked in DA 1? - Same for Darkspawn; why the constant need to change them? And the lore behind them? God that original lore for them from Origins was wicked cool, as how they looked. They looked genuinely terrifying then. Now? I've seen scarier things in Animal Crossing... - Not being able to control party members directly - Losing the ability to access party member skills (combat wheel). - The loss of the Keep being used. - Choices being ignored in prior games (see above point).
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emissaryoflies
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Post by emissaryoflies on Jun 23, 2024 4:02:19 GMT
I like that we're finally getting a continuation of the series I enjoy. The dialogue between Solas and Varric seems promising, and even the Rook's dialogue sounds competent and well acted. I like the fact that they got rid of the open world aspect. We don't need another offline mmo. I love the art direction for the environment. I'm cautiously optimistic about the old gods. Hopefully they don't pull any punches. Most of us know how horrific and evil they are. Hoping it is reflected in the story.
I don't like the way Neve sounds so far. Some of the dialogue seems wooden and awkward. Someone else said this, but I'll reiterate. It seems strange that Varric would be briefing the Rook on the world ending threat on the way to the world ending threat, but go off. I'm not sure about the combat, but if the story and character writing holds the standard that we expect from DA, I can overlook it. Some of the companions look alien and strange. I am hoping they appear more refined in the actual game.
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Post by Kyros on Jun 23, 2024 4:40:43 GMT
Love Nothing.
Like The graphics look nice. Hair finally looks like hair instead of plastic. Picking backgrounds is I suppose a nice compromise for people wanting Origins back. Bonus that our character can be of different nationalies this time.
Neutral Now, when it comes to the companions they're not making me feel anything at all but in their defense it's too early for me to judge.
Dislike This game being turned into mass effect (2 companions). The way the plot unfolds it's just Inquisition's except our character doesn't get amnesia about what happened. Solas' role is just lame. The possibily of the Evanuris just being discount Corypheus. Like right now I'm expecting Elgar'nan to be like Corypheus (the deluded tyrant) and Ghil like the Mother from Awakening (the unhinged currrazzyyy one). Honestly, when it comes to the main villains & antagonists of DA games they're usually a disappointment bar Loghain. Enemy redesigns
Hate The Combat. Hate that it's three abilities. What's the point of that fancy long tech tree? No blood magic. The biggest blow to me, I know they've said that there's a reason for it storywise but it sucks. I can guarantee that the real reason was (like always) Bioware unable to write around our PC using blood magic.
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Post by helios969 on Jun 23, 2024 6:08:59 GMT
- Harding looks really good. Agreed...I really like her facial structure. I like that we're finally getting a continuation of the series I enjoy. This is basically why I am hyped...I'm prepared to put my complaints aside to finally see behind the curtain. The possibily of the Evanuris just being discount Corypheus. Like right now I'm expecting Elgar'nan to be like Corypheus (the deluded tyrant) and Ghil like the Mother from Awakening (the unhinged currrazzyyy one). Honestly, when it comes to the main villains & antagonists of DA games they're usually a disappointment bar Loghain. I hope not...though it's possible since they are blighted and we don't know how that might alter personality and thought processes...the lore does sort of paint Elgar'nan with some serious rage issues that only Mythal was able to quell. Ghilan'nain I have high hopes for (probably shouldn't) as I theorize she's the conniver who played the various sides of the Evanuris to gain her own ascension and orchestrated Mythal's murder as the greatest threat to her potential downfall. Yeah, no one's gonna reach Loghain's depth here...if they achieved 75% I'd call it a win.
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Post by q5tyhj on Jun 23, 2024 14:53:07 GMT
Things I think I love:
The art style/aesthetic the music the dynamic combat looks exciting af nerding out on lore reveals the skill tree the fact that capital-G Gamers already hate it (yes all Gamers)
Things I think I hate
Solas (fuck you egg boi, I'm coming for ya)
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Post by wright1978 on Jun 23, 2024 17:33:13 GMT
Things i like -The Rook name - The return of healing magic - Combat looks ok - hair looks better - Like return of playersexual companions (even if they want to try and call it pansexual)
Things i that i find concerning - Not thrilled about the female companions. Got a feeling i'm going to find Bellara's personality completely grating. Others do nothing for me. I was hoping for the Crow lady from the fan art honestly. Right now i'm thinking its likely a 2nd dragon age game in a row where my character will end up single. - Is there going to be any greyer morality options. The whole intro reminded of worst of ME3. For Cerberus insert the venatori. I'd like some real breadth of dialogue/decision/tone choice.
- Are bioware going to be ablle to do cities well. I hope that's not the final version of Minrathous as that didn't look like a living city such as Novigrad from TW3. - are they going to Mage/templar the whole Tevinter/qunari conflict. I hope not. - While i like playersexual companions i'm less thrileld by how hard they are pushing companions hooking up line. If its tali/garrus fine, if its that times ten then no.
Things i hate - autodialogue - The simplistic villainisation of the evanuris / whitewashing of Solas. I found the whole slavery angle in trespasser annoyingly idiotic/simplified and then the start of this game seems to be set up to avoid having solas be in any way villainous. Now he's been recast as a lonely buffoon. Ship seems to have sailed long ago on that but its pretty certain i'm still going to hate both Solas and evanuris portrayal in this game. - Linked to one of my earlier concerns is the lack of a Tevinter orthodody origin. I hate the whole shadow dragon invention.
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Post by fairdragon on Jun 24, 2024 6:55:22 GMT
Can someone please explain to me what that means...why is it different from player sexual? From what i have understand.
Player sexual: Character have no sexuality and is open for every player. No romance between companions. Pansexual: Character is pan. So he can have a romance storyline.
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Post by fairdragon on Jun 24, 2024 7:02:11 GMT
Okay, I can buy that argument but it doesn't excuse that face. Meanwhile I think she's so attractive . . . high cheekbones, sculpted features, large eyes.🥰 But to each their own. There are four options for the straight dudes this time instead of two as in Inquisition, and all look pretty different, if looks are all that matter in your world. It is really funny ![:P](//storage.proboards.com/6576594/images/CeRUIfXurYhaBmWjMBkt.png) . Now that they have more option, many of them are complaining the look of them.
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Post by wright1978 on Jun 24, 2024 7:28:28 GMT
Can someone please explain to me what that means...why is it different from player sexual? From what i have understand.
Player sexual: Character have no sexuality and is open for every player. No romance between companions. Pansexual: Character is pan. So he can have a romance storyline.
Pretty sure isabela could hook up with Fenris when playersexual so that's not true. Difference seems to me just down to presentation. Playersexual characters sexuality can change between playthroughs whereas a Pan Character doesn't so can mention sexuality of past partners(no anders situation). I guess we'll see how hard they push this point.
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Post by Andraste_Reborn on Jun 24, 2024 8:15:29 GMT
From what i have understand.
Player sexual: Character have no sexuality and is open for every player. No romance between companions. Pansexual: Character is pan. So he can have a romance storyline.
Pretty sure isabela could hook up with Fenris when playersexual so that's not true. Isabela's not playersexual, she's explicitly bi. In addition to hooking up with Zevran and possibly Fenris both male and female Wardens and Hawkes - not to mention Leliana and Alistair if the Warden really wants to make it a party - she has party banter indicating that she's into both men and women no matter whether anyone ever sleeps with her or not.
It's possible to regard the other DA2 love interests as playersexual, although BioWare are on record say that they're bi as well.
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Post by helios969 on Jun 24, 2024 8:16:10 GMT
Meanwhile I think she's so attractive . . . high cheekbones, sculpted features, large eyes.🥰 But to each their own. There are four options for the straight dudes this time instead of two as in Inquisition, and all look pretty different, if looks are all that matter in your world. It is really funny ![:P](//storage.proboards.com/6576594/images/CeRUIfXurYhaBmWjMBkt.png) . Now that they have more option, many of them are complaining the look of them. Of course, it wouldn't be BSN without romancing complaints.
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Post by fairdragon on Jun 24, 2024 8:54:45 GMT
Pretty sure isabela could hook up with Fenris when playersexual so that's not true. Isabela's not playersexual, she's explicitly bi. In addition to hooking up with Zevran and possibly Fenris both male and female Wardens and Hawkes - not to mention Leliana and Alistair if the Warden really wants to make it a party - she has party banter indicating that she's into both men and women no matter whether anyone ever sleeps with her or not.
It's possible to regard the other DA2 love interests as playersexual, although BioWare are on record say that they're bi as well.
BG3 is playersexual. DA2 was for me like DAO only with other weighting. Sebastian was straight and the rest was bi.
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Post by Hanako Ikezawa on Jun 24, 2024 9:02:13 GMT
Isabela's not playersexual, she's explicitly bi. In addition to hooking up with Zevran and possibly Fenris both male and female Wardens and Hawkes - not to mention Leliana and Alistair if the Warden really wants to make it a party - she has party banter indicating that she's into both men and women no matter whether anyone ever sleeps with her or not.
It's possible to regard the other DA2 love interests as playersexual, although BioWare are on record say that they're bi as well.
BG3 is playersexual. DA2 was for me like DAO only with other weighting. Sebastian was straight and the rest was bi. BG3 isn’t playersexual. All the love interests are bi or pan. And for DA2, yeah BioWare has repeatedly rebuked calling it playersexual. Sebastian is straight, and the others are bi (or other orientations that allow attraction to male or female like how Merrill can be seen as Demisexual).
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Post by Deleted on Jun 24, 2024 14:37:44 GMT
Isabela's not playersexual, she's explicitly bi. In addition to hooking up with Zevran - not to mention Leliana and Alistair if the Warden really wants to make it a party - Fuck I miss when DA was ACTUALLY sexually liberal and allowed debauchery such as this. Bring threesomes/foursomes back! And now with Witcher-like sex scenes!
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Post by Ice-Quinn on Jun 24, 2024 20:15:52 GMT
Something (I think?) I hate: mage companions being restricted or soft-locked to an element - Neve (Ice) and Bellara (Lightning), so far. Emmrich is probably Fire, or Spirit (if Harding's new magic abilities are Fire-themed, then Emmrich will probably be Spirit).
It limits things a bit as far as builds, and also I don't love that you might want to take X companion because of the enemies you'll be facing, based on their elemental weaknesses and your companions' proficiency with that element. I wanna take whatever companion I want and period. Dot.
^ That was implied a little in the last couple of news we've gotten (forgot where exactly, or I'd post the source here for discussion). What do you guys think?
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Post by colfoley on Jun 24, 2024 20:21:38 GMT
Gotta add 'the return of healing magic' to the hate pile. Granted it never left but this coupled with what seems to be a limited supply of potions suggest that healing magic is going to be important which is...annoying. To maybe have to take someone with healing to mitigate the issues. Though this is obviously a high level thing maybe these fears won't come to pass but still annoying. Plus combined with how lore breaking it was in O and 2.
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Post by Kappa Neko on Jun 24, 2024 20:44:39 GMT
OK, doing this after all:
Love: - mission based/no open world - no MP - focus on the evanuris - Tevinter setting
Like: - Harding as companion/love interest - faction backgrounds - pansexual - transmog - inky back (so she can take down her ex) - combat maaaaybe
Dislike: - overly smooth and clean somewhat Disney-fied art style - UI design, neon everywhere - the Solas situation - yet another horrible qunari companion design
Hate: - no Morrigan probably - most enemy redesigns
Sooo on paper it sounds pretty promising. My gut tells me to still have low expectations and prepare for lots of bad writing. BioWare hasn't produced anything I liked in 9 years.
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Post by 10k on Jun 24, 2024 21:34:44 GMT
Love -The announcement of the game brought a bit of life into this forum. It's nice to see some old faces, and new ones too.
Like
-The game is reported to have no open-world.
Hate
-Basically everything else.
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Post by Ice-Quinn on Jun 25, 2024 1:00:51 GMT
Love -The announcement of the game brought a bit of life into this forum. It's nice to see some old faces, and new ones too. Like -The game is reported to have no open-world. Hate -Basically everything else. We'll get to return to areas and explore, and they're big. It's a more "contained", but polished open world, which is what Ive always hoped for. Open world, while beautiful and cool on paper, takes up a lot of development time and resources. With Veilguard, it seems like they've found a sweet spot with that, and are prioritizing a polished product, story and characters. ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png)
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Post by colfoley on Jun 25, 2024 2:46:16 GMT
Love -The announcement of the game brought a bit of life into this forum. It's nice to see some old faces, and new ones too. Like -The game is reported to have no open-world. Hate -Basically everything else. We'll get to return to areas and explore, and they're big. It's a more "contained", but polished open world, which is what Ive always hoped for. Open world, while beautiful and cool on paper, takes up a lot of development time and resources. With Veilguard, it seems like they've found a sweet spot with that, and are prioritizing a polished product, story and characters. ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png) Yeah the frustrating thing for me is I just don't know what to make of this because A. Played plenty of open world games with really great stories...but then it comes down to a tension of B. I don't know if I'm right in terms of how the industry views such things, thus DAI is most definitley not an Open World game because its not one single world, or if I am C. wrong because Open World games can count games that have more then one 'world' in them. Now playing through God of War recently especially Ragnarok I was reminded that more 'closed' worlds do have some utility in terms of story quality/ content but then as I know and referenced so can games like AC OD, Breakpoint, even the Horizon games. And then if you continue to count 'multi world games'. then the Witcher 3, DAI, and MEA all had fairly descent stories. Long and the short of it is all about couching expectations and trying to get a handle on what the game is and will look like. And can't know what they mean by it 'not' being open world because DA or ME has never been open world before. Either way it'll probably be fine but trying the one advantage to more 'open world/s' is that the play time tends also to go up and you get a lot more return on your investment.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by Kendaric on Jun 25, 2024 8:37:44 GMT
Yeah the frustrating thing for me is I just don't know what to make of this because A. Played plenty of open world games with really great stories...but then it comes down to a tension of B. I don't know if I'm right in terms of how the industry views such things, thus DAI is most definitley not an Open World game because its not one single world, or if I am C. wrong because Open World games can count games that have more then one 'world' in them. I wouldn't call DAI an open world game at all, at least not in the true sense of the word. DAI consists of multiple large but mostly disconnected regions in a similar way to DAO and DA 2 and uses the term open world more to lure open world players in. Sure, some areas were large, even annoyingly so, but largely felt lifeless and static. In a true open world game the world itself feels alive, examples of this are TES and Witcher 3. That is simply not something BioWare has experience with, their focus has always been on the characters and the story. Anyway, a couple more things I hate: The glowing magic store signs in Minrathous. Sorry, but no ... just no, this isn't Cyberpunk. It just doesn't fit Group size reduction and lack of tactics mode/overhead view
Most likely lack of mod support/modding tools And for the sake of the Maker and Andraste... redo the demons and darkspawn, they look utterly ridiculous and not menacing at all. You still have few months left, reworking the models to look closer to their established look should be possible.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Jun 27, 2024 12:40:22 GMT
Love Art style Look and concept of companions so far Dialogue exchanges revealed so far The fact it's a more linear, story-focussed game, not another big, empty, pseudo open world stuffed with fetch quests.
Don't love (hate is too strong) Companions not controllable. Focus on 'hack and slash'/action - rather than tactical combat
I'm not enthusiastic about the combat from what I've seen of it so far. Perhaps that will change once I actually start playing, but for now, and with the limited knowledge I have it seems we're only getting access to three spells or abilities and the main focus is going to be on twitch gameplay - mainly reaction based, relying heavily on speed, accuracy, reaction time etc. which is a complete U-turn from previous titles. I know some players love this kind of gameplay and will feel right at home but I've always preferred tactical combat where success is based more on your character's stats than how fast you can click.
But then again, given we've not yet got the whole picture perhaps I'm misinterpreting. Time will tell.
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