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Post by gervaise21 on Jul 15, 2024 13:30:45 GMT
-In DA Absolution we saw Rezaren slaughter a High Dragon and use the blood to power a ritual...also using the blood for a bunch of dead guards. -Rezaren also is a bit of an interesting case given his motivations and his promise to try and restore the dead and make Tevinter a better place, but yet also given his dabbling in Blood Magic and also his obsession, and arrogance, ends up being his undoing. -Also from Absolution you have Hira, presented as a fairly sympathetic figure who is involved in a relationship with the main character but ends up being sort of the *actual* main villain of the series. Actually he didn't kill it, he controlled it, both drawing on its blood for power and using it. To be honest, though, I'd rather not use Absolution as a point of reference as there were aspects to that narrative that seemed both OTT and not actually in keeping with the lore. If every run of the mill mage like Rezaren could do what he did, it starts getting ridiculous. One of the things I regret about the franchise is when people stopped staying dead after you killed them. Magic was also meant to have limits but increasingly it seems to have very few. -In the opening Gameplay reveal for Veilguard we saw Varric try and chat to talk with Solas and bring him down. He wasn't really being treated like some black villain that had to be killed but as someone who had more grey and could be reasoned with. As if we hadn't tried that already with the Inquisitor! Okay, some Inquisitors did not try the "talk him down approach" and didn't want to hear what he had to say but I have to admit that sequence did seem somewhat ridiculous in Varric even thinking just reasoning with him was going to be successful at that stage. If he had said that he would distract him whilst Rook found a way to stop him/the ritual that would have made more sense. Also, when you think about it, the structure holding up that statue was so weak it only took a few sword strokes and the combined strength of Rook and Harding to shift it? As for Solas, he went from "too weak" to open his orb to mega powers in a fairly short period of time (10 years at the most). Did Mythal really power him up that much? According to the Vir Dirthhara it required thousands of elves working together just to create the Grand Sonallium, a world within a sphere, but whatever Solas was doing appeared to be just him and a magic blade. Huh? I'm still looking forward to playing the game but I've sort of given up on it being the same setting I started with in DAO, whether you are talking about how much you can role play your character or the lore that underpins the world or it being a fantasy game grounded to some extent in gritty reality. Phoray raised the issue of the futuristic floating security complex with interrogation beam and disembodied voice. Where did that come from? No mention of that in the lore books or codices. Dorian talked about flying cows as though that was the extent of levitation magic they had achieved, although both Cory at the end of DAI and Tevinter Nights suggested something more. However, magnified levitation magic aside, why is Tevinter now ruled by Big Brother? Why does it have power beams that it can shoot out to zap demons (and presumably other enemies) more reminiscent of the Reapers in Mass Effect? We have suddenly switched from a medieval fantasy world to Sci Fi fantasy. If they have that sort of technology available to them, why are the Antaam overrunning eastern Tevinter? I was also looking forward to playing just a regular dude again, working my way up to leading a team from nothing, which is what they maintained was going to be the case in the Behind the Scenes Video and even the 2020 trailer with "no magic hand" and "ancient prophesy" to give us a leg up. Turns out, that wasn't true. Perhaps the explanation will be better when we get to play the whole sequence but at present Rook seems to have been recruited by Varric and Harding for "reasons" that are not immediately apparent but would seem to be a founding member of the Veilguard (since their robe has the V on it) and then, once again by accident through interrupting a ritual by the big bad, have acquired a special ability that gives them a status over everyone else in the team. Once again, I'm really looking forward to hearing the explanation for that one. I have a nasty feeling it is going to turn out we have been on team Solas ever since Trespasser but we just didn't know it.
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Post by illuminated11 on Jul 15, 2024 14:28:10 GMT
The spotlights threw me too, honestly. Although I can't see any reason why mages wouldn't be able to project a beam of light, or throw out their voices akin to a speakerphone? It's more the obvious callback to modern iconography that feels jarring. Although after watching the trailer again and looking at concept art, I am less bothered by it.
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Post by phoray on Jul 15, 2024 17:33:11 GMT
gervaise21Fans have historically said that DA tends to reflect politics around it. War, and the increase in security, is often pointed towards as chipping away at citizen rights. At least in the US, 9/11 got us "The Freedom Act" which ironically infringed on a lot of civil liberties. I wonder if the inherently corrupt Tevinter Magisters have leaned into this as the Qunari war has waged on several years now- is literally the only thing I can think of to explain it.
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Post by Kendaric on Jul 15, 2024 17:37:10 GMT
I'm still looking forward to playing the game but I've sort of given up on it being the same setting I started with in DAO, whether you are talking about how much you can role play your character or the lore that underpins the world or it being a fantasy game grounded to some extent in gritty reality. Phoray raised the issue of the futuristic floating security complex with interrogation beam and disembodied voice. Where did that come from? No mention of that in the lore books or codices. Dorian talked about flying cows as though that was the extent of levitation magic they had achieved, although both Cory at the end of DAI and Tevinter Nights suggested something more. However, magnified levitation magic aside, why is Tevinter now ruled by Big Brother? Why does it have power beams that it can shoot out to zap demons (and presumably other enemies) more reminiscent of the Reapers in Mass Effect? We have suddenly switched from a medieval fantasy world to Sci Fi fantasy. If they have that sort of technology available to them, why are the Antaam overrunning eastern Tevinter? I was also looking forward to playing just a regular dude again, working my way up to leading a team from nothing, which is what they maintained was going to be the case in the Behind the Scenes Video and even the 2020 trailer with "no magic hand" and "ancient prophesy" to give us a leg up. Turns out, that wasn't true. This is part of the reasons why I dislike DAV, this is no longer the kind of Fantasy I enjoy. I prefer a more grounded kind of Fantasy like, for example, GoT or Warhammer Fantasy Roleplay (i.e. the Old World, not that horrible Age of Sigmar crap) to the over the top high magic, high fantasy stuff in the veins of D&D.
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Post by gervaise21 on Jul 15, 2024 18:02:06 GMT
The spotlights threw me too, honestly. Although I can't see any reason why mages wouldn't be able to project a beam of light, or throw out their voices akin to a speakerphone? It is more the fact that we have never seen anything similar in game or mentioned by anyone from Tevinter or referenced in the lore books. It is rather odd that in the section of WoT about Minrathous they mention the giant golems at the gates, the enormous catacombs under the city, the Proving Grounds in the centre of the city, a giant triangular prism (that could be relevant), the exterior decorated with hanging gardens, described as one of the wonders of the world and the ancient Circle of Magi, but not a peep about the floating security system. It is just another of those things that you would think someone, sometime would have mentioned, yet they never did. Then there is the codex on the limits of magic. Of course, they would probably argue this was based off the knowledge of the southern Circles, not magic generally but it does seem amazing just how many of these limitations on magic we were told about in DAO have been broken: Physically enter the Fade: Only done once in history with disastrous consequences. Actually quite simple, you just need the right magical doodad or a correctly aligned eluvian. Travel great distances: Cannot teleport (apparently the mages in DA2 were just running very fast) or travel great distances using magic (you can so long as you have an eluvian at your disposal) Mundane tasks: Mages should use magic only when necessary not for trivial activities. In Tevinter Nights a Mortalitassi was using a bound spirit to stir her tea/coffee. if that isn't a trivial use of magic, I don't know what is. Also the Venatori using blood magic for a beauty treatments and growing wigs (Okay I know that wasn't in game and the Venatori are evil but still). Restoring Life: A truly great healer can bring someone back from the brink of death but cannot restore life. The only way to keep a dead person alive is with spirit possession, which is rare and dangerous. Actually it turns out it is not as rare as we thought, enough that it would appear to be a possibility with anyone we encounter, so long as they are important enough to the narrative. Also, soul splitting to cheat death (which Solas thought only the Evanuris knew how to do - clearly not such a know it all eh?). The Avvar believe it is even possible to be reincarnated in a new body, although the memory may be a bit fuzzy. The Veil is a permanent division between the Waking World and the Fade. According to what the Maker told to Andraste it was his creation when he made the material world to keep it separate from the Fade. It was created by Solas to shut away the evil gods. Clearly the Maker was lying to Andraste or she wasn't communicating with the person she thought she was. All-powerful Artifacts: Enchanted items are unable to break the rules of common magic. They cannot be used to resurrect the dead or physically enter the Fade. They are rare and difficult to reproduce. At this stage I would say that if can think of something you would like an artifact to do, someone, somewhere (probably an ancient elf) has already created it or enough research will allow modern mages to do so. So far we have had items in the games or associated media that allow us physically to enter the Fade (anchor in DAI and ? in DAV), strengthen the Veil to prevent demons coming through, produce a magical blade that can channel magical power (from the Idol from DA2) enable enhanced physical feats and animate metal statues (blade made from idol in DA2) stop magical anomalies (halla statue in short story) restore the dead (ongoing Netflix series), turn the whole world into darkspawn (luckily destroyed in the novel), mind control the whole world (again also destroyed in the comic series), deflect sunlight onto an ice wall and melt it (Jaws of Hakkon). In addition, there may be the Crucious Stone from the Missing, although we never discovered what that can do. Also Bellara has a magical Swiss army knife type gadget - probably of ancient elf origin. Hmm, have I missed anything? Oh yes, time travel - that one really broke the setting for me in DAI. Shouldn't have been possible and didn't make any sense whatsoever in the way they explained it. So, it is not so much that magic can do the things we saw in the prologue to DAV but it no longer has any limits at all. So essentially we are in a setting far removed from the one we were in in DAO when it comes to consistency. One was a medieval fantasy world with definite limits to what you can do. The other seems more akin to the setting in Mass Effect, where the modern races were only catching up with what previous civilisations had been able to do before they were wiped out, occasionally uncovering artifacts that advanced their knowledge and expertise. In this analogy the ancient elves are the equivalent of the Protheans and no doubt we shall discover that perhaps Solas is the equivalent of the Reapers, except instead of destroying the current civilisation to prevent their advance to the level where it will destroy itself, he wants to destroy it to restore the old one because he liked that better.
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Post by jennica on Jul 15, 2024 18:05:15 GMT
Why does it have power beams that it can shoot out to zap demons (and presumably other enemies) more reminiscent of the Reapers in Mass Effect? It looks like some kind of magical ball of energy to me. How is it different from fireball, for example?
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Post by illuminated11 on Jul 15, 2024 21:17:34 GMT
The spotlights threw me too, honestly. Although I can't see any reason why mages wouldn't be able to project a beam of light, or throw out their voices akin to a speakerphone? It is more the fact that we have never seen anything similar in game or mentioned by anyone from Tevinter or referenced in the lore books. It is rather odd that in the section of WoT about Minrathous they mention the giant golems at the gates, the enormous catacombs under the city, the Proving Grounds in the centre of the city, a giant triangular prism (that could be relevant), the exterior decorated with hanging gardens, described as one of the wonders of the world and the ancient Circle of Magi, but not a peep about the floating security system. It is just another of those things that you would think someone, sometime would have mentioned, yet they never did. Then there is the codex on the limits of magic. Of course, they would probably argue this was based off the knowledge of the southern Circles, not magic generally but it does seem amazing just how many of these limitations on magic we were told about in DAO have been broken: Physically enter the Fade: Only done once in history with disastrous consequences. Actually quite simple, you just need the right magical doodad or a correctly aligned eluvian. Travel great distances: Cannot teleport (apparently the mages in DA2 were just running very fast) or travel great distances using magic (you can so long as you have an eluvian at your disposal) Mundane tasks: Mages should use magic only when necessary not for trivial activities. In Tevinter Nights a Mortalitassi was using a bound spirit to stir her tea/coffee. if that isn't a trivial use of magic, I don't know what is. Also the Venatori using blood magic for a beauty treatments and growing wigs (Okay I know that wasn't in game and the Venatori are evil but still). Restoring Life: A truly great healer can bring someone back from the brink of death but cannot restore life. The only way to keep a dead person alive is with spirit possession, which is rare and dangerous. Actually it turns out it is not as rare as we thought, enough that it would appear to be a possibility with anyone we encounter, so long as they are important enough to the narrative. Also, soul splitting to cheat death (which Solas thought only the Evanuris knew how to do - clearly not such a know it all eh?). The Avvar believe it is even possible to be reincarnated in a new body, although the memory may be a bit fuzzy. The Veil is a permanent division between the Waking World and the Fade. According to what the Maker told to Andraste it was his creation when he made the material world to keep it separate from the Fade. It was created by Solas to shut away the evil gods. Clearly the Maker was lying to Andraste or she wasn't communicating with the person she thought she was. All-powerful Artifacts: Enchanted items are unable to break the rules of common magic. They cannot be used to resurrect the dead or physically enter the Fade. They are rare and difficult to reproduce. At this stage I would say that if can think of something you would like an artifact to do, someone, somewhere (probably an ancient elf) has already created it or enough research will allow modern mages to do so. So far we have had items in the games or associated media that allow us physically to enter the Fade (anchor in DAI and ? in DAV), strengthen the Veil to prevent demons coming through, produce a magical blade that can channel magical power (from the Idol from DA2) enable enhanced physical feats and animate metal statues (blade made from idol in DA2) stop magical anomalies (halla statue in short story) restore the dead (ongoing Netflix series), turn the whole world into darkspawn (luckily destroyed in the novel), mind control the whole world (again also destroyed in the comic series), deflect sunlight onto an ice wall and melt it (Jaws of Hakkon). In addition, there may be the Crucious Stone from the Missing, although we never discovered what that can do. Also Bellara has a magical Swiss army knife type gadget - probably of ancient elf origin. Hmm, have I missed anything? Oh yes, time travel - that one really broke the setting for me in DAI. Shouldn't have been possible and didn't make any sense whatsoever in the way they explained it. So, it is not so much that magic can do the things we saw in the prologue to DAV but it no longer has any limits at all. So essentially we are in a setting far removed from the one we were in in DAO when it comes to consistency. One was a medieval fantasy world with definite limits to what you can do. The other seems more akin to the setting in Mass Effect, where the modern races were only catching up with what previous civilisations had been able to do before they were wiped out, occasionally uncovering artifacts that advanced their knowledge and expertise. In this analogy the ancient elves are the equivalent of the Protheans and no doubt we shall discover that perhaps Solas is the equivalent of the Reapers, except instead of destroying the current civilisation to prevent their advance to the level where it will destroy itself, he wants to destroy it to restore the old one because he liked that better.
I did and still do really dislike the time travel, even if I understand it's meant to parallel Solas wanting to undo his mistake and go back to what's real, for what it's worth. (And was also only possible because of the Breach.) Time travel in general tends to annoy me.
A lot of these rules were already broken or hinted at being wrong in DAO, though. The Eluvian we encounter in the Dalish Origin is eluded to being an entrance to the Black City, and Wynne is essentially brought back from the brink of death by a spirit on multiple occasions, and both Zathrian and Flemeth found ways to extend their lifespans to be essentially immortal. Morrigan even states that Flemeth won't stay dead.
And the mundane tasks one comes across as straight up southern circle rhetoric, which you yourself acknowledge as a possibility. I can sympathize with scope creep across what's now a multimedia franchise, where not everyone is always going to be on the same page, but it would seem odd to me that mages in Origins have so much capacity for violence but are apparently incapable of applying it in a practical capacity to the setting itself.
That said, I also very much do not want Meredith to return and hope that was just a poorly conceived stinger on behalf of the Absolution writers, to be ignored. I sympathize though with Bioware on some fronts, given they have to try and account for a tiny percentage of people that, say, killed Leliana and come up with some sort of answer for a character that is alive and well in probably 90% of playthroughs.
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Post by colfoley on Jul 16, 2024 0:55:58 GMT
-In DA Absolution we saw Rezaren slaughter a High Dragon and use the blood to power a ritual...also using the blood for a bunch of dead guards. -Rezaren also is a bit of an interesting case given his motivations and his promise to try and restore the dead and make Tevinter a better place, but yet also given his dabbling in Blood Magic and also his obsession, and arrogance, ends up being his undoing. -Also from Absolution you have Hira, presented as a fairly sympathetic figure who is involved in a relationship with the main character but ends up being sort of the *actual* main villain of the series. Actually he didn't kill it, he controlled it, both drawing on its blood for power and using it. To be honest, though, I'd rather not use Absolution as a point of reference as there were aspects to that narrative that seemed both OTT and not actually in keeping with the lore. If every run of the mill mage like Rezaren could do what he did, it starts getting ridiculous. One of the things I regret about the franchise is when people stopped staying dead after you killed them. Magic was also meant to have limits but increasingly it seems to have very few. -In the opening Gameplay reveal for Veilguard we saw Varric try and chat to talk with Solas and bring him down. He wasn't really being treated like some black villain that had to be killed but as someone who had more grey and could be reasoned with. As if we hadn't tried that already with the Inquisitor! Okay, some Inquisitors did not try the "talk him down approach" and didn't want to hear what he had to say but I have to admit that sequence did seem somewhat ridiculous in Varric even thinking just reasoning with him was going to be successful at that stage. If he had said that he would distract him whilst Rook found a way to stop him/the ritual that would have made more sense. Also, when you think about it, the structure holding up that statue was so weak it only took a few sword strokes and the combined strength of Rook and Harding to shift it? As for Solas, he went from "too weak" to open his orb to mega powers in a fairly short period of time (10 years at the most). Did Mythal really power him up that much? According to the Vir Dirthhara it required thousands of elves working together just to create the Grand Sonallium, a world within a sphere, but whatever Solas was doing appeared to be just him and a magic blade. Huh? I'm still looking forward to playing the game but I've sort of given up on it being the same setting I started with in DAO, whether you are talking about how much you can role play your character or the lore that underpins the world or it being a fantasy game grounded to some extent in gritty reality. Phoray raised the issue of the futuristic floating security complex with interrogation beam and disembodied voice. Where did that come from? No mention of that in the lore books or codices. Dorian talked about flying cows as though that was the extent of levitation magic they had achieved, although both Cory at the end of DAI and Tevinter Nights suggested something more. However, magnified levitation magic aside, why is Tevinter now ruled by Big Brother? Why does it have power beams that it can shoot out to zap demons (and presumably other enemies) more reminiscent of the Reapers in Mass Effect? We have suddenly switched from a medieval fantasy world to Sci Fi fantasy. If they have that sort of technology available to them, why are the Antaam overrunning eastern Tevinter? I was also looking forward to playing just a regular dude again, working my way up to leading a team from nothing, which is what they maintained was going to be the case in the Behind the Scenes Video and even the 2020 trailer with "no magic hand" and "ancient prophesy" to give us a leg up. Turns out, that wasn't true. Perhaps the explanation will be better when we get to play the whole sequence but at present Rook seems to have been recruited by Varric and Harding for "reasons" that are not immediately apparent but would seem to be a founding member of the Veilguard (since their robe has the V on it) and then, once again by accident through interrupting a ritual by the big bad, have acquired a special ability that gives them a status over everyone else in the team. Once again, I'm really looking forward to hearing the explanation for that one. I have a nasty feeling it is going to turn out we have been on team Solas ever since Trespasser but we just didn't know it. Largely semintical and largely beside the point. Rezarren slit the throat of a High Dragon which would've caused her to die if Qwydion hadn't stepped in. Also Rezaaren is a Tevinter Magister, on paper one of the most powerful mages in the setting, from a nation that does not fear magic like the south, and a man who was tapping very much into Blood Magic by the end of the series. Its always tough to tell in world power levels of such things given gameplay considerations but he has to be one of the most powerful mages we've run across at this point, I would bet only Solas and Dorian's levels would be comparable, maybe Morrigan, not a run of the mill mage by any stretch of the imagination. And the whole reason this thread exists is because limits continue to be placed on magic. Seems like a lot of people around here don't want those limits. ...I will repeat you, Huh? I have no real idea where you are getting this from. We already know Solas is an incredibly powerful mage that we saw at the end of Tresspasser, he might've been a little weak at the start but he certainly already regained his entire power set by the time Tresspasser ended. First off we have already seen magic like the Tevinter laser beams that were attacking the fade tears before, its not sci fi in the least, but consistent with the visual style of Inquisition: b And when was the last time you talked about your toaster, your cell phone, your car, do you talk about them every day in every situation? Indeed, much like with the energy barrage example, any levitation magic suggests that there could be other forms of levitation magic. I am quite certain we already saw levitating buildings mentioned in the lore before, mainly in Tevinter Nights in Vyrantium. Perhaps because the Antaam is their own powerful military force with their own powerful magics? Lets not forget here either that there is a huge difference between levitation and flight. While whatever the magic, perhaps something Elven, is in these particular builings make them very powerful they also seem to be largely stationary objects. So the Imperium can't really call in air support and bring it to the front lines. Sure it may be one of the reasons why the Imperium has stood up so well to pressure and why Minrathous has never been successfully sacked with things like this, but they are still stationary targets, and the Antaam have their own mages and likely canons that they can deploy against it if the time comes. Plus, from a thematic perspective we also have the idea that this might be one of the reasons why the Imperium feels so safe and content sitting behind their walls because the war may be happening 'out there' but they will neeevvveeerrr be able to actually win and beat Minrathous because we have our defenses. Now admittedly we can't be entirely sure yet but, well, all Rook having a connection to the Fade means is that they have a connection to the Fade, it really does not imply anything beyond that.
And I was listening to the 'Split the Veil' podcast hosted by Ghil'dirthalen and Codex Added and they did go into this a little to...but I do agree with their conclusions that the whole 'chosen one' special character trope is not that big of a deal. Even Ghil at some point claimed that effectively every single RPG on the market has us playing as a Chosen One. It depends on how you look at it and I think in some cases she is wrong, afterall Shepard really doesen't qualify in my opinion...but the point is all protagonists have to have some special snow flake reason for being the Protagonist in whatever narrative they are in. Usually this is even some combination of training, luck, and macguffin. Even Hawke was chosen by circumstances to be the hero that Kirkwall needed because she was an outsider and thus could be a focus for many of the game's political problems.
Likewise here we can't know how 'special' Rook's connection to the Fade and what that means for the character. As an aside it could be more of a burden which, while I do really like how Inquisition handled the chosen one trope, really wish the Anchor was more of a burden then a boon. And perhaps it is what it will be here. Rook's connection of the Fade could make them a target for the big baddies, or give them some other unforeseen consequences, and its not suggested to be that big of a deal.
Plus it seems Varric also pegged Rook to be the leader of the Veilguard even before they got this connection to the Fade in the first place. So yeah from there...its the same general problems that keep popping up. This is the same Dragon Age we have been playing from the beginning. The tone isn't that different, the lore isn't that different, and the setting really hasn't changed...like at all. Everything we have gotten has been expansions to pre existing lore and just because we get pre exisisting lore does not mean exactly that these things contradict old lore. Magical levitation has already been part of the setting...why wasn't it a big deal then? Using magical spot lights, sure we've never seen it, but given mages have summoned things like lightning and fire its not really that hard to imagine, and exceptions to these rules or things just means Thedas's understanding of magic, science, and history is changing. Look at the history of powered flight. No one thought we could fly until the Wright Brothers did it. No one thought we could breach the Sound barrier...but then we did...no one thought we could penetrate Earth's atmosphere...and we did. And this works doubly so for a lot of this magic because while Chantry scholars say 'well this is impossible' it seems we've already had examples of people skirting around these rules all along...the Chantry says that one can't walk in the Fade, while at the same time also blasting the Magister's Sidereal for walking in the Fade!
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Post by TheEmptyRoad on Jul 16, 2024 6:04:05 GMT
Y'all Minrathous haters seem to be forgetting this image: static0.gamerantimages.com/wordpress/wp-content/uploads/2022/11/minrathous.jpg from I think the 2020 trailer? We've known for years Minrathous was Magical-Neon-Floating-Building stylistically. Dorian describes the south as 'quaint'. Ferelden is a barbaric backwater compared to the likes of Orlais and Antiva. Orlais, while powerful is seen by Tevinter as provincial. Of course the ancient capital of the Roman Empire-with-Mage-Patricians of this setting is going to look High Fantasy and advanced in comparison to that. I'd imagine Byzantine Constantinople or Abbasid-Era Baghdad would look much the same to a person from Viking-era/pre-Norman Britain.
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Post by gervaise21 on Jul 16, 2024 8:01:31 GMT
We've known for years Minrathous was Magical-Neon-Floating-Building stylistically. Was always slightly wary of that image but I'd read Tevinter Nights so I knew floating structures were now a thing. It is not the floating building that is the problem but the strobe light and disembodied voice, plus the laser beam to deal with demons. It is not that they don't have those things in the south but that we have never heard of it. People come and go from Tevinter all the time. Vivienne was even in correspondence with mages up in Minrathous. Dorian actually came from there, so was a definite eye witness. Among everything he thought to discuss about his culture, he never mentioned the giant floating security system and evil being zapper. Inquisitor: "Don't you have a problem with demons in Tevinter?" Dorian: "No we just shoot this magical beam at them, a bit like your anchor only so much more effective and over a greater distance. You southerners are just so primitive how you deal with these problems." That's what I am getting at. This level of technology is a big deal. Why has no one ever mentioned it? It makes me think of the film Lawrence of Arabia when the English officer says that the Arabs don't really understand modern technology and what it can do, when planes have been sent to bomb a camp that is several days camel ride away from civilisation but a easy plane flight. However, once it occurred they did understand. Also, planes hadn't long been invented then. So, I can only hope we discover the floating security system is a new proto-type and that is why no one has ever mentioned it before. Perhaps it is the result of using red lyrium. Now that would make sense. What I also found odd is that it was linked in some way to what Solas was doing in the Arlathan Forest. Probably it is going to play a part in the narrative learning exactly how they achieved that feat of technology.
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Post by colfoley on Jul 16, 2024 11:15:02 GMT
We've known for years Minrathous was Magical-Neon-Floating-Building stylistically. Was always slightly wary of that image but I'd read Tevinter Nights so I knew floating structures were now a thing. It is not the floating building that is the problem but the strobe light and disembodied voice, plus the laser beam to deal with demons. It is not that they don't have those things in the south but that we have never heard of it. People come and go from Tevinter all the time. Vivienne was even in correspondence with mages up in Minrathous. Dorian actually came from there, so was a definite eye witness. Among everything he thought to discuss about his culture, he never mentioned the giant floating security system and evil being zapper. Inquisitor: "Don't you have a problem with demons in Tevinter?" Dorian: "No we just shoot this magical beam at them, a bit like your anchor only so much more effective and over a greater distance. You southerners are just so primitive how you deal with these problems." That's what I am getting at. This level of technology is a big deal. Why has no one ever mentioned it? It makes me think of the film Lawrence of Arabia when the English officer says that the Arabs don't really understand modern technology and what it can do, when planes have been sent to bomb a camp that is several days camel ride away from civilisation but a easy plane flight. However, once it occurred they did understand. Also, planes hadn't long been invented then. So, I can only hope we discover the floating security system is a new proto-type and that is why no one has ever mentioned it before. Perhaps it is the result of using red lyrium. Now that would make sense. What I also found odd is that it was linked in some way to what Solas was doing in the Arlathan Forest. Probably it is going to play a part in the narrative learning exactly how they achieved that feat of technology. 'laser beams'= Fire and lightning magic bolts. strobe light= Fire and lightning magic focussed through some sort of a crystal, they emit light afterall. Magically amplified voices= we have seen, well 'heard' beings amplify their beings with magic before one way or another. Namely the Nightmare in Inquisition. Plus we aren't exactly dealing with technology here, we are dealing with magic. As long as its consistent or can grow from things we have already seen throughout the series, and it has, then its not really that big of a problem. We don't have to hear about every single thing in Thedas to imagine it can exist if similar things like it exist. The Sha-bratol crossbows make sense since we have seen Bianca build...well Bianca. And from what I saw of the 'magical defense system' while it might've looked impressive it really wasn't doing anything to stop the demons, close the Fade rifts, or dent the shield that was containing Neve. Sure it might be impressive against Terrestrial invaders like the Qunari, it might've well been firing blanks against what we saw in the gameplay trailer.
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Post by illuminated11 on Jul 16, 2024 11:36:56 GMT
I’m of two minds on this matter. On the one hand, I want Minrathous to feel wondrous and completely different from anything we’ve seen to this point. And so far, it succeeds on that front. At the same time, I don’t really want magic to be indistinguishable from technology. It’s supposed to be alive, capricious, volatile… difficult to control. Maybe we’re meant to explore that sterility in the game, how it impacts Tevinter and its decline, I’m not sure. We’ll have to wait and see. Right now I’m cautiously ambivalent, I suppose.
That said, Colofey is right and the defense system really doesn’t do much to stop the demons from running rampant.
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Post by colfoley on Jul 16, 2024 23:35:09 GMT
Another thought I had on the 'magic defense system'. I realized there was some incredulity in what I said last time. Afterall magic of this nature has been shown to be effective against demons before and yet they were really running wild. But then I realized like any large artillery they were large bolts which moved slowly and didn't have a high rate of fire. Good siege weapons but not against opponents that can easily maneuver.
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Post by KalleDemos on Jul 17, 2024 0:06:41 GMT
This article sums up many of my thoughts on the matter.
'Without Blood Magic, Dragon Age Loses A Little Bit More Of Its Identity' www.thegamer.com/dragon-age-the-veilguard-blood-magic-identity/"Blood magic has always been present in Dragon Age, and is treated with disdain and suspicion. Though one's own blood can be used for the practice, blood magic is feared because it often uses someone else's blood, such as that of a prisoner or enemy."
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Post by jennica on Jul 17, 2024 0:30:54 GMT
This article sums up many of my thoughts on the matter.
'Without Blood Magic, Dragon Age Loses A Little Bit More Of Its Identity' www.thegamer.com/dragon-age-the-veilguard-blood-magic-identity/"Blood magic has always been present in Dragon Age, and is treated with disdain and suspicion. Though one's own blood can be used for the practice, blood magic is feared because it often uses someone else's blood, such as that of a prisoner or enemy." Kinda strange article, tbh, considering that you couldn't be a blood mage in DAI as well.
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Post by githcheater on Jul 17, 2024 0:37:53 GMT
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Post by colfoley on Jul 17, 2024 0:50:32 GMT
blood magic itself isn't going anywhere.
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Post by smilesja on Jul 17, 2024 2:12:47 GMT
blood magic itself isn't going anywhere. Blood Magic wasn't very prominent in Inquisition and it was their best seller. It wasn't too prominent in Origins as it focused on the Blight as well. Blood magic will still be there especially in Tevinter, we just won't wield anymore.
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Post by Hanako Ikezawa on Jul 17, 2024 2:27:30 GMT
The 1984-like state in Minrathous makes sense to me as something that’s happened within the last decade due to the war with the Antaam. We know there are many among the Ben-Hassrath that work with them, and they’ve had a decade to convert new ones. Plus I doubt Tevinter believes the Arigena and Ariaun that the Arishok is acting on his own.
So to Tevinter, anyone could be an agent of the Qunari. They would’ve heard about what happened in Trespasser, how a few agents almost helped the Quinn destroy Southern Thedas’s leadership, and will not take any chances. They also must know at least something of Solas’s movements, seeing it as at least a planned slave rebellion or something. So they see all these potential avenues for spies and saboteurs, and will keep vigilance.
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Post by illuminated11 on Jul 17, 2024 5:04:26 GMT
We also know Minrathous was built on the bones of an ancient Elvhen city. I wouldn’t be surprised if relics activated as a result of the Breach, and the magisters either studied and replicated the magic or found a way to maintain it even after the Breach was sealed.
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Post by gervaise21 on Jul 17, 2024 8:10:14 GMT
The 1984-like state in Minrathous makes sense to me as something that’s happened within the last decade due to the war with the Antaam. I agree, the action they are taking makes sense, it was just the way it was introduced that was jarring. Still, hopefully we will get an explanation as to when it occurred. After all, there was no mention of it in Tevinter Nights, yet two of the stories were set in Minrathous, but they did mention the floating aqueduct in Vyrantium, so I don't have a problem with the structure floating in the sky but the strobe lights, etc, need explaining as to their origins. We also know Minrathous was built on the bones of an ancient Elvhen city. I wouldn’t be surprised if relics activated as a result of the Breach, and the magisters either studied and replicated the magic or found a way to maintain it even after the Breach was sealed. Hanako is going to hate this idea. However, it was connected in some way to what was happening in Arlathan Forest, so it does seem as though the technology could have been elven. Someone also suggested it might be connected to corrupt Magisters in some way and I realised that Corypheus achieved his feat with the Temple because of channeling magic with the orb into the red lyrium littering the place. The Qunari were very anxious to stop red lyrium reaching Tevinter but they failed in this, so who knows what it may have been used for in the last 10 years. If there is enough going spare for Fortex to use it to create fashion items that suggests it is fairly widespread and plentiful.
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Post by illuminated11 on Jul 17, 2024 9:22:12 GMT
I agree, the action they are taking makes sense, it was just the way it was introduced that was jarring. Still, hopefully we will get an explanation as to when it occurred. After all, there was no mention of it in Tevinter Nights, yet two of the stories were set in Minrathous, but they did mention the floating aqueduct in Vyrantium, so I don't have a problem with the structure floating in the sky but the strobe lights, etc, need explaining as to their origins. I struggle to see why a spotlight needs to be explained, honestly. If someone thinks they’re interesting enough to write a codex entry about, I won’t complain, but it’s not something I’m clamoring for either. How a spotlight functions is pretty simple, as you just need a powerful light source and a lens, and I have no reason to believe a mage—or even a dwarf or a tranquil—couldn’t manage either.
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Post by Kappa Neko on Jul 17, 2024 9:51:17 GMT
I just hope Tevinter and its capital in particular isn't portrayed as comically evil dystopian with no redeeming features. Because slave society is eviiiil and we need to be hit over the head with how awful everything is about that society constantly.
I'm not too fond of the 1984 vibes tbh. I'd rather the city was more gothic but with some beautiful color too. A mix of charming and horrifying. Floatinf stuff might be fine but the search light cyberpunk style is off putting at first glance to me.
I'd rather the society was quietly oppressive and dystopian through a rigid and rigged society you unravel as you interact with people rather than flashy searchlights. That's so... unsubtle.
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Post by jennica on Jul 17, 2024 10:11:35 GMT
The 1984-like state in Minrathous makes sense to me as something that’s happened within the last decade due to the war with the Antaam. We know there are many among the Ben-Hassrath that work with them, and they’ve had a decade to convert new ones. Plus I doubt Tevinter believes the Arigena and Ariaun that the Arishok is acting on his own. So to Tevinter, anyone could be an agent of the Qunari. They would’ve heard about what happened in Trespasser, how a few agents almost helped the Quinn destroy Southern Thedas’s leadership, and will not take any chances. They also must know at least something of Solas’s movements, seeing it as at least a planned slave rebellion or something. So they see all these potential avenues for spies and saboteurs, and will keep vigilance. There was a tweet by official DA account about Venatori and Shadow Dragons fighting for control of the Docs, so i assume it also might be the reason for 1984-like atmosphere. The Archon and the Magisterium cuirrently have to deal with both external and internal threats, so it makes sense they're on edge to put it lightly.
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Post by colfoley on Jul 17, 2024 10:46:44 GMT
I just hope Tevinter and its capital in particular isn't portrayed as comically evil dystopian with no redeeming features. Because slave society is eviiiil and we need to be hit over the head with how awful everything is about that society constantly. I'm not too fond of the 1984 vibes tbh. I'd rather the city was more gothic but with some beautiful color too. A mix of charming and horrifying. Floatinf stuff might be fine but the search light cyberpunk style is off putting at first glance to me. I'd rather the society was quietly oppressive and dystopian through a rigid and rigged society you unravel as you interact with people rather than flashy searchlights. That's so... unsubtle. I doubt that's very likely to be honest. Granted I suppose it does depend on just how much the Venatori, a very evil and black organization has over the internal affairs of the Imperium at this point in time. But I suspect the nuance will be provided by the Shadow Dragons and Lucerni then anything else, plus the Qunari and the normal Tevinter Citizen caught in the middle of all this stuff. Afterall we have seen from this franchise, and as recently as Absolution, that the 'good guys' sometimes aren't that good. And from some of the things I have seen I am a leeetttllleee suspicious of some of the Shadow Dragon stuff.
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