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Post by phoray on Jul 12, 2024 20:06:39 GMT
wccftech.com/bioware-lead-writer-explains-why-blood-magic-isnt-available-to-players-in-dragon-age-the-veilguard/" Blood Magic is unlikely (editor's note: even in future games for player characters) because we've shifted it from a power boost to really being the key to a lot of nasty stuff we aren't interested in having the heroes do. I think it can be ethically neutral if you only use your own blood, but after seeing it used as a required part of mind control and demon binding in Dragon Age 2 and Dragon Age Inquisition, it's just not a road we want the hero to walk right now."
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Post by phoray on Jul 12, 2024 20:07:58 GMT
Been a long time since I've actually been pissed off. EVEN in future games? A blood mage saved the Griffons! Merrill was a blood mage! My Mage Warden only ever used her own blood! And even if I did use my enemy's blood I was literally slaughtering them anyway!
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,918 Likes: 7,494
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Gileadan
Clearance Level Ultra
2,918
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gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Jul 12, 2024 20:12:31 GMT
"We didn't know how to balance it in game so we came up with a reason to never put it in again, ever. No muss no fuss."
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Post by colfoley on Jul 12, 2024 20:17:36 GMT
Sounds reasonable. Probably a bit of a dovetail with the other conversation but the issue is what people use it for but what others can use it for. It's a reasonable standard because if you open it up then people will want to do really evil things for the sake of their evil playthroughs whether or not it makes sense.
Plus blood magic has always had a very weird place in the role playing. Their explanations might not be perfect but at the end of the day it made no sense in universe for the Warden and Hawke to be blood mages because it made an utter disconnect.
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Liepsnele
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate
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36matulejopirstukai1
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate
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Post by Liepsnele on Jul 12, 2024 20:32:46 GMT
It's a shame, I don't want to be forced to play a noble hero who would be disgusted by blood magic. Sure, I'll do the main quest and stop the big bad but I would like to have an option to employ dubious methods while doing so.
Besides, we were told repeatedly in-game that blood magic is simply a tool that happens to be misused most of the time, and mages using it are not inherently evil. Why backtrack on this now?
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Guardian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 583 Likes: 983
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Jul 12, 2024 20:35:16 GMT
Sounds reasonable. Probably a bit of a dovetail with the other conversation but the issue is what people use it for but what others can use it for. It's a reasonable standard because if you open it up then people will want to do really evil things for the sake of their evil playthroughs whether or not it makes sense. This. This right here is what I see way too often in my actual gaming groups that I run. People wanting to use things like Necromancy and "Blood Magic" type powers/abilities, not to help the party, but to just further their own power and personal gain. And yes, 95% of those characters I've seen are evil. Not even non-good neutral, just pure, 100%, unabashed, unapologetic evil. One of those players never played past Origins because Blood Magic became "demonized" according to him. So, he just simply ends at Origins. Do I think it's wrong to remove the option? Yes, because it's still just a game and people like to rp evil characters. But I have witnessed the example listed here far too often in my GM career. I personally don't care for it, but I'm not going to stand here and say no one should be allowed to take it. That's just silly to say things like that. And as was said above, probably from a mechanics standpoint, they couldn't balance it properly, so it was just easier to eliminate it all together. Lore-wise, they're moving away from "villain-who-does-good-despite-everything" and going towards a more "heroic" style character, since Blood Magic has become so much more powerful in the lore since Origins. They sort of did this already in a way with Mass Effect by getting rid of Paragon/Renegade, but that's just my observation. Other people may see it differently.
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Post by slimgrin727 on Jul 12, 2024 20:39:57 GMT
We wouldn't want our character doing anything problematic in a role playing game.
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Post by Reznore on Jul 12, 2024 20:41:20 GMT
Been a long time since I've actually been pissed off. EVEN in future games? A blood mage saved the Griffons! Merrill was a blood mage! My Mage Warden only ever used her own blood! And even if I did use my enemy's blood I was literally slaughtering them anyway! Only ethical murders for the greater good for you.
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Post by kotoreffect3 on Jul 12, 2024 20:42:16 GMT
It's a friggin roleplaying game, give the player some agency.
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Post by colfoley on Jul 12, 2024 20:45:55 GMT
It's a shame, I don't want to be forced to play a noble hero who would be disgusted by blood magic. Sure, I'll do the main quest and stop the big bad but I would like to have an option to employ dubious methods while doing so. Besides, we were told repeatedly in-game that blood magic is simply a tool that happens to be misused most of the time, and mages using it are not inherently evil. Why backtrack on this now? its not that much of a back track. Solas's statements are still there, the using it as a neutral tool is still there. But once you open it up to being evil people will want to do it for the sake of being evil. Sounds reasonable. Probably a bit of a dovetail with the other conversation but the issue is what people use it for but what others can use it for. It's a reasonable standard because if you open it up then people will want to do really evil things for the sake of their evil playthroughs whether or not it makes sense This. This right here is what I see way too often in my actual gaming groups that I run. People wanting to use things like Necromancy and "Blood Magic" type powers/abilities, not to help the party, but to just further their own power and personal gain. And yes, 95% of those characters I've seen are evil. Not even non-good neutral, just pure, 100%, unabashed, unapologetic evil. One of those players never played past Origins because Blood Magic became "demonized" according to him. So, he just simply ends at Origins. Do I think it's wrong to remove the option? Yes, because it's still just a game and people like to rp evil characters. But I have witnessed the example listed here far too often in my GM career. I personally don't care for it, but I'm not going to stand here and say no one should be allowed to take it. That's just silly to say things like that. And as was said above, probably from a mechanics standpoint, they couldn't balance it properly, so it was just easier to eliminate it all together. Lore-wise, they're moving away from "villain-who-does-good-despite-everything" and going towards a more "heroic" style character, since Blood Magic has become so much more powerful in the lore since Origins. They sort of did this already in a way with Mass Effect by getting rid of Paragon/Renegade, but that's just my observation. Other people may see it differently. this is something to. Bioware is effectively the DM of this setting and while some other DMs are perfectly fine letting a player do whatever you are still playing a role. And to create their story they have decided to limit options. Should an RPG be theoretically limitless in its possibilities? Yes. But the problem is such options often makes narrative cohesion collapse real quick if your goal is to tell an interesting story with consistent in world logic.
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Guardian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 583 Likes: 983
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Jul 12, 2024 20:46:53 GMT
We wouldn't want our character doing anything problematic in a role playing game. Unfortunately, modern day BioWare seems to agree with this idea.
Again, I've never been super fond of playing a "questionably moral" person (unless wanting to really try something different), but I will not stop anyone that enjoys doing that in these types of games. You're meant to become a hero, whether you like it or not.
It's part of why I feel Thedas isn't really Thedas anymore - I wouldn't be half surprised if they somehow "sanitize" the Crows. They already sanitized the Qun to an extent, as well as Tevinter; the Crows are probably next, depending on how we're given Lucanis' description of the group since Zevran.
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The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 694 Likes: 1,533
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Post by jennica on Jul 12, 2024 20:52:06 GMT
They already sanitized the Qun to an extent I know that this is off topic, but i hear people say it from time to time and don't understand what people mean by it. How did they sanitize the Qun?
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 13,105 Likes: 21,183
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Post by sjsharp2010 on Jul 12, 2024 20:54:19 GMT
I've nev rereally used the blood mag espec s onot a problem really
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Post by themikefest on Jul 12, 2024 21:02:57 GMT
The game reduces the number of companions from three to two. The companions cannot be controlled. Talents been reduced to three that can be used. Now blood magic is removed. What's next?
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Guardian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 583 Likes: 983
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583
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guardian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Jul 12, 2024 21:05:52 GMT
its not that much of a back track. Solas's statements are still there, the using it as a neutral tool is still there. But once you open it up to being evil people will want to do it for the sake of being evil. This. This right here is what I see way too often in my actual gaming groups that I run. People wanting to use things like Necromancy and "Blood Magic" type powers/abilities, not to help the party, but to just further their own power and personal gain. And yes, 95% of those characters I've seen are evil. Not even non-good neutral, just pure, 100%, unabashed, unapologetic evil. One of those players never played past Origins because Blood Magic became "demonized" according to him. So, he just simply ends at Origins. Do I think it's wrong to remove the option? Yes, because it's still just a game and people like to rp evil characters. But I have witnessed the example listed here far too often in my GM career. I personally don't care for it, but I'm not going to stand here and say no one should be allowed to take it. That's just silly to say things like that. And as was said above, probably from a mechanics standpoint, they couldn't balance it properly, so it was just easier to eliminate it all together. Lore-wise, they're moving away from "villain-who-does-good-despite-everything" and going towards a more "heroic" style character, since Blood Magic has become so much more powerful in the lore since Origins. They sort of did this already in a way with Mass Effect by getting rid of Paragon/Renegade, but that's just my observation. Other people may see it differently. this is something to. Bioware is effectively the DM of this setting and while some other DMs are perfectly fine letting a player do whatever you are still playing a role. And to create their story they have decided to limit options. Should an RPG be theoretically limitless in its possibilities? Yes. But the problem is such options often makes narrative cohesion collapse real quick if your goal is to tell an interesting story with consistent in world logic. 100% this.
I've been doing this thing for about 30+ years now (...almost 40...Christ, I'm old). While I stress good characters are easier to work with (also because of the other people in the group), I do try to accommodate "evil" characters somehow by giving them such options. And so long as they don't go crazy (or turn on the party), it usually works out. Usually.
That's why I think it's a bit silly to remove the specialization; not everyone wants to play a "heroic" character. But yes...this is now BioWare's story as the DM. Especially since the Keep is gone, we have to play in the setting they made for us, despite any prior choices that we made. It's like Leliana - softened her in Origins? Too bad; she's now hardened again. Morrigan drank from the well? Nope, she didn't (This is just a guess, since it's been reported already that Morrigan will not be in Veilguard)! I'm guessing from how it sounds, Vivienne is the new Divine? I could be wrong, but I haven't had anyone confirm directly who the "official" Divine is now (I only can guess it's not Cassandra). But, didn't make her the Divine in your game? Oh well, too bad!
I know a lot of this sounds like I'm being whiny, but these are also arguments I've had made against me when I made changes to a default world. But that's half the reason why I love Dragon Age - you can make those kinds of changes and make it your own world. But, whether we like it or not, Blood Magic is no longer an option going forward. I sympathize with those that bemoan it's removal, I really do. But the choice is still yours - make a non-mage, accept that as a mage you won't get blood magic, or don't play it. I'm not trying to sound dismissive here at all, but these are the three options left.
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theascendent
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 622 Likes: 823
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Post by theascendent on Jul 12, 2024 21:08:23 GMT
So it's fine to forcibly control spirits with Necromancy, potentially damaging them irreparably, but not mortals? Thanks for the clarity.
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N3
The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 694 Likes: 1,533
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by jennica on Jul 12, 2024 21:39:19 GMT
It's a shame, I don't want to be forced to play a noble hero who would be disgusted by blood magic. The lack of blood magic doesn't necessarily mean that you're being forced to play a noble hero tho. I think it's safe to say that we won't be able to play evil character, but being evil or goody two-shoes are not the only possible ways to RP. The fact that Rook auto choose to help this women in the gameplay reveal is definitely worrying but who knows, maybe it's just somehting specific to Shadow dragons.
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Post by Hanako Ikezawa on Jul 12, 2024 21:41:31 GMT
Using your blood to do good things: You’re evil! Heroes will never do that!
Working with objectively evil organizations: That’s totally fine!
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cuthbertbeckett
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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cuthbertbeckett
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Post by cuthbertbeckett on Jul 12, 2024 21:59:12 GMT
because we've shifted it from a power boost to really being the key to a lot of nasty stuff we aren't interested in having the heroes do. I think it can be ethically neutral if you only use your own blood, but after seeing it used as a required part of mind control and demon binding in Dragon Age 2 and Dragon Age Inquisition, it's just not a road we want the hero to walk right now."
Maybe the real big problem is not the Blood Magic at the first but heroes "shouldn´t do this" talk. Why has the protagonist to be a hero? I guess we will never have grey or somewhat evil decisions again. Killing a possessed child like Connor you can´t do that.
Dragon Age is still a game for Adults because of nudity but it seems besides that other adult content is allowed.
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illuminated11
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 831 Likes: 2,258
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Post by illuminated11 on Jul 12, 2024 22:26:55 GMT
I don't really mind, because I also found there to be a ton of dissonance when playing as a blood mage. The idea that characters like Alistair, Wynne, Anders, Fenris seemingly wouldn't care about you being a blood mage rather defies belief. Stabbing myself on the streets of Kirkwall and no one batting an eye always felt super weird, at least with Merrill other companions acknowledge it. You also are never tempted by demons or at risk of possession, which lessens the drawbacks as well. (Granted this could apply to all mage MCs.)
That said, I am a touch confused about what they're trying to say with Merrill's arc. I always read it as her having the correct attitude overall toward blood magic, and it's Marethari's pride that dooms her. Either they're walking that back or it's just incredibly muddled now.
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Post by Ice-Quinn on Jul 12, 2024 22:34:02 GMT
I agree with them. Never used or like Blood Magic, anyway. In 2024, a protagonist who cuts themselves up, or others (or kills others) for power, sends all kinds of troubling messages. Comparing nudity or seksual content to that is… a choice. Not the same thing, in the slightest. Blood Magic isn’t even “adult”. Maybe once upon a time it was considered dark and cool, now It’s just plain wrong. It shouldn’t be difficult to understand why.
Makes for a good villain and potentially interesting stories, tho. Watch DA: Absolution. *That’s* a blood mage.
Plus, I think they brought Necromancy in as a Spec at the same time Blood Magic for the PC went away, I consider it a very appropriate replacement, for like “dark” magic vibes or whatever. I’ve no problem with their decision, that’s exactly where Blood Magic needs to stay, as far as I’m concerned. #UnpopularOpinion
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Post by necrowaif on Jul 12, 2024 22:42:56 GMT
Yeah, I pretty well figured as much. It’s no great loss for me personally as none of my protagonists were blood mages, but it’s sad that we’ve lost the option.
On that note, I would not expect to be able to play an evil or even a particularly morally dubious character in DATV: BioWare is clearly only interested in telling a heroic narrative.
It’s sad to see Dragon Age stray from its heyday of allowing heroes to be a little morally grey.
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illuminated11
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 831 Likes: 2,258
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Post by illuminated11 on Jul 12, 2024 22:49:09 GMT
To be clear, the narrative was always heroic, even in Origins. You go on a quest to stop the Blight, which qualifies as a grand scale conflict. You just can also be an unhinged serial killer as well, if you want.
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Post by sageoflife on Jul 12, 2024 22:59:31 GMT
They already sanitized the Qun to an extent I know that this is off topic, but i hear people say it from time to time and don't understand what people mean by it. How did they sanitize the Qun? They completely misunderstand the Aqun-Athlok and how they relate to the Qun as a whole.
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grallon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
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Post by grallon on Jul 12, 2024 23:01:53 GMT
Been a long time since I've actually been pissed off. EVEN in future games? A blood mage saved the Griffons! Merrill was a blood mage! My Mage Warden only ever used her own blood! And even if I did use my enemy's blood I was literally slaughtering them anyway! Lol - this right there tells you all you need to know about this writing crew... Still enthusiastic?
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