Gileadan
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Post by Gileadan on Aug 25, 2024 9:49:27 GMT
The animations clearly don't always connect or generate a reaction. For example at about 10:02, Davrin swings at super big hurlock dude right in front of him and the sword passes through the model without any visible effect. Maybe all the particle explosions are meant to hide this. Eh. It's the same in the release trailer with rogue Rook killing a Venatori. It looks way more like his blades were clipping through the Venatori model than stabbing anything. Don't get me started, heh. That scene looked like Rook was animated on his own, slashing forward into thin air, and then someone put all those Venatori people around him to go *poofsplat* whenever Rook's blades passed through them. It looked like he was mowing down a horde of lemmings. They all seemed to be running towards somewhere else, not really slowing down to fight him, none of them raising their blade in time for a strike. But I thought "hey, it's probably just an unpolished cutscene".
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Post by fairdragon on Aug 25, 2024 11:00:28 GMT
Sword and board looks so fun that I think I might change my plans for my second Rook . (I'm definitely planning dwarf Warrior, just now debating what kind of weapons.) Cracking up that the opening notice says they took out the major spoilers and then in the next line drops a major plot bomb AND seemingly confirms a giant lore thing. Looks like the Elven Gods are doing what Cory did and are corrupting Dragons into Archdemons via the Blight this time. With how the Elven Gods are controlling the Darkspawn it does put Solas' distaste for the Blight into context while also have implications for the broader lore such as the Blights and the archdemons themselves. Ghilan'nain and her Archdemon. I am assuming then that the big Dragon was her in Dragon form and the blue/red malformed dragon was her Archdemon. Finally, we know that the Archdemons/Old Gods are not the Evanuris. Connected undoubtedly, but one and the same? Probably not. I don't think so. As corys dragon wasn't called archdemon. My theorie is that the old goods are the dragons (pets) of the elven goods. The elven gods don't need bodyswitching help like cory with his dragon. Mythal does very well without it. But i am not sure if i would like my theorie to be true.
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Post by fairdragon on Aug 25, 2024 11:13:00 GMT
Ghilan'nain and her Archdemon. I am assuming then that the big Dragon was her in Dragon form and the blue/red malformed dragon was her Archdemon. Finally, we know that the Archdemons/Old Gods are not the Evanuris. Connected undoubtedly, but one and the same? Probably not. I need to watch the release date trailer again I think but iirc none of the dragons in that looked like the dragon that we see briefly in this video so I'm very The dragon you see here is the dragon from the marketing concept arts. watch Lisas breakdown i have put it in the thread for the trailer disscussion.
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Post by fairdragon on Aug 25, 2024 11:20:38 GMT
She have try to put things together. Lore wise.
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Post by fairdragon on Aug 25, 2024 11:38:56 GMT
I don't want to mess up inserting an image but this one's horns are MUCH curlier (and actually curl forward) than the reddish one in the release trailer. Because it's not that one.
The reddish and blueish dragons in the release date trailer are the Archdemons. They looks very similar to Cory's dragon, with blight pustules and embeeded lyrium.
The one with the curly horns in the part 1 combat video appears to be Ghilan'nain's dragon form and the first time we have seen it was the last few seconds of trailer showing the commpanions back in June. But that doesn't fit with what they telling. They said we see her dragon not her. So the dragon in the gameplay is the archdemon. her archdemon.
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Post by fairdragon on Aug 25, 2024 11:43:12 GMT
Now for my question. Are the two Archdemons, Red and Blue, 'true' Archdemons, as in the two Old Gods, Razikale and Lusacan? Or are they just two random High Dragons the Evanuris found and twisted to suit their purpose? The her archdemon seen in the gameplay is a true archdemon, because they don't call them archdemons before. So the one with the horns down is one of the two we have left.
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azarhal
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Post by azarhal on Aug 25, 2024 11:49:56 GMT
Watched it again, and ...I don't get it. I can't be sold on the 3 abilities are fun because I played Dragon dogma 2, and as a rogue the gameplay was super fun but having 3 abilities was a let down. It did get boring, or annoying to swap 3 abilities around. Never played warrior but I liked guard in DAI, I enjoyed having Blackwall being an actual wall if shit hit the fans. Here, I doubt any companion can hold the fort. Companions gameplay has been streamlined and then some. I don't mind streamlining companion equipment or perk trees, but they feel like accessories to the battlefield instead of actual companions. The 3 peep rooster, Rook included. So Davrin is forced on this mission. You can pick ONE companion. I saw very minimal use of environment, the kicking darkspawn off the ledge is cool. But then there's glowing barrels every 5 seconds and those were barely used to do anything. There were group of spread out darkspawn, didn't see much crowd control. Not much used of choke points. I saw no grenades. The only potion seems to be your regular health potion? Hacking and slashing can be fun but I do enjoy this with high damage/high mobility classes. Rolling around like a moron is like 3 abilities, kinda fun at first, 20 hours in it gets kinda stale. The UI that take most of the screen when you want to combo or whatever is also a choice. Not a great one imho. Rook had some kind of hammer ? A second set of weapon they don't use? I don't play Dragon Age for gameplay and combat. So nothing here is a deal breaker. The way they play in the combat video is clearly not player optimized. They were just advancing leaving a lots of enemies behind them to show stuff. They avoided using the environmental items, but the way they were moving wasn't strategic to their usage anyway. The hammer is the secondary weapon, you always have both around and can swap at any time.
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Post by fairdragon on Aug 25, 2024 11:55:11 GMT
Dumatbros...is he going to appear in Veil Guard? We've seen three distinct Archdemons so far One Normal looking one One Blue One One Red One Will we actually see a Dumat vs Razikale vs Lusacan fight in Veil Guard? We only know that one is an archdemon and we can suspect that their are 2. But that is it. We don't know what the other dragons are.
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azarhal
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Post by azarhal on Aug 25, 2024 12:07:52 GMT
Because it's not that one.
The reddish and blueish dragons in the release date trailer are the Archdemons. They looks very similar to Cory's dragon, with blight pustules and embeeded lyrium.
The one with the curly horns in the part 1 combat video appears to be Ghilan'nain's dragon form and the first time we have seen it was the last few seconds of trailer showing the commpanions back in June. But that doesn't fit with what they telling. They said we see her dragon not her. So the dragon in the gameplay is the archdemon. her archdemon. The description just says she is attacking with her archdemon. It doesn't point at the dragon and says whatever that is Ghilan'nain transformed into her dragon form or the archdemon. But that dragon doesn't show blight corruption like archdemon are supposed to have.
That dragon does have deep sea fish features thought. I slowmoed it down because I wanted to see if we could see the tail when it fly off, the reveal trailer in June made it seem like it had tentacles for a tail, but helas we only see the head and a bit of wing.
And while it might be her Archdemon, then we have 2 more actually blighted dragons to contend with. And the Elgar'nan dragon is then another archdemon despite being used to depict Elgar'nan in the DA vinyl soundtrack Black City cover.
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Post by illuminated11 on Aug 25, 2024 12:09:32 GMT
I will say the select screen for companions screams hero shooter for me, which is first time I've felt that comparison actually has merit. The actual inventory seems to draw a lot from Assassin's Creed, especially Valhalla. (Which I haven't played, but is supposedly decent?)
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Post by azarhal on Aug 25, 2024 12:27:04 GMT
For people who were complaining that the companions seems to do very little damage. Someone took the time to take screenshot of the damage stats shown in the video and Davrin as around 1/2 of Rook damage stat from its weapons.
So looks like a case of undergeared companions.
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Post by fairdragon on Aug 25, 2024 12:36:13 GMT
Got a kick out of the "Stack Attack". Still getting used to seeing this kind of combat speed in a DA game. Maybe don't play Origins just before this. Sparta Kick!- Ah, brings back memories of AC: Odyssey... Spartan Kick meets Warden kick. Not only the kick reminds me of this. But the show of the abilities and some small other things do as well.
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Post by Andraste_Reborn on Aug 25, 2024 13:03:55 GMT
So looks like a case of undergeared companions. My guess is that they didn't want them kill stealing during the video.
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Post by TheInvoker on Aug 25, 2024 13:21:36 GMT
Fairly simple - you use mouse with many, many buttons I can't play any game without my Razer Naga. Ayo I have the same thing! Helps me go through FFXIV with much ease. Me too but if the M&K interface stays the same as controller, we have a problem
Of course there are enough buttons (even if i never use 10 11 and 12) but the problem is that one is needed to "change" interface and enable different hotkeys and i can do this only with a side button but then i can't press the second one....like i can put this action on number 7 but then i can't press also number 2 with the thumb. I hope you understand what i mean.
I hope this was necessary for controller UI only but even if we can bind all buttons without the need of a "shift" (let's call it this way), how would you configure everything??
1 2 3 for the 3 main abilities 4 for the ultimate 5 for the rune
6 for the shield (in this case)
7 for heal
Then I also use ScrollwheelDX and SX. One could be to cycle runes, the other one to swap weapons
Things like Map, Pause, Use, menu ....i always use keyboard
but for companions' abilities?? i would like to use them in real time without the pause
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Post by fairdragon on Aug 25, 2024 13:41:24 GMT
But that doesn't fit with what they telling. They said we see her dragon not her. So the dragon in the gameplay is the archdemon. her archdemon. The description just says she is attacking with her archdemon. It doesn't point at the dragon and says whatever that is Ghilan'nain transformed into her dragon form or the archdemon. But that dragon doesn't show blight corruption like archdemon are supposed to have.
That dragon does have deep sea fish features thought. I slowmoed it down because I wanted to see if we could see the tail when it fly off, the reveal trailer in June made it seem like it had tentacles for a tail, but helas we only see the head and a bit of wing.
And while it might be her Archdemon, then we have 2 more actually blighted dragons to contend with. And the Elgar'nan dragon is then another archdemon despite being used to depict Elgar'nan in the DA vinyl soundtrack Black City cover. A Archdemon gets only blighted if the darkspawn found it. If Ghilan'nain freed it, it maybe doesn't get blighted first. you are right with the text. But the text explain what we will see in my eyes.
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Post by jennica on Aug 25, 2024 13:50:36 GMT
After watching the gameplay many times and then checking out some videos analyzing it just in case i missed something, i think i made up my mind about what was shown. Sorry in advance for a wall of text. Things that i liked: - Gear has interesting effects and not just things like +40 fire damage, which was one of my biggest worries about DAVe's combat. - Runes have both passive and active abilities. I'm curious how many runes there are. - With 3 abilities, 3 runes, 1 ultimate and 6 companion skills we have 13 abilities. Plus we have light and heavy attacks (and their charged variants), jump and sprint (?) attacks, blocks/parries (depending on weapons) dodges and perfect blocks/dodges. Plus we can swap between two weapons. So while i still think that they should've gave us more abilities, i'm now much more optimistic about gameplay loop. - items descriptions are back! I do hope that Bioware also brought back codex entries for some of gear pieces like it was in Origins and DA2. Playing Genshin Impact with its long ass weapons/artifacts descriptions made me realize how much i missed it. - I understand that a lot of people are not the fans of purple being everywhere but i quite like it. Sorry, guys - The first gameplay reveal made me worried, because half of Rook's attacks didn't have any impact. attack special effects did. It also looked like Rook's movement and attacks had liitle weight to them. Warrior doesn't seem to have this problems. Well, for the most part. Shield attacks still didn't always connect with enemies. But everything else regarding Rook's animations looked good to me. Attacks had weight to them, kick and finisher was meaty. It gives me hope that rogue gameplay was just an earlier build and it will look better in the release version. - I'm glad that DAVe has stagger mechanic. - I really LOVE that tactical pause has 360 degree view. - The music grew on me. However, it's hard to say how DAVe's soundtrack will compare to previous games, especially DAI, which, in my opinion, has the best soundtrack in the series. From what i understand, Hans Zimmer wrote the main theme and the rest was done by Lorne Balfe? If that's the case then i'm optimistic about DAVe's soundtrack, because i liked Balfe's work on Assassin's Creed games. - SFX. I hope that it's possible to tone it down tho, because not everyone can even play games with so much special effects. - Animation cancelling. I know it's a small thing and kind of given in action games, but i'm still ahppy to have it. And it seems we will have somehting akin to Bayonetta's Dodge Offset? I haven't played Bayonetta games, but i checked some videos and it looks fun. Things i'm neutral about: - Darkspawn design. I don't hate it like many people do, but yeah, i can't say i'm a fan of it either. OK, i like that Hurlocks with spears make them out of their arms/nails lol. - I wish enviroments were more interactive. So far we saw that we can kick people from heights, explode barrels and... that's really it. - I don't mind that we can't control companions. We couldn't in Mass effect too, and i liked the combat there. But i dislike that companions are pretty much glorified abilities, that you can talk with and can romance. Gear that you can equip on them is very limited. Their skill tree is not nearly is expansive as Rook's. And they also seem not to have any stats, again, unlike Rook. The reason why i put it in 'Neutral" is that it won't affect my enjoyment much. Things that i disliked: - I think Bioware are being too restrictive with several things. Why only one specialization can be active at a time? Why not let us switch between abilities during combat? MEA had it, why not DAVe? Why can't we order companions where to go? Why don't give us more freedom in choosing our weapons? Like, let me play as dual wielding warrior, Bioware! - There wasn't much variety in enemies. Like, it was always the problem in DA games, but i feel like it's something really important for actions games in general and ARPGs in particular. They all seemed to have 1-2 types of attacks and that's it. This is probably my biggest concern fot DAVe's combat. However, overall, i'm quite optimistic about the combat in this game. Now, if DAVe was "gameplay first, everything else second" kind of game, then i would've been much more critical, but combat was never the main reason why i played Dragon Age games, so i'm satisfied with what i'm seeing. I guess, i'm just glad that i will finally have genuine fun when playing as warrior lol.
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Post by Sartoz on Aug 25, 2024 13:56:02 GMT
So looks like a case of undergeared companions. My guess is that they didn't want them kill stealing during the video.
This is supposed to be a lvl 30 game play combat video... not an edited version. So far, two of the three are decorations with the occasional appearance, while one does most of the damage.
Combat here is a mechanic of one, borrowing abilities when necessary from the other two. Yes, Rook's team is part of his inventory.
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Post by azarhal on Aug 25, 2024 14:08:59 GMT
The description just says she is attacking with her archdemon. It doesn't point at the dragon and says whatever that is Ghilan'nain transformed into her dragon form or the archdemon. But that dragon doesn't show blight corruption like archdemon are supposed to have.
That dragon does have deep sea fish features thought. I slowmoed it down because I wanted to see if we could see the tail when it fly off, the reveal trailer in June made it seem like it had tentacles for a tail, but helas we only see the head and a bit of wing.
And while it might be her Archdemon, then we have 2 more actually blighted dragons to contend with. And the Elgar'nan dragon is then another archdemon despite being used to depict Elgar'nan in the DA vinyl soundtrack Black City cover. A Archdemon gets only blighted if the darkspawn found it. If Ghilan'nain freed it, it maybe doesn't get blighted first. you are right with the text. But the text explain what we will see in my eyes. Archdemon are blighted Old Gods, that's the whole point of the name differienciation, that the original old gods were not blighted* and the archdemon version are.
edit: * or so we think that they were not blighted. They might have always been at this point.
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Post by jediguardian on Aug 25, 2024 14:17:20 GMT
From what I recall, our companion mostly busy fighting another group of enemy. I am not surprise that some will feel like they do little in comat, especially to Rook's enemey.
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Post by apollexander on Aug 25, 2024 14:24:19 GMT
I may be the minority, but I love the new video. The inventory UI is good. All equipment slots can be checked in one page, unlike that in DAI. It would be convenient to quickly look through the equipment. And I am totally ok with the colorful icons which look more attractive and distinguishable. The skill tree also looks awesome. The music sounds epic reminding me how intense the fights are. The combat is reactive, flexible, flowing, without losing depth in the system. Besides the actions (light and heavy attacks, dodge, block, range attack, all chargeable), you have 3 regular skills, an ultimate skill, and three rune skills (one could be picked). The combat would be the best in the series and blow away most ARPGs. The only drawback is that companions can't be directly controlled, compared to the previous DA games. The flashy tune could be annoying sometimes. I agree that it should be suppressed.
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Post by flyingovertrout on Aug 25, 2024 14:27:00 GMT
The face/statue we see in the first fight with the darkspawn is getting my attention. It doesn't look like Andraste with that jawline, and I don't have a great image of Ghil's mask to say with any certainty whether that's her or not.
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Post by midnight tea on Aug 25, 2024 15:01:16 GMT
Fairly simple - you use mouse with many, many buttons I can't play any game without my Razer Naga. Had a few of those. They all had a mechanical failure within 6 months. My old Naga held the fort for almost 5 years in comparison. Switched to a G600 and no issues for 5+ years now. The earlier ones broke more often. The only problem I've had with my current one is that, well... I have a cat, and that cat is sleeping next to my keyboard and mouse so cat hair went into the wheel and it stopped working correctly. I gave it to someone who cleaned it thoroughly and I've had no issues since then.
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Post by lucidae on Aug 25, 2024 15:55:44 GMT
Had a few of those. They all had a mechanical failure within 6 months. My old Naga held the fort for almost 5 years in comparison. Switched to a G600 and no issues for 5+ years now. The earlier ones broke more often. The only problem I've had with my current one is that, well... I have a cat, and that cat is sleeping next to my keyboard and mouse so cat hair went into the wheel and it stopped working correctly. I gave it to someone who cleaned it thoroughly and I've had no issues since then. I've got the same problem with my naga lol!! I thought my mouse was dying only to discover a hidden wad of cat hair inside the 12 button plate
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midnight tea
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gateway beverage
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Post by midnight tea on Aug 25, 2024 16:21:51 GMT
The earlier ones broke more often. The only problem I've had with my current one is that, well... I have a cat, and that cat is sleeping next to my keyboard and mouse so cat hair went into the wheel and it stopped working correctly. I gave it to someone who cleaned it thoroughly and I've had no issues since then. I've got the same problem with my naga lol!! I thought my mouse was dying only to discover a hidden wad of cat hair inside the 12 button plate If I didn't check regularly for cat hair since then, I think I could make a carpet out of cat hair that I find >.<
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grallon
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
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Post by grallon on Aug 25, 2024 16:30:09 GMT
Well, after watching this I must confess the small interest peak I experienced after the previous trailer has deflated. All I can say is, if it turns out to be true, it'll be a good thing to have included a 'god/undying' mode - so we can skim through most, if not all, of this arcade-style combat as fast as possible.
And for the love of God, give us a way to turn off or tone down all those overindulgent graphical effects! Even the menus are glowing for Christsake! What are we? Ten year olds?
SMH, the things one is prepared to endure for the sake of completing a story...
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