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Post by SomberXIII on Aug 25, 2024 3:33:26 GMT
This is what makes me worried about the (still unconfirmed) news that Hans Zimmer was doing the music. His action scores are painfully generic. The 1st and 3rd tracks are fine. Not liking the 2nd but what the fuck was the 4th? I'm hoping it only gets played in a single mission and not gets used elsewhere. First one sounded a bit generic honestly but pretty jazzy. Still felt like it was weird music for a menu/ inventory/ loadout screen. I think all the music were inserted over the trailers for presentation. Just like Haven siege music was being used for Inquisition's CC video.
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Post by midnight tea on Aug 25, 2024 3:52:04 GMT
I am very disappointed that the "PC spotlight" apparently just meant a blog describing the graphics settings with zero kb+m gameplay shown. Just, wow guys. Yeah, that is disappointing. But out of curiosity, how many fellow PC players use KB+M for action games? I can see it being nice for the precision for, say, archer (especially since you have to aim now), but when it comes to stringing together combos with a martial weapon, I usually prefer controller. I even use controller for FF14, although that's more a testament to how good the setup is there, I think. Fairly simple - you use mouse with many, many buttons I can't play any game without my Razer Naga.
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Post by illuminated11 on Aug 25, 2024 3:53:04 GMT
Yeah, that is disappointing. But out of curiosity, how many fellow PC players use KB+M for action games? I can see it being nice for the precision for, say, archer (especially since you have to aim now), but when it comes to stringing together combos with a martial weapon, I usually prefer controller. I even use controller for FF14, although that's more a testament to how good the setup is there, I think. Fairly simple - you use mouse with many, many buttons I can't play any game without my Razer Naga. Damn, you're way more of a gamer than me lmao. Looks dope though.
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midnight tea
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Post by midnight tea on Aug 25, 2024 4:01:50 GMT
Fairly simple - you use mouse with many, many buttons I can't play any game without my Razer Naga. Damn, you're way more of a gamer than me lmao. Looks dope though. I'm not THAT big of a gamer - but that 12-button pad is very useful to me both for gaming and for keyboard shortcuts when I work with graphic programs (and graphic programs use many, MANY shortcuts). The bad thing is that, after so many years, I'm so used to that keyboard under my thumb that I can only use this type of mouse, lol.
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lynroy
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Post by lynroy on Aug 25, 2024 4:14:45 GMT
I am very disappointed that the "PC spotlight" apparently just meant a blog describing the graphics settings with zero kb+m gameplay shown. Just, wow guys. Yeah, that is disappointing. But out of curiosity, how many fellow PC players use KB+M for action games? I can see it being nice for the precision for, say, archer (especially since you have to aim now), but when it comes to stringing together combos with a martial weapon, I usually prefer controller. I even use controller for FF14, although that's more a testament to how good the setup is there, I think. I do. I vastly prefer kb/m over controller. My reaction times are better and I have less trouble moving the camera at the same time as attacking or dodging. I also like having alllll the buttons.
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Post by lynroy on Aug 25, 2024 4:22:09 GMT
yeah seems like despite classes being a thing seems magic like stuff is really leaking into the other classes and non mage characters. And not just purely in presentation either. Rogue Rook in the gameplay demo shot lighting called static discharge. Warrior Rook has an ability called Spectral Bulwark. One of Lucanis's ability looked like it had a lightning bolt, we have his wings. And warrior Rooks ultimate looked like she was summoning a firey meteor storm from the sky. Given they are sticking to classes it is an interesting design choice. Right, everyone's a bit of a mage now, by the looks of it. We'll see how it goes... I was talking with another friend about this. It all looks fun aside from the overabundance of status effects and flashy icons, but I agree with you and I don't exactly like that. I'll get over it, but I really want to see mage in action now and more than just the few little snippets from the nvidia video.
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Post by jennica on Aug 25, 2024 4:24:48 GMT
I am very disappointed that the "PC spotlight" apparently just meant a blog describing the graphics settings with zero kb+m gameplay shown. Just, wow guys. Yeah, that is disappointing. But out of curiosity, how many fellow PC players use KB+M for action games? I can see it being nice for the precision for, say, archer (especially since you have to aim now), but when it comes to stringing together combos with a martial weapon, I usually prefer controller. I even use controller for FF14, although that's more a testament to how good the setup is there, I think. I use controller for games that were clealry meant to be played with controller. Like Devil May Cry or Yakuza games, for example.
I plan to play as warrior in my first playthrough, so maybe i'll use controller for combat.
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midnight tea
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Post by midnight tea on Aug 25, 2024 4:30:41 GMT
Right, everyone's a bit of a mage now, by the looks of it. We'll see how it goes... I was talking with another friend about this. It all looks fun aside from the overabundance of status effects and flashy icons, but I agree with you and I don't exactly like that. I'll get over it, but I really want to see mage in action now and more than just the few little snippets from the nvidia video. Good news! As for every class using a bit of magic.... well, for me this makes sense - in a sense that supposed non-mage classes were often doing stuff that was physically impossible anyway. Like, beyond enchantments and all - I'm supposed to believe that they managed to knock 3 big enemies with one-handed sword swing with normal human strength? Bash so hard that a dragon the size of a small castle recoils from it?? Let 10 arrows at once, or in impossibly rapid succession (and never run out of arrows)? Vault 3 meters into the air??? Let's face it, oftentimes even "non-magic" classes use some sort of magic anyway
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Post by SomberXIII on Aug 25, 2024 4:33:32 GMT
Yeah, that is disappointing. But out of curiosity, how many fellow PC players use KB+M for action games? I can see it being nice for the precision for, say, archer (especially since you have to aim now), but when it comes to stringing together combos with a martial weapon, I usually prefer controller. I even use controller for FF14, although that's more a testament to how good the setup is there, I think. Fairly simple - you use mouse with many, many buttons I can't play any game without my Razer Naga. Ayo I have the same thing! Helps me go through FFXIV with much ease.
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Post by lynroy on Aug 25, 2024 5:39:01 GMT
I was talking with another friend about this. It all looks fun aside from the overabundance of status effects and flashy icons, but I agree with you and I don't exactly like that. I'll get over it, but I really want to see mage in action now and more than just the few little snippets from the nvidia video. Good news! I'll believe it when I see it.
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Post by Hrungr on Aug 25, 2024 5:59:41 GMT
Yeah, that is disappointing. But out of curiosity, how many fellow PC players use KB+M for action games? I can see it being nice for the precision for, say, archer (especially since you have to aim now), but when it comes to stringing together combos with a martial weapon, I usually prefer controller. I even use controller for FF14, although that's more a testament to how good the setup is there, I think. Fairly simple - you use mouse with many, many buttons I can't play any game without my Razer Naga. I'm always on the lookout for my next ex-gaming mouse.
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Post by Absafraginlootly on Aug 25, 2024 6:09:56 GMT
I am very disappointed that the "PC spotlight" apparently just meant a blog describing the graphics settings with zero kb+m gameplay shown. Just, wow guys. Yeah, that is disappointing. But out of curiosity, how many fellow PC players use KB+M for action games? I can see it being nice for the precision for, say, archer (especially since you have to aim now), but when it comes to stringing together combos with a martial weapon, I usually prefer controller. I even use controller for FF14, although that's more a testament to how good the setup is there, I think. I've no idea how many, does it matter? If your relasing for kb+m is should be good on kb+m, otherwise you should list a controller on the pc specs system requirements.
I only use kb+m, they're more comfortable to use. Controllers leave my hands sore.
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helios969
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Post by helios969 on Aug 25, 2024 7:11:09 GMT
I can't say I loved what I saw. I think the combat play from the PC side will be fun but I couldn't get a great sense due to all the pause/explanation happening. I didn't find the enemy reaction to be particularly impressive...despite different varieties they came across as just a mob standing around waiting turns. The enemies look comical rather than menacing or revolting...that'll definitely mess with my immersion. And all the multicolored flashing attacks I could do without...at one point there was a finishing move done on a Hurlock that should have taken it's head but didn't...kind of disappointing...and lack of blood splatter too. Overall my impression is it's a big step back from DAI...and I'll be playing this mainly for the story and RPG aspects (which I still have a lot of faith in). Maybe I will love the gameplay side since every game has reinventing the combat and I've come to enjoy each in turn.
Probably what matters most is what the general gamer thinks...that'll determine how well it sells. I'm not seeing much hype outside us fans but maybe it's yet too early.
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Post by DragonKingReborn on Aug 25, 2024 7:14:53 GMT
I only use kb/m, but I’m not too fussed on seeing it in action for combat. I assume it will work. I managed to git gud for the Jedi Fallen Order/Survivor games which specifically tell you it is designed for a controller so I think I’ll muddle through.
What I want - and is probably a little weird - is to see Rook ‘walk’ using kb/m. You couldn’t on release for DAI and it annoyed me. They patched/fixed it fairly quickly, but I still got through an entire play through with my Inquisitor running around like a meth addicted chicken.
The Jedi games consider it to be working as intended.
My position is; kb/m doesn’t have to be as easy to use as a controller (although, ideally it should be), but it should be possible to do everything with kb/m. If I have to turn down the difficulty to complete the game with my preferred input, I will.
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Post by Reznore on Aug 25, 2024 7:43:30 GMT
Watched it again, and ...I don't get it. I can't be sold on the 3 abilities are fun because I played Dragon dogma 2, and as a rogue the gameplay was super fun but having 3 abilities was a let down. It did get boring, or annoying to swap 3 abilities around. Never played warrior but I liked guard in DAI, I enjoyed having Blackwall being an actual wall if shit hit the fans. Here, I doubt any companion can hold the fort. Companions gameplay has been streamlined and then some. I don't mind streamlining companion equipment or perk trees, but they feel like accessories to the battlefield instead of actual companions. The 3 peep rooster, Rook included. So Davrin is forced on this mission. You can pick ONE companion.
I saw very minimal use of environment, the kicking darkspawn off the ledge is cool. But then there's glowing barrels every 5 seconds and those were barely used to do anything. There were group of spread out darkspawn, didn't see much crowd control. Not much used of choke points. I saw no grenades. The only potion seems to be your regular health potion? Hacking and slashing can be fun but I do enjoy this with high damage/high mobility classes. Rolling around like a moron is like 3 abilities, kinda fun at first, 20 hours in it gets kinda stale. The UI that take most of the screen when you want to combo or whatever is also a choice. Not a great one imho. Rook had some kind of hammer ? A second set of weapon they don't use?
I don't play Dragon Age for gameplay and combat. So nothing here is a deal breaker.
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lynroy
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Post by lynroy on Aug 25, 2024 7:56:44 GMT
I managed to git gud for the Jedi Fallen Order/Survivor games You did? That's news to me.
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Post by colfoley on Aug 25, 2024 8:05:11 GMT
Watched it again, and ...I don't get it. I can't be sold on the 3 abilities are fun because I played Dragon dogma 2, and as a rogue the gameplay was super fun but having 3 abilities was a let down. It did get boring, or annoying to swap 3 abilities around. Never played warrior but I liked guard in DAI, I enjoyed having Blackwall being an actual wall if shit hit the fans. Here, I doubt any companion can hold the fort. Companions gameplay has been streamlined and then some. I don't mind streamlining companion equipment or perk trees, but they feel like accessories to the battlefield instead of actual companions. The 3 peep rooster, Rook included. So Davrin is forced on this mission. You can pick ONE companion. I saw very minimal use of environment, the kicking darkspawn off the ledge is cool. But then there's glowing barrels every 5 seconds and those were barely used to do anything. There were group of spread out darkspawn, didn't see much crowd control. Not much used of choke points. I saw no grenades. The only potion seems to be your regular health potion? Hacking and slashing can be fun but I do enjoy this with high damage/high mobility classes. Rolling around like a moron is like 3 abilities, kinda fun at first, 20 hours in it gets kinda stale. The UI that take most of the screen when you want to combo or whatever is also a choice. Not a great one imho. Rook had some kind of hammer ? A second set of weapon they don't use? I don't play Dragon Age for gameplay and combat. So nothing here is a deal breaker. I don't think Davrin is mandatory, at least for this mission. The blurb on him said 'you choose davrin because he's good against Spawn', that implies choice.
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Post by gervaise21 on Aug 25, 2024 8:08:22 GMT
I don't play Dragon Age for gameplay and combat. So nothing here is a deal breaker. Same here but I was a little worried about what I saw. I generally view combat as a means to an end (getting to the next part of the story) and so I prefer to get it over with as efficiently as possible. May be they were just trying to demonstrate what various skills can do but the combat did seem to be unduly prolonged on occasions and not particularly tactical. For example, there was some darkspawn standing on a platform above the main action, probably an emissary because it kept lobbing stuff at the ground although I wasn't sure. Ordinarily in past games I would have focused on taking them down quickly either myself or getting one of my companions to do so. Yet, no one seemed bothered with it at all until it appeared to jump down of its own volition. Was there no way of jumping up there? Lucanis has wings that enable high leaps after all. If we needed to knock it off its platform because we couldn't physically access it up there, would that not have been the best use of Assan? Also, when they first showed on the wheel which companion would be attacking which target, was that Rook issuing orders or just FYI so they didn't do the same? So, I'm still a bit confused as to how that whole wheel thing works and just how useful companions are when it comes to controlling the field of battle, particularly as I fully intend to play a mage first run so I imagine the whole nature of the battle will change as a result.
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Post by saandrig on Aug 25, 2024 8:16:59 GMT
Yeah, that is disappointing. But out of curiosity, how many fellow PC players use KB+M for action games? I can see it being nice for the precision for, say, archer (especially since you have to aim now), but when it comes to stringing together combos with a martial weapon, I usually prefer controller. I even use controller for FF14, although that's more a testament to how good the setup is there, I think. Fairly simple - you use mouse with many, many buttons I can't play any game without my Razer Naga. Had a few of those. They all had a mechanical failure within 6 months. My old Naga held the fort for almost 5 years in comparison. Switched to a G600 and no issues for 5+ years now.
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lynroy
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Post by lynroy on Aug 25, 2024 8:18:06 GMT
I don't think Davrin is mandatory, at least for this mission. The blurb on him said 'you choose davrin because he's good against Spawn', that implies choice.
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Post by Gileadan on Aug 25, 2024 8:43:38 GMT
I wonder whether the world will reflect that everyone's a mage now? Surely there's no further reason to incarcerate "classic" mages anymore if everyone can toss flashy magic sparkles now? We could probably rename them to "orb fighters" or something like that since "mage" isn't really a meaningful distinction anymore.
The animations clearly don't always connect or generate a reaction. For example at about 10:02, Davrin swings at super big hurlock dude right in front of him and the sword passes through the model without any visible effect. Maybe all the particle explosions are meant to hide this. Eh.
If there's lots of combat in the game it should be good, not something players want to get over with so they can get to the next story bit. After all, if there's lots of it we will spend a good part of the game doing it.
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Post by colfoley on Aug 25, 2024 8:52:21 GMT
I don't think Davrin is mandatory, at least for this mission. The blurb on him said 'you choose davrin because he's good against Spawn', that implies choice. that's weird I remember something completely different. *sigh* oh well.
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Post by The Elder King on Aug 25, 2024 8:55:28 GMT
that's weird I remember something completely different. *sigh* oh well. What you remember is right, because there was a blurb of text indicating what you said at the start, but when it reached the companion selection screen it shown Davrin was required. It's clear by the latter that certain companions will be required for certain quests, I just don't get why they made that mistake in being optional a few moments before.
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http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by DragonKingReborn on Aug 25, 2024 8:59:44 GMT
I managed to git gud for the Jedi Fallen Order/Survivor games You did? That's news to me. Hey! I'm getting there...slowly. I finished FO twice and have finished Survivor once. Gud-ish?
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Sept 19, 2024 21:45:25 GMT
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Reznore
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Post by Reznore on Aug 25, 2024 9:06:38 GMT
The animations clearly don't always connect or generate a reaction. For example at about 10:02, Davrin swings at super big hurlock dude right in front of him and the sword passes through the model without any visible effect. Maybe all the particle explosions are meant to hide this. Eh. It's the same in the release trailer with rogue Rook killing a Venatori. It looks way more like his blades were clipping through the Venatori model than stabbing anything.
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