yarus
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Post by yarus on Sept 4, 2024 2:29:13 GMT
Same thing from Inquisition. Inquisition had healing spells for companions and the Inquisitor, Veilguard has healing spells for the companions and Rook. This is not really that much of a surprise. Yes, but the Inquisitor (and Vivienne) had a single healing spell and only if you go through the Knight Enchanter tree. It was gimped in favor of the barrier system. I'm hoping for a healing system in the style of 2 or Origins
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Post by colfoley on Sept 4, 2024 2:30:39 GMT
Same thing from Inquisition. Inquisition had healing spells for companions and the Inquisitor, Veilguard has healing spells for the companions and Rook. This is not really that much of a surprise. Yes, but the Inquisitor (and Vivienne) had a single healing spell and only if you go through the Knight Enchanter tree. It was gimped in favor of the barrier system. I'm hoping for a healing system in the style of 2 or Origins THere was also a healing spell within the SPirit tree as well. Barrier and guard IE damage mitigation always made a lot more sense then a healing system that wasn't ever really lore friendly.
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sjsharp2010
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Post by sjsharp2010 on Sept 4, 2024 13:38:15 GMT
Yes, but the Inquisitor (and Vivienne) had a single healing spell and only if you go through the Knight Enchanter tree. It was gimped in favor of the barrier system. I'm hoping for a healing system in the style of 2 or Origins THere was also a healing spell within the SPirit tree as well. Barrier and guard IE damage mitigation always made a lot more sense then a healing system that wasn't ever really lore friendly. Yea hyou coul dals ojus thea lcompanoins by picking them up if the yg odown(bu tthat's assuming yo ucan getto them). I'v ehad tha thappen a fwe times on m ycurrent DAI playthrough. But then as I said I' mnot always running with my A team as I'm tryin gt oget used t omixing things up given we'll need t od othat a bit in Veilguard. I am going t otry and ge teveryone's persona lquests done though to see if tha thelps leve levreyon et othe leve lI need t omake things a little easier fo rwhen I getoward the DLC's and endgame. My main team for Veilguard will likel ybe Rook Davrin and Harding a tleast when I ca nchoose on m yfirs tplaythrough but yeah I know I'll need t omix things up a bit.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
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Post by Sartoz on Sept 4, 2024 15:10:31 GMT
Your companions run around and act as an invulnerable window dressing with a damage over time effect unless ordered to do a combo as far as I can see. It's not clear if companions can't die. They can definitely be targeted and get hit by the enemies, but maybe, as you said, they're invulnerable to damage. It's hard to say, because at some point we can see Rook's health dropping to zero and she didn't die, which means that Bioware had "no death" option turned on.
This prompts me to ask "what is Bio afraid to tell us"?
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Post by fairdragon on Sept 5, 2024 8:06:43 GMT
It's not clear if companions can't die. They can definitely be targeted and get hit by the enemies, but maybe, as you said, they're invulnerable to damage. It's hard to say, because at some point we can see Rook's health dropping to zero and she didn't die, which means that Bioware had "no death" option turned on.
This prompts me to ask "what is Bio afraid to tell us"?
They aren't afraid. They show rook can die in the last gameplay. And they said companions have healthbars. We only don't know if they can die.
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Post by fairdragon on Sept 5, 2024 8:15:13 GMT
I the last 3 video series we got the Info that we can change the 3 skills everywhere, but not in combat.
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The Elder King
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Post by The Elder King on Sept 5, 2024 8:32:52 GMT
I the last 3 video series we got the Info that we can change the 3 skills everywhere, but not in combat. They did mentioned it before, yesterday's one, which alleviated the earlier fears form the mention in articles that the skills could be changed only before going out in a mission.
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sjsharp2010
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Post by sjsharp2010 on Sept 5, 2024 14:16:57 GMT
It's not clear if companions can't die. They can definitely be targeted and get hit by the enemies, but maybe, as you said, they're invulnerable to damage. It's hard to say, because at some point we can see Rook's health dropping to zero and she didn't die, which means that Bioware had "no death" option turned on.
This prompts me to ask "what is Bio afraid to tell us"?
Tali: "That you're an idiot."
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ewigDunkelheit
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Post by ewigDunkelheit on Sept 5, 2024 20:12:27 GMT
I was rewatching the warrior gameplay video, and saw something I overlooked. If I were to play a Veilguard warrior, I was going to use two-handed weapon style, but it is interesting to note that shields do not provide any defensive benefit this time. In Origins, shields boosted defense values, while Exodus and Inquisition saw armor boosts. Veilguard has a defense value, but the inventory screen shows shields as only providing additional damage, not defense.
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azarhal
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Post by azarhal on Sept 5, 2024 20:25:58 GMT
I was rewatching the warrior gameplay video, and saw something I overlooked. If I were to play a Veilguard warrior, I was going to use two-handed weapon style, but it is interesting to note that shields do not provide any defensive benefit this time. In Origins, shields boosted defense values, while Exodus and Inquisition saw armor boosts. Veilguard has a defense value, but the inventory screen shows shields as only providing additional damage, not defense. It is a thrown weapon now!
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Post by Element Zero on Sept 6, 2024 0:46:35 GMT
I was rewatching the warrior gameplay video, and saw something I overlooked. If I were to play a Veilguard warrior, I was going to use two-handed weapon style, but it is interesting to note that shields do not provide any defensive benefit this time. In Origins, shields boosted defense values, while Exodus and Inquisition saw armor boosts. Veilguard has a defense value, but the inventory screen shows shields as only providing additional damage, not defense. Ugh. As an historical arms and armor buff, I feel queasy. π
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midnight tea
Twitter Guru
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Post by midnight tea on Sept 6, 2024 0:56:42 GMT
I was rewatching the warrior gameplay video, and saw something I overlooked. If I were to play a Veilguard warrior, I was going to use two-handed weapon style, but it is interesting to note that shields do not provide any defensive benefit this time. In Origins, shields boosted defense values, while Exodus and Inquisition saw armor boosts. Veilguard has a defense value, but the inventory screen shows shields as only providing additional damage, not defense. Ugh. As an historical arms and armor buff, I feel queasy. π Lol, let's face it - no real medieval knight would survive anything that would fight them in Thedas
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sjsharp2010
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Post by sjsharp2010 on Sept 6, 2024 1:10:37 GMT
Ugh. As an historical arms and armor buff, I feel queasy. π Lol, let's face it - no real medieval knight would survive anything that would fight them in Thedas No twith all those demon's darkspawn giant spiders and Dragons all over the place no. Even Thedas's existing inhabitants struggle to deal with it all.
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Post by q5tyhj on Sept 14, 2024 13:53:31 GMT
Well that looked fucking sweet
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