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Post by midnight tea on Aug 26, 2024 22:47:46 GMT
To be honest, for a fantasy game about a war with ancient gods from a demon realm. I'm not sure 'realism' is the hill to die upon... I can't wait after release, I'm expecting a bunch of people will be complaining about the ancient elven gods power level being way too much for the settings because they always considered it to be low fantasy instead of the high fantasy setting that it was. We can thank Drakon's Chantry for the misconception. They may also get that misconception because we spent most of (playable) DA on the South, where magic is feared and sequestered. We are, however, heading North to places that were never so prejudiced against magic - while also *directly* dealing with someone who pushed away magic from the world and now intends to do something about it. So... it'd be a nice litmus test for those incensed fans who may complain at supposed changes to the settings, because they'll just reveal with that whether they were paying any attention to the story and worldbuilding As of now... well, I know that folks on Twitter now are laughing at a bunch of fake fans who revealed they know nothing about DA after they began complaining that DA is no longer turn-based
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Post by illuminated11 on Aug 26, 2024 22:51:22 GMT
I can't wait after release, I'm expecting a bunch of people will be complaining about the ancient elven gods power level being way too much for the settings because they always considered it to be low fantasy instead of the high fantasy setting that it was. We can thank Drakon's Chantry for the misconception. Very few know what high or low fantasy is so people probably won't care I feel like people care much more about it being dark fantasy. It was created when there was a dark fantasy kick going on I think as well People who earnestly argue Origins isn't high fantasy confuse me. And the dark fantasy thing grinds my gears too, because all the games share dark and disturbing moments, you just have far less of every other woman you talk to mention or elude to being raped. (But never the men, somehow.)
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Post by sjsharp2010 on Aug 26, 2024 22:54:39 GMT
So warriors can swap from sword and board to two handed, rogues from dual wielding to archery and Mages from staff to orb and magical blade? Huh. Combat going to be much more fluid and dynamic than previous entries. Will there be any point or reason to switch fighting style if you commit to one mode of combat and ignore/exclude the other? I think they jus tdid it t omake comba t mo redynamic tbh an dgiv epeopl eoptions as I do remember a fw epeopl ebein gunhapp yabout bot hDA2 an dDAi abou tno tbeing able to switc hfrom dua lwielding between a bow and dual wielding daggers lik ethe ycould in DAO my guess is t odeal with that complaint this was how the ydecided t odea lwith it. So you can no wswitc hbetween melee situation sand a ranged one but it's up t oyou t odecide how and if you wan tto do it.
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Post by sjsharp2010 on Aug 26, 2024 22:58:30 GMT
To be honest, for a fantasy game about a war with ancient gods from a demon realm. I'm not sure 'realism' is the hill to die upon... Indeed I don' tthin krealism makes sens ein a world full of magic and big ass reptiles that breathe fire.
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Post by sjsharp2010 on Aug 26, 2024 23:00:49 GMT
I can't wait after release, I'm expecting a bunch of people will be complaining about the ancient elven gods power level being way too much for the settings because they always considered it to be low fantasy instead of the high fantasy setting that it was. We can thank Drakon's Chantry for the misconception. They may also get that misconception because we spent most of (playable) DA on the South, where magic is feared and sequestered. We are, however, heading North to places that were never so prejudiced against magic - while also *directly* dealing with someone who pushed away magic from the world and now intends to do something about it. So... it'd be a nice litmus test for those incensed fans who may complain at supposed changes to the settings, because they'll just reveal with that whether they were paying any attention to the story and worldbuilding As of now... well, I know that folks on Twitter now are laughing at a bunch of fake fans who revealed they know nothing about DA after they began complaining that DA is no longer turn-based Especiall ywhen it never was.
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Post by river82 on Aug 26, 2024 23:01:17 GMT
Very few know what high or low fantasy is so people probably won't care I feel like people care much more about it being dark fantasy. It was created when there was a dark fantasy kick going on I think as well People who earnestly argue Origins isn't high fantasy confuse me. And the dark fantasy thing grinds my gears too, because all the games share dark and disturbing moments, you just have far less of every other woman you talk to mention or elude to being raped. (But never the men, somehow.) Yup agree. Especially with Origins being High Fantasy.
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Post by azarhal on Aug 26, 2024 23:39:22 GMT
Very few know what high or low fantasy is so people probably won't care I feel like people care much more about it being dark fantasy. It was created when there was a dark fantasy kick going on I think as well People who earnestly argue Origins isn't high fantasy confuse me. And the dark fantasy thing grinds my gears too, because all the games share dark and disturbing moments, you just have far less of every other woman you talk to mention or elude to being raped. ( But never the men, somehow.) That's because they can't be turned into broodmothers...hmm, maybe Ghilan'nain can fix that. Here lies the Abyss is all about phobias, which falls a bit flat if you aren't affraid of spiders (they should have gone with Cassandra's maggots, it would have been super digusting at least). And Château D'Onterre is pure psychological horror, while Dirthamen Temple is just WTF!. But you need to read the stuff around, otherwise both are just haunted houses, well the temple does have you pick-up body parts...
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Post by colfoley on Aug 27, 2024 1:45:20 GMT
That finisher is indeed unique for special type of enemies, and it's likely that Veilguard will have a higher frequency of those, but I never understood trying to justify the breaking of realism for epic purposes/specific and unique moments. I understand wanting a more realistic kind of gameplay, and that people could tolerate Origins more then Veilguard (or DA2, or Inquisition) in this regard...but the special finisher in Origins has the same problem of the one we saw in Veilguard. Being less present doesn't make it better, as well as being reserved for epic moments. It 'sucks' on both cases, with the difference that if you don't like it in Veilguard, you don't have to trigger it. Eeeh no, they were totally good for a video game released in 2009.... A video game doesn't have to execute in a perfect way what we could have in reality. That's not what we mean by having believable finishing moves. You won't see the protagonist doing super jump ( except for the dragons, trolls etc), he will just get to the point and cut off the head of the enemy without wasting time. Obviously it's a video game, so you won't ever have a perfect execution, but it was totally good for what it was, and the finishing moves in DAO were totally praised by most people back at that time and it is still the case in 2024, it's not for nothing. The thing is you can't ignore those 'exceptions' in an effort to prove the point. DA has always been dealing with this kind of game play from the beginning in all three games. All three games have had warriors in heavy armor leaping through the air engaging in finishers or just basic attacks. We saw it with Sten and other warrior abilities in Origins. In 2 we saw both Hawke and Fenris leaping through the air and treating their great swords like they were fencing foils. In Inquisition we've seen people charging and rolling throughout the battlefield in heavy armor. And its not always just the protagonists or their companions either. Look at the feats that the Arishock and Meredith were capable of, or some of the mini bosses in Inquisition. Hell on that subject Iron Bull and the two handed weapon tree has a thing called 'earth quake' where the ground can literally split open damaging people in their way simply by slamming their weapon the ground. Dragon Age has always had super stylized 'super human combat'. Justified to by the amount of super serums and magical goop juice which can super charge people's strength and physical abilities within the setting. I gurantee it Origins would have had more particle effects and flashy animations if the technology existed for it at the time...considering we have already seen that happen starting with DA 2 and especially Inquisition. Which is not to say that there might be some truth in it but so far warriors, mages, and rogues still seem to have their unique combat roles in the battlefield. Very few know what high or low fantasy is so people probably won't care I feel like people care much more about it being dark fantasy. It was created when there was a dark fantasy kick going on I think as well People who earnestly argue Origins isn't high fantasy confuse me. And the dark fantasy thing grinds my gears too, because all the games share dark and disturbing moments, you just have far less of every other woman you talk to mention or elude to being raped. (But never the men, somehow.) Dark Fantasy is just High Fantasy running around with greese paint smeared across the eyes. Most of the tropes are the same, most of the source material is the same, a lot of the same plot arcs are utilized and the same twists and development of the races, just Dark Fantasy tends to be a little bit more 'grounded'. Taking actual Medieval history and tropes and grafting it onto that fantasy context...and with a little bit more low magic. So I don't really think the point, at least for me, is that Origins wasn't Dark Fantasy but that the series really hasn't strayed too far from those themes considering those themes tend to be present in both. Though mind you as more magical things seep back into the setting one could be forgiven for thinking that the series is moving into more of a high fantasy zone, I guess.
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Post by illuminated11 on Aug 27, 2024 2:02:08 GMT
People who earnestly argue Origins isn't high fantasy confuse me. And the dark fantasy thing grinds my gears too, because all the games share dark and disturbing moments, you just have far less of every other woman you talk to mention or elude to being raped. (But never the men, somehow.) Dark Fantasy is just High Fantasy running around with greese paint smeared across the eyes. Most of the tropes are the same, most of the source material is the same, a lot of the same plot arcs are utilized and the same twists and development of the races, just Dark Fantasy tends to be a little bit more 'grounded'. Taking actual Medieval history and tropes and grafting it onto that fantasy context...and with a little bit more low magic. So I don't really think the point, at least for me, is that Origins wasn't Dark Fantasy but that the series really hasn't strayed too far from those themes considering those themes tend to be present in both. Though mind you as more magical things seep back into the setting one could be forgiven for thinking that the series is moving into more of a high fantasy zone, I guess. It's worth noting that all these labels are malleable and mostly came about to better market different types of fantasy. But the idea behind dark fantasy is that it's assessing humanity at its worst and the realistic psychological effects that stem from these nadirs. Writers like Robin Hobb and Joe Abercrombie (and of course G.R.R.M) are good example of this, because they're constantly putting their characters through low points and then writing out reactions to the fallout. High fantasy is simply whether or not the plot is epic in nature, drawing on inspiration from older epics such as Beowulf, The Faerie Queen, The Iliad, etc., etc.
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Post by colfoley on Aug 27, 2024 2:03:24 GMT
Dark Fantasy is just High Fantasy running around with greese paint smeared across the eyes. Most of the tropes are the same, most of the source material is the same, a lot of the same plot arcs are utilized and the same twists and development of the races, just Dark Fantasy tends to be a little bit more 'grounded'. Taking actual Medieval history and tropes and grafting it onto that fantasy context...and with a little bit more low magic. So I don't really think the point, at least for me, is that Origins wasn't Dark Fantasy but that the series really hasn't strayed too far from those themes considering those themes tend to be present in both. Though mind you as more magical things seep back into the setting one could be forgiven for thinking that the series is moving into more of a high fantasy zone, I guess. It's worth noting that all these labels are malleable and mostly came about to better market different types of fantasy. But the idea behind dark fantasy is that it's assessing humanity at its worst and the psychological effects that stem from these nadirs. Writers like Robin Hobb and Joe Abercrombie (and of course G.R.R.M) are good example of this, because they're constantly putting their characters through low points and then writing out reactions to the fallout. High fantasy is simply whether or not the plot is epic in nature, drawing on inspiration from older epics such as Beowulf, The Faerie Queen, The Iliad, etc., etc. Yeah in regards to this one of my favorite sayings is 'genre labels are just the beginning, not the end'.
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Post by fairdragon on Aug 27, 2024 7:24:13 GMT
I'm pretty sure this work like in DAI, where if you didn't set a weapon inside one of the slot, the game default to a basic weapon to use anyway. In other words, there will always be a shield available. Weapon ok, but the shield?
Why do they suppose i want a shield if i have nothing? why not giving a 2h weapon instead? and again, if i put a 2h weapon in the primary slot, i can't use a shield. The secondary is just for a weapon. If i chose a 2h weapon as primary do they move the second slot down to the seconday weapon??
I hope it's not this way because it would mean that they are forcing us to use 2 different type of weapons and it's not possible to have 2 weapons of the same type.
I am sorry for you but it looks like it is that way. You can not use the swort shield, but i believe the slots are fixed for special weapons. I could be wrong, but what they said wouldn't make sense otherwise for me.
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Post by fairdragon on Aug 27, 2024 7:41:08 GMT
Where did I mention he couldn't dodge ? You can dodge without rolling on the ground, no ? Is it necessary with a warrior in heavy armor ? Do you know how much it weights to be able to get up from the ground with it ? lol I never take this ability in DAI, and it was totally OPTIONAL. There, I can see, that dodge is actually one of the basic abilities.... Too bad I can't remove it and replace it by something else.. __ So the answer for finishing moves, is not " make them in a smart way for every class ", as a warrior in this case, it's to the players to never use this mecanic if you don't like it, deal with it and that's it ? Is it supposed to be some kind of constructive critics for the devs ? I don't think so, it never is, and never will. The finishing moves were totally fine in Dragon age origins for example, because they made sense and were believable, they weren't cringy for the most part, I'm hoping the same here. This finishing move from the saturday gameplay, is totally lame. Not only the protagonist doesn't need to jump to finish off the monster, but it is dangerous and dumb. How would you make a dodge movement more believable? I assume if you're not mobile enough to do a somersault, you're not mobile enough to do any other rapid movement. I guess I just don't know. And you may be able to rebind the dodge key to something else. They said key binding was a thing. I would like it more if rogues can dodge and warriors can parry instead on the same key. Mage have the barrier.
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Post by sjsharp2010 on Aug 27, 2024 11:14:10 GMT
How would you make a dodge movement more believable? I assume if you're not mobile enough to do a somersault, you're not mobile enough to do any other rapid movement. I guess I just don't know. And you may be able to rebind the dodge key to something else. They said key binding was a thing. I would like it more if rogues can dodge and warriors can parry instead on the same key. Mage have the barrier. You can probably program i ttha twa ythe ydid say keybinding is a thing. As fo rwhether I'll have things on differen tbutons or the same one I don't know yet but I'll probabl yfigure i tout once I do m yinitial rogue and warrio rplaythrough's how I wan tthem t ohandle but I know m yfirs t2 characters will be mages.
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Post by fairdragon on Aug 27, 2024 12:25:22 GMT
I would like it more if rogues can dodge and warriors can parry instead on the same key. Mage have the barrier. You can probably program i ttha twa ythe ydid say keybinding is a thing. As fo rwhether I'll have things on differen tbutons or the same one I don't know yet but I'll probabl yfigure i tout once I do m yinitial rogue and warrio rplaythrough's how I wan tthem t ohandle but I know m yfirs t2 characters will be mages. I don't know if you understand me right.
Warrior parry = rogue dodge = mage barrier.
I meant that they are equal or the same. That would mean a warrior can't dodge or cast a barrierer and a rogue can't parry etc.
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Post by biggydx on Aug 27, 2024 15:01:01 GMT
I remained silent the whole last weekend after seeing the warrior gameplay. Didn't know what to say. Didn't know what I felt. The design of enemies is very very bad, terrible. We are at level 30… They are supposed to be threatening, not goofy. What have they done to the darkspawn, I'm sorry, they look like shit even if there is a story reason behind their change. That's not an excuse. From what I've seen, they also literally killed the spirit of playing a warrior. What was that ? I'm a guy who plays warrior or soldier all the time since DAO and ME1, at the beginning of both franchise. In all fantasy games, I choose warrior ! Players who always choose this path have a particular mindset. A warrior is a grounded fighter ! He is all about physical strength, endurance, martial arts and skills, dexterity, bravery, discipline and tactics…gravitas. An armor is a lot of weight. And you have to learn to move with it, it has to be part of you, an extension of your body in spite of iron load, and it’s always a challenge in battle, all the time. (I get that it has to be quick but even with DAII, I was satisfied) A warrior is someone with years of physical training and practices, who built his muscles over the years, who strictly followed a disciplined warrior regime enhanced with an implacable mindset. That’s the spirit… And I’m not feeling it here… Until DAI I didn't have to complain because even if it isn't possible to be realistic about it entirely, all the abilities felt like it belonged to that style of gameplay. The spirit was there. I see the protagonist in the current gameplay jumping and rolling everywhere, his finishing moves where he jumps particularly, with all these distracting flashs absolutely everywhere and magic thrown every 15 seconds. And I'm wondering if I'm seeing the arcane warrior there. So much magic for a warrior is absolutely insane, you almost see nothing ! I see him with his foot hitting the ground, and enemies are suddenly frozen around him. If I want to throw a lot of magic things, I'll ll play a mage. I'm totally okay with runes, and magic tools and mages helping me, that's obvious, but it's something else entirely. I'm literally crossing my finger for the other warrior specializations allowing me to play and roleplay a random warrior with just his muscles, martial skills with a sword, tactics and his combat intelligence as assets, without flashs everywhere ! I understand your sentiment regarding warriors, but I have to wonder why you would have been okay with DA2 warriors when two handed warriors- in particular - would just dart around the map like anime protagonists.
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Post by azarhal on Aug 27, 2024 15:37:40 GMT
I understand your sentiment regarding warriors, but I have to wonder why you would have been okay with DA2 warriors when two handed warriors- in particular - would just dart around the map like anime protagonists. They even had anime protagonist sized swords! Doesn't beat the DA2 melee rogues teleporting and leaping across the battlefield with oversized daggers thought...
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Post by The Pluto Lounge on Aug 27, 2024 15:43:55 GMT
I remained silent the whole last weekend after seeing the warrior gameplay. Didn't know what to say. Didn't know what I felt. The design of enemies is very very bad, terrible. We are at level 30… They are supposed to be threatening, not goofy. What have they done to the darkspawn, I'm sorry, they look like shit even if there is a story reason behind their change. That's not an excuse. From what I've seen, they also literally killed the spirit of playing a warrior. What was that ? I'm a guy who plays warrior or soldier all the time since DAO and ME1, at the beginning of both franchise. In all fantasy games, I choose warrior ! Players who always choose this path have a particular mindset. A warrior is a grounded fighter ! He is all about physical strength, endurance, martial arts and skills, dexterity, bravery, discipline and tactics…gravitas. An armor is a lot of weight. And you have to learn to move with it, it has to be part of you, an extension of your body in spite of iron load, and it’s always a challenge in battle, all the time. (I get that it has to be quick but even with DAII, I was satisfied) A warrior is someone with years of physical training and practices, who built his muscles over the years, who strictly followed a disciplined warrior regime enhanced with an implacable mindset. That’s the spirit… And I’m not feeling it here… Until DAI I didn't have to complain because even if it isn't possible to be realistic about it entirely, all the abilities felt like it belonged to that style of gameplay. The spirit was there. I see the protagonist in the current gameplay jumping and rolling everywhere, his finishing moves where he jumps particularly, with all these distracting flashs absolutely everywhere and magic thrown every 15 seconds. And I'm wondering if I'm seeing the arcane warrior there. So much magic for a warrior is absolutely insane, you almost see nothing ! I see him with his foot hitting the ground, and enemies are suddenly frozen around him. If I want to throw a lot of magic things, I'll ll play a mage. I'm totally okay with runes, and magic tools and mages helping me, that's obvious, but it's something else entirely. I'm literally crossing my finger for the other warrior specializations allowing me to play and roleplay a random warrior with just his muscles, martial skills with a sword, tactics and his combat intelligence as assets, without flashs everywhere ! I understand your sentiment regarding warriors, but I have to wonder why you would have been okay with DA2 warriors when two handed warriors- in particular - would just dart around the map like anime protagonists. Because anime is dope. Its easier to forgive something if it's dope. In all seriousness, I agree with what you're saying logically, however Origin's finishers and DA2s Warriors had a cool factor which suspends disbelief. The Veilguard roll just looks goofy, mainly because the animation isn't very good. Which opens the roll up to more criticism. Because of this, I doubt you guys will be able to see eye to eye.
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Post by midnight tea on Aug 27, 2024 15:46:02 GMT
I understand your sentiment regarding warriors, but I have to wonder why you would have been okay with DA2 warriors when two handed warriors- in particular - would just dart around the map like anime protagonists. Because anime is dope. Its easier to forgive something if it's dope. In all seriousness, I agree with what you're saying logically, however Origin's finishers and DA2s Warriors had a cool factor which suspends disbelief. The Veilguard roll just looks goofy, mainly because the animation isn't very good. Which opens the roll up to more criticism. Because of this, I doubt you guys will be able to see eye to eye. The animation is fine, especially considering that you can cancel it mid-way and change direction with QTE.
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Post by flyingovertrout on Aug 27, 2024 15:51:06 GMT
A warrior is a grounded fighter ! He is all about physical strength, endurance, martial arts and skills, dexterity, bravery, discipline and tactics…gravitas. An armor is a lot of weight. And you have to learn to move with it, it has to be part of you, an extension of your body in spite of iron load, and it’s always a challenge in battle, all the time. A warrior is someone with years of physical training and practices, who built his muscles over the years, who strictly followed a disciplined warrior regime enhanced with an implacable mindset. Are we talking about the same game where no one ever invented scabbards and oversized anime swords magnetically stick to your back?
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Post by smilesja on Aug 27, 2024 15:53:13 GMT
To be honest, for a fantasy game about a war with ancient gods from a demon realm. I'm not sure 'realism' is the hill to die upon... I can't wait after release, I'm expecting a bunch of people will be complaining about the ancient elven gods power level being way too much for the settings because they always considered it to be low fantasy instead of the high fantasy setting that it was. We can thank Drakon's Chantry for the misconception. Dragon Age was always a High Fantasy with Low Fantasy elements. There's a difference lol. It's like ASOIAF, it starts off low fantasy but progressively becomes more magical as the series goes on.
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Post by Syv on Aug 27, 2024 16:37:14 GMT
I remained silent the whole last weekend after seeing the warrior gameplay. Didn't know what to say. Didn't know what I felt. The design of enemies is very very bad, terrible. We are at level 30… They are supposed to be threatening, not goofy. What have they done to the darkspawn, I'm sorry, they look like shit even if there is a story reason behind their change. That's not an excuse. From what I've seen, they also literally killed the spirit of playing a warrior. What was that ? I'm a guy who plays warrior or soldier all the time since DAO and ME1, at the beginning of both franchise. In all fantasy games, I choose warrior ! Players who always choose this path have a particular mindset. A warrior is a grounded fighter ! He is all about physical strength, endurance, martial arts and skills, dexterity, bravery, discipline and tactics…gravitas. An armor is a lot of weight. And you have to learn to move with it, it has to be part of you, an extension of your body in spite of iron load, and it’s always a challenge in battle, all the time. (I get that it has to be quick but even with DAII, I was satisfied) A warrior is someone with years of physical training and practices, who built his muscles over the years, who strictly followed a disciplined warrior regime enhanced with an implacable mindset. That’s the spirit… And I’m not feeling it here… Until DAI I didn't have to complain because even if it isn't possible to be realistic about it entirely, all the abilities felt like it belonged to that style of gameplay. The spirit was there. I see the protagonist in the current gameplay jumping and rolling everywhere, his finishing moves where he jumps particularly, with all these distracting flashs absolutely everywhere and magic thrown every 15 seconds. And I'm wondering if I'm seeing the arcane warrior there. So much magic for a warrior is absolutely insane, you almost see nothing ! I see him with his foot hitting the ground, and enemies are suddenly frozen around him. If I want to throw a lot of magic things, I'll ll play a mage. I'm totally okay with runes, and magic tools and mages helping me, that's obvious, but it's something else entirely. I'm literally crossing my finger for the other warrior specializations allowing me to play and roleplay a random warrior with just his muscles, martial skills with a sword, tactics and his combat intelligence as assets, without flashs everywhere ! I understand your sentiment regarding warriors, but I have to wonder why you would have been okay with DA2 warriors when two handed warriors- in particular - would just dart around the map like anime protagonists. I wasn't okay with the change in DAII regarding the combat gameplay, compared to DAO, but I understood the reason why they did that, because a lot of folks complained that DAO was " too slow " I had to resign myself. But it still felt like I was playing a warrior. Not everything was okay, but the overall feeling was okay. Not sure why everyone is assuming I was totally okay with everything in DAO and DAII. It's all about multiple factors that will give an overall result of satisfaction or not. The whole combinaison of magic and rolling and jumping, finishing move with unecessary jumpint gave a particular perception overall, that's it. I mean if you play a warrior, if you suddenly had an ability that will make you fly everywhere, considered as a warrior ability, without magic. Would you be okay with that ? Would you feel it is totally okay just because it is " high fantasy " ? No I'm pretty sure you wouldn't if you care about playing a warrior. That's totally lame. Because at one point, you consider that even in a fantasy game you don't need stupid things to happen, that totally break your immersion. To be honest I vastly played sword and shield, and I Judged a warrior sword and shield.
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Post by jennica on Aug 27, 2024 16:55:20 GMT
I understand your sentiment regarding warriors, but I have to wonder why you would have been okay with DA2 warriors when two handed warriors- in particular - would just dart around the map like anime protagonists. Because anime is dope. Its easier to forgive something if it's dope. In all seriousness, I agree with what you're saying logically, however Origin's finishers and DA2s Warriors had a cool factor which suspends disbelief. The Veilguard roll just looks goofy, mainly because the animation isn't very good. Which opens the roll up to more criticism. Because of this, I doubt you guys will be able to see eye to eye. I don't think that DAVe's combat animations in general and rolling animation in particular are the best in the industry or something like that, but in what way it looks goofy? It looks like a regular roll anim that you see in similar games, but with some junk, if you compare it to the games made by studious that had several decades of experience in making action games.
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Post by azarhal on Aug 27, 2024 17:05:02 GMT
Because anime is dope. Its easier to forgive something if it's dope. In all seriousness, I agree with what you're saying logically, however Origin's finishers and DA2s Warriors had a cool factor which suspends disbelief. The Veilguard roll just looks goofy, mainly because the animation isn't very good. Which opens the roll up to more criticism. Because of this, I doubt you guys will be able to see eye to eye. I don't think that DAVe's combat animations in general and rolling animation in particular are the best in the industry or something like that, but in what way it looks goofy? It looks like a regular roll anim that you see in similar games, but with some junk, if you compare it to the games made by studious that had several decades of experience in making action games. It's not really some junk, it seems you can change direction while rolling and cancel it mid-way which cause frame animation skipping (normal animation skipping stuff irc). And the quick recovery roll doesn't have a smooth transition between prone and roll animations.
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Post by jennica on Aug 27, 2024 17:23:42 GMT
I don't think that DAVe's combat animations in general and rolling animation in particular are the best in the industry or something like that, but in what way it looks goofy? It looks like a regular roll anim that you see in similar games, but with some junk, if you compare it to the games made by studious that had several decades of experience in making action games. It's not really some junk, it seems you can change direction while rolling and cancel it mid-way which cause frame animation skipping (normal animation skipping stuff irc). And the quick recovery roll doesn't have a smooth transition between prone and roll animations. I can see that but when i think of goofy i think of something like DAO's running animation during combat, for example. Or DAVe's ogre design.
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luketrevelyan
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Post by luketrevelyan on Aug 27, 2024 17:45:41 GMT
Not reading everyone's posts here to avoid spoilers but I finally watched this after Catie posted a non-spoiler version. So just to give my thoughts...
- I'm less concerned about number of ability slots than before - Intrigued to see more of the skill trees - Don't really like darkspawn design - At times it seemed a bit too flashy - The UI was kind of overwhelming but might get used to it - The combat itself didn't look too bad for what it is (don't prefer action) - The music didn't pull me in too much - didn't hate it but didn't love it either
I guess overall it looks ok. If I wasn't already a DA fan though I doubt this would attract me very much. But I think I knew already this wasn't going to be my favorite game from a combat perspective.
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