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Post by Hrungr on Aug 24, 2024 15:03:34 GMT
This is an introduction to high-level combat. Footage has been edited for brevity and to avoid major spoilers. Weisshaupt Fortress is under attack from a blighted elven god and her Archdemon. Rook and the Veilguard must stop her. This video will teach you how to prepare for battle, the basics of combat, crowd control, combo detonations, and more! Dragon Age @dragonage
The Warrior class deftly combines devastating melee with style and flair - all to inflict maximum pain on your enemies. 💥 Read - and watch - all about high-level combat for #DragonAge: The Veilguard in our blog: go.ea.com/DATVCombat
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Hrungr
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Post by Hrungr on Aug 24, 2024 15:39:20 GMT
Hello everyone,
Since our summer reveal in June, we’ve been reading all the great excitement for the game and listening closely to what you’d like to see next. Our reveal trailer showed off the prologue and very beginning of the game, and now we want to shift our focus to higher level combat. Today, we’re going to cover our game’s combat system, looking at how Rook and Companions can be built up to meet the perils facing Thedas, using deep RPG systems.
This starts with choosing a desired class as there are three main classes to select from when creating Rook: stalwart Warrior, deft Rogue, or spell-slinging Mage. This blog and accompanying videos will focus on the Warrior class, and we’ll have more to share on the other classes before launch.
Prepare for Battle
By choosing Warrior, the fighting style revolves around close range combat and defense. Skills, Traits, Runes, and Abilities are customizable to best suit that type of playstyle. The loadout will have slots for Abilities, accessed from the Ability Wheel. Picking which Abilities from the many in the arsenal to bring into battle is a strategic choice made for each encounter, and they can be swapped out anytime, except during combat. For some added depth, there are up to three equipable Runes. Runes provide a variety of control, utility, or additional damage to synergize with your build. While in combat, all three Runes can be cycled through and activated.
There are a wide range of potential Abilities that are unique to each Class and can be customized by spending Skill Points. For example, the Warrior class will have certain abilities that deal fire damage. Players can plan their build around this, and each skill point spent could be in pursuit of this build. Each step taken is designed to augment Rook and/or Abilities.
Eventually, Rook will gain access to Specializations, which grant powerful Abilities, unique to each Specialization. These Specializations will also provide a unique Ultimate Ability (more on that later below) tuned to the theme of that Specialization, so a Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder. This is the best Specialization Area for defeating darkspawn, an enemy that many Dragon Age fans know well. Check out all the Specialization Areas below (minor gameplay spoilers) and we’ll have a separate spotlight on progression later as well.
Warrior Rook Specialization Areas:
Reaper - Become night's blade. Steal life and risk death to gain incredible, unnatural abilities Slayer - Leap into the fray. Wield massive, punishing weapons while rushing enemies to deal devastating blows. Champion - Be the shield. Shrug off damage while summoning righteous fire down on enemies.
Rogue Rook Specialization Areas:
Duelist - Draw your steel. Parry and dodge past enemies to gain strength with every strike. Saboteur - Set the stage. Deploy explosives and turrets that devastate enemies, then pick them off with arrows. Veil Ranger - Hunt the enemy. Snipe enemies from afar using artifacts that charge arrows with dangerous, powerful magic.
Mage Rook Specialization Areas:
Death Caller - Embrace the dark. Drain life from enemies and cast spells that writhe with the essence of death itself Evoker - Call the void. Freeze enemies in their tracks, then summon the deepest cold to tear them apart. Spellblade - Be the storm. Channel potent spells for close-quarters combat infused with lightning's wrath.
Combat Basics
Now let’s talk about the foundations of the combat system. The four core moves that all three classes share include jump, dodge, light attack, and heavy attack, which can all be chained together. Rook can dodge at any time, even mid-attack, which adds fluidity to the combat. Is taking damage or dealing it better at that moment? Light attacks do quick damage and build small amounts of stagger; heavier attacks are slower and build more stagger to your opponent. Once enough stagger is built, the enemy will be rendered more vulnerable to all incoming damage and allows Rook to perform a takedown.
Each of these attacks (light and heavy) can be charged by holding down the button to deliver a more potent version of the strike. For example, a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy. Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat.
In addition, each class has ranged attacks, blocks (or parries, if timed properly with the right weapon set), and the ability to control Companions’ combat strategy. Each Class also has two distinct weapon sets, which can be swapped seamlessly in the heat of battle. This drastically changes the available move-sets and strategies.
Heavy attacks remove Armor Barrier (denoted by a yellow bar) faster, and ranged attacks remove Shield Barrier (denoted by a blue bar) faster. There is also the Stagger meter (denoted by a lavender bar) which builds as hits are landed against an enemy. Stagger creates opportunities for bonus damage and special Takedowns.
The Ability Wheel pauses the fight for more precise control over Rook’s own abilities and those of their Companions, and where those tactical RPG elements come into play. Players can use the Ability Wheel to assign Companions to attack specific enemies, individually or together. Abilities can also be bound shortcut keys to keep the action flow going, instead of always bringing up the Ability Wheel. Vulnerabilities and resistances of enemies can also be seen while targeting enemies in the Ability Wheel. For example, Darkspawn are weak to fire damage.
Buffs, Debuffs & Crowd Control
Some Abilities apply buffs or debuffs to help you in the fight. For example, Davrin has the Heroic Strike Ability which applies the Overwhelmed debuff to enemies. This will increase the enemies’ Stagger and make it easier for Rook to perform a Takedown. There are also Area of Effect Abilities to help the party defeat large groups of enemies. Controlling the field of battle is a key consideration in Dragon Age: The Veilguard. Players will need to consider which buffs/debuffs or crowd control Abilities will work best for each situation.
Abilities require Class Resources (Mana, Momentum & Rage) to be able to use. Each class primarily builds up their Class Resource by dealing damage with basic attacks. In addition, each class has a secondary way to build their Class Resource - Warriors build Rage by taking and dealing damage, Rogues build Momentum by dodging attacks and parrying successfully, and Mages regain Mana passively over time.
Warriors who go into battle with a sword-and-shield build, will have access to the Shield Throw Volley. By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a devastating ring of damage around Rook. This attack works well against swarms as well as distant adversaries. Other ways to manage distant enemies lean into Companion abilities, such as Davrin’s Death from Above to send Assan, his griffon, to attack enemies. Warriors also have the Grappling Spear Ability to pull enemies close for an easier victory. With these tools, attacks can be chosen based on the type of enemy and the situation to dispatch foes in the most optimal way, especially on higher difficulties.
Primers, Detonators, & Ultimates
Many Abilities include some type of coordinating effect and serve as either a Primer or a Detonator that can result in devastating combo attacks when properly executed with the Companions. These Ability combos can be set up in the Ability Wheel.
Finally, you have your most powerful attack: Rook’s Class Ultimate Ability. Doing damage to enemies increases your Ultimate Meter. The Ultimate Meter won’t fully fill during smaller skirmishes, because they are designed to decimate a significant swath of the battlefield or the toughest bosses.
All of these options combine together to create a rich combat experience that is highly customizable. The entire Skill Tree is also fully refundable, and Skill Points can be redistributed. We encourage you to try out multiple builds, use different Abilities for each mission, and change up the Companions you bring into battle.
These videos have highlighted several of the ways that players can achieve strategic combat in Dragon Age: The Veilguard. We’ve put them all together in case you wanted to see them back-to-back. Check out the full video below!
There’s a lot to explore in the game and a lot more to talk about. We’ll have more to share on the Rogue and Mage before launch, as well. Next week, we look forward to companions week, along with another Discord Q&A planned for August 30th where we can answer more of your questions about the game. Chat soon!
— The Dragon Age Community Team
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Post by sni2 on Aug 24, 2024 15:44:22 GMT
Playing as a full warrior tank in Dragon Age can be frustrating because there's usually another character in the party who's simply better at the role. In Baldur's Gate 3, this setup works better because Shadowheart can serve as a secondary tank while still being a full support, allowing for two tanks with distinct functions in the party. However, Dragon Age really limits the experience of playing as a pure warrior tank when you have characters like Alistair, Aveline, Cassandra, and Blackwall.
The only way to avoid clashing with the party's primary tank was in Dragon Age: Origins by using the Arcane Warrior.
But in this gameplay, Rook feels underwhelming since Davrin is already filling the sword-and-shield role, which leaves the party's damage output lacking with two characters doing the same thing.
In short, at least sword and shield warriors still suck in Dragon Age.
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Post by Reznore on Aug 24, 2024 15:46:52 GMT
I vaguely watched, and ...? Looks boring. Not sure I like the music either, which is too bad because I loved DAI music and it wasn't loud enough. Also big story spoiler and LORE spoilers at the start of the first video.
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jediguardian
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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Post by jediguardian on Aug 24, 2024 15:50:34 GMT
No mage as companion. They intend to hide mage from US.
Have to watch it again, this time with pause.
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midnight tea
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Post by midnight tea on Aug 24, 2024 15:58:48 GMT
Hmmm... so Solas' dagger is actively used, it isn't just a MacGuffin.
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Andraste_Reborn
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Post by Andraste_Reborn on Aug 24, 2024 15:59:55 GMT
Sword and board looks so fun that I think I might change my plans for my second Rook . (I'm definitely planning dwarf Warrior, just now debating what kind of weapons.) Cracking up that the opening notice says they took out the major spoilers and then in the next line drops a major plot bomb AND seemingly confirms a giant lore thing.
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Post by smilesja on Aug 24, 2024 16:02:42 GMT
Sword and board looks so fun that I think I might change my plans for my second Rook . (I'm definitely planning dwarf Warrior, just now debating what kind of weapons.) Cracking up that the opening notice says they took out the major spoilers and then in the next line drops a major plot bomb AND seemingly confirms a giant lore thing. Looks like the Elven Gods are doing what Cory did and are corrupting Dragons into Archdemons via the Blight this time. With how the Elven Gods are controlling the Darkspawn it does put Solas' distaste for the Blight into context while also have implications for the broader lore such as the Blights and the archdemons themselves.
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theascendent
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Post by theascendent on Aug 24, 2024 16:02:56 GMT
Ghilan'nain and her Archdemon. I am assuming then that the big Dragon was her in Dragon form and the blue/red malformed dragon was her Archdemon. Finally, we know that the Archdemons/Old Gods are not the Evanuris. Connected undoubtedly, but one and the same? Probably not.
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Post by smilesja on Aug 24, 2024 16:03:38 GMT
Gameplay looks really nice! I love all the variety of CC we're getting! That being said, they really need to bring back the healer class. I don't understand why they got rid of it.
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TheInvoker
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Post by TheInvoker on Aug 24, 2024 16:09:57 GMT
starting to watch the video
Are they joking? Curosr moved by controller.... buttons R L
where is the PC and M&K gameplay?? i just hope something is shown later in the video but this is a fail start
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Post by roselavellan on Aug 24, 2024 16:11:43 GMT
I vaguely watched, and ...? Looks boring. Not sure I like the music either, which is too bad because I loved DAI music and it wasn't loud enough. Also big story spoiler and LORE spoilers at the start of the first video. Yeah, my first thought was, hmm, the music sounds a bit like retro 90s RPGs. Second thought was, it takes 3 whole minutes to prepare for battle? I know this is more like a tutorial here, but it does look incredibly finicky. Especially since we're expected to change our abilities around for each battle.
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Post by themikefest on Aug 24, 2024 16:12:49 GMT
I like the grappling spear. The utility wheel looks ok. Too bad the companions are not playable.
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RelevantRevenant
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Post by RelevantRevenant on Aug 24, 2024 16:20:42 GMT
Smashing those green pots gives us more healing potions, but did anyone notice if they showed us how the healing works? Do you heal automatically as long as you have potions or do you need to 'use' them?
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azarhal
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Post by azarhal on Aug 24, 2024 16:22:01 GMT
Cracking up that the opening notice says they took out the major spoilers and then in the next line drops a major plot bomb AND seemingly confirms a giant lore thing. The lore thing was already confirmed in DAI in a Cassandra/Solas banter, because it was clear Solas was lying.
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Post by Wulfram on Aug 24, 2024 16:22:28 GMT
I don't like the lack of damage from companions, it seems like they're just there for extra powers.
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TheInvoker
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Post by TheInvoker on Aug 24, 2024 16:24:21 GMT
what i like are the runes and equipment that doesn't give just flat stats but they add combat mechanics, maybe simple but still better than just flat stats
let's go on
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lynroy
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Post by lynroy on Aug 24, 2024 16:25:16 GMT
Came for the combat, stayed for the music. This honestly looks like I'm going to have a fun time. Definitely more my style of gameplay.
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Post by sni2 on Aug 24, 2024 16:26:02 GMT
I don't like the lack of damage from companions, it seems like they're just there for extra powers. I feel like Davrin won't be a companion for damage. Coupled with a sword and shield Rook, this isn't a DPS party. The damage output will probably increase with a better optimized party.
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Post by Liepsnele on Aug 24, 2024 16:28:18 GMT
The combat looks okay, I'm excited to play the game for story and lore anyway. The one thing I really don't like is the ghastly shiny over the top color scheme everywhere. Even companion roster is too flashy for my taste.
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azarhal
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Post by azarhal on Aug 24, 2024 16:35:34 GMT
Sword&Shield Warrior, my beloved!!!! This is practically an Eldritch Knight too. Summoning big glowing arrows via a warhorn as an ultimate, not your typical warrior (it's the Champion ultimate irc). I'm going to have so much trouble picking the class of my first character. Probably going to spend 25 hours doing the first mission trying classes and character look like for DAI. Now about actually gameplay, the tactical screen has a 360 degree view. That's great, I was affraid it was going to be like Mass Effect and you would have to leave to replace and aim where you wanted. This is much better. Also, I agree that the combat music is straight out of the 90s. I love it!
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TheInvoker
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Post by TheInvoker on Aug 24, 2024 16:36:18 GMT
For a warrior, he's moving and rolling too much
I was ok in the first gameplay video because that was a rogue. but this one is a tank with heavy armor
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Post by jennica on Aug 24, 2024 16:39:19 GMT
Looks good for the most part. Two things that i don't like is that a) only one specialization can be active at a time and b ) it seems there are no loadouts for your gear and abilities? If that's the case then switching between different builds will get tedious real fast.
What i really like is that gear have interesting effects and not just stuff like +20% fire damage. I feel like DA always struggled with that. And one of the passives in the skill tree also wasn't just "now your attacks deal more damage", which gives me hope. I wish they showed us more of a skill tree, tho.
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Post by mattjamho on Aug 24, 2024 16:39:34 GMT
If this is what warrior looks like, I can’t wait to see what they’ve done with mages!
Overall looks very fun, seems like what DAI could have been if they’d have committed to action gameplay. While it is heavy on the FX again (lots of sparkles and explosions from a non-magic class) they did the same in DAI so it’s not surprising. Animation looked great, abilities looked fun - looking forward to actually playing it. I’m sure I’ll eventually get over not playing companions, but Lucanis has some really cool looking abilities :’)
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midnight tea
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Post by midnight tea on Aug 24, 2024 16:40:01 GMT
I vaguely watched, and ...? Looks boring. Not sure I like the music either, which is too bad because I loved DAI music and it wasn't loud enough. Also big story spoiler and LORE spoilers at the start of the first video. Yeah, my first thought was, hmm, the music sounds a bit like retro 90s RPGs. Second thought was, it takes 3 whole minutes to prepare for battle? I know this is more like a tutorial here, but it does look incredibly finicky. Especially since we're expected to change our abilities around for each battle. Er... why assume that the video done specifically to showcase and explain to us the basics of advanced combat - with breakdowns and explanation of each aspect - has the exact same pace as when we'd be playing the actual game?? It is, indeed, a tutorial. Not a real-time gameplay.
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