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Post by Sartoz on Aug 24, 2024 17:20:44 GMT
It certainly is a spectacle. Whoever did the particle effects deserves a raise, so it pains me to say they're overdone. It's difficult to tell what the hell is going on at times. If I can resign myself to the fact any DNA from the original game is gone, I might be able to enjoy this. I see influence from Dragons Dogma, the Arkham games and God of War.
Overdone? That's Bio for you. Always with the fireworks.... is this what attracts the younger demographic?
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jennica
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by jennica on Aug 24, 2024 17:23:04 GMT
Hm, maybe you're right. I think, i prefer being able to craft them, tho.
I mean, if we can switch between them with controller, i'm sure it will be possible with KBM, too. I doubt it's controller exclusive feature. but what i want is to have them available at the same time M&K UI should have more things on the toolbar like it is in every game (Unless you don't need those extra slots). PC (keyboard) has more hotkeys than a controller. Same for companions abilities. i want at least one out of 3 be usable with hotkey. i don't want to use the wheel too often. At least the cooldown we saw here are very long (60s) on the abilities. It says in the blog post that "Abilities can also be bound shortcut keys", but it doesn't specify if it's true for companions' abilities as well. So who knows.
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Post by Sartoz on Aug 24, 2024 17:23:45 GMT
A bit too action-y for my taste. But if the difficulty can be adjusted to avoid spending too much time on bullet sponge enemies, I guess it will be fine.
Reminds me a bit of the Guardians of the Galaxy system and that game had horrible combat.
From what I understand, we can adjust the enemies' DPS as well as Rook's... no clue about the other two members of the Fire Team.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Aug 24, 2024 17:23:51 GMT
but what i want is to have them available at the same time M&K UI should have more things on the toolbar like it is in every game (Unless you don't need those extra slots). PC (keyboard) has more hotkeys than a controller. Same for companions abilities. i want at least one out of 3 be usable with hotkey. i don't want to use the wheel too often. At least the cooldown we saw here are very long (60s) on the abilities. It says in the blog post that "Abilities can also be bound shortcut keys", but it doesn't specify if it's true for Runes and companions' abilities as well. So who knows. I think I've seen ion the video how runes are changed via shortcut.
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fistoffiori
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: F10R1
PSN: FistOfFiori
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Post by fistoffiori on Aug 24, 2024 17:24:41 GMT
This Rook looks done with this Darkspawn's shit haha.
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Post by asen0311 on Aug 24, 2024 17:26:07 GMT
I don't want to mess up inserting an image but this one's horns are MUCH curlier (and actually curl forward) than the reddish one in the release trailer. Because it's not that one.
The reddish and blueish dragons in the release date trailer are the Archdemons. They looks very similar to Cory's dragon, with blight pustules and embeeded lyrium.
The one with the curly horns in the part 1 combat video appears to be Ghilan'nain's dragon form and the first time we have seen it was the last few seconds of trailer showing the commpanions back in June. AH I had totally forgotten that one because I kept picturing it as the dragon on the official game store art with the less curvy horns. Thank you!
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theascendent
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Post by theascendent on Aug 24, 2024 17:26:28 GMT
Now for my question. Are the two Archdemons, Red and Blue, 'true' Archdemons, as in the two Old Gods, Razikale and Lusacan? Or are they just two random High Dragons the Evanuris found and twisted to suit their purpose?
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Post by g_scoundrel on Aug 24, 2024 17:30:04 GMT
I want to say so much but all that's coming out is HOLY SHIT
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jennica
N3
Party like a krogan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by jennica on Aug 24, 2024 17:32:02 GMT
It says in the blog post that "Abilities can also be bound shortcut keys", but it doesn't specify if it's true for Runes and companions' abilities as well. So who knows. I think I've seen ion the video how runes are changed via shortcut. Yeah, i wanted to say "companion abilities", not "runes and companion abilities". I edited my comment.
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Post by smilesja on Aug 24, 2024 17:44:06 GMT
This Rook looks done with this Darkspawn's shit haha. That looks like Darvin lol.
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TheInvoker
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Post by TheInvoker on Aug 24, 2024 17:49:04 GMT
PROS
- Runes & items adds also active abilities. it seems we have our abilities depending on class and specialization plus others given buy runes that are shared by every class. Of course i suppose some runes would be more useful for mages, others for rogues etc. but nothing stops us to make strange builds
- Cooldowns: long cooldowns mean no just spame abilities like they are weapons. Save them for the best moment in the battle.
CONS
- Warrior's gameplay too similar to rogue (very mobile)
- Healing on breaking pots (confirmed)
UNCERTAIN BUT NOT OPTIMISTIC
- UI...the most important thing for me for today video was not showed.
Other thinks like animations, explosions, colors, preparation for combat....are not important at the moment
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 24, 2024 17:51:44 GMT
I just realized something about the enemies. They were all humans darkspawns, very advanced ghouls and specialized hurlocks. Also, the hurlock spiker that extend spikes from his "fingers" is .
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Post by cuthbertbeckett on Aug 24, 2024 17:54:12 GMT
If I can resign myself to the fact any DNA from the original game is gone, I might be able to enjoy this. That´s the key for might having fun with this title (also the story). Because lets face it Jade Empire is a great game on its own but would it been Kotor 2 well it would have likely been one of the worst sequels of all time.
My biggest problem with this gameplay is that i don´t see much from the other games aka DA2 and even DAI. Atleast in the combat section of the game which is unfortunately the biggest part of the game. Don´t get me wrong the combat in previous games were fine but the combat was never the reason for my enjoyment of this series.
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trengilly
N2
In Gaming Quarantine
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Post by trengilly on Aug 24, 2024 17:57:43 GMT
So, where's my companion hit point bars? It still looks like they can't actually be harmed and just serve as a small damage over time component and as combo tools. And man is this overly flashy. It looks like something I'd expect from a mobile game. Fricking Warframe looks less particle-intense than this. They really need to put a fat photosensitivity warning on this one. Still, it looks fluid and I like the pause and pick your combo function. Seriously . . . I really hope we can turn off 90% of those visual effects. I have a blinding headache and blurry vision just watching this. I literally won't be able to play the game if I can't turn this stuff way down.
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Post by lucidae on Aug 24, 2024 18:04:26 GMT
Has anyone mentioned how the hurlock spikers are taking individual spikes out of their backs? That's so cool!
I can't say I've seen that before. I'm used to seeing like an archer pulling from a never ending quiver or something. What does the spider do when it runs out of spikes?!
AND FINISHERS ARE BACK!
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Post by Sartoz on Aug 24, 2024 18:08:46 GMT
This 10 min demo is a tutorial about the Warrior. Long on explanation, though I found it unclear as how companions are assigned to attack specific enemies. What is clear is that we must properly prepare for the mission. Select the right team, weapon loudout, and abilities from the Skill Tree. This raises the question about mission intelligence. Failure here can have grave consequences.
DA4's combat UI provides information necessary to understand the enemy weakness and strength. My question is this: Is this info available before the mission or must we get it as we fight the enemies as we move along in the game? Also, Pausing as we encounter the enemy appears to be necessary for situational awareness and preparation. I guess that's the Tactical aspect.
Best unit to fight Dark Spawn is the Warden. We know that. So, specializing the Warden appropriately is a must. ... kinda limits the role for the Warden, no? Does this mean we must specialize the role of each unit to comply with their role/strengths and max combat DPS?
Combat mechanics is very fast and repeats. I can see future engagements can become boring, saved by combo attacks and use of team "specialties". Not fond of the Pyrotechnics. There's a learning curve and for some, steeper than others.
Eager for the Rogue Mage K&M demo.
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Post by lucidae on Aug 24, 2024 18:15:46 GMT
If the combat felt visually confusing or overwhelming to you, remember we've only seen lvl 1 and then jumped to lvl 30.
The game will ease you into the combat and by the time you're level 30 you'll be an expert at DAV destruction 🗡
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Post by Sartoz on Aug 24, 2024 18:17:18 GMT
If I can resign myself to the fact any DNA from the original game is gone, I might be able to enjoy this. That´s the key for might having fun with this title (also the story). Because lets face it Jade Empire is a great game on its own but would it been Kotor 2 well it would have likely been one of the worst sequels of all time.
My biggest problem with this gameplay is that i don´t see much from the other games aka DA2 and even DAI. Atleast in the combat section of the game which is unfortunately the biggest part of the game. Don´t get me wrong the combat in previous games were fine but the combat was never the reason for my enjoyment of this series.
True for me as well. Combat enjoyment for me is meh, so far.... just too fast. It doesn't feel visceral for a mano-a-mano fight.. and I can't upgrade my mental CPU !!
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jennica
N3
Party like a krogan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by jennica on Aug 24, 2024 18:20:12 GMT
If the combat felt visually confusing or overwhelming to you, remember we've only seen lvl 1 and then jumped to lvl 30. The game will ease you into the combat and by the time you're level 30 you'll be an expert at DAV destruction 🗡 Tbh, for some people all those visual effects will contribute to being confused during the battle regardless if it's 1 lvl or 30 lvl. I personally don't have a problem with that, but others might not even be able to play DAVe. Especially if they play on console, since there will be no mods to disable special effects. Hopefully, there will be option to reduce them.
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Post by Sartoz on Aug 24, 2024 18:20:17 GMT
If the combat felt visually confusing or overwhelming to you, remember we've only seen lvl 1 and then jumped to lvl 30. The game will ease you into the combat and by the time you're level 30 you'll be an expert at DAV destruction 🗡
Hm... saw little / no difference in speed between lvl 1 and 30.
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Post by lucidae on Aug 24, 2024 18:23:45 GMT
If the combat felt visually confusing or overwhelming to you, remember we've only seen lvl 1 and then jumped to lvl 30. The game will ease you into the combat and by the time you're level 30 you'll be an expert at DAV destruction 🗡
Hm... saw little . no difference in speed between lvl 1 and 30.
I found it very easy to understand, but that's obviously not the case for everyone here. It was also obvious in the gameplay that the person behind the controller was playing slow lol they were focused on clearly showing things over showing high skill gameplay. I want to see high level and high skill in the future 🗡🗡🗡🗡
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Post by lucidae on Aug 24, 2024 18:27:04 GMT
If the combat felt visually confusing or overwhelming to you, remember we've only seen lvl 1 and then jumped to lvl 30. The game will ease you into the combat and by the time you're level 30 you'll be an expert at DAV destruction 🗡 Tbh, for some people all those visual effects will contribute to being confused during the battle regardless if it's 1 lvl or 30 lvl. I personally don't have a problem with that, but others might not even be able to play DAVe. Especially if they play on console, since there will be no mods to disable special effects. Hopefully, there will be option to reduce them. Since bioware is so progressive I've got faith in them including accessibility settings 🤞
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Post by Unicephalon 40-D on Aug 24, 2024 18:47:28 GMT
GIVE IT TO ME.
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Black Magic Ritual
N3
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Post by Black Magic Ritual on Aug 24, 2024 19:01:10 GMT
Dumatbros...is he going to appear in Veil Guard? We've seen three distinct Archdemons so far One Normal looking one One Blue One One Red One
Will we actually see a Dumat vs Razikale vs Lusacan fight in Veil Guard?
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jennica
N3
Party like a krogan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by jennica on Aug 24, 2024 19:15:27 GMT
On one hand, i'm glad that Bioware released high level gameplay, because most of my concerns about the combat have been addressed. On other hand, waiting for release will be even more unbearable now, because i'm excited for the combat lol.
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