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Post by biggydx on Aug 24, 2024 19:20:30 GMT
If you've played any modern AAA JRPG, you know how much the particle effects and VFX can pollute the screen, so this is a cakewalk for me personally. I like that there's more "oomph" with the benefits provided by the Skill Tree and Gear we equip. I will be honest though, not a fan AT ALL that we have to pick three abilities to start with. If missions don't flow well enough, I worry having only three will start to get tedious.
As for the combat gameplay, it looks smooth and snappy enough to keep interesting, though I do worry - like others - if our companions are going to be able to output damage well enough on their own. Their skill trees, which I believe was on the right hand side of their respective character screen, showed only a 11 skills had been chosen (out of 46 from what I saw).
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Post by midnight tea on Aug 24, 2024 19:22:14 GMT
Dumatbros...is he going to appear in Veil Guard? We've seen three distinct Archdemons so far One Normal looking one One Blue One One Red One Will we actually see a Dumat vs Razikale vs Lusacan fight in Veil Guard? I may be wrong, but I think we'll only see Archdemon that weren't yet killed. And Dumat has been killed - first one to fall, actually. So... I don't think we're going to see Dumat. (Who at this point appears to have been either Dirthamen or Falon'Din?) However - it's possible that we may be see them (other Evanuris) but maybe in a different form. I say that because the large dragon from vinyl box set is very likely that giant dragon we saw in release date trailer (the one that the big wolf attacks). And that vinyl box dragon has 6 heads of Evanuris on its wings - and they do NOT look happy. IMO that dragon is either Elgar'nan who absorbed the other Evanuris, or a collective form of them all. The Mega-Archdemon, lol.
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Post by gervaise21 on Aug 24, 2024 19:26:31 GMT
Things I like: The Spell Blade is lightning based - that's great, I wanted to specialise in lightning but thought that would be the Evoker, along with other elemental spells. Apparently that is cold based (like Neve). Bit puzzled what was going on in that short clip earlier in the week with the mage with the orb that did cold damage. Thought that because of the blade in the other hand it must be a Spell Blade mage but apparently not. Looking forward to the high level mage showcase.
Death from above: Davrin calling Assan down to do damage. In fact several of the Warden based spells look really good. Apparently, we won't need a specialist fire mage because Davrin will be there to provide fire damage against creatures that are vulnerable.
Still not quite sure if I understand everything that was going on in the trailer. The companions certainly do their part but I wasn't entirely sure what Lucanis combo attack was doing at times.
The high level Warrior combat was at Level 30. Unless this was very near the end of the game it would seem we rise to high levels quicker than in previous games.
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Post by shaqfu on Aug 24, 2024 19:26:51 GMT
So it looks like it'll be a bunch of fun. I think my only complaint, and correct me if I'm wrong, but it looked like the companions are doing next to nothing damage wise when not using abilities.
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Post by gervaise21 on Aug 24, 2024 19:30:52 GMT
So it looks like it'll be a bunch of fun. I think my only complaint, and correct me if I'm wrong, but it looked like the companions are doing next to nothing damage wise when not using abilities. It was hard to tell what they were doing when they weren't combining with us in a combo attack. However, in the first battle Lucanis appeared to leap past Rook onto a darkspawn, knocking it to the ground and then they pushed it over the edge, so he was doing something useful.
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Post by gervaise21 on Aug 24, 2024 19:32:36 GMT
So... I don't think we're going to see Dumat. (Who at this point appears to have been either Dirthamen or Falon'Din?) Probably Dirthamen since he was God of Secrets and is often shown with his hands over his mouth, so demanding silence.
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Post by TheInvoker on Aug 24, 2024 19:32:45 GMT
So it looks like it'll be a bunch of fun. I think my only complaint, and correct me if I'm wrong, but it looked like the companions are doing next to nothing damage wise when not using abilities. it's very similar to Mass Effect ... we knew.
What we didn't know is that now also preparation is the same as ME. We only have to see when this will actually happen. in ME is at beginning of a mission, while in this video is "preparation for battle" so it seems it's right before a fight but if we have to it for every fight, it could be very annoying. Or maybe this was a special mission (it's said we had to bring Davrin because it was Grey warden mission) and there wasn't much to "explore" before the fight.
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Post by gervaise21 on Aug 24, 2024 19:37:16 GMT
IMO that dragon is either Elgar'nan who absorbed the other Evanuris, or a collective form of them all. The Mega-Archdemon, lol. That's why I suggested that Solas was so beside himself at the thought of the Grey Wardens killing the last two Old Gods. I always had this theory that the spirit didn't get destroyed when the Warden kills it but returns to either the original being or, if killing the Old God effectively killed them, to another imprisoned god. That's why Flemeth wanted Urthemiel, to prevent this happening to unite him to her power.
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Post by sentinel87 on Aug 24, 2024 19:44:25 GMT
Combat definitely seems to have moved closer to ME, which is a weird thing to say since combat there is based around firearms.
I've never really enjoyed the DA series for its combat. It's more about the story. ME2/3 I can play purely for the combat and enjoy it. So it's possible I'll like the move for replayability, not sure though.
Only two party members in a DA game still feels odd.
I enjoy colorful visuals in combat but DAV seems leaning a tad too much in places. I think I can get used to it.
Overall didn't hate it but I'm also not crazy about it.
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Post by TheInvoker on Aug 24, 2024 19:44:53 GMT
DA4's combat UI provides information necessary to understand the enemy weakness and strength. My question is this: Is this info available before the mission or must we get it as we fight the enemies as we move along in the game? Also, Pausing as we encounter the enemy appears to be necessary for situational awareness and preparation. I guess that's the Tactical aspect.
We shouldn't know enemies strenght and weakness, but enemies are not always different. Once you face darkspawn one time, then you know them already for future fights
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Post by midnight tea on Aug 24, 2024 19:45:18 GMT
IMO that dragon is either Elgar'nan who absorbed the other Evanuris, or a collective form of them all. The Mega-Archdemon, lol. That's why I suggested that Solas was so beside himself at the thought of the Grey Wardens killing the last two Old Gods. I always had this theory that the spirit didn't get destroyed when the Warden kills it but returns to either the original being or, if killing the Old God effectively killed them, to another imprisoned god. That's why Flemeth wanted Urthemiel, to prevent this happening to unite him to her power. Yea, I now wonder what is going to happen to Uthremiel... Unless, of course, there's some other process we don't know about - maybe killing the Archdemon kills the 'salvageable' part of the soul, or something? One that can still be in control (and when Archdemons are killed, they effectively loose that part of soul, and whatever is left behind is absorbed by the remaining Evanuris?) Another possibility is that the Blight itself has some sort of consciousness behind it and it takes over the more Evanuris are killed, until eventually all we have is this Blight entity that controls everything it touched?
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Post by Hrungr on Aug 24, 2024 19:49:26 GMT
I knew the lyrium blade had to have some ongoing use for for the PC. Nice to see there are plenty of rune options for it. I imagine we'll need to find & craft them.
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Post by Hrungr on Aug 24, 2024 19:52:20 GMT
A few details on the Champion Specialization. NOTE: Only one Specialization can be active at a time. I wonder if that means we can have more than one spec, but have to activate which one we want to use?
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Post by illuminated11 on Aug 24, 2024 19:53:35 GMT
The combat looked fun. Not a fan of the music, I miss Trevor Morris.
Still not a fan of glowing green pots to heal your character.
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Post by Hrungr on Aug 24, 2024 19:54:41 GMT
Shields do more damage than I expected. Note the extra "bounce" as well. Notice that it looks like you can hide your Armor as well as your Helmet.
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Post by Hrungr on Aug 24, 2024 19:56:26 GMT
Great to see some asymmetrical designs in gear. Also, I'm guessing this is our "Relationship Level" with Davrin?
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Post by azarhal on Aug 24, 2024 19:56:52 GMT
If the combat felt visually confusing or overwhelming to you, remember we've only seen lvl 1 and then jumped to lvl 30. The game will ease you into the combat and by the time you're level 30 you'll be an expert at DAV destruction 🗡 Tbh, for some people all those visual effects will contribute to being confused during the battle regardless if it's 1 lvl or 30 lvl. I personally don't have a problem with that, but others might not even be able to play DAVe. Especially if they play on console, since there will be no mods to disable special effects. Hopefully, there will be option to reduce them. Gamers should have take an intership into max level world boss combat in GW2 to get used to combat FX. What was shown in that Warrior high level combat is very tame to me after a decade of playing GW2.
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Post by Hrungr on Aug 24, 2024 19:57:41 GMT
A couple of blink-and-you-miss-it Companions in the Party Selection screen. 👀 Emmrich: Nevarran professor of death summons spirits. Harding: Potion-slinging scout's arrows shock and shred. Lucanis: Swift and precise assassin with demonic aura.
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Post by flyingovertrout on Aug 24, 2024 19:58:34 GMT
All I could do was marvel at having fabulous long hair and cloth physics.
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Post by necrowaif on Aug 24, 2024 20:01:33 GMT
I FUCKING KNEW IT, THEY CONNECTED THE FUCKIBG ARCHDEMONS AND THE EVANURIS
EVERYTHING IS ELVES AND NOTHING CAN BE ITS OWN THING
AND THAT COMBAT FUCKING SUCKS
FUCK BIOWARE AND FUCK THIS FRANCHISE.
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Post by Hrungr on Aug 24, 2024 20:01:52 GMT
Tbh, for some people all those visual effects will contribute to being confused during the battle regardless if it's 1 lvl or 30 lvl. I personally don't have a problem with that, but others might not even be able to play DAVe. Especially if they play on console, since there will be no mods to disable special effects. Hopefully, there will be option to reduce them. Gamers should have take an intership into max level world boss combat in GW2 to get used to combat FX. What was shown in that Warrior high level combat is very tame to me after a decade of playing GW2. Reminds me of watching my brother playing raids in WoW with all his custom UI elements in there t'boot. Those are little more than blinding lightshows to me. Everything else is tame by comparison.
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Post by Hrungr on Aug 24, 2024 20:04:39 GMT
Got a kick out of the "Stack Attack". Still getting used to seeing this kind of combat speed in a DA game. Maybe don't play Origins just before this. Sparta Kick!- Ah, brings back memories of AC: Odyssey...
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Post by colfoley on Aug 24, 2024 20:05:20 GMT
Got a kick out of the "Stack Attack". Still getting used to seeing this kind of combat speed in a DA game. Maybe don't play Origins just before this. Sparta Kick!- Ah, brings back memories of AC: Odyssey... Spartan Kick meets Warden kick.
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Post by jennica on Aug 24, 2024 20:06:49 GMT
A few details on the Champion Specialization. NOTE: Only one Specialization can be active at a time. I wonder if that means we can have more than one spec, but have to activate which one we want to use? I noticed that as well. Not a fan of this decition personally. Considering that specs seem to be tied to specific weapons, what's the point to limit it even more?
Ah well, i play on PC, so there will likely be a mod to get rid of the restricition, but it sucks for those who play on consoles.
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Post by Hrungr on Aug 24, 2024 20:08:34 GMT
Spartan Kick meets Warden kick. I'm curious what the upper bounds of that ability is. It'd be hilarious if we could yeet some of the smaller Bosses off ledges.
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