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Post by colfoley on Aug 24, 2024 20:09:55 GMT
A few details on the Champion Specialization. NOTE: Only one Specialization can be active at a time. I wonder if that means we can have more than one spec, but have to activate which one we want to use? Nice catch and innnttttteerrreeessstttiiinngg.
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Post by Hrungr on Aug 24, 2024 20:10:04 GMT
I wondered how they were handling the Shield Toss. It looks like it's a rebounding energy attack, rather than a Captain America move.
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Post by colfoley on Aug 24, 2024 20:10:49 GMT
I wondered how they were handling the Shield Toss. It looks like it's a rebounding energy attack, rather than a Captain America move. Still I wanna create a Captain America inspired Warden now, maybe, some point in the future...name him Chris.
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Post by Hrungr on Aug 24, 2024 20:11:46 GMT
In the opening fight with the darkspawn, you can see a face/statue in the sky.
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Post by jennica on Aug 24, 2024 20:11:57 GMT
Tbh, for some people all those visual effects will contribute to being confused during the battle regardless if it's 1 lvl or 30 lvl. I personally don't have a problem with that, but others might not even be able to play DAVe. Especially if they play on console, since there will be no mods to disable special effects. Hopefully, there will be option to reduce them. Gamers should have take an intership into max level world boss combat in GW2 to get used to combat FX. What was shown in that Warrior high level combat is very tame to me after a decade of playing GW2. There are people who physically can't play games that have a lot of special effects.
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Post by Hrungr on Aug 24, 2024 20:13:26 GMT
Still I wanna create a Captain America inspired Warden now, maybe, some point in the future...name him Chris. The shield does good damage, and rebound off multiple opponents, so that sounds quite doable.
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Post by Hrungr on Aug 24, 2024 20:14:32 GMT
Great to see Finishers (Takedowns) return to DA.
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Post by Hrungr on Aug 24, 2024 20:16:24 GMT
Okay, there is A LOT of Ranged AoE spam in Part III of the video. I'll need to do... something about this.
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Post by illuminated11 on Aug 24, 2024 20:16:26 GMT
FUCK BIOWARE AND FUCK THIS FRANCHISE. what in the actual fuck is wrong with you.
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Post by Hrungr on Aug 24, 2024 20:17:50 GMT
So the Champion's Ultimate appears to be an energy arrow barrage followed by a blink-and-you-miss-it meteor strike. ☄️ I wonder what the Spellblade's will be.
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Post by Hrungr on Aug 24, 2024 20:19:25 GMT
Speaking of blink-and-you-miss-it moments - Assan! Yeah, just coming in like a comet... It looks like Assan may just be used as an Ability in combat, and not available to fight like our Mabari were.
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Post by Hrungr on Aug 24, 2024 20:21:40 GMT
Another question is what the Veilguard symbol represents on Neve's card. Michael Gamble @gamblemikeIt means she is a hero of the Veilguard.
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Post by Ice-Quinn on Aug 24, 2024 20:29:04 GMT
You know what caught my eye, it’s a little stupid but if I’m being totally honest? What happened to BW’s ‘long and lean’ character models? Everyone looks kinda short and stumpy with big heads, Rook especially. Guess I’m glad for CC body sliders, then. xD
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Post by DragonKingReborn on Aug 24, 2024 20:30:06 GMT
Watching that on my iPad after just one coffee may have been a mistake Initial thoughts; I like it. There appears to be a lot of customisation available in terms of load out and build. Combat is as advertised. Full action, but looks Like it should be fun, and the ability to fully pause while using the wheel will help in more hectic encounters. Not a big fan of all the status effect/visuals. Not a deal breaker, but would love it if those can be turned down or off. Is friendly fire a thing? Because Rook’s Ultimate looks like a pretty bad place to be if you’re one of the squishy companions.
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Post by DragonKingReborn on Aug 24, 2024 20:33:35 GMT
Okay, there is A LOT of Ranged AoE spam in Part III of the video. I'll need to do... something about this. Yeah, major triggering there.
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Post by The Elder King on Aug 24, 2024 20:36:12 GMT
I FUCKING KNEW IT, THEY CONNECTED THE FUCKIBG ARCHDEMONS AND THE EVANURIS EVERYTHING IS ELVES AND NOTHING CAN BE ITS OWN THING AND THAT COMBAT FUCKING SUCKS FUCK BIOWARE AND FUCK THIS FRANCHISE. I get being disappointed about this connection, but it's quite possibly something that the writing team decided since Origins, or at least DA2. I thought about this connection even before Inquisition with the possibility of the elven myths and the Chantry's tale being part of the same history. Obviously not everyone has to like that, but it's something many others found interesting. Another question is what the Veilguard symbol represents on Neve's card. Michael Gamble @gamblemikeIt means she is a hero of the Veilguard. He managed to make this sound even more confusing then before.
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Post by azarhal on Aug 24, 2024 20:36:19 GMT
Okay, there is A LOT of Ranged AoE spam in Part III of the video. I'll need to do... something about this. I've been well trained to dodge roll out of these over the last decade. Or sometimes stand in them anyway because my build doesn't give a shit...
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Post by Hrungr on Aug 24, 2024 20:37:25 GMT
"Picking which Abilities from the many in the arsenal to bring into battle is a strategic choice made for each encounter, and they can be swapped out anytime, except during combat."
That's good. There was some concern we'd only be able to swap out our Abilities in the Lighthouse.
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Post by Hrungr on Aug 24, 2024 20:40:40 GMT
Is friendly fire a thing? Because Rook’s Ultimate looks like a pretty bad place to be if you’re one of the squishy companions. It might be an option on higher difficulties, but given the pace of the game, and limited of control of your companions, I can't see it being on by default for "Normal" difficulty.
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Post by Hrungr on Aug 24, 2024 20:41:41 GMT
He managed to make this sound even more confusing then before. Right?!
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Post by jennica on Aug 24, 2024 20:42:48 GMT
Another question is what the Veilguard symbol represents on Neve's card. Michael Gamble @gamblemikeIt means she is a hero of the Veilguard. Hm, maybe it means that we completed her personal quest(s)?
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Post by DragonKingReborn on Aug 24, 2024 20:46:40 GMT
Nope. They took a thing I loved and they corrupted it into something unrecognizable. Grow up. And wishing for people to lose their jobs in a period where many game developers have been losing their jobs is tone deaf beyond belief. Don’t do that here.
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Post by The Elder King on Aug 24, 2024 20:47:49 GMT
Nope. They took a thing I loved and they corrupted it into something unrecognizable. *snip* The connection between the Evanuris and the Old Gods is something that would've still be here even if this game was more similar to Origins or the other games, in terms of gameplay or art style, though. It's not something that they 'corrupted', it's something that was most likely there from the start and we simply didn't know about.
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Post by colfoley on Aug 24, 2024 20:51:53 GMT
So finished watching the vid, reread the Blog...and first thing to note is that this is going to be yet another piece of marketing in this game where multiple view throughs are almost mandatory. They are making us work for our fandom. So the good and the neutral notes: First up on the blog I noticed that they said that they have been 'listening to us and our viewpoint and we heard you wanted high level gameplay, so here you go.' Now its a good thing they are listening to us and I suspected that this was the case especially after about a week or two of utter silence but for some of the negatives I will mention this is kind of your fault. On the specializations some interesting descriptions here for some of the stuff and since I will be rolling a rogue first, again, there is some thoughts I have for my builds and this complicates things. Now Saboteur worked how I thought as being 'traps and turrets' and Veil Ranger is the sniping one...but Sabateur also mentioned the spec as 'picking off targets from a distance with arrows. So does that mean that it will also have its own archery abilities and passives seperate from Veil Ranger? Now either spec could work for Oliver, for reasons, but as a personal taste thing I have never been big into traps and turrets in my gameplay...especially pre positioning the stuff, like with Horizon I usually just 'charge in.' So it will be different and may not be a good spec to choose from a personal perspective, see what it does, though it may really fit Oliver since I am not sure I want to make him too magical (even though magic is a thing.) On the other other hand, Veil Ranger is the big Archery spec obviously and its association with the Veil makes me wonder if we're going to get a lot of green influence in that spec/ faction...so in other words wonder if we can fire some green arrows. The music front. Not going to go too much into it but I do like it but all I am going to say here since there is a thread is seems that this is another one of those 'BioWare has taken complains from previous game and maybe overdid it in result'. Like Inquisition was frikin quiet at times, this is just all loud all the time. I guess my only complaint is the music is good so far but the music while they were still through the inventory bits was like 'calm down we're sstill in the inventory'. Getting more hints on how we can continue to customize our abilities and have more then just the three on the quick bar. Actually it also mentioned having two completley different weapon sets as well that we can 'mix and match' stuff so again more confusion on whether or not we'll get three...or six...or eight with the ultimates...with just a press of the button. Regardless though it did mention, for instance, 'brief time of having fire weapons after a parry.' This is just one of those things they have teased/ promised, a passive ability which has a legit effect of gameplay with just a press of one of the 'core' buttons that isn't equipped on the hot bar. We'll see how far this goes because soem parts of the blog indicated that we might not get too many of these, to me, but we are getting at least some. Influences from other games. The stagger meter has become quite a staple of modern ARPGs, I always fun when its coupled with finishers. Wonder how many of those we'll get... The gameplay itself looks pretty fun. But based on the comments I was seeing I was expecting things a little more frenetic and to be fair lots of visual effects...but the actual gameplay itself still looks very Inquisition like. Aside from the lack of active abilities and the potential emphasis on combo...attacks...this still just looks very inline and a progression of what they started to do in Inquisition. Even 2 to an extent. Companion damage. I look forward to arguing about this like with Andromeda but a couple of things to note. 1. Rook at times was not doing a lot of damage either. Seems to be a difference between light and heavy attacks as well. 2. Companions seemed to be both doing light and heavy damage at times. 3. Seems to be an emphasis on abilities which can do more damage which is then combined with other abilities for combos which do MORE damage and then the Ultimates. So...yeah just something that builds on top of one another and I can see how tactics, strategy, and timely use of all these attacks could really have a beneift. As I am arguing in the schmooples den on this topic BioWare's intent is to emphasize team combat, not have your companions or Rook be the real stars of the show but have everyone fit into a cohesive team. The bad- In terms of presenation this was...bad. Having to read stuff was, at least to me, really disrupting the flow. Wanted to pay attention to what was going on in the screen but had to pause or go back to read. Wonder how effective it would have been with a voiced narrator. Spoilers. Kind of. Now I don't care but its always worth pointing out when this happens because people DO care and this marketing campaign has already spoiled a lot and rather then stopping they seem intent to do so. Now the interesting thing is how much of this is actually spoiler and how much of this is spoiler by implication and just building up hype via speculation. Because I have had long standing theories on these issues and this is a lot of new information which could really change up that theory to consider in the future. But in the end as midnight tea pointed out in Schmooples that this is the one thing that I was 'afraid of' and am watching for...just how tight is this games story to where they can show off future gameplay areas without major spoilers. Like does every side quest have some sort of plot significance where they would trip over SOMETHING? Like I love the implications but they are playing a dangerous game for marketing. And to consider unless the rogue and mage demos take place in this area we risk getting spoiled in those.
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Post by smilesja on Aug 24, 2024 20:53:13 GMT
I FUCKING KNEW IT, THEY CONNECTED THE FUCKIBG ARCHDEMONS AND THE EVANURIS EVERYTHING IS ELVES AND NOTHING CAN BE ITS OWN THING AND THAT COMBAT FUCKING SUCKS FUCK BIOWARE AND FUCK THIS FRANCHISE.
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