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Post by The Pluto Lounge on Aug 27, 2024 17:51:12 GMT
Because anime is dope. Its easier to forgive something if it's dope. In all seriousness, I agree with what you're saying logically, however Origin's finishers and DA2s Warriors had a cool factor which suspends disbelief. The Veilguard roll just looks goofy, mainly because the animation isn't very good. Which opens the roll up to more criticism. Because of this, I doubt you guys will be able to see eye to eye. I don't think that DAVe's combat animations in general and rolling animation in particular are the best in the industry or something like that, but in what way it looks goofy? It looks like a regular roll anim that you see in similar games, but with some junk, if you compare it to the games made by studious that had several decades of experience in making action games. My biggest issue is that the character ice skates into the roll. Gameplay animation is always going to have some sliding as responsiveness is more important, but its a bit much. I don't know if its a change of direction or cancelling a roll into another roll, but sometimes the character rolls like 10 yards and that looks goofy to me. However, its not just an issue with the rolls. Sometimes when the warrior attacks they just slide into the attacks instead of stepping into them.
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Post by jennica on Aug 27, 2024 18:05:06 GMT
I don't think that DAVe's combat animations in general and rolling animation in particular are the best in the industry or something like that, but in what way it looks goofy? It looks like a regular roll anim that you see in similar games, but with some junk, if you compare it to the games made by studious that had several decades of experience in making action games. My biggest issue is that the character ice skates into the roll. Gameplay animation is always going to have some sliding as responsiveness is more important, but its a bit much. I don't know if its a change of direction or cancelling a roll into another roll, but sometimes the character rolls like 10 yards and that looks goofy to me. However, its not just an issue with the rolls. Sometimes when the warrior attacks they just slide into the attacks instead of stepping into them. Fair enough. I guess i'm just not bothered by it as much as you are, because i expected worse. Bioware may had an experience with ARPGs, but their previous games were third person shooters and DAVe is very clearly not one. So i was afraid that we will have situation similar to Mass Effect 1, which was... not good thirsd person cover shooter with rather terrible gunplay. DAVe at least looks competent and fun enough to me.
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Post by midnight tea on Aug 27, 2024 21:43:34 GMT
Anyhoo, I think one of the most popular comments in YouTube comment section probably illustrates the best why they picked that particular warrior build to be part of this showcase
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Post by flyingovertrout on Aug 27, 2024 21:46:52 GMT
I wish sword-and-board warrior was that fun in DAI. Though I spammed that combat roll and shield bash as much as I could lol.
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Post by yarus on Aug 28, 2024 0:44:18 GMT
So are they bringing back the healing specialization for the player character? I hated the barrier system and the dps/tank-ification Inquisition introduced
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Post by illuminated11 on Aug 28, 2024 0:45:04 GMT
Healing is back, yes.
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Post by azarhal on Aug 28, 2024 0:53:53 GMT
So are they bringing back the healing specialization for the player character? I hated the barrier system and the dps/tank-ification Inquisition introduced No barrier/guard like in DAI for the party, but DA games had tank/taunt since DAO so I'm not sure what you mean by dps/tank-ification. There is healing skill(s). All 3 mages companions have access to an healing skill and both Lucanis and Harding can throw a potion that appears to be an healing potions as well. Healing is confirmed for a Rook mage as well, but with the companion rogue having throwing potions, that might mean that a rogue Rook also has access to it too.
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Post by colfoley on Aug 28, 2024 0:54:03 GMT
So are they bringing back the healing specialization for the player character? I hated the barrier system and the dps/tank-ification Inquisition introduced Whereas I hated the healing system in the first two games and loved the barrier/ guard in Inquisition. I am rather annoyed at the fandom right now.
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Post by ewigDunkelheit on Aug 28, 2024 1:19:27 GMT
Justified to by the amount of super serums and magical goop juice which can super charge people's strength and physical abilities within the setting. I gurantee it Origins would have had more particle effects and flashy animations if the technology existed for it at the time...considering we have already seen that happen starting with DA 2 and especially Inquisition. Speaking of particle effects...darn, Origins had some of the most annoying, obscuring sustained auras, like Song of Valor/Courage.
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Post by ewigDunkelheit on Aug 28, 2024 1:26:07 GMT
Writers like Robin Hobb and Joe Abercrombie (and of course G.R.R.M) are good example of this, because they're constantly putting their characters through low points and then writing out reactions to the fallout. Off-topic, but I absolutely adore Robin Hobb/Megan Lindholm, and the Farseer/Liveship/Elderlings series is one of my favorite written works of all-time. On-topic: I like Titan Stomp for dwarf and willowy elf warriors.
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Post by colfoley on Aug 28, 2024 1:30:27 GMT
Justified to by the amount of super serums and magical goop juice which can super charge people's strength and physical abilities within the setting. I gurantee it Origins would have had more particle effects and flashy animations if the technology existed for it at the time...considering we have already seen that happen starting with DA 2 and especially Inquisition. Speaking of particle effects...darn, Origins had some of the most annoying, obscuring sustained auras, like Song of Valor/Courage. I know in Awakening justice had an ability which just like did this seismic shock constant pulsing. Tis very annoying.
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Post by yarus on Aug 28, 2024 1:34:00 GMT
So are they bringing back the healing specialization for the player character? I hated the barrier system and the dps/tank-ification Inquisition introduced Whereas I hated the healing system in the first two games and loved the barrier/ guard in Inquisition. I am rather annoyed at the fandom right now. Lol. Well DA4 is bound to piss one of us off and please the other, but given the lack of gameplay footage when it comes to healing I'm reserving judgement/speculation onto which of us is actually gonna be pissed lmao. DA2's healing was peak
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Post by biggydx on Aug 28, 2024 4:41:22 GMT
I wish sword-and-board warrior was that fun in DAI. Though I spammed that combat roll and shield bash as much as I could lol. God, I still remember vanilla launch Dragon Age Multiplayer and having to bust my ass to make the Katari work and survive at higher difficulties (but boy did I make him sing). Once he got 6% damage as guard, it was game over. Also, I don't know if I ever mentioned this to anyone here (or when the official forums were still around), but I actually made a GameFAQ's guide for DAMP; first one two. Looking back on it, it probably could have been MUCH better, and I imagine many of the links I provided are probably dead now (as some linked back to the official forums).
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Post by helios969 on Aug 28, 2024 6:14:24 GMT
I'm literally crossing my finger for the other warrior specializations allowing me to play and roleplay a random warrior with just his muscles, martial skills with a sword, tactics and his combat intelligence as assets, without flashs everywhere ! I wouldn't hold your breath. I too find it annoying that they've thrown out realism in favor of this Overwatch style of combat. Even if I'm playing in a fantasy world I still expect them to keep it grounded in real world physics...and each game has gotten worse in that regard. There's a threshold to suspension of disbelief. At this point I think I'm just going to buy a nice bottle of whiskey for release day...one way or the other I'll have smile on my face.
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Post by colfoley on Aug 28, 2024 6:40:13 GMT
I'm literally crossing my finger for the other warrior specializations allowing me to play and roleplay a random warrior with just his muscles, martial skills with a sword, tactics and his combat intelligence as assets, without flashs everywhere ! I wouldn't hold your breath. I too find it annoying that they've thrown out realism in favor of this Overwatch style of combat. Even if I'm playing in a fantasy world I still expect them to keep it grounded in real world physics...and each game has gotten worse in that regard. There's a threshold to suspension of disbelief. At this point I think I'm just going to buy a nice bottle of whiskey for release day...one way or the other I'll have smile on my face. I think the boat sailed with normies who could dissappear on command, poop out clones of themselves, and Dwarves that could leap up to three times their own height in full plate. Realism has never been this series strong suit.
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Post by fairdragon on Aug 28, 2024 7:34:07 GMT
Whereas I hated the healing system in the first two games and loved the barrier/ guard in Inquisition. I am rather annoyed at the fandom right now. Lol. Well DA4 is bound to piss one of us off and please the other, but given the lack of gameplay footage when it comes to healing I'm reserving judgement/speculation onto which of us is actually gonna be pissed lmao. DA2's healing was peak Maybe both of you will be okay. Because as i see it we get both barrier (same like warrior parry/dodge on one buttom fixed) and healing magic.
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Post by Liepsnele on Aug 28, 2024 8:10:41 GMT
Not reading everyone's posts here to avoid spoilers but I finally watched this after Catie posted a non-spoiler version. So just to give my thoughts... - I'm less concerned about number of ability slots than before - Intrigued to see more of the skill trees - Don't really like darkspawn design - At times it seemed a bit too flashy - The UI was kind of overwhelming but might get used to it - The combat itself didn't look too bad for what it is (don't prefer action) - The music didn't pull me in too much - didn't hate it but didn't love it either I guess overall it looks ok. If I wasn't already a DA fan though I doubt this would attract me very much. But I think I knew already this wasn't going to be my favorite game from a combat perspective. You summed up my feelings perfectly. I'm excited to get a sequel for Dragon Age and I'm going to play the game, however, if I hadn't been a fan of the series already, Veilguard wouldn't interest me based on everything we've seen so far. But then again I would have never played DA2 if I hadn't been a fan of Origins
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Post by The Elder King on Aug 28, 2024 8:49:14 GMT
I do agree that for non-DA fans with a preference for a different kind of gameplay in RPGs, Veilguard isn't going to be appealing.
I did read quite a few posts around of people that aren't fans of the franchise and prefer a more action-based gameplay that liked what they saw, as well as a few that didn't really like previous games' gameplay and liking this.
To be honest, Bioware had been stuck in a hard spot in regards of the gameplay for DA, since they tried to accomodate both crowds since DA2, and failing to do so. I thought for years that a shift in either direction was needed, and it was likely going to be the action-oriented one.
It's not my preferred outcome (especially in regards on the direction they took for companions), but we'll see if it was the right one soon enough.
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Post by fairdragon on Aug 28, 2024 10:57:28 GMT
He is a very good 100% reviewer and i hope he can play the game early. He give solid and grounded critic and his community give very much of what he said.
Maybe a way to market the game with little cost.
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Post by Grog Muffins on Aug 28, 2024 13:15:22 GMT
Okay, there is A LOT of Ranged AoE spam in Part III of the video. I'll need to do... something about this. Look at those tomato sauce puddles. Such a waste. You don't need Grey Wardens to fight darkspawn, just send a few angry Italian grandmas against them and you're done.
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Post by sjsharp2010 on Aug 28, 2024 13:22:59 GMT
Not reading everyone's posts here to avoid spoilers but I finally watched this after Catie posted a non-spoiler version. So just to give my thoughts... - I'm less concerned about number of ability slots than before - Intrigued to see more of the skill trees - Don't really like darkspawn design - At times it seemed a bit too flashy - The UI was kind of overwhelming but might get used to it - The combat itself didn't look too bad for what it is (don't prefer action) - The music didn't pull me in too much - didn't hate it but didn't love it either I guess overall it looks ok. If I wasn't already a DA fan though I doubt this would attract me very much. But I think I knew already this wasn't going to be my favorite game from a combat perspective. You summed up my feelings perfectly. I'm excited to get a sequel for Dragon Age and I'm going to play the game, however, if I hadn't been a fan of the series already, Veilguard wouldn't interest me based on everything we've seen so far. But then again I would have never played DA2 if I hadn't been a fan of Origins TBH if yo uewrenj't invested in DA b ynow then youlikel ynever would be by this stage so Veilguard would be inconsquential
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Post by azarhal on Aug 28, 2024 14:31:38 GMT
Okay, there is A LOT of Ranged AoE spam in Part III of the video. I'll need to do... something about this. Look at those tomato sauce puddles. Such a waste. You don't need Grey Wardens to fight darkspawn, just send a few angry Italian grandmas against them and you're done. You can probably disable them, usually harder difficulty turns these off by default.
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Post by sjsharp2010 on Aug 28, 2024 17:00:27 GMT
Look at those tomato sauce puddles. Such a waste. You don't need Grey Wardens to fight darkspawn, just send a few angry Italian grandmas against them and you're done. You can probably disable them, usually harder difficulty turns these off by default. Yeah these a rejust kind of ge tout o fthere no wstyle warnings for lower level playres
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Post by Grog Muffins on Aug 28, 2024 19:22:49 GMT
Look at those tomato sauce puddles. Such a waste. You don't need Grey Wardens to fight darkspawn, just send a few angry Italian grandmas against them and you're done. You can probably disable them, usually harder difficulty turns these off by default. Hopefully. There's a bunch of fluff that I'd like to either tone down or remove altogether. I'm already waiting at least until Black Friday or Christmas for a potential sale and to give modders time to hopefully make a camera zoom out mod, since it's highly unlikely there will be any camera zoom out in the game. I don't need to breathe down Rook's neck or smell darkspawn armpits. If I can't reduce a lot of the bullshit on screen at launch, maybe they'll patch it in later. That champion ultimate being an orbital strike is peak hilarity, though. Had a good laugh seeing it. Still hate the green pots like I did in June.
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Post by sjsharp2010 on Aug 28, 2024 19:34:28 GMT
You can probably disable them, usually harder difficulty turns these off by default. Hopefully. There's a bunch of fluff that I'd like to either tone down or remove altogether. I'm already waiting at least until Black Friday or Christmas for a potential sale and to give modders time to hopefully make a camera zoom out mod, since it's highly unlikely there will be any camera zoom out in the game. I don't need to breathe down Rook's neck or smell darkspawn armpits. If I can't reduce a lot of the bullshit on screen at launch, maybe they'll patch it in later.
That champion ultimate being an orbital strike is peak hilarity, though. Had a good laugh seeing it. Still hate the green pots like I did in June. TBH that's what Oi'm doing wi thSta rWars Outlaws
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